]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/camwindow.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / camwindow.cpp
index 04110ee7ab11f13fca10b49e36c77857ee31fe50..a3ead2fdcdbb589d3a50ec6867a87edbff2f8030 100644 (file)
 
 Signal0 g_cameraMoved_callbacks;
 
-void AddCameraMovedCallback( const SignalHandler& handler ){
-       g_cameraMoved_callbacks.connectLast( handler );
-}
-
-void CameraMovedNotify(){
-       g_cameraMoved_callbacks();
+void AddCameraMovedCallback(const SignalHandler &handler)
+{
+    g_cameraMoved_callbacks.connectLast(handler);
 }
 
-
-struct camwindow_globals_private_t
+void CameraMovedNotify()
 {
-       int m_nMoveSpeed;
-       bool m_bCamLinkSpeed;
-       int m_nAngleSpeed;
-       bool m_bCamInverseMouse;
-       bool m_bCamDiscrete;
-       bool m_bCubicClipping;
-       bool m_showStats;
-       int m_nStrafeMode;
-
-       camwindow_globals_private_t() :
-               m_nMoveSpeed( 100 ),
-               m_bCamLinkSpeed( true ),
-               m_nAngleSpeed( 3 ),
-               m_bCamInverseMouse( false ),
-               m_bCamDiscrete( true ),
-               m_bCubicClipping( true ),
-               m_showStats( true ),
-               m_nStrafeMode( 0 ){
-       }
+    g_cameraMoved_callbacks();
+}
+
+
+struct camwindow_globals_private_t {
+    int m_nMoveSpeed;
+    bool m_bCamLinkSpeed;
+    int m_nAngleSpeed;
+    bool m_bCamInverseMouse;
+    bool m_bCamDiscrete;
+    bool m_bCubicClipping;
+    bool m_showStats;
+    int m_nStrafeMode;
+
+    camwindow_globals_private_t() :
+            m_nMoveSpeed(100),
+            m_bCamLinkSpeed(true),
+            m_nAngleSpeed(3),
+            m_bCamInverseMouse(false),
+            m_bCamDiscrete(true),
+            m_bCubicClipping(true),
+            m_showStats(true),
+            m_nStrafeMode(0)
+    {
+    }
 
 };
 
@@ -102,255 +104,264 @@ camwindow_globals_private_t g_camwindow_globals_private;
 
 
 const Matrix4 g_opengl2radiant(
-       0, 0,-1, 0,
-       -1, 0, 0, 0,
-       0, 1, 0, 0,
-       0, 0, 0, 1
-       );
+        0, 0, -1, 0,
+        -1, 0, 0, 0,
+        0, 1, 0, 0,
+        0, 0, 0, 1
+);
 
 const Matrix4 g_radiant2opengl(
-       0,-1, 0, 0,
-       0, 0, 1, 0,
-       -1, 0, 0, 0,
-       0, 0, 0, 1
-       );
+        0, -1, 0, 0,
+        0, 0, 1, 0,
+        -1, 0, 0, 0,
+        0, 0, 0, 1
+);
 
 struct camera_t;
-void Camera_mouseMove( camera_t& camera, int x, int y );
 
-enum camera_draw_mode
-{
-       cd_wire,
-       cd_solid,
-       cd_texture,
-       cd_lighting
+void Camera_mouseMove(camera_t &camera, int x, int y);
+
+enum camera_draw_mode {
+    cd_wire,
+    cd_solid,
+    cd_texture,
+    cd_lighting
 };
 
-struct camera_t
-{
-       int width, height;
+struct camera_t {
+    int width, height;
 
-       bool timing;
+    bool timing;
 
-       Vector3 origin;
-       Vector3 angles;
+    Vector3 origin;
+    Vector3 angles;
 
-       Vector3 color; // background
+    Vector3 color; // background
 
-       Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
-       Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
+    Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
+    Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
 
-       Matrix4 projection;
-       Matrix4 modelview;
+    Matrix4 projection;
+    Matrix4 modelview;
 
-       bool m_strafe; // true when in strafemode toggled by the ctrl-key
-       bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
+    bool m_strafe; // true when in strafemode toggled by the ctrl-key
+    bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
 
-       unsigned int movementflags; // movement flags
-       Timer m_keycontrol_timer;
-       guint m_keymove_handler;
+    unsigned int movementflags; // movement flags
+    Timer m_keycontrol_timer;
+    guint m_keymove_handler;
 
 
-       float fieldOfView;
+    float fieldOfView;
 
-       DeferredMotionDelta m_mouseMove;
+    DeferredMotionDelta m_mouseMove;
 
-       static void motionDelta( int x, int y, void* data ){
-               Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
-       }
+    static void motionDelta(int x, int y, void *data)
+    {
+        Camera_mouseMove(*reinterpret_cast<camera_t *>( data ), x, y);
+    }
 
-       View* m_view;
-       Callback<void()> m_update;
-
-       static camera_draw_mode draw_mode;
-
-       camera_t( View* view, const Callback<void()>& update )
-               : width( 0 ),
-               height( 0 ),
-               timing( false ),
-               origin( 0, 0, 0 ),
-               angles( 0, 0, 0 ),
-               color( 0, 0, 0 ),
-               movementflags( 0 ),
-               m_keymove_handler( 0 ),
-               fieldOfView( 90.0f ),
-               m_mouseMove( motionDelta, this ),
-               m_view( view ),
-               m_update( update ){
-       }
+    View *m_view;
+    Callback<void()> m_update;
+
+    static camera_draw_mode draw_mode;
+
+    camera_t(View *view, const Callback<void()> &update)
+            : width(0),
+              height(0),
+              timing(false),
+              origin(0, 0, 0),
+              angles(0, 0, 0),
+              color(0, 0, 0),
+              movementflags(0),
+              m_keymove_handler(0),
+              fieldOfView(90.0f),
+              m_mouseMove(motionDelta, this),
+              m_view(view),
+              m_update(update)
+    {
+    }
 };
 
 camera_draw_mode camera_t::draw_mode = cd_texture;
 
-inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
-       const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
-       const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
+inline Matrix4 projection_for_camera(float near_z, float far_z, float fieldOfView, int width, int height)
+{
+    const float half_width = static_cast<float>( near_z * tan(degrees_to_radians(fieldOfView * 0.5)));
+    const float half_height = half_width * (static_cast<float>( height ) / static_cast<float>( width ));
 
-       return matrix4_frustum(
-                          -half_width,
-                          half_width,
-                          -half_height,
-                          half_height,
-                          near_z,
-                          far_z
-                          );
+    return matrix4_frustum(
+            -half_width,
+            half_width,
+            -half_height,
+            half_height,
+            near_z,
+            far_z
+    );
 }
 
-float Camera_getFarClipPlane( camera_t& camera ){
-       return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
+float Camera_getFarClipPlane(camera_t &camera)
+{
+    return (g_camwindow_globals_private.m_bCubicClipping) ? pow(2.0, (g_camwindow_globals.m_nCubicScale + 7) / 2.0)
+                                                          : 32768.0f;
 }
 
-void Camera_updateProjection( camera_t& camera ){
-       float farClip = Camera_getFarClipPlane( camera );
-       camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
+void Camera_updateProjection(camera_t &camera)
+{
+    float farClip = Camera_getFarClipPlane(camera);
+    camera.projection = projection_for_camera(farClip / 4096.0f, farClip, camera.fieldOfView, camera.width,
+                                              camera.height);
 
-       camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
+    camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
 }
 
-void Camera_updateVectors( camera_t& camera ){
-       for ( int i = 0 ; i < 3 ; i++ )
-       {
-               camera.vright[i] = camera.modelview[( i << 2 ) + 0];
-               camera.vup[i] = camera.modelview[( i << 2 ) + 1];
-               camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
-       }
+void Camera_updateVectors(camera_t &camera)
+{
+    for (int i = 0; i < 3; i++) {
+        camera.vright[i] = camera.modelview[(i << 2) + 0];
+        camera.vup[i] = camera.modelview[(i << 2) + 1];
+        camera.vpn[i] = camera.modelview[(i << 2) + 2];
+    }
 }
 
-void Camera_updateModelview( camera_t& camera ){
-       camera.modelview = g_matrix4_identity;
+void Camera_updateModelview(camera_t &camera)
+{
+    camera.modelview = g_matrix4_identity;
 
-       // roll, pitch, yaw
-       Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
+    // roll, pitch, yaw
+    Vector3 radiant_eulerXYZ(0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW]);
 
-       matrix4_translate_by_vec3( camera.modelview, camera.origin );
-       matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
-       matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
-       matrix4_affine_invert( camera.modelview );
+    matrix4_translate_by_vec3(camera.modelview, camera.origin);
+    matrix4_rotate_by_euler_xyz_degrees(camera.modelview, radiant_eulerXYZ);
+    matrix4_multiply_by_matrix4(camera.modelview, g_radiant2opengl);
+    matrix4_affine_invert(camera.modelview);
 
-       Camera_updateVectors( camera );
+    Camera_updateVectors(camera);
 
-       camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
+    camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
 }
 
 
-void Camera_Move_updateAxes( camera_t& camera ){
-       double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
+void Camera_Move_updateAxes(camera_t &camera)
+{
+    double ya = degrees_to_radians(camera.angles[CAMERA_YAW]);
 
-       // the movement matrix is kept 2d
-       camera.forward[0] = static_cast<float>( cos( ya ) );
-       camera.forward[1] = static_cast<float>( sin( ya ) );
-       camera.forward[2] = 0;
-       camera.right[0] = camera.forward[1];
-       camera.right[1] = -camera.forward[0];
+    // the movement matrix is kept 2d
+    camera.forward[0] = static_cast<float>( cos(ya));
+    camera.forward[1] = static_cast<float>( sin(ya));
+    camera.forward[2] = 0;
+    camera.right[0] = camera.forward[1];
+    camera.right[1] = -camera.forward[0];
 }
 
-void Camera_Freemove_updateAxes( camera_t& camera ){
-       camera.right = camera.vright;
-       camera.forward = vector3_negated( camera.vpn );
+void Camera_Freemove_updateAxes(camera_t &camera)
+{
+    camera.right = camera.vright;
+    camera.forward = vector3_negated(camera.vpn);
 }
 
-const Vector3& Camera_getOrigin( camera_t& camera ){
-       return camera.origin;
+const Vector3 &Camera_getOrigin(camera_t &camera)
+{
+    return camera.origin;
 }
 
-void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
-       camera.origin = origin;
-       Camera_updateModelview( camera );
-       camera.m_update();
-       CameraMovedNotify();
+void Camera_setOrigin(camera_t &camera, const Vector3 &origin)
+{
+    camera.origin = origin;
+    Camera_updateModelview(camera);
+    camera.m_update();
+    CameraMovedNotify();
 }
 
-const Vector3& Camera_getAngles( camera_t& camera ){
-       return camera.angles;
+const Vector3 &Camera_getAngles(camera_t &camera)
+{
+    return camera.angles;
 }
 
-void Camera_setAngles( camera_t& camera, const Vector3& angles ){
-       camera.angles = angles;
-       Camera_updateModelview( camera );
-       camera.m_update();
-       CameraMovedNotify();
+void Camera_setAngles(camera_t &camera, const Vector3 &angles)
+{
+    camera.angles = angles;
+    Camera_updateModelview(camera);
+    camera.m_update();
+    CameraMovedNotify();
 }
 
 
-void Camera_FreeMove( camera_t& camera, int dx, int dy ){
-       // free strafe mode, toggled by the ctrl key with optional shift for forward movement
-       if ( camera.m_strafe ) {
-               float strafespeed = 0.65f;
-
-               if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
-                       strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
-               }
-
-               camera.origin -= camera.vright * strafespeed * dx;
-               if ( camera.m_strafe_forward ) {
-                       camera.origin += camera.vpn * strafespeed * dy;
-               }
-               else{
-                       camera.origin += camera.vup * strafespeed * dy;
-               }
-       }
-       else // free rotation
-       {
-               const float dtime = 0.1f;
-
-               if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
-                       camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-               }
-               else{
-                       camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-               }
-
-               camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-
-               if ( camera.angles[CAMERA_PITCH] > 90 ) {
-                       camera.angles[CAMERA_PITCH] = 90;
-               }
-               else if ( camera.angles[CAMERA_PITCH] < -90 ) {
-                       camera.angles[CAMERA_PITCH] = -90;
-               }
-
-               if ( camera.angles[CAMERA_YAW] >= 360 ) {
-                       camera.angles[CAMERA_YAW] -= 360;
-               }
-               else if ( camera.angles[CAMERA_YAW] <= 0 ) {
-                       camera.angles[CAMERA_YAW] += 360;
-               }
-       }
-
-       Camera_updateModelview( camera );
-       Camera_Freemove_updateAxes( camera );
-}
-
-void Cam_MouseControl( camera_t& camera, int x, int y ){
-       float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
-       float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
+void Camera_FreeMove(camera_t &camera, int dx, int dy)
+{
+    // free strafe mode, toggled by the ctrl key with optional shift for forward movement
+    if (camera.m_strafe) {
+        float strafespeed = 0.65f;
+
+        if (g_camwindow_globals_private.m_bCamLinkSpeed) {
+            strafespeed = (float) g_camwindow_globals_private.m_nMoveSpeed / 100;
+        }
+
+        camera.origin -= camera.vright * strafespeed * dx;
+        if (camera.m_strafe_forward) {
+            camera.origin += camera.vpn * strafespeed * dy;
+        } else {
+            camera.origin += camera.vup * strafespeed * dy;
+        }
+    } else // free rotation
+    {
+        const float dtime = 0.1f;
+
+        if (g_camwindow_globals_private.m_bCamInverseMouse) {
+            camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+        } else {
+            camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+        }
+
+        camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+
+        if (camera.angles[CAMERA_PITCH] > 90) {
+            camera.angles[CAMERA_PITCH] = 90;
+        } else if (camera.angles[CAMERA_PITCH] < -90) {
+            camera.angles[CAMERA_PITCH] = -90;
+        }
+
+        if (camera.angles[CAMERA_YAW] >= 360) {
+            camera.angles[CAMERA_YAW] -= 360;
+        } else if (camera.angles[CAMERA_YAW] <= 0) {
+            camera.angles[CAMERA_YAW] += 360;
+        }
+    }
+
+    Camera_updateModelview(camera);
+    Camera_Freemove_updateAxes(camera);
+}
+
+void Cam_MouseControl(camera_t &camera, int x, int y)
+{
+    float xf = (float) (x - camera.width / 2) / (camera.width / 2);
+    float yf = (float) (y - camera.height / 2) / (camera.height / 2);
 
-       xf *= 1.0f - fabsf( yf );
-       if ( xf < 0 ) {
-               xf += 0.1f;
-               if ( xf > 0 ) {
-                       xf = 0;
-               }
-       }
-       else
-       {
-               xf -= 0.1f;
-               if ( xf < 0 ) {
-                       xf = 0;
-               }
-       }
+    xf *= 1.0f - fabsf(yf);
+    if (xf < 0) {
+        xf += 0.1f;
+        if (xf > 0) {
+            xf = 0;
+        }
+    } else {
+        xf -= 0.1f;
+        if (xf < 0) {
+            xf = 0;
+        }
+    }
 
-       vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
-       camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
+    vector3_add(camera.origin, vector3_scaled(camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed));
+    camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
 
-       Camera_updateModelview( camera );
+    Camera_updateModelview(camera);
 }
 
-void Camera_mouseMove( camera_t& camera, int x, int y ){
-       //globalOutputStream() << "mousemove... ";
-       Camera_FreeMove( camera, -x, -y );
-       camera.m_update();
-       CameraMovedNotify();
+void Camera_mouseMove(camera_t &camera, int x, int y)
+{
+    //globalOutputStream() << "mousemove... ";
+    Camera_FreeMove(camera, -x, -y);
+    camera.m_update();
+    CameraMovedNotify();
 }
 
 const unsigned int MOVE_NONE = 0;
@@ -364,152 +375,195 @@ const unsigned int MOVE_UP = 1 << 6;
 const unsigned int MOVE_DOWN = 1 << 7;
 const unsigned int MOVE_PITCHUP = 1 << 8;
 const unsigned int MOVE_PITCHDOWN = 1 << 9;
-const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
-
-void Cam_KeyControl( camera_t& camera, float dtime ){
-       // Update angles
-       if ( camera.movementflags & MOVE_ROTLEFT ) {
-               camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-       }
-       if ( camera.movementflags & MOVE_ROTRIGHT ) {
-               camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-       }
-       if ( camera.movementflags & MOVE_PITCHUP ) {
-               camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-               if ( camera.angles[CAMERA_PITCH] > 90 ) {
-                       camera.angles[CAMERA_PITCH] = 90;
-               }
-       }
-       if ( camera.movementflags & MOVE_PITCHDOWN ) {
-               camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-               if ( camera.angles[CAMERA_PITCH] < -90 ) {
-                       camera.angles[CAMERA_PITCH] = -90;
-               }
-       }
+const unsigned int MOVE_ALL =
+        MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP |
+        MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
 
-       Camera_updateModelview( camera );
-       Camera_Freemove_updateAxes( camera );
+void Cam_KeyControl(camera_t &camera, float dtime)
+{
+    // Update angles
+    if (camera.movementflags & MOVE_ROTLEFT) {
+        camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+    }
+    if (camera.movementflags & MOVE_ROTRIGHT) {
+        camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+    }
+    if (camera.movementflags & MOVE_PITCHUP) {
+        camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+        if (camera.angles[CAMERA_PITCH] > 90) {
+            camera.angles[CAMERA_PITCH] = 90;
+        }
+    }
+    if (camera.movementflags & MOVE_PITCHDOWN) {
+        camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+        if (camera.angles[CAMERA_PITCH] < -90) {
+            camera.angles[CAMERA_PITCH] = -90;
+        }
+    }
+
+    Camera_updateModelview(camera);
+    Camera_Freemove_updateAxes(camera);
+
+    // Update position
+    if (camera.movementflags & MOVE_FORWARD) {
+        vector3_add(camera.origin, vector3_scaled(camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed));
+    }
+    if (camera.movementflags & MOVE_BACK) {
+        vector3_add(camera.origin, vector3_scaled(camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
+    }
+    if (camera.movementflags & MOVE_STRAFELEFT) {
+        vector3_add(camera.origin, vector3_scaled(camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
+    }
+    if (camera.movementflags & MOVE_STRAFERIGHT) {
+        vector3_add(camera.origin, vector3_scaled(camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed));
+    }
+    if (camera.movementflags & MOVE_UP) {
+        vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed));
+    }
+    if (camera.movementflags & MOVE_DOWN) {
+        vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
+    }
+
+    Camera_updateModelview(camera);
+}
+
+void Camera_keyMove(camera_t &camera)
+{
+    camera.m_mouseMove.flush();
 
-       // Update position
-       if ( camera.movementflags & MOVE_FORWARD ) {
-               vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
-       }
-       if ( camera.movementflags & MOVE_BACK ) {
-               vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
-       }
-       if ( camera.movementflags & MOVE_STRAFELEFT ) {
-               vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
-       }
-       if ( camera.movementflags & MOVE_STRAFERIGHT ) {
-               vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
-       }
-       if ( camera.movementflags & MOVE_UP ) {
-               vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
-       }
-       if ( camera.movementflags & MOVE_DOWN ) {
-               vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
-       }
+    //globalOutputStream() << "keymove... ";
+    float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
+    camera.m_keycontrol_timer.start();
+    if (time_seconds > 0.05f) {
+        time_seconds = 0.05f; // 20fps
+    }
+    Cam_KeyControl(camera, time_seconds * 5.0f);
 
-       Camera_updateModelview( camera );
+    camera.m_update();
+    CameraMovedNotify();
 }
 
-void Camera_keyMove( camera_t& camera ){
-       camera.m_mouseMove.flush();
-
-       //globalOutputStream() << "keymove... ";
-       float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
-       camera.m_keycontrol_timer.start();
-       if ( time_seconds > 0.05f ) {
-               time_seconds = 0.05f; // 20fps
-       }
-       Cam_KeyControl( camera, time_seconds * 5.0f );
-
-       camera.m_update();
-       CameraMovedNotify();
+gboolean camera_keymove(gpointer data)
+{
+    Camera_keyMove(*reinterpret_cast<camera_t *>( data ));
+    return TRUE;
 }
 
-gboolean camera_keymove( gpointer data ){
-       Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
-       return TRUE;
+void Camera_setMovementFlags(camera_t &camera, unsigned int mask)
+{
+    if ((~camera.movementflags & mask) != 0 && camera.movementflags == 0) {
+        camera.m_keymove_handler = g_idle_add(camera_keymove, &camera);
+    }
+    camera.movementflags |= mask;
 }
 
-void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
-       if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
-               camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
-       }
-       camera.movementflags |= mask;
-}
-void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
-       if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
-               g_source_remove( camera.m_keymove_handler );
-               camera.m_keymove_handler = 0;
-       }
-       camera.movementflags &= ~mask;
+void Camera_clearMovementFlags(camera_t &camera, unsigned int mask)
+{
+    if ((camera.movementflags & ~mask) == 0 && camera.movementflags != 0) {
+        g_source_remove(camera.m_keymove_handler);
+        camera.m_keymove_handler = 0;
+    }
+    camera.movementflags &= ~mask;
 }
 
-void Camera_MoveForward_KeyDown( camera_t& camera ){
-       Camera_setMovementFlags( camera, MOVE_FORWARD );
+void Camera_MoveForward_KeyDown(camera_t &camera)
+{
+    Camera_setMovementFlags(camera, MOVE_FORWARD);
 }
-void Camera_MoveForward_KeyUp( camera_t& camera ){
-       Camera_clearMovementFlags( camera, MOVE_FORWARD );
+
+void Camera_MoveForward_KeyUp(camera_t &camera)
+{
+    Camera_clearMovementFlags(camera, MOVE_FORWARD);
 }
-void Camera_MoveBack_KeyDown( camera_t& camera ){
-       Camera_setMovementFlags( camera, MOVE_BACK );
+
+void Camera_MoveBack_KeyDown(camera_t &camera)
+{
+    Camera_setMovementFlags(camera, MOVE_BACK);
 }
-void Camera_MoveBack_KeyUp( camera_t& camera ){
-       Camera_clearMovementFlags( camera, MOVE_BACK );
+
+void Camera_MoveBack_KeyUp(camera_t &camera)
+{
+    Camera_clearMovementFlags(camera, MOVE_BACK);
 }
 
-void Camera_MoveLeft_KeyDown( camera_t& camera ){
-       Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
+void Camera_MoveLeft_KeyDown(camera_t &camera)
+{
+    Camera_setMovementFlags(camera, MOVE_STRAFELEFT);
 }
-void Camera_MoveLeft_KeyUp( camera_t& camera ){
-       Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
+
+void Camera_MoveLeft_KeyUp(camera_t &camera)
+{
+    Camera_clearMovementFlags(camera, MOVE_STRAFELEFT);
 }
-void Camera_MoveRight_KeyDown( camera_t& camera ){
-       Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
+
+void Camera_MoveRight_KeyDown(camera_t &camera)
+{
+    Camera_setMovementFlags(camera, MOVE_STRAFERIGHT);
 }
-void Camera_MoveRight_KeyUp( camera_t& camera ){
-       Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
+
+void Camera_MoveRight_KeyUp(camera_t &camera)
+{
+    Camera_clearMovementFlags(camera, MOVE_STRAFERIGHT);
 }
 
-void Camera_MoveUp_KeyDown( camera_t& camera ){
-       Camera_setMovementFlags( camera, MOVE_UP );
+void Camera_MoveUp_KeyDown(camera_t &camera)
+{
+    Camera_setMovementFlags(camera, MOVE_UP);
 }
-void Camera_MoveUp_KeyUp( camera_t& camera ){
-       Camera_clearMovementFlags( camera, MOVE_UP );
+
+void Camera_MoveUp_KeyUp(camera_t &camera)
+{
+    Camera_clearMovementFlags(camera, MOVE_UP);
 }
-void Camera_MoveDown_KeyDown( camera_t& camera ){
-       Camera_setMovementFlags( camera, MOVE_DOWN );
+
+void Camera_MoveDown_KeyDown(camera_t &camera)
+{
+    Camera_setMovementFlags(camera, MOVE_DOWN);
 }
-void Camera_MoveDown_KeyUp( camera_t& camera ){
-       Camera_clearMovementFlags( camera, MOVE_DOWN );
+
+void Camera_MoveDown_KeyUp(camera_t &camera)
+{
+    Camera_clearMovementFlags(camera, MOVE_DOWN);
 }
 
-void Camera_RotateLeft_KeyDown( camera_t& camera ){
-       Camera_setMovementFlags( camera, MOVE_ROTLEFT );
+void Camera_RotateLeft_KeyDown(camera_t &camera)
+{
+    Camera_setMovementFlags(camera, MOVE_ROTLEFT);
 }
-void Camera_RotateLeft_KeyUp( camera_t& camera ){
-       Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
+
+void Camera_RotateLeft_KeyUp(camera_t &camera)
+{
+    Camera_clearMovementFlags(camera, MOVE_ROTLEFT);
 }
-void Camera_RotateRight_KeyDown( camera_t& camera ){
-       Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
+
+void Camera_RotateRight_KeyDown(camera_t &camera)
+{
+    Camera_setMovementFlags(camera, MOVE_ROTRIGHT);
 }
-void Camera_RotateRight_KeyUp( camera_t& camera ){
-       Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
+
+void Camera_RotateRight_KeyUp(camera_t &camera)
+{
+    Camera_clearMovementFlags(camera, MOVE_ROTRIGHT);
 }
 
-void Camera_PitchUp_KeyDown( camera_t& camera ){
-       Camera_setMovementFlags( camera, MOVE_PITCHUP );
+void Camera_PitchUp_KeyDown(camera_t &camera)
+{
+    Camera_setMovementFlags(camera, MOVE_PITCHUP);
 }
-void Camera_PitchUp_KeyUp( camera_t& camera ){
-       Camera_clearMovementFlags( camera, MOVE_PITCHUP );
+
+void Camera_PitchUp_KeyUp(camera_t &camera)
+{
+    Camera_clearMovementFlags(camera, MOVE_PITCHUP);
 }
-void Camera_PitchDown_KeyDown( camera_t& camera ){
-       Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
+
+void Camera_PitchDown_KeyDown(camera_t &camera)
+{
+    Camera_setMovementFlags(camera, MOVE_PITCHDOWN);
 }
-void Camera_PitchDown_KeyUp( camera_t& camera ){
-       Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
+
+void Camera_PitchDown_KeyUp(camera_t &camera)
+{
+    Camera_clearMovementFlags(camera, MOVE_PITCHDOWN);
 }
 
 
@@ -533,284 +587,332 @@ const float MIN_CAM_SPEED = 10;
 const float MAX_CAM_SPEED = 610;
 const float CAM_SPEED_STEP = 50;
 
-void Camera_MoveForward_Discrete( camera_t& camera ){
-       Camera_Move_updateAxes( camera );
-       Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
+void Camera_MoveForward_Discrete(camera_t &camera)
+{
+    Camera_Move_updateAxes(camera);
+    Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, SPEED_MOVE)));
 }
-void Camera_MoveBack_Discrete( camera_t& camera ){
-       Camera_Move_updateAxes( camera );
-       Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
+
+void Camera_MoveBack_Discrete(camera_t &camera)
+{
+    Camera_Move_updateAxes(camera);
+    Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, -SPEED_MOVE)));
 }
 
-void Camera_MoveUp_Discrete( camera_t& camera ){
-       Vector3 origin( Camera_getOrigin( camera ) );
-       origin[2] += SPEED_MOVE;
-       Camera_setOrigin( camera, origin );
+void Camera_MoveUp_Discrete(camera_t &camera)
+{
+    Vector3 origin(Camera_getOrigin(camera));
+    origin[2] += SPEED_MOVE;
+    Camera_setOrigin(camera, origin);
 }
-void Camera_MoveDown_Discrete( camera_t& camera ){
-       Vector3 origin( Camera_getOrigin( camera ) );
-       origin[2] -= SPEED_MOVE;
-       Camera_setOrigin( camera, origin );
+
+void Camera_MoveDown_Discrete(camera_t &camera)
+{
+    Vector3 origin(Camera_getOrigin(camera));
+    origin[2] -= SPEED_MOVE;
+    Camera_setOrigin(camera, origin);
 }
 
-void Camera_MoveLeft_Discrete( camera_t& camera ){
-       Camera_Move_updateAxes( camera );
-       Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
+void Camera_MoveLeft_Discrete(camera_t &camera)
+{
+    Camera_Move_updateAxes(camera);
+    Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, -SPEED_MOVE)));
 }
-void Camera_MoveRight_Discrete( camera_t& camera ){
-       Camera_Move_updateAxes( camera );
-       Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
+
+void Camera_MoveRight_Discrete(camera_t &camera)
+{
+    Camera_Move_updateAxes(camera);
+    Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, SPEED_MOVE)));
 }
 
-void Camera_RotateLeft_Discrete( camera_t& camera ){
-       Vector3 angles( Camera_getAngles( camera ) );
-       angles[CAMERA_YAW] += SPEED_TURN;
-       Camera_setAngles( camera, angles );
+void Camera_RotateLeft_Discrete(camera_t &camera)
+{
+    Vector3 angles(Camera_getAngles(camera));
+    angles[CAMERA_YAW] += SPEED_TURN;
+    Camera_setAngles(camera, angles);
 }
-void Camera_RotateRight_Discrete( camera_t& camera ){
-       Vector3 angles( Camera_getAngles( camera ) );
-       angles[CAMERA_YAW] -= SPEED_TURN;
-       Camera_setAngles( camera, angles );
+
+void Camera_RotateRight_Discrete(camera_t &camera)
+{
+    Vector3 angles(Camera_getAngles(camera));
+    angles[CAMERA_YAW] -= SPEED_TURN;
+    Camera_setAngles(camera, angles);
 }
 
-void Camera_PitchUp_Discrete( camera_t& camera ){
-       Vector3 angles( Camera_getAngles( camera ) );
-       angles[CAMERA_PITCH] += SPEED_TURN;
-       if ( angles[CAMERA_PITCH] > 90 ) {
-               angles[CAMERA_PITCH] = 90;
-       }
-       Camera_setAngles( camera, angles );
+void Camera_PitchUp_Discrete(camera_t &camera)
+{
+    Vector3 angles(Camera_getAngles(camera));
+    angles[CAMERA_PITCH] += SPEED_TURN;
+    if (angles[CAMERA_PITCH] > 90) {
+        angles[CAMERA_PITCH] = 90;
+    }
+    Camera_setAngles(camera, angles);
 }
-void Camera_PitchDown_Discrete( camera_t& camera ){
-       Vector3 angles( Camera_getAngles( camera ) );
-       angles[CAMERA_PITCH] -= SPEED_TURN;
-       if ( angles[CAMERA_PITCH] < -90 ) {
-               angles[CAMERA_PITCH] = -90;
-       }
-       Camera_setAngles( camera, angles );
+
+void Camera_PitchDown_Discrete(camera_t &camera)
+{
+    Vector3 angles(Camera_getAngles(camera));
+    angles[CAMERA_PITCH] -= SPEED_TURN;
+    if (angles[CAMERA_PITCH] < -90) {
+        angles[CAMERA_PITCH] = -90;
+    }
+    Camera_setAngles(camera, angles);
 }
 
 
-class RadiantCameraView : public CameraView
-{
-camera_t& m_camera;
-View* m_view;
-Callback<void()> m_update;
+class RadiantCameraView : public CameraView {
+    camera_t &m_camera;
+    View *m_view;
+    Callback<void()> m_update;
 public:
-RadiantCameraView( camera_t& camera, View* view, const Callback<void()>& update ) : m_camera( camera ), m_view( view ), m_update( update ){
-}
-void update(){
-       m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
-       m_update();
-}
-void setModelview( const Matrix4& modelview ){
-       m_camera.modelview = modelview;
-       matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
-       matrix4_affine_invert( m_camera.modelview );
-       Camera_updateVectors( m_camera );
-       update();
-}
-void setFieldOfView( float fieldOfView ){
-       float farClip = Camera_getFarClipPlane( m_camera );
-       m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
-       update();
-}
+    RadiantCameraView(camera_t &camera, View *view, const Callback<void()> &update) : m_camera(camera), m_view(view),
+                                                                                      m_update(update)
+    {
+    }
+
+    void update()
+    {
+        m_view->Construct(m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height);
+        m_update();
+    }
+
+    void setModelview(const Matrix4 &modelview)
+    {
+        m_camera.modelview = modelview;
+        matrix4_multiply_by_matrix4(m_camera.modelview, g_radiant2opengl);
+        matrix4_affine_invert(m_camera.modelview);
+        Camera_updateVectors(m_camera);
+        update();
+    }
+
+    void setFieldOfView(float fieldOfView)
+    {
+        float farClip = Camera_getFarClipPlane(m_camera);
+        m_camera.projection = projection_for_camera(farClip / 4096.0f, farClip, fieldOfView, m_camera.width,
+                                                    m_camera.height);
+        update();
+    }
 };
 
 
-void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
-       camera_t* cam = reinterpret_cast<camera_t*>( data );
-
-       cam->m_mouseMove.motion_delta( x, y, state );
-
-       switch ( g_camwindow_globals_private.m_nStrafeMode )
-       {
-       case 0:
-               cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
-               if ( cam->m_strafe ) {
-                       cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
-               }
-               else{
-                       cam->m_strafe_forward = false;
-               }
-               break;
-       case 1:
-               cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
-               cam->m_strafe_forward = false;
-               break;
-       case 2:
-               cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
-               cam->m_strafe_forward = cam->m_strafe;
-               break;
-       }
-}
-
-class CamWnd
+void Camera_motionDelta(int x, int y, unsigned int state, void *data)
 {
-View m_view;
-camera_t m_Camera;
-RadiantCameraView m_cameraview;
+    camera_t *cam = reinterpret_cast<camera_t *>( data );
+
+    cam->m_mouseMove.motion_delta(x, y, state);
+
+    switch (g_camwindow_globals_private.m_nStrafeMode) {
+        case 0:
+            cam->m_strafe = (state & GDK_CONTROL_MASK) != 0;
+            if (cam->m_strafe) {
+                cam->m_strafe_forward = (state & GDK_SHIFT_MASK) != 0;
+            } else {
+                cam->m_strafe_forward = false;
+            }
+            break;
+        case 1:
+            cam->m_strafe = (state & GDK_CONTROL_MASK) != 0 && (state & GDK_SHIFT_MASK) == 0;
+            cam->m_strafe_forward = false;
+            break;
+        case 2:
+            cam->m_strafe = (state & GDK_CONTROL_MASK) != 0 && (state & GDK_SHIFT_MASK) == 0;
+            cam->m_strafe_forward = cam->m_strafe;
+            break;
+    }
+}
+
+class CamWnd {
+    View m_view;
+    camera_t m_Camera;
+    RadiantCameraView m_cameraview;
 #if 0
-int m_PositionDragCursorX;
+                                                                                                                            int m_PositionDragCursorX;
 int m_PositionDragCursorY;
 #endif
 
-guint m_freemove_handle_focusout;
+    guint m_freemove_handle_focusout;
 
-static Shader* m_state_select1;
-static Shader* m_state_select2;
+    static Shader *m_state_select1;
+    static Shader *m_state_select2;
 
-FreezePointer m_freezePointer;
+    FreezePointer m_freezePointer;
 
 public:
-ui::GLArea m_gl_widget;
-ui::Window m_parent{ui::null};
+    ui::GLArea m_gl_widget;
+    ui::Window m_parent{ui::null};
 
-SelectionSystemWindowObserver* m_window_observer;
-XORRectangle m_XORRectangle;
+    SelectionSystemWindowObserver *m_window_observer;
+    XORRectangle m_XORRectangle;
 
-DeferredDraw m_deferredDraw;
-DeferredMotion m_deferred_motion;
+    DeferredDraw m_deferredDraw;
+    DeferredMotion m_deferred_motion;
 
-guint m_selection_button_press_handler;
-guint m_selection_button_release_handler;
-guint m_selection_motion_handler;
+    guint m_selection_button_press_handler;
+    guint m_selection_button_release_handler;
+    guint m_selection_motion_handler;
 
-guint m_freelook_button_press_handler;
+    guint m_freelook_button_press_handler;
 
-guint m_sizeHandler;
-guint m_exposeHandler;
+    guint m_sizeHandler;
+    guint m_exposeHandler;
 
-CamWnd();
-~CamWnd();
+    CamWnd();
 
-bool m_drawing;
-void queue_draw(){
-       //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
-       if ( m_drawing ) {
-               return;
-       }
-       //globalOutputStream() << "queue... ";
-       m_deferredDraw.draw();
-}
-void draw();
+    ~CamWnd();
 
-static void captureStates(){
-       m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
-       m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
-}
-static void releaseStates(){
-       GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
-       GlobalShaderCache().release( "$CAM_OVERLAY" );
-}
+    bool m_drawing;
 
-camera_t& getCamera(){
-       return m_Camera;
-};
+    void queue_draw()
+    {
+        //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
+        if (m_drawing) {
+            return;
+        }
+        //globalOutputStream() << "queue... ";
+        m_deferredDraw.draw();
+    }
 
-void BenchMark();
-void Cam_ChangeFloor( bool up );
+    void draw();
 
-void DisableFreeMove();
-void EnableFreeMove();
-bool m_bFreeMove;
+    static void captureStates()
+    {
+        m_state_select1 = GlobalShaderCache().capture("$CAM_HIGHLIGHT");
+        m_state_select2 = GlobalShaderCache().capture("$CAM_OVERLAY");
+    }
 
-CameraView& getCameraView(){
-       return m_cameraview;
-}
+    static void releaseStates()
+    {
+        GlobalShaderCache().release("$CAM_HIGHLIGHT");
+        GlobalShaderCache().release("$CAM_OVERLAY");
+    }
+
+    camera_t &getCamera()
+    {
+        return m_Camera;
+    };
+
+    void BenchMark();
+
+    void Cam_ChangeFloor(bool up);
+
+    void DisableFreeMove();
+
+    void EnableFreeMove();
+
+    bool m_bFreeMove;
+
+    CameraView &getCameraView()
+    {
+        return m_cameraview;
+    }
 
 private:
-void Cam_Draw();
+    void Cam_Draw();
 };
 
 typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
 
-ShaderCamWnd::m_state_select1 = 0;
-ShaderCamWnd::m_state_select2 = 0;
+Shader *CamWnd::m_state_select1 = 0;
+Shader *CamWnd::m_state_select2 = 0;
 
-CamWnd* NewCamWnd(){
-       return new CamWnd;
+CamWnd *NewCamWnd()
+{
+    return new CamWnd;
 }
-void DeleteCamWnd( CamWnd* camwnd ){
-       delete camwnd;
+
+void DeleteCamWnd(CamWnd *camwnd)
+{
+    delete camwnd;
 }
 
-void CamWnd_constructStatic(){
-       CamWnd::captureStates();
+void CamWnd_constructStatic()
+{
+    CamWnd::captureStates();
 }
 
-void CamWnd_destroyStatic(){
-       CamWnd::releaseStates();
+void CamWnd_destroyStatic()
+{
+    CamWnd::releaseStates();
 }
 
-static CamWndg_camwnd = 0;
+static CamWnd *g_camwnd = 0;
 
-void GlobalCamera_setCamWnd( CamWnd& camwnd ){
-       g_camwnd = &camwnd;
+void GlobalCamera_setCamWnd(CamWnd &camwnd)
+{
+    g_camwnd = &camwnd;
 }
 
 
-ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
-       return camwnd.m_gl_widget;
+ui::GLArea CamWnd_getWidget(CamWnd &camwnd)
+{
+    return camwnd.m_gl_widget;
 }
 
-ui::Window CamWnd_getParent( CamWnd& camwnd ){
-       return camwnd.m_parent;
+ui::Window CamWnd_getParent(CamWnd &camwnd)
+{
+    return camwnd.m_parent;
 }
 
-ToggleShown g_camera_shown( true );
+ToggleShown g_camera_shown(true);
 
-void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
-       camwnd.m_parent = parent;
-       g_camera_shown.connect( camwnd.m_parent );
+void CamWnd_setParent(CamWnd &camwnd, ui::Window parent)
+{
+    camwnd.m_parent = parent;
+    g_camera_shown.connect(camwnd.m_parent);
 }
 
-void CamWnd_Update( CamWnd& camwnd ){
-       camwnd.queue_draw();
+void CamWnd_Update(CamWnd &camwnd)
+{
+    camwnd.queue_draw();
 }
 
 
-
 camwindow_globals_t g_camwindow_globals;
 
-const Vector3& Camera_getOrigin( CamWnd& camwnd ){
-       return Camera_getOrigin( camwnd.getCamera() );
+const Vector3 &Camera_getOrigin(CamWnd &camwnd)
+{
+    return Camera_getOrigin(camwnd.getCamera());
 }
 
-void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
-       Camera_setOrigin( camwnd.getCamera(), origin );
+void Camera_setOrigin(CamWnd &camwnd, const Vector3 &origin)
+{
+    Camera_setOrigin(camwnd.getCamera(), origin);
 }
 
-const Vector3& Camera_getAngles( CamWnd& camwnd ){
-       return Camera_getAngles( camwnd.getCamera() );
+const Vector3 &Camera_getAngles(CamWnd &camwnd)
+{
+    return Camera_getAngles(camwnd.getCamera());
 }
 
-void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
-       Camera_setAngles( camwnd.getCamera(), angles );
+void Camera_setAngles(CamWnd &camwnd, const Vector3 &angles)
+{
+    Camera_setAngles(camwnd.getCamera(), angles);
 }
 
 
 // =============================================================================
 // CamWnd class
 
-gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
-       if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
-               camwnd->EnableFreeMove();
-               return TRUE;
-       }
-       return FALSE;
+gboolean enable_freelook_button_press(ui::Widget widget, GdkEventButton *event, CamWnd *camwnd)
+{
+    if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
+        camwnd->EnableFreeMove();
+        return TRUE;
+    }
+    return FALSE;
 }
 
-gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
-       if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
-               camwnd->DisableFreeMove();
-               return TRUE;
-       }
-       return FALSE;
+gboolean disable_freelook_button_press(ui::Widget widget, GdkEventButton *event, CamWnd *camwnd)
+{
+    if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
+        camwnd->DisableFreeMove();
+        return TRUE;
+    }
+    return FALSE;
 }
 
 #if 0
-gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
+                                                                                                                        gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
        if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
                Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
        }
@@ -818,428 +920,495 @@ gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, Ca
 }
 #endif
 
-void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
-       if ( self.m_gl_widget.visible() ) {
-               self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
-       }
+void camwnd_update_xor_rectangle(CamWnd &self, rect_t area)
+{
+    if (self.m_gl_widget.visible()) {
+        self.m_XORRectangle.set(
+                rectangle_from_area(area.min, area.max, self.getCamera().width, self.getCamera().height));
+    }
 }
 
 
-gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
-       if ( event->type == GDK_BUTTON_PRESS ) {
-               observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
-       }
-       return FALSE;
+gboolean selection_button_press(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
+{
+    if (event->type == GDK_BUTTON_PRESS) {
+        observer->onMouseDown(WindowVector_forDouble(event->x, event->y), button_for_button(event->button),
+                              modifiers_for_state(event->state));
+    }
+    return FALSE;
 }
 
-gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
-       if ( event->type == GDK_BUTTON_RELEASE ) {
-               observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
-       }
-       return FALSE;
+gboolean selection_button_release(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
+{
+    if (event->type == GDK_BUTTON_RELEASE) {
+        observer->onMouseUp(WindowVector_forDouble(event->x, event->y), button_for_button(event->button),
+                            modifiers_for_state(event->state));
+    }
+    return FALSE;
 }
 
-void selection_motion( gdouble x, gdouble y, guint state, void* data ){
-       //globalOutputStream() << "motion... ";
-       reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
+void selection_motion(gdouble x, gdouble y, guint state, void *data)
+{
+    //globalOutputStream() << "motion... ";
+    reinterpret_cast<WindowObserver *>( data )->onMouseMotion(WindowVector_forDouble(x, y), modifiers_for_state(state));
 }
 
-inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
-       auto allocation = widget.dimensions();
-       return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
+inline WindowVector windowvector_for_widget_centre(ui::Widget widget)
+{
+    auto allocation = widget.dimensions();
+    return WindowVector(static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ));
 }
 
-gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
-       if ( event->type == GDK_BUTTON_PRESS ) {
-               observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
-       }
-       return FALSE;
+gboolean selection_button_press_freemove(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
+{
+    if (event->type == GDK_BUTTON_PRESS) {
+        observer->onMouseDown(windowvector_for_widget_centre(widget), button_for_button(event->button),
+                              modifiers_for_state(event->state));
+    }
+    return FALSE;
 }
 
-gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
-       if ( event->type == GDK_BUTTON_RELEASE ) {
-               observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
-       }
-       return FALSE;
+gboolean selection_button_release_freemove(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
+{
+    if (event->type == GDK_BUTTON_RELEASE) {
+        observer->onMouseUp(windowvector_for_widget_centre(widget), button_for_button(event->button),
+                            modifiers_for_state(event->state));
+    }
+    return FALSE;
 }
 
-gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
-       observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
-       return FALSE;
+gboolean selection_motion_freemove(ui::Widget widget, GdkEventMotion *event, WindowObserver *observer)
+{
+    observer->onMouseMotion(windowvector_for_widget_centre(widget), modifiers_for_state(event->state));
+    return FALSE;
 }
 
-gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
-       if ( event->direction == GDK_SCROLL_UP ) {
-               Camera_Freemove_updateAxes( camwnd->getCamera() );
-               Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
-       }
-       else if ( event->direction == GDK_SCROLL_DOWN ) {
-               Camera_Freemove_updateAxes( camwnd->getCamera() );
-               Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
-       }
+gboolean wheelmove_scroll(ui::Widget widget, GdkEventScroll *event, CamWnd *camwnd)
+{
+    if (event->direction == GDK_SCROLL_UP) {
+        Camera_Freemove_updateAxes(camwnd->getCamera());
+        Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward,
+                                                                                          static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ))));
+    } else if (event->direction == GDK_SCROLL_DOWN) {
+        Camera_Freemove_updateAxes(camwnd->getCamera());
+        Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward,
+                                                                                          -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ))));
+    }
 
-       return FALSE;
+    return FALSE;
 }
 
-gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
-       camwnd->getCamera().width = allocation->width;
-       camwnd->getCamera().height = allocation->height;
-       Camera_updateProjection( camwnd->getCamera() );
-       camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
-       camwnd->queue_draw();
-       return FALSE;
+gboolean camera_size_allocate(ui::Widget widget, GtkAllocation *allocation, CamWnd *camwnd)
+{
+    camwnd->getCamera().width = allocation->width;
+    camwnd->getCamera().height = allocation->height;
+    Camera_updateProjection(camwnd->getCamera());
+    camwnd->m_window_observer->onSizeChanged(camwnd->getCamera().width, camwnd->getCamera().height);
+    camwnd->queue_draw();
+    return FALSE;
 }
 
-gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
-       reinterpret_cast<CamWnd*>( data )->draw();
-       return FALSE;
+gboolean camera_expose(ui::Widget widget, GdkEventExpose *event, gpointer data)
+{
+    reinterpret_cast<CamWnd *>( data )->draw();
+    return FALSE;
 }
 
-void KeyEvent_connect( const char* name ){
-       const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
-       keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
-       keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
-}
-
-void KeyEvent_disconnect( const char* name ){
-       const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
-       keydown_accelerators_remove( keyEvent.m_accelerator );
-       keyup_accelerators_remove( keyEvent.m_accelerator );
-}
-
-void CamWnd_registerCommands( CamWnd& camwnd ){
-       GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_KEY_Up ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_KEY_Down ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_KEY_Left ),
-                                                       ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
-                                                       ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_KEY_Right ),
-                                                       ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
-                                                       ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
-                                                       ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
-                                                       ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
-                                                       ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
-                                                       ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
-                                                       ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>( camwnd.getCamera() )
-                                                       );
-
-       GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ),
-                                                       FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
-                                                       FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ),
-                                                       FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
-                                                       FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ),
-                                                       FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
-                                                       FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ),
-                                                       FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
-                                                       FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
-                                                       FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
-                                                       FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
-                                                       );
-       GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
-                                                       FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
-                                                       FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
-                                                       );
-
-       GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
-       GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
-       GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
-       GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
-       GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
-       GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
-
-       GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
-       GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
-       GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
-       GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
-}
-
-void CamWnd_Move_Enable( CamWnd& camwnd ){
-       KeyEvent_connect( "CameraForward" );
-       KeyEvent_connect( "CameraBack" );
-       KeyEvent_connect( "CameraLeft" );
-       KeyEvent_connect( "CameraRight" );
-       KeyEvent_connect( "CameraStrafeRight" );
-       KeyEvent_connect( "CameraStrafeLeft" );
-       KeyEvent_connect( "CameraUp" );
-       KeyEvent_connect( "CameraDown" );
-       KeyEvent_connect( "CameraAngleUp" );
-       KeyEvent_connect( "CameraAngleDown" );
-}
-
-void CamWnd_Move_Disable( CamWnd& camwnd ){
-       KeyEvent_disconnect( "CameraForward" );
-       KeyEvent_disconnect( "CameraBack" );
-       KeyEvent_disconnect( "CameraLeft" );
-       KeyEvent_disconnect( "CameraRight" );
-       KeyEvent_disconnect( "CameraStrafeRight" );
-       KeyEvent_disconnect( "CameraStrafeLeft" );
-       KeyEvent_disconnect( "CameraUp" );
-       KeyEvent_disconnect( "CameraDown" );
-       KeyEvent_disconnect( "CameraAngleUp" );
-       KeyEvent_disconnect( "CameraAngleDown" );
-}
-
-void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
-       command_connect_accelerator( "CameraForward" );
-       command_connect_accelerator( "CameraBack" );
-       command_connect_accelerator( "CameraLeft" );
-       command_connect_accelerator( "CameraRight" );
-       command_connect_accelerator( "CameraStrafeRight" );
-       command_connect_accelerator( "CameraStrafeLeft" );
-       command_connect_accelerator( "CameraUp" );
-       command_connect_accelerator( "CameraDown" );
-       command_connect_accelerator( "CameraAngleUp" );
-       command_connect_accelerator( "CameraAngleDown" );
-}
-
-void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
-       command_disconnect_accelerator( "CameraForward" );
-       command_disconnect_accelerator( "CameraBack" );
-       command_disconnect_accelerator( "CameraLeft" );
-       command_disconnect_accelerator( "CameraRight" );
-       command_disconnect_accelerator( "CameraStrafeRight" );
-       command_disconnect_accelerator( "CameraStrafeLeft" );
-       command_disconnect_accelerator( "CameraUp" );
-       command_disconnect_accelerator( "CameraDown" );
-       command_disconnect_accelerator( "CameraAngleUp" );
-       command_disconnect_accelerator( "CameraAngleDown" );
+void KeyEvent_connect(const char *name)
+{
+    const KeyEvent &keyEvent = GlobalKeyEvents_find(name);
+    keydown_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyDown);
+    keyup_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyUp);
 }
 
-struct CamWnd_Move_Discrete {
-       static void Export(const Callback<void(bool)> &returnz) {
-               returnz(g_camwindow_globals_private.m_bCamDiscrete);
-       }
-
-       static void Import(bool value) {
-               if (g_camwnd) {
-                       Import_(*g_camwnd, value);
-               } else {
-                       g_camwindow_globals_private.m_bCamDiscrete = value;
-               }
-       }
-
-       static void Import_(CamWnd &camwnd, bool value) {
-               if (g_camwindow_globals_private.m_bCamDiscrete) {
-                       CamWnd_Move_Discrete_Disable(camwnd);
-               } else {
-                       CamWnd_Move_Disable(camwnd);
-               }
-
-               g_camwindow_globals_private.m_bCamDiscrete = value;
-
-               if (g_camwindow_globals_private.m_bCamDiscrete) {
-                       CamWnd_Move_Discrete_Enable(camwnd);
-               } else {
-                       CamWnd_Move_Enable(camwnd);
-               }
-       }
-};
-
-
-void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
-       camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
-       camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
-       camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
-
-       camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
-
-       if ( g_camwindow_globals_private.m_bCamDiscrete ) {
-               CamWnd_Move_Discrete_Enable( camwnd );
-       }
-       else
-       {
-               CamWnd_Move_Enable( camwnd );
-       }
+void KeyEvent_disconnect(const char *name)
+{
+    const KeyEvent &keyEvent = GlobalKeyEvents_find(name);
+    keydown_accelerators_remove(keyEvent.m_accelerator);
+    keyup_accelerators_remove(keyEvent.m_accelerator);
 }
 
-void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
-       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
-       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
-       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
+void CamWnd_registerCommands(CamWnd &camwnd)
+{
+    GlobalKeyEvents_insert("CameraForward", Accelerator(GDK_KEY_Up),
+                           ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>(camwnd.getCamera()),
+                           ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraBack", Accelerator(GDK_KEY_Down),
+                           ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>(camwnd.getCamera()),
+                           ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraLeft", Accelerator(GDK_KEY_Left),
+                           ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>(camwnd.getCamera()),
+                           ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraRight", Accelerator(GDK_KEY_Right),
+                           ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>(camwnd.getCamera()),
+                           ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraStrafeRight", Accelerator(GDK_KEY_period),
+                           ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>(camwnd.getCamera()),
+                           ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraStrafeLeft", Accelerator(GDK_KEY_comma),
+                           ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>(camwnd.getCamera()),
+                           ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraUp", Accelerator('D'),
+                           ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>(camwnd.getCamera()),
+                           ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraDown", Accelerator('C'),
+                           ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>(camwnd.getCamera()),
+                           ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraAngleDown", Accelerator('A'),
+                           ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>(camwnd.getCamera()),
+                           ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraAngleUp", Accelerator('Z'),
+                           ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>(camwnd.getCamera()),
+                           ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>(camwnd.getCamera())
+    );
+
+    GlobalKeyEvents_insert("CameraFreeMoveForward", Accelerator(GDK_KEY_Up),
+                           FreeMoveCameraMoveForwardKeyDownCaller(camwnd.getCamera()),
+                           FreeMoveCameraMoveForwardKeyUpCaller(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraFreeMoveBack", Accelerator(GDK_KEY_Down),
+                           FreeMoveCameraMoveBackKeyDownCaller(camwnd.getCamera()),
+                           FreeMoveCameraMoveBackKeyUpCaller(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraFreeMoveLeft", Accelerator(GDK_KEY_Left),
+                           FreeMoveCameraMoveLeftKeyDownCaller(camwnd.getCamera()),
+                           FreeMoveCameraMoveLeftKeyUpCaller(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraFreeMoveRight", Accelerator(GDK_KEY_Right),
+                           FreeMoveCameraMoveRightKeyDownCaller(camwnd.getCamera()),
+                           FreeMoveCameraMoveRightKeyUpCaller(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraFreeMoveUp", Accelerator('D'),
+                           FreeMoveCameraMoveUpKeyDownCaller(camwnd.getCamera()),
+                           FreeMoveCameraMoveUpKeyUpCaller(camwnd.getCamera())
+    );
+    GlobalKeyEvents_insert("CameraFreeMoveDown", Accelerator('C'),
+                           FreeMoveCameraMoveDownKeyDownCaller(camwnd.getCamera()),
+                           FreeMoveCameraMoveDownKeyUpCaller(camwnd.getCamera())
+    );
+
+    GlobalCommands_insert("CameraForward",
+                          ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>(camwnd.getCamera()),
+                          Accelerator(GDK_KEY_Up));
+    GlobalCommands_insert("CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>(camwnd.getCamera()),
+                          Accelerator(GDK_KEY_Down));
+    GlobalCommands_insert("CameraLeft",
+                          ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>(camwnd.getCamera()),
+                          Accelerator(GDK_KEY_Left));
+    GlobalCommands_insert("CameraRight",
+                          ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>(camwnd.getCamera()),
+                          Accelerator(GDK_KEY_Right));
+    GlobalCommands_insert("CameraStrafeRight",
+                          ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>(camwnd.getCamera()),
+                          Accelerator(GDK_KEY_period));
+    GlobalCommands_insert("CameraStrafeLeft",
+                          ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>(camwnd.getCamera()),
+                          Accelerator(GDK_KEY_comma));
+
+    GlobalCommands_insert("CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>(camwnd.getCamera()),
+                          Accelerator('D'));
+    GlobalCommands_insert("CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>(camwnd.getCamera()),
+                          Accelerator('C'));
+    GlobalCommands_insert("CameraAngleUp",
+                          ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>(camwnd.getCamera()),
+                          Accelerator('A'));
+    GlobalCommands_insert("CameraAngleDown",
+                          ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>(camwnd.getCamera()),
+                          Accelerator('Z'));
+}
+
+void CamWnd_Move_Enable(CamWnd &camwnd)
+{
+    KeyEvent_connect("CameraForward");
+    KeyEvent_connect("CameraBack");
+    KeyEvent_connect("CameraLeft");
+    KeyEvent_connect("CameraRight");
+    KeyEvent_connect("CameraStrafeRight");
+    KeyEvent_connect("CameraStrafeLeft");
+    KeyEvent_connect("CameraUp");
+    KeyEvent_connect("CameraDown");
+    KeyEvent_connect("CameraAngleUp");
+    KeyEvent_connect("CameraAngleDown");
+}
+
+void CamWnd_Move_Disable(CamWnd &camwnd)
+{
+    KeyEvent_disconnect("CameraForward");
+    KeyEvent_disconnect("CameraBack");
+    KeyEvent_disconnect("CameraLeft");
+    KeyEvent_disconnect("CameraRight");
+    KeyEvent_disconnect("CameraStrafeRight");
+    KeyEvent_disconnect("CameraStrafeLeft");
+    KeyEvent_disconnect("CameraUp");
+    KeyEvent_disconnect("CameraDown");
+    KeyEvent_disconnect("CameraAngleUp");
+    KeyEvent_disconnect("CameraAngleDown");
+}
+
+void CamWnd_Move_Discrete_Enable(CamWnd &camwnd)
+{
+    command_connect_accelerator("CameraForward");
+    command_connect_accelerator("CameraBack");
+    command_connect_accelerator("CameraLeft");
+    command_connect_accelerator("CameraRight");
+    command_connect_accelerator("CameraStrafeRight");
+    command_connect_accelerator("CameraStrafeLeft");
+    command_connect_accelerator("CameraUp");
+    command_connect_accelerator("CameraDown");
+    command_connect_accelerator("CameraAngleUp");
+    command_connect_accelerator("CameraAngleDown");
+}
+
+void CamWnd_Move_Discrete_Disable(CamWnd &camwnd)
+{
+    command_disconnect_accelerator("CameraForward");
+    command_disconnect_accelerator("CameraBack");
+    command_disconnect_accelerator("CameraLeft");
+    command_disconnect_accelerator("CameraRight");
+    command_disconnect_accelerator("CameraStrafeRight");
+    command_disconnect_accelerator("CameraStrafeLeft");
+    command_disconnect_accelerator("CameraUp");
+    command_disconnect_accelerator("CameraDown");
+    command_disconnect_accelerator("CameraAngleUp");
+    command_disconnect_accelerator("CameraAngleDown");
+}
 
-       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
+struct CamWnd_Move_Discrete {
+    static void Export(const Callback<void(bool)> &returnz)
+    {
+        returnz(g_camwindow_globals_private.m_bCamDiscrete);
+    }
+
+    static void Import(bool value)
+    {
+        if (g_camwnd) {
+            Import_(*g_camwnd, value);
+        } else {
+            g_camwindow_globals_private.m_bCamDiscrete = value;
+        }
+    }
+
+    static void Import_(CamWnd &camwnd, bool value)
+    {
+        if (g_camwindow_globals_private.m_bCamDiscrete) {
+            CamWnd_Move_Discrete_Disable(camwnd);
+        } else {
+            CamWnd_Move_Disable(camwnd);
+        }
+
+        g_camwindow_globals_private.m_bCamDiscrete = value;
+
+        if (g_camwindow_globals_private.m_bCamDiscrete) {
+            CamWnd_Move_Discrete_Enable(camwnd);
+        } else {
+            CamWnd_Move_Enable(camwnd);
+        }
+    }
+};
 
-       if ( g_camwindow_globals_private.m_bCamDiscrete ) {
-               CamWnd_Move_Discrete_Disable( camwnd );
-       }
-       else
-       {
-               CamWnd_Move_Disable( camwnd );
-       }
-}
 
-void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
-       camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
-       camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
-       camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
+void CamWnd_Add_Handlers_Move(CamWnd &camwnd)
+{
+    camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
+                                                                         G_CALLBACK(selection_button_press),
+                                                                         camwnd.m_window_observer);
+    camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect("button_release_event",
+                                                                           G_CALLBACK(selection_button_release),
+                                                                           camwnd.m_window_observer);
+    camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect("motion_notify_event",
+                                                                   G_CALLBACK(DeferredMotion::gtk_motion),
+                                                                   &camwnd.m_deferred_motion);
+
+    camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
+                                                                        G_CALLBACK(enable_freelook_button_press),
+                                                                        &camwnd);
+
+    if (g_camwindow_globals_private.m_bCamDiscrete) {
+        CamWnd_Move_Discrete_Enable(camwnd);
+    } else {
+        CamWnd_Move_Enable(camwnd);
+    }
+}
+
+void CamWnd_Remove_Handlers_Move(CamWnd &camwnd)
+{
+    g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
+    g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
+    g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
 
-       camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
+    g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
 
-       KeyEvent_connect( "CameraFreeMoveForward" );
-       KeyEvent_connect( "CameraFreeMoveBack" );
-       KeyEvent_connect( "CameraFreeMoveLeft" );
-       KeyEvent_connect( "CameraFreeMoveRight" );
-       KeyEvent_connect( "CameraFreeMoveUp" );
-       KeyEvent_connect( "CameraFreeMoveDown" );
+    if (g_camwindow_globals_private.m_bCamDiscrete) {
+        CamWnd_Move_Discrete_Disable(camwnd);
+    } else {
+        CamWnd_Move_Disable(camwnd);
+    }
 }
 
-void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
-       KeyEvent_disconnect( "CameraFreeMoveForward" );
-       KeyEvent_disconnect( "CameraFreeMoveBack" );
-       KeyEvent_disconnect( "CameraFreeMoveLeft" );
-       KeyEvent_disconnect( "CameraFreeMoveRight" );
-       KeyEvent_disconnect( "CameraFreeMoveUp" );
-       KeyEvent_disconnect( "CameraFreeMoveDown" );
+void CamWnd_Add_Handlers_FreeMove(CamWnd &camwnd)
+{
+    camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
+                                                                         G_CALLBACK(selection_button_press_freemove),
+                                                                         camwnd.m_window_observer);
+    camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect("button_release_event", G_CALLBACK(
+            selection_button_release_freemove), camwnd.m_window_observer);
+    camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect("motion_notify_event",
+                                                                   G_CALLBACK(selection_motion_freemove),
+                                                                   camwnd.m_window_observer);
+
+    camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
+                                                                        G_CALLBACK(disable_freelook_button_press),
+                                                                        &camwnd);
+
+    KeyEvent_connect("CameraFreeMoveForward");
+    KeyEvent_connect("CameraFreeMoveBack");
+    KeyEvent_connect("CameraFreeMoveLeft");
+    KeyEvent_connect("CameraFreeMoveRight");
+    KeyEvent_connect("CameraFreeMoveUp");
+    KeyEvent_connect("CameraFreeMoveDown");
+}
+
+void CamWnd_Remove_Handlers_FreeMove(CamWnd &camwnd)
+{
+    KeyEvent_disconnect("CameraFreeMoveForward");
+    KeyEvent_disconnect("CameraFreeMoveBack");
+    KeyEvent_disconnect("CameraFreeMoveLeft");
+    KeyEvent_disconnect("CameraFreeMoveRight");
+    KeyEvent_disconnect("CameraFreeMoveUp");
+    KeyEvent_disconnect("CameraFreeMoveDown");
 
-       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
-       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
-       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
+    g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
+    g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
+    g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
 
-       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
+    g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
 }
 
 CamWnd::CamWnd() :
-       m_view( true ),
-       m_Camera( &m_view, CamWndQueueDraw( *this ) ),
-       m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) ),
-       m_gl_widget( glwidget_new( TRUE ) ),
-       m_window_observer( NewWindowObserver() ),
-       m_XORRectangle( m_gl_widget ),
-       m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
-       m_deferred_motion( selection_motion, m_window_observer ),
-       m_selection_button_press_handler( 0 ),
-       m_selection_button_release_handler( 0 ),
-       m_selection_motion_handler( 0 ),
-       m_freelook_button_press_handler( 0 ),
-       m_drawing( false ){
-       m_bFreeMove = false;
+        m_view(true),
+        m_Camera(&m_view, CamWndQueueDraw(*this)),
+        m_cameraview(m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>(*this)),
+        m_gl_widget(glwidget_new(TRUE)),
+        m_window_observer(NewWindowObserver()),
+        m_XORRectangle(m_gl_widget),
+        m_deferredDraw(WidgetQueueDrawCaller(m_gl_widget)),
+        m_deferred_motion(selection_motion, m_window_observer),
+        m_selection_button_press_handler(0),
+        m_selection_button_release_handler(0),
+        m_selection_motion_handler(0),
+        m_freelook_button_press_handler(0),
+        m_drawing(false)
+{
+    m_bFreeMove = false;
 
-       GlobalWindowObservers_add( m_window_observer );
-       GlobalWindowObservers_connectWidget( m_gl_widget );
+    GlobalWindowObservers_add(m_window_observer);
+    GlobalWindowObservers_connectWidget(m_gl_widget);
 
-       m_window_observer->setRectangleDrawCallback( ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>( *this ) );
-       m_window_observer->setView( m_view );
+    m_window_observer->setRectangleDrawCallback(
+            ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>(*this));
+    m_window_observer->setView(m_view);
 
-       g_object_ref( m_gl_widget._handle );
+    g_object_ref(m_gl_widget._handle);
 
-       gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
-       gtk_widget_set_can_focus( m_gl_widget, true );
+    gtk_widget_set_events(m_gl_widget,
+                          GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
+                          GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
+    gtk_widget_set_can_focus(m_gl_widget, true);
 
-       m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
-       m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
+    m_sizeHandler = m_gl_widget.connect("size_allocate", G_CALLBACK(camera_size_allocate), this);
+    m_exposeHandler = m_gl_widget.on_render(G_CALLBACK(camera_expose), this);
 
-       Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
+    Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
 
-       CamWnd_registerCommands( *this );
+    CamWnd_registerCommands(*this);
 
-       CamWnd_Add_Handlers_Move( *this );
+    CamWnd_Add_Handlers_Move(*this);
 
-       m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
+    m_gl_widget.connect("scroll_event", G_CALLBACK(wheelmove_scroll), this);
 
-       AddSceneChangeCallback( ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) );
+    AddSceneChangeCallback(ReferenceCaller<CamWnd, void(), CamWnd_Update>(*this));
 
-       PressedButtons_connect( g_pressedButtons, m_gl_widget );
+    PressedButtons_connect(g_pressedButtons, m_gl_widget);
 }
 
-CamWnd::~CamWnd(){
-       if ( m_bFreeMove ) {
-               DisableFreeMove();
-       }
+CamWnd::~CamWnd()
+{
+    if (m_bFreeMove) {
+        DisableFreeMove();
+    }
 
-       CamWnd_Remove_Handlers_Move( *this );
+    CamWnd_Remove_Handlers_Move(*this);
 
-       g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
-       g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
+    g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
+    g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
 
-       m_gl_widget.unref();
+    m_gl_widget.unref();
 
-       m_window_observer->release();
+    m_window_observer->release();
 }
 
-class FloorHeightWalker : public scene::Graph::Walker
-{
-float m_current;
-float& m_bestUp;
-float& m_bestDown;
+class FloorHeightWalker : public scene::Graph::Walker {
+    float m_current;
+    float &m_bestUp;
+    float &m_bestDown;
 public:
-FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
-       m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
-       bestUp = g_MaxWorldCoord;
-       bestDown = -g_MaxWorldCoord;
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
-       if ( path.top().get().visible()
-                && Node_isBrush( path.top() ) ) { // this node is a floor
-               const AABB& aabb = instance.worldAABB();
-               float floorHeight = aabb.origin.z() + aabb.extents.z();
-               if ( floorHeight > m_current && floorHeight < m_bestUp ) {
-                       m_bestUp = floorHeight;
-               }
-               if ( floorHeight < m_current && floorHeight > m_bestDown ) {
-                       m_bestDown = floorHeight;
-               }
-       }
-       return true;
-}
+    FloorHeightWalker(float current, float &bestUp, float &bestDown) :
+            m_current(current), m_bestUp(bestUp), m_bestDown(bestDown)
+    {
+        bestUp = g_MaxWorldCoord;
+        bestDown = -g_MaxWorldCoord;
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        if (path.top().get().visible()
+            && Node_isBrush(path.top())) { // this node is a floor
+            const AABB &aabb = instance.worldAABB();
+            float floorHeight = aabb.origin.z() + aabb.extents.z();
+            if (floorHeight > m_current && floorHeight < m_bestUp) {
+                m_bestUp = floorHeight;
+            }
+            if (floorHeight < m_current && floorHeight > m_bestDown) {
+                m_bestDown = floorHeight;
+            }
+        }
+        return true;
+    }
 };
 
-void CamWnd::Cam_ChangeFloor( bool up ){
-       float current = m_Camera.origin[2] - 48;
-       float bestUp;
-       float bestDown;
-       GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
+void CamWnd::Cam_ChangeFloor(bool up)
+{
+    float current = m_Camera.origin[2] - 48;
+    float bestUp;
+    float bestDown;
+    GlobalSceneGraph().traverse(FloorHeightWalker(current, bestUp, bestDown));
 
-       if ( up && bestUp != g_MaxWorldCoord ) {
-               current = bestUp;
-       }
-       if ( !up && bestDown != -g_MaxWorldCoord ) {
-               current = bestDown;
-       }
+    if (up && bestUp != g_MaxWorldCoord) {
+        current = bestUp;
+    }
+    if (!up && bestDown != -g_MaxWorldCoord) {
+        current = bestDown;
+    }
 
-       m_Camera.origin[2] = current + 48;
-       Camera_updateModelview( getCamera() );
-       CamWnd_Update( *this );
-       CameraMovedNotify();
+    m_Camera.origin[2] = current + 48;
+    Camera_updateModelview(getCamera());
+    CamWnd_Update(*this);
+    CameraMovedNotify();
 }
 
 
 #if 0
 
-// button_press
+                                                                                                                        // button_press
 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
 
 // motion
@@ -1272,113 +1441,131 @@ void CamWnd::Cam_PositionDrag(){
 
 // NOTE TTimo if there's an OS-level focus out of the application
 //   then we can release the camera cursor grab
-static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
-       reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
-       return FALSE;
+static gboolean camwindow_freemove_focusout(ui::Widget widget, GdkEventFocus *event, gpointer data)
+{
+    reinterpret_cast<CamWnd *>( data )->DisableFreeMove();
+    return FALSE;
 }
 
-void CamWnd::EnableFreeMove(){
-       //globalOutputStream() << "EnableFreeMove\n";
+void CamWnd::EnableFreeMove()
+{
+    //globalOutputStream() << "EnableFreeMove\n";
 
-       ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
-       m_bFreeMove = true;
-       Camera_clearMovementFlags( getCamera(), MOVE_ALL );
+    ASSERT_MESSAGE(!m_bFreeMove, "EnableFreeMove: free-move was already enabled");
+    m_bFreeMove = true;
+    Camera_clearMovementFlags(getCamera(), MOVE_ALL);
 
-       CamWnd_Remove_Handlers_Move( *this );
-       CamWnd_Add_Handlers_FreeMove( *this );
+    CamWnd_Remove_Handlers_Move(*this);
+    CamWnd_Add_Handlers_FreeMove(*this);
 
-       gtk_window_set_focus( m_parent, m_gl_widget );
-       m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
-       m_freezePointer.freeze_pointer( m_parent, Camera_motionDelta, &m_Camera );
+    gtk_window_set_focus(m_parent, m_gl_widget);
+    m_freemove_handle_focusout = m_gl_widget.connect("focus_out_event", G_CALLBACK(camwindow_freemove_focusout), this);
+    m_freezePointer.freeze_pointer(m_parent, Camera_motionDelta, &m_Camera);
 
-       CamWnd_Update( *this );
+    CamWnd_Update(*this);
 }
 
-void CamWnd::DisableFreeMove(){
-       //globalOutputStream() << "DisableFreeMove\n";
+void CamWnd::DisableFreeMove()
+{
+    //globalOutputStream() << "DisableFreeMove\n";
 
-       ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
-       m_bFreeMove = false;
-       Camera_clearMovementFlags( getCamera(), MOVE_ALL );
+    ASSERT_MESSAGE(m_bFreeMove, "DisableFreeMove: free-move was not enabled");
+    m_bFreeMove = false;
+    Camera_clearMovementFlags(getCamera(), MOVE_ALL);
 
-       CamWnd_Remove_Handlers_FreeMove( *this );
-       CamWnd_Add_Handlers_Move( *this );
+    CamWnd_Remove_Handlers_FreeMove(*this);
+    CamWnd_Add_Handlers_Move(*this);
 
-       m_freezePointer.unfreeze_pointer( m_parent );
-       g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
+    m_freezePointer.unfreeze_pointer(m_parent);
+    g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_freemove_handle_focusout);
 
-       CamWnd_Update( *this );
+    CamWnd_Update(*this);
 }
 
 
 #include "renderer.h"
 
-class CamRenderer : public Renderer
-{
-struct state_type
-{
-       state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
-       }
-       unsigned int m_highlight;
-       Shader* m_state;
-       const LightList* m_lights;
-};
-
-std::vector<state_type> m_state_stack;
-RenderStateFlags m_globalstate;
-Shader* m_state_select0;
-Shader* m_state_select1;
-const Vector3& m_viewer;
+class CamRenderer : public Renderer {
+    struct state_type {
+        state_type() : m_highlight(0), m_state(0), m_lights(0)
+        {
+        }
 
-public:
-CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
-       m_globalstate( globalstate ),
-       m_state_select0( select0 ),
-       m_state_select1( select1 ),
-       m_viewer( viewer ){
-       ASSERT_NOTNULL( select0 );
-       ASSERT_NOTNULL( select1 );
-       m_state_stack.push_back( state_type() );
-}
-
-void SetState( Shader* state, EStyle style ){
-       ASSERT_NOTNULL( state );
-       if ( style == eFullMaterials ) {
-               m_state_stack.back().m_state = state;
-       }
-}
-EStyle getStyle() const {
-       return eFullMaterials;
-}
-void PushState(){
-       m_state_stack.push_back( m_state_stack.back() );
-}
-void PopState(){
-       ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
-       m_state_stack.pop_back();
-}
-void Highlight( EHighlightMode mode, bool bEnable = true ){
-       ( bEnable )
-       ? m_state_stack.back().m_highlight |= mode
-                                                                                 : m_state_stack.back().m_highlight &= ~mode;
-}
-void setLights( const LightList& lights ){
-       m_state_stack.back().m_lights = &lights;
-}
-void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
-       if ( m_state_stack.back().m_highlight & ePrimitive ) {
-               m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
-       }
-       if ( m_state_stack.back().m_highlight & eFace ) {
-               m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
-       }
+        unsigned int m_highlight;
+        Shader *m_state;
+        const LightList *m_lights;
+    };
 
-       m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
-}
+    std::vector<state_type> m_state_stack;
+    RenderStateFlags m_globalstate;
+    Shader *m_state_select0;
+    Shader *m_state_select1;
+    const Vector3 &m_viewer;
 
-void render( const Matrix4& modelview, const Matrix4& projection ){
-       GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
-}
+public:
+    CamRenderer(RenderStateFlags globalstate, Shader *select0, Shader *select1, const Vector3 &viewer) :
+            m_globalstate(globalstate),
+            m_state_select0(select0),
+            m_state_select1(select1),
+            m_viewer(viewer)
+    {
+        ASSERT_NOTNULL(select0);
+        ASSERT_NOTNULL(select1);
+        m_state_stack.push_back(state_type());
+    }
+
+    void SetState(Shader *state, EStyle style)
+    {
+        ASSERT_NOTNULL(state);
+        if (style == eFullMaterials) {
+            m_state_stack.back().m_state = state;
+        }
+    }
+
+    EStyle getStyle() const
+    {
+        return eFullMaterials;
+    }
+
+    void PushState()
+    {
+        m_state_stack.push_back(m_state_stack.back());
+    }
+
+    void PopState()
+    {
+        ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
+        m_state_stack.pop_back();
+    }
+
+    void Highlight(EHighlightMode mode, bool bEnable = true)
+    {
+        (bEnable)
+        ? m_state_stack.back().m_highlight |= mode
+        : m_state_stack.back().m_highlight &= ~mode;
+    }
+
+    void setLights(const LightList &lights)
+    {
+        m_state_stack.back().m_lights = &lights;
+    }
+
+    void addRenderable(const OpenGLRenderable &renderable, const Matrix4 &world)
+    {
+        if (m_state_stack.back().m_highlight & ePrimitive) {
+            m_state_select0->addRenderable(renderable, world, m_state_stack.back().m_lights);
+        }
+        if (m_state_stack.back().m_highlight & eFace) {
+            m_state_select1->addRenderable(renderable, world, m_state_stack.back().m_lights);
+        }
+
+        m_state_stack.back().m_state->addRenderable(renderable, world, m_state_stack.back().m_lights);
+    }
+
+    void render(const Matrix4 &modelview, const Matrix4 &projection)
+    {
+        GlobalShaderCache().render(m_globalstate, modelview, projection, m_viewer);
+    }
 };
 
 /*
@@ -1387,541 +1574,602 @@ void render( const Matrix4& modelview, const Matrix4& projection ){
    ==============
  */
 
-void ShowStatsToggle(){
-       g_camwindow_globals_private.m_showStats ^= 1;
+void ShowStatsToggle()
+{
+    g_camwindow_globals_private.m_showStats ^= 1;
 }
 
-void ShowStatsExport( const Callback<void(bool)> &importer ){
-       importer( g_camwindow_globals_private.m_showStats );
+void ShowStatsExport(const Callback<void(bool)> &importer)
+{
+    importer(g_camwindow_globals_private.m_showStats);
 }
 
-FreeCaller<void(const Callback<void(bool)>&), ShowStatsExport> g_show_stats_caller;
-Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
-ToggleItem g_show_stats( g_show_stats_callback );
+FreeCaller<void(const Callback<void(bool)> &), ShowStatsExport> g_show_stats_caller;
+Callback<void(const Callback<void(bool)> &)> g_show_stats_callback(g_show_stats_caller);
+ToggleItem g_show_stats(g_show_stats_callback);
 
-void CamWnd::Cam_Draw(){
-       glViewport( 0, 0, m_Camera.width, m_Camera.height );
+void CamWnd::Cam_Draw()
+{
+    glViewport(0, 0, m_Camera.width, m_Camera.height);
 #if 0
-       GLint viewprt[4];
+                                                                                                                            GLint viewprt[4];
        glGetIntegerv( GL_VIEWPORT, viewprt );
 #endif
 
-       // enable depth buffer writes
-       glDepthMask( GL_TRUE );
-       glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
-
-       Vector3 clearColour( 0, 0, 0 );
-       if ( m_Camera.draw_mode != cd_lighting ) {
-               clearColour = g_camwindow_globals.color_cameraback;
-       }
-
-       glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
-       glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
-       extern void Renderer_ResetStats();
-       Renderer_ResetStats();
-       extern void Cull_ResetStats();
-       Cull_ResetStats();
-
-       glMatrixMode( GL_PROJECTION );
-       glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
-
-       glMatrixMode( GL_MODELVIEW );
-       glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
-
-
-       // one directional light source directly behind the viewer
-       {
-               GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
-
-               ambient[0] = ambient[1] = ambient[2] = 0.4f;
-               ambient[3] = 1.0f;
-               diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
-               diffuse[3] = 1.0f;
-               //material[0] = material[1] = material[2] = 0.8f;
-               //material[3] = 1.0f;
-
-               inverse_cam_dir[0] = m_Camera.vpn[0];
-               inverse_cam_dir[1] = m_Camera.vpn[1];
-               inverse_cam_dir[2] = m_Camera.vpn[2];
-               inverse_cam_dir[3] = 0;
-
-               glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
-
-               glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
-               glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
-
-               glEnable( GL_LIGHT0 );
-       }
-
-
-       unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
-       switch ( m_Camera.draw_mode )
-       {
-       case cd_wire:
-               break;
-       case cd_solid:
-               globalstate |= RENDER_FILL
-                                          | RENDER_LIGHTING
-                                          | RENDER_SMOOTH
-                                          | RENDER_SCALED;
-               break;
-       case cd_texture:
-               globalstate |= RENDER_FILL
-                                          | RENDER_LIGHTING
-                                          | RENDER_TEXTURE
-                                          | RENDER_SMOOTH
-                                          | RENDER_SCALED;
-               break;
-       case cd_lighting:
-               globalstate |= RENDER_FILL
-                                          | RENDER_LIGHTING
-                                          | RENDER_TEXTURE
-                                          | RENDER_SMOOTH
-                                          | RENDER_SCALED
-                                          | RENDER_BUMP
-                                          | RENDER_PROGRAM
-                                          | RENDER_SCREEN;
-               break;
-       default:
-               globalstate = 0;
-               break;
-       }
-
-       if ( !g_xywindow_globals.m_bNoStipple ) {
-               globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
-       }
-
-       {
-               CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
-
-               Scene_Render( renderer, m_view );
-
-               renderer.render( m_Camera.modelview, m_Camera.projection );
-       }
-
-       // prepare for 2d stuff
-       glColor4f( 1, 1, 1, 1 );
-       glDisable( GL_BLEND );
-       glMatrixMode( GL_PROJECTION );
-       glLoadIdentity();
-       glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
-       glScalef( 1, -1, 1 );
-       glTranslatef( 0, -(float)m_Camera.height, 0 );
-       glMatrixMode( GL_MODELVIEW );
-       glLoadIdentity();
-
-       if ( GlobalOpenGL().GL_1_3() ) {
-               glClientActiveTexture( GL_TEXTURE0 );
-               glActiveTexture( GL_TEXTURE0 );
-       }
-
-       glDisableClientState( GL_TEXTURE_COORD_ARRAY );
-       glDisableClientState( GL_NORMAL_ARRAY );
-       glDisableClientState( GL_COLOR_ARRAY );
-
-       glDisable( GL_TEXTURE_2D );
-       glDisable( GL_LIGHTING );
-       glDisable( GL_COLOR_MATERIAL );
-       glDisable( GL_DEPTH_TEST );
-       glColor3f( 1.f, 1.f, 1.f );
-       glLineWidth( 1 );
-
-       // draw the crosshair
-       if ( m_bFreeMove ) {
-               glBegin( GL_LINES );
-               glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
-               glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
-               glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
-               glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
-               glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
-               glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
-               glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
-               glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
-               glEnd();
-       }
-
-       if ( g_camwindow_globals_private.m_showStats ) {
-               glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
-               extern const char* Renderer_GetStats();
-               GlobalOpenGL().drawString( Renderer_GetStats() );
-
-               glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
-               extern const char* Cull_GetStats();
-               GlobalOpenGL().drawString( Cull_GetStats() );
-       }
-
-       // bind back to the default texture so that we don't have problems
-       // elsewhere using/modifying texture maps between contexts
-       glBindTexture( GL_TEXTURE_2D, 0 );
-}
-
-void CamWnd::draw(){
-       m_drawing = true;
+    // enable depth buffer writes
+    glDepthMask(GL_TRUE);
+    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+    Vector3 clearColour(0, 0, 0);
+    if (m_Camera.draw_mode != cd_lighting) {
+        clearColour = g_camwindow_globals.color_cameraback;
+    }
+
+    glClearColor(clearColour[0], clearColour[1], clearColour[2], 0);
+    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+    extern void Renderer_ResetStats();
+    Renderer_ResetStats();
+    extern void Cull_ResetStats();
+    Cull_ResetStats();
+
+    glMatrixMode(GL_PROJECTION);
+    glLoadMatrixf(reinterpret_cast<const float *>( &m_Camera.projection ));
+
+    glMatrixMode(GL_MODELVIEW);
+    glLoadMatrixf(reinterpret_cast<const float *>( &m_Camera.modelview ));
+
+
+    // one directional light source directly behind the viewer
+    {
+        GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
+
+        ambient[0] = ambient[1] = ambient[2] = 0.4f;
+        ambient[3] = 1.0f;
+        diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
+        diffuse[3] = 1.0f;
+        //material[0] = material[1] = material[2] = 0.8f;
+        //material[3] = 1.0f;
+
+        inverse_cam_dir[0] = m_Camera.vpn[0];
+        inverse_cam_dir[1] = m_Camera.vpn[1];
+        inverse_cam_dir[2] = m_Camera.vpn[2];
+        inverse_cam_dir[3] = 0;
+
+        glLightfv(GL_LIGHT0, GL_POSITION, inverse_cam_dir);
+
+        glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+        glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+
+        glEnable(GL_LIGHT0);
+    }
+
+
+    unsigned int globalstate =
+            RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND |
+            RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH |
+            RENDER_FOG | RENDER_COLOURCHANGE;
+    switch (m_Camera.draw_mode) {
+        case cd_wire:
+            break;
+        case cd_solid:
+            globalstate |= RENDER_FILL
+                           | RENDER_LIGHTING
+                           | RENDER_SMOOTH
+                           | RENDER_SCALED;
+            break;
+        case cd_texture:
+            globalstate |= RENDER_FILL
+                           | RENDER_LIGHTING
+                           | RENDER_TEXTURE
+                           | RENDER_SMOOTH
+                           | RENDER_SCALED;
+            break;
+        case cd_lighting:
+            globalstate |= RENDER_FILL
+                           | RENDER_LIGHTING
+                           | RENDER_TEXTURE
+                           | RENDER_SMOOTH
+                           | RENDER_SCALED
+                           | RENDER_BUMP
+                           | RENDER_PROGRAM
+                           | RENDER_SCREEN;
+            break;
+        default:
+            globalstate = 0;
+            break;
+    }
+
+    if (!g_xywindow_globals.m_bNoStipple) {
+        globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
+    }
+
+    {
+        CamRenderer renderer(globalstate, m_state_select2, m_state_select1, m_view.getViewer());
+
+        Scene_Render(renderer, m_view);
+
+        renderer.render(m_Camera.modelview, m_Camera.projection);
+    }
+
+    // prepare for 2d stuff
+    glColor4f(1, 1, 1, 1);
+    glDisable(GL_BLEND);
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+    glOrtho(0, (float) m_Camera.width, 0, (float) m_Camera.height, -100, 100);
+    glScalef(1, -1, 1);
+    glTranslatef(0, -(float) m_Camera.height, 0);
+    glMatrixMode(GL_MODELVIEW);
+    glLoadIdentity();
+
+    if (GlobalOpenGL().GL_1_3()) {
+        glClientActiveTexture(GL_TEXTURE0);
+        glActiveTexture(GL_TEXTURE0);
+    }
+
+    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+    glDisableClientState(GL_NORMAL_ARRAY);
+    glDisableClientState(GL_COLOR_ARRAY);
+
+    glDisable(GL_TEXTURE_2D);
+    glDisable(GL_LIGHTING);
+    glDisable(GL_COLOR_MATERIAL);
+    glDisable(GL_DEPTH_TEST);
+    glColor3f(1.f, 1.f, 1.f);
+    glLineWidth(1);
+
+    // draw the crosshair
+    if (m_bFreeMove) {
+        glBegin(GL_LINES);
+        glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f + 6);
+        glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f + 2);
+        glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f - 6);
+        glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f - 2);
+        glVertex2f((float) m_Camera.width / 2.f + 6, (float) m_Camera.height / 2.f);
+        glVertex2f((float) m_Camera.width / 2.f + 2, (float) m_Camera.height / 2.f);
+        glVertex2f((float) m_Camera.width / 2.f - 6, (float) m_Camera.height / 2.f);
+        glVertex2f((float) m_Camera.width / 2.f - 2, (float) m_Camera.height / 2.f);
+        glEnd();
+    }
+
+    if (g_camwindow_globals_private.m_showStats) {
+        glRasterPos3f(1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f);
+        extern const char *Renderer_GetStats();
+        GlobalOpenGL().drawString(Renderer_GetStats());
+
+        glRasterPos3f(1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() -
+                            GlobalOpenGL().m_font->getPixelHeight(), 0.0f);
+        extern const char *Cull_GetStats();
+        GlobalOpenGL().drawString(Cull_GetStats());
+    }
+
+    // bind back to the default texture so that we don't have problems
+    // elsewhere using/modifying texture maps between contexts
+    glBindTexture(GL_TEXTURE_2D, 0);
+}
+
+void CamWnd::draw()
+{
+    m_drawing = true;
 
-       //globalOutputStream() << "draw...\n";
-       if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
-               if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
-                       GlobalOpenGL_debugAssertNoErrors();
-                       Cam_Draw();
-                       GlobalOpenGL_debugAssertNoErrors();
-                       //qglFinish();
+    //globalOutputStream() << "draw...\n";
+    if (glwidget_make_current(m_gl_widget) != FALSE) {
+        if (Map_Valid(g_map) && ScreenUpdates_Enabled()) {
+            GlobalOpenGL_debugAssertNoErrors();
+            Cam_Draw();
+            GlobalOpenGL_debugAssertNoErrors();
+            //qglFinish();
 
-                       m_XORRectangle.set( rectangle_t() );
-               }
+            m_XORRectangle.set(rectangle_t());
+        }
 
-               glwidget_swap_buffers( m_gl_widget );
-       }
+        glwidget_swap_buffers(m_gl_widget);
+    }
 
-       m_drawing = false;
+    m_drawing = false;
 }
 
-void CamWnd::BenchMark(){
-       double dStart = Sys_DoubleTime();
-       for ( int i = 0 ; i < 100 ; i++ )
-       {
-               Vector3 angles;
-               angles[CAMERA_ROLL] = 0;
-               angles[CAMERA_PITCH] = 0;
-               angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
-               Camera_setAngles( *this, angles );
-       }
-       double dEnd = Sys_DoubleTime();
-       globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
+void CamWnd::BenchMark()
+{
+    double dStart = Sys_DoubleTime();
+    for (int i = 0; i < 100; i++) {
+        Vector3 angles;
+        angles[CAMERA_ROLL] = 0;
+        angles[CAMERA_PITCH] = 0;
+        angles[CAMERA_YAW] = static_cast<float>( i * (360.0 / 100.0));
+        Camera_setAngles(*this, angles);
+    }
+    double dEnd = Sys_DoubleTime();
+    globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2) << " seconds\n";
 }
 
 
-void fill_view_camera_menu( ui::Menu menu ){
-       create_check_menu_item_with_mnemonic( menu, "Camera View", "ToggleCamera" );
+void fill_view_camera_menu(ui::Menu menu)
+{
+    create_check_menu_item_with_mnemonic(menu, "Camera View", "ToggleCamera");
 }
 
-void GlobalCamera_ResetAngles(){
-       CamWnd& camwnd = *g_camwnd;
-       Vector3 angles;
-       angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
-       angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
-       Camera_setAngles( camwnd, angles );
+void GlobalCamera_ResetAngles()
+{
+    CamWnd &camwnd = *g_camwnd;
+    Vector3 angles;
+    angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
+    angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor((Camera_getAngles(camwnd)[CAMERA_YAW] + 11) / 22.5));
+    Camera_setAngles(camwnd, angles);
 }
 
-void Camera_ChangeFloorUp(){
-       CamWnd& camwnd = *g_camwnd;
-       camwnd.Cam_ChangeFloor( true );
+void Camera_ChangeFloorUp()
+{
+    CamWnd &camwnd = *g_camwnd;
+    camwnd.Cam_ChangeFloor(true);
 }
 
-void Camera_ChangeFloorDown(){
-       CamWnd& camwnd = *g_camwnd;
-       camwnd.Cam_ChangeFloor( false );
+void Camera_ChangeFloorDown()
+{
+    CamWnd &camwnd = *g_camwnd;
+    camwnd.Cam_ChangeFloor(false);
 }
 
-void Camera_CubeIn(){
-       CamWnd& camwnd = *g_camwnd;
-       g_camwindow_globals.m_nCubicScale--;
-       if ( g_camwindow_globals.m_nCubicScale < 1 ) {
-               g_camwindow_globals.m_nCubicScale = 1;
-       }
-       Camera_updateProjection( camwnd.getCamera() );
-       CamWnd_Update( camwnd );
-       g_pParentWnd->SetGridStatus();
+void Camera_CubeIn()
+{
+    CamWnd &camwnd = *g_camwnd;
+    g_camwindow_globals.m_nCubicScale--;
+    if (g_camwindow_globals.m_nCubicScale < 1) {
+        g_camwindow_globals.m_nCubicScale = 1;
+    }
+    Camera_updateProjection(camwnd.getCamera());
+    CamWnd_Update(camwnd);
+    g_pParentWnd->SetGridStatus();
 }
 
-void Camera_CubeOut(){
-       CamWnd& camwnd = *g_camwnd;
-       g_camwindow_globals.m_nCubicScale++;
-       if ( g_camwindow_globals.m_nCubicScale > 23 ) {
-               g_camwindow_globals.m_nCubicScale = 23;
-       }
-       Camera_updateProjection( camwnd.getCamera() );
-       CamWnd_Update( camwnd );
-       g_pParentWnd->SetGridStatus();
+void Camera_CubeOut()
+{
+    CamWnd &camwnd = *g_camwnd;
+    g_camwindow_globals.m_nCubicScale++;
+    if (g_camwindow_globals.m_nCubicScale > 23) {
+        g_camwindow_globals.m_nCubicScale = 23;
+    }
+    Camera_updateProjection(camwnd.getCamera());
+    CamWnd_Update(camwnd);
+    g_pParentWnd->SetGridStatus();
 }
 
-bool Camera_GetFarClip(){
-       return g_camwindow_globals_private.m_bCubicClipping;
+bool Camera_GetFarClip()
+{
+    return g_camwindow_globals_private.m_bCubicClipping;
 }
 
-ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
-ToggleItem g_getfarclip_item( g_getfarclip_caller );
+ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller(
+        g_camwindow_globals_private.m_bCubicClipping);
+ToggleItem g_getfarclip_item(g_getfarclip_caller);
 
-void Camera_SetFarClip( bool value ){
-       CamWnd& camwnd = *g_camwnd;
-       g_camwindow_globals_private.m_bCubicClipping = value;
-       g_getfarclip_item.update();
-       Camera_updateProjection( camwnd.getCamera() );
-       CamWnd_Update( camwnd );
+void Camera_SetFarClip(bool value)
+{
+    CamWnd &camwnd = *g_camwnd;
+    g_camwindow_globals_private.m_bCubicClipping = value;
+    g_getfarclip_item.update();
+    Camera_updateProjection(camwnd.getCamera());
+    CamWnd_Update(camwnd);
 }
 
 struct Camera_FarClip {
-       static void Export(const Callback<void(bool)> &returnz) {
-               returnz(g_camwindow_globals_private.m_bCubicClipping);
-       }
-
-       static void Import(bool value) {
-               Camera_SetFarClip(value);
-       }
+    static void Export(const Callback<void(bool)> &returnz)
+    {
+        returnz(g_camwindow_globals_private.m_bCubicClipping);
+    }
+
+    static void Import(bool value)
+    {
+        Camera_SetFarClip(value);
+    }
 };
 
-void Camera_ToggleFarClip(){
-       Camera_SetFarClip( !Camera_GetFarClip() );
+void Camera_ToggleFarClip()
+{
+    Camera_SetFarClip(!Camera_GetFarClip());
 }
 
 
-void CamWnd_constructToolbar( ui::Toolbar toolbar ){
-       toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.png", "ToggleCubicClip" );
+void CamWnd_constructToolbar(ui::Toolbar toolbar)
+{
+    toolbar_append_toggle_button(toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.png",
+                                 "ToggleCubicClip");
 }
 
-void CamWnd_registerShortcuts(){
-       toggle_add_accelerator( "ToggleCubicClip" );
+void CamWnd_registerShortcuts()
+{
+    toggle_add_accelerator("ToggleCubicClip");
 
-       if ( g_pGameDescription->mGameType == "doom3" ) {
-               command_connect_accelerator( "TogglePreview" );
-       }
+    if (g_pGameDescription->mGameType == "doom3") {
+        command_connect_accelerator("TogglePreview");
+    }
 
-       command_connect_accelerator( "CameraSpeedInc" );
-       command_connect_accelerator( "CameraSpeedDec" );
+    command_connect_accelerator("CameraSpeedInc");
+    command_connect_accelerator("CameraSpeedDec");
 }
 
 
-void GlobalCamera_Benchmark(){
-       CamWnd& camwnd = *g_camwnd;
-       camwnd.BenchMark();
+void GlobalCamera_Benchmark()
+{
+    CamWnd &camwnd = *g_camwnd;
+    camwnd.BenchMark();
 }
 
-void GlobalCamera_Update(){
-       CamWnd& camwnd = *g_camwnd;
-       CamWnd_Update( camwnd );
+void GlobalCamera_Update()
+{
+    CamWnd &camwnd = *g_camwnd;
+    CamWnd_Update(camwnd);
 }
 
-camera_draw_mode CamWnd_GetMode(){
-       return camera_t::draw_mode;
+camera_draw_mode CamWnd_GetMode()
+{
+    return camera_t::draw_mode;
 }
-void CamWnd_SetMode( camera_draw_mode mode ){
-       ShaderCache_setBumpEnabled( mode == cd_lighting );
-       camera_t::draw_mode = mode;
-       if ( g_camwnd != 0 ) {
-               CamWnd_Update( *g_camwnd );
-       }
+
+void CamWnd_SetMode(camera_draw_mode mode)
+{
+    ShaderCache_setBumpEnabled(mode == cd_lighting);
+    camera_t::draw_mode = mode;
+    if (g_camwnd != 0) {
+        CamWnd_Update(*g_camwnd);
+    }
 }
 
-void CamWnd_TogglePreview( void ){
-       // gametype must be doom3 for this function to work
-       // if the gametype is not doom3 something is wrong with the
-       // global command list or somebody else calls this function.
-       ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
+void CamWnd_TogglePreview(void)
+{
+    // gametype must be doom3 for this function to work
+    // if the gametype is not doom3 something is wrong with the
+    // global command list or somebody else calls this function.
+    ASSERT_MESSAGE(g_pGameDescription->mGameType == "doom3",
+                   "CamWnd_TogglePreview called although mGameType is not doom3 compatible");
 
-       // switch between textured and lighting mode
-       CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
+    // switch between textured and lighting mode
+    CamWnd_SetMode((CamWnd_GetMode() == cd_lighting) ? cd_texture : cd_lighting);
 }
 
 
-CameraModelg_camera_model = 0;
+CameraModel *g_camera_model = 0;
 
-void CamWnd_LookThroughCamera( CamWnd& camwnd ){
-       if ( g_camera_model != 0 ) {
-               CamWnd_Add_Handlers_Move( camwnd );
-               g_camera_model->setCameraView( 0, Callback<void()>() );
-               g_camera_model = 0;
-               Camera_updateModelview( camwnd.getCamera() );
-               Camera_updateProjection( camwnd.getCamera() );
-               CamWnd_Update( camwnd );
-       }
-}
-
-inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
-       return InstanceTypeCast<CameraModel>::cast( instance );
+void CamWnd_LookThroughCamera(CamWnd &camwnd)
+{
+    if (g_camera_model != 0) {
+        CamWnd_Add_Handlers_Move(camwnd);
+        g_camera_model->setCameraView(0, Callback<void()>());
+        g_camera_model = 0;
+        Camera_updateModelview(camwnd.getCamera());
+        Camera_updateProjection(camwnd.getCamera());
+        CamWnd_Update(camwnd);
+    }
 }
 
-void CamWnd_LookThroughSelected( CamWnd& camwnd ){
-       if ( g_camera_model != 0 ) {
-               CamWnd_LookThroughCamera( camwnd );
-       }
-
-       if ( GlobalSelectionSystem().countSelected() != 0 ) {
-               scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-               CameraModel* cameraModel = Instance_getCameraModel( instance );
-               if ( cameraModel != 0 ) {
-                       CamWnd_Remove_Handlers_Move( camwnd );
-                       g_camera_model = cameraModel;
-                       g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>( camwnd ) );
-               }
-       }
+inline CameraModel *Instance_getCameraModel(scene::Instance &instance)
+{
+    return InstanceTypeCast<CameraModel>::cast(instance);
 }
 
-void GlobalCamera_LookThroughSelected(){
-       CamWnd_LookThroughSelected( *g_camwnd );
+void CamWnd_LookThroughSelected(CamWnd &camwnd)
+{
+    if (g_camera_model != 0) {
+        CamWnd_LookThroughCamera(camwnd);
+    }
+
+    if (GlobalSelectionSystem().countSelected() != 0) {
+        scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+        CameraModel *cameraModel = Instance_getCameraModel(instance);
+        if (cameraModel != 0) {
+            CamWnd_Remove_Handlers_Move(camwnd);
+            g_camera_model = cameraModel;
+            g_camera_model->setCameraView(&camwnd.getCameraView(),
+                                          ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>(camwnd));
+        }
+    }
+}
+
+void GlobalCamera_LookThroughSelected()
+{
+    CamWnd_LookThroughSelected(*g_camwnd);
 }
 
-void GlobalCamera_LookThroughCamera(){
-       CamWnd_LookThroughCamera( *g_camwnd );
+void GlobalCamera_LookThroughCamera()
+{
+    CamWnd_LookThroughCamera(*g_camwnd);
 }
 
 struct RenderMode {
-       static void Export(const Callback<void(int)> &returnz) {
-               switch (CamWnd_GetMode()) {
-                       case cd_wire:
-                               returnz(0);
-                               break;
-                       case cd_solid:
-                               returnz(1);
-                               break;
-                       case cd_texture:
-                               returnz(2);
-                               break;
-                       case cd_lighting:
-                               returnz(3);
-                               break;
-               }
-       }
-
-       static void Import(int value) {
-               switch (value) {
-                       case 0:
-                               CamWnd_SetMode(cd_wire);
-                               break;
-                       case 1:
-                               CamWnd_SetMode(cd_solid);
-                               break;
-                       case 2:
-                               CamWnd_SetMode(cd_texture);
-                               break;
-                       case 3:
-                               CamWnd_SetMode(cd_lighting);
-                               break;
-                       default:
-                               CamWnd_SetMode(cd_texture);
-               }
-       }
+    static void Export(const Callback<void(int)> &returnz)
+    {
+        switch (CamWnd_GetMode()) {
+            case cd_wire:
+                returnz(0);
+                break;
+            case cd_solid:
+                returnz(1);
+                break;
+            case cd_texture:
+                returnz(2);
+                break;
+            case cd_lighting:
+                returnz(3);
+                break;
+        }
+    }
+
+    static void Import(int value)
+    {
+        switch (value) {
+            case 0:
+                CamWnd_SetMode(cd_wire);
+                break;
+            case 1:
+                CamWnd_SetMode(cd_solid);
+                break;
+            case 2:
+                CamWnd_SetMode(cd_texture);
+                break;
+            case 3:
+                CamWnd_SetMode(cd_lighting);
+                break;
+            default:
+                CamWnd_SetMode(cd_texture);
+        }
+    }
 };
 
-void Camera_constructPreferences( PreferencesPage& page ){
-       page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
-       page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
-       page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
-       page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
-       page.appendCheckBox(
-               "", "Discrete movement",
-               make_property<CamWnd_Move_Discrete>()
-               );
-       page.appendCheckBox(
-               "", "Enable far-clip plane",
-               make_property<Camera_FarClip>()
-               );
-
-       if ( g_pGameDescription->mGameType == "doom3" ) {
-               const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
-
-               page.appendCombo(
-                       "Render Mode",
-                       STRING_ARRAY_RANGE( render_mode ),
-                       make_property<RenderMode>()
-                       );
-       }
-       else
-       {
-               const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
-
-               page.appendCombo(
-                       "Render Mode",
-                       STRING_ARRAY_RANGE( render_mode ),
-                       make_property<RenderMode>()
-                       );
-       }
-
-       const char* strafe_mode[] = { "Both", "Forward", "Up" };
-
-       page.appendCombo(
-               "Strafe Mode",
-               g_camwindow_globals_private.m_nStrafeMode,
-               STRING_ARRAY_RANGE( strafe_mode )
-               );
-}
-void Camera_constructPage( PreferenceGroup& group ){
-       PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
-       Camera_constructPreferences( page );
+void Camera_constructPreferences(PreferencesPage &page)
+{
+    page.appendSlider("Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED,
+                      MAX_CAM_SPEED, 1, 10);
+    page.appendCheckBox("", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed);
+    page.appendSlider("Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10);
+    page.appendCheckBox("", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse);
+    page.appendCheckBox(
+            "", "Discrete movement",
+            make_property<CamWnd_Move_Discrete>()
+    );
+    page.appendCheckBox(
+            "", "Enable far-clip plane",
+            make_property<Camera_FarClip>()
+    );
+
+    if (g_pGameDescription->mGameType == "doom3") {
+        const char *render_mode[] = {"Wireframe", "Flatshade", "Textured", "Lighting"};
+
+        page.appendCombo(
+                "Render Mode",
+                STRING_ARRAY_RANGE(render_mode),
+                make_property<RenderMode>()
+        );
+    } else {
+        const char *render_mode[] = {"Wireframe", "Flatshade", "Textured"};
+
+        page.appendCombo(
+                "Render Mode",
+                STRING_ARRAY_RANGE(render_mode),
+                make_property<RenderMode>()
+        );
+    }
+
+    const char *strafe_mode[] = {"Both", "Forward", "Up"};
+
+    page.appendCombo(
+            "Strafe Mode",
+            g_camwindow_globals_private.m_nStrafeMode,
+            STRING_ARRAY_RANGE(strafe_mode)
+    );
+}
+
+void Camera_constructPage(PreferenceGroup &group)
+{
+    PreferencesPage page(group.createPage("Camera", "Camera View Preferences"));
+    Camera_constructPreferences(page);
 }
-void Camera_registerPreferencesPage(){
-       PreferencesDialog_addSettingsPage( makeCallbackF(Camera_constructPage) );
+
+void Camera_registerPreferencesPage()
+{
+    PreferencesDialog_addSettingsPage(makeCallbackF(Camera_constructPage));
 }
 
 #include "preferencesystem.h"
 #include "stringio.h"
 #include "dialog.h"
 
-void CameraSpeed_increase(){
-       if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
-               g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
-       }
-       else {
-               g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
-       }
+void CameraSpeed_increase()
+{
+    if (g_camwindow_globals_private.m_nMoveSpeed <= (MAX_CAM_SPEED - CAM_SPEED_STEP - 10)) {
+        g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
+    } else {
+        g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
+    }
 }
 
-void CameraSpeed_decrease(){
-       if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
-               g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
-       }
-       else {
-               g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
-       }
+void CameraSpeed_decrease()
+{
+    if (g_camwindow_globals_private.m_nMoveSpeed >= (MIN_CAM_SPEED + CAM_SPEED_STEP)) {
+        g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
+    } else {
+        g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
+    }
 }
 
 /// \brief Initialisation for things that have the same lifespan as this module.
-void CamWnd_Construct(){
-       GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
-
-       GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
-       GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
-       GlobalCommands_insert( "CubicClipZoomOut", makeCallbackF(Camera_CubeOut), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
-
-       GlobalCommands_insert( "UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator( GDK_KEY_Prior ) );
-       GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
-
-       GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
-       GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
-       GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
-
-       if ( g_pGameDescription->mGameType == "doom3" ) {
-               GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
-       }
-
-       GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
-       GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
-
-       GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
-       GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
-       GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
-       GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
-       GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ) );
-       GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ) );
-
-       GlobalShortcuts_insert( "CameraUp", Accelerator( 'D' ) );
-       GlobalShortcuts_insert( "CameraDown", Accelerator( 'C' ) );
-       GlobalShortcuts_insert( "CameraAngleUp", Accelerator( 'A' ) );
-       GlobalShortcuts_insert( "CameraAngleDown", Accelerator( 'Z' ) );
-
-       GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ) );
-       GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ) );
-       GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ) );
-       GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ) );
-
-       GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
-
-       GlobalPreferenceSystem().registerPreference( "ShowStats", make_property_string( g_camwindow_globals_private.m_showStats ) );
-       GlobalPreferenceSystem().registerPreference( "MoveSpeed", make_property_string( g_camwindow_globals_private.m_nMoveSpeed ) );
-       GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", make_property_string( g_camwindow_globals_private.m_bCamLinkSpeed ) );
-       GlobalPreferenceSystem().registerPreference( "AngleSpeed", make_property_string( g_camwindow_globals_private.m_nAngleSpeed ) );
-       GlobalPreferenceSystem().registerPreference( "CamInverseMouse", make_property_string( g_camwindow_globals_private.m_bCamInverseMouse ) );
-       GlobalPreferenceSystem().registerPreference( "CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
-       GlobalPreferenceSystem().registerPreference( "CubicClipping", make_property_string( g_camwindow_globals_private.m_bCubicClipping ) );
-       GlobalPreferenceSystem().registerPreference( "CubicScale", make_property_string( g_camwindow_globals.m_nCubicScale ) );
-       GlobalPreferenceSystem().registerPreference( "SI_Colors4", make_property_string( g_camwindow_globals.color_cameraback ) );
-       GlobalPreferenceSystem().registerPreference( "SI_Colors12", make_property_string( g_camwindow_globals.color_selbrushes3d ) );
-       GlobalPreferenceSystem().registerPreference( "CameraRenderMode", make_property_string<RenderMode>() );
-       GlobalPreferenceSystem().registerPreference( "StrafeMode", make_property_string( g_camwindow_globals_private.m_nStrafeMode ) );
-
-       CamWnd_constructStatic();
-
-       Camera_registerPreferencesPage();
-}
-void CamWnd_Destroy(){
-       CamWnd_destroyStatic();
+void CamWnd_Construct()
+{
+    GlobalCommands_insert("CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator(GDK_KEY_End));
+
+    GlobalToggles_insert("ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip),
+                         ToggleItem::AddCallbackCaller(g_getfarclip_item),
+                         Accelerator('\\', (GdkModifierType) GDK_CONTROL_MASK));
+    GlobalCommands_insert("CubicClipZoomIn", makeCallbackF(Camera_CubeIn),
+                          Accelerator('[', (GdkModifierType) GDK_CONTROL_MASK));
+    GlobalCommands_insert("CubicClipZoomOut", makeCallbackF(Camera_CubeOut),
+                          Accelerator(']', (GdkModifierType) GDK_CONTROL_MASK));
+
+    GlobalCommands_insert("UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator(GDK_KEY_Prior));
+    GlobalCommands_insert("DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator(GDK_KEY_Next));
+
+    GlobalToggles_insert("ToggleCamera", ToggleShown::ToggleCaller(g_camera_shown),
+                         ToggleItem::AddCallbackCaller(g_camera_shown.m_item),
+                         Accelerator('C', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+    GlobalCommands_insert("LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected));
+    GlobalCommands_insert("LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera));
+
+    if (g_pGameDescription->mGameType == "doom3") {
+        GlobalCommands_insert("TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator(GDK_KEY_F3));
+    }
+
+    GlobalCommands_insert("CameraSpeedInc", makeCallbackF(CameraSpeed_increase),
+                          Accelerator(GDK_KEY_KP_Add, (GdkModifierType) GDK_SHIFT_MASK));
+    GlobalCommands_insert("CameraSpeedDec", makeCallbackF(CameraSpeed_decrease),
+                          Accelerator(GDK_KEY_KP_Subtract, (GdkModifierType) GDK_SHIFT_MASK));
+
+    GlobalShortcuts_insert("CameraForward", Accelerator(GDK_KEY_Up));
+    GlobalShortcuts_insert("CameraBack", Accelerator(GDK_KEY_Down));
+    GlobalShortcuts_insert("CameraLeft", Accelerator(GDK_KEY_Left));
+    GlobalShortcuts_insert("CameraRight", Accelerator(GDK_KEY_Right));
+    GlobalShortcuts_insert("CameraStrafeRight", Accelerator(GDK_KEY_period));
+    GlobalShortcuts_insert("CameraStrafeLeft", Accelerator(GDK_KEY_comma));
+
+    GlobalShortcuts_insert("CameraUp", Accelerator('D'));
+    GlobalShortcuts_insert("CameraDown", Accelerator('C'));
+    GlobalShortcuts_insert("CameraAngleUp", Accelerator('A'));
+    GlobalShortcuts_insert("CameraAngleDown", Accelerator('Z'));
+
+    GlobalShortcuts_insert("CameraFreeMoveForward", Accelerator(GDK_KEY_Up));
+    GlobalShortcuts_insert("CameraFreeMoveBack", Accelerator(GDK_KEY_Down));
+    GlobalShortcuts_insert("CameraFreeMoveLeft", Accelerator(GDK_KEY_Left));
+    GlobalShortcuts_insert("CameraFreeMoveRight", Accelerator(GDK_KEY_Right));
+
+    GlobalToggles_insert("ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller(g_show_stats));
+
+    GlobalPreferenceSystem().registerPreference("ShowStats",
+                                                make_property_string(g_camwindow_globals_private.m_showStats));
+    GlobalPreferenceSystem().registerPreference("MoveSpeed",
+                                                make_property_string(g_camwindow_globals_private.m_nMoveSpeed));
+    GlobalPreferenceSystem().registerPreference("CamLinkSpeed",
+                                                make_property_string(g_camwindow_globals_private.m_bCamLinkSpeed));
+    GlobalPreferenceSystem().registerPreference("AngleSpeed",
+                                                make_property_string(g_camwindow_globals_private.m_nAngleSpeed));
+    GlobalPreferenceSystem().registerPreference("CamInverseMouse",
+                                                make_property_string(g_camwindow_globals_private.m_bCamInverseMouse));
+    GlobalPreferenceSystem().registerPreference("CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
+    GlobalPreferenceSystem().registerPreference("CubicClipping",
+                                                make_property_string(g_camwindow_globals_private.m_bCubicClipping));
+    GlobalPreferenceSystem().registerPreference("CubicScale", make_property_string(g_camwindow_globals.m_nCubicScale));
+    GlobalPreferenceSystem().registerPreference("SI_Colors4",
+                                                make_property_string(g_camwindow_globals.color_cameraback));
+    GlobalPreferenceSystem().registerPreference("SI_Colors12",
+                                                make_property_string(g_camwindow_globals.color_selbrushes3d));
+    GlobalPreferenceSystem().registerPreference("CameraRenderMode", make_property_string<RenderMode>());
+    GlobalPreferenceSystem().registerPreference("StrafeMode",
+                                                make_property_string(g_camwindow_globals_private.m_nStrafeMode));
+
+    CamWnd_constructStatic();
+
+    Camera_registerPreferencesPage();
+}
+
+void CamWnd_Destroy()
+{
+    CamWnd_destroyStatic();
 }