float evaluateFloat(const ShaderValue &value, const ShaderParameters ¶ms, const ShaderArguments &args)
{
const char *result = evaluateShaderValue(value.c_str(), params, args);
- float f;
+ float f = 0;
if (!string_parse_float(result, f)) {
globalErrorStream() << "parsing float value failed: " << makeQuoted(result) << "\n";
}