class CRenderer : public IGL2DWindow, public IGL3DWindow {
public:
-CRenderer();
-virtual ~CRenderer();
+ CRenderer();
+
+ virtual ~CRenderer();
protected:
-int refCount;
+ int refCount;
public:
-void Register();
-void UnRegister();
-void Initialize();
-void Draw2D( VIEWTYPE vt );
-void Draw3D();
-
-void IncRef() { refCount++; }
-void DecRef() {
- refCount--; if ( refCount <= 0 ) {
- delete this;
- }
-}
-
-bool m_bHooked;
+ void Register();
+
+ void UnRegister();
+
+ void Initialize();
+
+ void Draw2D(VIEWTYPE vt);
+
+ void Draw3D();
+
+ void IncRef()
+ { refCount++; }
+
+ void DecRef()
+ {
+ refCount--;
+ if (refCount <= 0) {
+ delete this;
+ }
+ }
+
+ bool m_bHooked;
};