From e601e45910e566f4df422e04a88690df04dcc5eb Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 18 Jul 2016 03:42:16 +0000 Subject: [PATCH] Add another bug entry git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12263 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/todo b/todo index 117dc9aa..232bbb54 100644 --- a/todo +++ b/todo @@ -1,7 +1,8 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it -d bug darkplaces d3d9: drawsetcliparea not working right - seems to be Y-flipped, this also affects menus in Steelstorm (VorteX) -d bug darkplaces d3d9: overbright particles get weird colors (VorteX) -0 bug darl[;aces remderer: r_showbboxes breaks updates of the bloom texture (Supa) +0 bug darkplaces server browser: scrolling wraps weirdly (causing duplicates of first entry) when there are fewer servers than a full screen can show (LordHavoc) +0 bug darkplaces renderer: r_showbboxes breaks updates of the bloom texture (Supa) 0 bug darkplaces android: make sure android:theme is set reasonably to avoid having performance issues on Adreno (it may need to be android:theme="@android:style/Theme.Translucent" or maybe some other value?) (banshee21) 0 bug darkplaces client csqc: CSQC_InputEvent is supposed to handle mouse movement, compare to FTEQW code (avirox) 0 bug darkplaces client csqc: engine prediction function is not implemented - could just return the engine's current cl.movement_origin (Spike) -- 2.39.2