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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Texture Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "texwindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33 #include "warnings.h"
34
35 #include "defaults.h"
36 #include "ifilesystem.h"
37 #include "iundo.h"
38 #include "igl.h"
39 #include "iarchive.h"
40 #include "moduleobserver.h"
41
42 #include <set>
43 #include <string>
44 #include <vector>
45
46 #include <uilib/uilib.h>
47
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
53 #include "os/file.h"
54 #include "os/path.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
58 #include "cmdlib.h"
59 #include "texmanip.h"
60 #include "textures.h"
61 #include "convert.h"
62
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
69
70 #include "error.h"
71 #include "map.h"
72 #include "qgl.h"
73 #include "select.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
77 #include "plugin.h"
78 #include "qe3.h"
79 #include "gtkdlgs.h"
80 #include "gtkmisc.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
87 #include "shaders.h"
88 #include "commands.h"
89
90 bool TextureBrowser_showWads(){
91         return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
92 }
93
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
95
96 bool string_equal_start( const char* string, StringRange start ){
97         return string_equal_n( string, start.first, start.last - start.first );
98 }
99
100 typedef std::set<CopiedString> TextureGroups;
101
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103         if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
104                 groups.insert( archive );
105         }
106 }
107
108 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
109
110 namespace
111 {
112 bool g_TextureBrowser_shaderlistOnly = false;
113 bool g_TextureBrowser_fixedSize = true;
114 bool g_TextureBrowser_filterMissing = false;
115 bool g_TextureBrowser_filterFallback = true;
116 bool g_TextureBrowser_enableAlpha = true;
117 }
118
119 CopiedString g_notex;
120 CopiedString g_shadernotex;
121
122 bool isMissing(const char* name);
123
124 bool isNotex(const char* name);
125
126 bool isMissing(const char* name){
127         if ( string_equal( g_notex.c_str(), name ) ) {
128                 return true;
129         }
130         if ( string_equal( g_shadernotex.c_str(), name ) ) {
131                 return true;
132         }
133         return false;
134 }
135
136 bool isNotex(const char* name){
137         if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
138                 return true;
139         }
140         if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
141                 return true;
142         }
143         return false;
144 }
145
146 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
147         const char* texture = path_make_relative( shaderName, "textures/" );
148
149         // hide notex / shadernotex images
150         if ( g_TextureBrowser_filterFallback ) {
151                 if ( isNotex( shaderName ) ) {
152                         return;
153                 }
154                 if ( isNotex( texture ) ) {
155                         return;
156                 }
157         }
158
159         if ( texture != shaderName ) {
160                 const char* last = path_remove_directory( texture );
161                 if ( !string_empty( last ) ) {
162                         groups.insert( CopiedString( StringRange( texture, --last ) ) );
163                 }
164         }
165 }
166
167 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
168
169 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
170         groups.insert( directory );
171 }
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
173
174 class DeferredAdjustment
175 {
176 gdouble m_value;
177 guint m_handler;
178
179 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
180
181 ValueChangedFunction m_function;
182 void* m_data;
183
184 static gboolean deferred_value_changed( gpointer data ){
185         reinterpret_cast<DeferredAdjustment*>( data )->m_function(
186                 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
187                 reinterpret_cast<DeferredAdjustment*>( data )->m_value
188                 );
189         reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
190         reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
191         return FALSE;
192 }
193
194 public:
195 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
196 }
197
198 void flush(){
199         if ( m_handler != 0 ) {
200                 g_source_remove( m_handler );
201                 deferred_value_changed( this );
202         }
203 }
204
205 void value_changed( gdouble value ){
206         m_value = value;
207         if ( m_handler == 0 ) {
208                 m_handler = g_idle_add( deferred_value_changed, this );
209         }
210 }
211
212 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
213         self->value_changed( gtk_adjustment_get_value(adjustment) );
214 }
215 };
216
217
218 class TextureBrowser;
219
220 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
221
222 void TextureBrowser_scrollChanged( void* data, gdouble value );
223
224
225 enum StartupShaders
226 {
227         STARTUPSHADERS_NONE = 0,
228         STARTUPSHADERS_COMMON,
229 };
230
231 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
232
233 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
234
235 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
236
237 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
238
239 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
240
241 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
242
243 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
244
245 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
246
247 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
248
249 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
250
251 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
252
253 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
254
255 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
256
257 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
258
259 class TextureBrowser
260 {
261 public:
262 int width, height;
263 int originy;
264 int m_nTotalHeight;
265
266 CopiedString shader;
267
268 ui::Window m_parent{ui::null};
269 ui::GLArea m_gl_widget{ui::null};
270 ui::Widget m_texture_scroll{ui::null};
271 ui::TreeView m_treeViewTree{ui::New};
272 ui::TreeView m_treeViewTags{ui::null};
273 ui::Frame m_tag_frame{ui::null};
274 ui::ListStore m_assigned_store{ui::null};
275 ui::ListStore m_available_store{ui::null};
276 ui::TreeView m_assigned_tree{ui::null};
277 ui::TreeView m_available_tree{ui::null};
278 ui::Widget m_scr_win_tree{ui::null};
279 ui::Widget m_scr_win_tags{ui::null};
280 ui::Widget m_tag_notebook{ui::null};
281 ui::Button m_search_button{ui::null};
282 ui::Widget m_shader_info_item{ui::null};
283
284 std::set<CopiedString> m_all_tags;
285 ui::ListStore m_all_tags_list{ui::null};
286 std::vector<CopiedString> m_copied_tags;
287 std::set<CopiedString> m_found_shaders;
288
289 ToggleItem m_hideunused_item;
290 ToggleItem m_hidenotex_item;
291 ToggleItem m_showshaders_item;
292 ToggleItem m_showshaderlistonly_item;
293 ToggleItem m_fixedsize_item;
294 ToggleItem m_filternotex_item;
295 ToggleItem m_enablealpha_item;
296
297 guint m_sizeHandler;
298 guint m_exposeHandler;
299
300 bool m_heightChanged;
301 bool m_originInvalid;
302
303 DeferredAdjustment m_scrollAdjustment;
304 FreezePointer m_freezePointer;
305
306 Vector3 color_textureback;
307 // the increment step we use against the wheel mouse
308 std::size_t m_mouseWheelScrollIncrement;
309 std::size_t m_textureScale;
310 // make the texture increments match the grid changes
311 bool m_showShaders;
312 bool m_showTextureScrollbar;
313 StartupShaders m_startupShaders;
314 // if true, the texture window will only display in-use shaders
315 // if false, all the shaders in memory are displayed
316 bool m_hideUnused;
317 bool m_rmbSelected;
318 bool m_searchedTags;
319 bool m_tags;
320 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
321 int m_uniformTextureSize;
322
323 // Return the display width of a texture in the texture browser
324 int getTextureWidth( qtexture_t* tex ){
325         int width;
326         if ( !g_TextureBrowser_fixedSize ) {
327                 // Don't use uniform size
328                 width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
329         }
330         else if
331         ( tex->width >= tex->height ) {
332                 // Texture is square, or wider than it is tall
333                 width = m_uniformTextureSize;
334         }
335         else {
336                 // Otherwise, preserve the texture's aspect ratio
337                 width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
338         }
339         return width;
340 }
341
342 // Return the display height of a texture in the texture browser
343 int getTextureHeight( qtexture_t* tex ){
344         int height;
345         if ( !g_TextureBrowser_fixedSize ) {
346                 // Don't use uniform size
347                 height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
348         }
349         else if ( tex->height >= tex->width ) {
350                 // Texture is square, or taller than it is wide
351                 height = m_uniformTextureSize;
352         }
353         else {
354                 // Otherwise, preserve the texture's aspect ratio
355                 height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
356         }
357         return height;
358 }
359
360 TextureBrowser() :
361         m_texture_scroll( ui::null ),
362         m_hideunused_item( TextureBrowserHideUnusedExport() ),
363         m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
364         m_showshaders_item( TextureBrowserShowShadersExport() ),
365         m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
366         m_fixedsize_item( TextureBrowserFixedSizeExport() ),
367         m_filternotex_item( TextureBrowserFilterMissingExport() ),
368         m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
369         m_heightChanged( true ),
370         m_originInvalid( true ),
371         m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
372         color_textureback( 0.25f, 0.25f, 0.25f ),
373         m_mouseWheelScrollIncrement( 64 ),
374         m_textureScale( 50 ),
375         m_showShaders( true ),
376         m_showTextureScrollbar( true ),
377         m_startupShaders( STARTUPSHADERS_NONE ),
378         m_hideUnused( false ),
379         m_rmbSelected( false ),
380         m_searchedTags( false ),
381         m_tags( false ),
382         m_uniformTextureSize( 96 ){
383 }
384 };
385
386 void ( *TextureBrowser_textureSelected )( const char* shader );
387
388
389 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
390
391
392 const char* TextureBrowser_getComonShadersName(){
393         const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
394         if ( !string_empty( value ) ) {
395                 return value;
396         }
397         return "Common";
398 }
399
400 const char* TextureBrowser_getComonShadersDir(){
401         const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
402         if ( !string_empty( value ) ) {
403                 return value;
404         }
405         return "common/";
406 }
407
408 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
409         return GlobalOpenGL().m_font->getPixelHeight();
410 }
411
412 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
413         return textureBrowser.shader.c_str();
414 }
415
416 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
417         IShader* shader = QERApp_Shader_ForName( name );
418         qtexture_t* q = shader->getTexture();
419         StringOutputStream strTex( 256 );
420         strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
421         shader->DecRef();
422         g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
423 }
424
425 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
426
427 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
428         textureBrowser.shader = shader;
429         TextureBrowser_SetStatus( textureBrowser, shader );
430         TextureBrowser_Focus( textureBrowser, shader );
431
432         if ( FindTextureDialog_isOpen() ) {
433                 FindTextureDialog_selectTexture( shader );
434         }
435
436         // disable the menu item "shader info" if no shader was selected
437         IShader* ishader = QERApp_Shader_ForName( shader );
438         CopiedString filename = ishader->getShaderFileName();
439
440         if ( filename.empty() ) {
441                 if ( textureBrowser.m_shader_info_item != NULL ) {
442                         gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
443                 }
444         }
445         else {
446                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
447         }
448
449         ishader->DecRef();
450 }
451
452
453 CopiedString g_TextureBrowser_currentDirectory;
454
455 /*
456    ============================================================================
457
458    TEXTURE LAYOUT
459
460    TTimo: now based on a rundown through all the shaders
461    NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
462    otherwise we may need to rely on a list instead of an array storage
463    ============================================================================
464  */
465
466 class TextureLayout
467 {
468 public:
469 // texture layout functions
470 // TTimo: now based on shaders
471 int current_x, current_y, current_row;
472 };
473
474 void Texture_StartPos( TextureLayout& layout ){
475         layout.current_x = 8;
476         layout.current_y = -8;
477         layout.current_row = 0;
478 }
479
480 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
481         qtexture_t* q = current_texture;
482
483         int nWidth = textureBrowser.getTextureWidth( q );
484         int nHeight = textureBrowser.getTextureHeight( q );
485         if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
486                 layout.current_x = 8;
487                 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
488                 layout.current_row = 0;
489         }
490
491         *x = layout.current_x;
492         *y = layout.current_y;
493
494         // Is our texture larger than the row? If so, grow the
495         // row height to match it
496
497         if ( layout.current_row < nHeight ) {
498                 layout.current_row = nHeight;
499         }
500
501         // never go less than 96, or the names get all crunched up
502         layout.current_x += nWidth < 96 ? 96 : nWidth;
503         layout.current_x += 8;
504 }
505
506 bool TextureSearch_IsShown( const char* name ){
507         std::set<CopiedString>::iterator iter;
508
509         iter = GlobalTextureBrowser().m_found_shaders.find( name );
510
511         if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
512                 return false;
513         }
514         else {
515                 return true;
516         }
517 }
518
519 // if texture_showinuse jump over non in-use textures
520 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
521         // filter missing shaders
522         // ugly: filter on built-in fallback name after substitution
523         if ( g_TextureBrowser_filterMissing ) {
524                 if ( isMissing( shader->getTexture()->name ) ) {
525                         return false;
526                 }
527         }
528         // filter the fallback (notex/shadernotex) for missing shaders or editor image
529         if ( g_TextureBrowser_filterFallback ) {
530                 if ( isNotex( shader->getName() ) ) {
531                         return false;
532                 }
533                 if ( isNotex( shader->getTexture()->name ) ) {
534                         return false;
535                 }
536         }
537
538         if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
539                 std::set<CopiedString>::iterator iter;
540
541                 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
542
543                 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
544                         return false;
545                 }
546                 else {
547                         return true;
548                 }
549         }
550
551         if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
552                 return false;
553         }
554
555         if ( !show_shaders && !shader->IsDefault() ) {
556                 return false;
557         }
558
559         if ( hideUnused && !shader->IsInUse() ) {
560                 return false;
561         }
562
563         if ( GlobalTextureBrowser().m_searchedTags ) {
564                 if ( !TextureSearch_IsShown( shader->getName() ) ) {
565                         return false;
566                 }
567                 else {
568                         return true;
569                 }
570         }
571         else {
572                 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
573                         return false;
574                 }
575         }
576
577         return true;
578 }
579
580 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
581         textureBrowser.m_heightChanged = true;
582
583         TextureBrowser_updateScroll( textureBrowser );
584         TextureBrowser_queueDraw( textureBrowser );
585 }
586
587 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
588         if ( textureBrowser.m_heightChanged ) {
589                 textureBrowser.m_heightChanged = false;
590
591                 textureBrowser.m_nTotalHeight = 0;
592
593                 TextureLayout layout;
594                 Texture_StartPos( layout );
595                 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
596                 {
597                         IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
598
599                         if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
600                                 continue;
601                         }
602
603                         int x, y;
604                         Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
605                         textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
606                 }
607         }
608 }
609
610 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
611         TextureBrowser_evaluateHeight( textureBrowser );
612         return textureBrowser.m_nTotalHeight;
613 }
614
615 inline const int& min_int( const int& left, const int& right ){
616         return std::min( left, right );
617 }
618
619 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
620         if ( textureBrowser.originy > 0 ) {
621                 textureBrowser.originy = 0;
622         }
623         int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
624         if ( textureBrowser.originy < lower ) {
625                 textureBrowser.originy = lower;
626         }
627 }
628
629 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
630         if ( textureBrowser.m_originInvalid ) {
631                 textureBrowser.m_originInvalid = false;
632                 TextureBrowser_clampOriginY( textureBrowser );
633                 TextureBrowser_updateScroll( textureBrowser );
634         }
635         return textureBrowser.originy;
636 }
637
638 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
639         textureBrowser.originy = originy;
640         TextureBrowser_clampOriginY( textureBrowser );
641         TextureBrowser_updateScroll( textureBrowser );
642         TextureBrowser_queueDraw( textureBrowser );
643 }
644
645
646 Signal0 g_activeShadersChangedCallbacks;
647
648 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
649         g_activeShadersChangedCallbacks.connectLast( handler );
650 }
651
652 void TextureBrowser_constructTreeStore();
653
654 class ShadersObserver : public ModuleObserver
655 {
656 Signal0 m_realiseCallbacks;
657 public:
658 void realise(){
659         m_realiseCallbacks();
660         TextureBrowser_constructTreeStore();
661 }
662
663 void unrealise(){
664 }
665
666 void insert( const SignalHandler& handler ){
667         m_realiseCallbacks.connectLast( handler );
668 }
669 };
670
671 namespace
672 {
673 ShadersObserver g_ShadersObserver;
674 }
675
676 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
677         g_ShadersObserver.insert( handler );
678 }
679
680 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
681         TextureBrowser_heightChanged( textureBrowser );
682         textureBrowser.m_originInvalid = true;
683
684         g_activeShadersChangedCallbacks();
685 }
686
687 struct TextureBrowser_ShowScrollbar {
688         static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
689                 returnz(self.m_showTextureScrollbar);
690         }
691
692         static void Import(TextureBrowser &self, bool value) {
693                 self.m_showTextureScrollbar = value;
694                 if (self.m_texture_scroll) {
695                         self.m_texture_scroll.visible(self.m_showTextureScrollbar);
696                         TextureBrowser_updateScroll(self);
697                 }
698         }
699 };
700
701
702 /*
703    ==============
704    TextureBrowser_ShowDirectory
705    relies on texture_directory global for the directory to use
706    1) Load the shaders for the given directory
707    2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
708    NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
709    available through the IShaders interface
710    NOTE: for texture window layout:
711    all shaders are stored with alphabetical order after load
712    previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
713    ( the GL textures are not flushed though)
714    ==============
715  */
716
717 bool endswith( const char *haystack, const char *needle ){
718         size_t lh = strlen( haystack );
719         size_t ln = strlen( needle );
720         if ( lh < ln ) {
721                 return false;
722         }
723         return !memcmp( haystack + ( lh - ln ), needle, ln );
724 }
725
726 bool texture_name_ignore( const char* name ){
727         StringOutputStream strTemp( string_length( name ) );
728         strTemp << LowerCase( name );
729
730         return
731                 endswith( strTemp.c_str(), ".specular" ) ||
732                 endswith( strTemp.c_str(), ".glow" ) ||
733                 endswith( strTemp.c_str(), ".bump" ) ||
734                 endswith( strTemp.c_str(), ".diffuse" ) ||
735                 endswith( strTemp.c_str(), ".blend" ) ||
736                 endswith( strTemp.c_str(), ".alpha" ) ||
737                 endswith( strTemp.c_str(), "_alpha" ) ||
738                 /* Quetoo */
739                 endswith( strTemp.c_str(), "_h" ) ||
740                 endswith( strTemp.c_str(), "_local" ) ||
741                 endswith( strTemp.c_str(), "_nm" ) ||
742                 endswith( strTemp.c_str(), "_s" ) ||
743                 /* DarkPlaces */
744                 endswith( strTemp.c_str(), "_bump" ) ||
745                 endswith( strTemp.c_str(), "_glow" ) ||
746                 endswith( strTemp.c_str(), "_gloss" ) ||
747                 endswith( strTemp.c_str(), "_luma" ) ||
748                 endswith( strTemp.c_str(), "_norm" ) ||
749                 endswith( strTemp.c_str(), "_pants" ) ||
750                 endswith( strTemp.c_str(), "_shirt" ) ||
751                 endswith( strTemp.c_str(), "_reflect" ) ||
752                 /* Unvanquished */
753                 endswith( strTemp.c_str(), "_d" ) ||
754                 endswith( strTemp.c_str(), "_n" ) ||
755                 endswith( strTemp.c_str(), "_p" ) ||
756                 endswith( strTemp.c_str(), "_g" ) ||
757                 endswith( strTemp.c_str(), "_a" ) ||
758                 0;
759 }
760
761 class LoadShaderVisitor : public Archive::Visitor
762 {
763 public:
764 void visit( const char* name ){
765         IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
766         shader->DecRef();
767 }
768 };
769
770 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
771
772 ui::Widget g_page_textures{ui::null};
773
774 void TextureBrowser_toggleShow(){
775         GroupDialog_showPage( g_page_textures );
776 }
777
778
779 void TextureBrowser_updateTitle(){
780         GroupDialog_updatePageTitle( g_page_textures );
781 }
782
783
784 class TextureCategoryLoadShader
785 {
786 const char* m_directory;
787 std::size_t& m_count;
788 public:
789 using func = void(const char *);
790
791 TextureCategoryLoadShader( const char* directory, std::size_t& count )
792         : m_directory( directory ), m_count( count ){
793         m_count = 0;
794 }
795
796 void operator()( const char* name ) const {
797         if ( shader_equal_prefix( name, "textures/" )
798                  && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
799                 ++m_count;
800                 // request the shader, this will load the texture if needed
801                 // this Shader_ForName call is a kind of hack
802                 IShader *pFoo = QERApp_Shader_ForName( name );
803                 pFoo->DecRef();
804         }
805 }
806 };
807
808 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
809         StringOutputStream name( 256 );
810         name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
811
812         if ( texture_name_ignore( name.c_str() ) ) {
813                 return;
814         }
815
816         if ( !shader_valid( name.c_str() ) ) {
817                 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
818                 return;
819         }
820
821         // if a texture is already in use to represent a shader, ignore it
822         IShader* shader = QERApp_Shader_ForName( name.c_str() );
823         shader->DecRef();
824 }
825
826 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
827
828 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
829 {
830 const char* m_dirstring;
831 public:
832 LoadTexturesByTypeVisitor( const char* dirstring )
833         : m_dirstring( dirstring ){
834 }
835
836 void visit( const char* minor, const _QERPlugImageTable& table ) const {
837         GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
838 }
839 };
840
841 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
842         if ( TextureBrowser_showWads() ) {
843                 Archive* archive = GlobalFileSystem().getArchive( directory );
844                 if ( archive != nullptr )
845                 {
846                         LoadShaderVisitor visitor;
847                         archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
848                 }
849                 else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
850                 {
851                         globalErrorStream() << "Failed to load " << directory << "\n";
852                 }
853         }
854         else
855         {
856                 g_TextureBrowser_currentDirectory = directory;
857                 TextureBrowser_heightChanged( textureBrowser );
858
859                 std::size_t shaders_count;
860                 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
861                 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
862
863                 if ( g_pGameDescription->mGameType != "doom3" ) {
864                         // load remaining texture files
865
866                         StringOutputStream dirstring( 64 );
867                         dirstring << "textures/" << directory;
868
869                         Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
870                 }
871         }
872
873         // we'll display the newly loaded textures + all the ones already in use
874         TextureBrowser_SetHideUnused( textureBrowser, false );
875
876         TextureBrowser_updateTitle();
877 }
878
879 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
880         g_TextureBrowser_currentDirectory = directory;
881         TextureBrowser_heightChanged( textureBrowser );
882
883         std::size_t shaders_count;
884         GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
885         globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
886
887         if ( g_pGameDescription->mGameType != "doom3" ) {
888                 // load remaining texture files
889                 StringOutputStream dirstring( 64 );
890                 dirstring << "textures/" << directory;
891
892                 {
893                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
894                         Radiant_getImageModules().foreachModule( visitor );
895                 }
896         }
897
898         // we'll display the newly loaded textures + all the ones already in use
899         TextureBrowser_SetHideUnused( textureBrowser, false );
900 }
901
902
903 bool TextureBrowser_hideUnused();
904
905 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
906         importer( TextureBrowser_hideUnused() );
907 }
908
909 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
910
911 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
912         importer( GlobalTextureBrowser().m_showShaders );
913 }
914
915 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
916
917 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
918         importer( g_TextureBrowser_shaderlistOnly );
919 }
920
921 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
922
923 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
924         importer( g_TextureBrowser_fixedSize );
925 }
926
927 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
928
929 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
930         importer( g_TextureBrowser_filterMissing );
931 }
932
933 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
934
935 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
936         importer( g_TextureBrowser_filterFallback );
937 }
938
939 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
940
941 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
942         importer( g_TextureBrowser_enableAlpha );
943 }
944
945 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
946
947 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
948         if ( hideUnused ) {
949                 textureBrowser.m_hideUnused = true;
950         }
951         else
952         {
953                 textureBrowser.m_hideUnused = false;
954         }
955
956         textureBrowser.m_hideunused_item.update();
957
958         TextureBrowser_heightChanged( textureBrowser );
959         textureBrowser.m_originInvalid = true;
960 }
961
962 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
963         if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
964                 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
965         }
966 }
967
968
969 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
970 // it might need to be split in parts or moved out .. dunno
971 // scroll origin so the specified texture is completely on screen
972 // if current texture is not displayed, nothing is changed
973 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
974         TextureLayout layout;
975         // scroll origin so the texture is completely on screen
976         Texture_StartPos( layout );
977
978         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
979         {
980                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
981
982                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
983                         continue;
984                 }
985
986                 int x, y;
987                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
988                 qtexture_t* q = shader->getTexture();
989                 if ( !q ) {
990                         break;
991                 }
992
993                 // we have found when texdef->name and the shader name match
994                 // NOTE: as everywhere else for our comparisons, we are not case sensitive
995                 if ( shader_equal( name, shader->getName() ) ) {
996                         int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
997                                                                 + 2 * TextureBrowser_fontHeight( textureBrowser );
998
999                         int originy = TextureBrowser_getOriginY( textureBrowser );
1000                         if ( y > originy ) {
1001                                 originy = y;
1002                         }
1003
1004                         if ( y - textureHeight < originy - textureBrowser.height ) {
1005                                 originy = ( y - textureHeight ) + textureBrowser.height;
1006                         }
1007
1008                         TextureBrowser_setOriginY( textureBrowser, originy );
1009                         return;
1010                 }
1011         }
1012 }
1013
1014 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1015         my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1016
1017         TextureLayout layout;
1018         Texture_StartPos( layout );
1019         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1020         {
1021                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1022
1023                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1024                         continue;
1025                 }
1026
1027                 int x, y;
1028                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1029                 qtexture_t  *q = shader->getTexture();
1030                 if ( !q ) {
1031                         break;
1032                 }
1033
1034                 int nWidth = textureBrowser.getTextureWidth( q );
1035                 int nHeight = textureBrowser.getTextureHeight( q );
1036                 if ( mx > x && mx - x < nWidth
1037                          && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1038                         return shader;
1039                 }
1040         }
1041
1042         return 0;
1043 }
1044
1045 /*
1046    ==============
1047    SelectTexture
1048
1049    By mouse click
1050    ==============
1051  */
1052 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1053         IShader* shader = Texture_At( textureBrowser, mx, my );
1054         if ( shader != 0 ) {
1055                 if ( bShift ) {
1056                         if ( shader->IsDefault() ) {
1057                                 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1058                         }
1059                         else{
1060                                 ViewShader( shader->getShaderFileName(), shader->getName() );
1061                         }
1062                 }
1063                 else
1064                 {
1065                         TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1066                         TextureBrowser_textureSelected( shader->getName() );
1067
1068                         if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1069                                 UndoableCommand undo( "textureNameSetSelected" );
1070                                 Select_SetShader( shader->getName() );
1071                         }
1072                 }
1073         }
1074 }
1075
1076 /*
1077    ============================================================================
1078
1079    MOUSE ACTIONS
1080
1081    ============================================================================
1082  */
1083
1084 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1085         TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1086         if ( y != 0 ) {
1087                 int scale = 1;
1088
1089                 if ( state & GDK_SHIFT_MASK ) {
1090                         scale = 4;
1091                 }
1092
1093                 int originy = TextureBrowser_getOriginY( textureBrowser );
1094                 originy += y * scale;
1095                 TextureBrowser_setOriginY( textureBrowser, originy );
1096         }
1097 }
1098
1099 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1100         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1101 }
1102
1103 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1104         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1105 }
1106
1107 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1108         SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1109 }
1110
1111 /*
1112    ============================================================================
1113
1114    DRAWING
1115
1116    ============================================================================
1117  */
1118
1119 /*
1120    ============
1121    Texture_Draw
1122    TTimo: relying on the shaders list to display the textures
1123    we must query all qtexture_t* to manage and display through the IShaders interface
1124    this allows a plugin to completely override the texture system
1125    ============
1126  */
1127 void Texture_Draw( TextureBrowser& textureBrowser ){
1128         int originy = TextureBrowser_getOriginY( textureBrowser );
1129
1130         glClearColor( textureBrowser.color_textureback[0],
1131                                   textureBrowser.color_textureback[1],
1132                                   textureBrowser.color_textureback[2],
1133                                   0 );
1134         glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1135         glMatrixMode( GL_PROJECTION );
1136         glLoadIdentity();
1137
1138         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1139         glDisable( GL_DEPTH_TEST );
1140         if ( g_TextureBrowser_enableAlpha ) {
1141                 glEnable( GL_BLEND );
1142                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1143         }
1144         else {
1145                 glDisable( GL_BLEND );
1146         }
1147         glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1148         glEnable( GL_TEXTURE_2D );
1149
1150         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1151
1152         int last_y = 0, last_height = 0;
1153
1154         TextureLayout layout;
1155         Texture_StartPos( layout );
1156         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1157         {
1158                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1159
1160                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1161                         continue;
1162                 }
1163
1164                 int x, y;
1165                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1166                 qtexture_t *q = shader->getTexture();
1167                 if ( !q ) {
1168                         break;
1169                 }
1170
1171                 int nWidth = textureBrowser.getTextureWidth( q );
1172                 int nHeight = textureBrowser.getTextureHeight( q );
1173
1174                 if ( y != last_y ) {
1175                         last_y = y;
1176                         last_height = 0;
1177                 }
1178                 last_height = std::max( nHeight, last_height );
1179
1180                 // Is this texture visible?
1181                 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1182                          && ( y > originy - textureBrowser.height ) ) {
1183                         // borders rules:
1184                         // if it's the current texture, draw a thick red line, else:
1185                         // shaders have a white border, simple textures don't
1186                         // if !texture_showinuse: (some textures displayed may not be in use)
1187                         // draw an additional square around with 0.5 1 0.5 color
1188                         if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1189                                 glLineWidth( 3 );
1190                                 if ( textureBrowser.m_rmbSelected ) {
1191                                         glColor3f( 0,0,1 );
1192                                 }
1193                                 else {
1194                                         glColor3f( 1,0,0 );
1195                                 }
1196                                 glDisable( GL_TEXTURE_2D );
1197
1198                                 glBegin( GL_LINE_LOOP );
1199                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1200                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1201                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1202                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1203                                 glEnd();
1204
1205                                 glEnable( GL_TEXTURE_2D );
1206                                 glLineWidth( 1 );
1207                         }
1208                         else
1209                         {
1210                                 glLineWidth( 1 );
1211                                 // shader border:
1212                                 if ( !shader->IsDefault() ) {
1213                                         glColor3f( 1,1,1 );
1214                                         glDisable( GL_TEXTURE_2D );
1215
1216                                         glBegin( GL_LINE_LOOP );
1217                                         glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1218                                         glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1219                                         glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1220                                         glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1221                                         glEnd();
1222                                         glEnable( GL_TEXTURE_2D );
1223                                 }
1224
1225                                 // highlight in-use textures
1226                                 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1227                                         glColor3f( 0.5,1,0.5 );
1228                                         glDisable( GL_TEXTURE_2D );
1229                                         glBegin( GL_LINE_LOOP );
1230                                         glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1231                                         glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1232                                         glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1233                                         glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1234                                         glEnd();
1235                                         glEnable( GL_TEXTURE_2D );
1236                                 }
1237                         }
1238
1239                         // draw checkerboard for transparent textures
1240                         if ( g_TextureBrowser_enableAlpha )
1241                         {
1242                                 glDisable( GL_TEXTURE_2D );
1243                                 glBegin( GL_QUADS );
1244                                 int font_height = TextureBrowser_fontHeight( textureBrowser );
1245                                 for ( int i = 0; i < nHeight; i += 8 )
1246                                 {
1247                                         for ( int j = 0; j < nWidth; j += 8 )
1248                                         {
1249                                                 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1250                                                 glColor3ub( color, color, color );
1251                                                 int left = j;
1252                                                 int right = std::min(j+8, nWidth);
1253                                                 int top = i;
1254                                                 int bottom = std::min(i+8, nHeight);
1255                                                 glVertex2i(x + right, y - nHeight - font_height + top);
1256                                                 glVertex2i(x + left,  y - nHeight - font_height + top);
1257                                                 glVertex2i(x + left,  y - nHeight - font_height + bottom);
1258                                                 glVertex2i(x + right, y - nHeight - font_height + bottom);
1259                                         }
1260                                 }
1261                                 glEnd();
1262                                 glEnable( GL_TEXTURE_2D );
1263                         }
1264
1265                         // Draw the texture
1266                         glBindTexture( GL_TEXTURE_2D, q->texture_number );
1267                         GlobalOpenGL_debugAssertNoErrors();
1268                         glColor3f( 1,1,1 );
1269                         glBegin( GL_QUADS );
1270                         glTexCoord2i( 0,0 );
1271                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1272                         glTexCoord2i( 1,0 );
1273                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1274                         glTexCoord2i( 1,1 );
1275                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1276                         glTexCoord2i( 0,1 );
1277                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1278                         glEnd();
1279
1280                         // draw the texture name
1281                         glDisable( GL_TEXTURE_2D );
1282                         glColor3f( 1,1,1 );
1283
1284                         glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1285
1286                         // don't draw the directory name
1287                         const char* name = shader->getName();
1288                         name += strlen( name );
1289                         while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1290                                 name--;
1291
1292                         GlobalOpenGL().drawString( name );
1293                         glEnable( GL_TEXTURE_2D );
1294                 }
1295
1296                 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1297         }
1298
1299
1300         // reset the current texture
1301         glBindTexture( GL_TEXTURE_2D, 0 );
1302         //qglFinish();
1303 }
1304
1305 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1306         if ( textureBrowser.m_gl_widget ) {
1307                 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1308         }
1309 }
1310
1311
1312 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1313         textureBrowser.m_textureScale = scale;
1314
1315         TextureBrowser_queueDraw( textureBrowser );
1316 }
1317
1318 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1319         textureBrowser.m_uniformTextureSize = scale;
1320
1321         TextureBrowser_queueDraw( textureBrowser );
1322 }
1323
1324
1325 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1326         int originy = TextureBrowser_getOriginY( textureBrowser );
1327
1328         if ( bUp ) {
1329                 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1330         }
1331         else
1332         {
1333                 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1334         }
1335
1336         TextureBrowser_setOriginY( textureBrowser, originy );
1337 }
1338
1339 XmlTagBuilder TagBuilder;
1340
1341 enum
1342 {
1343         TAG_COLUMN,
1344         N_COLUMNS
1345 };
1346
1347 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1348         GtkTreeIter iter;
1349
1350         store.clear();
1351
1352         std::vector<CopiedString> assigned_tags;
1353         TagBuilder.GetShaderTags( shader, assigned_tags );
1354
1355         for ( size_t i = 0; i < assigned_tags.size(); i++ )
1356         {
1357                 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1358         }
1359 }
1360
1361 void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
1362                                                                 ui::ListStore storeAssigned,
1363                                                                 const std::set<CopiedString>& allTags,
1364                                                                 TextureBrowser* textureBrowser ){
1365         GtkTreeIter iterAssigned;
1366         GtkTreeIter iterAvailable;
1367         std::set<CopiedString>::const_iterator iterAll;
1368         gchar* tag_assigned;
1369
1370         storeAvailable.clear();
1371
1372         bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1373
1374         if ( !row ) { // does the shader have tags assigned?
1375                 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1376                 {
1377                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1378                 }
1379         }
1380         else
1381         {
1382                 while ( row ) // available tags = all tags - assigned tags
1383                 {
1384                         gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1385
1386                         for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1387                         {
1388                                 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1389                                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1390                                 }
1391                                 else
1392                                 {
1393                                         row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1394
1395                                         if ( row ) {
1396                                                 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1397                                         }
1398                                 }
1399                         }
1400                 }
1401         }
1402 }
1403
1404 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1405         if ( event->type == GDK_BUTTON_PRESS ) {
1406                 if ( event->button == 3 ) {
1407                         if ( GlobalTextureBrowser().m_tags ) {
1408                                 textureBrowser->m_rmbSelected = true;
1409                                 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1410
1411                                 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1412                                 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1413                                 textureBrowser->m_heightChanged = true;
1414                                 textureBrowser->m_tag_frame.show();
1415
1416                 ui::process();
1417
1418                                 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1419                         }
1420                         else
1421                         {
1422                                 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1423                         }
1424                 }
1425                 else if ( event->button == 1 ) {
1426                         TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1427
1428                         if ( GlobalTextureBrowser().m_tags ) {
1429                                 textureBrowser->m_rmbSelected = false;
1430                                 textureBrowser->m_tag_frame.hide();
1431                         }
1432                 }
1433         }
1434         return FALSE;
1435 }
1436
1437 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1438         if ( event->type == GDK_BUTTON_RELEASE ) {
1439                 if ( event->button == 3 ) {
1440                         if ( !GlobalTextureBrowser().m_tags ) {
1441                                 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1442                         }
1443                 }
1444         }
1445         return FALSE;
1446 }
1447
1448 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1449         return FALSE;
1450 }
1451
1452 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1453         if ( event->direction == GDK_SCROLL_UP ) {
1454                 TextureBrowser_MouseWheel( *textureBrowser, true );
1455         }
1456         else if ( event->direction == GDK_SCROLL_DOWN ) {
1457                 TextureBrowser_MouseWheel( *textureBrowser, false );
1458         }
1459         return FALSE;
1460 }
1461
1462 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1463         //globalOutputStream() << "vertical scroll\n";
1464         TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1465 }
1466
1467 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1468         textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1469 }
1470
1471 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1472         if ( textureBrowser.m_showTextureScrollbar ) {
1473                 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1474
1475                 totalHeight = std::max( totalHeight, textureBrowser.height );
1476
1477         auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1478
1479                 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1480                 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1481                 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1482                 gtk_adjustment_set_step_increment(vadjustment, 20);
1483                 gtk_adjustment_set_lower(vadjustment, 0);
1484                 gtk_adjustment_set_upper(vadjustment, totalHeight);
1485
1486                 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1487         }
1488 }
1489
1490 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1491         textureBrowser->width = allocation->width;
1492         textureBrowser->height = allocation->height;
1493         TextureBrowser_heightChanged( *textureBrowser );
1494         textureBrowser->m_originInvalid = true;
1495         TextureBrowser_queueDraw( *textureBrowser );
1496         return FALSE;
1497 }
1498
1499 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1500         if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1501                 GlobalOpenGL_debugAssertNoErrors();
1502                 TextureBrowser_evaluateHeight( *textureBrowser );
1503                 Texture_Draw( *textureBrowser );
1504                 GlobalOpenGL_debugAssertNoErrors();
1505                 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1506         }
1507         return FALSE;
1508 }
1509
1510
1511 TextureBrowser g_TextureBrowser;
1512
1513 TextureBrowser& GlobalTextureBrowser(){
1514         return g_TextureBrowser;
1515 }
1516
1517 bool TextureBrowser_hideUnused(){
1518         return g_TextureBrowser.m_hideUnused;
1519 }
1520
1521 void TextureBrowser_ToggleHideUnused(){
1522         if ( g_TextureBrowser.m_hideUnused ) {
1523                 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1524         }
1525         else
1526         {
1527                 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1528         }
1529 }
1530
1531 const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
1532 {
1533         if ( TextureBrowser_showWads() ) {
1534                 archiveName->clear();
1535                 *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
1536                         << "." << path_get_extension( dirName );
1537                 return archiveName->c_str();
1538         }
1539         return dirName;
1540 }
1541
1542 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1543         // put the information from the old textures menu into a treeview
1544         GtkTreeIter iter, child;
1545
1546         TextureGroups::const_iterator i = groups.begin();
1547         while ( i != groups.end() )
1548         {
1549                 StringOutputStream archiveName;
1550                 StringOutputStream nextArchiveName;
1551                 const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
1552
1553                 const char* firstUnderscore = strchr( dirName, '_' );
1554                 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1555
1556                 TextureGroups::const_iterator next = i;
1557                 ++next;
1558
1559                 if ( firstUnderscore != 0
1560                          && next != groups.end()
1561                          && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
1562                         gtk_tree_store_append( store, &iter, NULL );
1563                         gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1564
1565                         // keep going...
1566                         while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
1567                         {
1568                                 gtk_tree_store_append( store, &child, &iter );
1569                                 gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
1570                                 ++i;
1571                         }
1572                 }
1573                 else
1574                 {
1575                         gtk_tree_store_append( store, &iter, NULL );
1576                         gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1577                         ++i;
1578                 }
1579         }
1580 }
1581
1582 TextureGroups TextureGroups_constructTreeView(){
1583         TextureGroups groups;
1584
1585         if ( TextureBrowser_showWads() ) {
1586                 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1587         }
1588         else
1589         {
1590                 // scan texture dirs and pak files only if not restricting to shaderlist
1591                 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1592                         GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1593                 }
1594
1595                 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1596         }
1597
1598         return groups;
1599 }
1600
1601 void TextureBrowser_constructTreeStore(){
1602         TextureGroups groups = TextureGroups_constructTreeView();
1603         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1604         TextureGroups_constructTreeModel( groups, store );
1605
1606         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1607
1608         g_object_unref( G_OBJECT( store ) );
1609 }
1610
1611 void TextureBrowser_constructTreeStoreTags(){
1612         TextureGroups groups;
1613         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1614     auto model = g_TextureBrowser.m_all_tags_list;
1615
1616         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1617
1618         g_object_unref( G_OBJECT( store ) );
1619 }
1620
1621 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1622         GtkTreeIter iter;
1623
1624     auto model = gtk_tree_view_get_model(treeview );
1625
1626         if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1627                 gchar dirName[1024];
1628
1629                 gchar* buffer;
1630                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1631                 strcpy( dirName, buffer );
1632                 g_free( buffer );
1633
1634                 g_TextureBrowser.m_searchedTags = false;
1635
1636                 if ( !TextureBrowser_showWads() ) {
1637                         strcat( dirName, "/" );
1638                 }
1639
1640                 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1641                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1642                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1643         }
1644 }
1645
1646 void TextureBrowser_createTreeViewTree(){
1647         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1648
1649         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1650         g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1651
1652         auto renderer = ui::CellRendererText(ui::New);
1653         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1654
1655         TextureBrowser_constructTreeStore();
1656 }
1657
1658 void TextureBrowser_addTag();
1659
1660 void TextureBrowser_renameTag();
1661
1662 void TextureBrowser_deleteTag();
1663
1664 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1665         ui::Widget menu = ui::Menu(ui::New);
1666
1667         ui::Widget menuitem = ui::MenuItem( "Add tag" );
1668         menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1669         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1670
1671         menuitem = ui::MenuItem( "Rename tag" );
1672         menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1673         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1674
1675         menuitem = ui::MenuItem( "Delete tag" );
1676         menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1677         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1678
1679         gtk_widget_show_all( menu );
1680
1681         gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1682                                         ( event != NULL ) ? event->button : 0,
1683                                         gdk_event_get_time( (GdkEvent*)event ) );
1684 }
1685
1686 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1687         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1688                 GtkTreePath *path;
1689         auto selection = gtk_tree_view_get_selection(treeview );
1690
1691                 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1692                         gtk_tree_selection_unselect_all( selection );
1693                         gtk_tree_selection_select_path( selection, path );
1694                         gtk_tree_path_free( path );
1695                 }
1696
1697                 TextureBrowser_createContextMenu( treeview, event );
1698                 return TRUE;
1699         }
1700         return FALSE;
1701 }
1702
1703 void TextureBrowser_createTreeViewTags(){
1704         g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1705         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1706
1707         g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1708
1709         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1710
1711         auto renderer = ui::CellRendererText(ui::New);
1712         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1713
1714         TextureBrowser_constructTreeStoreTags();
1715 }
1716
1717 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1718         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1719
1720         if ( g_Layout_enableDetachableMenus.m_value ) {
1721                 menu_tearoff( menu );
1722         }
1723
1724         create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1725         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1726                 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1727         }
1728
1729         // hide notex and shadernotex on texture browser: no one wants to apply them
1730         create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1731
1732         menu_separator( menu );
1733
1734         create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1735
1736         // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1737         if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1738                 g_TextureBrowser.m_showShaders = true;
1739         }
1740         else
1741         {
1742                 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1743         }
1744
1745         if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1746                 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1747         }
1748         if ( g_TextureBrowser.m_tags ) {
1749                 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1750         }
1751
1752         menu_separator( menu );
1753         create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1754         create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1755
1756         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1757                 menu_separator( menu );
1758                 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo"  ));
1759                 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1760         }
1761
1762
1763         return textures_menu_item;
1764 }
1765
1766 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1767         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1768
1769         if ( g_Layout_enableDetachableMenus.m_value ) {
1770                 menu_tearoff( menu );
1771         }
1772
1773         create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1774         create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1775
1776         return textures_menu_item;
1777 }
1778
1779 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1780         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1781
1782         if ( g_Layout_enableDetachableMenus.m_value ) {
1783                 menu_tearoff( menu );
1784         }
1785
1786         create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1787         create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1788         create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1789         menu_separator( menu );
1790         create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1791         create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1792
1793         return textures_menu_item;
1794 }
1795
1796 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1797         g_assert( selected != NULL );
1798
1799     auto rowref = gtk_tree_row_reference_new( model, path );
1800         *selected = g_slist_append( *selected, rowref );
1801
1802         return FALSE;
1803 }
1804
1805 void TextureBrowser_assignTags(){
1806         GSList* selected = NULL;
1807         GSList* node;
1808         gchar* tag_assigned;
1809
1810     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1811
1812         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1813
1814         if ( selected != NULL ) {
1815                 for ( node = selected; node != NULL; node = node->next )
1816                 {
1817             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1818
1819                         if ( path ) {
1820                                 GtkTreeIter iter;
1821
1822                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1823                                         gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1824                                         if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1825                                                 // create a custom shader/texture entry
1826                                                 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1827                                                 CopiedString filename = ishader->getShaderFileName();
1828
1829                                                 if ( filename.empty() ) {
1830                                                         // it's a texture
1831                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1832                                                 }
1833                                                 else {
1834                                                         // it's a shader
1835                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1836                                                 }
1837                                                 ishader->DecRef();
1838                                         }
1839                                         TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1840
1841                                         gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1842                                         g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1843                                 }
1844                         }
1845                 }
1846
1847                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1848
1849                 // Save changes
1850                 TagBuilder.SaveXmlDoc();
1851         }
1852         g_slist_free( selected );
1853 }
1854
1855 void TextureBrowser_removeTags(){
1856         GSList* selected = NULL;
1857         GSList* node;
1858         gchar* tag;
1859
1860     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1861
1862         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1863
1864         if ( selected != NULL ) {
1865                 for ( node = selected; node != NULL; node = node->next )
1866                 {
1867             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1868
1869                         if ( path ) {
1870                                 GtkTreeIter iter;
1871
1872                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1873                                         gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1874                                         TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1875                                         gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1876                                 }
1877                         }
1878                 }
1879
1880                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1881
1882                 // Update the "available tags list"
1883                 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1884
1885                 // Save changes
1886                 TagBuilder.SaveXmlDoc();
1887         }
1888         g_slist_free( selected );
1889 }
1890
1891 void TextureBrowser_buildTagList(){
1892         g_TextureBrowser.m_all_tags_list.clear();
1893
1894         std::set<CopiedString>::iterator iter;
1895
1896         for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1897         {
1898                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1899         }
1900 }
1901
1902 void TextureBrowser_searchTags(){
1903         GSList* selected = NULL;
1904         GSList* node;
1905         gchar* tag;
1906         char buffer[256];
1907         char tags_searched[256];
1908
1909     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
1910
1911         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1912
1913         if ( selected != NULL ) {
1914                 strcpy( buffer, "/root/*/*[tag='" );
1915                 strcpy( tags_searched, "[TAGS] " );
1916
1917                 for ( node = selected; node != NULL; node = node->next )
1918                 {
1919             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1920
1921                         if ( path ) {
1922                                 GtkTreeIter iter;
1923
1924                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
1925                                         gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
1926
1927                                         strcat( buffer, tag );
1928                                         strcat( tags_searched, tag );
1929                                         if ( node != g_slist_last( node ) ) {
1930                                                 strcat( buffer, "' and tag='" );
1931                                                 strcat( tags_searched, ", " );
1932                                         }
1933                                 }
1934                         }
1935                 }
1936
1937                 strcat( buffer, "']" );
1938
1939                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1940
1941                 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1942                 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1943
1944                 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1945                         size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1946
1947                         globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1948                         ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1949
1950                         std::set<CopiedString>::iterator iter;
1951
1952                         for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1953                         {
1954                                 std::string path = ( *iter ).c_str();
1955                                 size_t pos = path.find_last_of( "/", path.size() );
1956                                 std::string name = path.substr( pos + 1, path.size() );
1957                                 path = path.substr( 0, pos + 1 );
1958                                 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1959                         }
1960                 }
1961                 g_TextureBrowser.m_searchedTags = true;
1962                 g_TextureBrowser_currentDirectory = tags_searched;
1963
1964                 g_TextureBrowser.m_nTotalHeight = 0;
1965                 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1966                 TextureBrowser_heightChanged( g_TextureBrowser );
1967                 TextureBrowser_updateTitle();
1968         }
1969         g_slist_free( selected );
1970 }
1971
1972 void TextureBrowser_toggleSearchButton(){
1973         gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
1974
1975         if ( page == 0 ) { // tag page
1976                 gtk_widget_show_all( g_TextureBrowser.m_search_button );
1977         }
1978         else {
1979                 g_TextureBrowser.m_search_button.hide();
1980         }
1981 }
1982
1983 void TextureBrowser_constructTagNotebook(){
1984         g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
1985         ui::Widget labelTags = ui::Label( "Tags" );
1986         ui::Widget labelTextures = ui::Label( "Textures" );
1987
1988         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
1989         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
1990
1991         g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
1992
1993         gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
1994 }
1995
1996 void TextureBrowser_constructSearchButton(){
1997         auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
1998         g_TextureBrowser.m_search_button = ui::Button(ui::New);
1999         g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2000         gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2001         g_TextureBrowser.m_search_button.add(image);
2002 }
2003
2004 void TextureBrowser_checkTagFile(){
2005         const char SHADERTAG_FILE[] = "shadertags.xml";
2006         CopiedString default_filename, rc_filename;
2007         StringOutputStream stream( 256 );
2008
2009         stream << LocalRcPath_get();
2010         stream << SHADERTAG_FILE;
2011         rc_filename = stream.c_str();
2012
2013         if ( file_exists( rc_filename.c_str() ) ) {
2014                 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2015
2016                 if ( g_TextureBrowser.m_tags ) {
2017                         globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2018                 }
2019         }
2020         else
2021         {
2022                 // load default tagfile
2023                 stream.clear();
2024                 stream << g_pGameDescription->mGameToolsPath.c_str();
2025                 stream << SHADERTAG_FILE;
2026                 default_filename = stream.c_str();
2027
2028                 if ( file_exists( default_filename.c_str() ) ) {
2029                         g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2030
2031                         if ( g_TextureBrowser.m_tags ) {
2032                                 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2033                         }
2034                 }
2035                 else
2036                 {
2037                         globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
2038                 }
2039         }
2040 }
2041
2042 void TextureBrowser_SetNotex(){
2043         IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2044         IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2045
2046         g_notex = notex->getTexture()->name;
2047         g_shadernotex = shadernotex->getTexture()->name;
2048
2049         notex->DecRef();
2050         shadernotex->DecRef();
2051 }
2052
2053 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2054         // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2055         // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2056         // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2057         // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2058
2059         TextureBrowser_checkTagFile();
2060         TextureBrowser_SetNotex();
2061
2062         GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2063
2064         g_TextureBrowser.m_parent = toplevel;
2065
2066         auto table = ui::Table(3, 3, FALSE);
2067         auto vbox = ui::VBox(FALSE, 0);
2068         table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2069         vbox.show();
2070
2071         ui::Widget menu_bar{ui::null};
2072
2073         { // menu bar
2074                 menu_bar = ui::Widget::from(gtk_menu_bar_new());
2075                 auto menu_view = ui::Menu(ui::New);
2076                 auto view_item = TextureBrowser_constructViewMenu( menu_view );
2077                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2078                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2079
2080                 auto menu_tools = ui::Menu(ui::New);
2081                 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2082                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2083                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2084
2085                 table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2086                 menu_bar.show();
2087         }
2088         { // Texture TreeView
2089                 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2090                 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2091
2092                 // vertical only scrolling for treeview
2093                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2094
2095                 g_TextureBrowser.m_scr_win_tree.show();
2096
2097                 TextureBrowser_createTreeViewTree();
2098
2099                 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree  );
2100                 g_TextureBrowser.m_treeViewTree.show();
2101         }
2102         { // gl_widget scrollbar
2103                 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2104                 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2105                 w.show();
2106                 g_TextureBrowser.m_texture_scroll = w;
2107
2108                 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2109                 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2110
2111                 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2112         }
2113         { // gl_widget
2114                 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2115                 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2116
2117                 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2118                 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2119
2120                 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2121                 g_TextureBrowser.m_gl_widget.show();
2122
2123                 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2124                 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2125
2126                 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2127                 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2128                 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2129                 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2130         }
2131
2132         // tag stuff
2133         if ( g_TextureBrowser.m_tags ) {
2134                 { // fill tag GtkListStore
2135                         g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2136             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2137                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2138
2139                         TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2140                         TextureBrowser_buildTagList();
2141                 }
2142                 { // tag menu bar
2143                         auto menu_tags = ui::Menu(ui::New);
2144                         auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2145                         gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2146                         gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2147                 }
2148                 { // Tag TreeView
2149                         g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2150                         gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2151
2152                         // vertical only scrolling for treeview
2153                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2154
2155                         TextureBrowser_createTreeViewTags();
2156
2157             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2158                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2159
2160                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags  );
2161                         g_TextureBrowser.m_treeViewTags.show();
2162                 }
2163                 { // Texture/Tag notebook
2164                         TextureBrowser_constructTagNotebook();
2165                         vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2166                 }
2167                 { // Tag search button
2168                         TextureBrowser_constructSearchButton();
2169                         vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2170                 }
2171                 auto frame_table = ui::Table(3, 3, FALSE);
2172                 { // Tag frame
2173
2174                         g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2175                         gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2176                         gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2177
2178                         table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2179
2180                         frame_table.show();
2181
2182                         g_TextureBrowser.m_tag_frame.add(frame_table);
2183                 }
2184                 { // assigned tag list
2185                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2186                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2187                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2188
2189                         g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2190
2191             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2192                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2193
2194                         auto renderer = ui::CellRendererText(ui::New);
2195
2196                         g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2197                         g_TextureBrowser.m_assigned_store.unref();
2198                         g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2199                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2200
2201             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2202                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2203
2204             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2205                         gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2206                         g_TextureBrowser.m_assigned_tree.show();
2207
2208                         scrolled_win.show();
2209                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree  );
2210
2211                         frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2212                 }
2213                 { // available tag list
2214                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2215                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2216                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2217
2218                         g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2219             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2220                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2221
2222                         auto renderer = ui::CellRendererText(ui::New);
2223
2224                         g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2225                         g_TextureBrowser.m_available_store.unref();
2226                         g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2227                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2228
2229             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2230                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2231
2232             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2233                         gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2234                         g_TextureBrowser.m_available_tree.show();
2235
2236                         scrolled_win.show();
2237                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree  );
2238
2239                         frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2240                 }
2241                 { // tag arrow buttons
2242                         auto m_btn_left = ui::Button(ui::New);
2243                         auto m_btn_right = ui::Button(ui::New);
2244                         auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2245                         auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2246                         m_btn_left.add(m_arrow_left);
2247                         m_btn_right.add(m_arrow_right);
2248
2249                         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2250                         m_arrow_left.dimensions(-1, 68);
2251                         m_arrow_right.dimensions(-1, 68);
2252
2253                         frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2254                         frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2255
2256                         m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2257                         m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2258
2259                         m_btn_left.show();
2260                         m_btn_right.show();
2261                         m_arrow_left.show();
2262                         m_arrow_right.show();
2263                 }
2264                 { // tag fram labels
2265                         ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2266                         ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2267
2268                         frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2269                         frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2270
2271                         m_lbl_assigned.show();
2272                         m_lbl_unassigned.show();
2273                 }
2274         }
2275         else { // no tag support, show the texture tree only
2276                 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2277         }
2278
2279         // TODO do we need this?
2280         //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2281
2282         return table;
2283 }
2284
2285 void TextureBrowser_destroyWindow(){
2286         GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2287
2288         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2289         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2290
2291         g_TextureBrowser.m_gl_widget.unref();
2292 }
2293
2294 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2295         return textureBrowser.color_textureback;
2296 }
2297
2298 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2299         textureBrowser.color_textureback = colour;
2300         TextureBrowser_queueDraw( textureBrowser );
2301 }
2302
2303 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2304         g_assert( selected != NULL );
2305
2306         gchar* name;
2307         gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2308         *selected = g_slist_append( *selected, name );
2309 }
2310
2311 void TextureBrowser_shaderInfo(){
2312         const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2313         IShader* shader = QERApp_Shader_ForName( name );
2314
2315         DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2316
2317         shader->DecRef();
2318 }
2319
2320 void TextureBrowser_addTag(){
2321         CopiedString tag;
2322
2323         EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2324
2325         if ( result == eIDOK && !tag.empty() ) {
2326                 GtkTreeIter iter;
2327                 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2328                 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2329                 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2330
2331                 // Select the currently added tag in the available list
2332         auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2333                 gtk_tree_selection_select_iter( selection, &iter );
2334
2335                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2336         }
2337 }
2338
2339 void TextureBrowser_renameTag(){
2340         /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2341            gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2342            we need to count the number of selected rows first and use
2343            gtk_tree_selection_selected_foreach() then to go through the list of selected
2344            rows (which always containins a single row).
2345          */
2346
2347         GSList* selected = NULL;
2348
2349     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2350         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2351
2352         if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2353                 CopiedString newTag;
2354                 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2355
2356                 if ( result == eIDOK && !newTag.empty() ) {
2357                         GtkTreeIter iterList;
2358                         gchar* rowTag;
2359                         gchar* oldTag = (char*)selected->data;
2360
2361                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2362
2363                         while ( row )
2364                         {
2365                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2366
2367                                 if ( strcmp( rowTag, oldTag ) == 0 ) {
2368                                         gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2369                                 }
2370                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2371                         }
2372
2373                         TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2374
2375                         g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2376                         g_TextureBrowser.m_all_tags.insert( newTag );
2377
2378                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2379                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2380                 }
2381         }
2382         else
2383         {
2384                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2385         }
2386 }
2387
2388 void TextureBrowser_deleteTag(){
2389         GSList* selected = NULL;
2390
2391     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2392         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2393
2394         if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2395                 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2396
2397                 if ( result == ui::alert_response::YES ) {
2398                         GtkTreeIter iterSelected;
2399                         gchar *rowTag;
2400
2401                         gchar* tagSelected = (char*)selected->data;
2402
2403                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2404
2405                         while ( row )
2406                         {
2407                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2408
2409                                 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2410                                         gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2411                                         break;
2412                                 }
2413                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2414                         }
2415
2416                         TagBuilder.DeleteTag( tagSelected );
2417                         g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2418
2419                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2420                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2421                 }
2422         }
2423         else {
2424                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2425         }
2426 }
2427
2428 void TextureBrowser_copyTag(){
2429         g_TextureBrowser.m_copied_tags.clear();
2430         TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2431 }
2432
2433 void TextureBrowser_pasteTag(){
2434         IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2435         CopiedString shader = g_TextureBrowser.shader.c_str();
2436
2437         if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2438                 CopiedString shaderFile = ishader->getShaderFileName();
2439                 if ( shaderFile.empty() ) {
2440                         // it's a texture
2441                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2442                 }
2443                 else
2444                 {
2445                         // it's a shader
2446                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2447                 }
2448
2449                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2450                 {
2451                         TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2452                 }
2453         }
2454         else
2455         {
2456                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2457                 {
2458                         if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2459                                 // the tag doesn't exist - let's add it
2460                                 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2461                         }
2462                 }
2463         }
2464
2465         ishader->DecRef();
2466
2467         TagBuilder.SaveXmlDoc();
2468         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2469         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2470 }
2471
2472 void TextureBrowser_RefreshShaders(){
2473         ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2474         GlobalShaderSystem().refresh();
2475         UpdateAllWindows();
2476     auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2477         GtkTreeModel* model = NULL;
2478         GtkTreeIter iter;
2479         if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2480         {
2481                 gchar dirName[1024];
2482
2483                 gchar* buffer;
2484                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2485                 strcpy( dirName, buffer );
2486                 g_free( buffer );
2487                 if ( !TextureBrowser_showWads() ) {
2488                         strcat( dirName, "/" );
2489                 }
2490                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2491                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2492         }
2493 }
2494
2495 void TextureBrowser_ToggleShowShaders(){
2496         g_TextureBrowser.m_showShaders ^= 1;
2497         g_TextureBrowser.m_showshaders_item.update();
2498         TextureBrowser_queueDraw( g_TextureBrowser );
2499 }
2500
2501 void TextureBrowser_ToggleShowShaderListOnly(){
2502         g_TextureBrowser_shaderlistOnly ^= 1;
2503         g_TextureBrowser.m_showshaderlistonly_item.update();
2504
2505         TextureBrowser_constructTreeStore();
2506 }
2507
2508 void TextureBrowser_showAll(){
2509         g_TextureBrowser_currentDirectory = "";
2510         g_TextureBrowser.m_searchedTags = false;
2511         TextureBrowser_heightChanged( g_TextureBrowser );
2512         TextureBrowser_updateTitle();
2513 }
2514
2515 void TextureBrowser_showUntagged(){
2516         auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2517
2518         if ( result == ui::alert_response::YES ) {
2519                 g_TextureBrowser.m_found_shaders.clear();
2520                 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2521                 std::set<CopiedString>::iterator iter;
2522
2523                 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2524
2525                 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2526                 {
2527                         std::string path = ( *iter ).c_str();
2528                         size_t pos = path.find_last_of( "/", path.size() );
2529                         std::string name = path.substr( pos + 1, path.size() );
2530                         path = path.substr( 0, pos + 1 );
2531                         TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2532                         globalErrorStream() << path.c_str() << name.c_str() << "\n";
2533                 }
2534
2535                 g_TextureBrowser_currentDirectory = "Untagged";
2536                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2537                 TextureBrowser_heightChanged( g_TextureBrowser );
2538                 TextureBrowser_updateTitle();
2539         }
2540 }
2541
2542 void TextureBrowser_FixedSize(){
2543         g_TextureBrowser_fixedSize ^= 1;
2544         GlobalTextureBrowser().m_fixedsize_item.update();
2545         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2546 }
2547
2548 void TextureBrowser_FilterMissing(){
2549         g_TextureBrowser_filterMissing ^= 1;
2550         GlobalTextureBrowser().m_filternotex_item.update();
2551         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2552         TextureBrowser_RefreshShaders();
2553 }
2554
2555 void TextureBrowser_FilterFallback(){
2556         g_TextureBrowser_filterFallback ^= 1;
2557         GlobalTextureBrowser().m_hidenotex_item.update();
2558         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2559         TextureBrowser_RefreshShaders();
2560 }
2561
2562 void TextureBrowser_EnableAlpha(){
2563         g_TextureBrowser_enableAlpha ^= 1;
2564         GlobalTextureBrowser().m_enablealpha_item.update();
2565         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2566 }
2567
2568 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2569         StringOutputStream buffer( 64 );
2570         buffer << "Textures: ";
2571         if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2572                 buffer << g_TextureBrowser_currentDirectory.c_str();
2573         }
2574         else
2575         {
2576                 buffer << "all";
2577         }
2578         importer( buffer.c_str() );
2579 }
2580
2581 struct TextureScale {
2582         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2583                 switch (self.m_textureScale) {
2584                         case 10:
2585                                 returnz(0);
2586                                 break;
2587                         case 25:
2588                                 returnz(1);
2589                                 break;
2590                         case 50:
2591                                 returnz(2);
2592                                 break;
2593                         case 100:
2594                                 returnz(3);
2595                                 break;
2596                         case 200:
2597                                 returnz(4);
2598                                 break;
2599                 }
2600         }
2601
2602         static void Import(TextureBrowser &self, int value) {
2603                 switch (value) {
2604                         case 0:
2605                                 TextureBrowser_setScale(self, 10);
2606                                 break;
2607                         case 1:
2608                                 TextureBrowser_setScale(self, 25);
2609                                 break;
2610                         case 2:
2611                                 TextureBrowser_setScale(self, 50);
2612                                 break;
2613                         case 3:
2614                                 TextureBrowser_setScale(self, 100);
2615                                 break;
2616                         case 4:
2617                                 TextureBrowser_setScale(self, 200);
2618                                 break;
2619                 }
2620         }
2621 };
2622
2623 struct UniformTextureSize {
2624         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2625                 returnz(g_TextureBrowser.m_uniformTextureSize);
2626         }
2627
2628         static void Import(TextureBrowser &self, int value) {
2629                 if (value > 16)
2630                         TextureBrowser_setUniformSize(self, value);
2631         }
2632 };
2633
2634 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2635         page.appendCheckBox(
2636                 "", "Texture scrollbar",
2637                 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2638                 );
2639         {
2640                 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2641                 page.appendCombo(
2642                         "Texture Thumbnail Scale",
2643                         STRING_ARRAY_RANGE( texture_scale ),
2644                         make_property<TextureScale>(GlobalTextureBrowser())
2645                         );
2646         }
2647         page.appendSpinner(
2648                 "Texture Thumbnail Size",
2649                 GlobalTextureBrowser().m_uniformTextureSize,
2650                 GlobalTextureBrowser().m_uniformTextureSize,
2651                 16, 8192
2652         );
2653         page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2654         {
2655                 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2656                 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2657         }
2658 }
2659 void TextureBrowser_constructPage( PreferenceGroup& group ){
2660         PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2661         TextureBrowser_constructPreferences( page );
2662 }
2663
2664 void TextureBrowser_registerPreferencesPage(){
2665         PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2666 }
2667
2668
2669 #include "preferencesystem.h"
2670 #include "stringio.h"
2671
2672
2673 void TextureClipboard_textureSelected( const char* shader );
2674
2675 void TextureBrowser_Construct(){
2676         GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2677         GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2678         GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2679         GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2680         GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2681         GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2682         GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2683         GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2684         GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2685         GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2686         GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2687         GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2688         GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2689         GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2690         GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2691         GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2692         GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2693
2694         GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2695         GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2696         GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2697         GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2698         GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2699         GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2700         GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2701         GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2702         GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2703         GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2704         GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2705
2706         g_TextureBrowser.shader = texdef_name_default();
2707
2708         Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2709
2710         TextureBrowser_registerPreferencesPage();
2711
2712         GlobalShaderSystem().attach( g_ShadersObserver );
2713
2714         TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2715 }
2716
2717 void TextureBrowser_Destroy(){
2718         GlobalShaderSystem().detach( g_ShadersObserver );
2719
2720         Textures_setModeChangedNotify( Callback<void()>() );
2721 }
2722
2723 #if WORKAROUND_WINDOWS_GTK2_GLWIDGET
2724 ui::GLArea TextureBrowser_getGLWidget(){
2725         return GlobalTextureBrowser().m_gl_widget;
2726 }
2727 #endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET