/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
// BobView.cpp: implementation of the DVisDrawer class.
//
DVisDrawer::DVisDrawer()
{
- m_list = NULL;
+ m_list = NULL;
- constructShaders();
- GlobalShaderCache().attachRenderable(*this);
+ constructShaders();
+ GlobalShaderCache().attachRenderable(*this);
}
DVisDrawer::~DVisDrawer()
{
- GlobalShaderCache().detachRenderable(*this);
- destroyShaders();
+ GlobalShaderCache().detachRenderable(*this);
+ destroyShaders();
- g_VisView = NULL;
+ g_VisView = NULL;
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
-const char* g_state_solid = "$bobtoolz/visdrawer/solid";
-const char* g_state_wireframe = "$bobtoolz/visdrawer/wireframe";
+const char *g_state_solid = "$bobtoolz/visdrawer/solid";
+const char *g_state_wireframe = "$bobtoolz/visdrawer/wireframe";
void DVisDrawer::constructShaders()
{
- OpenGLState state;
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_COLOURCHANGE;
- state.m_linewidth = 1;
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState(state);
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_COLOURCHANGE;
+ state.m_linewidth = 1;
- GlobalOpenGLStateLibrary().insert(g_state_wireframe, state);
+ GlobalOpenGLStateLibrary().insert(g_state_wireframe, state);
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_FILL|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_COLOURCHANGE|RENDER_SMOOTH|RENDER_DEPTHWRITE;
+ GlobalOpenGLStateLibrary().getDefaultState(state);
+ state.m_state =
+ RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH | RENDER_DEPTHWRITE;
- GlobalOpenGLStateLibrary().insert(g_state_solid, state);
+ GlobalOpenGLStateLibrary().insert(g_state_solid, state);
- m_shader_solid = GlobalShaderCache().capture(g_state_solid);
- m_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe);
+ m_shader_solid = GlobalShaderCache().capture(g_state_solid);
+ m_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe);
}
void DVisDrawer::destroyShaders()
{
- GlobalShaderCache().release(g_state_solid);
- GlobalShaderCache().release(g_state_wireframe);
- GlobalOpenGLStateLibrary().erase(g_state_solid);
- GlobalOpenGLStateLibrary().erase(g_state_wireframe);
+ GlobalShaderCache().release(g_state_solid);
+ GlobalShaderCache().release(g_state_wireframe);
+ GlobalOpenGLStateLibrary().erase(g_state_solid);
+ GlobalOpenGLStateLibrary().erase(g_state_wireframe);
}
void DVisDrawer::render(RenderStateFlags state) const
{
- //bleh
- std::list<DWinding *>::const_iterator l=m_list->begin();
+ //bleh
+ std::list<DWinding *>::const_iterator l = m_list->begin();
- for(; l != m_list->end(); l++)
- {
- DWinding* w = *l;
+ for (; l != m_list->end(); l++) {
+ DWinding *w = *l;
- glColor4f(w->clr[0], w->clr[1], w->clr[2], 0.5f);
+ glColor4f(w->clr[0], w->clr[1], w->clr[2], 0.5f);
- glBegin(GL_POLYGON);
- for(int i = 0; i < w->numpoints; i++) {
- glVertex3f((w->p[i])[0], (w->p[i])[1], (w->p[i])[2]);
- }
- glEnd();
- }
+ glBegin(GL_POLYGON);
+ for (int i = 0; i < w->numpoints; i++) {
+ glVertex3f((w->p[i])[0], (w->p[i])[1], (w->p[i])[2]);
+ }
+ glEnd();
+ }
}
-void DVisDrawer::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
+void DVisDrawer::renderWireframe(Renderer &renderer, const VolumeTest &volume) const
{
- if(!m_list)
- return;
+ if (!m_list) {
+ return;
+ }
- renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
- renderer.addRenderable(*this, g_matrix4_identity);
+ renderer.addRenderable(*this, g_matrix4_identity);
}
-void DVisDrawer::renderSolid(Renderer& renderer, const VolumeTest& volume) const
+void DVisDrawer::renderSolid(Renderer &renderer, const VolumeTest &volume) const
{
- if(!m_list)
- return;
+ if (!m_list) {
+ return;
+ }
- renderer.SetState(m_shader_solid, Renderer::eWireframeOnly);
- renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
+ renderer.SetState(m_shader_solid, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
- renderer.addRenderable(*this, g_matrix4_identity);
+ renderer.addRenderable(*this, g_matrix4_identity);
}
-void DVisDrawer::SetList(std::list<DWinding*> *pointList)
+void DVisDrawer::SetList(std::list<DWinding *> *pointList)
{
- if(m_list)
- ClearPoints();
+ if (m_list) {
+ ClearPoints();
+ }
- m_list = pointList;
+ m_list = pointList;
}
void DVisDrawer::ClearPoints()
{
- std::list<DWinding *>::const_iterator deadPoint=m_list->begin();
- for(; deadPoint!=m_list->end(); deadPoint++)
- delete *deadPoint;
- m_list->clear();
+ std::list<DWinding *>::const_iterator deadPoint = m_list->begin();
+ for (; deadPoint != m_list->end(); deadPoint++) {
+ delete *deadPoint;
+ }
+ m_list->clear();
}