#include "igl.h"
// generic string printing with call lists
-class GLFontCallList : public GLFont
-{
-GLuint m_displayList;
-int m_pixelHeight;
-int m_pixelAscent;
-int m_pixelDescent;
+class GLFontCallList : public GLFont {
+ GLuint m_displayList;
+ int m_pixelHeight;
+ int m_pixelAscent;
+ int m_pixelDescent;
public:
-GLFontCallList( GLuint displayList, int asc, int desc, int pixelHeight ) : m_displayList( displayList ), m_pixelHeight( pixelHeight ), m_pixelAscent( asc ), m_pixelDescent( desc ){
-}
-virtual ~GLFontCallList(){
- glDeleteLists( m_displayList, 256 );
-}
-void printString( const char *s ){
- GlobalOpenGL().m_glListBase( m_displayList );
- GlobalOpenGL().m_glCallLists( GLsizei( strlen( s ) ), GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte*>( s ) );
-}
-virtual int getPixelAscent() const {
- return m_pixelAscent;
-}
-virtual int getPixelDescent() const {
- return m_pixelDescent;
-}
-virtual int getPixelHeight() const {
- return m_pixelHeight;
-}
+ GLFontCallList(GLuint displayList, int asc, int desc, int pixelHeight) : m_displayList(displayList),
+ m_pixelHeight(pixelHeight),
+ m_pixelAscent(asc), m_pixelDescent(desc)
+ {
+ }
+
+ virtual ~GLFontCallList()
+ {
+ glDeleteLists(m_displayList, 256);
+ }
+
+ void printString(const char *s)
+ {
+ GlobalOpenGL().m_glListBase(m_displayList);
+ GlobalOpenGL().m_glCallLists(GLsizei(strlen(s)), GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte *>( s ));
+ }
+
+ virtual int getPixelAscent() const
+ {
+ return m_pixelAscent;
+ }
+
+ virtual int getPixelDescent() const
+ {
+ return m_pixelDescent;
+ }
+
+ virtual int getPixelHeight() const
+ {
+ return m_pixelHeight;
+ }
};
#if GDEF_OS_WINDOWS
- #include <windows.h>
+#include <windows.h>
#endif
+
#include "debugging/debugging.h"
// LordHavoc: this is code for direct Xlib bitmap character fetching, as an
#include <GL/glx.h>
GLFont *glfont_create( const char* font_string ){
- GLuint font_list_base;
- XFontStruct *fontInfo;
- Display *dpy = GDK_DISPLAY();
- unsigned int i, first, last, firstrow, lastrow;
- int maxchars;
- int firstbitmap;
-
- fontInfo = XLoadQueryFont( dpy, "-*-fixed-*-*-*-*-8-*-*-*-*-*-*-*" );
- if ( fontInfo == NULL ) {
- // try to load other fonts
- fontInfo = XLoadQueryFont( dpy, "-*-fixed-*-*-*-*-*-*-*-*-*-*-*-*" );
-
- // any font will do !
- if ( fontInfo == NULL ) {
- fontInfo = XLoadQueryFont( dpy, "-*-*-*-*-*-*-*-*-*-*-*-*-*-*" );
- }
-
- if ( fontInfo == NULL ) {
- ERROR_MESSAGE( "couldn't create font" );
- }
- }
-
- first = (int)fontInfo->min_char_or_byte2;
- last = (int)fontInfo->max_char_or_byte2;
- firstrow = (int)fontInfo->min_byte1;
- lastrow = (int)fontInfo->max_byte1;
- /*
- * How many chars in the charset
- */
- maxchars = 256 * lastrow + last;
- font_list_base = glGenLists( maxchars + 1 );
- if ( font_list_base == 0 ) {
- ERROR_MESSAGE( "couldn't create font" );
- }
-
- /*
- * Get offset to first char in the charset
- */
- firstbitmap = 256 * firstrow + first;
- /*
- * for each row of chars, call glXUseXFont to build the bitmaps.
- */
-
- for ( i = firstrow; i <= lastrow; i++ )
- {
- glXUseXFont( fontInfo->fid, firstbitmap, last - first + 1, font_list_base + firstbitmap );
- firstbitmap += 256;
- }
+ GLuint font_list_base;
+ XFontStruct *fontInfo;
+ Display *dpy = GDK_DISPLAY();
+ unsigned int i, first, last, firstrow, lastrow;
+ int maxchars;
+ int firstbitmap;
+
+ fontInfo = XLoadQueryFont( dpy, "-*-fixed-*-*-*-*-8-*-*-*-*-*-*-*" );
+ if ( fontInfo == NULL ) {
+ // try to load other fonts
+ fontInfo = XLoadQueryFont( dpy, "-*-fixed-*-*-*-*-*-*-*-*-*-*-*-*" );
+
+ // any font will do !
+ if ( fontInfo == NULL ) {
+ fontInfo = XLoadQueryFont( dpy, "-*-*-*-*-*-*-*-*-*-*-*-*-*-*" );
+ }
+
+ if ( fontInfo == NULL ) {
+ ERROR_MESSAGE( "couldn't create font" );
+ }
+ }
+
+ first = (int)fontInfo->min_char_or_byte2;
+ last = (int)fontInfo->max_char_or_byte2;
+ firstrow = (int)fontInfo->min_byte1;
+ lastrow = (int)fontInfo->max_byte1;
+ /*
+ * How many chars in the charset
+ */
+ maxchars = 256 * lastrow + last;
+ font_list_base = glGenLists( maxchars + 1 );
+ if ( font_list_base == 0 ) {
+ ERROR_MESSAGE( "couldn't create font" );
+ }
+
+ /*
+ * Get offset to first char in the charset
+ */
+ firstbitmap = 256 * firstrow + first;
+ /*
+ * for each row of chars, call glXUseXFont to build the bitmaps.
+ */
+
+ for ( i = firstrow; i <= lastrow; i++ )
+ {
+ glXUseXFont( fontInfo->fid, firstbitmap, last - first + 1, font_list_base + firstbitmap );
+ firstbitmap += 256;
+ }
/* *height = fontInfo->ascent + fontInfo->descent;
*width = fontInfo->max_bounds.width; */
- return new GLFontCallList( font_list_base, fontInfo->ascent, fontInfo->descent, fontInfo->ascent + fontInfo->descent );
+ return new GLFontCallList( font_list_base, fontInfo->ascent, fontInfo->descent, fontInfo->ascent + fontInfo->descent );
}
#elif 0
#include <gtk/gtkglwidget.h>
GLFont *glfont_create( const char* font_string ){
- GLuint font_list_base = glGenLists( 256 );
- gint font_height = 0, font_ascent = 0, font_descent = 0;
+ GLuint font_list_base = glGenLists( 256 );
+ gint font_height = 0, font_ascent = 0, font_descent = 0;
- PangoFontDescription* font_desc = pango_font_description_from_string( font_string );
+ PangoFontDescription* font_desc = pango_font_description_from_string( font_string );
- PangoFont* font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
+ PangoFont* font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
- if ( font == 0 ) {
- pango_font_description_free( font_desc );
- font_desc = pango_font_description_from_string( "fixed 8" );
- font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
- }
+ if ( font == 0 ) {
+ pango_font_description_free( font_desc );
+ font_desc = pango_font_description_from_string( "fixed 8" );
+ font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
+ }
- if ( font == 0 ) {
- pango_font_description_free( font_desc );
- font_desc = pango_font_description_from_string( "courier new 8" );
- font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
- }
+ if ( font == 0 ) {
+ pango_font_description_free( font_desc );
+ font_desc = pango_font_description_from_string( "courier new 8" );
+ font = gdk_gl_font_use_pango_font( font_desc, 0, 256, font_list_base );
+ }
- if ( font != 0 ) {
- PangoFontMetrics* font_metrics = pango_font_get_metrics( font, 0 );
+ if ( font != 0 ) {
+ PangoFontMetrics* font_metrics = pango_font_get_metrics( font, 0 );
- font_ascent = pango_font_metrics_get_ascent( font_metrics );
- font_descent = pango_font_metrics_get_descent( font_metrics );
- font_height = font_ascent + font_descent;
+ font_ascent = pango_font_metrics_get_ascent( font_metrics );
+ font_descent = pango_font_metrics_get_descent( font_metrics );
+ font_height = font_ascent + font_descent;
- font_ascent = PANGO_PIXELS( font_ascent );
- font_descent = PANGO_PIXELS( font_descent );
- font_height = PANGO_PIXELS( font_height );
+ font_ascent = PANGO_PIXELS( font_ascent );
+ font_descent = PANGO_PIXELS( font_descent );
+ font_height = PANGO_PIXELS( font_height );
- pango_font_metrics_unref( font_metrics );
- }
+ pango_font_metrics_unref( font_metrics );
+ }
- pango_font_description_free( font_desc );
+ pango_font_description_free( font_desc );
- // fix for pango/gtkglext metrix bug
- if ( font_height > 256 ) {
- font_height = 16;
- }
+ // fix for pango/gtkglext metrix bug
+ if ( font_height > 256 ) {
+ font_height = 16;
+ }
- return new GLFontCallList( font_list_base, font_ascent, font_descent, font_height );
+ return new GLFontCallList( font_list_base, font_ascent, font_descent, font_height );
}
#else
#include <pango/pango-features.h>
#include <pango/pango-utils.h>
-class GLFontInternal : public GLFont
-{
-const char *font_string;
-int font_height;
-int font_ascent;
-int font_descent;
-int y_offset_bitmap_render_pango_units;
-PangoContext *ft2_context;
-PangoFontMap *fontmap;
+class GLFontInternal : public GLFont {
+ const char *font_string;
+ int font_height;
+ int font_ascent;
+ int font_descent;
+ int y_offset_bitmap_render_pango_units;
+ PangoContext *ft2_context;
+ PangoFontMap *fontmap;
public:
-GLFontInternal( const char *_font_string ) : font_string( _font_string ){
- PangoFontDescription *font_desc;
- PangoLayout *layout;
- PangoRectangle log_rect;
- int font_ascent_pango_units;
- int font_descent_pango_units;
-
-#if !PANGO_VERSION_CHECK( 1,22,0 )
- ft2_context = pango_ft2_get_context( 72, 72 );
+ GLFontInternal(const char *_font_string) : font_string(_font_string)
+ {
+ PangoFontDescription *font_desc;
+ PangoLayout *layout;
+ PangoRectangle log_rect;
+ int font_ascent_pango_units;
+ int font_descent_pango_units;
+
+#if !PANGO_VERSION_CHECK(1, 22, 0)
+ ft2_context = pango_ft2_get_context( 72, 72 );
#else
- fontmap = pango_ft2_font_map_new();
- pango_ft2_font_map_set_resolution( PANGO_FT2_FONT_MAP( fontmap ), 72, 72 );
- ft2_context = pango_font_map_create_context( fontmap );
+ fontmap = pango_ft2_font_map_new();
+ pango_ft2_font_map_set_resolution(PANGO_FT2_FONT_MAP(fontmap), 72, 72);
+ ft2_context = pango_font_map_create_context(fontmap);
#endif
- font_desc = pango_font_description_from_string( font_string );
- //pango_font_description_set_size(font_desc, 10 * PANGO_SCALE);
- pango_context_set_font_description( ft2_context, font_desc );
- pango_font_description_free( font_desc );
- // TODO fallback to fixed 8, courier new 8
+ font_desc = pango_font_description_from_string(font_string);
+ //pango_font_description_set_size(font_desc, 10 * PANGO_SCALE);
+ pango_context_set_font_description(ft2_context, font_desc);
+ pango_font_description_free(font_desc);
+ // TODO fallback to fixed 8, courier new 8
- layout = pango_layout_new( ft2_context );
+ layout = pango_layout_new(ft2_context);
#ifdef FONT_SIZE_WORKAROUND
- pango_layout_set_width( layout, -1 ); // -1 no wrapping. All text on one line.
- pango_layout_set_text( layout, "The quick brown fox jumped over the lazy sleeping dog's back then sat on a tack.", -1 ); // -1 null-terminated string.
+ pango_layout_set_width( layout, -1 ); // -1 no wrapping. All text on one line.
+ pango_layout_set_text( layout, "The quick brown fox jumped over the lazy sleeping dog's back then sat on a tack.", -1 ); // -1 null-terminated string.
#endif
-#if !PANGO_VERSION_CHECK( 1,22,0 )
- PangoLayoutIter *iter;
- iter = pango_layout_get_iter( layout );
- font_ascent_pango_units = pango_layout_iter_get_baseline( iter );
- pango_layout_iter_free( iter );
+#if !PANGO_VERSION_CHECK(1, 22, 0)
+ PangoLayoutIter *iter;
+ iter = pango_layout_get_iter( layout );
+ font_ascent_pango_units = pango_layout_iter_get_baseline( iter );
+ pango_layout_iter_free( iter );
#else
- font_ascent_pango_units = pango_layout_get_baseline( layout );
+ font_ascent_pango_units = pango_layout_get_baseline(layout);
#endif
- pango_layout_get_extents( layout, NULL, &log_rect );
- g_object_unref( G_OBJECT( layout ) );
- font_descent_pango_units = log_rect.height - font_ascent_pango_units;
-
- font_ascent = PANGO_PIXELS_CEIL( font_ascent_pango_units );
- font_descent = PANGO_PIXELS_CEIL( font_descent_pango_units );
- font_height = font_ascent + font_descent;
- y_offset_bitmap_render_pango_units = ( font_ascent * PANGO_SCALE ) - font_ascent_pango_units;
-}
-
-virtual ~GLFontInternal(){
- g_object_unref( G_OBJECT( ft2_context ) );
- g_object_unref( G_OBJECT( fontmap ) );
-}
+ pango_layout_get_extents(layout, NULL, &log_rect);
+ g_object_unref(G_OBJECT(layout));
+ font_descent_pango_units = log_rect.height - font_ascent_pango_units;
+
+ font_ascent = PANGO_PIXELS_CEIL(font_ascent_pango_units);
+ font_descent = PANGO_PIXELS_CEIL(font_descent_pango_units);
+ font_height = font_ascent + font_descent;
+ y_offset_bitmap_render_pango_units = (font_ascent * PANGO_SCALE) - font_ascent_pango_units;
+ }
+
+ virtual ~GLFontInternal()
+ {
+ g_object_unref(G_OBJECT(ft2_context));
+ g_object_unref(G_OBJECT(fontmap));
+ }
// Renders the input text at the current location with the current color.
// The X position of the current location is used to place the left edge of the text image,
// just a hair outside of the viewport (meaning the current raster position is invalid),
// then no text will be rendered. The solution to this is a very hacky one. You can search
// Google for "glDrawPixels clipping".
-virtual void printString( const char *s ){
- // The idea for this code initially came from the font-pangoft2.c example that comes with GtkGLExt.
-
- PangoLayout *layout;
- PangoRectangle log_rect;
- FT_Bitmap bitmap;
- unsigned char *begin_bitmap_buffer;
- GLfloat color[4];
- GLint previous_unpack_alignment;
- GLboolean previous_blend_enabled;
- GLint previous_blend_func_src;
- GLint previous_blend_func_dst;
- GLfloat previous_red_bias;
- GLfloat previous_green_bias;
- GLfloat previous_blue_bias;
- GLfloat previous_alpha_scale;
-
- layout = pango_layout_new( ft2_context );
- pango_layout_set_width( layout, -1 ); // -1 no wrapping. All text on one line.
- pango_layout_set_text( layout, s, -1 ); // -1 null-terminated string.
- pango_layout_get_extents( layout, NULL, &log_rect );
-
- if ( log_rect.width > 0 && log_rect.height > 0 ) {
- bitmap.rows = font_ascent + font_descent;
- bitmap.width = PANGO_PIXELS_CEIL( log_rect.width );
- bitmap.pitch = -bitmap.width; // Rendering it "upside down" for OpenGL.
- begin_bitmap_buffer = (unsigned char *) g_malloc( bitmap.rows * bitmap.width );
- memset( begin_bitmap_buffer, 0, bitmap.rows * bitmap.width );
- bitmap.buffer = begin_bitmap_buffer + ( bitmap.rows - 1 ) * bitmap.width; // See pitch above.
- bitmap.num_grays = 0xff;
- bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
- pango_ft2_render_layout_subpixel( &bitmap, layout, -log_rect.x,
- y_offset_bitmap_render_pango_units );
- GlobalOpenGL().m_glGetFloatv( GL_CURRENT_COLOR, color );
-
- // Save state. I didn't see any OpenGL push/pop operations for these.
- // Question: Is saving/restoring this state necessary? Being safe.
- GlobalOpenGL().m_glGetIntegerv( GL_UNPACK_ALIGNMENT, &previous_unpack_alignment );
- previous_blend_enabled = GlobalOpenGL().m_glIsEnabled( GL_BLEND );
- GlobalOpenGL().m_glGetIntegerv( GL_BLEND_SRC, &previous_blend_func_src );
- GlobalOpenGL().m_glGetIntegerv( GL_BLEND_DST, &previous_blend_func_dst );
- GlobalOpenGL().m_glGetFloatv( GL_RED_BIAS, &previous_red_bias );
- GlobalOpenGL().m_glGetFloatv( GL_GREEN_BIAS, &previous_green_bias );
- GlobalOpenGL().m_glGetFloatv( GL_BLUE_BIAS, &previous_blue_bias );
- GlobalOpenGL().m_glGetFloatv( GL_ALPHA_SCALE, &previous_alpha_scale );
-
- GlobalOpenGL().m_glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
- GlobalOpenGL().m_glEnable( GL_BLEND );
- GlobalOpenGL().m_glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- GlobalOpenGL().m_glPixelTransferf( GL_RED_BIAS, color[0] );
- GlobalOpenGL().m_glPixelTransferf( GL_GREEN_BIAS, color[1] );
- GlobalOpenGL().m_glPixelTransferf( GL_BLUE_BIAS, color[2] );
- GlobalOpenGL().m_glPixelTransferf( GL_ALPHA_SCALE, color[3] );
-
- GlobalOpenGL().m_glDrawPixels( bitmap.width, bitmap.rows,
- GL_ALPHA, GL_UNSIGNED_BYTE, begin_bitmap_buffer );
- g_free( begin_bitmap_buffer );
-
- // Restore state in reverse order of how we set it.
- GlobalOpenGL().m_glPixelTransferf( GL_ALPHA_SCALE, previous_alpha_scale );
- GlobalOpenGL().m_glPixelTransferf( GL_BLUE_BIAS, previous_blue_bias );
- GlobalOpenGL().m_glPixelTransferf( GL_GREEN_BIAS, previous_green_bias );
- GlobalOpenGL().m_glPixelTransferf( GL_RED_BIAS, previous_red_bias );
- GlobalOpenGL().m_glBlendFunc( previous_blend_func_src, previous_blend_func_dst );
- if ( !previous_blend_enabled ) {
- GlobalOpenGL().m_glDisable( GL_BLEND );
- }
- GlobalOpenGL().m_glPixelStorei( GL_UNPACK_ALIGNMENT, previous_unpack_alignment );
- }
-
- g_object_unref( G_OBJECT( layout ) );
-}
-
-virtual int getPixelAscent() const {
- return font_ascent;
-}
-virtual int getPixelDescent() const {
- return font_descent;
-}
-virtual int getPixelHeight() const {
- return font_height;
-}
+ virtual void printString(const char *s)
+ {
+ // The idea for this code initially came from the font-pangoft2.c example that comes with GtkGLExt.
+
+ PangoLayout *layout;
+ PangoRectangle log_rect;
+ FT_Bitmap bitmap;
+ unsigned char *begin_bitmap_buffer;
+ GLfloat color[4];
+ GLint previous_unpack_alignment;
+ GLboolean previous_blend_enabled;
+ GLint previous_blend_func_src;
+ GLint previous_blend_func_dst;
+ GLfloat previous_red_bias;
+ GLfloat previous_green_bias;
+ GLfloat previous_blue_bias;
+ GLfloat previous_alpha_scale;
+
+ layout = pango_layout_new(ft2_context);
+ pango_layout_set_width(layout, -1); // -1 no wrapping. All text on one line.
+ pango_layout_set_text(layout, s, -1); // -1 null-terminated string.
+ pango_layout_get_extents(layout, NULL, &log_rect);
+
+ if (log_rect.width > 0 && log_rect.height > 0) {
+ bitmap.rows = font_ascent + font_descent;
+ bitmap.width = PANGO_PIXELS_CEIL(log_rect.width);
+ bitmap.pitch = -bitmap.width; // Rendering it "upside down" for OpenGL.
+ begin_bitmap_buffer = (unsigned char *) g_malloc(bitmap.rows * bitmap.width);
+ memset(begin_bitmap_buffer, 0, bitmap.rows * bitmap.width);
+ bitmap.buffer = begin_bitmap_buffer + (bitmap.rows - 1) * bitmap.width; // See pitch above.
+ bitmap.num_grays = 0xff;
+ bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
+ pango_ft2_render_layout_subpixel(&bitmap, layout, -log_rect.x,
+ y_offset_bitmap_render_pango_units);
+ GlobalOpenGL().m_glGetFloatv(GL_CURRENT_COLOR, color);
+
+ // Save state. I didn't see any OpenGL push/pop operations for these.
+ // Question: Is saving/restoring this state necessary? Being safe.
+ GlobalOpenGL().m_glGetIntegerv(GL_UNPACK_ALIGNMENT, &previous_unpack_alignment);
+ previous_blend_enabled = GlobalOpenGL().m_glIsEnabled(GL_BLEND);
+ GlobalOpenGL().m_glGetIntegerv(GL_BLEND_SRC, &previous_blend_func_src);
+ GlobalOpenGL().m_glGetIntegerv(GL_BLEND_DST, &previous_blend_func_dst);
+ GlobalOpenGL().m_glGetFloatv(GL_RED_BIAS, &previous_red_bias);
+ GlobalOpenGL().m_glGetFloatv(GL_GREEN_BIAS, &previous_green_bias);
+ GlobalOpenGL().m_glGetFloatv(GL_BLUE_BIAS, &previous_blue_bias);
+ GlobalOpenGL().m_glGetFloatv(GL_ALPHA_SCALE, &previous_alpha_scale);
+
+ GlobalOpenGL().m_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ GlobalOpenGL().m_glEnable(GL_BLEND);
+ GlobalOpenGL().m_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ GlobalOpenGL().m_glPixelTransferf(GL_RED_BIAS, color[0]);
+ GlobalOpenGL().m_glPixelTransferf(GL_GREEN_BIAS, color[1]);
+ GlobalOpenGL().m_glPixelTransferf(GL_BLUE_BIAS, color[2]);
+ GlobalOpenGL().m_glPixelTransferf(GL_ALPHA_SCALE, color[3]);
+
+ GlobalOpenGL().m_glDrawPixels(bitmap.width, bitmap.rows,
+ GL_ALPHA, GL_UNSIGNED_BYTE, begin_bitmap_buffer);
+ g_free(begin_bitmap_buffer);
+
+ // Restore state in reverse order of how we set it.
+ GlobalOpenGL().m_glPixelTransferf(GL_ALPHA_SCALE, previous_alpha_scale);
+ GlobalOpenGL().m_glPixelTransferf(GL_BLUE_BIAS, previous_blue_bias);
+ GlobalOpenGL().m_glPixelTransferf(GL_GREEN_BIAS, previous_green_bias);
+ GlobalOpenGL().m_glPixelTransferf(GL_RED_BIAS, previous_red_bias);
+ GlobalOpenGL().m_glBlendFunc(previous_blend_func_src, previous_blend_func_dst);
+ if (!previous_blend_enabled) {
+ GlobalOpenGL().m_glDisable(GL_BLEND);
+ }
+ GlobalOpenGL().m_glPixelStorei(GL_UNPACK_ALIGNMENT, previous_unpack_alignment);
+ }
+
+ g_object_unref(G_OBJECT(layout));
+ }
+
+ virtual int getPixelAscent() const
+ {
+ return font_ascent;
+ }
+
+ virtual int getPixelDescent() const
+ {
+ return font_descent;
+ }
+
+ virtual int getPixelHeight() const
+ {
+ return font_height;
+ }
};
-GLFont *glfont_create( const char* font_string ){
- return new GLFontInternal( font_string );
+GLFont *glfont_create(const char *font_string)
+{
+ return new GLFontInternal(font_string);
}
#endif