#include "mainframe.h"
-namespace
-{
-typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
-EntityClasses g_entityClasses;
-EntityClass *eclass_bad = 0;
-char eclass_directory[1024];
-typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
-ListAttributeTypes g_listTypes;
+namespace {
+ typedef std::map<const char *, EntityClass *, RawStringLessNoCase> EntityClasses;
+ EntityClasses g_entityClasses;
+ EntityClass *eclass_bad = 0;
+ char eclass_directory[1024];
+ typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
+ ListAttributeTypes g_listTypes;
}
-EClassModules& EntityClassManager_getEClassModules();
+EClassModules &EntityClassManager_getEClassModules();
/*!
implementation of the EClass manager API
*/
-void CleanEntityList( EntityClasses& entityClasses ){
- for ( EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i )
- {
- ( *i ).second->free( ( *i ).second );
- }
- entityClasses.clear();
+void CleanEntityList(EntityClasses &entityClasses)
+{
+ for (EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i) {
+ (*i).second->free((*i).second);
+ }
+ entityClasses.clear();
}
-void Eclass_Clear(){
- CleanEntityList( g_entityClasses );
- g_listTypes.clear();
+void Eclass_Clear()
+{
+ CleanEntityList(g_entityClasses);
+ g_listTypes.clear();
}
-EntityClass* EClass_InsertSortedList( EntityClasses& entityClasses, EntityClass *entityClass ){
- std::pair<EntityClasses::iterator, bool> result = entityClasses.insert( EntityClasses::value_type( entityClass->name(), entityClass ) );
- if ( !result.second ) {
- entityClass->free( entityClass );
- }
- return ( *result.first ).second;
+EntityClass *EClass_InsertSortedList(EntityClasses &entityClasses, EntityClass *entityClass)
+{
+ std::pair<EntityClasses::iterator, bool> result = entityClasses.insert(
+ EntityClasses::value_type(entityClass->name(), entityClass));
+ if (!result.second) {
+ entityClass->free(entityClass);
+ }
+ return (*result.first).second;
}
-EntityClass* Eclass_InsertAlphabetized( EntityClass *e ){
- return EClass_InsertSortedList( g_entityClasses, e );
+EntityClass *Eclass_InsertAlphabetized(EntityClass *e)
+{
+ return EClass_InsertSortedList(g_entityClasses, e);
}
-void Eclass_forEach( EntityClassVisitor& visitor ){
- for ( EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i )
- {
- visitor.visit( ( *i ).second );
- }
+void Eclass_forEach(EntityClassVisitor &visitor)
+{
+ for (EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i) {
+ visitor.visit((*i).second);
+ }
}
-class RadiantEclassCollector : public EntityClassCollector
-{
+class RadiantEclassCollector : public EntityClassCollector {
public:
-void insert( EntityClass* eclass ){
- Eclass_InsertAlphabetized( eclass );
-}
-void insert( const char* name, const ListAttributeType& list ){
- g_listTypes.insert( ListAttributeTypes::value_type( name, list ) );
-}
+ void insert(EntityClass *eclass)
+ {
+ Eclass_InsertAlphabetized(eclass);
+ }
+
+ void insert(const char *name, const ListAttributeType &list)
+ {
+ g_listTypes.insert(ListAttributeTypes::value_type(name, list));
+ }
};
RadiantEclassCollector g_collector;
-const ListAttributeType* EntityClass_findListType( const char* name ){
- ListAttributeTypes::iterator i = g_listTypes.find( name );
- if ( i != g_listTypes.end() ) {
- return &( *i ).second;
- }
- return 0;
+const ListAttributeType *EntityClass_findListType(const char *name)
+{
+ ListAttributeTypes::iterator i = g_listTypes.find(name);
+ if (i != g_listTypes.end()) {
+ return &(*i).second;
+ }
+ return 0;
}
-class EntityClassFilterMode
-{
+class EntityClassFilterMode {
public:
-bool filter_mp_sp;
-const char* mp_ignore_prefix;
-const char* sp_ignore_prefix;
-
-EntityClassFilterMode() :
- filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ),
- mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ),
- sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){
- if ( string_empty( mp_ignore_prefix ) ) {
- mp_ignore_prefix = "sp_";
- }
- if ( string_empty( sp_ignore_prefix ) ) {
- sp_ignore_prefix = "mp_";
- }
-}
+ bool filter_mp_sp;
+ const char *mp_ignore_prefix;
+ const char *sp_ignore_prefix;
+
+ EntityClassFilterMode() :
+ filter_mp_sp(!string_empty(g_pGameDescription->getKeyValue("eclass_filter_gamemode"))),
+ mp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_sp_prefix")),
+ sp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_mp_prefix"))
+ {
+ if (string_empty(mp_ignore_prefix)) {
+ mp_ignore_prefix = "sp_";
+ }
+ if (string_empty(sp_ignore_prefix)) {
+ sp_ignore_prefix = "mp_";
+ }
+ }
};
-class EntityClassesLoadFile
-{
-const EntityClassScanner& scanner;
-const char* m_directory;
+class EntityClassesLoadFile {
+ const EntityClassScanner &scanner;
+ const char *m_directory;
public:
-EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){
-}
-void operator()( const char* name ) const {
- EntityClassFilterMode filterMode;
-
- if ( filterMode.filter_mp_sp ) {
- if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) {
- if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) {
- globalOutputStream() << "Ignoring '" << name << "'\n";
- return;
- }
- }
- else
- {
- if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) {
- globalOutputStream() << "Ignoring '" << name << "'\n";
- return;
- }
- }
- }
-
- // for a given name, we grab the first .def in the vfs
- // this allows to override baseq3/scripts/entities.def for instance
- StringOutputStream relPath( 256 );
- relPath << m_directory << name;
-
- scanner.scanFile( g_collector, relPath.c_str() );
-}
+ EntityClassesLoadFile(const EntityClassScanner &scanner, const char *directory) : scanner(scanner),
+ m_directory(directory)
+ {
+ }
+
+ void operator()(const char *name) const
+ {
+ EntityClassFilterMode filterMode;
+
+ if (filterMode.filter_mp_sp) {
+ if (string_empty(GlobalRadiant().getGameMode()) || string_equal(GlobalRadiant().getGameMode(), "sp")) {
+ if (string_equal_n(name, filterMode.sp_ignore_prefix, strlen(filterMode.sp_ignore_prefix))) {
+ globalOutputStream() << "Ignoring '" << name << "'\n";
+ return;
+ }
+ } else {
+ if (string_equal_n(name, filterMode.mp_ignore_prefix, strlen(filterMode.mp_ignore_prefix))) {
+ globalOutputStream() << "Ignoring '" << name << "'\n";
+ return;
+ }
+ }
+ }
+
+ // for a given name, we grab the first .def in the vfs
+ // this allows to override baseq3/scripts/entities.def for instance
+ StringOutputStream relPath(256);
+ relPath << m_directory << name;
+
+ scanner.scanFile(g_collector, relPath.c_str());
+ }
};
-struct PathLess
-{
- bool operator()( const CopiedString& path, const CopiedString& other ) const {
- return path_less( path.c_str(), other.c_str() );
- }
+struct PathLess {
+ bool operator()(const CopiedString &path, const CopiedString &other) const
+ {
+ return path_less(path.c_str(), other.c_str());
+ }
};
-typedef std::map<CopiedString, const char*, PathLess> Paths;
+typedef std::map<CopiedString, const char *, PathLess> Paths;
-void EntityClassQuake3_constructDirectory( const char* directory, const char* extension, Paths& paths ){
- globalOutputStream() << "EntityClass: searching " << makeQuoted( directory ) << " for *." << extension << '\n';
- Directory_forEach(directory, matchFileExtension(extension, [&](const char *name) {
- paths.insert(Paths::value_type(name, directory));
- }));
+void EntityClassQuake3_constructDirectory(const char *directory, const char *extension, Paths &paths)
+{
+ globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n';
+ Directory_forEach(directory, matchFileExtension(extension, [&](const char *name) {
+ paths.insert(Paths::value_type(name, directory));
+ }));
}
-void EntityClassQuake3_Construct(){
- StringOutputStream baseDirectory( 256 );
- StringOutputStream gameDirectory( 256 );
- const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" );
- const char* gamename = GlobalRadiant().getGameName();
- baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
- gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
-
- class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
- {
- const char* baseDirectory;
- const char* gameDirectory;
-public:
- LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
- : baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
- }
- void visit( const char* name, const EntityClassScanner& table ) const {
- Paths paths;
- EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
- if ( !string_equal( baseDirectory, gameDirectory ) ) {
- EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
- }
-
- for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
- {
- EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
- }
- }
- };
-
- EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory.c_str(), gameDirectory.c_str() ) );
-}
-
-EntityClass *Eclass_ForName( const char *name, bool has_brushes ){
- ASSERT_NOTNULL( name );
+void EntityClassQuake3_Construct()
+{
+ StringOutputStream baseDirectory(256);
+ StringOutputStream gameDirectory(256);
+ const char *basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue("basegame");
+ const char *gamename = GlobalRadiant().getGameName();
+ baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
+ gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
+
+ class LoadEntityDefinitionsVisitor : public EClassModules::Visitor {
+ const char *baseDirectory;
+ const char *gameDirectory;
+ public:
+ LoadEntityDefinitionsVisitor(const char *baseDirectory, const char *gameDirectory)
+ : baseDirectory(baseDirectory), gameDirectory(gameDirectory)
+ {
+ }
+
+ void visit(const char *name, const EntityClassScanner &table) const
+ {
+ Paths paths;
+ EntityClassQuake3_constructDirectory(baseDirectory, table.getExtension(), paths);
+ if (!string_equal(baseDirectory, gameDirectory)) {
+ EntityClassQuake3_constructDirectory(gameDirectory, table.getExtension(), paths);
+ }
+
+ for (Paths::iterator i = paths.begin(); i != paths.end(); ++i) {
+ EntityClassesLoadFile(table, (*i).second)((*i).first.c_str());
+ }
+ }
+ };
+
+ EntityClassManager_getEClassModules().foreachModule(
+ LoadEntityDefinitionsVisitor(baseDirectory.c_str(), gameDirectory.c_str()));
+}
+
+EntityClass *Eclass_ForName(const char *name, bool has_brushes)
+{
+ ASSERT_NOTNULL(name);
- if ( string_empty( name ) ) {
- return eclass_bad;
- }
+ if (string_empty(name)) {
+ return eclass_bad;
+ }
- EntityClasses::iterator i = g_entityClasses.find( name );
- if ( i != g_entityClasses.end() && string_equal( ( *i ).first, name ) ) {
- return ( *i ).second;
- }
+ EntityClasses::iterator i = g_entityClasses.find(name);
+ if (i != g_entityClasses.end() && string_equal((*i).first, name)) {
+ return (*i).second;
+ }
- EntityClass* e = EntityClass_Create_Default( name, has_brushes );
- return Eclass_InsertAlphabetized( e );
+ EntityClass *e = EntityClass_Create_Default(name, has_brushes);
+ return Eclass_InsertAlphabetized(e);
}
-class EntityClassQuake3 : public ModuleObserver
-{
-std::size_t m_unrealised;
-ModuleObservers m_observers;
+class EntityClassQuake3 : public ModuleObserver {
+ std::size_t m_unrealised;
+ ModuleObservers m_observers;
public:
-EntityClassQuake3() : m_unrealised( 4 ){
-}
-void realise(){
- if ( --m_unrealised == 0 ) {
- //globalOutputStream() << "Entity Classes: realise\n";
- EntityClassQuake3_Construct();
- m_observers.realise();
- }
-}
-void unrealise(){
- if ( ++m_unrealised == 1 ) {
- m_observers.unrealise();
- //globalOutputStream() << "Entity Classes: unrealise\n";
- Eclass_Clear();
- }
-}
-void attach( ModuleObserver& observer ){
- m_observers.attach( observer );
-}
-void detach( ModuleObserver& observer ){
- m_observers.detach( observer );
-}
+ EntityClassQuake3() : m_unrealised(4)
+ {
+ }
+
+ void realise()
+ {
+ if (--m_unrealised == 0) {
+ //globalOutputStream() << "Entity Classes: realise\n";
+ EntityClassQuake3_Construct();
+ m_observers.realise();
+ }
+ }
+
+ void unrealise()
+ {
+ if (++m_unrealised == 1) {
+ m_observers.unrealise();
+ //globalOutputStream() << "Entity Classes: unrealise\n";
+ Eclass_Clear();
+ }
+ }
+
+ void attach(ModuleObserver &observer)
+ {
+ m_observers.attach(observer);
+ }
+
+ void detach(ModuleObserver &observer)
+ {
+ m_observers.detach(observer);
+ }
};
EntityClassQuake3 g_EntityClassQuake3;
-void EntityClass_attach( ModuleObserver& observer ){
- g_EntityClassQuake3.attach( observer );
+void EntityClass_attach(ModuleObserver &observer)
+{
+ g_EntityClassQuake3.attach(observer);
}
-void EntityClass_detach( ModuleObserver& observer ){
- g_EntityClassQuake3.detach( observer );
+
+void EntityClass_detach(ModuleObserver &observer)
+{
+ g_EntityClassQuake3.detach(observer);
}
-void EntityClass_realise(){
- g_EntityClassQuake3.realise();
+void EntityClass_realise()
+{
+ g_EntityClassQuake3.realise();
}
-void EntityClass_unrealise(){
- g_EntityClassQuake3.unrealise();
+
+void EntityClass_unrealise()
+{
+ g_EntityClassQuake3.unrealise();
}
-void EntityClassQuake3_construct(){
- // start by creating the default unknown eclass
- eclass_bad = EClass_Create( "UNKNOWN_CLASS", Vector3( 0.0f, 0.5f, 0.0f ), "" );
+void EntityClassQuake3_construct()
+{
+ // start by creating the default unknown eclass
+ eclass_bad = EClass_Create("UNKNOWN_CLASS", Vector3(0.0f, 0.5f, 0.0f), "");
- EntityClass_realise();
+ EntityClass_realise();
}
-void EntityClassQuake3_destroy(){
- EntityClass_unrealise();
+void EntityClassQuake3_destroy()
+{
+ EntityClass_unrealise();
- eclass_bad->free( eclass_bad );
+ eclass_bad->free(eclass_bad);
}
#include "modulesystem/modulesmap.h"
class EntityClassQuake3Dependencies :
- public GlobalRadiantModuleRef,
- public GlobalFileSystemModuleRef,
- public GlobalShaderCacheModuleRef
-{
-EClassModulesRef m_eclass_modules;
+ public GlobalRadiantModuleRef,
+ public GlobalFileSystemModuleRef,
+ public GlobalShaderCacheModuleRef {
+ EClassModulesRef m_eclass_modules;
public:
-EntityClassQuake3Dependencies() :
- m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){
-}
-EClassModules& getEClassModules(){
- return m_eclass_modules.get();
-}
+ EntityClassQuake3Dependencies() :
+ m_eclass_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclasstype"))
+ {
+ }
+
+ EClassModules &getEClassModules()
+ {
+ return m_eclass_modules.get();
+ }
};
-class EclassManagerAPI
-{
-EntityClassManager m_eclassmanager;
+class EclassManagerAPI {
+ EntityClassManager m_eclassmanager;
public:
-typedef EntityClassManager Type;
-STRING_CONSTANT( Name, "quake3" );
-
-EclassManagerAPI(){
- EntityClassQuake3_construct();
-
- m_eclassmanager.findOrInsert = &Eclass_ForName;
- m_eclassmanager.findListType = &EntityClass_findListType;
- m_eclassmanager.forEach = &Eclass_forEach;
- m_eclassmanager.attach = &EntityClass_attach;
- m_eclassmanager.detach = &EntityClass_detach;
- m_eclassmanager.realise = &EntityClass_realise;
- m_eclassmanager.unrealise = &EntityClass_unrealise;
-
- Radiant_attachGameToolsPathObserver( g_EntityClassQuake3 );
- Radiant_attachGameModeObserver( g_EntityClassQuake3 );
- Radiant_attachGameNameObserver( g_EntityClassQuake3 );
-}
-~EclassManagerAPI(){
- Radiant_detachGameNameObserver( g_EntityClassQuake3 );
- Radiant_detachGameModeObserver( g_EntityClassQuake3 );
- Radiant_detachGameToolsPathObserver( g_EntityClassQuake3 );
-
- EntityClassQuake3_destroy();
-}
-EntityClassManager* getTable(){
- return &m_eclassmanager;
-}
+ typedef EntityClassManager Type;
+
+ STRING_CONSTANT(Name, "quake3");
+
+ EclassManagerAPI()
+ {
+ EntityClassQuake3_construct();
+
+ m_eclassmanager.findOrInsert = &Eclass_ForName;
+ m_eclassmanager.findListType = &EntityClass_findListType;
+ m_eclassmanager.forEach = &Eclass_forEach;
+ m_eclassmanager.attach = &EntityClass_attach;
+ m_eclassmanager.detach = &EntityClass_detach;
+ m_eclassmanager.realise = &EntityClass_realise;
+ m_eclassmanager.unrealise = &EntityClass_unrealise;
+
+ Radiant_attachGameToolsPathObserver(g_EntityClassQuake3);
+ Radiant_attachGameModeObserver(g_EntityClassQuake3);
+ Radiant_attachGameNameObserver(g_EntityClassQuake3);
+ }
+
+ ~EclassManagerAPI()
+ {
+ Radiant_detachGameNameObserver(g_EntityClassQuake3);
+ Radiant_detachGameModeObserver(g_EntityClassQuake3);
+ Radiant_detachGameToolsPathObserver(g_EntityClassQuake3);
+
+ EntityClassQuake3_destroy();
+ }
+
+ EntityClassManager *getTable()
+ {
+ return &m_eclassmanager;
+ }
};
#include "modulesystem/singletonmodule.h"
typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassManagerModule;
typedef Static<EclassManagerModule> StaticEclassManagerModule;
-StaticRegisterModule staticRegisterEclassManager( StaticEclassManagerModule::instance() );
+StaticRegisterModule staticRegisterEclassManager(StaticEclassManagerModule::instance());
-EClassModules& EntityClassManager_getEClassModules(){
- return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
+EClassModules &EntityClassManager_getEClassModules()
+{
+ return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
}