]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/eclass.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / eclass.cpp
index 90c8a11b2f2eda7d2d6f487398a536dd150779c5..95b1a2cf5fd4b01ac3cf135ec0edf08472980e86 100644 (file)
 #include "mainframe.h"
 
 
-namespace
-{
-typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
-EntityClasses g_entityClasses;
-EntityClass   *eclass_bad = 0;
-char eclass_directory[1024];
-typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
-ListAttributeTypes g_listTypes;
+namespace {
+    typedef std::map<const char *, EntityClass *, RawStringLessNoCase> EntityClasses;
+    EntityClasses g_entityClasses;
+    EntityClass *eclass_bad = 0;
+    char eclass_directory[1024];
+    typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
+    ListAttributeTypes g_listTypes;
 }
 
-EClassModulesEntityClassManager_getEClassModules();
+EClassModules &EntityClassManager_getEClassModules();
 
 /*!
    implementation of the EClass manager API
  */
 
-void CleanEntityList( EntityClasses& entityClasses ){
-       for ( EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i )
-       {
-               ( *i ).second->free( ( *i ).second );
-       }
-       entityClasses.clear();
+void CleanEntityList(EntityClasses &entityClasses)
+{
+    for (EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i) {
+        (*i).second->free((*i).second);
+    }
+    entityClasses.clear();
 }
 
-void Eclass_Clear(){
-       CleanEntityList( g_entityClasses );
-       g_listTypes.clear();
+void Eclass_Clear()
+{
+    CleanEntityList(g_entityClasses);
+    g_listTypes.clear();
 }
 
-EntityClass* EClass_InsertSortedList( EntityClasses& entityClasses, EntityClass *entityClass ){
-       std::pair<EntityClasses::iterator, bool> result = entityClasses.insert( EntityClasses::value_type( entityClass->name(), entityClass ) );
-       if ( !result.second ) {
-               entityClass->free( entityClass );
-       }
-       return ( *result.first ).second;
+EntityClass *EClass_InsertSortedList(EntityClasses &entityClasses, EntityClass *entityClass)
+{
+    std::pair<EntityClasses::iterator, bool> result = entityClasses.insert(
+            EntityClasses::value_type(entityClass->name(), entityClass));
+    if (!result.second) {
+        entityClass->free(entityClass);
+    }
+    return (*result.first).second;
 }
 
-EntityClass* Eclass_InsertAlphabetized( EntityClass *e ){
-       return EClass_InsertSortedList( g_entityClasses, e );
+EntityClass *Eclass_InsertAlphabetized(EntityClass *e)
+{
+    return EClass_InsertSortedList(g_entityClasses, e);
 }
 
-void Eclass_forEach( EntityClassVisitor& visitor ){
-       for ( EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i )
-       {
-               visitor.visit( ( *i ).second );
-       }
+void Eclass_forEach(EntityClassVisitor &visitor)
+{
+    for (EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i) {
+        visitor.visit((*i).second);
+    }
 }
 
 
-class RadiantEclassCollector : public EntityClassCollector
-{
+class RadiantEclassCollector : public EntityClassCollector {
 public:
-void insert( EntityClass* eclass ){
-       Eclass_InsertAlphabetized( eclass );
-}
-void insert( const char* name, const ListAttributeType& list ){
-       g_listTypes.insert( ListAttributeTypes::value_type( name, list ) );
-}
+    void insert(EntityClass *eclass)
+    {
+        Eclass_InsertAlphabetized(eclass);
+    }
+
+    void insert(const char *name, const ListAttributeType &list)
+    {
+        g_listTypes.insert(ListAttributeTypes::value_type(name, list));
+    }
 };
 
 RadiantEclassCollector g_collector;
 
-const ListAttributeType* EntityClass_findListType( const char* name ){
-       ListAttributeTypes::iterator i = g_listTypes.find( name );
-       if ( i != g_listTypes.end() ) {
-               return &( *i ).second;
-       }
-       return 0;
+const ListAttributeType *EntityClass_findListType(const char *name)
+{
+    ListAttributeTypes::iterator i = g_listTypes.find(name);
+    if (i != g_listTypes.end()) {
+        return &(*i).second;
+    }
+    return 0;
 }
 
 
-class EntityClassFilterMode
-{
+class EntityClassFilterMode {
 public:
-bool filter_mp_sp;
-const char* mp_ignore_prefix;
-const char* sp_ignore_prefix;
-
-EntityClassFilterMode() :
-       filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ),
-       mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ),
-       sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){
-       if ( string_empty( mp_ignore_prefix ) ) {
-               mp_ignore_prefix = "sp_";
-       }
-       if ( string_empty( sp_ignore_prefix ) ) {
-               sp_ignore_prefix = "mp_";
-       }
-}
+    bool filter_mp_sp;
+    const char *mp_ignore_prefix;
+    const char *sp_ignore_prefix;
+
+    EntityClassFilterMode() :
+            filter_mp_sp(!string_empty(g_pGameDescription->getKeyValue("eclass_filter_gamemode"))),
+            mp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_sp_prefix")),
+            sp_ignore_prefix(g_pGameDescription->getKeyValue("eclass_mp_prefix"))
+    {
+        if (string_empty(mp_ignore_prefix)) {
+            mp_ignore_prefix = "sp_";
+        }
+        if (string_empty(sp_ignore_prefix)) {
+            sp_ignore_prefix = "mp_";
+        }
+    }
 };
 
-class EntityClassesLoadFile
-{
-const EntityClassScanner& scanner;
-const char* m_directory;
+class EntityClassesLoadFile {
+    const EntityClassScanner &scanner;
+    const char *m_directory;
 public:
-EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){
-}
-void operator()( const char* name ) const {
-       EntityClassFilterMode filterMode;
-
-       if ( filterMode.filter_mp_sp ) {
-               if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) {
-                       if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) {
-                               globalOutputStream() << "Ignoring '" << name << "'\n";
-                               return;
-                       }
-               }
-               else
-               {
-                       if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) {
-                               globalOutputStream() << "Ignoring '" << name << "'\n";
-                               return;
-                       }
-               }
-       }
-
-       // for a given name, we grab the first .def in the vfs
-       // this allows to override baseq3/scripts/entities.def for instance
-       StringOutputStream relPath( 256 );
-       relPath << m_directory << name;
-
-       scanner.scanFile( g_collector, relPath.c_str() );
-}
+    EntityClassesLoadFile(const EntityClassScanner &scanner, const char *directory) : scanner(scanner),
+                                                                                      m_directory(directory)
+    {
+    }
+
+    void operator()(const char *name) const
+    {
+        EntityClassFilterMode filterMode;
+
+        if (filterMode.filter_mp_sp) {
+            if (string_empty(GlobalRadiant().getGameMode()) || string_equal(GlobalRadiant().getGameMode(), "sp")) {
+                if (string_equal_n(name, filterMode.sp_ignore_prefix, strlen(filterMode.sp_ignore_prefix))) {
+                    globalOutputStream() << "Ignoring '" << name << "'\n";
+                    return;
+                }
+            } else {
+                if (string_equal_n(name, filterMode.mp_ignore_prefix, strlen(filterMode.mp_ignore_prefix))) {
+                    globalOutputStream() << "Ignoring '" << name << "'\n";
+                    return;
+                }
+            }
+        }
+
+        // for a given name, we grab the first .def in the vfs
+        // this allows to override baseq3/scripts/entities.def for instance
+        StringOutputStream relPath(256);
+        relPath << m_directory << name;
+
+        scanner.scanFile(g_collector, relPath.c_str());
+    }
 };
 
-struct PathLess
-{
-       bool operator()( const CopiedString& path, const CopiedString& other ) const {
-               return path_less( path.c_str(), other.c_str() );
-       }
+struct PathLess {
+    bool operator()(const CopiedString &path, const CopiedString &other) const
+    {
+        return path_less(path.c_str(), other.c_str());
+    }
 };
 
-typedef std::map<CopiedString, const char*, PathLess> Paths;
+typedef std::map<CopiedString, const char *, PathLess> Paths;
 
-void EntityClassQuake3_constructDirectory( const char* directory, const char* extension, Paths& paths ){
-       globalOutputStream() << "EntityClass: searching " << makeQuoted( directory ) << " for *." << extension << '\n';
-       Directory_forEach(directory, matchFileExtension(extension, [&](const char *name) {
-               paths.insert(Paths::value_type(name, directory));
-       }));
+void EntityClassQuake3_constructDirectory(const char *directory, const char *extension, Paths &paths)
+{
+    globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n';
+    Directory_forEach(directory, matchFileExtension(extension, [&](const char *name) {
+        paths.insert(Paths::value_type(name, directory));
+    }));
 }
 
 
-void EntityClassQuake3_Construct(){
-       StringOutputStream baseDirectory( 256 );
-       StringOutputStream gameDirectory( 256 );
-       const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" );
-       const char* gamename = GlobalRadiant().getGameName();
-       baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
-       gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
-
-       class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
-       {
-       const char* baseDirectory;
-       const char* gameDirectory;
-public:
-       LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
-               : baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
-       }
-       void visit( const char* name, const EntityClassScanner& table ) const {
-               Paths paths;
-               EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
-               if ( !string_equal( baseDirectory, gameDirectory ) ) {
-                       EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
-               }
-
-               for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
-               {
-                       EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
-               }
-       }
-       };
-
-       EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory.c_str(), gameDirectory.c_str() ) );
-}
-
-EntityClass *Eclass_ForName( const char *name, bool has_brushes ){
-       ASSERT_NOTNULL( name );
+void EntityClassQuake3_Construct()
+{
+    StringOutputStream baseDirectory(256);
+    StringOutputStream gameDirectory(256);
+    const char *basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue("basegame");
+    const char *gamename = GlobalRadiant().getGameName();
+    baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
+    gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
+
+    class LoadEntityDefinitionsVisitor : public EClassModules::Visitor {
+        const char *baseDirectory;
+        const char *gameDirectory;
+    public:
+        LoadEntityDefinitionsVisitor(const char *baseDirectory, const char *gameDirectory)
+                : baseDirectory(baseDirectory), gameDirectory(gameDirectory)
+        {
+        }
+
+        void visit(const char *name, const EntityClassScanner &table) const
+        {
+            Paths paths;
+            EntityClassQuake3_constructDirectory(baseDirectory, table.getExtension(), paths);
+            if (!string_equal(baseDirectory, gameDirectory)) {
+                EntityClassQuake3_constructDirectory(gameDirectory, table.getExtension(), paths);
+            }
+
+            for (Paths::iterator i = paths.begin(); i != paths.end(); ++i) {
+                EntityClassesLoadFile(table, (*i).second)((*i).first.c_str());
+            }
+        }
+    };
+
+    EntityClassManager_getEClassModules().foreachModule(
+            LoadEntityDefinitionsVisitor(baseDirectory.c_str(), gameDirectory.c_str()));
+}
+
+EntityClass *Eclass_ForName(const char *name, bool has_brushes)
+{
+    ASSERT_NOTNULL(name);
 
-       if ( string_empty( name ) ) {
-               return eclass_bad;
-       }
+    if (string_empty(name)) {
+        return eclass_bad;
+    }
 
-       EntityClasses::iterator i = g_entityClasses.find( name );
-       if ( i != g_entityClasses.end() && string_equal( ( *i ).first, name ) ) {
-               return ( *i ).second;
-       }
+    EntityClasses::iterator i = g_entityClasses.find(name);
+    if (i != g_entityClasses.end() && string_equal((*i).first, name)) {
+        return (*i).second;
+    }
 
-       EntityClass* e = EntityClass_Create_Default( name, has_brushes );
-       return Eclass_InsertAlphabetized( e );
+    EntityClass *e = EntityClass_Create_Default(name, has_brushes);
+    return Eclass_InsertAlphabetized(e);
 }
 
-class EntityClassQuake3 : public ModuleObserver
-{
-std::size_t m_unrealised;
-ModuleObservers m_observers;
+class EntityClassQuake3 : public ModuleObserver {
+    std::size_t m_unrealised;
+    ModuleObservers m_observers;
 public:
-EntityClassQuake3() : m_unrealised( 4 ){
-}
-void realise(){
-       if ( --m_unrealised == 0 ) {
-               //globalOutputStream() << "Entity Classes: realise\n";
-               EntityClassQuake3_Construct();
-               m_observers.realise();
-       }
-}
-void unrealise(){
-       if ( ++m_unrealised == 1 ) {
-               m_observers.unrealise();
-               //globalOutputStream() << "Entity Classes: unrealise\n";
-               Eclass_Clear();
-       }
-}
-void attach( ModuleObserver& observer ){
-       m_observers.attach( observer );
-}
-void detach( ModuleObserver& observer ){
-       m_observers.detach( observer );
-}
+    EntityClassQuake3() : m_unrealised(4)
+    {
+    }
+
+    void realise()
+    {
+        if (--m_unrealised == 0) {
+            //globalOutputStream() << "Entity Classes: realise\n";
+            EntityClassQuake3_Construct();
+            m_observers.realise();
+        }
+    }
+
+    void unrealise()
+    {
+        if (++m_unrealised == 1) {
+            m_observers.unrealise();
+            //globalOutputStream() << "Entity Classes: unrealise\n";
+            Eclass_Clear();
+        }
+    }
+
+    void attach(ModuleObserver &observer)
+    {
+        m_observers.attach(observer);
+    }
+
+    void detach(ModuleObserver &observer)
+    {
+        m_observers.detach(observer);
+    }
 };
 
 EntityClassQuake3 g_EntityClassQuake3;
 
-void EntityClass_attach( ModuleObserver& observer ){
-       g_EntityClassQuake3.attach( observer );
+void EntityClass_attach(ModuleObserver &observer)
+{
+    g_EntityClassQuake3.attach(observer);
 }
-void EntityClass_detach( ModuleObserver& observer ){
-       g_EntityClassQuake3.detach( observer );
+
+void EntityClass_detach(ModuleObserver &observer)
+{
+    g_EntityClassQuake3.detach(observer);
 }
 
-void EntityClass_realise(){
-       g_EntityClassQuake3.realise();
+void EntityClass_realise()
+{
+    g_EntityClassQuake3.realise();
 }
-void EntityClass_unrealise(){
-       g_EntityClassQuake3.unrealise();
+
+void EntityClass_unrealise()
+{
+    g_EntityClassQuake3.unrealise();
 }
 
-void EntityClassQuake3_construct(){
-       // start by creating the default unknown eclass
-       eclass_bad = EClass_Create( "UNKNOWN_CLASS", Vector3( 0.0f, 0.5f, 0.0f ), "" );
+void EntityClassQuake3_construct()
+{
+    // start by creating the default unknown eclass
+    eclass_bad = EClass_Create("UNKNOWN_CLASS", Vector3(0.0f, 0.5f, 0.0f), "");
 
-       EntityClass_realise();
+    EntityClass_realise();
 }
 
-void EntityClassQuake3_destroy(){
-       EntityClass_unrealise();
+void EntityClassQuake3_destroy()
+{
+    EntityClass_unrealise();
 
-       eclass_bad->free( eclass_bad );
+    eclass_bad->free(eclass_bad);
 }
 
 #include "modulesystem/modulesmap.h"
 
 class EntityClassQuake3Dependencies :
-       public GlobalRadiantModuleRef,
-       public GlobalFileSystemModuleRef,
-       public GlobalShaderCacheModuleRef
-{
-EClassModulesRef m_eclass_modules;
+        public GlobalRadiantModuleRef,
+        public GlobalFileSystemModuleRef,
+        public GlobalShaderCacheModuleRef {
+    EClassModulesRef m_eclass_modules;
 public:
-EntityClassQuake3Dependencies() :
-       m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){
-}
-EClassModules& getEClassModules(){
-       return m_eclass_modules.get();
-}
+    EntityClassQuake3Dependencies() :
+            m_eclass_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclasstype"))
+    {
+    }
+
+    EClassModules &getEClassModules()
+    {
+        return m_eclass_modules.get();
+    }
 };
 
-class EclassManagerAPI
-{
-EntityClassManager m_eclassmanager;
+class EclassManagerAPI {
+    EntityClassManager m_eclassmanager;
 public:
-typedef EntityClassManager Type;
-STRING_CONSTANT( Name, "quake3" );
-
-EclassManagerAPI(){
-       EntityClassQuake3_construct();
-
-       m_eclassmanager.findOrInsert = &Eclass_ForName;
-       m_eclassmanager.findListType = &EntityClass_findListType;
-       m_eclassmanager.forEach = &Eclass_forEach;
-       m_eclassmanager.attach = &EntityClass_attach;
-       m_eclassmanager.detach = &EntityClass_detach;
-       m_eclassmanager.realise = &EntityClass_realise;
-       m_eclassmanager.unrealise = &EntityClass_unrealise;
-
-       Radiant_attachGameToolsPathObserver( g_EntityClassQuake3 );
-       Radiant_attachGameModeObserver( g_EntityClassQuake3 );
-       Radiant_attachGameNameObserver( g_EntityClassQuake3 );
-}
-~EclassManagerAPI(){
-       Radiant_detachGameNameObserver( g_EntityClassQuake3 );
-       Radiant_detachGameModeObserver( g_EntityClassQuake3 );
-       Radiant_detachGameToolsPathObserver( g_EntityClassQuake3 );
-
-       EntityClassQuake3_destroy();
-}
-EntityClassManager* getTable(){
-       return &m_eclassmanager;
-}
+    typedef EntityClassManager Type;
+
+    STRING_CONSTANT(Name, "quake3");
+
+    EclassManagerAPI()
+    {
+        EntityClassQuake3_construct();
+
+        m_eclassmanager.findOrInsert = &Eclass_ForName;
+        m_eclassmanager.findListType = &EntityClass_findListType;
+        m_eclassmanager.forEach = &Eclass_forEach;
+        m_eclassmanager.attach = &EntityClass_attach;
+        m_eclassmanager.detach = &EntityClass_detach;
+        m_eclassmanager.realise = &EntityClass_realise;
+        m_eclassmanager.unrealise = &EntityClass_unrealise;
+
+        Radiant_attachGameToolsPathObserver(g_EntityClassQuake3);
+        Radiant_attachGameModeObserver(g_EntityClassQuake3);
+        Radiant_attachGameNameObserver(g_EntityClassQuake3);
+    }
+
+    ~EclassManagerAPI()
+    {
+        Radiant_detachGameNameObserver(g_EntityClassQuake3);
+        Radiant_detachGameModeObserver(g_EntityClassQuake3);
+        Radiant_detachGameToolsPathObserver(g_EntityClassQuake3);
+
+        EntityClassQuake3_destroy();
+    }
+
+    EntityClassManager *getTable()
+    {
+        return &m_eclassmanager;
+    }
 };
 
 #include "modulesystem/singletonmodule.h"
@@ -346,8 +381,9 @@ EntityClassManager* getTable(){
 
 typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassManagerModule;
 typedef Static<EclassManagerModule> StaticEclassManagerModule;
-StaticRegisterModule staticRegisterEclassManager( StaticEclassManagerModule::instance() );
+StaticRegisterModule staticRegisterEclassManager(StaticEclassManagerModule::instance());
 
-EClassModules& EntityClassManager_getEClassModules(){
-       return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
+EClassModules &EntityClassManager_getEClassModules()
+{
+    return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
 }