/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
// DPlane.cpp: implementation of the DPlane class.
//
//////////////////////////////////////////////////////////////////////
-#include "StdAfx.h"
#include "DPlane.h"
+
+#include <list>
+
+#include "DPoint.h"
#include "DWinding.h"
+
+#include "str.h"
#include "misc.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
-DPlane::DPlane(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* texData)
+DPlane::DPlane(const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData *texData)
{
- MakeNormal( va, vb, vc, normal );
- if(VectorNormalize(normal, normal) == 0) // normalizes and returns length
- Sys_ERROR("DPlane::DPlane: Bad Normal.\n");
+ MakeNormal(va, vb, vc, normal);
+ if (VectorNormalize(normal, normal) == 0) { // normalizes and returns length
+ globalErrorStream() << "DPlane::DPlane: Bad Normal.\n";
+ }
- _d = (normal[0]*va[0]) + (normal[1]*va[1]) + (normal[2]*va[2]);
+ _d = (normal[0] * va[0]) + (normal[1] * va[1]) + (normal[2] * va[2]);
- VectorCopy(va, points[0]);
- VectorCopy(vb, points[1]);
- VectorCopy(vc, points[2]);
+ VectorCopy(va, points[0]);
+ VectorCopy(vb, points[1]);
+ VectorCopy(vc, points[2]);
- m_bChkOk = TRUE;
+ m_bChkOk = true;
- if(texData)
- memcpy(&texInfo, texData, sizeof(_QERFaceData));
- else
- FillDefaultTexture(&texInfo, points[0], points[1], points[2], "textures/common/caulk");
+ if (texData) {
+ memcpy(&texInfo, texData, sizeof(_QERFaceData));
+ } else {
+ FillDefaultTexture(&texInfo, points[0], points[1], points[2], "textures/common/caulk");
+ }
}
DPlane::~DPlane()
vec_t DPlane::DistanceToPoint(vec3_t pnt)
{
- vec3_t tmp;
- VectorSubtract(pnt, points[0], tmp);
- return DotProduct(tmp, normal);
+ vec3_t tmp;
+ VectorSubtract(pnt, points[0], tmp);
+ return DotProduct(tmp, normal);
}
bool DPlane::PlaneIntersection(DPlane *pl1, DPlane *pl2, vec3_t out)
{
- float a1, a2, a3;
- float b1, b2, b3;
- float c1, c2, c3;
-
- a1 = normal[0]; a2 = normal[1]; a3 = normal[2];
- b1 = pl1->normal[0]; b2 = pl1->normal[1]; b3 = pl1->normal[2];
- c1 = pl2->normal[0]; c2 = pl2->normal[1]; c3 = pl2->normal[2];
-
- float d = Determinant3x3(a1, a2, a3, b1, b2, b3, c1, c2, c3);
-
- if(d == 0)
- return FALSE;
-
- float v1 = _d;
- float v2 = pl1->_d;
- float v3 = pl2->_d;
-
- float d1 = Determinant3x3(v1, a2, a3, v2, b2, b3, v3, c2, c3);
- float d2 = Determinant3x3(a1, v1, a3, b1, v2, b3, c1, v3, c3);
- float d3 = Determinant3x3(a1, a2, v1, b1, b2, v2, c1, c2, v3);
-
- out[0] = d1/d;
- out[1] = d2/d;
- out[2] = d3/d;
-
- return TRUE;
+ float a1, a2, a3;
+ float b1, b2, b3;
+ float c1, c2, c3;
+
+ a1 = normal[0];
+ a2 = normal[1];
+ a3 = normal[2];
+ b1 = pl1->normal[0];
+ b2 = pl1->normal[1];
+ b3 = pl1->normal[2];
+ c1 = pl2->normal[0];
+ c2 = pl2->normal[1];
+ c3 = pl2->normal[2];
+
+ float d = Determinant3x3(a1, a2, a3, b1, b2, b3, c1, c2, c3);
+
+ if (d == 0) {
+ return false;
+ }
+
+ float v1 = _d;
+ float v2 = pl1->_d;
+ float v3 = pl2->_d;
+
+ float d1 = Determinant3x3(v1, a2, a3, v2, b2, b3, v3, c2, c3);
+ float d2 = Determinant3x3(a1, v1, a3, b1, v2, b3, c1, v3, c3);
+ float d3 = Determinant3x3(a1, a2, v1, b1, b2, v2, c1, c2, v3);
+
+ out[0] = d1 / d;
+ out[1] = d2 / d;
+ out[2] = d3 / d;
+
+ return true;
}
-bool DPlane::IsRedundant(list<DPoint*>& pointList)
+bool DPlane::IsRedundant(std::list<DPoint *> &pointList)
{
- int cnt = 0;
-
- //list<DPoint *>::const_iterator point=pointList.begin();
- for(list<DPoint *>::const_iterator point=pointList.begin(); point!=pointList.end(); point++)
- {
- if(fabs(DistanceToPoint((*point)->_pnt)) < MAX_ROUND_ERROR)
- cnt++;
-
- if(cnt == 3)
- return FALSE;
- }
- return TRUE;
+ int cnt = 0;
+
+ //std::list<DPoint *>::const_iterator point=pointList.begin();
+ for (std::list<DPoint *>::const_iterator point = pointList.begin(); point != pointList.end(); point++) {
+ if (fabs(DistanceToPoint((*point)->_pnt)) < MAX_ROUND_ERROR) {
+ cnt++;
+ }
+
+ if (cnt == 3) {
+ return false;
+ }
+ }
+ return true;
}
-bool DPlane::operator == (DPlane& other)
+bool DPlane::operator==(DPlane &other)
{
- vec3_t chk;
- VectorSubtract(other.normal, normal, chk);
- if(fabs(VectorLength(chk)) > MAX_ROUND_ERROR)
- return FALSE;
+ vec3_t chk;
+ VectorSubtract(other.normal, normal, chk);
+ if (fabs(VectorLength(chk)) > MAX_ROUND_ERROR) {
+ return false;
+ }
- if(fabs(other._d - _d) > MAX_ROUND_ERROR)
- return FALSE;
+ if (fabs(other._d - _d) > MAX_ROUND_ERROR) {
+ return false;
+ }
- return TRUE;
+ return true;
}
-bool DPlane::operator != (DPlane& other)
+bool DPlane::operator!=(DPlane &other)
{
- vec3_t chk;
- VectorAdd(other.normal, normal, chk);
- if(fabs(VectorLength(chk)) > MAX_ROUND_ERROR)
- return FALSE;
+ vec3_t chk;
+ VectorAdd(other.normal, normal, chk);
+ if (fabs(VectorLength(chk)) > MAX_ROUND_ERROR) {
+ return false;
+ }
- return TRUE;
+ return true;
}
-DWinding* DPlane::BaseWindingForPlane()
+DWinding *DPlane::BaseWindingForPlane()
{
- int i, x;
- vec_t max, v;
- vec3_t org, vright, vup;
-
+ int i, x;
+ vec_t max, v;
+ vec3_t org, vright, vup;
+
// find the major axis
- max = -131072;
- x = -1;
- for (i=0 ; i<3; i++)
- {
- v = (float)fabs(normal[i]);
- if (v > max)
- {
- x = i;
- max = v;
- }
- }
- if (x==-1)
- Sys_Printf ("BaseWindingForPlane: no axis found");
-
- VectorCopy (vec3_origin, vup);
- switch (x)
- {
- case 0:
- case 1:
- vup[2] = 1;
- break;
- case 2:
- vup[0] = 1;
- break;
- }
-
- v = DotProduct (vup, normal);
- VectorMA (vup, -v, normal, vup);
- VectorNormalize (vup, vup);
-
- VectorScale (normal, _d, org);
-
- CrossProduct (vup, normal, vright);
-
- VectorScale (vup, 131072, vup);
- VectorScale (vright, 131072, vright);
+ max = -131072;
+ x = -1;
+ for (i = 0; i < 3; i++) {
+ v = (float) fabs(normal[i]);
+ if (v > max) {
+ x = i;
+ max = v;
+ }
+ }
+ if (x == -1) {
+ globalOutputStream() << "BaseWindingForPlane: no axis found";
+ }
+
+ VectorCopy(vec3_origin, vup);
+ switch (x) {
+ case 0:
+ case 1:
+ vup[2] = 1;
+ break;
+ case 2:
+ vup[0] = 1;
+ break;
+ }
+
+ v = DotProduct(vup, normal);
+ VectorMA(vup, -v, normal, vup);
+ VectorNormalize(vup, vup);
+
+ VectorScale(normal, _d, org);
+
+ CrossProduct(vup, normal, vright);
+
+ VectorScale(vup, 131072, vup);
+ VectorScale(vright, 131072, vright);
// project a really big axis aligned box onto the plane
- DWinding* w = new DWinding;
- w->AllocWinding(4);
-
- VectorSubtract (org, vright, w->p[0]);
- VectorAdd (w->p[0], vup, w->p[0]);
-
- VectorAdd (org, vright, w->p[1]);
- VectorAdd (w->p[1], vup, w->p[1]);
-
- VectorAdd (org, vright, w->p[2]);
- VectorSubtract (w->p[2], vup, w->p[2]);
-
- VectorSubtract (org, vright, w->p[3]);
- VectorSubtract (w->p[3], vup, w->p[3]);
-
- return w;
+ DWinding *w = new DWinding;
+ w->AllocWinding(4);
+
+ VectorSubtract(org, vright, w->p[0]);
+ VectorAdd(w->p[0], vup, w->p[0]);
+
+ VectorAdd(org, vright, w->p[1]);
+ VectorAdd(w->p[1], vup, w->p[1]);
+
+ VectorAdd(org, vright, w->p[2]);
+ VectorSubtract(w->p[2], vup, w->p[2]);
+
+ VectorSubtract(org, vright, w->p[3]);
+ VectorSubtract(w->p[3], vup, w->p[3]);
+
+ return w;
}
void DPlane::Rebuild()
{
- vec3_t v1, v2;
- VectorSubtract(points[0], points[1], v1);
- VectorSubtract(points[2], points[1], v2);
- CrossProduct(v1, v2, normal);
+ vec3_t v1, v2;
+ VectorSubtract(points[0], points[1], v1);
+ VectorSubtract(points[2], points[1], v2);
+ CrossProduct(v1, v2, normal);
- if(VectorNormalize(normal, normal) == 0) // normalizes and returns length
- Sys_ERROR("DPlane::Rebuild: Bad Normal.\n");
+ if (VectorNormalize(normal, normal) == 0) { // normalizes and returns length
+ globalErrorStream() << "DPlane::Rebuild: Bad Normal.\n";
+ }
- _d = (normal[0]*points[0][0]) + (normal[1]*points[0][1]) + (normal[2]*points[0][2]);
+ _d = (normal[0] * points[0][0]) + (normal[1] * points[0][1]) + (normal[2] * points[0][2]);
- VectorCopy(points[0], texInfo.m_v1);
- VectorCopy(points[1], texInfo.m_v2);
- VectorCopy(points[2], texInfo.m_v3);
+ VectorCopy(points[0], texInfo.m_p0);
+ VectorCopy(points[1], texInfo.m_p1);
+ VectorCopy(points[2], texInfo.m_p2);
}
-bool DPlane::AddToBrush_t(brush_t *brush)
+bool DPlane::AddToBrush(scene::Node &brush)
{
- if(m_bChkOk || !strcmp(texInfo.m_TextureName, "textures/common/caulk"))
- {
- g_FuncTable.m_pfnAddFaceData(brush, &texInfo);
- return FALSE;
- }
-
- strcpy(texInfo.m_TextureName, "textures/common/caulk");
- g_FuncTable.m_pfnAddFaceData(brush, &texInfo);
- return TRUE;
+ bool changed = false;
+ if (!(m_bChkOk || !strcmp(m_shader.c_str(), "textures/common/caulk"))) {
+ m_shader = "textures/common/caulk";
+ changed = true;
+ }
+
+ _QERFaceData faceData;
+ faceData.m_p0 = vector3_from_array(points[0]);
+ faceData.m_p1 = vector3_from_array(points[1]);
+ faceData.m_p2 = vector3_from_array(points[2]);
+ faceData.m_texdef = texInfo.m_texdef;
+ faceData.m_shader = m_shader.c_str();
+ GlobalBrushCreator().Brush_addFace(brush, faceData);
+
+ return changed;
}
void DPlane::ScaleTexture()
-{ }
+{}
-DPlane::DPlane(vec3_t va, vec3_t vb, vec3_t vc, const char* textureName, bool bDetail)
+DPlane::DPlane(const vec3_t va, const vec3_t vb, const vec3_t vc, const char *textureName, bool bDetail)
{
- vec3_t v1, v2;
- VectorSubtract(va, vb, v1);
- VectorSubtract(vc, vb, v2);
- CrossProduct(v1, v2, normal);
+ vec3_t v1, v2;
+ VectorSubtract(va, vb, v1);
+ VectorSubtract(vc, vb, v2);
+ CrossProduct(v1, v2, normal);
- if(VectorNormalize(normal, normal) == 0) // normalizes and returns length
- Sys_ERROR("DPlane::DPlane: Bad Normal.\n");
+ if (VectorNormalize(normal, normal) == 0) { // normalizes and returns length
+ globalErrorStream() << "DPlane::DPlane: Bad Normal.\n";
+ }
- _d = (normal[0]*va[0]) + (normal[1]*va[1]) + (normal[2]*va[2]);
+ _d = (normal[0] * va[0]) + (normal[1] * va[1]) + (normal[2] * va[2]);
- VectorCopy(va, points[0]);
- VectorCopy(vb, points[1]);
- VectorCopy(vc, points[2]);
+ VectorCopy(va, points[0]);
+ VectorCopy(vb, points[1]);
+ VectorCopy(vc, points[2]);
- m_bChkOk = TRUE;
+ m_bChkOk = true;
- FillDefaultTexture(&texInfo, points[0], points[1], points[2], textureName);
- if(bDetail)
- texInfo.m_nContents |= FACE_DETAIL;
+ FillDefaultTexture(&texInfo, points[0], points[1], points[2], textureName);
+ if (bDetail) {
+ texInfo.contents |= FACE_DETAIL;
+ }
}