return VertexPointer( VertexPointer::pointer( &array->vertex ), sizeof( ArbitraryMeshVertex ) );
}
-inline void parseTextureName( CopiedString& name, const char* token ){
+inline void parseTextureName( std::string& name, const char* token ){
StringOutputStream cleaned( 256 );
cleaned << PathCleaned( token );
name = StringRange( cleaned.c_str(), path_get_filename_base_end( cleaned.c_str() ) ); // remove extension
private:
AABB m_aabb_local;
-CopiedString m_shader;
+std::string m_shader;
Shader* m_state;
vertices_t m_vertices;
class Remap
{
public:
-CopiedString first;
+std::string first;
Shader* second;
Remap() : second( 0 ){
}