From 5623e588a66ffde4da22cdacc5ba991fcbb7ca50 Mon Sep 17 00:00:00 2001 From: cloudwalk Date: Wed, 22 Jul 2020 18:36:00 +0000 Subject: [PATCH] gl_rmain: Nerf bloom intensity. It won't burn your retinas as badly now. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12865 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index 5e97574b..19f97cf8 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -211,11 +211,11 @@ cvar_t r_waterscroll = {CVAR_CLIENT | CVAR_SAVE, "r_waterscroll", "1", "makes wa cvar_t r_bloom = {CVAR_CLIENT | CVAR_SAVE, "r_bloom", "0", "enables bloom effect (makes bright pixels affect neighboring pixels)"}; cvar_t r_bloom_colorscale = {CVAR_CLIENT | CVAR_SAVE, "r_bloom_colorscale", "1", "how bright the glow is"}; -cvar_t r_bloom_brighten = {CVAR_CLIENT | CVAR_SAVE, "r_bloom_brighten", "2", "how bright the glow is, after subtract/power"}; +cvar_t r_bloom_brighten = {CVAR_CLIENT | CVAR_SAVE, "r_bloom_brighten", "1", "how bright the glow is, after subtract/power"}; cvar_t r_bloom_blur = {CVAR_CLIENT | CVAR_SAVE, "r_bloom_blur", "4", "how large the glow is"}; cvar_t r_bloom_resolution = {CVAR_CLIENT | CVAR_SAVE, "r_bloom_resolution", "320", "what resolution to perform the bloom effect at (independent of screen resolution)"}; cvar_t r_bloom_colorexponent = {CVAR_CLIENT | CVAR_SAVE, "r_bloom_colorexponent", "1", "how exaggerated the glow is"}; -cvar_t r_bloom_colorsubtract = {CVAR_CLIENT | CVAR_SAVE, "r_bloom_colorsubtract", "0.125", "reduces bloom colors by a certain amount"}; +cvar_t r_bloom_colorsubtract = {CVAR_CLIENT | CVAR_SAVE, "r_bloom_colorsubtract", "0.1", "reduces bloom colors by a certain amount"}; cvar_t r_bloom_scenebrightness = {CVAR_CLIENT | CVAR_SAVE, "r_bloom_scenebrightness", "1", "global rendering brightness when bloom is enabled"}; cvar_t r_hdr_scenebrightness = {CVAR_CLIENT | CVAR_SAVE, "r_hdr_scenebrightness", "1", "global rendering brightness"}; -- 2.39.2