]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/brush_primit.cpp
Merge commit '4ee1a6ee1ae75d52984e54e689ef1e587b384bcb' into master-merge
[xonotic/netradiant.git] / radiant / brush_primit.cpp
index 2b11807e548721443ecb88748c62410a40f51d13..872dfafb5e6bba9bb66c6b14acebb06c443f1c34 100644 (file)
@@ -1123,6 +1123,88 @@ void Texdef_FitTexture( TextureProjection& projection, std::size_t width, std::s
        Texdef_normalise( projection, (float)width, (float)height );
 }
 
+void Texdef_FitTextureW( TextureProjection& projection, std::size_t width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat ){
+       if ( w.numpoints < 3 ) {
+               return;
+       }
+
+       Matrix4 st2tex;
+       Texdef_toTransform( projection, (float)width, (float)height, st2tex );
+
+       // the current texture transform
+       Matrix4 local2tex = st2tex;
+       {
+               Matrix4 xyz2st;
+               Texdef_basisForNormal( projection, normal, xyz2st );
+               matrix4_multiply_by_matrix4( local2tex, xyz2st );
+       }
+
+       // the bounds of the current texture transform
+       AABB bounds;
+       for ( Winding::const_iterator i = w.begin(); i != w.end(); ++i )
+       {
+               Vector3 texcoord = matrix4_transformed_point( local2tex, ( *i ).vertex );
+               aabb_extend_by_point_safe( bounds, texcoord );
+       }
+       bounds.origin.z() = 0;
+       bounds.extents.z() = 1;
+
+       // the bounds of a perfectly fitted texture transform
+       AABB perfect( Vector3( s_repeat * 0.5, s_repeat * 0.5 * bounds.extents.y() / bounds.extents.x(), 0 ), Vector3( s_repeat * 0.5, s_repeat * 0.5 * bounds.extents.y() / bounds.extents.x(), 1 ) );
+
+       // the difference between the current texture transform and the perfectly fitted transform
+       Matrix4 matrix( matrix4_translation_for_vec3( bounds.origin - perfect.origin ) );
+       matrix4_pivoted_scale_by_vec3( matrix, bounds.extents / perfect.extents, perfect.origin );
+       matrix4_affine_invert( matrix );
+
+       // apply the difference to the current texture transform
+       matrix4_premultiply_by_matrix4( st2tex, matrix );
+
+       Texdef_fromTransform( projection, (float)width, (float)height, st2tex );
+       Texdef_normalise( projection, (float)width, (float)height );
+}
+
+void Texdef_FitTextureH( TextureProjection& projection, std::size_t width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat ){
+       if ( w.numpoints < 3 ) {
+               return;
+       }
+
+       Matrix4 st2tex;
+       Texdef_toTransform( projection, (float)width, (float)height, st2tex );
+
+       // the current texture transform
+       Matrix4 local2tex = st2tex;
+       {
+               Matrix4 xyz2st;
+               Texdef_basisForNormal( projection, normal, xyz2st );
+               matrix4_multiply_by_matrix4( local2tex, xyz2st );
+       }
+
+       // the bounds of the current texture transform
+       AABB bounds;
+       for ( Winding::const_iterator i = w.begin(); i != w.end(); ++i )
+       {
+               Vector3 texcoord = matrix4_transformed_point( local2tex, ( *i ).vertex );
+               aabb_extend_by_point_safe( bounds, texcoord );
+       }
+       bounds.origin.z() = 0;
+       bounds.extents.z() = 1;
+
+       // the bounds of a perfectly fitted texture transform
+       AABB perfect( Vector3( t_repeat * 0.5 * bounds.extents.x() / bounds.extents.y(), t_repeat * 0.5, 0 ), Vector3( t_repeat * 0.5 * bounds.extents.x() / bounds.extents.y(), t_repeat * 0.5, 1 ) );
+
+       // the difference between the current texture transform and the perfectly fitted transform
+       Matrix4 matrix( matrix4_translation_for_vec3( bounds.origin - perfect.origin ) );
+       matrix4_pivoted_scale_by_vec3( matrix, bounds.extents / perfect.extents, perfect.origin );
+       matrix4_affine_invert( matrix );
+
+       // apply the difference to the current texture transform
+       matrix4_premultiply_by_matrix4( st2tex, matrix );
+
+       Texdef_fromTransform( projection, (float)width, (float)height, st2tex );
+       Texdef_normalise( projection, (float)width, (float)height );
+}
+
 float Texdef_getDefaultTextureScale(){
        return g_texdef_default_scale;
 }