]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/entity/colour.h
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / plugins / entity / colour.h
index 9ca17d0b4d9168867cc246944c31b7ed3c3b4abd..ae209d239e29425a70110c77215a8b7ab5b3da4c 100644 (file)
@@ -1,25 +1,25 @@
 /*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+   Copyright (C) 2001-2006, William Joseph.
+   All Rights Reserved.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
-#if !defined(INCLUDED_COLOUR_H)
+#if !defined( INCLUDED_COLOUR_H )
 #define INCLUDED_COLOUR_H
 
 #include "ientity.h"
@@ -30,73 +30,76 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 #include "generic/callback.h"
 #include "stringio.h"
 
-inline void default_colour(Vector3colour)
+inline void default_colour(Vector3 &colour)
 {
-  colour = Vector3(1, 1, 1);
+    colour = Vector3(1, 1, 1);
 }
-inline void read_colour(Vector3& colour, const char* value)
+
+inline void read_colour(Vector3 &colour, const char *value)
 {
-  if(!string_parse_vector3(value, colour))
-  {
-    default_colour(colour);
-  }
+    if (!string_parse_vector3(value, colour)) {
+        default_colour(colour);
+    }
 }
-inline void write_colour(const Vector3& colour, Entity* entity)
+
+inline void write_colour(const Vector3 &colour, Entity *entity)
 {
-  char value[64];
+    char value[64];
 
-  sprintf(value, "%f %f %f", colour[0], colour[1], colour[2]);
-  entity->setKeyValue("_color", value);
+    sprintf(value, "%f %f %f", colour[0], colour[1], colour[2]);
+    entity->setKeyValue("_color", value);
 }
 
-class Colour
-{
-  Callback m_colourChanged;
-  Shader* m_state;
-
-  void capture_state()
-  {
-    m_state = colour_capture_state_fill(m_colour);
-  }
-  void release_state()
-  {
-    colour_release_state_fill(m_colour);
-  }
+class Colour {
+    Callback<void()> m_colourChanged;
+    Shader *m_state;
+
+    void capture_state()
+    {
+        m_state = colour_capture_state_fill(m_colour);
+    }
+
+    void release_state()
+    {
+        colour_release_state_fill(m_colour);
+    }
 
 public:
-  Vector3 m_colour;
-
-  Colour(const Callback& colourChanged)
-    : m_colourChanged(colourChanged)
-  {
-    default_colour(m_colour);
-    capture_state();
-  }
-  ~Colour()
-  {
-    release_state();
-  }
-
-  void colourChanged(const char* value)
-  {
-    release_state();
-    read_colour(m_colour, value);
-    capture_state();
-
-    m_colourChanged();
-  }
-  typedef MemberCaller1<Colour, const char*, &Colour::colourChanged> ColourChangedCaller;
-
-
-  void write(Entity* entity) const
-  {
-    write_colour(m_colour, entity);
-  }
-
-  Shader* state() const
-  {
-    return m_state;
-  }
+    Vector3 m_colour;
+
+    Colour(const Callback<void()> &colourChanged)
+            : m_colourChanged(colourChanged)
+    {
+        default_colour(m_colour);
+        capture_state();
+    }
+
+    ~Colour()
+    {
+        release_state();
+    }
+
+    void colourChanged(const char *value)
+    {
+        release_state();
+        read_colour(m_colour, value);
+        capture_state();
+
+        m_colourChanged();
+    }
+
+    typedef MemberCaller<Colour, void(const char *), &Colour::colourChanged> ColourChangedCaller;
+
+
+    void write(Entity *entity) const
+    {
+        write_colour(m_colour, entity);
+    }
+
+    Shader *state() const
+    {
+        return m_state;
+    }
 };
 
 #endif