2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
36 #include "ifilesystem.h"
40 #include "moduleobserver.h"
46 #include <uilib/uilib.h>
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
90 bool TextureBrowser_showWads(){
91 return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
96 bool string_equal_start( const char* string, StringRange start ){
97 return string_equal_n( string, start.first, start.last - start.first );
100 typedef std::set<CopiedString> TextureGroups;
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103 if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
104 groups.insert( archive );
108 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
112 bool g_TextureBrowser_shaderlistOnly = false;
113 bool g_TextureBrowser_fixedSize = true;
114 bool g_TextureBrowser_filterMissing = false;
115 bool g_TextureBrowser_filterFallback = true;
116 bool g_TextureBrowser_enableAlpha = true;
119 CopiedString g_notex;
120 CopiedString g_shadernotex;
122 bool isMissing(const char* name);
124 bool isNotex(const char* name);
126 bool isMissing(const char* name){
127 if ( string_equal( g_notex.c_str(), name ) ) {
130 if ( string_equal( g_shadernotex.c_str(), name ) ) {
136 bool isNotex(const char* name){
137 if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
140 if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
146 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
147 const char* texture = path_make_relative( shaderName, "textures/" );
149 // hide notex / shadernotex images
150 if ( g_TextureBrowser_filterFallback ) {
151 if ( isNotex( shaderName ) ) {
154 if ( isNotex( texture ) ) {
159 if ( texture != shaderName ) {
160 const char* last = path_remove_directory( texture );
161 if ( !string_empty( last ) ) {
162 groups.insert( CopiedString( StringRange( texture, --last ) ) );
167 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
169 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
170 groups.insert( directory );
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
174 class DeferredAdjustment
179 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
181 ValueChangedFunction m_function;
184 static gboolean deferred_value_changed( gpointer data ){
185 reinterpret_cast<DeferredAdjustment*>( data )->m_function(
186 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
187 reinterpret_cast<DeferredAdjustment*>( data )->m_value
189 reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
190 reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
195 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
199 if ( m_handler != 0 ) {
200 g_source_remove( m_handler );
201 deferred_value_changed( this );
205 void value_changed( gdouble value ){
207 if ( m_handler == 0 ) {
208 m_handler = g_idle_add( deferred_value_changed, this );
212 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
213 self->value_changed( gtk_adjustment_get_value(adjustment) );
218 class TextureBrowser;
220 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
222 void TextureBrowser_scrollChanged( void* data, gdouble value );
227 STARTUPSHADERS_NONE = 0,
228 STARTUPSHADERS_COMMON,
231 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
233 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
235 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
237 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
239 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
241 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
243 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
245 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
247 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
249 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
251 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
253 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
255 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
257 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
268 ui::Window m_parent{ui::null};
269 ui::GLArea m_gl_widget{ui::null};
270 ui::Widget m_texture_scroll{ui::null};
271 ui::TreeView m_treeViewTree{ui::New};
272 ui::TreeView m_treeViewTags{ui::null};
273 ui::Frame m_tag_frame{ui::null};
274 ui::ListStore m_assigned_store{ui::null};
275 ui::ListStore m_available_store{ui::null};
276 ui::TreeView m_assigned_tree{ui::null};
277 ui::TreeView m_available_tree{ui::null};
278 ui::Widget m_scr_win_tree{ui::null};
279 ui::Widget m_scr_win_tags{ui::null};
280 ui::Widget m_tag_notebook{ui::null};
281 ui::Button m_search_button{ui::null};
282 ui::Widget m_shader_info_item{ui::null};
284 std::set<CopiedString> m_all_tags;
285 ui::ListStore m_all_tags_list{ui::null};
286 std::vector<CopiedString> m_copied_tags;
287 std::set<CopiedString> m_found_shaders;
289 ToggleItem m_hideunused_item;
290 ToggleItem m_hidenotex_item;
291 ToggleItem m_showshaders_item;
292 ToggleItem m_showshaderlistonly_item;
293 ToggleItem m_fixedsize_item;
294 ToggleItem m_filternotex_item;
295 ToggleItem m_enablealpha_item;
298 guint m_exposeHandler;
300 bool m_heightChanged;
301 bool m_originInvalid;
303 DeferredAdjustment m_scrollAdjustment;
304 FreezePointer m_freezePointer;
306 Vector3 color_textureback;
307 // the increment step we use against the wheel mouse
308 std::size_t m_mouseWheelScrollIncrement;
309 std::size_t m_textureScale;
310 // make the texture increments match the grid changes
312 bool m_showTextureScrollbar;
313 StartupShaders m_startupShaders;
314 // if true, the texture window will only display in-use shaders
315 // if false, all the shaders in memory are displayed
320 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
321 int m_uniformTextureSize;
323 // Return the display width of a texture in the texture browser
324 int getTextureWidth( qtexture_t* tex ){
326 if ( !g_TextureBrowser_fixedSize ) {
327 // Don't use uniform size
328 width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
331 ( tex->width >= tex->height ) {
332 // Texture is square, or wider than it is tall
333 width = m_uniformTextureSize;
336 // Otherwise, preserve the texture's aspect ratio
337 width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
342 // Return the display height of a texture in the texture browser
343 int getTextureHeight( qtexture_t* tex ){
345 if ( !g_TextureBrowser_fixedSize ) {
346 // Don't use uniform size
347 height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
349 else if ( tex->height >= tex->width ) {
350 // Texture is square, or taller than it is wide
351 height = m_uniformTextureSize;
354 // Otherwise, preserve the texture's aspect ratio
355 height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
361 m_texture_scroll( ui::null ),
362 m_hideunused_item( TextureBrowserHideUnusedExport() ),
363 m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
364 m_showshaders_item( TextureBrowserShowShadersExport() ),
365 m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
366 m_fixedsize_item( TextureBrowserFixedSizeExport() ),
367 m_filternotex_item( TextureBrowserFilterMissingExport() ),
368 m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
369 m_heightChanged( true ),
370 m_originInvalid( true ),
371 m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
372 color_textureback( 0.25f, 0.25f, 0.25f ),
373 m_mouseWheelScrollIncrement( 64 ),
374 m_textureScale( 50 ),
375 m_showShaders( true ),
376 m_showTextureScrollbar( true ),
377 m_startupShaders( STARTUPSHADERS_NONE ),
378 m_hideUnused( false ),
379 m_rmbSelected( false ),
380 m_searchedTags( false ),
382 m_uniformTextureSize( 96 ){
386 void ( *TextureBrowser_textureSelected )( const char* shader );
389 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
392 const char* TextureBrowser_getComonShadersName(){
393 const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
394 if ( !string_empty( value ) ) {
400 const char* TextureBrowser_getComonShadersDir(){
401 const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
402 if ( !string_empty( value ) ) {
408 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
409 return GlobalOpenGL().m_font->getPixelHeight();
412 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
413 return textureBrowser.shader.c_str();
416 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
417 IShader* shader = QERApp_Shader_ForName( name );
418 qtexture_t* q = shader->getTexture();
419 StringOutputStream strTex( 256 );
420 strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
422 g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
425 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
427 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
428 textureBrowser.shader = shader;
429 TextureBrowser_SetStatus( textureBrowser, shader );
430 TextureBrowser_Focus( textureBrowser, shader );
432 if ( FindTextureDialog_isOpen() ) {
433 FindTextureDialog_selectTexture( shader );
436 // disable the menu item "shader info" if no shader was selected
437 IShader* ishader = QERApp_Shader_ForName( shader );
438 CopiedString filename = ishader->getShaderFileName();
440 if ( filename.empty() ) {
441 if ( textureBrowser.m_shader_info_item != NULL ) {
442 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
446 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
453 CopiedString g_TextureBrowser_currentDirectory;
456 ============================================================================
460 TTimo: now based on a rundown through all the shaders
461 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
462 otherwise we may need to rely on a list instead of an array storage
463 ============================================================================
469 // texture layout functions
470 // TTimo: now based on shaders
471 int current_x, current_y, current_row;
474 void Texture_StartPos( TextureLayout& layout ){
475 layout.current_x = 8;
476 layout.current_y = -8;
477 layout.current_row = 0;
480 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
481 qtexture_t* q = current_texture;
483 int nWidth = textureBrowser.getTextureWidth( q );
484 int nHeight = textureBrowser.getTextureHeight( q );
485 if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
486 layout.current_x = 8;
487 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
488 layout.current_row = 0;
491 *x = layout.current_x;
492 *y = layout.current_y;
494 // Is our texture larger than the row? If so, grow the
495 // row height to match it
497 if ( layout.current_row < nHeight ) {
498 layout.current_row = nHeight;
501 // never go less than 96, or the names get all crunched up
502 layout.current_x += nWidth < 96 ? 96 : nWidth;
503 layout.current_x += 8;
506 bool TextureSearch_IsShown( const char* name ){
507 std::set<CopiedString>::iterator iter;
509 iter = GlobalTextureBrowser().m_found_shaders.find( name );
511 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
519 // if texture_showinuse jump over non in-use textures
520 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
521 // filter missing shaders
522 // ugly: filter on built-in fallback name after substitution
523 if ( g_TextureBrowser_filterMissing ) {
524 if ( isMissing( shader->getTexture()->name ) ) {
528 // filter the fallback (notex/shadernotex) for missing shaders or editor image
529 if ( g_TextureBrowser_filterFallback ) {
530 if ( isNotex( shader->getName() ) ) {
533 if ( isNotex( shader->getTexture()->name ) ) {
538 if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
539 std::set<CopiedString>::iterator iter;
541 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
543 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
551 if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
555 if ( !show_shaders && !shader->IsDefault() ) {
559 if ( hideUnused && !shader->IsInUse() ) {
563 if ( GlobalTextureBrowser().m_searchedTags ) {
564 if ( !TextureSearch_IsShown( shader->getName() ) ) {
572 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
580 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
581 textureBrowser.m_heightChanged = true;
583 TextureBrowser_updateScroll( textureBrowser );
584 TextureBrowser_queueDraw( textureBrowser );
587 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
588 if ( textureBrowser.m_heightChanged ) {
589 textureBrowser.m_heightChanged = false;
591 textureBrowser.m_nTotalHeight = 0;
593 TextureLayout layout;
594 Texture_StartPos( layout );
595 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
597 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
599 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
604 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
605 textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
610 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
611 TextureBrowser_evaluateHeight( textureBrowser );
612 return textureBrowser.m_nTotalHeight;
615 inline const int& min_int( const int& left, const int& right ){
616 return std::min( left, right );
619 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
620 if ( textureBrowser.originy > 0 ) {
621 textureBrowser.originy = 0;
623 int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
624 if ( textureBrowser.originy < lower ) {
625 textureBrowser.originy = lower;
629 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
630 if ( textureBrowser.m_originInvalid ) {
631 textureBrowser.m_originInvalid = false;
632 TextureBrowser_clampOriginY( textureBrowser );
633 TextureBrowser_updateScroll( textureBrowser );
635 return textureBrowser.originy;
638 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
639 textureBrowser.originy = originy;
640 TextureBrowser_clampOriginY( textureBrowser );
641 TextureBrowser_updateScroll( textureBrowser );
642 TextureBrowser_queueDraw( textureBrowser );
646 Signal0 g_activeShadersChangedCallbacks;
648 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
649 g_activeShadersChangedCallbacks.connectLast( handler );
652 void TextureBrowser_constructTreeStore();
654 class ShadersObserver : public ModuleObserver
656 Signal0 m_realiseCallbacks;
659 m_realiseCallbacks();
660 TextureBrowser_constructTreeStore();
666 void insert( const SignalHandler& handler ){
667 m_realiseCallbacks.connectLast( handler );
673 ShadersObserver g_ShadersObserver;
676 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
677 g_ShadersObserver.insert( handler );
680 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
681 TextureBrowser_heightChanged( textureBrowser );
682 textureBrowser.m_originInvalid = true;
684 g_activeShadersChangedCallbacks();
687 struct TextureBrowser_ShowScrollbar {
688 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
689 returnz(self.m_showTextureScrollbar);
692 static void Import(TextureBrowser &self, bool value) {
693 self.m_showTextureScrollbar = value;
694 if (self.m_texture_scroll) {
695 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
696 TextureBrowser_updateScroll(self);
704 TextureBrowser_ShowDirectory
705 relies on texture_directory global for the directory to use
706 1) Load the shaders for the given directory
707 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
708 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
709 available through the IShaders interface
710 NOTE: for texture window layout:
711 all shaders are stored with alphabetical order after load
712 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
713 ( the GL textures are not flushed though)
717 bool endswith( const char *haystack, const char *needle ){
718 size_t lh = strlen( haystack );
719 size_t ln = strlen( needle );
723 return !memcmp( haystack + ( lh - ln ), needle, ln );
726 bool texture_name_ignore( const char* name ){
727 StringOutputStream strTemp( string_length( name ) );
728 strTemp << LowerCase( name );
731 endswith( strTemp.c_str(), ".specular" ) ||
732 endswith( strTemp.c_str(), ".glow" ) ||
733 endswith( strTemp.c_str(), ".bump" ) ||
734 endswith( strTemp.c_str(), ".diffuse" ) ||
735 endswith( strTemp.c_str(), ".blend" ) ||
736 endswith( strTemp.c_str(), ".alpha" ) ||
737 endswith( strTemp.c_str(), "_alpha" ) ||
739 endswith( strTemp.c_str(), "_h" ) ||
740 endswith( strTemp.c_str(), "_local" ) ||
741 endswith( strTemp.c_str(), "_nm" ) ||
742 endswith( strTemp.c_str(), "_s" ) ||
744 endswith( strTemp.c_str(), "_bump" ) ||
745 endswith( strTemp.c_str(), "_glow" ) ||
746 endswith( strTemp.c_str(), "_gloss" ) ||
747 endswith( strTemp.c_str(), "_luma" ) ||
748 endswith( strTemp.c_str(), "_norm" ) ||
749 endswith( strTemp.c_str(), "_pants" ) ||
750 endswith( strTemp.c_str(), "_shirt" ) ||
751 endswith( strTemp.c_str(), "_reflect" ) ||
753 endswith( strTemp.c_str(), "_d" ) ||
754 endswith( strTemp.c_str(), "_n" ) ||
755 endswith( strTemp.c_str(), "_p" ) ||
756 endswith( strTemp.c_str(), "_g" ) ||
757 endswith( strTemp.c_str(), "_a" ) ||
761 class LoadShaderVisitor : public Archive::Visitor
764 void visit( const char* name ){
765 IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
770 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
772 ui::Widget g_page_textures{ui::null};
774 void TextureBrowser_toggleShow(){
775 GroupDialog_showPage( g_page_textures );
779 void TextureBrowser_updateTitle(){
780 GroupDialog_updatePageTitle( g_page_textures );
784 class TextureCategoryLoadShader
786 const char* m_directory;
787 std::size_t& m_count;
789 using func = void(const char *);
791 TextureCategoryLoadShader( const char* directory, std::size_t& count )
792 : m_directory( directory ), m_count( count ){
796 void operator()( const char* name ) const {
797 if ( shader_equal_prefix( name, "textures/" )
798 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
800 // request the shader, this will load the texture if needed
801 // this Shader_ForName call is a kind of hack
802 IShader *pFoo = QERApp_Shader_ForName( name );
808 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
809 StringOutputStream name( 256 );
810 name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
812 if ( texture_name_ignore( name.c_str() ) ) {
816 if ( !shader_valid( name.c_str() ) ) {
817 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
821 // if a texture is already in use to represent a shader, ignore it
822 IShader* shader = QERApp_Shader_ForName( name.c_str() );
826 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
828 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
830 const char* m_dirstring;
832 LoadTexturesByTypeVisitor( const char* dirstring )
833 : m_dirstring( dirstring ){
836 void visit( const char* minor, const _QERPlugImageTable& table ) const {
837 GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
841 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
842 if ( TextureBrowser_showWads() ) {
843 Archive* archive = GlobalFileSystem().getArchive( directory );
844 if ( archive != nullptr )
846 LoadShaderVisitor visitor;
847 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
849 else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
851 globalErrorStream() << "Failed to load " << directory << "\n";
856 g_TextureBrowser_currentDirectory = directory;
857 TextureBrowser_heightChanged( textureBrowser );
859 std::size_t shaders_count;
860 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
861 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
863 if ( g_pGameDescription->mGameType != "doom3" ) {
864 // load remaining texture files
866 StringOutputStream dirstring( 64 );
867 dirstring << "textures/" << directory;
869 Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
873 // we'll display the newly loaded textures + all the ones already in use
874 TextureBrowser_SetHideUnused( textureBrowser, false );
876 TextureBrowser_updateTitle();
879 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
880 g_TextureBrowser_currentDirectory = directory;
881 TextureBrowser_heightChanged( textureBrowser );
883 std::size_t shaders_count;
884 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
885 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
887 if ( g_pGameDescription->mGameType != "doom3" ) {
888 // load remaining texture files
889 StringOutputStream dirstring( 64 );
890 dirstring << "textures/" << directory;
893 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
894 Radiant_getImageModules().foreachModule( visitor );
898 // we'll display the newly loaded textures + all the ones already in use
899 TextureBrowser_SetHideUnused( textureBrowser, false );
903 bool TextureBrowser_hideUnused();
905 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
906 importer( TextureBrowser_hideUnused() );
909 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
911 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
912 importer( GlobalTextureBrowser().m_showShaders );
915 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
917 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
918 importer( g_TextureBrowser_shaderlistOnly );
921 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
923 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
924 importer( g_TextureBrowser_fixedSize );
927 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
929 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
930 importer( g_TextureBrowser_filterMissing );
933 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
935 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
936 importer( g_TextureBrowser_filterFallback );
939 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
941 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
942 importer( g_TextureBrowser_enableAlpha );
945 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
947 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
949 textureBrowser.m_hideUnused = true;
953 textureBrowser.m_hideUnused = false;
956 textureBrowser.m_hideunused_item.update();
958 TextureBrowser_heightChanged( textureBrowser );
959 textureBrowser.m_originInvalid = true;
962 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
963 if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
964 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
969 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
970 // it might need to be split in parts or moved out .. dunno
971 // scroll origin so the specified texture is completely on screen
972 // if current texture is not displayed, nothing is changed
973 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
974 TextureLayout layout;
975 // scroll origin so the texture is completely on screen
976 Texture_StartPos( layout );
978 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
980 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
982 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
987 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
988 qtexture_t* q = shader->getTexture();
993 // we have found when texdef->name and the shader name match
994 // NOTE: as everywhere else for our comparisons, we are not case sensitive
995 if ( shader_equal( name, shader->getName() ) ) {
996 int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
997 + 2 * TextureBrowser_fontHeight( textureBrowser );
999 int originy = TextureBrowser_getOriginY( textureBrowser );
1000 if ( y > originy ) {
1004 if ( y - textureHeight < originy - textureBrowser.height ) {
1005 originy = ( y - textureHeight ) + textureBrowser.height;
1008 TextureBrowser_setOriginY( textureBrowser, originy );
1014 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1015 my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1017 TextureLayout layout;
1018 Texture_StartPos( layout );
1019 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1021 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1023 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1028 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1029 qtexture_t *q = shader->getTexture();
1034 int nWidth = textureBrowser.getTextureWidth( q );
1035 int nHeight = textureBrowser.getTextureHeight( q );
1036 if ( mx > x && mx - x < nWidth
1037 && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1052 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1053 IShader* shader = Texture_At( textureBrowser, mx, my );
1054 if ( shader != 0 ) {
1056 if ( shader->IsDefault() ) {
1057 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1060 ViewShader( shader->getShaderFileName(), shader->getName() );
1065 TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1066 TextureBrowser_textureSelected( shader->getName() );
1068 if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1069 UndoableCommand undo( "textureNameSetSelected" );
1070 Select_SetShader( shader->getName() );
1077 ============================================================================
1081 ============================================================================
1084 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1085 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1089 if ( state & GDK_SHIFT_MASK ) {
1093 int originy = TextureBrowser_getOriginY( textureBrowser );
1094 originy += y * scale;
1095 TextureBrowser_setOriginY( textureBrowser, originy );
1099 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1100 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1103 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1104 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1107 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1108 SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1112 ============================================================================
1116 ============================================================================
1122 TTimo: relying on the shaders list to display the textures
1123 we must query all qtexture_t* to manage and display through the IShaders interface
1124 this allows a plugin to completely override the texture system
1127 void Texture_Draw( TextureBrowser& textureBrowser ){
1128 int originy = TextureBrowser_getOriginY( textureBrowser );
1130 glClearColor( textureBrowser.color_textureback[0],
1131 textureBrowser.color_textureback[1],
1132 textureBrowser.color_textureback[2],
1134 glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1135 glMatrixMode( GL_PROJECTION );
1138 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1139 glDisable( GL_DEPTH_TEST );
1140 if ( g_TextureBrowser_enableAlpha ) {
1141 glEnable( GL_BLEND );
1142 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1145 glDisable( GL_BLEND );
1147 glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1148 glEnable( GL_TEXTURE_2D );
1150 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1152 int last_y = 0, last_height = 0;
1154 TextureLayout layout;
1155 Texture_StartPos( layout );
1156 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1158 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1160 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1165 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1166 qtexture_t *q = shader->getTexture();
1171 int nWidth = textureBrowser.getTextureWidth( q );
1172 int nHeight = textureBrowser.getTextureHeight( q );
1174 if ( y != last_y ) {
1178 last_height = std::max( nHeight, last_height );
1180 // Is this texture visible?
1181 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1182 && ( y > originy - textureBrowser.height ) ) {
1184 // if it's the current texture, draw a thick red line, else:
1185 // shaders have a white border, simple textures don't
1186 // if !texture_showinuse: (some textures displayed may not be in use)
1187 // draw an additional square around with 0.5 1 0.5 color
1188 if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1190 if ( textureBrowser.m_rmbSelected ) {
1196 glDisable( GL_TEXTURE_2D );
1198 glBegin( GL_LINE_LOOP );
1199 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1200 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1201 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1202 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1205 glEnable( GL_TEXTURE_2D );
1212 if ( !shader->IsDefault() ) {
1214 glDisable( GL_TEXTURE_2D );
1216 glBegin( GL_LINE_LOOP );
1217 glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1218 glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1219 glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1220 glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1222 glEnable( GL_TEXTURE_2D );
1225 // highlight in-use textures
1226 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1227 glColor3f( 0.5,1,0.5 );
1228 glDisable( GL_TEXTURE_2D );
1229 glBegin( GL_LINE_LOOP );
1230 glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1231 glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1232 glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1233 glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1235 glEnable( GL_TEXTURE_2D );
1239 // draw checkerboard for transparent textures
1240 if ( g_TextureBrowser_enableAlpha )
1242 glDisable( GL_TEXTURE_2D );
1243 glBegin( GL_QUADS );
1244 int font_height = TextureBrowser_fontHeight( textureBrowser );
1245 for ( int i = 0; i < nHeight; i += 8 )
1247 for ( int j = 0; j < nWidth; j += 8 )
1249 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1250 glColor3ub( color, color, color );
1252 int right = std::min(j+8, nWidth);
1254 int bottom = std::min(i+8, nHeight);
1255 glVertex2i(x + right, y - nHeight - font_height + top);
1256 glVertex2i(x + left, y - nHeight - font_height + top);
1257 glVertex2i(x + left, y - nHeight - font_height + bottom);
1258 glVertex2i(x + right, y - nHeight - font_height + bottom);
1262 glEnable( GL_TEXTURE_2D );
1266 glBindTexture( GL_TEXTURE_2D, q->texture_number );
1267 GlobalOpenGL_debugAssertNoErrors();
1269 glBegin( GL_QUADS );
1270 glTexCoord2i( 0,0 );
1271 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1272 glTexCoord2i( 1,0 );
1273 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1274 glTexCoord2i( 1,1 );
1275 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1276 glTexCoord2i( 0,1 );
1277 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1280 // draw the texture name
1281 glDisable( GL_TEXTURE_2D );
1284 glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1286 // don't draw the directory name
1287 const char* name = shader->getName();
1288 name += strlen( name );
1289 while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1292 GlobalOpenGL().drawString( name );
1293 glEnable( GL_TEXTURE_2D );
1296 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1300 // reset the current texture
1301 glBindTexture( GL_TEXTURE_2D, 0 );
1305 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1306 if ( textureBrowser.m_gl_widget ) {
1307 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1312 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1313 textureBrowser.m_textureScale = scale;
1315 TextureBrowser_queueDraw( textureBrowser );
1318 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1319 textureBrowser.m_uniformTextureSize = scale;
1321 TextureBrowser_queueDraw( textureBrowser );
1325 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1326 int originy = TextureBrowser_getOriginY( textureBrowser );
1329 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1333 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1336 TextureBrowser_setOriginY( textureBrowser, originy );
1339 XmlTagBuilder TagBuilder;
1347 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1352 std::vector<CopiedString> assigned_tags;
1353 TagBuilder.GetShaderTags( shader, assigned_tags );
1355 for ( size_t i = 0; i < assigned_tags.size(); i++ )
1357 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1361 void BuildStoreAvailableTags( ui::ListStore storeAvailable,
1362 ui::ListStore storeAssigned,
1363 const std::set<CopiedString>& allTags,
1364 TextureBrowser* textureBrowser ){
1365 GtkTreeIter iterAssigned;
1366 GtkTreeIter iterAvailable;
1367 std::set<CopiedString>::const_iterator iterAll;
1368 gchar* tag_assigned;
1370 storeAvailable.clear();
1372 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1374 if ( !row ) { // does the shader have tags assigned?
1375 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1377 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1382 while ( row ) // available tags = all tags - assigned tags
1384 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1386 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1388 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1389 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1393 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1396 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1404 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1405 if ( event->type == GDK_BUTTON_PRESS ) {
1406 if ( event->button == 3 ) {
1407 if ( GlobalTextureBrowser().m_tags ) {
1408 textureBrowser->m_rmbSelected = true;
1409 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1411 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1412 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1413 textureBrowser->m_heightChanged = true;
1414 textureBrowser->m_tag_frame.show();
1418 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1422 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1425 else if ( event->button == 1 ) {
1426 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1428 if ( GlobalTextureBrowser().m_tags ) {
1429 textureBrowser->m_rmbSelected = false;
1430 textureBrowser->m_tag_frame.hide();
1437 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1438 if ( event->type == GDK_BUTTON_RELEASE ) {
1439 if ( event->button == 3 ) {
1440 if ( !GlobalTextureBrowser().m_tags ) {
1441 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1448 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1452 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1453 if ( event->direction == GDK_SCROLL_UP ) {
1454 TextureBrowser_MouseWheel( *textureBrowser, true );
1456 else if ( event->direction == GDK_SCROLL_DOWN ) {
1457 TextureBrowser_MouseWheel( *textureBrowser, false );
1462 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1463 //globalOutputStream() << "vertical scroll\n";
1464 TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1467 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1468 textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1471 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1472 if ( textureBrowser.m_showTextureScrollbar ) {
1473 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1475 totalHeight = std::max( totalHeight, textureBrowser.height );
1477 auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1479 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1480 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1481 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1482 gtk_adjustment_set_step_increment(vadjustment, 20);
1483 gtk_adjustment_set_lower(vadjustment, 0);
1484 gtk_adjustment_set_upper(vadjustment, totalHeight);
1486 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1490 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1491 textureBrowser->width = allocation->width;
1492 textureBrowser->height = allocation->height;
1493 TextureBrowser_heightChanged( *textureBrowser );
1494 textureBrowser->m_originInvalid = true;
1495 TextureBrowser_queueDraw( *textureBrowser );
1499 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1500 if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1501 GlobalOpenGL_debugAssertNoErrors();
1502 TextureBrowser_evaluateHeight( *textureBrowser );
1503 Texture_Draw( *textureBrowser );
1504 GlobalOpenGL_debugAssertNoErrors();
1505 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1511 TextureBrowser g_TextureBrowser;
1513 TextureBrowser& GlobalTextureBrowser(){
1514 return g_TextureBrowser;
1517 bool TextureBrowser_hideUnused(){
1518 return g_TextureBrowser.m_hideUnused;
1521 void TextureBrowser_ToggleHideUnused(){
1522 if ( g_TextureBrowser.m_hideUnused ) {
1523 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1527 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1531 const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
1533 if ( TextureBrowser_showWads() ) {
1534 archiveName->clear();
1535 *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
1536 << "." << path_get_extension( dirName );
1537 return archiveName->c_str();
1542 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1543 // put the information from the old textures menu into a treeview
1544 GtkTreeIter iter, child;
1546 TextureGroups::const_iterator i = groups.begin();
1547 while ( i != groups.end() )
1549 StringOutputStream archiveName;
1550 StringOutputStream nextArchiveName;
1551 const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
1553 const char* firstUnderscore = strchr( dirName, '_' );
1554 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1556 TextureGroups::const_iterator next = i;
1559 if ( firstUnderscore != 0
1560 && next != groups.end()
1561 && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
1562 gtk_tree_store_append( store, &iter, NULL );
1563 gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1566 while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
1568 gtk_tree_store_append( store, &child, &iter );
1569 gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
1575 gtk_tree_store_append( store, &iter, NULL );
1576 gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1582 TextureGroups TextureGroups_constructTreeView(){
1583 TextureGroups groups;
1585 if ( TextureBrowser_showWads() ) {
1586 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1590 // scan texture dirs and pak files only if not restricting to shaderlist
1591 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1592 GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1595 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1601 void TextureBrowser_constructTreeStore(){
1602 TextureGroups groups = TextureGroups_constructTreeView();
1603 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1604 TextureGroups_constructTreeModel( groups, store );
1606 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1608 g_object_unref( G_OBJECT( store ) );
1611 void TextureBrowser_constructTreeStoreTags(){
1612 TextureGroups groups;
1613 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1614 auto model = g_TextureBrowser.m_all_tags_list;
1616 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1618 g_object_unref( G_OBJECT( store ) );
1621 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1624 auto model = gtk_tree_view_get_model(treeview );
1626 if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1627 gchar dirName[1024];
1630 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1631 strcpy( dirName, buffer );
1634 g_TextureBrowser.m_searchedTags = false;
1636 if ( !TextureBrowser_showWads() ) {
1637 strcat( dirName, "/" );
1640 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1641 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1642 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1646 void TextureBrowser_createTreeViewTree(){
1647 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1649 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1650 g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1652 auto renderer = ui::CellRendererText(ui::New);
1653 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1655 TextureBrowser_constructTreeStore();
1658 void TextureBrowser_addTag();
1660 void TextureBrowser_renameTag();
1662 void TextureBrowser_deleteTag();
1664 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1665 ui::Widget menu = ui::Menu(ui::New);
1667 ui::Widget menuitem = ui::MenuItem( "Add tag" );
1668 menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1669 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1671 menuitem = ui::MenuItem( "Rename tag" );
1672 menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1673 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1675 menuitem = ui::MenuItem( "Delete tag" );
1676 menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1677 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1679 gtk_widget_show_all( menu );
1681 gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1682 ( event != NULL ) ? event->button : 0,
1683 gdk_event_get_time( (GdkEvent*)event ) );
1686 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1687 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1689 auto selection = gtk_tree_view_get_selection(treeview );
1691 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1692 gtk_tree_selection_unselect_all( selection );
1693 gtk_tree_selection_select_path( selection, path );
1694 gtk_tree_path_free( path );
1697 TextureBrowser_createContextMenu( treeview, event );
1703 void TextureBrowser_createTreeViewTags(){
1704 g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1705 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1707 g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1709 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1711 auto renderer = ui::CellRendererText(ui::New);
1712 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1714 TextureBrowser_constructTreeStoreTags();
1717 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1718 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1720 if ( g_Layout_enableDetachableMenus.m_value ) {
1721 menu_tearoff( menu );
1724 create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1725 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1726 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1729 // hide notex and shadernotex on texture browser: no one wants to apply them
1730 create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1732 menu_separator( menu );
1734 create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1736 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1737 if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1738 g_TextureBrowser.m_showShaders = true;
1742 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1745 if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1746 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1748 if ( g_TextureBrowser.m_tags ) {
1749 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1752 menu_separator( menu );
1753 create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1754 create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1756 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1757 menu_separator( menu );
1758 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
1759 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1763 return textures_menu_item;
1766 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1767 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1769 if ( g_Layout_enableDetachableMenus.m_value ) {
1770 menu_tearoff( menu );
1773 create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1774 create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1776 return textures_menu_item;
1779 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1780 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1782 if ( g_Layout_enableDetachableMenus.m_value ) {
1783 menu_tearoff( menu );
1786 create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1787 create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1788 create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1789 menu_separator( menu );
1790 create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1791 create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1793 return textures_menu_item;
1796 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1797 g_assert( selected != NULL );
1799 auto rowref = gtk_tree_row_reference_new( model, path );
1800 *selected = g_slist_append( *selected, rowref );
1805 void TextureBrowser_assignTags(){
1806 GSList* selected = NULL;
1808 gchar* tag_assigned;
1810 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1812 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1814 if ( selected != NULL ) {
1815 for ( node = selected; node != NULL; node = node->next )
1817 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1822 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1823 gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1824 if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1825 // create a custom shader/texture entry
1826 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1827 CopiedString filename = ishader->getShaderFileName();
1829 if ( filename.empty() ) {
1831 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1835 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1839 TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1841 gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1842 g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1847 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1850 TagBuilder.SaveXmlDoc();
1852 g_slist_free( selected );
1855 void TextureBrowser_removeTags(){
1856 GSList* selected = NULL;
1860 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1862 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1864 if ( selected != NULL ) {
1865 for ( node = selected; node != NULL; node = node->next )
1867 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1872 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1873 gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1874 TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1875 gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1880 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1882 // Update the "available tags list"
1883 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1886 TagBuilder.SaveXmlDoc();
1888 g_slist_free( selected );
1891 void TextureBrowser_buildTagList(){
1892 g_TextureBrowser.m_all_tags_list.clear();
1894 std::set<CopiedString>::iterator iter;
1896 for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1898 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1902 void TextureBrowser_searchTags(){
1903 GSList* selected = NULL;
1907 char tags_searched[256];
1909 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
1911 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1913 if ( selected != NULL ) {
1914 strcpy( buffer, "/root/*/*[tag='" );
1915 strcpy( tags_searched, "[TAGS] " );
1917 for ( node = selected; node != NULL; node = node->next )
1919 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1924 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
1925 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
1927 strcat( buffer, tag );
1928 strcat( tags_searched, tag );
1929 if ( node != g_slist_last( node ) ) {
1930 strcat( buffer, "' and tag='" );
1931 strcat( tags_searched, ", " );
1937 strcat( buffer, "']" );
1939 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1941 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1942 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1944 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1945 size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1947 globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1948 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1950 std::set<CopiedString>::iterator iter;
1952 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1954 std::string path = ( *iter ).c_str();
1955 size_t pos = path.find_last_of( "/", path.size() );
1956 std::string name = path.substr( pos + 1, path.size() );
1957 path = path.substr( 0, pos + 1 );
1958 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1961 g_TextureBrowser.m_searchedTags = true;
1962 g_TextureBrowser_currentDirectory = tags_searched;
1964 g_TextureBrowser.m_nTotalHeight = 0;
1965 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1966 TextureBrowser_heightChanged( g_TextureBrowser );
1967 TextureBrowser_updateTitle();
1969 g_slist_free( selected );
1972 void TextureBrowser_toggleSearchButton(){
1973 gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
1975 if ( page == 0 ) { // tag page
1976 gtk_widget_show_all( g_TextureBrowser.m_search_button );
1979 g_TextureBrowser.m_search_button.hide();
1983 void TextureBrowser_constructTagNotebook(){
1984 g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
1985 ui::Widget labelTags = ui::Label( "Tags" );
1986 ui::Widget labelTextures = ui::Label( "Textures" );
1988 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
1989 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
1991 g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
1993 gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
1996 void TextureBrowser_constructSearchButton(){
1997 auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
1998 g_TextureBrowser.m_search_button = ui::Button(ui::New);
1999 g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2000 gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2001 g_TextureBrowser.m_search_button.add(image);
2004 void TextureBrowser_checkTagFile(){
2005 const char SHADERTAG_FILE[] = "shadertags.xml";
2006 CopiedString default_filename, rc_filename;
2007 StringOutputStream stream( 256 );
2009 stream << LocalRcPath_get();
2010 stream << SHADERTAG_FILE;
2011 rc_filename = stream.c_str();
2013 if ( file_exists( rc_filename.c_str() ) ) {
2014 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2016 if ( g_TextureBrowser.m_tags ) {
2017 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2022 // load default tagfile
2024 stream << g_pGameDescription->mGameToolsPath.c_str();
2025 stream << SHADERTAG_FILE;
2026 default_filename = stream.c_str();
2028 if ( file_exists( default_filename.c_str() ) ) {
2029 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2031 if ( g_TextureBrowser.m_tags ) {
2032 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2037 globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
2042 void TextureBrowser_SetNotex(){
2043 IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2044 IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2046 g_notex = notex->getTexture()->name;
2047 g_shadernotex = shadernotex->getTexture()->name;
2050 shadernotex->DecRef();
2053 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2054 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2055 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2056 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2057 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2059 TextureBrowser_checkTagFile();
2060 TextureBrowser_SetNotex();
2062 GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2064 g_TextureBrowser.m_parent = toplevel;
2066 auto table = ui::Table(3, 3, FALSE);
2067 auto vbox = ui::VBox(FALSE, 0);
2068 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2071 ui::Widget menu_bar{ui::null};
2074 menu_bar = ui::Widget::from(gtk_menu_bar_new());
2075 auto menu_view = ui::Menu(ui::New);
2076 auto view_item = TextureBrowser_constructViewMenu( menu_view );
2077 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2078 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2080 auto menu_tools = ui::Menu(ui::New);
2081 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2082 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2083 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2085 table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2088 { // Texture TreeView
2089 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2090 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2092 // vertical only scrolling for treeview
2093 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2095 g_TextureBrowser.m_scr_win_tree.show();
2097 TextureBrowser_createTreeViewTree();
2099 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree );
2100 g_TextureBrowser.m_treeViewTree.show();
2102 { // gl_widget scrollbar
2103 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2104 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2106 g_TextureBrowser.m_texture_scroll = w;
2108 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2109 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2111 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2114 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2115 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2117 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2118 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2120 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2121 g_TextureBrowser.m_gl_widget.show();
2123 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2124 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2126 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2127 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2128 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2129 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2133 if ( g_TextureBrowser.m_tags ) {
2134 { // fill tag GtkListStore
2135 g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2136 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2137 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2139 TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2140 TextureBrowser_buildTagList();
2143 auto menu_tags = ui::Menu(ui::New);
2144 auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2145 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2146 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2149 g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2150 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2152 // vertical only scrolling for treeview
2153 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2155 TextureBrowser_createTreeViewTags();
2157 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2158 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2160 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags );
2161 g_TextureBrowser.m_treeViewTags.show();
2163 { // Texture/Tag notebook
2164 TextureBrowser_constructTagNotebook();
2165 vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2167 { // Tag search button
2168 TextureBrowser_constructSearchButton();
2169 vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2171 auto frame_table = ui::Table(3, 3, FALSE);
2174 g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2175 gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2176 gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2178 table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2182 g_TextureBrowser.m_tag_frame.add(frame_table);
2184 { // assigned tag list
2185 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2186 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2187 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2189 g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2191 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2192 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2194 auto renderer = ui::CellRendererText(ui::New);
2196 g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2197 g_TextureBrowser.m_assigned_store.unref();
2198 g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2199 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2201 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2202 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2204 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2205 gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2206 g_TextureBrowser.m_assigned_tree.show();
2208 scrolled_win.show();
2209 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree );
2211 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2213 { // available tag list
2214 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2215 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2216 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2218 g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2219 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2220 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2222 auto renderer = ui::CellRendererText(ui::New);
2224 g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2225 g_TextureBrowser.m_available_store.unref();
2226 g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2227 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2229 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2230 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2232 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2233 gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2234 g_TextureBrowser.m_available_tree.show();
2236 scrolled_win.show();
2237 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree );
2239 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2241 { // tag arrow buttons
2242 auto m_btn_left = ui::Button(ui::New);
2243 auto m_btn_right = ui::Button(ui::New);
2244 auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2245 auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2246 m_btn_left.add(m_arrow_left);
2247 m_btn_right.add(m_arrow_right);
2249 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2250 m_arrow_left.dimensions(-1, 68);
2251 m_arrow_right.dimensions(-1, 68);
2253 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2254 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2256 m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2257 m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2261 m_arrow_left.show();
2262 m_arrow_right.show();
2264 { // tag fram labels
2265 ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2266 ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2268 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2269 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2271 m_lbl_assigned.show();
2272 m_lbl_unassigned.show();
2275 else { // no tag support, show the texture tree only
2276 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2279 // TODO do we need this?
2280 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2285 void TextureBrowser_destroyWindow(){
2286 GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2288 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2289 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2291 g_TextureBrowser.m_gl_widget.unref();
2294 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2295 return textureBrowser.color_textureback;
2298 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2299 textureBrowser.color_textureback = colour;
2300 TextureBrowser_queueDraw( textureBrowser );
2303 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2304 g_assert( selected != NULL );
2307 gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2308 *selected = g_slist_append( *selected, name );
2311 void TextureBrowser_shaderInfo(){
2312 const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2313 IShader* shader = QERApp_Shader_ForName( name );
2315 DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2320 void TextureBrowser_addTag(){
2323 EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2325 if ( result == eIDOK && !tag.empty() ) {
2327 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2328 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2329 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2331 // Select the currently added tag in the available list
2332 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2333 gtk_tree_selection_select_iter( selection, &iter );
2335 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2339 void TextureBrowser_renameTag(){
2340 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2341 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2342 we need to count the number of selected rows first and use
2343 gtk_tree_selection_selected_foreach() then to go through the list of selected
2344 rows (which always containins a single row).
2347 GSList* selected = NULL;
2349 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2350 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2352 if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2353 CopiedString newTag;
2354 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2356 if ( result == eIDOK && !newTag.empty() ) {
2357 GtkTreeIter iterList;
2359 gchar* oldTag = (char*)selected->data;
2361 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2365 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2367 if ( strcmp( rowTag, oldTag ) == 0 ) {
2368 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2370 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2373 TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2375 g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2376 g_TextureBrowser.m_all_tags.insert( newTag );
2378 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2379 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2384 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2388 void TextureBrowser_deleteTag(){
2389 GSList* selected = NULL;
2391 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2392 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2394 if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2395 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2397 if ( result == ui::alert_response::YES ) {
2398 GtkTreeIter iterSelected;
2401 gchar* tagSelected = (char*)selected->data;
2403 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2407 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2409 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2410 gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2413 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2416 TagBuilder.DeleteTag( tagSelected );
2417 g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2419 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2420 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2424 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2428 void TextureBrowser_copyTag(){
2429 g_TextureBrowser.m_copied_tags.clear();
2430 TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2433 void TextureBrowser_pasteTag(){
2434 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2435 CopiedString shader = g_TextureBrowser.shader.c_str();
2437 if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2438 CopiedString shaderFile = ishader->getShaderFileName();
2439 if ( shaderFile.empty() ) {
2441 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2446 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2449 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2451 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2456 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2458 if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2459 // the tag doesn't exist - let's add it
2460 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2467 TagBuilder.SaveXmlDoc();
2468 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2469 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2472 void TextureBrowser_RefreshShaders(){
2473 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2474 GlobalShaderSystem().refresh();
2476 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2477 GtkTreeModel* model = NULL;
2479 if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2481 gchar dirName[1024];
2484 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2485 strcpy( dirName, buffer );
2487 if ( !TextureBrowser_showWads() ) {
2488 strcat( dirName, "/" );
2490 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2491 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2495 void TextureBrowser_ToggleShowShaders(){
2496 g_TextureBrowser.m_showShaders ^= 1;
2497 g_TextureBrowser.m_showshaders_item.update();
2498 TextureBrowser_queueDraw( g_TextureBrowser );
2501 void TextureBrowser_ToggleShowShaderListOnly(){
2502 g_TextureBrowser_shaderlistOnly ^= 1;
2503 g_TextureBrowser.m_showshaderlistonly_item.update();
2505 TextureBrowser_constructTreeStore();
2508 void TextureBrowser_showAll(){
2509 g_TextureBrowser_currentDirectory = "";
2510 g_TextureBrowser.m_searchedTags = false;
2511 TextureBrowser_heightChanged( g_TextureBrowser );
2512 TextureBrowser_updateTitle();
2515 void TextureBrowser_showUntagged(){
2516 auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2518 if ( result == ui::alert_response::YES ) {
2519 g_TextureBrowser.m_found_shaders.clear();
2520 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2521 std::set<CopiedString>::iterator iter;
2523 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2525 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2527 std::string path = ( *iter ).c_str();
2528 size_t pos = path.find_last_of( "/", path.size() );
2529 std::string name = path.substr( pos + 1, path.size() );
2530 path = path.substr( 0, pos + 1 );
2531 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2532 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2535 g_TextureBrowser_currentDirectory = "Untagged";
2536 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2537 TextureBrowser_heightChanged( g_TextureBrowser );
2538 TextureBrowser_updateTitle();
2542 void TextureBrowser_FixedSize(){
2543 g_TextureBrowser_fixedSize ^= 1;
2544 GlobalTextureBrowser().m_fixedsize_item.update();
2545 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2548 void TextureBrowser_FilterMissing(){
2549 g_TextureBrowser_filterMissing ^= 1;
2550 GlobalTextureBrowser().m_filternotex_item.update();
2551 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2552 TextureBrowser_RefreshShaders();
2555 void TextureBrowser_FilterFallback(){
2556 g_TextureBrowser_filterFallback ^= 1;
2557 GlobalTextureBrowser().m_hidenotex_item.update();
2558 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2559 TextureBrowser_RefreshShaders();
2562 void TextureBrowser_EnableAlpha(){
2563 g_TextureBrowser_enableAlpha ^= 1;
2564 GlobalTextureBrowser().m_enablealpha_item.update();
2565 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2568 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2569 StringOutputStream buffer( 64 );
2570 buffer << "Textures: ";
2571 if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2572 buffer << g_TextureBrowser_currentDirectory.c_str();
2578 importer( buffer.c_str() );
2581 struct TextureScale {
2582 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2583 switch (self.m_textureScale) {
2602 static void Import(TextureBrowser &self, int value) {
2605 TextureBrowser_setScale(self, 10);
2608 TextureBrowser_setScale(self, 25);
2611 TextureBrowser_setScale(self, 50);
2614 TextureBrowser_setScale(self, 100);
2617 TextureBrowser_setScale(self, 200);
2623 struct UniformTextureSize {
2624 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2625 returnz(g_TextureBrowser.m_uniformTextureSize);
2628 static void Import(TextureBrowser &self, int value) {
2630 TextureBrowser_setUniformSize(self, value);
2634 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2635 page.appendCheckBox(
2636 "", "Texture scrollbar",
2637 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2640 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2642 "Texture Thumbnail Scale",
2643 STRING_ARRAY_RANGE( texture_scale ),
2644 make_property<TextureScale>(GlobalTextureBrowser())
2648 "Texture Thumbnail Size",
2649 GlobalTextureBrowser().m_uniformTextureSize,
2650 GlobalTextureBrowser().m_uniformTextureSize,
2653 page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2655 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2656 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2659 void TextureBrowser_constructPage( PreferenceGroup& group ){
2660 PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2661 TextureBrowser_constructPreferences( page );
2664 void TextureBrowser_registerPreferencesPage(){
2665 PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2669 #include "preferencesystem.h"
2670 #include "stringio.h"
2673 void TextureClipboard_textureSelected( const char* shader );
2675 void TextureBrowser_Construct(){
2676 GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2677 GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2678 GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2679 GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2680 GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2681 GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2682 GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2683 GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2684 GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2685 GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2686 GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2687 GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2688 GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2689 GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2690 GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2691 GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2692 GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2694 GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2695 GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2696 GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2697 GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2698 GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2699 GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2700 GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2701 GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2702 GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2703 GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2704 GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2706 g_TextureBrowser.shader = texdef_name_default();
2708 Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2710 TextureBrowser_registerPreferencesPage();
2712 GlobalShaderSystem().attach( g_ShadersObserver );
2714 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2717 void TextureBrowser_Destroy(){
2718 GlobalShaderSystem().detach( g_ShadersObserver );
2720 Textures_setModeChangedNotify( Callback<void()>() );
2723 #if WORKAROUND_WINDOWS_GTK2_GLWIDGET
2724 ui::GLArea TextureBrowser_getGLWidget(){
2725 return GlobalTextureBrowser().m_gl_widget;
2727 #endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET