From 4f322e088b4d6abf0d1cff2f49b5684cb6d65f1d Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 31 Oct 2011 07:57:35 +0000 Subject: [PATCH] hit q1bsp sky as a solid in surface traceline git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11498 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 1 + 1 file changed, 1 insertion(+) diff --git a/model_brush.c b/model_brush.c index 50ef572b..66128d9a 100644 --- a/model_brush.c +++ b/model_brush.c @@ -1776,6 +1776,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) { tx->supercontents = mod_q1bsp_texture_sky.supercontents; tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags; + tx->supercontents |= SUPERCONTENTS_SOLID; // for the surface traceline we need to hit this surface as a solid... } else { -- 2.39.2