]> git.xonotic.org Git - xonotic/netradiant-xonoticpack.git/blobdiff - xonotic.game/default_build_menu.xml
build menu: -shadersasbitmap is for ASE, not OBJ, also remove now redundant entries...
[xonotic/netradiant-xonoticpack.git] / xonotic.game / default_build_menu.xml
index 2b17317dd15c5d83f38bb6c2a7aef50a0904b03e..af3dc6e2dd5a08c7848696a42f64eb0a6b94effe 100644 (file)
 <?xml version="1.0"?>
-<!--
-build commands
-[RadiantPath]: path to Radiant .. C:\Program Files\Gtkradiant
-[EnginePath]: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/
--->
 <project version="2.0">
-<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath "[EnginePath]" -fs_homepath "[UserEnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
-<build name="Q3Map2: (single) BSP">
-<command>[q3map2] -meta -v "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (single) -vis -fast">
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (single) -vis">
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (single) -light low">
-<command>[q3map2] -light -cheapgrid -faster "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (single) -light medium">
-<command>[q3map2] -light -fast "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (single) -minimap">
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (rebuild only entitys) ">
-<command>[q3map2] -onlyents "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (test) BSP, -vis -fast, -light low">
-<command>[q3map2] -meta -v "[MapFile]"</command>
-<command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -cheapgrid -faster "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (test) BSP, -vis, -light low">
-<command>[q3map2] -meta -v "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -cheapgrid -faster "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (test) BSP, -vis, -light medium">
-<command>[q3map2] -meta -v "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -fast "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (final) + fast + nobounce (Xonotic approved)">
-<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -fast -randomsamples -samples 4 -lightmapsize 512 "[MapFile]"</command>
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (final) + fast + ambient occlusion + nobounce (Xonotic approved)">
-<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -fast -randomsamples -samples 4 -lightmapsize 512 -dirty -dirtscale 2 "[MapFile]"</command>
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (final) + fast (Xonotic approved)">
-<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -fast -randomsamples -samples 4 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid "[MapFile]"</command>
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (final) + fast + ambient occlusion (Xonotic approved)">
-<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -fast -randomsamples -samples 4 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid -dirty -dirtscale 2 "[MapFile]"</command>
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (final) + nobounce (Xonotic approved)">
-<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -randomsamples -samples 4 -lightmapsize 512 "[MapFile]"</command>
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (final) + nobounce + ambient occlusion (Xonotic approved)">
-<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -randomsamples -samples 4 -lightmapsize 512 -dirty -dirtscale 2 "[MapFile]"</command>
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (final) (Xonotic approved and RECOMMENDED)">
-<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -randomsamples -samples 4 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid "[MapFile]"</command>
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<build name="Q3Map2: (final) + ambient occlusion (Xonotic approved)">
-<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -randomsamples -samples 4 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid -dirty -dirtscale 2 "[MapFile]"</command>
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<build name="Q3Map2: convert to .ASE for modelling apps">
-<command>[q3map2] -meta -v -patchmeta "[MapFile]"</command>
-<command>[q3map2] -convert -format ase "[BspFile]"</command>
-</build>
-<build name="Q3Map2: convert to .ASE for mapping">
-<command>[q3map2] -meta -v -patchmeta "[MapFile]"</command>
-<command>[q3map2] -convert -format ase -shadersasbitmap "[BspFile]"</command>
-</build>
-<build name="Q3Map2: convert to .ASE for modelling apps (quick and dirty)">
-<command>[q3map2] -convert -format ase -patchmeta "[MapFile]"</command>
-</build>
-<build name="Q3Map2: convert to .ASE for mapping (quick and dirty)">
-<command>[q3map2] -convert -format ase -patchmeta -shadersasbitmap "[MapFile]"</command>
+<var name="q3map2">&quot;[RadiantPath]q3map2.[ExecutableType]&quot; [ExtraQ3map2Args] -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath &quot;[EnginePath]&quot; -fs_homepath &quot;[UserEnginePath]&quot;<cond value="[GameName]"> -fs_game [GameName]</cond></var>
+<build name="Single: -bsp">
+<command>[q3map2] -bsp -meta -keeplights &quot;[MapFile]&quot;</command>
+</build>
+<build name="Single: -vis -fast">
+<command>[q3map2] -vis -fast -saveprt &quot;[MapFile]&quot;</command>
+</build>
+<build name="Single: -vis">
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+</build>
+<build name="Single: -light low">
+<command>[q3map2] -light -cheapgrid -faster &quot;[MapFile]&quot;</command>
+</build>
+<build name="Single: -light medium">
+<command>[q3map2] -light -fast &quot;[MapFile]&quot;</command>
+</build>
+<build name="Single: -minimap">
+<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
+</build>
+<separator/>
+<build name="only entities">
+<command>[q3map2] -onlyents &quot;[MapFile]&quot;</command>
+</build>
+<separator/>
+<build name="Test: -bsp, -vis -fast, -light low">
+<command>[q3map2] -bsp -meta -keeplights &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -fast -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -cheapgrid -faster &quot;[MapFile]&quot;</command>
+</build>
+<build name="Test: -bsp, -vis, -light low">
+<command>[q3map2] -bsp -meta -keeplights &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -cheapgrid -faster &quot;[MapFile]&quot;</command>
+</build>
+<build name="Test: -bsp, -vis, -light medium">
+<command>[q3map2] -bsp -meta -keeplights &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -fast &quot;[MapFile]&quot;</command>
+</build>
+<separator/>
+<build name="Final: (Xonotic default)">
+<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill &quot;[MapFile]&quot;</command>
+<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
+</build>
+<build name="Final: -light -dirtscale 2 (Xonotic approved)">
+<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
+</build>
+<build name="Final: -light -bounce 8 (Xonotic approved)">
+<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
+</build>
+<build name="Final: -light -bounce 8 -dirtscale 2 (Xonotic approved)">
+<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
+</build>
+<separator/>
+<build name="convert to .OBJ">
+<command>[q3map2] -bsp -meta -keeplights -patchmeta &quot;[MapFile]&quot;</command>
+<command>[q3map2] -convert -format obj &quot;[BspFile]&quot;</command>
+</build>
+<build name="convert to .OBJ (quick and dirty)">
+<command>[q3map2] -convert -format obj -patchmeta -readmap &quot;[MapFile]&quot;</command>
+</build>
+<separator/>
+<build name="convert to .ASE for modelling apps">
+<command>[q3map2] -bsp -meta -keeplights -patchmeta &quot;[MapFile]&quot;</command>
+<command>[q3map2] -convert -format ase &quot;[BspFile]&quot;</command>
+</build>
+<build name="convert to .ASE for mapping">
+<command>[q3map2] -bsp -meta -keeplights -patchmeta &quot;[MapFile]&quot;</command>
+<command>[q3map2] -convert -format ase -shadersasbitmap &quot;[BspFile]&quot;</command>
+</build>
+<build name="convert to .ASE for modelling apps (quick and dirty)">
+<command>[q3map2] -convert -format ase -patchmeta -readmap &quot;[MapFile]&quot;</command>
+</build>
+<build name="convert to .ASE for mapping (quick and dirty)">
+<command>[q3map2] -convert -format ase -patchmeta -shadersasbitmap -readmap &quot;[MapFile]&quot;</command>
+</build>
+<separator/>
+<build name="Single/Legacy: -light -nosRGB medium (OLD LIGHTING)">
+<command>[q3map2] -light -nosRGB -fast &quot;[MapFile]&quot;</command>
+</build>
+<build name="Test/Legacy: -bsp, -vis, -light -nosRGB medium (OLD LIGHTING)">
+<command>[q3map2] -bsp -meta -keeplights -nosRGB -v &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -nosRGB -fast &quot;[MapFile]&quot;</command>
+</build>
+<build name="Legacy: -nosRGB (OLD LIGHTING)">
+<command>[q3map2] -bsp -meta -keeplights -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill &quot;[MapFile]&quot;</command>
+<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
+</build>
+<build name="Legacy: -nosRGB -light -dirtscale 2 (OLD LIGHTING)">
+<command>[q3map2] -bsp -meta -keeplights -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
+</build>
+<build name="Legacy: -nosRGB -light -bounce 8 (OLD LIGHTING)">
+<command>[q3map2] -bsp -meta -keeplights -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
+</build>
+<build name="Legacy: -nosRGB -light -bounce 8 -dirtscale 2 (OLD LIGHTING)">
+<command>[q3map2] -bsp -meta -keeplights -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
+<command>[q3map2] -light -nosRGB -lightmapsize 1024 -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
+<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
 </build>
 </project>
-