]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/csg.h
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / csg.h
index 189ae72c3cb3988277624807d6a097d6b70aeabc..c2765341170dd21c5e4a6defd77355f7d1ecb06e 100644 (file)
 #if !defined( INCLUDED_CSG_H )
 #define INCLUDED_CSG_H
 
-void CSG_MakeHollow( void );
-void CSG_Subtract( void );
-void CSG_Merge( void );
+void CSG_MakeHollow(void);
 
-namespace scene
-{
-class Graph;
+void CSG_Subtract(void);
+
+void CSG_Merge(void);
+
+namespace scene {
+    class Graph;
 }
-template<typename Element> class BasicVector3;
+template<typename Element>
+class BasicVector3;
+
 typedef BasicVector3<float> Vector3;
+
 class Plane3;
 
-void Scene_BrushSetClipPlane( scene::Graph& graph, const Plane3& plane );
-enum EBrushSplit
-{
-       eFront,
-       eBack,
-       eFrontAndBack,
+void Scene_BrushSetClipPlane(scene::Graph &graph, const Plane3 &plane);
+
+enum EBrushSplit {
+    eFront,
+    eBack,
+    eFrontAndBack,
 };
-void Scene_BrushSplitByPlane( scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split );
+
+void Scene_BrushSplitByPlane(scene::Graph &graph, const Vector3 &p0, const Vector3 &p1, const Vector3 &p2,
+                             const char *shader, EBrushSplit split);
 
 #endif