From 9fd6cbf066ebd9b39d3396acc7d3e1aa963a1604 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 23 Feb 2013 07:37:10 +0000 Subject: [PATCH] changed r_refdef.stats struct to be an array indexed by r_stat_* enums added r_speeds_graph and associated cvars, this will visually graph any chosen renderer statistics (8 allowed at one time) added a lot of additional statistics for the batcher git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11899 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_particles.c | 8 +- cl_screen.c | 476 ++++++++++++++++++++++++++++++++++++++++++++----- client.h | 197 +++++++++++++++----- collision.c | 6 +- draw.h | 4 +- gl_backend.c | 14 +- gl_draw.c | 9 +- gl_rmain.c | 209 +++++++++++++++++++--- gl_rsurf.c | 22 +-- host.c | 2 +- r_shadow.c | 26 +-- 11 files changed, 816 insertions(+), 157 deletions(-) diff --git a/cl_particles.c b/cl_particles.c index 56ac5b51..853c25e2 100644 --- a/cl_particles.c +++ b/cl_particles.c @@ -2437,7 +2437,7 @@ static void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rt RSurf_ActiveWorldEntity(); - r_refdef.stats.drawndecals += numsurfaces; + r_refdef.stats[r_stat_drawndecals] += numsurfaces; // R_Mesh_ResetTextureState(); GL_DepthMask(false); GL_DepthRange(0, 1); @@ -2574,7 +2574,7 @@ killdecal: Mem_Free(olddecals); } - r_refdef.stats.totaldecals = cl.num_decals; + r_refdef.stats[r_stat_totaldecals] = cl.num_decals; } static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) @@ -2598,7 +2598,7 @@ static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const Vector4Set(colormultiplier, r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), cl_particles_alpha.value * (1.0 / 256.0f)); - r_refdef.stats.particles += numsurfaces; + r_refdef.stats[r_stat_particles] += numsurfaces; // R_Mesh_ResetTextureState(); GL_DepthMask(false); GL_DepthRange(0, 1); @@ -2855,7 +2855,7 @@ void R_DrawParticles (void) int drawparticles = r_drawparticles.integer; float minparticledist_start; particle_t *p; - float gravity, frametime, f, dist, oldorg[3]; + float gravity, frametime, f, dist, oldorg[3], decaldir[3]; float drawdist2; int hitent; trace_t trace; diff --git a/cl_screen.c b/cl_screen.c index 1f5f7dbc..cfa8f8f5 100644 --- a/cl_screen.c +++ b/cl_screen.c @@ -84,6 +84,26 @@ cvar_t cl_demo_mousegrab = {0, "cl_demo_mousegrab", "0", "Allows reading the mou cvar_t timedemo_screenshotframelist = {0, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"}; cvar_t vid_touchscreen_outlinealpha = {0, "vid_touchscreen_outlinealpha", "0.25", "opacity of touchscreen area outlines"}; cvar_t vid_touchscreen_overlayalpha = {0, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"}; +cvar_t r_speeds_graph = {CVAR_SAVE, "r_speeds_graph", "0", "display a graph of renderer statistics "}; +cvar_t r_speeds_graph_filter[8] = +{ + {CVAR_SAVE, "r_speeds_graph_filter_r", "timedelta", "Red - display the specified renderer statistic"}, + {CVAR_SAVE, "r_speeds_graph_filter_g", "batch_batches", "Green - display the specified renderer statistic"}, + {CVAR_SAVE, "r_speeds_graph_filter_b", "batch_triangles", "Blue - display the specified renderer statistic"}, + {CVAR_SAVE, "r_speeds_graph_filter_y", "fast_triangles", "Yellow - display the specified renderer statistic"}, + {CVAR_SAVE, "r_speeds_graph_filter_c", "copytriangles_triangles", "Cyan - display the specified renderer statistic"}, + {CVAR_SAVE, "r_speeds_graph_filter_m", "dynamic_triangles", "Magenta - display the specified renderer statistic"}, + {CVAR_SAVE, "r_speeds_graph_filter_w", "animcache_shade_vertices", "White - display the specified renderer statistic"}, + {CVAR_SAVE, "r_speeds_graph_filter_o", "animcache_shape_vertices", "Orange - display the specified renderer statistic"}, +}; +cvar_t r_speeds_graph_length = {CVAR_SAVE, "r_speeds_graph_length", "1024", "number of frames in statistics graph, can be from 4 to 8192"}; +cvar_t r_speeds_graph_seconds = {CVAR_SAVE, "r_speeds_graph_seconds", "2", "number of seconds in graph, can be from 0.1 to 120"}; +cvar_t r_speeds_graph_x = {CVAR_SAVE, "r_speeds_graph_x", "0", "position of graph"}; +cvar_t r_speeds_graph_y = {CVAR_SAVE, "r_speeds_graph_y", "0", "position of graph"}; +cvar_t r_speeds_graph_width = {CVAR_SAVE, "r_speeds_graph_width", "256", "size of graph"}; +cvar_t r_speeds_graph_height = {CVAR_SAVE, "r_speeds_graph_height", "128", "size of graph"}; + + extern cvar_t v_glslgamma; extern cvar_t sbar_info_pos; @@ -233,10 +253,8 @@ static void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, float g[NETGRAPH_PACKETS][6]; float *a; float *b; - float vertex3f[(NETGRAPH_PACKETS+2)*5*2*3]; - float color4f[(NETGRAPH_PACKETS+2)*5*2*4]; - float *v; - float *c; + r_vertexgeneric_t vertex[(NETGRAPH_PACKETS+2)*5*2]; + r_vertexgeneric_t *v; DrawQ_Fill(graphx, graphy, graphwidth, graphheight + textsize * 2, 0, 0, 0, 0.5, 0); // draw the bar graph itself memset(g, 0, sizeof(g)); @@ -270,33 +288,35 @@ static void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, } // render the lines for the graph numlines = 0; - v = vertex3f; - c = color4f; + v = vertex; for (j = 0;j < NETGRAPH_PACKETS;j++) { a = g[j]; b = g[(j+1)%NETGRAPH_PACKETS]; if (a[0] < 0.0f || b[0] > 1.0f || b[0] < a[0]) continue; - VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[2], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 0.0f, 1.0f);c += 4; - VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[2], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 0.0f, 1.0f);c += 4; + VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++; + VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++; - VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[1], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.0f, 0.0f, 1.0f);c += 4; - VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[1], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.0f, 0.0f, 1.0f);c += 4; + VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++; + VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++; - VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[5], 0.0f);v += 3;Vector4Set(c, 0.0f, 1.0f, 0.0f, 1.0f);c += 4; - VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f);v += 3;Vector4Set(c, 0.0f, 1.0f, 0.0f, 1.0f);c += 4; + VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++; + VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++; - VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[4], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 1.0f, 1.0f);c += 4; - VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[4], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 1.0f, 1.0f);c += 4; + VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++; + VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++; - VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[3], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.5f, 0.0f, 1.0f);c += 4; - VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[3], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.5f, 0.0f, 1.0f);c += 4; + VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++; + VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++; numlines += 5; } if (numlines > 0) - DrawQ_Lines(0.0f, numlines, vertex3f, color4f, 0); + { + R_Mesh_PrepareVertices_Generic(numlines*2, vertex, NULL); + DrawQ_Lines(0.0f, numlines, 0, false); + } x = graphx; y = graphy + graphheight; dpsnprintf(bytesstring, sizeof(bytesstring), "%i", totalbytes); @@ -721,6 +741,145 @@ void SCR_BeginLoadingPlaque (qboolean startup) //============================================================================= +const char *r_stat_name[r_stat_count] = +{ + "timedelta", + "quality", + "renders", + "entities", + "entities_surfaces", + "entities_triangles", + "world_leafs", + "world_portals", + "world_surfaces", + "world_triangles", + "lightmapupdates", + "lightmapupdatepixels", + "particles", + "drawndecals", + "totaldecals", + "draws", + "draws_vertices", + "draws_elements", + "lights", + "lights_clears", + "lights_scissored", + "lights_lighttriangles", + "lights_shadowtriangles", + "lights_dynamicshadowtriangles", + "bouncegrid_lights", + "bouncegrid_particles", + "bouncegrid_traces", + "bouncegrid_hits", + "bouncegrid_splats", + "bouncegrid_bounces", + "photoncache_animated", + "photoncache_cached", + "photoncache_traced", + "bloom", + "bloom_copypixels", + "bloom_drawpixels", + "indexbufferuploadcount", + "indexbufferuploadsize", + "vertexbufferuploadcount", + "vertexbufferuploadsize", + "framedatacurrent", + "framedatasize", + "animcache_vertexmesh_count", + "animcache_vertexmesh_vertices", + "animcache_vertexmesh_maxvertices", + "animcache_skeletal_count", + "animcache_skeletal_bones", + "animcache_skeletal_maxbones", + "animcache_shade_count", + "animcache_shade_vertices", + "animcache_shade_maxvertices", + "animcache_shape_count", + "animcache_shape_vertices", + "animcache_shape_maxvertices", + "batch_batches", + "batch_withgaps", + "batch_surfaces", + "batch_vertices", + "batch_triangles", + "fast_batches", + "fast_surfaces", + "fast_vertices", + "fast_triangles", + "copytriangles_batches", + "copytriangles_surfaces", + "copytriangles_vertices", + "copytriangles_triangles", + "dynamic_batches", + "dynamic_surfaces", + "dynamic_vertices", + "dynamic_triangles", + "dynamicskeletal_batches", + "dynamicskeletal_surfaces", + "dynamicskeletal_vertices", + "dynamicskeletal_triangles", + "dynamic_batches_because_cvar", + "dynamic_surfaces_because_cvar", + "dynamic_vertices_because_cvar", + "dynamic_triangles_because_cvar", + "dynamic_batches_because_lightmapvertex", + "dynamic_surfaces_because_lightmapvertex", + "dynamic_vertices_because_lightmapvertex", + "dynamic_triangles_because_lightmapvertex", + "dynamic_batches_because_deformvertexes_autosprite", + "dynamic_surfaces_because_deformvertexes_autosprite", + "dynamic_vertices_because_deformvertexes_autosprite", + "dynamic_triangles_because_deformvertexes_autosprite", + "dynamic_batches_because_deformvertexes_autosprite2", + "dynamic_surfaces_because_deformvertexes_autosprite2", + "dynamic_vertices_because_deformvertexes_autosprite2", + "dynamic_triangles_because_deformvertexes_autosprite2", + "dynamic_batches_because_deformvertexes_normal", + "dynamic_surfaces_because_deformvertexes_normal", + "dynamic_vertices_because_deformvertexes_normal", + "dynamic_triangles_because_deformvertexes_normal", + "dynamic_batches_because_deformvertexes_wave", + "dynamic_surfaces_because_deformvertexes_wave", + "dynamic_vertices_because_deformvertexes_wave", + "dynamic_triangles_because_deformvertexes_wave", + "dynamic_batches_because_deformvertexes_bulge", + "dynamic_surfaces_because_deformvertexes_bulge", + "dynamic_vertices_because_deformvertexes_bulge", + "dynamic_triangles_because_deformvertexes_bulge", + "dynamic_batches_because_deformvertexes_move", + "dynamic_surfaces_because_deformvertexes_move", + "dynamic_vertices_because_deformvertexes_move", + "dynamic_triangles_because_deformvertexes_move", + "dynamic_batches_because_tcgen_lightmap", + "dynamic_surfaces_because_tcgen_lightmap", + "dynamic_vertices_because_tcgen_lightmap", + "dynamic_triangles_because_tcgen_lightmap", + "dynamic_batches_because_tcgen_vector", + "dynamic_surfaces_because_tcgen_vector", + "dynamic_vertices_because_tcgen_vector", + "dynamic_triangles_because_tcgen_vector", + "dynamic_batches_because_tcgen_environment", + "dynamic_surfaces_because_tcgen_environment", + "dynamic_vertices_because_tcgen_environment", + "dynamic_triangles_because_tcgen_environment", + "dynamic_batches_because_tcmod_turbulent", + "dynamic_surfaces_because_tcmod_turbulent", + "dynamic_vertices_because_tcmod_turbulent", + "dynamic_triangles_because_tcmod_turbulent", + "dynamic_batches_because_interleavedarrays", + "dynamic_surfaces_because_interleavedarrays", + "dynamic_vertices_because_interleavedarrays", + "dynamic_triangles_because_interleavedarrays", + "dynamic_batches_because_nogaps", + "dynamic_surfaces_because_nogaps", + "dynamic_vertices_because_nogaps", + "dynamic_triangles_because_nogaps", + "dynamic_batches_because_derived", + "dynamic_surfaces_because_derived", + "dynamic_vertices_because_derived", + "dynamic_triangles_because_derived", +}; + char r_speeds_timestring[4096]; int speedstringcount, r_timereport_active; double r_timereport_temp = 0, r_timereport_current = 0, r_timereport_start = 0; @@ -782,6 +941,10 @@ static int R_CountLeafTriangles(const dp_model_t *model, const mleaf_t *leaf) return triangles; } +#define R_SPEEDS_GRAPH_COLORS 8 +#define R_SPEEDS_GRAPH_TEXTLENGTH 64 +static float r_speeds_graph_colors[R_SPEEDS_GRAPH_COLORS][4] = {{1, 0, 0, 1}, {0, 1, 0, 1}, {0, 0, 1, 1}, {1, 1, 0, 1}, {0, 1, 1, 1}, {1, 0, 1, 1}, {1, 1, 1, 1}, {1, 0.5f, 0, 1}}; + extern cvar_t r_viewscale; extern float viewscalefpsadjusted; static void R_TimeReport_EndFrame(void) @@ -790,6 +953,11 @@ static void R_TimeReport_EndFrame(void) cl_locnode_t *loc; char string[1024+4096]; mleaf_t *viewleaf; + static double oldtime = 0; + + r_refdef.stats[r_stat_timedelta] = (int)((realtime - oldtime) * 1000000.0); + oldtime = realtime; + r_refdef.stats[r_stat_quality] = (int)(100 * r_refdef.view.quality); string[0] = 0; if (r_speeds.integer) @@ -799,42 +967,48 @@ static void R_TimeReport_EndFrame(void) loc = CL_Locs_FindNearest(cl.movement_origin); viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL; dpsnprintf(string, sizeof(string), -"%6.0fus rendertime %3.0f%% viewscale %s%s %.3f cl.time%2.4f brightness\n" +"%6ius time delta %s%s %.3f cl.time%2.4f brightness\n" "%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n" "%5i viewleaf%5i cluster%3i area%4i brushes%4i surfaces(%7i triangles)\n" "%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n" "%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n" -"%7i lightmap updates (%7i pixels)%8iKB/%8iKB framedata\n" +"%7i lightmap updates (%7i pixels)%8i/%8i framedata\n" "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n" "bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n" -"collision cache efficiency:%6i cached%6i traced%6ianimated\n" +"photon cache efficiency:%6i cached%6i traced%6ianimated\n" "%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n" "updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n" +"animcache%5ib gpuskeletal%7i vertices (%7i with normals)\n" +"fastbatch%5i count%5i surfaces%7i vertices %7i triangles\n" +"copytris%5i count%5i surfaces%7i vertices %7i triangles\n" +"dynamic%5i count%5i surfaces%7i vertices%7i triangles\n" "%s" -, r_refdef.lastdrawscreentime * 1000000.0, r_viewscale.value * sqrt(viewscalefpsadjusted) * 100.0f, loc ? "Location: " : "", loc ? loc->name : "", cl.time, r_refdef.view.colorscale -, r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2] +, r_refdef.stats[r_stat_timedelta], loc ? "Location: " : "", loc ? loc->name : "", cl.time, r_refdef.view.colorscale +, r_refdef.stats[r_stat_renders], r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2] , viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0 -, r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles -, r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.drawndecals, r_refdef.stats.totaldecals, (int)(100 * r_refdef.view.quality) -, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels, (r_refdef.stats.framedatacurrent+512) / 1024, (r_refdef.stats.framedatasize+512)/1024 -, r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles -, r_refdef.stats.bouncegrid_lights, r_refdef.stats.bouncegrid_particles, r_refdef.stats.bouncegrid_traces, r_refdef.stats.bouncegrid_hits, r_refdef.stats.bouncegrid_splats, r_refdef.stats.bouncegrid_bounces -, r_refdef.stats.collisioncache_cached, r_refdef.stats.collisioncache_traced, r_refdef.stats.collisioncache_animated -, r_refdef.stats.draws, r_refdef.stats.draws_vertices, r_refdef.stats.draws_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels -, r_refdef.stats.indexbufferuploadcount, r_refdef.stats.indexbufferuploadsize, r_refdef.stats.vertexbufferuploadcount, r_refdef.stats.vertexbufferuploadsize +, r_refdef.stats[r_stat_world_surfaces], r_refdef.stats[r_stat_world_triangles], r_refdef.stats[r_stat_entities], r_refdef.stats[r_stat_entities_surfaces], r_refdef.stats[r_stat_entities_triangles] +, r_refdef.stats[r_stat_world_leafs], r_refdef.stats[r_stat_world_portals], r_refdef.stats[r_stat_particles], cl.num_particles, r_refdef.stats[r_stat_drawndecals], r_refdef.stats[r_stat_totaldecals], r_refdef.stats[r_stat_quality] +, r_refdef.stats[r_stat_lightmapupdates], r_refdef.stats[r_stat_lightmapupdatepixels], r_refdef.stats[r_stat_framedatacurrent], r_refdef.stats[r_stat_framedatasize] +, r_refdef.stats[r_stat_lights], r_refdef.stats[r_stat_lights_clears], r_refdef.stats[r_stat_lights_scissored], r_refdef.stats[r_stat_lights_lighttriangles], r_refdef.stats[r_stat_lights_shadowtriangles], r_refdef.stats[r_stat_lights_dynamicshadowtriangles] +, r_refdef.stats[r_stat_bouncegrid_lights], r_refdef.stats[r_stat_bouncegrid_particles], r_refdef.stats[r_stat_bouncegrid_traces], r_refdef.stats[r_stat_bouncegrid_hits], r_refdef.stats[r_stat_bouncegrid_splats], r_refdef.stats[r_stat_bouncegrid_bounces] +, r_refdef.stats[r_stat_photoncache_cached], r_refdef.stats[r_stat_photoncache_traced], r_refdef.stats[r_stat_photoncache_animated] +, r_refdef.stats[r_stat_draws], r_refdef.stats[r_stat_draws_vertices], r_refdef.stats[r_stat_draws_elements] / 3, r_refdef.stats[r_stat_bloom_copypixels], r_refdef.stats[r_stat_bloom_drawpixels] +, r_refdef.stats[r_stat_indexbufferuploadcount], r_refdef.stats[r_stat_indexbufferuploadsize], r_refdef.stats[r_stat_vertexbufferuploadcount], r_refdef.stats[r_stat_vertexbufferuploadsize] +, r_refdef.stats[r_stat_animcache_skeletal_bones], r_refdef.stats[r_stat_animcache_shape_vertices], r_refdef.stats[r_stat_animcache_shade_vertices] +, r_refdef.stats[r_stat_batch_fast_batches], r_refdef.stats[r_stat_batch_fast_surfaces], r_refdef.stats[r_stat_batch_fast_vertices], r_refdef.stats[r_stat_batch_fast_triangles] +, r_refdef.stats[r_stat_batch_copytriangles_batches], r_refdef.stats[r_stat_batch_copytriangles_surfaces], r_refdef.stats[r_stat_batch_copytriangles_vertices], r_refdef.stats[r_stat_batch_copytriangles_triangles] +, r_refdef.stats[r_stat_batch_dynamic_batches], r_refdef.stats[r_stat_batch_dynamic_surfaces], r_refdef.stats[r_stat_batch_dynamic_vertices], r_refdef.stats[r_stat_batch_dynamic_triangles] , r_speeds_timestring); + } - memset(&r_refdef.stats, 0, sizeof(r_refdef.stats)); - - speedstringcount = 0; - r_speeds_timestring[0] = 0; - r_timereport_active = false; + speedstringcount = 0; + r_speeds_timestring[0] = 0; + r_timereport_active = false; - if (r_speeds.integer >= 2) - { - r_timereport_active = true; - r_timereport_start = r_timereport_current = Sys_DirtyTime(); - } + if (r_speeds.integer >= 2) + { + r_timereport_active = true; + r_timereport_start = r_timereport_current = Sys_DirtyTime(); } if (string[0]) @@ -862,6 +1036,218 @@ static void R_TimeReport_EndFrame(void) } r_draw2d_force = false; } + + if (r_speeds_graph_length.integer != bound(4, r_speeds_graph_length.integer, 8192)) + Cvar_SetValueQuick(&r_speeds_graph_length, bound(4, r_speeds_graph_length.integer, 8192)); + if (fabs(r_speeds_graph_seconds.value - bound(0.1f, r_speeds_graph_seconds.value, 120.0f)) > 0.01f) + Cvar_SetValueQuick(&r_speeds_graph_seconds, bound(0.1f, r_speeds_graph_seconds.value, 120.0f)); + if (r_speeds_graph.integer) + { + // if we currently have no graph data, reset the graph data entirely + if (!cls.r_speeds_graph_data) + for (i = 0;i < r_stat_count;i++) + cls.r_speeds_graph_datamin[i] = cls.r_speeds_graph_datamax[i] = r_refdef.stats[i]; + if (cls.r_speeds_graph_length != r_speeds_graph_length.integer) + { + int i, stat, index, d, graph_length, *graph_data; + cls.r_speeds_graph_length = r_speeds_graph_length.integer; + cls.r_speeds_graph_current = 0; + if (cls.r_speeds_graph_data) + Mem_Free(cls.r_speeds_graph_data); + cls.r_speeds_graph_data = Mem_Alloc(cls.permanentmempool, cls.r_speeds_graph_length * sizeof(r_refdef.stats)); + // initialize the graph to have the current values throughout history + graph_data = cls.r_speeds_graph_data; + graph_length = cls.r_speeds_graph_length; + index = 0; + for (stat = 0;stat < r_stat_count;stat++) + { + d = r_refdef.stats[stat]; + if (stat == r_stat_timedelta) + d = 0; + for (i = 0;i < graph_length;i++) + graph_data[index++] = d; + } + } + } + else + { + if (cls.r_speeds_graph_length) + { + cls.r_speeds_graph_length = 0; + Mem_Free(cls.r_speeds_graph_data); + cls.r_speeds_graph_data = NULL; + cls.r_speeds_graph_current = 0; + } + } + + if (cls.r_speeds_graph_length) + { + char legend[128]; + r_vertexgeneric_t *v; + int numlines; + const int *data; + float x, y, width, height, scalex, scaley; + int color, stat, stats, index, range_min, range_max; + int graph_current, graph_length, *graph_data; + int statindex[R_SPEEDS_GRAPH_COLORS]; + int frameslastsecond; + int sum; + + // add current stats to the graph_data + cls.r_speeds_graph_current++; + if (cls.r_speeds_graph_current >= cls.r_speeds_graph_length) + cls.r_speeds_graph_current = 0; + // poke each new stat into the current offset of its graph + graph_data = cls.r_speeds_graph_data; + graph_current = cls.r_speeds_graph_current; + graph_length = cls.r_speeds_graph_length; + for (stat = 0;stat < r_stat_count;stat++) + graph_data[stat * graph_length + graph_current] = r_refdef.stats[stat]; + + // update the graph ranges + for (stat = 0;stat < r_stat_count;stat++) + { + if (cls.r_speeds_graph_datamin[stat] > r_refdef.stats[stat]) + cls.r_speeds_graph_datamin[stat] = r_refdef.stats[stat]; + if (cls.r_speeds_graph_datamax[stat] < r_refdef.stats[stat]) + cls.r_speeds_graph_datamax[stat] = r_refdef.stats[stat]; + } + + // force 2D drawing to occur even if r_render is 0 + r_draw2d_force = true; + + // position the graph + width = r_speeds_graph_width.value; + height = r_speeds_graph_height.value; + x = bound(0, r_speeds_graph_x.value, vid_conwidth.value - width); + y = bound(0, r_speeds_graph_y.value, vid_conheight.value - height); + + // count how many frames were in the last second + data = graph_data + r_stat_timedelta * graph_length; + index = graph_current; + sum = 0; + for (i = 0;i < graph_length;i++) + { + sum += data[index]; + if (sum >= 1000000) + break; + index--; + if (index < 0) + index = graph_length - 1; + } + frameslastsecond = i; + + // fill background with a pattern of gray and black at one second intervals + scalex = (float)width / (float)r_speeds_graph_seconds.value; + for (i = 0;i < r_speeds_graph_seconds.integer + 1;i++) + { + float x1 = x + width - (i + 1) * scalex; + float x2 = x + width - i * scalex; + if (x1 < x) + x1 = x; + if (i & 1) + DrawQ_Fill(x1, y, x2 - x1, height, 0.0f, 0.0f, 0.0f, 0.5f, 0); + else + DrawQ_Fill(x1, y, x2 - x1, height, 0.2f, 0.2f, 0.2f, 0.5f, 0); + } + + // count how many stats match our pattern + stats = 0; + color = 0; + for (color = 0;color < R_SPEEDS_GRAPH_COLORS;color++) + { + // look at all stat names and find ones matching the filter + statindex[color] = -1; + if (!r_speeds_graph_filter[color].string) + continue; + for (stat = 0;stat < r_stat_count;stat++) + if (!strcmp(r_stat_name[stat], r_speeds_graph_filter[color].string)) + break; + if (stat >= r_stat_count) + continue; + // record that this color is this stat for the line drawing loop + statindex[color] = stat; + // draw the legend text in the background of the graph + dpsnprintf(legend, sizeof(legend), "%10i :%s", graph_data[stat * graph_length + graph_current], r_stat_name[stat]); + DrawQ_String(x, y + stats * 8, legend, 0, 8, 8, r_speeds_graph_colors[color][0], r_speeds_graph_colors[color][1], r_speeds_graph_colors[color][2], r_speeds_graph_colors[color][3] * 1.00f, 0, NULL, true, FONT_DEFAULT); + // count how many stats we need to graph in vertex buffer + stats++; + } + dpsnprintf(legend, sizeof(legend), "%10i frames last second", frameslastsecond); + DrawQ_String(x, y + stats * 8, legend, 0, 8, 8, 0.5f, 0.5f, 0.5f, 0.5f, 0, NULL, true, FONT_DEFAULT); + + if (stats) + { + // legend text is drawn after the graphs + // render the graph lines, we'll go back and render the legend text later + scalex = (float)width / (1000000.0 * r_speeds_graph_seconds.value); + // get space in a vertex buffer to draw this + numlines = stats * (graph_length - 1); + v = R_Mesh_PrepareVertices_Generic_Lock(numlines * 2); + stats = 0; + for (color = 0;color < R_SPEEDS_GRAPH_COLORS;color++) + { + // look at all stat names and find ones matching the filter + stat = statindex[color]; + if (stat < 0) + continue; + // prefer to graph stats with 0 base, but if they are + // negative we have no choice + range_min = min(cls.r_speeds_graph_datamin[stat], 0); + range_max = cls.r_speeds_graph_datamax[stat]; + // some stats we specifically override the graph scale on + if (stat == r_stat_timedelta) + range_max = 100000; + if (range_max == range_min) + range_max++; + scaley = height / (range_max - range_min); + // generate lines (2 vertices each) + // to deal with incomplete data we walk right to left + data = graph_data + stat * graph_length; + index = graph_current; + sum = 0; + for (i = 0;i < graph_length - 1;) + { + v->vertex3f[0] = x + width - sum * scalex; + if (v->vertex3f[0] < x) + v->vertex3f[0] = x; + v->vertex3f[1] = y + height - (data[index] - range_min) * scaley; + v->vertex3f[2] = 0; + v->color4f[0] = r_speeds_graph_colors[color][0]; + v->color4f[1] = r_speeds_graph_colors[color][1]; + v->color4f[2] = r_speeds_graph_colors[color][2]; + v->color4f[3] = r_speeds_graph_colors[color][3]; + v->texcoord2f[0] = 0; + v->texcoord2f[1] = 0; + v++; + sum += graph_data[r_stat_timedelta * graph_length + index]; + index--; + if (index < 0) + index = graph_length - 1; + i++; + v->vertex3f[0] = x + width - sum * scalex; + if (v->vertex3f[0] < x) + v->vertex3f[0] = x; + v->vertex3f[1] = y + height - (data[index] - range_min) * scaley; + v->vertex3f[2] = 0; + v->color4f[0] = r_speeds_graph_colors[color][0]; + v->color4f[1] = r_speeds_graph_colors[color][1]; + v->color4f[2] = r_speeds_graph_colors[color][2]; + v->color4f[3] = r_speeds_graph_colors[color][3]; + v->texcoord2f[0] = 0; + v->texcoord2f[1] = 0; + v++; + } + } + R_Mesh_PrepareVertices_Generic_Unlock(); + DrawQ_Lines(0.0f, numlines, 0, false); + } + + // return to not drawing anything if r_render is 0 + r_draw2d_force = false; + } + + memset(&r_refdef.stats, 0, sizeof(r_refdef.stats)); } /* @@ -897,6 +1283,7 @@ void CL_Screen_Shutdown(void) void CL_Screen_Init(void) { + int i; Cvar_RegisterVariable (&scr_fov); Cvar_RegisterVariable (&scr_viewsize); Cvar_RegisterVariable (&scr_conalpha); @@ -967,6 +1354,15 @@ void CL_Screen_Init(void) Cvar_RegisterVariable(&timedemo_screenshotframelist); Cvar_RegisterVariable(&vid_touchscreen_outlinealpha); Cvar_RegisterVariable(&vid_touchscreen_overlayalpha); + Cvar_RegisterVariable(&r_speeds_graph); + for (i = 0;i < (int)(sizeof(r_speeds_graph_filter)/sizeof(r_speeds_graph_filter[0]));i++) + Cvar_RegisterVariable(&r_speeds_graph_filter[i]); + Cvar_RegisterVariable(&r_speeds_graph_length); + Cvar_RegisterVariable(&r_speeds_graph_seconds); + Cvar_RegisterVariable(&r_speeds_graph_x); + Cvar_RegisterVariable(&r_speeds_graph_y); + Cvar_RegisterVariable(&r_speeds_graph_width); + Cvar_RegisterVariable(&r_speeds_graph_height); // if we want no console, turn it off here too if (COM_CheckParm ("-noconsole")) diff --git a/client.h b/client.h index afd75a23..5918b4e1 100644 --- a/client.h +++ b/client.h @@ -25,6 +25,148 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "matrixlib.h" #include "snd_main.h" +// NOTE: r_stat_name[] must match this indexing +typedef enum r_stat_e +{ + r_stat_timedelta, + r_stat_quality, + r_stat_renders, + r_stat_entities, + r_stat_entities_surfaces, + r_stat_entities_triangles, + r_stat_world_leafs, + r_stat_world_portals, + r_stat_world_surfaces, + r_stat_world_triangles, + r_stat_lightmapupdates, + r_stat_lightmapupdatepixels, + r_stat_particles, + r_stat_drawndecals, + r_stat_totaldecals, + r_stat_draws, + r_stat_draws_vertices, + r_stat_draws_elements, + r_stat_lights, + r_stat_lights_clears, + r_stat_lights_scissored, + r_stat_lights_lighttriangles, + r_stat_lights_shadowtriangles, + r_stat_lights_dynamicshadowtriangles, + r_stat_bouncegrid_lights, + r_stat_bouncegrid_particles, + r_stat_bouncegrid_traces, + r_stat_bouncegrid_hits, + r_stat_bouncegrid_splats, + r_stat_bouncegrid_bounces, + r_stat_photoncache_animated, + r_stat_photoncache_cached, + r_stat_photoncache_traced, + r_stat_bloom, + r_stat_bloom_copypixels, + r_stat_bloom_drawpixels, + r_stat_indexbufferuploadcount, + r_stat_indexbufferuploadsize, + r_stat_vertexbufferuploadcount, + r_stat_vertexbufferuploadsize, + r_stat_framedatacurrent, + r_stat_framedatasize, + r_stat_animcache_vertexmesh_count, + r_stat_animcache_vertexmesh_vertices, + r_stat_animcache_vertexmesh_maxvertices, + r_stat_animcache_skeletal_count, + r_stat_animcache_skeletal_bones, + r_stat_animcache_skeletal_maxbones, + r_stat_animcache_shade_count, + r_stat_animcache_shade_vertices, + r_stat_animcache_shade_maxvertices, + r_stat_animcache_shape_count, + r_stat_animcache_shape_vertices, + r_stat_animcache_shape_maxvertices, + r_stat_batch_batches, + r_stat_batch_withgaps, + r_stat_batch_surfaces, + r_stat_batch_vertices, + r_stat_batch_triangles, + r_stat_batch_fast_batches, + r_stat_batch_fast_surfaces, + r_stat_batch_fast_vertices, + r_stat_batch_fast_triangles, + r_stat_batch_copytriangles_batches, + r_stat_batch_copytriangles_surfaces, + r_stat_batch_copytriangles_vertices, + r_stat_batch_copytriangles_triangles, + r_stat_batch_dynamic_batches, + r_stat_batch_dynamic_surfaces, + r_stat_batch_dynamic_vertices, + r_stat_batch_dynamic_triangles, + r_stat_batch_dynamicskeletal_batches, + r_stat_batch_dynamicskeletal_surfaces, + r_stat_batch_dynamicskeletal_vertices, + r_stat_batch_dynamicskeletal_triangles, + r_stat_batch_dynamic_batches_because_cvar, + r_stat_batch_dynamic_surfaces_because_cvar, + r_stat_batch_dynamic_vertices_because_cvar, + r_stat_batch_dynamic_triangles_because_cvar, + r_stat_batch_dynamic_batches_because_lightmapvertex, + r_stat_batch_dynamic_surfaces_because_lightmapvertex, + r_stat_batch_dynamic_vertices_because_lightmapvertex, + r_stat_batch_dynamic_triangles_because_lightmapvertex, + r_stat_batch_dynamic_batches_because_deformvertexes_autosprite, + r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite, + r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite, + r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite, + r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2, + r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2, + r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2, + r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2, + r_stat_batch_dynamic_batches_because_deformvertexes_normal, + r_stat_batch_dynamic_surfaces_because_deformvertexes_normal, + r_stat_batch_dynamic_vertices_because_deformvertexes_normal, + r_stat_batch_dynamic_triangles_because_deformvertexes_normal, + r_stat_batch_dynamic_batches_because_deformvertexes_wave, + r_stat_batch_dynamic_surfaces_because_deformvertexes_wave, + r_stat_batch_dynamic_vertices_because_deformvertexes_wave, + r_stat_batch_dynamic_triangles_because_deformvertexes_wave, + r_stat_batch_dynamic_batches_because_deformvertexes_bulge, + r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge, + r_stat_batch_dynamic_vertices_because_deformvertexes_bulge, + r_stat_batch_dynamic_triangles_because_deformvertexes_bulge, + r_stat_batch_dynamic_batches_because_deformvertexes_move, + r_stat_batch_dynamic_surfaces_because_deformvertexes_move, + r_stat_batch_dynamic_vertices_because_deformvertexes_move, + r_stat_batch_dynamic_triangles_because_deformvertexes_move, + r_stat_batch_dynamic_batches_because_tcgen_lightmap, + r_stat_batch_dynamic_surfaces_because_tcgen_lightmap, + r_stat_batch_dynamic_vertices_because_tcgen_lightmap, + r_stat_batch_dynamic_triangles_because_tcgen_lightmap, + r_stat_batch_dynamic_batches_because_tcgen_vector, + r_stat_batch_dynamic_surfaces_because_tcgen_vector, + r_stat_batch_dynamic_vertices_because_tcgen_vector, + r_stat_batch_dynamic_triangles_because_tcgen_vector, + r_stat_batch_dynamic_batches_because_tcgen_environment, + r_stat_batch_dynamic_surfaces_because_tcgen_environment, + r_stat_batch_dynamic_vertices_because_tcgen_environment, + r_stat_batch_dynamic_triangles_because_tcgen_environment, + r_stat_batch_dynamic_batches_because_tcmod_turbulent, + r_stat_batch_dynamic_surfaces_because_tcmod_turbulent, + r_stat_batch_dynamic_vertices_because_tcmod_turbulent, + r_stat_batch_dynamic_triangles_because_tcmod_turbulent, + r_stat_batch_dynamic_batches_because_interleavedarrays, + r_stat_batch_dynamic_surfaces_because_interleavedarrays, + r_stat_batch_dynamic_vertices_because_interleavedarrays, + r_stat_batch_dynamic_triangles_because_interleavedarrays, + r_stat_batch_dynamic_batches_because_nogaps, + r_stat_batch_dynamic_surfaces_because_nogaps, + r_stat_batch_dynamic_vertices_because_nogaps, + r_stat_batch_dynamic_triangles_because_nogaps, + r_stat_batch_dynamic_batches_because_derived, + r_stat_batch_dynamic_surfaces_because_derived, + r_stat_batch_dynamic_vertices_because_derived, + r_stat_batch_dynamic_triangles_because_derived, + r_stat_count // size of array +} +r_stat_t; + // flags for rtlight rendering #define LIGHTFLAG_NORMALMODE 1 #define LIGHTFLAG_REALTIMEMODE 2 @@ -725,6 +867,14 @@ typedef struct client_static_s // don't write-then-read csprogs.dat (useful for demo playback) unsigned char *caughtcsprogsdata; fs_offset_t caughtcsprogsdatasize; + + int r_speeds_graph_length; + int r_speeds_graph_current; + int *r_speeds_graph_data; + + // graph scales + int r_speeds_graph_datamin[r_stat_count]; + int r_speeds_graph_datamax[r_stat_count]; } client_static_t; @@ -1548,51 +1698,6 @@ extern qboolean sb_showscores; float RSurf_FogVertex(const vec3_t p); float RSurf_FogPoint(const vec3_t p); -typedef struct r_refdef_stats_s -{ - int renders; - int entities; - int entities_surfaces; - int entities_triangles; - int world_leafs; - int world_portals; - int world_surfaces; - int world_triangles; - int lightmapupdates; - int lightmapupdatepixels; - int particles; - int drawndecals; - int totaldecals; - int draws; - int draws_vertices; - int draws_elements; - int lights; - int lights_clears; - int lights_scissored; - int lights_lighttriangles; - int lights_shadowtriangles; - int lights_dynamicshadowtriangles; - int bouncegrid_lights; - int bouncegrid_particles; - int bouncegrid_traces; - int bouncegrid_hits; - int bouncegrid_splats; - int bouncegrid_bounces; - int collisioncache_animated; - int collisioncache_cached; - int collisioncache_traced; - int bloom; - int bloom_copypixels; - int bloom_drawpixels; - int indexbufferuploadcount; - int indexbufferuploadsize; - int vertexbufferuploadcount; - int vertexbufferuploadsize; - int framedatacurrent; - int framedatasize; -} -r_refdef_stats_t; - typedef enum r_viewport_type_e { R_VIEWPORTTYPE_ORTHO, @@ -1830,7 +1935,7 @@ typedef struct r_refdef_s // rendering stats for r_speeds display // (these are incremented in many places) - r_refdef_stats_t stats; + int stats[r_stat_count]; } r_refdef_t; diff --git a/collision.c b/collision.c index 264eddb3..ef237e92 100644 --- a/collision.c +++ b/collision.c @@ -1683,7 +1683,7 @@ static collision_cachedtrace_t *Collision_Cache_Lookup(dp_model_t *model, const collision_cachedtrace_parameters_t params; // all non-cached traces use the same index if (!collision_cache.integer) - r_refdef.stats.collisioncache_traced++; + r_refdef.stats[r_stat_photoncache_traced]++; else { // cached trace lookup @@ -1728,12 +1728,12 @@ static collision_cachedtrace_t *Collision_Cache_Lookup(dp_model_t *model, const ) continue; // found a matching trace in the cache - r_refdef.stats.collisioncache_cached++; + r_refdef.stats[r_stat_photoncache_cached]++; cached->valid = true; collision_cachedtrace_arrayused[index] = collision_cachedtrace_sequence; return cached; } - r_refdef.stats.collisioncache_traced++; + r_refdef.stats[r_stat_photoncache_traced]++; // find an unused cache entry for (index = collision_cachedtrace_firstfree, range = collision_cachedtrace_max;index < range;index++) if (collision_cachedtrace_arrayused[index] == 0) diff --git a/draw.h b/draw.h index 1daa5eb0..316a696d 100644 --- a/draw.h +++ b/draw.h @@ -188,8 +188,8 @@ void DrawQ_SetClipArea(float x, float y, float width, float height); void DrawQ_ResetClipArea(void); // draw a line void DrawQ_Line(float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags); -// draw a lot of lines -void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float *color4f, int flags); +// draw a lot of lines (call R_Mesh_PrepareVertices_Generic first) +void DrawQ_Lines(float width, int numlines, int flags, qboolean hasalpha); // draw a line loop void DrawQ_LineLoop(drawqueuemesh_t *mesh, int flags); // resets r_refdef.draw2dstage diff --git a/gl_backend.c b/gl_backend.c index 8415c146..f68d27b8 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -2805,9 +2805,9 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri bufferoffset3i = element3i_bufferoffset; bufferobject3s = element3s_indexbuffer ? element3s_indexbuffer->bufferobject : 0; bufferoffset3s = element3s_bufferoffset; - r_refdef.stats.draws++; - r_refdef.stats.draws_vertices += numvertices; - r_refdef.stats.draws_elements += numelements; + r_refdef.stats[r_stat_draws]++; + r_refdef.stats[r_stat_draws_vertices] += numvertices; + r_refdef.stats[r_stat_draws_elements] += numelements; if (gl_paranoid.integer) { unsigned int i; @@ -3300,13 +3300,13 @@ void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t si return; if (buffer->isindexbuffer) { - r_refdef.stats.indexbufferuploadcount++; - r_refdef.stats.indexbufferuploadsize += size; + r_refdef.stats[r_stat_indexbufferuploadcount]++; + r_refdef.stats[r_stat_indexbufferuploadsize] += size; } else { - r_refdef.stats.vertexbufferuploadcount++; - r_refdef.stats.vertexbufferuploadsize += size; + r_refdef.stats[r_stat_vertexbufferuploadcount]++; + r_refdef.stats[r_stat_vertexbufferuploadsize] += size; } switch(vid.renderpath) { diff --git a/gl_draw.c b/gl_draw.c index 6569a92a..88431d9a 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -2062,14 +2062,8 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f } } -void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float *color4f, int flags) +void DrawQ_Lines (float width, int numlines, int flags, qboolean hasalpha) { - int i; - qboolean hasalpha = false; - for (i = 0;i < numlines*2;i++) - if (color4f[i*4+3] < 1.0f) - hasalpha = true; - _DrawQ_SetupAndProcessDrawFlag(flags, NULL, hasalpha ? 0.5f : 1.0f); if(!r_draw2d.integer && !r_draw2d_force) @@ -2087,7 +2081,6 @@ void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float //qglLineWidth(width);CHECKGLERROR CHECKGLERROR - R_Mesh_PrepareVertices_Generic_Arrays(numlines*2, vertex3f, color4f, NULL); qglDrawArrays(GL_LINES, 0, numlines*2); CHECKGLERROR break; diff --git a/gl_rmain.c b/gl_rmain.c index 834b7ce6..3b44beeb 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -4543,8 +4543,8 @@ void *R_FrameData_Alloc(size_t size) r_framedata_mem->current += size; // count the usage for stats - r_refdef.stats.framedatacurrent = max(r_refdef.stats.framedatacurrent, (int)r_framedata_mem->current); - r_refdef.stats.framedatasize = max(r_refdef.stats.framedatasize, (int)r_framedata_mem->size); + r_refdef.stats[r_stat_framedatacurrent] = max(r_refdef.stats[r_stat_framedatacurrent], (int)r_framedata_mem->current); + r_refdef.stats[r_stat_framedatasize] = max(r_refdef.stats[r_stat_framedatasize], (int)r_framedata_mem->size); return (void *)data; } @@ -4616,6 +4616,9 @@ static void R_AnimCache_UpdateEntityMeshBuffers(entity_render_t *ent, int numver // TODO: upload vertex3f buffer? if (ent->animcache_vertexmesh) { + r_refdef.stats[r_stat_animcache_vertexmesh_count] += 1; + r_refdef.stats[r_stat_animcache_vertexmesh_vertices] += numvertices; + r_refdef.stats[r_stat_animcache_vertexmesh_maxvertices] = max(r_refdef.stats[r_stat_animcache_vertexmesh_maxvertices], numvertices); memcpy(ent->animcache_vertexmesh, ent->model->surfmesh.vertexmesh, sizeof(r_vertexmesh_t)*numvertices); for (i = 0;i < numvertices;i++) memcpy(ent->animcache_vertexmesh[i].vertex3f, ent->animcache_vertex3f + 3*i, sizeof(float[3])); @@ -4647,6 +4650,9 @@ qboolean R_AnimCache_GetEntity(entity_render_t *ent, qboolean wantnormals, qbool float *boneposerelative; float m[12]; static float bonepose[256][12]; + r_refdef.stats[r_stat_animcache_skeletal_count] += 1; + r_refdef.stats[r_stat_animcache_skeletal_bones] += model->num_bones; + r_refdef.stats[r_stat_animcache_skeletal_maxbones] = max(r_refdef.stats[r_stat_animcache_skeletal_maxbones], model->num_bones); ent->animcache_skeletaltransform3x4 = (float *)R_FrameData_Alloc(sizeof(float[3][4]) * model->num_bones); boneposerelative = ent->animcache_skeletaltransform3x4; if (skeleton && !skeleton->relativetransforms) @@ -4758,6 +4764,9 @@ qboolean R_AnimCache_GetEntity(entity_render_t *ent, qboolean wantnormals, qbool } model->AnimateVertices(model, ent->frameblend, ent->skeleton, NULL, wantnormals ? ent->animcache_normal3f : NULL, wanttangents ? ent->animcache_svector3f : NULL, wanttangents ? ent->animcache_tvector3f : NULL); R_AnimCache_UpdateEntityMeshBuffers(ent, model->surfmesh.num_vertices); + r_refdef.stats[r_stat_animcache_shade_count] += 1; + r_refdef.stats[r_stat_animcache_shade_vertices] += numvertices; + r_refdef.stats[r_stat_animcache_shade_maxvertices] = max(r_refdef.stats[r_stat_animcache_shade_maxvertices], numvertices); } } } @@ -4796,6 +4805,15 @@ qboolean R_AnimCache_GetEntity(entity_render_t *ent, qboolean wantnormals, qbool } model->AnimateVertices(model, ent->frameblend, ent->skeleton, ent->animcache_vertex3f, ent->animcache_normal3f, ent->animcache_svector3f, ent->animcache_tvector3f); R_AnimCache_UpdateEntityMeshBuffers(ent, model->surfmesh.num_vertices); + if (wantnormals || wanttangents) + { + r_refdef.stats[r_stat_animcache_shade_count] += 1; + r_refdef.stats[r_stat_animcache_shade_vertices] += numvertices; + r_refdef.stats[r_stat_animcache_shade_maxvertices] = max(r_refdef.stats[r_stat_animcache_shade_maxvertices], numvertices); + } + r_refdef.stats[r_stat_animcache_shape_count] += 1; + r_refdef.stats[r_stat_animcache_shape_vertices] += numvertices; + r_refdef.stats[r_stat_animcache_shape_maxvertices] = max(r_refdef.stats[r_stat_animcache_shape_maxvertices], numvertices); } return true; } @@ -5082,7 +5100,7 @@ static void R_DrawModels(void) if (!r_refdef.viewcache.entityvisible[i]) continue; ent = r_refdef.scene.entities[i]; - r_refdef.stats.entities++; + r_refdef.stats[r_stat_entities]++; /* if (ent->model && !strncmp(ent->model->name, "models/proto_", 13)) { @@ -6343,14 +6361,14 @@ static void R_Bloom_MakeTexture(void) rtexture_t *intex; float colorscale = r_bloom_colorscale.value; - r_refdef.stats.bloom++; + r_refdef.stats[r_stat_bloom]++; #if 0 // this copy is unnecessary since it happens in R_BlendView already if (!r_fb.fbo) { R_Mesh_CopyToTexture(r_fb.colortexture, 0, 0, r_refdef.view.viewport.x, r_refdef.view.viewport.y, r_refdef.view.viewport.width, r_refdef.view.viewport.height); - r_refdef.stats.bloom_copypixels += r_refdef.view.viewport.width * r_refdef.view.viewport.height; + r_refdef.stats[r_stat_bloom_copypixels] += r_refdef.view.viewport.width * r_refdef.view.viewport.height; } #endif @@ -6382,14 +6400,14 @@ static void R_Bloom_MakeTexture(void) // TODO: do boxfilter scale-down in shader? R_SetupShader_Generic(r_fb.colortexture, NULL, GL_MODULATE, 1, false, true, true); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); - r_refdef.stats.bloom_drawpixels += r_fb.bloomwidth * r_fb.bloomheight; + r_refdef.stats[r_stat_bloom_drawpixels] += r_fb.bloomwidth * r_fb.bloomheight; // we now have a properly scaled bloom image if (!r_fb.bloomfbo[r_fb.bloomindex]) { // copy it into the bloom texture R_Mesh_CopyToTexture(r_fb.bloomtexture[r_fb.bloomindex], 0, 0, r_fb.bloomviewport.x, r_fb.bloomviewport.y, r_fb.bloomviewport.width, r_fb.bloomviewport.height); - r_refdef.stats.bloom_copypixels += r_fb.bloomviewport.width * r_fb.bloomviewport.height; + r_refdef.stats[r_stat_bloom_copypixels] += r_fb.bloomviewport.width * r_fb.bloomviewport.height; } // multiply bloom image by itself as many times as desired @@ -6415,13 +6433,13 @@ static void R_Bloom_MakeTexture(void) R_Mesh_PrepareVertices_Generic_Arrays(4, r_screenvertex3f, NULL, r_fb.bloomtexcoord2f); R_SetupShader_Generic(intex, NULL, GL_MODULATE, 1, false, true, false); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); - r_refdef.stats.bloom_drawpixels += r_fb.bloomwidth * r_fb.bloomheight; + r_refdef.stats[r_stat_bloom_drawpixels] += r_fb.bloomwidth * r_fb.bloomheight; if (!r_fb.bloomfbo[r_fb.bloomindex]) { // copy the darkened image to a texture R_Mesh_CopyToTexture(r_fb.bloomtexture[r_fb.bloomindex], 0, 0, r_fb.bloomviewport.x, r_fb.bloomviewport.y, r_fb.bloomviewport.width, r_fb.bloomviewport.height); - r_refdef.stats.bloom_copypixels += r_fb.bloomviewport.width * r_fb.bloomviewport.height; + r_refdef.stats[r_stat_bloom_copypixels] += r_fb.bloomviewport.width * r_fb.bloomviewport.height; } } @@ -6467,7 +6485,7 @@ static void R_Bloom_MakeTexture(void) GL_Color(r, r, r, 1); R_Mesh_PrepareVertices_Generic_Arrays(4, r_screenvertex3f, NULL, r_fb.offsettexcoord2f); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); - r_refdef.stats.bloom_drawpixels += r_fb.bloomwidth * r_fb.bloomheight; + r_refdef.stats[r_stat_bloom_drawpixels] += r_fb.bloomwidth * r_fb.bloomheight; GL_BlendFunc(GL_ONE, GL_ONE); } @@ -6475,7 +6493,7 @@ static void R_Bloom_MakeTexture(void) { // copy the vertically or horizontally blurred bloom view to a texture R_Mesh_CopyToTexture(r_fb.bloomtexture[r_fb.bloomindex], 0, 0, r_fb.bloomviewport.x, r_fb.bloomviewport.y, r_fb.bloomviewport.width, r_fb.bloomviewport.height); - r_refdef.stats.bloom_copypixels += r_fb.bloomviewport.width * r_fb.bloomviewport.height; + r_refdef.stats[r_stat_bloom_copypixels] += r_fb.bloomviewport.width * r_fb.bloomviewport.height; } } } @@ -6507,7 +6525,7 @@ static void R_BlendView(int fbo, rtexture_t *depthtexture, rtexture_t *colortext if (!r_fb.fbo) { R_Mesh_CopyToTexture(r_fb.colortexture, 0, 0, r_refdef.view.viewport.x, r_refdef.view.viewport.y, r_refdef.view.viewport.width, r_refdef.view.viewport.height); - r_refdef.stats.bloom_copypixels += r_refdef.view.viewport.width * r_refdef.view.viewport.height; + r_refdef.stats[r_stat_bloom_copypixels] += r_refdef.view.viewport.width * r_refdef.view.viewport.height; } if(!R_Stereo_Active() && (r_motionblur.value > 0 || r_damageblur.value > 0) && r_fb.ghosttexture) @@ -6573,7 +6591,7 @@ static void R_BlendView(int fbo, rtexture_t *depthtexture, rtexture_t *colortext } R_SetupShader_Generic(r_fb.ghosttexture, NULL, GL_MODULATE, 1, false, true, true); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); - r_refdef.stats.bloom_drawpixels += r_refdef.view.viewport.width * r_refdef.view.viewport.height; + r_refdef.stats[r_stat_bloom_drawpixels] += r_refdef.view.viewport.width * r_refdef.view.viewport.height; } // updates old view angles for next pass @@ -6581,7 +6599,7 @@ static void R_BlendView(int fbo, rtexture_t *depthtexture, rtexture_t *colortext // copy view into the ghost texture R_Mesh_CopyToTexture(r_fb.ghosttexture, 0, 0, r_refdef.view.viewport.x, r_refdef.view.viewport.y, r_refdef.view.viewport.width, r_refdef.view.viewport.height); - r_refdef.stats.bloom_copypixels += r_refdef.view.viewport.width * r_refdef.view.viewport.height; + r_refdef.stats[r_stat_bloom_copypixels] += r_refdef.view.viewport.width * r_refdef.view.viewport.height; r_fb.ghosttexture_valid = true; } } @@ -6689,7 +6707,7 @@ static void R_BlendView(int fbo, rtexture_t *depthtexture, rtexture_t *colortext break; } R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); - r_refdef.stats.bloom_drawpixels += r_refdef.view.width * r_refdef.view.height; + r_refdef.stats[r_stat_bloom_drawpixels] += r_refdef.view.width * r_refdef.view.height; break; case RENDERPATH_GL11: case RENDERPATH_GL13: @@ -7124,7 +7142,7 @@ void R_RenderScene(int fbo, rtexture_t *depthtexture, rtexture_t *colortexture) if (r_timereport_active) R_TimeReport("beginscene"); - r_refdef.stats.renders++; + r_refdef.stats[r_stat_renders]++; R_UpdateFog(); @@ -8713,6 +8731,7 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const int surfacefirstvertex; int surfaceendvertex; int surfacenumvertices; + int batchnumsurfaces = texturenumsurfaces; int batchnumvertices; int batchnumtriangles; int needsupdate; @@ -8754,6 +8773,13 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const batchnumtriangles += surfacenumtriangles; } + r_refdef.stats[r_stat_batch_batches]++; + if (gaps) + r_refdef.stats[r_stat_batch_withgaps]++; + r_refdef.stats[r_stat_batch_surfaces] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_vertices] += batchnumvertices; + r_refdef.stats[r_stat_batch_triangles] += batchnumtriangles; + // we now know the vertex range used, and if there are any gaps in it rsurface.batchfirstvertex = firstvertex; rsurface.batchnumvertices = endvertex - firstvertex; @@ -8769,11 +8795,27 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const // a cvar to force the dynamic vertex path to be taken, for debugging if (r_batch_debugdynamicvertexpath.integer) + { + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_cvar] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_cvar] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_cvar] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_cvar] += batchnumtriangles; + } dynamicvertex = true; + } // if there is a chance of animated vertex colors, it's a dynamic batch if ((batchneed & (BATCHNEED_VERTEXMESH_VERTEXCOLOR | BATCHNEED_ARRAY_VERTEXCOLOR)) && texturesurfacelist[0]->lightmapinfo) { + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_lightmapvertex] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_lightmapvertex] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_lightmapvertex] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_lightmapvertex] += batchnumtriangles; + } dynamicvertex = true; needsupdate |= BATCHNEED_VERTEXMESH_VERTEXCOLOR; } @@ -8795,16 +8837,37 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const case Q3DEFORM_NONE: break; case Q3DEFORM_AUTOSPRITE: + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_deformvertexes_autosprite] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite] += batchnumtriangles; + } dynamicvertex = true; batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL | BATCHNEED_ARRAY_VECTOR | BATCHNEED_ARRAY_TEXCOORD; needsupdate |= BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR; break; case Q3DEFORM_AUTOSPRITE2: + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2] += batchnumtriangles; + } dynamicvertex = true; batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_TEXCOORD; needsupdate |= BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR; break; case Q3DEFORM_NORMAL: + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_deformvertexes_normal] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_deformvertexes_normal] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_deformvertexes_normal] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_deformvertexes_normal] += batchnumtriangles; + } dynamicvertex = true; batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL | BATCHNEED_ARRAY_TEXCOORD; needsupdate |= BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR; @@ -8812,11 +8875,25 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const case Q3DEFORM_WAVE: if(!R_TestQ3WaveFunc(deform->wavefunc, deform->waveparms)) break; // if wavefunc is a nop, ignore this transform + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_deformvertexes_wave] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_deformvertexes_wave] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_deformvertexes_wave] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_deformvertexes_wave] += batchnumtriangles; + } dynamicvertex = true; batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL | BATCHNEED_ARRAY_TEXCOORD; needsupdate |= BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR; break; case Q3DEFORM_BULGE: + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_deformvertexes_bulge] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_deformvertexes_bulge] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_deformvertexes_bulge] += batchnumtriangles; + } dynamicvertex = true; batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL | BATCHNEED_ARRAY_TEXCOORD; needsupdate |= BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR; @@ -8824,6 +8901,13 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const case Q3DEFORM_MOVE: if(!R_TestQ3WaveFunc(deform->wavefunc, deform->waveparms)) break; // if wavefunc is a nop, ignore this transform + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_deformvertexes_move] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_deformvertexes_move] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_deformvertexes_move] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_deformvertexes_move] += batchnumtriangles; + } dynamicvertex = true; batchneed |= BATCHNEED_ARRAY_VERTEX; needsupdate |= BATCHNEED_VERTEXMESH_VERTEX; @@ -8836,16 +8920,37 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const case Q3TCGEN_TEXTURE: break; case Q3TCGEN_LIGHTMAP: + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_tcgen_lightmap] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_tcgen_lightmap] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_tcgen_lightmap] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_tcgen_lightmap] += batchnumtriangles; + } dynamicvertex = true; batchneed |= BATCHNEED_ARRAY_LIGHTMAP; needsupdate |= BATCHNEED_VERTEXMESH_LIGHTMAP; break; case Q3TCGEN_VECTOR: + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_tcgen_vector] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_tcgen_vector] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_tcgen_vector] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_tcgen_vector] += batchnumtriangles; + } dynamicvertex = true; batchneed |= BATCHNEED_ARRAY_VERTEX; needsupdate |= BATCHNEED_VERTEXMESH_TEXCOORD; break; case Q3TCGEN_ENVIRONMENT: + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_tcgen_environment] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_tcgen_environment] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_tcgen_environment] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_tcgen_environment] += batchnumtriangles; + } dynamicvertex = true; batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL; needsupdate |= BATCHNEED_VERTEXMESH_TEXCOORD; @@ -8853,6 +8958,13 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const } if (rsurface.texture->tcmods[0].tcmod == Q3TCMOD_TURBULENT) { + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_tcmod_turbulent] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_tcmod_turbulent] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_tcmod_turbulent] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_tcmod_turbulent] += batchnumtriangles; + } dynamicvertex = true; batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_TEXCOORD; needsupdate |= BATCHNEED_VERTEXMESH_TEXCOORD; @@ -8860,6 +8972,13 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const if (!rsurface.modelvertexmesh && (batchneed & (BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR | BATCHNEED_VERTEXMESH_VERTEXCOLOR | BATCHNEED_VERTEXMESH_TEXCOORD | BATCHNEED_VERTEXMESH_LIGHTMAP))) { + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_interleavedarrays] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_interleavedarrays] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_interleavedarrays] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_interleavedarrays] += batchnumtriangles; + } dynamicvertex = true; needsupdate |= (batchneed & (BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR | BATCHNEED_VERTEXMESH_VERTEXCOLOR | BATCHNEED_VERTEXMESH_TEXCOORD | BATCHNEED_VERTEXMESH_LIGHTMAP)); } @@ -8873,7 +8992,16 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const // firstvertex = 0 and endvertex = numvertices (no gaps, no firstvertex), // we ensure this by treating the vertex batch as dynamic... if ((batchneed & BATCHNEED_NOGAPS) && (gaps || firstvertex > 0)) + { + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_nogaps] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_nogaps] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_nogaps] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_nogaps] += batchnumtriangles; + } dynamicvertex = true; + } if (dynamicvertex) { @@ -8889,11 +9017,29 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const // if needsupdate, we have to do a dynamic vertex batch for sure if (needsupdate & batchneed) + { + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_derived] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_derived] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_derived] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_derived] += batchnumtriangles; + } dynamicvertex = true; + } // see if we need to build vertexmesh from arrays if (!rsurface.modelvertexmesh && (batchneed & (BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR | BATCHNEED_VERTEXMESH_VERTEXCOLOR | BATCHNEED_VERTEXMESH_TEXCOORD | BATCHNEED_VERTEXMESH_LIGHTMAP))) + { + if (!dynamicvertex) + { + r_refdef.stats[r_stat_batch_dynamic_batches_because_interleavedarrays] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces_because_interleavedarrays] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices_because_interleavedarrays] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles_because_interleavedarrays] += batchnumtriangles; + } dynamicvertex = true; + } // if we're going to have to apply the skeletal transform manually, we need to batch the skeletal data if (dynamicvertex && rsurface.entityskeletaltransform3x4) @@ -8964,6 +9110,10 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const // otherwise use the original static buffer with an appropriate offset if (gaps) { + r_refdef.stats[r_stat_batch_copytriangles_batches] += 1; + r_refdef.stats[r_stat_batch_copytriangles_surfaces] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_copytriangles_vertices] += batchnumvertices; + r_refdef.stats[r_stat_batch_copytriangles_triangles] += batchnumtriangles; if ((batchneed & BATCHNEED_ALLOWMULTIDRAW) && r_batch_multidraw.integer && batchnumtriangles >= r_batch_multidraw_mintriangles.integer) { rsurface.batchmultidraw = true; @@ -8995,6 +9145,13 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const rsurface.batchelement3s[i] = rsurface.batchelement3i[i]; } } + else + { + r_refdef.stats[r_stat_batch_fast_batches] += 1; + r_refdef.stats[r_stat_batch_fast_surfaces] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_fast_vertices] += batchnumvertices; + r_refdef.stats[r_stat_batch_fast_triangles] += batchnumtriangles; + } return; } @@ -9002,6 +9159,10 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const // we only directly handle separate array data in this case and then // generate interleaved data if needed... rsurface.batchgeneratedvertex = true; + r_refdef.stats[r_stat_batch_dynamic_batches] += 1; + r_refdef.stats[r_stat_batch_dynamic_surfaces] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamic_vertices] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamic_triangles] += batchnumtriangles; // now copy the vertex data into a combined array and make an index array // (this is what Quake3 does all the time) @@ -9179,6 +9340,10 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const float w[4]; float m[3][4], n[3][4]; float tp[3], ts[3], tt[3], tn[3]; + r_refdef.stats[r_stat_batch_dynamicskeletal_batches] += 1; + r_refdef.stats[r_stat_batch_dynamicskeletal_surfaces] += batchnumsurfaces; + r_refdef.stats[r_stat_batch_dynamicskeletal_vertices] += batchnumvertices; + r_refdef.stats[r_stat_batch_dynamicskeletal_triangles] += batchnumtriangles; si = rsurface.batchskeletalindex4ub; sw = rsurface.batchskeletalweight4ub; vp = rsurface.batchvertex3f; @@ -11714,7 +11879,7 @@ static void R_DrawModelDecals_Entity(entity_render_t *ent) if (numtris > 0) { - r_refdef.stats.drawndecals += numtris; + r_refdef.stats[r_stat_drawndecals] += numtris; // now render the decals all at once // (this assumes they all use one particle font texture!) @@ -11752,7 +11917,7 @@ static void R_DrawModelDecals(void) for (i = 0;i < r_refdef.scene.numentities;i++) numdecals += r_refdef.scene.entities[i]->decalsystem.numdecals; - r_refdef.stats.totaldecals += numdecals; + r_refdef.stats[r_stat_totaldecals] += numdecals; if (r_showsurfaces.integer) return; @@ -12072,9 +12237,9 @@ void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean dep // add to stats if desired if (r_speeds.integer && !skysurfaces && !depthonly) { - r_refdef.stats.world_surfaces += numsurfacelist; + r_refdef.stats[r_stat_world_surfaces] += numsurfacelist; for (j = 0;j < numsurfacelist;j++) - r_refdef.stats.world_triangles += r_surfacelist[j]->num_triangles; + r_refdef.stats[r_stat_world_triangles] += r_surfacelist[j]->num_triangles; } rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity @@ -12208,9 +12373,9 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr // add to stats if desired if (r_speeds.integer && !skysurfaces && !depthonly) { - r_refdef.stats.entities_surfaces += numsurfacelist; + r_refdef.stats[r_stat_entities_surfaces] += numsurfacelist; for (j = 0;j < numsurfacelist;j++) - r_refdef.stats.entities_triangles += r_surfacelist[j]->num_triangles; + r_refdef.stats[r_stat_entities_triangles] += r_surfacelist[j]->num_triangles; } rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity diff --git a/gl_rsurf.c b/gl_rsurf.c index d99aea92..98c36493 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -53,8 +53,8 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface) size = smax*tmax; size3 = size*3; - r_refdef.stats.lightmapupdatepixels += size; - r_refdef.stats.lightmapupdates++; + r_refdef.stats[r_stat_lightmapupdatepixels] += size; + r_refdef.stats[r_stat_lightmapupdates]++; if (cl.buildlightmapmemorysize < size*sizeof(int[3])) { @@ -446,7 +446,7 @@ void R_View_WorldVisibility(qboolean forcenovis) // if leaf is in current pvs and on the screen, mark its surfaces if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs)) { - r_refdef.stats.world_leafs++; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) @@ -486,7 +486,7 @@ void R_View_WorldVisibility(qboolean forcenovis) // if leaf is in current pvs and on the screen, mark its surfaces if (!R_CullBox(leaf->mins, leaf->maxs)) { - r_refdef.stats.world_leafs++; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) @@ -509,7 +509,7 @@ void R_View_WorldVisibility(qboolean forcenovis) // if leaf is in current pvs and on the screen, mark its surfaces if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs)) { - r_refdef.stats.world_leafs++; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[j] = true; if (leaf->numleafsurfaces) for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++) @@ -540,7 +540,7 @@ void R_View_WorldVisibility(qboolean forcenovis) continue; if (leaf->clusterindex < 0) continue; - r_refdef.stats.world_leafs++; + r_refdef.stats[r_stat_world_leafs]++; r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true; // mark any surfaces bounding this leaf if (leaf->numleafsurfaces) @@ -555,7 +555,7 @@ void R_View_WorldVisibility(qboolean forcenovis) // (the first two checks won't cause as many cache misses as the leaf checks) for (p = leaf->portals;p;p = p->next) { - r_refdef.stats.world_portals++; + r_refdef.stats[r_stat_world_portals]++; if (DotProduct(r_refdef.view.origin, p->plane.normal) < (p->plane.dist + 1) && !r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs] && CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex) @@ -1403,8 +1403,8 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative continue; if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs)) continue; - r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles; - r_refdef.stats.lights_shadowtriangles += surface->num_triangles; + r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles; + r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles; batchsurfacelist[0] = surface; batchnumsurfaces = 1; while(++modelsurfacelistindex < modelnumsurfaces && batchnumsurfaces < RSURF_MAX_BATCHSURFACES) @@ -1416,8 +1416,8 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative break; if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs)) continue; - r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles; - r_refdef.stats.lights_shadowtriangles += surface->num_triangles; + r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles; + r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles; batchsurfacelist[batchnumsurfaces++] = surface; } --modelsurfacelistindex; diff --git a/host.c b/host.c index a8c8bf2e..f4be51c7 100644 --- a/host.c +++ b/host.c @@ -925,7 +925,7 @@ void Host_Main(void) { R_TimeReport("---"); Collision_Cache_NewFrame(); - R_TimeReport("collisioncache"); + R_TimeReport("photoncache"); // decide the simulation time if (cls.capturevideo.active) { diff --git a/r_shadow.c b/r_shadow.c index f0c23bfe..18842859 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -1396,8 +1396,8 @@ void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, tris = R_Shadow_ConstructShadowVolume_ZPass(numverts, numtris, elements, neighbors, invertex3f, &outverts, shadowelements, shadowvertex3f, projectorigin, projectdirection, projectdistance, nummarktris, marktris); else tris = R_Shadow_ConstructShadowVolume_ZFail(numverts, numtris, elements, neighbors, invertex3f, &outverts, shadowelements, shadowvertex3f, projectorigin, projectdirection, projectdistance, nummarktris, marktris); - r_refdef.stats.lights_dynamicshadowtriangles += tris; - r_refdef.stats.lights_shadowtriangles += tris; + r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += tris; + r_refdef.stats[r_stat_lights_shadowtriangles] += tris; if (r_shadow_rendermode == R_SHADOW_RENDERMODE_ZPASS_STENCIL) { // increment stencil if frontface is infront of depthbuffer @@ -2063,7 +2063,7 @@ void R_Shadow_RenderMode_Reset(void) void R_Shadow_ClearStencil(void) { GL_Clear(GL_STENCIL_BUFFER_BIT, NULL, 1.0f, 128); - r_refdef.stats.lights_clears++; + r_refdef.stats[r_stat_lights_clears]++; } void R_Shadow_RenderMode_StencilShadowVolumes(qboolean zpass) @@ -2694,8 +2694,8 @@ void R_Shadow_UpdateBounceGridTexture(void) radius = rtlight->radius * settings.lightradiusscale; s = settings.particleintensity / shootparticles; VectorScale(rtlight->photoncolor, s, baseshotcolor); - r_refdef.stats.bouncegrid_lights++; - r_refdef.stats.bouncegrid_particles += shootparticles; + r_refdef.stats[r_stat_bouncegrid_lights]++; + r_refdef.stats[r_stat_bouncegrid_particles] += shootparticles; for (shotparticles = 0;shotparticles < shootparticles;shotparticles++) { if (settings.stablerandom > 0) @@ -2709,7 +2709,7 @@ void R_Shadow_UpdateBounceGridTexture(void) VectorMA(clipstart, radius, clipend, clipend); for (bouncecount = 0;;bouncecount++) { - r_refdef.stats.bouncegrid_traces++; + r_refdef.stats[r_stat_bouncegrid_traces]++; //r_refdef.scene.worldmodel->TraceLineAgainstSurfaces(r_refdef.scene.worldmodel, NULL, NULL, &cliptrace, clipstart, clipend, hitsupercontentsmask); //r_refdef.scene.worldmodel->TraceLine(r_refdef.scene.worldmodel, NULL, NULL, &cliptrace2, clipstart, clipend, hitsupercontentsmask); if (settings.staticmode) @@ -2775,7 +2775,7 @@ void R_Shadow_UpdateBounceGridTexture(void) VectorMA(clipstart, 0.5f, stepdelta, steppos); for (step = 0;step < numsteps;step++) { - r_refdef.stats.bouncegrid_splats++; + r_refdef.stats[r_stat_bouncegrid_splats]++; // figure out which texture pixel this is in texlerp[1][0] = ((steppos[0] - mins[0]) * ispacing[0]) - 0.5f; texlerp[1][1] = ((steppos[1] - mins[1]) * ispacing[1]) - 0.5f; @@ -2829,7 +2829,7 @@ void R_Shadow_UpdateBounceGridTexture(void) } if (cliptrace.fraction >= 1.0f) break; - r_refdef.stats.bouncegrid_hits++; + r_refdef.stats[r_stat_bouncegrid_hits]++; if (bouncecount >= maxbounce) break; // scale down shot color by bounce intensity and texture color (or 50% if no texture reported) @@ -2845,7 +2845,7 @@ void R_Shadow_UpdateBounceGridTexture(void) VectorMultiply(shotcolor, surfcolor, shotcolor); if (VectorLength2(baseshotcolor) == 0.0f) break; - r_refdef.stats.bouncegrid_bounces++; + r_refdef.stats[r_stat_bouncegrid_bounces]++; if (settings.bounceanglediffuse) { // random direction, primarily along plane normal @@ -2991,7 +2991,7 @@ qboolean R_Shadow_ScissorForBBox(const float *mins, const float *maxs) || r_shadow_lightscissor[1] != r_refdef.view.viewport.y || r_shadow_lightscissor[2] != r_refdef.view.viewport.width || r_shadow_lightscissor[3] != r_refdef.view.viewport.height) - r_refdef.stats.lights_scissored++; + r_refdef.stats[r_stat_lights_scissored]++; return false; } @@ -3764,7 +3764,7 @@ static void R_Shadow_DrawWorldShadow_ShadowMap(int numsurfaces, int *surfacelist { if (!mesh->sidetotals[r_shadow_shadowmapside]) continue; - r_refdef.stats.lights_shadowtriangles += mesh->sidetotals[r_shadow_shadowmapside]; + r_refdef.stats[r_stat_lights_shadowtriangles] += mesh->sidetotals[r_shadow_shadowmapside]; if (mesh->vertex3fbuffer) R_Mesh_PrepareVertices_Vertex3f(mesh->numverts, mesh->vertex3f, mesh->vertex3fbuffer); else @@ -3804,7 +3804,7 @@ static void R_Shadow_DrawWorldShadow_ShadowVolume(int numsurfaces, int *surfacel mesh = zpass ? rsurface.rtlight->static_meshchain_shadow_zpass : rsurface.rtlight->static_meshchain_shadow_zfail; for (;mesh;mesh = mesh->next) { - r_refdef.stats.lights_shadowtriangles += mesh->numtriangles; + r_refdef.stats[r_stat_lights_shadowtriangles] += mesh->numtriangles; if (mesh->vertex3fbuffer) R_Mesh_PrepareVertices_Vertex3f(mesh->numverts, mesh->vertex3f, mesh->vertex3fbuffer); else @@ -4129,7 +4129,7 @@ static void R_Shadow_PrepareLight(rtlight_t *rtlight) return; // count this light in the r_speeds - r_refdef.stats.lights++; + r_refdef.stats[r_stat_lights]++; // flag it as worth drawing later rtlight->draw = true; -- 2.39.2