![NetRadiant logo](setup/data/tools/bitmaps/splash.png)
-The open source, cross platform level editor for idtech games (Radiant fork).
+The open source, cross platform level editor for id Tech-derivated games (Radiant fork).
# Getting the sources
Explicitely use `mingw-w64-x86_64-` or `mingw-w64-i686-` prefix if you need to target a non-default architecture.
-You may have to install `subversion` to fetch some non-default game packages.
+You may have to install `subversion` and `unzip` to fetch or extract some non-default game packages.
## macOS:
```
-brew install gcc cmake Caskroom/cask/xquartz gtkglext pkgconfig minizip webp coreutils gnu-sed
+brew install gcc cmake gtkglext pkgconfig minizip webp coreutils gnu-sed
brew link --force gettext
```
* Crunch (optional, disabled by default, only supported with CMake build)
-If you have not used `--recursive` option at `git clone` time, you can fetch Crunch this way (run it within the NetRadiant repository):
+If you have not used `--recursive` option at `git clone` time, you can fetch Crunch this way (run it within the `netradiant` repository):
```
## Debug
```
-cmake -G "Unix Makefiles" -H. -Bbuild && cmake --build build -- -j$(nproc)
+cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Debug && cmake --build build -- -j$(nproc)
```
## Release
cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release && cmake --build build -- -j$(nproc)
```
-On Mac you have to add this to the first cmake call:
+On macOS you have to add this to the first cmake call:
```
--DCMAKE_C_COMPILER=/usr/local/bin/gcc-9 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++-9 -DOPENGL_INCLUDE_DIR=/opt/X11/include -DOPENGL_gl_LIBRARY=/opt/X11/lib/libGL.dylib
+-DCMAKE_C_COMPILER=/usr/local/bin/gcc-9 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++-9
+```
+
+On FreeBSD you have to add this to the first cmake call:
+
+```
+-DCMAKE_C_COMPILER=/usr/local/bin/gcc8 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++8
```
## Build and installation details
* `DOWNLOAD_GAMEPACKS=OFF`
Do not automatically download the gamepack data during the first compilation (default: `ON`)
* `GAMEPACKS_LICENSE_LIST=all`
- Download all gamepacks whatever the license (default: `free`, download free gamepacks)
-* `GAMEPACKS_NAME_LIST=Xonotic Unvanquished`
+ Download all gamepacks whatever the license (default: `free`, download free gamepacks, can be set to `none` to only filter by name)
+* `GAMEPACKS_NAME_LIST="Xonotic Unvanquished"`
Download gamepacks for the given games (default: `none`, do not select more gamepacks to download)
target:
options:
* `FHS_INSTALL=ON`
- Install files following the Filesystem Hierarchy Standard (bin, lib, share, etc.), also setup XDG mime and application support on POSIX systems (default: `OFF`, install like in 1999)
+ Available for POSIX systems: install files following the Filesystem Hierarchy Standard (bin, lib, share, etc.), also setup XDG mime and application support on Linux-like systems (default: `OFF`, install like in 1999)
* `CMAKE_INSTALL_PREFIX=/usr`
Install system-wide on Posix systems, always set `FHS_INSTALL` to `ON` when doing this (default: install in `install/` directory within source tree)
* `install`
Install files
+Note that because of both the way NetRadiant works and the way bundled library loading works CMake has to do some globbing to detect some of the produced/copied files it has to install. So you have to run cmake again before installing:
+
+```
+cmake -H. -Bbuild && cmake --build build -- install
+```
+
## Note about Crunch
The crnlib used to decode `.crn` files is the one from [Dæmon](http://github.com/DaemonEngine/Daemon) which is the one by [Unity](https://github.com/Unity-Technologies/crunch/tree/unity) made cross-platform and slightly improved. Since Unity brokes compatibility with [BinomialLLC's legacy tree](https://github.com/BinomialLLC/crunch) it's required to use either the `crunch` tool from Dæmon or the one from Unity to compress textures that have to be read by radiant or q3map2.