]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/DPatch.h
Partial OSX support
[xonotic/netradiant.git] / contrib / bobtoolz / DPatch.h
index 63e15eea1a8c89d1a321f1dc8630308e1427756b..dea1b5768c33c1a42f7e848143e1e0c3588f4c76 100644 (file)
@@ -1,34 +1,34 @@
 /*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+   BobToolz plugin for GtkRadiant
+   Copyright (C) 2001 Gordon Biggans
 
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+   This library is free software; you can redistribute it and/or
+   modify it under the terms of the GNU Lesser General Public
+   License as published by the Free Software Foundation; either
+   version 2.1 of the License, or (at your option) any later version.
 
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-Lesser General Public License for more details.
+   This library is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   Lesser General Public License for more details.
 
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-*/
+   You should have received a copy of the GNU Lesser General Public
+   License along with this library; if not, write to the Free Software
+   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
 
 // DPatch.h: interface for the DPatch class.
 //
 //////////////////////////////////////////////////////////////////////
 
-#if !defined(AFX_DPATCH_H__26C6B083_CE5B_420B_836B_1DDA733C04CE__INCLUDED_)
+#if !defined( AFX_DPATCH_H__26C6B083_CE5B_420B_836B_1DDA733C04CE__INCLUDED_ )
 #define AFX_DPATCH_H__26C6B083_CE5B_420B_836B_1DDA733C04CE__INCLUDED_
 
 #include <list>
-#include <stdlib.h>
+#include <cstdlib>
 
 typedef struct
-{      
+{
        bool mergable;
        int pos1;
        int pos2;
@@ -38,13 +38,13 @@ typedef struct {
        float xyz[3];
        float st[2];
        float normal[3];
-  float lightmap[2];
+       float lightmap[2];
 } drawVert_t;
 
 namespace scene
 {
-  class Node;
-  class Instance;
+class Node;
+class Instance;
 }
 
 #define MAX_PATCH_WIDTH 32
@@ -52,29 +52,29 @@ namespace scene
 #define MIN_PATCH_WIDTH 3
 #define MIN_PATCH_HEIGHT 3
 
-class DPatch  
+class DPatch
 {
 public:
-       std::list<DPatch> SplitRows();
-       std::list<DPatch> SplitCols();
-       std::list<DPatch> Split();
-       void Transpose();
-       //DPatch* TransposePatch(DPatch* p1);
-       //void DebugPrint();
-       void Invert();
-       DPatch* MergePatches(patch_merge_t merge_info, DPatch* p1, DPatch* p2);
-       patch_merge_t IsMergable(DPatch* other);
-  bool ResetTextures(const char *oldTextureName, const char *newTextureName);
-  scene::Node* QER_entity;
-       scene::Node* QER_brush;
-       void LoadFromPatch(scene::Instance& patch);
-       void BuildInRadiant(scene::Node* entity = NULL);
-       void SetTexture(const char* textureName);
-       char texture[256];
-       int width, height;
-       drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
-       DPatch();
-       virtual ~DPatch();
+std::list<DPatch> SplitRows();
+std::list<DPatch> SplitCols();
+std::list<DPatch> Split();
+void Transpose();
+//DPatch* TransposePatch(DPatch* p1);
+//void DebugPrint();
+void Invert();
+DPatch* MergePatches( patch_merge_t merge_info, DPatch* p1, DPatch* p2 );
+patch_merge_t IsMergable( DPatch* other );
+bool ResetTextures( const char *oldTextureName, const char *newTextureName );
+scene::Node* QER_entity;
+scene::Node* QER_brush;
+void LoadFromPatch( scene::Instance& patch );
+void BuildInRadiant( scene::Node* entity = NULL );
+void SetTexture( const char* textureName );
+char texture[256];
+int width, height;
+drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
+DPatch();
+virtual ~DPatch();
 
 };