}
-class FaceFitTextureW
-{
-float m_s_repeat, m_t_repeat;
-public:
-FaceFitTextureW( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){
-}
-void operator()( Face& face ) const {
- face.FitTextureW( m_s_repeat, m_t_repeat );
-}
-};
-
-class FaceFitTextureH
-{
-float m_s_repeat, m_t_repeat;
-public:
-FaceFitTextureH( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){
-}
-void operator()( Face& face ) const {
- face.FitTextureH( m_s_repeat, m_t_repeat );
-}
-};
-
void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
face.FitTexture(s_repeat, t_repeat);
SceneChangeNotify();
}
-void Scene_BrushFitTexture_SelectedW( scene::Graph& graph, float s_repeat, float t_repeat ){
- Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTextureW( s_repeat, t_repeat ) );
- SceneChangeNotify();
-}
-
-void Scene_BrushFitTexture_Component_SelectedW( scene::Graph& graph, float s_repeat, float t_repeat ){
- Scene_ForEachSelectedBrushFace( graph, FaceFitTextureW( s_repeat, t_repeat ) );
- SceneChangeNotify();
-}
-
-void Scene_BrushFitTexture_SelectedH( scene::Graph& graph, float s_repeat, float t_repeat ){
- Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTextureH( s_repeat, t_repeat ) );
- SceneChangeNotify();
-}
-
-void Scene_BrushFitTexture_Component_SelectedH( scene::Graph& graph, float s_repeat, float t_repeat ){
- Scene_ForEachSelectedBrushFace( graph, FaceFitTextureH( s_repeat, t_repeat ) );
- SceneChangeNotify();
-}
-
TextureProjection g_defaultTextureProjection;
const TextureProjection& TextureTransform_getDefault(){