]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/DBobView.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / contrib / bobtoolz / DBobView.cpp
index 47215106d2b388c52c1062193547ec236a0e4243..940d1918d755f56a04259411f7648f45d12ed5bb 100644 (file)
 /*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+   BobToolz plugin for GtkRadiant
+   Copyright (C) 2001 Gordon Biggans
 
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+   This library is free software; you can redistribute it and/or
+   modify it under the terms of the GNU Lesser General Public
+   License as published by the Free Software Foundation; either
+   version 2.1 of the License, or (at your option) any later version.
 
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-Lesser General Public License for more details.
+   This library is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   Lesser General Public License for more details.
 
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-*/
+   You should have received a copy of the GNU Lesser General Public
+   License along with this library; if not, write to the Free Software
+   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
 
 // BobView.cpp: implementation of the DBobView class.
 //
 //////////////////////////////////////////////////////////////////////
 
-#include "StdAfx.h"
 #include "DBobView.h"
-#include "DListener.h"
-#include "misc.h"
+//#include "misc.h"
 #include "funchandlers.h"
 
+#include <list>
+
+#include "iglrender.h"
+#include "qerplugin.h"
+#include "str.h"
+#include "math/matrix.h"
+
+#include "DEntity.h"
+#include "DEPair.h"
+#include "misc.h"
+#include "dialogs/dialogs-gtk.h"
+
 //////////////////////////////////////////////////////////////////////
 // Construction/Destruction
 //////////////////////////////////////////////////////////////////////
 
 DBobView::DBobView()
 {
-       nPathCount = 0;
-       refCount = 1;
-       
-       m_bHooked = FALSE;
+    nPathCount = 0;
+
+    path = NULL;
 
-       path = NULL;
-       eyes = NULL;
+    boundingShow = BOUNDS_APEX;
 
-       boundingShow = BOUNDS_APEX;
+    constructShaders();
+    GlobalShaderCache().attachRenderable(*this);
 }
 
 DBobView::~DBobView()
 {
-       if(path)
-               delete[] path;
-
-       // oops forgot to remove our eyes, was causing access violation when it tried
-       // to talk to it's parent
-       if(eyes)
-               delete eyes;
+    GlobalShaderCache().detachRenderable(*this);
+    destroyShaders();
 
-       if(m_bHooked)
-               UnRegister();
+    if (path) {
+        delete[] path;
+    }
 
-       g_PathView = NULL;
+    g_PathView = NULL;
 }
 
 //////////////////////////////////////////////////////////////////////
 // Implementation
 //////////////////////////////////////////////////////////////////////
 
-void DBobView::Draw2D(VIEWTYPE vt)
+void DBobView::render(RenderStateFlags state) const
 {
-       if(!path)
-               return;
-
-       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
-       g_QglTable.m_pfn_qglDisable(GL_BLEND);
-       g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
-       g_QglTable.m_pfn_qglPushMatrix();
-       
-       switch(vt)
-       {
-       case XY:
-               break;
-       case XZ:
-               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
-               break;
-       case YZ:
-               g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
-               g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
-               break;
-       }
-
-       g_QglTable.m_pfn_qglLineWidth(1.0f);
-       g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
-       int i;
-
-       g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
-
-       for(i = 0; i < nPathCount; i++)
-               g_QglTable.m_pfn_qglVertex3fv(path[i]);
-
-       g_QglTable.m_pfn_qglEnd();
-
-       if(m_bShowExtra)
-       {
-               // +mars
-               // for the bounding box stuff
-               g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-       
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-       
-       // ---------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );       // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // move to new postion
-       
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-       // --------------
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // new pos
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-       // ----------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // back to where we were
+    glBegin(GL_LINE_STRIP);
 
-/*             g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );               // new pos
+    for (int i = 0; i < nPathCount; i++)
+        glVertex3fv(path[i]);
 
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-               if ( boundingShow == BOUNDS_ALL )
-               {
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-               }
-               else if ( boundingShow == BOUNDS_APEX )
-               {
-                       for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-               }
-
-               g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
-       }
+    glEnd();
+}
 
-       // -mars
-       
-       g_QglTable.m_pfn_qglPopMatrix();
+const char *DBobView_state_line = "$bobtoolz/bobview/line";
+const char *DBobView_state_box = "$bobtoolz/bobview/box";
 
-       g_QglTable.m_pfn_qglPopAttrib();
+void DBobView::constructShaders()
+{
+    OpenGLState state;
+    GlobalOpenGLStateLibrary().getDefaultState(state);
+    state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND | RENDER_LINESMOOTH;
+    state.m_sort = OpenGLState::eSortOpaque;
+    state.m_linewidth = 1;
+    state.m_colour[0] = 1;
+    state.m_colour[1] = 0;
+    state.m_colour[2] = 0;
+    state.m_colour[3] = 1;
+    GlobalOpenGLStateLibrary().insert(DBobView_state_line, state);
+
+    state.m_colour[0] = 0.25f;
+    state.m_colour[1] = 0.75f;
+    state.m_colour[2] = 0.75f;
+    state.m_colour[3] = 1;
+    GlobalOpenGLStateLibrary().insert(DBobView_state_box, state);
+
+    m_shader_line = GlobalShaderCache().capture(DBobView_state_line);
+    m_shader_box = GlobalShaderCache().capture(DBobView_state_box);
 }
 
-void DBobView::Draw3D()
+void DBobView::destroyShaders()
 {
-       if(!path)
-               return;
-
-       g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
-       g_QglTable.m_pfn_qglDisable(GL_BLEND);
-       g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
-       g_QglTable.m_pfn_qglLineWidth(1.0f);
-       g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
-       g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
-
-       for(int i = 0; i < nPathCount; i++)
-               g_QglTable.m_pfn_qglVertex3fv(path[i]);
-
-       g_QglTable.m_pfn_qglEnd();
-
-       if(m_bShowExtra)
-       {
-               // +mars
-               // ahhh -- a nice C&P job :)
-               // for the bounding box stuff
-               g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-               int i;  
-               for ( i = 0; i < nPathCount; i++ )
-                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-       
-       // ---------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );       // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // move to new postion
-       
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-       // --------------
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );                // new pos
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-       // ----------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );         // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );               // new pos
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-               
-                       for ( i = 0; i < nPathCount; i++ )
-                               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-       }
-       // -mars
-
-       g_QglTable.m_pfn_qglPopAttrib();
+    GlobalOpenGLStateLibrary().erase(DBobView_state_line);
+    GlobalOpenGLStateLibrary().erase(DBobView_state_box);
+    GlobalShaderCache().release(DBobView_state_line);
+    GlobalShaderCache().release(DBobView_state_box);
 }
 
-void DBobView::Register()
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3(Vector3(16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3(Vector3(-16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3(Vector3(16.0f, -16.0f, -28.0f));
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3(Vector3(-16.0f, -16.0f, -28.0f));
+
+void DBobView::renderSolid(Renderer &renderer, const VolumeTest &volume) const
 {
-       g_QglTable.m_pfnHookGL2DWindow( this );
-       g_QglTable.m_pfnHookGL3DWindow( this );
-       m_bHooked = TRUE;
+    if (!path) {
+        return;
+    }
+
+    renderer.SetState(m_shader_line, Renderer::eWireframeOnly);
+    renderer.SetState(m_shader_line, Renderer::eFullMaterials);
+    renderer.addRenderable(*this, g_matrix4_identity);
+
+    if (m_bShowExtra) {
+        renderer.SetState(m_shader_box, Renderer::eWireframeOnly);
+        renderer.SetState(m_shader_box, Renderer::eFullMaterials);
+        renderer.addRenderable(*this, g_transform_box1);
+        renderer.addRenderable(*this, g_transform_box2);
+        renderer.addRenderable(*this, g_transform_box3);
+        renderer.addRenderable(*this, g_transform_box4);
+    }
 }
 
-void DBobView::UnRegister()
+void DBobView::renderWireframe(Renderer &renderer, const VolumeTest &volume) const
 {
-       g_QglTable.m_pfnUnHookGL2DWindow( this );
-       g_QglTable.m_pfnUnHookGL3DWindow( this );
-       m_bHooked = FALSE;
+    renderSolid(renderer, volume);
 }
 
 void DBobView::SetPath(vec3_t *pPath)
 {
-       if(path)
-               delete[] path;
+    if (path) {
+        delete[] path;
+    }
 
-       path = pPath;
+    path = pPath;
 }
 
-#define LOCAL_GRAVITY -800.0f
+const float LOCAL_GRAVITY = -800.0f;
 
 bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
 {
-       if(apex[2] <= start[2])
-       {
-               SetPath(NULL);
-               return FALSE;
-       }
-       // ----think q3a actually would allow these
-       //scrub that, coz the plugin wont :]
+    if (apex[2] <= start[2]) {
+        SetPath(NULL);
+        return false;
+    }
+    // ----think q3a actually would allow these
+    //scrub that, coz the plugin wont :]
 
-       vec3_t dist, speed;
-       VectorSubtract(apex, start, dist);
+    vec3_t dist, speed;
+    VectorSubtract(apex, start, dist);
 
-       vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
-       float flight_time = -speed_z/LOCAL_GRAVITY;
+    vec_t speed_z = (float) sqrt(-2 * LOCAL_GRAVITY * dist[2]);
+    float flight_time = -speed_z / LOCAL_GRAVITY;
 
 
-       VectorScale(dist, 1/flight_time, speed);
-       speed[2] = speed_z;
+    VectorScale(dist, 1 / flight_time, speed);
+    speed[2] = speed_z;
 
 //     Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
 
-       vec3_t* pPath = new vec3_t[points];
+    vec3_t *pPath = new vec3_t[points];
 
-       float interval = multiplier*flight_time/points;
-       for(int i = 0; i < points; i++)
-       {
-               float ltime = interval*i;
+    float interval = multiplier * flight_time / points;
+    for (int i = 0; i < points; i++) {
+        float ltime = interval * i;
 
-               VectorScale(speed, ltime, pPath[i]);
-               VectorAdd(pPath[i], start, pPath[i]);
+        VectorScale(speed, ltime, pPath[i]);
+        VectorAdd(pPath[i], start, pPath[i]);
 
-               // could do this all with vectors
-               // vGrav = {0, 0, -800.0f}
-               // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
-               // VectorScale(speed, ltime, pPath[i]);
-               // _VectorAdd(pPath[i], start, pPath[i])
-               // _VectorAdd(pPath[i], vAdd, pPath[i])
+        // could do this all with vectors
+        // vGrav = {0, 0, -800.0f}
+        // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
+        // VectorScale(speed, ltime, pPath[i]);
+        // _VectorAdd(pPath[i], start, pPath[i])
+        // _VectorAdd(pPath[i], vAdd, pPath[i])
 
-               pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
-       }
+        pPath[i][2] = start[2] + (speed_z * ltime) + (varGravity * 0.5f * ltime * ltime);
+    }
 
-       SetPath(pPath);
-       return TRUE;
+    SetPath(pPath);
+    return true;
 }
 
-void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+void
+DBobView::Begin(const char *trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate,
+                bool bShowExtra)
 {
-       strcpy(entTrigger, trigger);
-       strcpy(entTarget, target);
-
-       fMultiplier = multiplier;
-       fVarGravity = varGravity;
-       nPathCount = points;
-       m_bShowExtra = bShowExtra;
-
-       Register();
-
-       if(UpdatePath())
-       {
-               if(!bNoUpdate)
-               {
-                       eyes = new DListener;
-                       eyes->parent = this;
-                       eyes->Register();
-               }
-       }
-       else
-       {
-               Sys_ERROR("Initialization Failure in DBobView::Begin");
-               delete this;
-       }
+    strcpy(entTrigger, trigger);
+    strcpy(entTarget, target);
+
+    fMultiplier = multiplier;
+    fVarGravity = varGravity;
+    nPathCount = points;
+    m_bShowExtra = bShowExtra;
+
+    if (!UpdatePath()) {
+        globalErrorStream() << "Initialization Failure in DBobView::Begin";
+        delete this;
+    }
+    globalOutputStream() << "Initialization of Path Plotter succeeded.";
 }
 
 bool DBobView::UpdatePath()
 {
-       vec3_t start, apex;
-
-       if(GetEntityCentre(entTrigger, start))
-       {
-               if(GetEntityCentre(entTarget, apex))
-               {
-                       CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
-                       return TRUE;
-               }
-       }
-       return FALSE;
+    vec3_t start, apex;
+
+    if (GetEntityCentre(entTrigger, start)) {
+        if (GetEntityCentre(entTarget, apex)) {
+            CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
+            return true;
+        }
+    }
+    return false;
+}
+
+void DBobView_setEntity(Entity &entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+{
+    DEntity trigger;
+    trigger.LoadEPairList(&entity);
+
+    DEPair *trigger_ep = trigger.FindEPairByKey("targetname");
+
+    if (trigger_ep) {
+        if (!strcmp(trigger.m_Classname, "trigger_push")) {
+            DEPair *target_ep = trigger.FindEPairByKey("target");
+            if (target_ep) {
+                const scene::Path *entTarget = FindEntityFromTargetname(target_ep->value);
+                if (entTarget) {
+                    if (g_PathView) {
+                        delete g_PathView;
+                    }
+                    g_PathView = new DBobView;
+
+                    Entity *target = Node_getEntity(entTarget->top());
+                    if (target != 0) {
+                        if (!bNoUpdate) {
+                            g_PathView->trigger = &entity;
+                            entity.attach(*g_PathView);
+                            g_PathView->target = target;
+                            target->attach(*g_PathView);
+                        }
+                        g_PathView->Begin(trigger_ep->value, target_ep->value, multiplier, points, varGravity,
+                                          bNoUpdate, bShowExtra);
+                    } else {
+                        globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
+                    }
+                } else {
+                    globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
+                }
+            } else {
+                globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
+            }
+        } else {
+            globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
+        }
+    } else {
+        globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
+    }
+    return;
 }