void CreateTagFile();
const char* init( void* hApp, void* pMainWidget ){
- g_window = ui::Window(GTK_WINDOW( pMainWidget ));
+ g_window = ui::Window::from(pMainWidget);
return "";
}
const char* getName(){
archives.push_back( filename );
}
-typedef FreeCaller1<const char*, loadArchiveFile> LoadArchiveFileCaller;
+typedef FreeCaller<void(const char*), loadArchiveFile> LoadArchiveFileCaller;
void LoadTextureFile( const char* filename ){
std::string s_filename = filename;
}
}
-typedef FreeCaller1<const char*, LoadTextureFile> LoadTextureFileCaller;
+typedef FreeCaller<void(const char*), LoadTextureFile> LoadTextureFileCaller;
-void GetTextures( char* extension ){
+void GetTextures( const char* extension ){
GlobalFileSystem().forEachFile( "textures/", extension, LoadTextureFileCaller(), 0 );
}
}
}
-typedef FreeCaller1<const char*, LoadShaderList> LoadShaderListCaller;
+typedef FreeCaller<void(const char*), LoadShaderList> LoadShaderListCaller;
void GetAllShaders(){
GlobalShaderSystem().foreachShaderName( LoadShaderListCaller() );