#include "qe3.h"
#include "commands.h"
+#include "brushmanip.h"
+#include "patchmanip.h"
+
#include "uilib/uilib.h"
struct entity_globals_t
EntityCopyingVisitor visitor( *Node_getEntity( node ) );
- entity->forEachKeyValue( visitor );
+ //entity->forEachKeyValue( visitor );
NodeSmartReference child( path.top().get() );
NodeSmartReference parent( path.parent().get() );
- Node_getTraversable( parent )->erase( child );
+ //Node_getTraversable( parent )->erase( child );
if ( Node_getTraversable( child ) != 0
&& Node_getTraversable( node ) != 0
&& node_is_group( node ) ) {
parentBrushes( child, node );
}
Node_getTraversable( parent )->insert( node );
+ /* must do this after inserting node, otherwise problem: targeted + having model + not loaded b4 new entities aren't selectable normally + rendered only while 0 0 0 is rendered */
+ entity->forEachKeyValue( visitor );
+ Node_getTraversable( parent )->erase( child );
}
}
};
bool isModel = ( string_compare_nocase_n( name, "misc_", 5 ) == 0 && string_equal_nocase( name + string_length( name ) - 5, "model" ) ) // misc_*model (also misc_model)
|| string_equal_nocase( name, "model_static" )
- || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) );
+ || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) && g_pGameDescription->mGameType == "doom3" );
bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
+ //is important to have retexturing here; if doing in the end, undo doesn't succeed;
+ if ( string_compare_nocase_n( name, "trigger_", 8 ) == 0 && brushesSelected ){
+ const char* shader = g_pGameDescription->getKeyValue( "shader_trigger" );
+ if ( shader && *shader ){
+ Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
+ Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
+ }
+ else{
+ Scene_PatchSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
+ Scene_BrushSetShader_Selected( GlobalSceneGraph(), "textures/common/trigger" );
+ }
+ }
+
if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
return;
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
Entity* entity = Node_getEntity( path.top() );
+ if( entity == 0 && path.size() == 3 ){
+ entity = Node_getEntity( path.parent() );
+ }
+
if ( entity != 0 ) {
const char* strColor = entity->getKeyValue( "_color" );
if ( !string_empty( strColor ) ) {
g_entity_globals.color_entity[1],
g_entity_globals.color_entity[2] );
+ StringOutputStream command( 256 );
+ command << "entityNormalizeColour " << buffer;
+ UndoableCommand undo( command.c_str() );
Scene_EntitySetKeyValue_Selected( "_color", buffer );
}
}
void Entity_setColour(){
if ( GlobalSelectionSystem().countSelected() != 0 ) {
- bool normalize = false;
const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
Entity* entity = Node_getEntity( path.top() );
+ if( entity == 0 && path.size() == 3 ){
+ entity = Node_getEntity( path.parent() );
+ }
+
if ( entity != 0 ) {
const char* strColor = entity->getKeyValue( "_color" );
if ( !string_empty( strColor ) ) {
g_entity_globals.color_entity = rgb;
}
}
-
- if ( g_pGameDescription->mGameType == "doom3" ) {
- normalize = false;
- }
-
if ( color_dialog( MainFrame_getWindow(), g_entity_globals.color_entity ) ) {
- if ( normalize ) {
- NormalizeColor( g_entity_globals.color_entity );
- }
-
char buffer[128];
sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
g_entity_globals.color_entity[1],
g_entity_globals.color_entity[2] );
+ StringOutputStream command( 256 );
+ command << "entitySetColour " << buffer;
+ UndoableCommand undo( command.c_str() );
Scene_EntitySetKeyValue_Selected( "_color", buffer );
}
}
}
return 0;
}
-
+/*
struct LightRadii {
static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz) {
returnz(self.getLightRadii());
void Entity_registerPreferencesPage(){
PreferencesDialog_addDisplayPage( makeCallbackF(Entity_constructPage) );
}
+*/
+
+void ShowLightRadiiToggle(){
+ GlobalEntityCreator().setLightRadii( !GlobalEntityCreator().getLightRadii() );
+ UpdateAllWindows();
+}
+typedef FreeCaller<void(), ShowLightRadiiToggle> ShowLightRadiiToggleCaller;
+void ShowLightRadiiExport( const Callback<void(bool)> & importer ){
+ GlobalEntityCreator().getLightRadii();
+}
+typedef FreeCaller<void(const Callback<void(bool)> &), ShowLightRadiiExport> ShowLightRadiiExportCaller;
+ShowLightRadiiExportCaller g_show_lightradii_caller;
+Callback<void(const Callback<void(bool)> &)> g_show_lightradii_callback( g_show_lightradii_caller );
+ToggleItem g_show_lightradii( g_show_lightradii_callback );
void Entity_constructMenu( ui::Menu menu ){
create_menu_item_with_mnemonic( menu, "_Regroup", "GroupSelection" );
create_menu_item_with_mnemonic( menu, "_Ungroup", "UngroupSelection" );
create_menu_item_with_mnemonic( menu, "_Connect", "ConnectSelection" );
- create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
+ if ( g_pGameDescription->mGameType == "nexuiz" ) {
+ create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
+ }
create_menu_item_with_mnemonic( menu, "_Select Color...", "EntityColor" );
- create_menu_item_with_mnemonic( menu, "_Normalize Color...", "NormalizeColor" );
+ create_menu_item_with_mnemonic( menu, "_Normalize Color", "NormalizeColor" );
}
GlobalCommands_insert( "GroupSelection", makeCallbackF(Entity_groupSelected) );
GlobalCommands_insert( "UngroupSelection", makeCallbackF(Entity_ungroupSelected) );
+ GlobalToggles_insert( "ShowLightRadiuses", makeCallbackF( ShowLightRadiiToggle ), ToggleItem::AddCallbackCaller( g_show_lightradii ) );
+
GlobalPreferenceSystem().registerPreference( "SI_Colors5", make_property_string( g_entity_globals.color_entity ) );
GlobalPreferenceSystem().registerPreference( "LastLightIntensity", make_property_string( g_iLastLightIntensity ) );
- Entity_registerPreferencesPage();
+// Entity_registerPreferencesPage();
}
void Entity_Destroy(){