From 03b1dcc4bd9bf9f30eff43bc6815ca517ca7ef81 Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 12 Apr 2009 07:23:09 +0000 Subject: [PATCH] fix bug with sv_gameplayfix_slidemoveprojectiles not allowing proximity mines to stick in hipnotic git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8905 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_phys.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sv_phys.c b/sv_phys.c index 591c2baf..6de48267 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -2008,7 +2008,7 @@ void SV_Physics_Toss (prvm_edict_t *ent) else ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND; } - if (!sv_gameplayfix_slidemoveprojectiles.integer) + if (!sv_gameplayfix_slidemoveprojectiles.integer || (ent->fields.server->movetype != MOVETYPE_BOUNCE && ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE)) break; } -- 2.39.2