From 85b3fedf1e968fb413bac5730e8f9627de987acb Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 7 Apr 2018 19:14:39 +0000 Subject: [PATCH] Don't duplicate the entity relinking when using CSQC. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12366 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_main.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cl_main.c b/cl_main.c index ebde7dae..dbb774af 100644 --- a/cl_main.c +++ b/cl_main.c @@ -1948,7 +1948,9 @@ void CL_UpdateWorld(void) // update the engine-based viewmodel CL_UpdateViewModel(); - CSQC_RelinkAllEntities(ENTMASK_ENGINE | ENTMASK_ENGINEVIEWMODELS); + // when csqc is loaded, it will call this in CSQC_UpdateView + if (!cl.csqc_loaded) + CSQC_RelinkAllEntities(ENTMASK_ENGINE | ENTMASK_ENGINEVIEWMODELS); // decals, particles, and explosions will be updated during rneder } -- 2.39.2