#if !defined( INCLUDED_LIGHT_H )
#define INCLUDED_LIGHT_H
-namespace scene
-{
-class Node;
+namespace scene {
+ class Node;
}
class EntityClass;
-scene::Node& New_Light( EntityClass* eclass );
-enum LightType
-{
- LIGHTTYPE_DEFAULT,
- LIGHTTYPE_RTCW,
- LIGHTTYPE_DOOM3
+scene::Node &New_Light(EntityClass *eclass);
+
+enum LightType {
+ LIGHTTYPE_DEFAULT,
+ LIGHTTYPE_RTCW,
+ LIGHTTYPE_DOOM3
};
-void Light_Construct( LightType lightType );
+
+void Light_Construct(LightType lightType);
+
void Light_Destroy();
#endif