/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
// BobView.cpp: implementation of the DBobView class.
//
//////////////////////////////////////////////////////////////////////
-#include "StdAfx.h"
#include "DBobView.h"
-#include "DListener.h"
-#include "misc.h"
+//#include "misc.h"
#include "funchandlers.h"
+#include <list>
+
+#include "iglrender.h"
+#include "qerplugin.h"
+#include "str.h"
+#include "math/matrix.h"
+
+#include "DEntity.h"
+#include "DEPair.h"
+#include "misc.h"
+#include "dialogs/dialogs-gtk.h"
+
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
DBobView::DBobView()
{
- nPathCount = 0;
- refCount = 1;
-
- m_bHooked = FALSE;
+ nPathCount = 0;
+
+ path = NULL;
- path = NULL;
- eyes = NULL;
+ boundingShow = BOUNDS_APEX;
- boundingShow = BOUNDS_APEX;
+ constructShaders();
+ GlobalShaderCache().attachRenderable(*this);
}
DBobView::~DBobView()
{
- if(path)
- delete[] path;
-
- // oops forgot to remove our eyes, was causing access violation when it tried
- // to talk to it's parent
- if(eyes)
- delete eyes;
+ GlobalShaderCache().detachRenderable(*this);
+ destroyShaders();
- if(m_bHooked)
- UnRegister();
+ if (path) {
+ delete[] path;
+ }
- g_PathView = NULL;
+ g_PathView = NULL;
}
//////////////////////////////////////////////////////////////////////
// Implementation
//////////////////////////////////////////////////////////////////////
-void DBobView::Draw2D(VIEWTYPE vt)
+void DBobView::render(RenderStateFlags state) const
{
- if(!path)
- return;
-
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
- g_QglTable.m_pfn_qglDisable(GL_BLEND);
- g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
- g_QglTable.m_pfn_qglPushMatrix();
-
- switch(vt)
- {
- case XY:
- break;
- case XZ:
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- break;
- case YZ:
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
- break;
- }
-
- g_QglTable.m_pfn_qglLineWidth(1.0f);
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
- int i;
-
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
-
- for(i = 0; i < nPathCount; i++)
- g_QglTable.m_pfn_qglVertex3fv(path[i]);
-
- g_QglTable.m_pfn_qglEnd();
-
- if(m_bShowExtra)
- {
- // +mars
- // for the bounding box stuff
- g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
-
- g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // ---------------
-
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // --------------
-
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // ----------------
-
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
+ glBegin(GL_LINE_STRIP);
-/* g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
+ for (int i = 0; i < nPathCount; i++)
+ glVertex3fv(path[i]);
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- if ( boundingShow == BOUNDS_ALL )
- {
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
- }
- else if ( boundingShow == BOUNDS_APEX )
- {
- for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
- }
-
- g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
- }
+ glEnd();
+}
- // -mars
-
- g_QglTable.m_pfn_qglPopMatrix();
+const char *DBobView_state_line = "$bobtoolz/bobview/line";
+const char *DBobView_state_box = "$bobtoolz/bobview/box";
- g_QglTable.m_pfn_qglPopAttrib();
+void DBobView::constructShaders()
+{
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState(state);
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND | RENDER_LINESMOOTH;
+ state.m_sort = OpenGLState::eSortOpaque;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert(DBobView_state_line, state);
+
+ state.m_colour[0] = 0.25f;
+ state.m_colour[1] = 0.75f;
+ state.m_colour[2] = 0.75f;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert(DBobView_state_box, state);
+
+ m_shader_line = GlobalShaderCache().capture(DBobView_state_line);
+ m_shader_box = GlobalShaderCache().capture(DBobView_state_box);
}
-void DBobView::Draw3D()
+void DBobView::destroyShaders()
{
- if(!path)
- return;
-
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
- g_QglTable.m_pfn_qglDisable(GL_BLEND);
- g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
- g_QglTable.m_pfn_qglLineWidth(1.0f);
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
-
- for(int i = 0; i < nPathCount; i++)
- g_QglTable.m_pfn_qglVertex3fv(path[i]);
-
- g_QglTable.m_pfn_qglEnd();
-
- if(m_bShowExtra)
- {
- // +mars
- // ahhh -- a nice C&P job :)
- // for the bounding box stuff
- g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
-
- g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- int i;
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // ---------------
-
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // --------------
-
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // ----------------
-
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
- }
- // -mars
-
- g_QglTable.m_pfn_qglPopAttrib();
+ GlobalOpenGLStateLibrary().erase(DBobView_state_line);
+ GlobalOpenGLStateLibrary().erase(DBobView_state_box);
+ GlobalShaderCache().release(DBobView_state_line);
+ GlobalShaderCache().release(DBobView_state_box);
}
-void DBobView::Register()
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3(Vector3(16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3(Vector3(-16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3(Vector3(16.0f, -16.0f, -28.0f));
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3(Vector3(-16.0f, -16.0f, -28.0f));
+
+void DBobView::renderSolid(Renderer &renderer, const VolumeTest &volume) const
{
- g_QglTable.m_pfnHookGL2DWindow( this );
- g_QglTable.m_pfnHookGL3DWindow( this );
- m_bHooked = TRUE;
+ if (!path) {
+ return;
+ }
+
+ renderer.SetState(m_shader_line, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_line, Renderer::eFullMaterials);
+ renderer.addRenderable(*this, g_matrix4_identity);
+
+ if (m_bShowExtra) {
+ renderer.SetState(m_shader_box, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_box, Renderer::eFullMaterials);
+ renderer.addRenderable(*this, g_transform_box1);
+ renderer.addRenderable(*this, g_transform_box2);
+ renderer.addRenderable(*this, g_transform_box3);
+ renderer.addRenderable(*this, g_transform_box4);
+ }
}
-void DBobView::UnRegister()
+void DBobView::renderWireframe(Renderer &renderer, const VolumeTest &volume) const
{
- g_QglTable.m_pfnUnHookGL2DWindow( this );
- g_QglTable.m_pfnUnHookGL3DWindow( this );
- m_bHooked = FALSE;
+ renderSolid(renderer, volume);
}
void DBobView::SetPath(vec3_t *pPath)
{
- if(path)
- delete[] path;
+ if (path) {
+ delete[] path;
+ }
- path = pPath;
+ path = pPath;
}
-#define LOCAL_GRAVITY -800.0f
+const float LOCAL_GRAVITY = -800.0f;
bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
{
- if(apex[2] <= start[2])
- {
- SetPath(NULL);
- return FALSE;
- }
- // ----think q3a actually would allow these
- //scrub that, coz the plugin wont :]
+ if (apex[2] <= start[2]) {
+ SetPath(NULL);
+ return false;
+ }
+ // ----think q3a actually would allow these
+ //scrub that, coz the plugin wont :]
- vec3_t dist, speed;
- VectorSubtract(apex, start, dist);
+ vec3_t dist, speed;
+ VectorSubtract(apex, start, dist);
- vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
- float flight_time = -speed_z/LOCAL_GRAVITY;
+ vec_t speed_z = (float) sqrt(-2 * LOCAL_GRAVITY * dist[2]);
+ float flight_time = -speed_z / LOCAL_GRAVITY;
- VectorScale(dist, 1/flight_time, speed);
- speed[2] = speed_z;
+ VectorScale(dist, 1 / flight_time, speed);
+ speed[2] = speed_z;
// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
- vec3_t* pPath = new vec3_t[points];
+ vec3_t *pPath = new vec3_t[points];
- float interval = multiplier*flight_time/points;
- for(int i = 0; i < points; i++)
- {
- float ltime = interval*i;
+ float interval = multiplier * flight_time / points;
+ for (int i = 0; i < points; i++) {
+ float ltime = interval * i;
- VectorScale(speed, ltime, pPath[i]);
- VectorAdd(pPath[i], start, pPath[i]);
+ VectorScale(speed, ltime, pPath[i]);
+ VectorAdd(pPath[i], start, pPath[i]);
- // could do this all with vectors
- // vGrav = {0, 0, -800.0f}
- // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
- // VectorScale(speed, ltime, pPath[i]);
- // _VectorAdd(pPath[i], start, pPath[i])
- // _VectorAdd(pPath[i], vAdd, pPath[i])
+ // could do this all with vectors
+ // vGrav = {0, 0, -800.0f}
+ // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
+ // VectorScale(speed, ltime, pPath[i]);
+ // _VectorAdd(pPath[i], start, pPath[i])
+ // _VectorAdd(pPath[i], vAdd, pPath[i])
- pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
- }
+ pPath[i][2] = start[2] + (speed_z * ltime) + (varGravity * 0.5f * ltime * ltime);
+ }
- SetPath(pPath);
- return TRUE;
+ SetPath(pPath);
+ return true;
}
-void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+void
+DBobView::Begin(const char *trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate,
+ bool bShowExtra)
{
- strcpy(entTrigger, trigger);
- strcpy(entTarget, target);
-
- fMultiplier = multiplier;
- fVarGravity = varGravity;
- nPathCount = points;
- m_bShowExtra = bShowExtra;
-
- Register();
-
- if(UpdatePath())
- {
- if(!bNoUpdate)
- {
- eyes = new DListener;
- eyes->parent = this;
- eyes->Register();
- }
- }
- else
- {
- Sys_ERROR("Initialization Failure in DBobView::Begin");
- delete this;
- }
+ strcpy(entTrigger, trigger);
+ strcpy(entTarget, target);
+
+ fMultiplier = multiplier;
+ fVarGravity = varGravity;
+ nPathCount = points;
+ m_bShowExtra = bShowExtra;
+
+ if (!UpdatePath()) {
+ globalErrorStream() << "Initialization Failure in DBobView::Begin";
+ delete this;
+ }
+ globalOutputStream() << "Initialization of Path Plotter succeeded.";
}
bool DBobView::UpdatePath()
{
- vec3_t start, apex;
-
- if(GetEntityCentre(entTrigger, start))
- {
- if(GetEntityCentre(entTarget, apex))
- {
- CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
- return TRUE;
- }
- }
- return FALSE;
+ vec3_t start, apex;
+
+ if (GetEntityCentre(entTrigger, start)) {
+ if (GetEntityCentre(entTarget, apex)) {
+ CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
+ return true;
+ }
+ }
+ return false;
+}
+
+void DBobView_setEntity(Entity &entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+{
+ DEntity trigger;
+ trigger.LoadEPairList(&entity);
+
+ DEPair *trigger_ep = trigger.FindEPairByKey("targetname");
+
+ if (trigger_ep) {
+ if (!strcmp(trigger.m_Classname, "trigger_push")) {
+ DEPair *target_ep = trigger.FindEPairByKey("target");
+ if (target_ep) {
+ const scene::Path *entTarget = FindEntityFromTargetname(target_ep->value);
+ if (entTarget) {
+ if (g_PathView) {
+ delete g_PathView;
+ }
+ g_PathView = new DBobView;
+
+ Entity *target = Node_getEntity(entTarget->top());
+ if (target != 0) {
+ if (!bNoUpdate) {
+ g_PathView->trigger = &entity;
+ entity.attach(*g_PathView);
+ g_PathView->target = target;
+ target->attach(*g_PathView);
+ }
+ g_PathView->Begin(trigger_ep->value, target_ep->value, multiplier, points, varGravity,
+ bNoUpdate, bShowExtra);
+ } else {
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
+ }
+ } else {
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
+ }
+ } else {
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
+ }
+ } else {
+ globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
+ }
+ } else {
+ globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
+ }
+ return;
}