![NetRadiant logo](setup/data/tools/bitmaps/splash.png)
-The open source, cross platform level editor for id Tech-derivated games (has lineage from GtkRadiant).
+The open source, cross platform level editor for id Tech-derivated games (has lineage to GtkRadiant).
-## Compatibility
-|System |Build |Bundle |Run |Build requirements |
-|---------|---------|---------|---------|---------------------------|
-|Linux |**Yes** |**Yes** |**Yes** |_GCC or LLVM/clang_ |
-|FreeBSD |**Yes** |_not yet_|**Yes** |_GCC_ |
-|Windows |**Yes** |**Yes** |**Yes** |_MSYS2/Mingw64 or Mingw32_ |
-|Wine |- |- |**Yes** |- |
-|macOS |**Yes** |_not yet_|_mostly_ |_GCC and patched GtkGLext_ |
+## Compatibility matrix
-NetRadiant is known to build and run properly on Linux, FreeBSD and Windows using MSYS2. NetRadiant is known to build on macOS, but can't display things properly without a modified GtkGLExt which is yet to be upstreamed, and issues are known. Windows build is known to work well on wine, which can be used as a fallback on that system. At this time library bundling is only supported on Windows/MSYS2 and Linux. Linux bundles do not ship GTK (users are espected to have a working GTK with GtkGlExt environment).
+|System |Build |Bundle |Run |Build requirements |
+|---------|---------|----------|---------|-------------------------------------|
+|Linux |**Yes** |**Yes** |**Yes** |_GCC or Clang_ |
+|FreeBSD |**Yes** |_not yet_ |**Yes** |_GCC_ |
+|Windows |**Yes** |**Yes** |**Yes** |_MSYS2/Mingw64 or Mingw32_ |
+|Wine |- |- |**Yes** |- |
+|macOS |**Yes** |_not yet_ |_mostly_ |_Homebrew, GCC and patched GtkGLExt_ |
+
+NetRadiant is known to build and run properly on Linux, FreeBSD and Windows using MSYS2. NetRadiant is known to build on macOS using Homebrew, but can't display things properly without a modified GtkGLExt which is yet to be upstreamed, and issues are known. Windows build is known to work well on wine, which can be used as a fallback on macOS.
+
+At this time library bundling is only supported on Windows/MSYS2 and Linux. Since bundling copies things from the host, a clean build environment has to be used in order to get a clean bundle. Linux bundle does not ship GTK (users are expected to have a working GTK environment with GtkGlExt installed).
## Getting the sources
The latest source is available from the git repository: `https://gitlab.com/xonotic/netradiant.git`
-The `git` client can be obtained from the Git website: http://git-scm.org
+The `git` client can be obtained from your distribution repository or from the Git website: http://git-scm.org
-A copy of the source tree can be fetched using the command line `git` client this way:
+A copy of the source tree can be obtained using the command line `git` client this way:
```sh
git clone --recursive https://gitlab.com/xonotic/netradiant.git
To fetch default game packages you'll need Git, Subversion and `unzip`.
+
### Ubuntu:
```sh
-apt-get install --reinstall build-essential cmake lib{x11,gtk2.0,gtkglext1,xml2,jpeg,webp,minizip}-dev git subversion unzip wget
+apt-get install --reinstall build-essential cmake \
+ lib{x11,gtk2.0,gtkglext1,xml2,jpeg,webp,minizip}-dev \
+ git subversion unzip wget
```
If you plan to build a bundle, you also need to install `uuid-runtime patchelf`
This is enough to build NetRadiant but you may also install those extra packages to get proper GTK2 graphical and sound themes: `gnome-themes-extra gtk2-engines-murrine libcanberra-gtk-module`
+
### MSYS2:
Under MSYS2, the mingw shell must be used.
Install the dependencies this way:
```sh
-pacman -S --needed base-devel mingw-w64-$(uname -m)-{ntldd-git,subversion,unzip,toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git} git
+pacman -S --needed base-devel git \
+ mingw-w64-$(uname -m)-{ntldd-git,subversion,unzip,toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git}
```
Explicitely use `mingw-w64-x86_64-` or `mingw-w64-i686-` prefix instead of `mingw-w64-$(uname -m)` if you need to target a non-default architecture.
## Submodules
- * Crunch (optional, disabled by default, only supported with CMake build)
+ * Crunch (optional, not built if submodule is not present)
-If you have not used `--recursive` option at `git clone` time, you can fetch Crunch this way (run it within the `netradiant` repository):
+If you have not used `--recursive` option at `git clone` time, you can fetch Crunch this way (run this within the `netradiant` repository):
```sh
git submodule update --init --recursive
```
-## Compiling
+## Simple compilation
+
+### Easy builder assistant
+
+If you have standard needs and use well-known platform and operating system, you may try the provided `easy-builder` script which may be enough for you:
+
+```sh
+./easy-builder
+```
+
+If everything went right, you'll find your netradiant build in `install/` subdirectory.
+
+If you need to build a debug build (to get help from a developer, for example), you can do it that way:
+
+```sh
+./easy-builder --debug
+```
+
+By default, build tools and compilers are using the `build/` directory as workspace.
+
+
+## Advanced compilation
### Initial build
#### Debug build
```sh
-cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Debug
+cmake -G "Unix Makefiles" -S. -Bbuild -DCMAKE_BUILD_TYPE=Debug
cmake --build build -- -j$(nproc)
```
#### Release build
```sh
-cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release
+cmake -G "Unix Makefiles" -S. -Bbuild -DCMAKE_BUILD_TYPE=Release
cmake --build build -- -j$(nproc)
```
Do not build NetRadiant (default: `ON`, build netradiant graphical editor);
* `BUILD_TOOLS=OFF`
Do not build q3map2 and other tools (default: `ON`, build command line tools);
-* `BUILD_CRUNCH=ON`
- Enable crunch support (default: `OFF`, disable crunch support);
+* `BUILD_DAEMONMAP=OFF`
+ Do not build daemonmap tool (default: `ON` if submodule is there, buils daemonmap navigation mesh generator);
+* `BUILD_CRUNCH=OFF`
+ Disable crunch support (default: `ON` if submodule is there, enable crunch support);
* `RADIANT_ABOUTMSG="Custom build by $(whoami)"`
A message shown in the about dialog (default: `Custom build`).
Targets:
-* `binaries` Compiles all binaries;
- - `netradiant` Compiles the netradiant editor;
- - `modules` Compiles all modules (each module has its own target as well);
- - `plugins` Compiles all plugins (each plugin has its own target as well);
- - `tools` Compiles all tools (each tool has its own target as well);
- * `quake2` Compiles all the Quake 2 tools: `q2map`, `qdata3`;
- * `heretic2` Compiles all the Heretic2 tools: `q2map`, `h2data`;
- * `quake3` Compiles all the Quake 3 tools:
- - `q3map2` Compiles the quake3 map compiler;
- - `q3data` Compiles the q3data tool.
+* `binaries` Compile all binaries;
+ - `netradiant` Compile the netradiant editor;
+ - `modules` Compile all modules (each module has its own target as well);
+ - `plugins` Compile all plugins (each plugin has its own target as well);
+ - `tools` Compile all tools (each tool has its own target as well);
+ * `quake2` Compile all the Quake 2 tools: `q2map`, `qdata3`;
+ * `heretic2` Compile all the Heretic2 tools: `q2map`, `h2data`;
+ * `quake3` Compile all the Quake 3 tools:
+ - `q3map2` Compile the Quake 3 map compiler;
+ - `q3data` Compile the q3data tool;
+ * `unvanquished` Compile all the Unvanquished tool: `daemonmap`, `q3map3`, `q4data`;
+ - `daemonmap` Compile the daemonmap navigation mesh generator.
Type `make help` to get an exhaustive list of targets.
+
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