]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/entity.cpp
plugins: chose Radiant IQM plugin, iqmmodel for macOS, picomodel for everything else
[xonotic/netradiant.git] / radiant / entity.cpp
index f7579e5e6573ff80300d56510e2c8fbcd18391f4..3a7eddb258218c287da5bc146daeca682c1f6a0c 100644 (file)
@@ -47,6 +47,9 @@
 #include "qe3.h"
 #include "commands.h"
 
+#include "brushmanip.h"
+#include "patchmanip.h"
+
 #include "uilib/uilib.h"
 
 struct entity_globals_t
@@ -100,17 +103,20 @@ void post( const scene::Path& path, scene::Instance& instance ) const {
 
                EntityCopyingVisitor visitor( *Node_getEntity( node ) );
 
-               entity->forEachKeyValue( visitor );
+               //entity->forEachKeyValue( visitor );
 
                NodeSmartReference child( path.top().get() );
                NodeSmartReference parent( path.parent().get() );
-               Node_getTraversable( parent )->erase( child );
+               //Node_getTraversable( parent )->erase( child );
                if ( Node_getTraversable( child ) != 0
                         && Node_getTraversable( node ) != 0
                         && node_is_group( node ) ) {
                        parentBrushes( child, node );
                }
                Node_getTraversable( parent )->insert( node );
+               /* must do this after inserting node, otherwise problem: targeted + having model + not loaded b4 new entities aren't selectable normally + rendered only while 0 0 0 is rendered */
+               entity->forEachKeyValue( visitor );
+               Node_getTraversable( parent )->erase( child );
        }
 }
 };
@@ -306,10 +312,23 @@ void Entity_createFromSelection( const char* name, const Vector3& origin ){
 
        bool isModel = ( string_compare_nocase_n( name, "misc_", 5 ) == 0 && string_equal_nocase( name + string_length( name ) - 5, "model" ) ) // misc_*model (also misc_model)
                                   || string_equal_nocase( name, "model_static" )
-                                  || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) );
+                                  || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) && g_pGameDescription->mGameType == "doom3" );
 
        bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
 
+       //is important to have retexturing here; if doing in the end, undo doesn't succeed;
+       if ( string_compare_nocase_n( name, "trigger_", 8 ) == 0 && brushesSelected ){
+               const char* shader = g_pGameDescription->getKeyValue( "shader_trigger" );
+               if ( shader && *shader ){
+                       Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
+                       Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
+               }
+               else{
+                       Scene_PatchSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
+                       Scene_BrushSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
+               }
+       }
+
        if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
                globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
                return;
@@ -472,6 +491,10 @@ void Entity_normalizeColor(){
                const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
                Entity* entity = Node_getEntity( path.top() );
 
+               if( entity == 0 && path.size() == 3 ){
+                       entity = Node_getEntity( path.parent() );
+               }
+
                if ( entity != 0 ) {
                        const char* strColor = entity->getKeyValue( "_color" );
                        if ( !string_empty( strColor ) ) {
@@ -485,6 +508,9 @@ void Entity_normalizeColor(){
                                                         g_entity_globals.color_entity[1],
                                                         g_entity_globals.color_entity[2] );
 
+                                       StringOutputStream command( 256 );
+                                       command << "entityNormalizeColour " << buffer;
+                                       UndoableCommand undo( command.c_str() );
                                        Scene_EntitySetKeyValue_Selected( "_color", buffer );
                                }
                        }
@@ -494,10 +520,13 @@ void Entity_normalizeColor(){
 
 void Entity_setColour(){
        if ( GlobalSelectionSystem().countSelected() != 0 ) {
-               bool normalize = false;
                const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
                Entity* entity = Node_getEntity( path.top() );
 
+               if( entity == 0 && path.size() == 3 ){
+                       entity = Node_getEntity( path.parent() );
+               }
+
                if ( entity != 0 ) {
                        const char* strColor = entity->getKeyValue( "_color" );
                        if ( !string_empty( strColor ) ) {
@@ -506,21 +535,15 @@ void Entity_setColour(){
                                        g_entity_globals.color_entity = rgb;
                                }
                        }
-
-                       if ( g_pGameDescription->mGameType == "doom3" ) {
-                               normalize = false;
-                       }
-
                        if ( color_dialog( MainFrame_getWindow(), g_entity_globals.color_entity ) ) {
-                               if ( normalize ) {
-                                       NormalizeColor( g_entity_globals.color_entity );
-                               }
-
                                char buffer[128];
                                sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
                                                 g_entity_globals.color_entity[1],
                                                 g_entity_globals.color_entity[2] );
 
+                               StringOutputStream command( 256 );
+                               command << "entitySetColour " << buffer;
+                               UndoableCommand undo( command.c_str() );
                                Scene_EntitySetKeyValue_Selected( "_color", buffer );
                        }
                }
@@ -560,7 +583,7 @@ const char *misc_model_dialog( ui::Widget parent ){
        }
        return 0;
 }
-
+/*
 struct LightRadii {
        static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz) {
                returnz(self.getLightRadii());
@@ -585,7 +608,21 @@ void Entity_constructPage( PreferenceGroup& group ){
 void Entity_registerPreferencesPage(){
        PreferencesDialog_addDisplayPage( makeCallbackF(Entity_constructPage) );
 }
+*/
+
+void ShowLightRadiiToggle(){
+       GlobalEntityCreator().setLightRadii( !GlobalEntityCreator().getLightRadii() );
+       UpdateAllWindows();
+}
+typedef FreeCaller<void(), ShowLightRadiiToggle> ShowLightRadiiToggleCaller;
+void ShowLightRadiiExport( const Callback<void(bool)> & importer ){
+       GlobalEntityCreator().getLightRadii();
+}
+typedef FreeCaller<void(const Callback<void(bool)> &), ShowLightRadiiExport> ShowLightRadiiExportCaller;
 
+ShowLightRadiiExportCaller g_show_lightradii_caller;
+Callback<void(const Callback<void(bool)> &)> g_show_lightradii_callback( g_show_lightradii_caller );
+ToggleItem g_show_lightradii( g_show_lightradii_callback );
 
 void Entity_constructMenu( ui::Menu menu ){
        create_menu_item_with_mnemonic( menu, "_Regroup", "GroupSelection" );
@@ -595,7 +632,7 @@ void Entity_constructMenu( ui::Menu menu ){
                create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
        }
        create_menu_item_with_mnemonic( menu, "_Select Color...", "EntityColor" );
-       create_menu_item_with_mnemonic( menu, "_Normalize Color...", "NormalizeColor" );
+       create_menu_item_with_mnemonic( menu, "_Normalize Color", "NormalizeColor" );
 }
 
 
@@ -607,10 +644,12 @@ void Entity_Construct(){
        GlobalCommands_insert( "GroupSelection", makeCallbackF(Entity_groupSelected) );
        GlobalCommands_insert( "UngroupSelection", makeCallbackF(Entity_ungroupSelected) );
 
+       GlobalToggles_insert( "ShowLightRadiuses", makeCallbackF( ShowLightRadiiToggle ), ToggleItem::AddCallbackCaller( g_show_lightradii ) );
+
        GlobalPreferenceSystem().registerPreference( "SI_Colors5", make_property_string( g_entity_globals.color_entity ) );
        GlobalPreferenceSystem().registerPreference( "LastLightIntensity", make_property_string( g_iLastLightIntensity ) );
 
-       Entity_registerPreferencesPage();
+//     Entity_registerPreferencesPage();
 }
 
 void Entity_Destroy(){