]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/entity/origin.h
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / plugins / entity / origin.h
index 84bb74621fd5cf2dde3b1d959e7cfe8dbbdff4be..1259b9b01f1539e71b35dc8dcefb9774970a05f7 100644 (file)
 #include "generic/callback.h"
 #include "stringio.h"
 
-const Vector3 ORIGINKEY_IDENTITY = Vector3( 0, 0, 0 );
+const Vector3 ORIGINKEY_IDENTITY = Vector3(0, 0, 0);
 
-inline void default_origin( Vector3& origin ){
-       origin = ORIGINKEY_IDENTITY;
-}
-inline void read_origin( Vector3& origin, const char* value ){
-       if ( !string_parse_vector3( value, origin ) ) {
-               default_origin( origin );
-       }
+inline void default_origin(Vector3 &origin)
+{
+    origin = ORIGINKEY_IDENTITY;
 }
-inline void write_origin( const Vector3& origin, Entity* entity, const char* key ){
-       char value[64];
-       sprintf( value, "%f %f %f", origin[0], origin[1], origin[2] );
-       entity->setKeyValue( key, value );
+
+inline void read_origin(Vector3 &origin, const char *value)
+{
+    if (!string_parse_vector3(value, origin)) {
+        default_origin(origin);
+    }
 }
 
-inline Vector3 origin_translated( const Vector3& origin, const Vector3& translation ){
-       return matrix4_get_translation_vec3(
-                          matrix4_multiplied_by_matrix4(
-                                  matrix4_translation_for_vec3( origin ),
-                                  matrix4_translation_for_vec3( translation )
-                                  )
-                          );
+inline void write_origin(const Vector3 &origin, Entity *entity, const char *key)
+{
+    char value[64];
+    sprintf(value, "%f %f %f", origin[0], origin[1], origin[2]);
+    entity->setKeyValue(key, value);
 }
 
-inline Vector3 origin_snapped( const Vector3& origin, float snap ){
-       return vector3_snapped( origin, snap );
+inline Vector3 origin_translated(const Vector3 &origin, const Vector3 &translation)
+{
+    return matrix4_get_translation_vec3(
+            matrix4_multiplied_by_matrix4(
+                    matrix4_translation_for_vec3(origin),
+                    matrix4_translation_for_vec3(translation)
+            )
+    );
 }
 
-class OriginKey
+inline Vector3 origin_snapped(const Vector3 &origin, float snap)
 {
-Callback<void()> m_originChanged;
+    return vector3_snapped(origin, snap);
+}
+
+class OriginKey {
+    Callback<void()> m_originChanged;
 public:
-Vector3 m_origin;
+    Vector3 m_origin;
 
 
-OriginKey( const Callback<void()>& originChanged )
-       : m_originChanged( originChanged ), m_origin( ORIGINKEY_IDENTITY ){
-}
+    OriginKey(const Callback<void()> &originChanged)
+            : m_originChanged(originChanged), m_origin(ORIGINKEY_IDENTITY)
+    {
+    }
 
-void originChanged( const char* value ){
-       read_origin( m_origin, value );
-       m_originChanged();
-}
-typedef MemberCaller<OriginKey, void(const char*), &OriginKey::originChanged> OriginChangedCaller;
+    void originChanged(const char *value)
+    {
+        read_origin(m_origin, value);
+        m_originChanged();
+    }
 
+    typedef MemberCaller<OriginKey, void(const char *), &OriginKey::originChanged> OriginChangedCaller;
 
-void write( Entity* entity ) const {
-       write_origin( m_origin, entity, "origin" );
-}
+
+    void write(Entity *entity) const
+    {
+        write_origin(m_origin, entity, "origin");
+    }
 };
 
 
 #include "scenelib.h"
 
-inline BrushDoom3* Node_getBrushDoom3( scene::Node& node ){
-       return NodeTypeCast<BrushDoom3>::cast( node );
+inline BrushDoom3 *Node_getBrushDoom3(scene::Node &node)
+{
+    return NodeTypeCast<BrushDoom3>::cast(node);
 }
 
-inline void BrushDoom3_setDoom3GroupOrigin( scene::Node& node, const Vector3& origin ){
-       BrushDoom3* brush = Node_getBrushDoom3( node );
-       if ( brush != 0 ) {
-               brush->setDoom3GroupOrigin( origin );
-       }
+inline void BrushDoom3_setDoom3GroupOrigin(scene::Node &node, const Vector3 &origin)
+{
+    BrushDoom3 *brush = Node_getBrushDoom3(node);
+    if (brush != 0) {
+        brush->setDoom3GroupOrigin(origin);
+    }
 }
 
-class SetDoom3GroupOriginWalker : public scene::Traversable::Walker
-{
-const Vector3& m_origin;
+class SetDoom3GroupOriginWalker : public scene::Traversable::Walker {
+    const Vector3 &m_origin;
 public:
-SetDoom3GroupOriginWalker( const Vector3& origin ) : m_origin( origin ){
-}
-bool pre( scene::Node& node ) const {
-       BrushDoom3_setDoom3GroupOrigin( node, m_origin );
-       return true;
-}
+    SetDoom3GroupOriginWalker(const Vector3 &origin) : m_origin(origin)
+    {
+    }
+
+    bool pre(scene::Node &node) const
+    {
+        BrushDoom3_setDoom3GroupOrigin(node, m_origin);
+        return true;
+    }
 };
 
-class Doom3GroupOrigin : public scene::Traversable::Observer
-{
-scene::Traversable& m_set;
-const Vector3& m_origin;
-bool m_enabled;
+class Doom3GroupOrigin : public scene::Traversable::Observer {
+    scene::Traversable &m_set;
+    const Vector3 &m_origin;
+    bool m_enabled;
 
 public:
-Doom3GroupOrigin( scene::Traversable& set, const Vector3& origin ) : m_set( set ), m_origin( origin ), m_enabled( false ){
-}
-
-void enable(){
-       m_enabled = true;
-       originChanged();
-}
-void disable(){
-       m_enabled = false;
-}
-
-void originChanged(){
-       if ( m_enabled ) {
-               m_set.traverse( SetDoom3GroupOriginWalker( m_origin ) );
-       }
-}
-
-void insert( scene::Node& node ){
-       if ( m_enabled ) {
-               BrushDoom3_setDoom3GroupOrigin( node, m_origin );
-       }
-}
-void erase( scene::Node& node ){
-       if ( m_enabled ) {
-               BrushDoom3_setDoom3GroupOrigin( node, Vector3( 0, 0, 0 ) );
-       }
-}
+    Doom3GroupOrigin(scene::Traversable &set, const Vector3 &origin) : m_set(set), m_origin(origin), m_enabled(false)
+    {
+    }
+
+    void enable()
+    {
+        m_enabled = true;
+        originChanged();
+    }
+
+    void disable()
+    {
+        m_enabled = false;
+    }
+
+    void originChanged()
+    {
+        if (m_enabled) {
+            m_set.traverse(SetDoom3GroupOriginWalker(m_origin));
+        }
+    }
+
+    void insert(scene::Node &node)
+    {
+        if (m_enabled) {
+            BrushDoom3_setDoom3GroupOrigin(node, m_origin);
+        }
+    }
+
+    void erase(scene::Node &node)
+    {
+        if (m_enabled) {
+            BrushDoom3_setDoom3GroupOrigin(node, Vector3(0, 0, 0));
+        }
+    }
 };