-DPlane( const vec3_t va, const vec3_t vb, const vec3_t vc, const char* textureName, bool bDetail );
-void ScaleTexture();
-DWinding* BaseWindingForPlane();
+ DPlane(const vec3_t va, const vec3_t vb, const vec3_t vc, const char *textureName, bool bDetail);
+
+ void ScaleTexture();
+
+ DWinding *BaseWindingForPlane();
+
+ void Rebuild();
+
+ bool AddToBrush(scene::Node &brush);
+
+ bool operator!=(DPlane &other);
+
+ bool operator==(DPlane &other);
+
+ bool IsRedundant(std::list<DPoint *> &pointList);