.border_corner { fill:url(common.gradients#border_corner) }
.border_default { fill:url(common.gradients#border_default) }
.border_fading { fill:url(common.gradients#border_fading) }
-.border_small { fill:#2f2f2f; opacity:0.6 }
-.border_highlighted { fill:#ffffff }
+.border_plain { fill:#2f2f2f; opacity:0.7 }
/* Selectors */
.current_bg { fill:url(common.gradients#current_bg) }
-.current_bg_east { fill:url(common.gradients#current_bg_east) }
.current_frame { fill:url(common.gradients#current_frame) }
-.current_frame_east { fill:url(common.gradients#current_frame_east) }
.weapon_accuracy { fill:url(common.gradients#weapon_accuracy) }
.weapon_ammo { fill:url(common.gradients#weapon_ammo) }
.weapon_complainbubble { fill:#ffffff; opacity:0.6 }