/* =========================================================================== Copyright (C) 1997-2006 Id Software, Inc. This file is part of Quake 2 Tools source code. Quake 2 Tools source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 Tools source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 Tools source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // qdata.h #include #include #include #include #include #include "cmdlib.h" #include "scriplib.h" #include "mathlib.h" #include "trilib.h" #include "lbmlib.h" #include "threads.h" #include "l3dslib.h" #include "bspfile.h" void Cmd_Modelname (void); void Cmd_Base (void); void Cmd_Cd (void); void Cmd_Origin (void); void Cmd_ScaleUp (void); void Cmd_Frame (void); void Cmd_Modelname (void); void Cmd_Skin (void); void Cmd_Skinsize (void); void FinishModel (void); void Cmd_Inverse16Table( void ); void Cmd_SpriteName (void); void Cmd_Load (void); void Cmd_SpriteFrame (void); void FinishSprite (void); void Cmd_Grab (void); void Cmd_Raw (void); void Cmd_Mip (void); void Cmd_Environment (void); void Cmd_Colormap (void); void Cmd_File (void); void Cmd_Dir (void); void Cmd_StartWad (void); void Cmd_EndWad (void); void Cmd_Mippal (void); void Cmd_Mipdir (void); void Cmd_Alphalight (void); void Cmd_Video (void); void RemapZero (byte *pixels, byte *palette, int width, int height); void ReleaseFile (char *filename); extern byte *byteimage, *lbmpalette; extern int byteimagewidth, byteimageheight; extern qboolean g_release; // don't grab, copy output data to new tree extern char g_releasedir[1024]; // c:\quake2\baseq2, etc extern qboolean g_archive; // don't grab, copy source data to new tree extern qboolean do3ds; extern char g_only[256]; // if set, only grab this cd extern qboolean g_skipmodel; // set true when a cd is not g_only extern char *trifileext;