From c453c06f26904784393999a0173257258035bb11 Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 6 Dec 2007 17:32:45 +0000 Subject: [PATCH] added DP_QC_VECTOANGLES_WITH_ROLL git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7774 d7cf8633-e32d-0410-b094-e92efae38249 --- mathlib.c | 68 +++++++++++++++++++++++++++++++++++++++++++++++++++++ mathlib.h | 2 ++ prvm_cmds.c | 42 +++------------------------------ svvm_cmds.c | 1 + 4 files changed, 74 insertions(+), 39 deletions(-) diff --git a/mathlib.c b/mathlib.c index c1e65b5a..cbd57db1 100644 --- a/mathlib.c +++ b/mathlib.c @@ -518,6 +518,74 @@ void AngleVectorsFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t u } } +// LordHavoc: calculates pitch/yaw/roll angles from forward and up vectors +void AnglesFromVectors (vec3_t angles, const vec3_t forward, const vec3_t up, qboolean flippitch) +{ + if (forward[0] == 0 && forward[1] == 0) + { + angles[PITCH] = forward[2] > 0 ? -M_PI * 0.5 : M_PI * 0.5; + angles[YAW] = up ? atan2(-up[1], -up[0]) : 0; + angles[ROLL] = 0; + } + else + { + angles[YAW] = atan2(forward[1], forward[0]); + angles[PITCH] = -atan2(forward[2], sqrt(forward[0]*forward[0] + forward[1]*forward[1])); + if (up) + { + vec_t cp = cos(angles[PITCH]), sp = sin(angles[PITCH]); + vec_t cy = cos(angles[YAW]), sy = sin(angles[YAW]); + vec3_t tleft, tup; + tleft[0] = -sy; + tleft[1] = cy; + tleft[2] = 0; + tup[0] = sp*cy; + tup[1] = sp*sy; + tup[2] = cp; + angles[ROLL] = -atan2(DotProduct(up, tleft), DotProduct(up, tup)); + } + else + angles[ROLL] = 0; + } + + // now convert radians to degrees, and make all values positive + VectorScale(angles, 180.0 / M_PI, angles); + if (flippitch) + angles[PITCH] *= -1; + if (angles[PITCH] < 0) angles[PITCH] += 360; + if (angles[YAW] < 0) angles[YAW] += 360; + if (angles[ROLL] < 0) angles[ROLL] += 360; + +#if 0 +{ + // debugging code + vec3_t tforward, tleft, tup, nforward, nup; + VectorCopy(forward, nforward); + VectorNormalize(nforward); + if (up) + { + VectorCopy(up, nup); + VectorNormalize(nup); + AngleVectors(angles, tforward, tleft, tup); + if (VectorDistance(tforward, nforward) > 0.01 || VectorDistance(tup, nup) > 0.01) + { + Con_Printf("vectoangles('%f %f %f', '%f %f %f') = %f %f %f\n", nforward[0], nforward[1], nforward[2], nup[0], nup[1], nup[2], angles[0], angles[1], angles[2]); + Con_Printf("^3But that is '%f %f %f', '%f %f %f'\n", tforward[0], tforward[1], tforward[2], tup[0], tup[1], tup[2]); + } + } + else + { + AngleVectors(angles, tforward, tleft, tup); + if (VectorDistance(tforward, nforward) > 0.01) + { + Con_Printf("vectoangles('%f %f %f') = %f %f %f\n", nforward[0], nforward[1], nforward[2], angles[0], angles[1], angles[2]); + Con_Printf("^3But that is '%f %f %f'\n", tforward[0], tforward[1], tforward[2]); + } + } +} +#endif +} + #if 0 void AngleMatrix (const vec3_t angles, const vec3_t translate, vec_t matrix[][4]) { diff --git a/mathlib.h b/mathlib.h index 4516a276..1e0f98c0 100644 --- a/mathlib.h +++ b/mathlib.h @@ -215,6 +215,8 @@ void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) void AngleVectorsFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t up); // LordHavoc: builds a [3][4] matrix void AngleMatrix (const vec3_t angles, const vec3_t translate, vec_t matrix[][4]); +// LordHavoc: calculates pitch/yaw/roll angles from forward and up vectors +void AnglesFromVectors (vec3_t angles, const vec3_t forward, const vec3_t up, qboolean flippitch); // LordHavoc: like AngleVectors, but taking a forward vector instead of angles, useful! void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up); diff --git a/prvm_cmds.c b/prvm_cmds.c index 1b2f87ae..3a8b38a3 100644 --- a/prvm_cmds.c +++ b/prvm_cmds.c @@ -320,50 +320,14 @@ void VM_vectoyaw (void) ================= VM_vectoangles -vector vectoangles(vector) +vector vectoangles(vector[, vector]) ================= */ void VM_vectoangles (void) { - float *value1; - float forward; - float yaw, pitch; - - VM_SAFEPARMCOUNT(1,VM_vectoangles); - - value1 = PRVM_G_VECTOR(OFS_PARM0); - - if (value1[1] == 0 && value1[0] == 0) - { - yaw = 0; - if (value1[2] > 0) - pitch = 90; - else - pitch = 270; - } - else - { - // LordHavoc: optimized a bit - if (value1[0]) - { - yaw = (atan2(value1[1], value1[0]) * 180 / M_PI); - if (yaw < 0) - yaw += 360; - } - else if (value1[1] > 0) - yaw = 90; - else - yaw = 270; - - forward = sqrt(value1[0]*value1[0] + value1[1]*value1[1]); - pitch = (atan2(value1[2], forward) * 180 / M_PI); - if (pitch < 0) - pitch += 360; - } + VM_SAFEPARMCOUNTRANGE(1, 2,VM_vectoangles); - PRVM_G_FLOAT(OFS_RETURN+0) = pitch; - PRVM_G_FLOAT(OFS_RETURN+1) = yaw; - PRVM_G_FLOAT(OFS_RETURN+2) = 0; + AnglesFromVectors(PRVM_G_VECTOR(OFS_RETURN), PRVM_G_VECTOR(OFS_PARM0), prog->argc >= 2 ? PRVM_G_VECTOR(OFS_PARM1) : NULL, true); } /* diff --git a/svvm_cmds.c b/svvm_cmds.c index dffc4fda..7c5af070 100644 --- a/svvm_cmds.c +++ b/svvm_cmds.c @@ -80,6 +80,7 @@ char *vm_sv_extensions = "DP_QC_TRACE_MOVETYPE_HITMODEL " "DP_QC_TRACE_MOVETYPE_WORLDONLY " "DP_QC_UNLIMITEDTEMPSTRINGS " +"DP_QC_VECTOANGLES_WITH_ROLL " "DP_QC_VECTORVECTORS " "DP_QUAKE2_MODEL " "DP_QUAKE2_SPRITE " -- 2.39.2