From 3b121fa1fcc9d4b5be52cdaa221feac5c3185c16 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 26 Jan 2005 03:39:45 +0000 Subject: [PATCH] fix a stupid reverse bug (was using ! where I shouldn't) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4968 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_backend.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_backend.c b/gl_backend.c index 9d6c66dc..77269a94 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -840,7 +840,7 @@ unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **ver // ATI R300 chip (Radeon 9500-9800/X300) is the most likely to use a // software fragment shader due to low instruction and dependent // texture limits. - if (!strstr(compilelog, "fragment shader will run in software")) + if (strstr(compilelog, "fragment shader will run in software")) programlinked = false; } CHECKGLERROR -- 2.39.2