]> git.xonotic.org Git - xonotic/darkplaces.git/log
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21 months agogl_flashblend: don't ignore r_coronas and don't double the corona size xonotic-v0.8.5
bones_was_here [Mon, 27 Jun 2022 18:17:20 +0000 (04:17 +1000)]
gl_flashblend: don't ignore r_coronas and don't double the corona size

Fixes ubercoronas and matches the master branch.

Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
2 years agoSync dpmaster list with master branch
bones_was_here [Sun, 27 Mar 2022 19:18:32 +0000 (05:18 +1000)]
Sync dpmaster list with master branch

Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
2 years agoExplicitly initialize openssl for older curl versions
Gary Moon [Sat, 26 Mar 2022 21:15:31 +0000 (17:15 -0400)]
Explicitly initialize openssl for older curl versions

Signed-off-by: Gary Moon <gary@garymoon.net>
2 years agoSync .gitignore from master branch
bones_was_here [Mon, 21 Mar 2022 22:37:58 +0000 (08:37 +1000)]
Sync .gitignore from master branch

Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
2 years agodpsoftrast: Fix GCC 11 build
Cloudwalk [Thu, 21 Oct 2021 17:02:34 +0000 (13:02 -0400)]
dpsoftrast: Fix GCC 11 build

Patch from https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=bc2ba1cd6fdc5a7ad7d161efb21652b73c6b207e

3 years agoUNMERGE! Implement SDL2 AUDIO_F32 format and use it as the default, since it has... 29/merge
havoc [Sun, 26 May 2019 03:04:36 +0000 (03:04 +0000)]
UNMERGE! Implement SDL2 AUDIO_F32 format and use it as the default, since it has become the preferred format of more platforms these days, and SDL2 uses it internally.

Improved the fallback mechanism on SDL2 audio setup - by removing it; SDL2 will tell us what changes it makes for the format, and it will convert the rest automatically.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12476 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::unmerge=925dc3b341a087249ca6fa0be7c227e49d01b213

3 years agoUNMERGE! + Compiling fix
motorsep [Sun, 26 May 2019 22:05:03 +0000 (22:05 +0000)]
UNMERGE! + Compiling fix

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12477 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::unmerge=26e5b80cd0a43345efe839789be857f31db1bdc1

3 years ago+ Compiling fix
motorsep [Sun, 26 May 2019 22:05:03 +0000 (22:05 +0000)]
+ Compiling fix

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12477 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=26e5b80cd0a43345efe839789be857f31db1bdc1

3 years agoImplement SDL2 AUDIO_F32 format and use it as the default, since it has become the...
havoc [Sun, 26 May 2019 03:04:36 +0000 (03:04 +0000)]
Implement SDL2 AUDIO_F32 format and use it as the default, since it has become the preferred format of more platforms these days, and SDL2 uses it internally.

Improved the fallback mechanism on SDL2 audio setup - by removing it; SDL2 will tell us what changes it makes for the format, and it will convert the rest automatically.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12476 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=925dc3b341a087249ca6fa0be7c227e49d01b213

3 years agoFix pure data entities being linked into the area grid, causing performance hit
cloudwalk [Tue, 26 May 2020 13:59:03 +0000 (13:59 +0000)]
Fix pure data entities being linked into the area grid, causing performance hit

From Mario (Xonotic).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12586 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=b1d6f1dfb96bedba50fbe394ca3f0c710f99381b

3 years agoFix most Q3 & QL glow maps
cloudwalk [Mon, 25 May 2020 13:51:59 +0000 (13:51 +0000)]
Fix most Q3 & QL glow maps

From bones_was_here: "Very few glow maps work in unmodified Q3 maps as they do not use the _glow darkplaces convention, instead Q3 shaders specify the file name to use which is not currently supported.
Fortunately there is a naming convention started in id software's pak0 and continued in QL and most 3rd party maps.  It uses these forms: foo_texture.blend.ext and bar_texture_blend.ext
It's not possible to fix 100% of glow maps without parsing Q3 shaders and using the specified file name, but this is a big improvement.
This also fixes a few glow maps in nexcompat, which are originally Q3 textures that were not renamed to _glow."

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12573 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=9155ce9124c0d6f63a262291a95304e20e911243

3 years agoDon't enable moncontrol if non-glibc on Linux. Fixes linking against musl
cloudwalk [Mon, 15 Jun 2020 00:47:35 +0000 (00:47 +0000)]
Don't enable moncontrol if non-glibc on Linux. Fixes linking against musl

Partially from https://gitlab.com/xonotic/darkplaces/-/merge_requests/86

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12676 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=852599bd359f9b6482f47fc5b9ab7d222119129f

3 years agoFix FS_Seek for compressed file from PK3
cloudwalk [Sun, 24 May 2020 14:18:15 +0000 (14:18 +0000)]
Fix FS_Seek for compressed file from PK3

From Slava: "Currently FS_Seek works incorrectly with compressed files from PK3 but this issue isn't noticed because in most cases engine is using FS_LoadFile which reads file sequentially without seeking."

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12564 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=79fff8c0583c2b27bc216f718332d12d4623ebbc

3 years agokeys: Fix intermittent buffer overflow when pasting text. From malice
cloudwalk [Sun, 24 Jan 2021 02:23:33 +0000 (02:23 +0000)]
keys: Fix intermittent buffer overflow when pasting text. From malice

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13092 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=6c3cfd667f00484beee8b27d663a55cd6b53b43b

4 years agoFix the corona bug. The render bug only though.
divverent [Mon, 23 Mar 2020 20:37:56 +0000 (20:37 +0000)]
Fix the corona bug. The render bug only though.

This is done by reviving alphamod and colormod arguments of
RSurf_ActiveCustomEntity.

The current implementation is a bit rough and needlessly copies the
worldentity; the struct isn't huge though and it's only done when
actually colormodding (and thus only for coronas, r_editlights, a few
sprites and nomodels).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12525 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=c1ae70566d016a8f85acb3d4293c5dbc53886a51

4 years agoSimplify R_DrawCustomSurface by calling R_DrawCustomSurface_Texture.
divverent [Mon, 23 Mar 2020 20:37:55 +0000 (20:37 +0000)]
Simplify R_DrawCustomSurface by calling R_DrawCustomSurface_Texture.

Also, removed some stuff that's redundant with R_GetCurrentTexture.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12524 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=c78240adf3aa2928002de7201e7bdfe02ecfe3b5

4 years agoRefactored R_UpdateEntityLighting to CL_UpdateEntityShading, which sets fields like...
havoc [Mon, 9 Apr 2018 04:39:19 +0000 (04:39 +0000)]
Refactored R_UpdateEntityLighting to CL_UpdateEntityShading, which sets fields like ent->render_modellight_ambient.

Added texture->render_modellight_ambient and similar fields which concretely define how the material is to be rendered, so all of the various tweaks and modifiers are no longer buried in R_SetupShader_Surface which has now been refactored heavily.

Removed R_LightPoint as it's really not necessary - this change will make lit particles a little bit slower as R_CompleteLightPoint is a slightly more expensive function.

Refactored R_CompleteLightPoint to have more consistent code, changed the final color math so that it passes q1bsp/q2bsp lighting through unmodified.

Changed shading of tag_entity attachments - they now use the root entity's origin for shading, this fixes r_shadows where the shadows could go in different directions on CSQC entities (r_shadows code already contained a hack to work around this problem for network entities).

Renamed r_refdef.lightmapintensity and ambient to r_refdef.scene.lightmapintensity and ambientintensity.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12376 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=4e1f3f76d5fe7befe20034a730630c314d45956b

4 years agoUNMERGE! Refactored R_UpdateEntityLighting to CL_UpdateEntityShading, which sets...
havoc [Mon, 9 Apr 2018 04:39:19 +0000 (04:39 +0000)]
UNMERGE! Refactored R_UpdateEntityLighting to CL_UpdateEntityShading, which sets fields like ent->render_modellight_ambient.

Added texture->render_modellight_ambient and similar fields which concretely define how the material is to be rendered, so all of the various tweaks and modifiers are no longer buried in R_SetupShader_Surface which has now been refactored heavily.

Removed R_LightPoint as it's really not necessary - this change will make lit particles a little bit slower as R_CompleteLightPoint is a slightly more expensive function.

Refactored R_CompleteLightPoint to have more consistent code, changed the final color math so that it passes q1bsp/q2bsp lighting through unmodified.

Changed shading of tag_entity attachments - they now use the root entity's origin for shading, this fixes r_shadows where the shadows could go in different directions on CSQC entities (r_shadows code already contained a hack to work around this problem for network entities).

Renamed r_refdef.lightmapintensity and ambient to r_refdef.scene.lightmapintensity and ambientintensity.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12376 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::unmerge=4e1f3f76d5fe7befe20034a730630c314d45956b

4 years agoAdd a Quake Live-style mouse acceleration mode.
divverent [Sun, 15 Mar 2020 01:45:25 +0000 (01:45 +0000)]
Add a Quake Live-style mouse acceleration mode.

Its cvars are m_accel_power*, and the cvar meanings are as close as possible
to the ezQuake implementation (as its source is available). Names differ though
due to conflicts with the current linear acceleration mode.

Original code by Frank <franparpe@franparpe.org>, cleanups by Rudolf Polzer <divVerent@xonotic.org>.

From: Frank <franparpe@franparpe.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12523 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=c86f199b83d6e60a28de0ad2509319db7408ba60

4 years agoChange default value of r_shadows_shadowmapscale from 1 to 0.25, so that
havoc [Mon, 9 Apr 2018 02:52:08 +0000 (02:52 +0000)]
Change default value of r_shadows_shadowmapscale from 1 to 0.25, so that
shadows cover a larger part of the level around the eye.

Change the way r_shadows 2 size is calculated so that it uses 1/4th of
the texture atlas size (at default this would be 2048 of 8192) rather
than 2*r_shadow_shadowmapping_maxsize (at default that was 2*512 = 1024
of 8192).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12375 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=18196a9701fcdcd17096f8ec03e5bc615e99ca12

4 years agoRemove the model parameter from NativeContentsFromSuperContents/SuperContentsFromNati...
havoc [Tue, 10 Apr 2018 06:59:02 +0000 (06:59 +0000)]
Remove the model parameter from NativeContentsFromSuperContents/SuperContentsFromNativeContents functions, none of the current formats need it.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12384 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=3d604171a34bc172c17a00109fb71b322c3f9d14

4 years agoEnable GL_OES_framebuffer_object on Android - it was broken in Android 2.1 but that...
havoc [Tue, 10 Apr 2018 05:11:30 +0000 (05:11 +0000)]
Enable GL_OES_framebuffer_object on Android - it was broken in Android 2.1 but that's been irrelevant for years.

Remove prototype for R_Init, it doesn't exist.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12383 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=17499dfe2bee8ebecbcb0f6ba3093a1ff2ea5070

4 years agoDon't bother setting anisotropy on textures twice during startup.
havoc [Tue, 10 Apr 2018 05:10:08 +0000 (05:10 +0000)]
Don't bother setting anisotropy on textures twice during startup.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12382 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=4ae7fe612c11a83d43b3720b6ca870bbcce31399

4 years agoRemove v_glslgamma cvar (now assumed to be 1) and corresponding code like R_DrawGamma.
havoc [Tue, 10 Apr 2018 05:09:08 +0000 (05:09 +0000)]
Remove v_glslgamma cvar (now assumed to be 1) and corresponding code like R_DrawGamma.

RENDERPATH_GL1* paths no longer support bloom.

Fix a bug in D3D9 renderpath where SHADERPERMUTATION_GAMMARAMPS would crash due to using the wrong variable for the texture unit.

Enable GL_ARB_texture_non_power_of_two on OSX again - the old OSX versions and corresponding hardware that had issues are long gone.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12381 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=477b95bb0bd3ee638ceefd2fc3251a43ff4212d0

4 years agoImproved r_sky_scissor - scissor box is tighter as it now computes scissor box for...
havoc [Mon, 9 Apr 2018 05:58:15 +0000 (05:58 +0000)]
Improved r_sky_scissor - scissor box is tighter as it now computes scissor box for each surface and combines them.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12380 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=f20adec008541b59e0000bdabf6cc262d6c92a80

4 years agoImplemented r_sky_scissor feature (on by default) - this limits rendering of sky...
havoc [Mon, 9 Apr 2018 05:29:12 +0000 (05:29 +0000)]
Implemented r_sky_scissor feature (on by default) - this limits rendering of sky to approximately the area of the surfaces.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12379 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d6eabf6e35a6bda7d47b2acb87e3c5d2f5bde567

4 years agoAdded R_SkinFrame_PurgeSkinFrame to de-duplicate some repeated code.
havoc [Mon, 9 Apr 2018 05:01:24 +0000 (05:01 +0000)]
Added R_SkinFrame_PurgeSkinFrame to de-duplicate some repeated code.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12378 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=fc2ec8a05d6ced30a4f3840752566f9460227247

4 years agoAdd prvm_offsets.h to VS2017 projects, so it can be searched easily.
havoc [Mon, 9 Apr 2018 04:40:24 +0000 (04:40 +0000)]
Add prvm_offsets.h to VS2017 projects, so it can be searched easily.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12377 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=488a6f1ca3dcfac44522dcf6307d330d0d4f460c

4 years agoRefactored R_UpdateEntityLighting to CL_UpdateEntityShading, which sets fields like...
havoc [Mon, 9 Apr 2018 04:39:19 +0000 (04:39 +0000)]
Refactored R_UpdateEntityLighting to CL_UpdateEntityShading, which sets fields like ent->render_modellight_ambient.

Added texture->render_modellight_ambient and similar fields which concretely define how the material is to be rendered, so all of the various tweaks and modifiers are no longer buried in R_SetupShader_Surface which has now been refactored heavily.

Removed R_LightPoint as it's really not necessary - this change will make lit particles a little bit slower as R_CompleteLightPoint is a slightly more expensive function.

Refactored R_CompleteLightPoint to have more consistent code, changed the final color math so that it passes q1bsp/q2bsp lighting through unmodified.

Changed shading of tag_entity attachments - they now use the root entity's origin for shading, this fixes r_shadows where the shadows could go in different directions on CSQC entities (r_shadows code already contained a hack to work around this problem for network entities).

Renamed r_refdef.lightmapintensity and ambient to r_refdef.scene.lightmapintensity and ambientintensity.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12376 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=4e1f3f76d5fe7befe20034a730630c314d45956b

4 years agoIncrease shadowmap bordersize from 4 to 5, thanks Vic for debugging this
havoc [Mon, 9 Apr 2018 02:39:42 +0000 (02:39 +0000)]
Increase shadowmap bordersize from 4 to 5, thanks Vic for debugging this
- the shadowmap filters need one more pixel than originally thought.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12374 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=6d60da43c7b511ebafb25e110c8636e026a2280e

4 years agoFix a bug with height fog which was revealed by removing
havoc [Sun, 8 Apr 2018 23:59:22 +0000 (23:59 +0000)]
Fix a bug with height fog which was revealed by removing
RSurf_ActiveWorldEntity.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12373 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=008d8756aa494164956200272bda3ba7d1b8f2d7

4 years agoMissed the cl_particles.c edits to remove RSurf_ActiveWorldEntity. I blame VS2017...
havoc [Sat, 7 Apr 2018 20:46:54 +0000 (20:46 +0000)]
Missed the cl_particles.c edits to remove RSurf_ActiveWorldEntity.  I blame VS2017, just because.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12372 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=7407bbbcf97cc0f105b00c1affdadc84febdf245

4 years agoAdd a Quake Live-style mouse acceleration mode.
Frank [Sun, 15 Mar 2020 01:43:41 +0000 (21:43 -0400)]
Add a Quake Live-style mouse acceleration mode.

Its cvars are m_accel_power*, and the cvar meanings are as close as possible
to the ezQuake implementation (as its source is available). Names differ though
due to conflicts with the current linear acceleration mode.

Original code by Frank <franparpe@franparpe.org>, cleanups by Rudolf Polzer <divVerent@xonotic.org>.
::stable-branch::merge=67692f92e177d44231df0d59833cee069e71eb9a

4 years agoAnother flag bites the dust. This time: -ffinite-math-only.
divverent [Sat, 22 Feb 2020 03:47:48 +0000 (03:47 +0000)]
Another flag bites the dust. This time: -ffinite-math-only.

Since GCC 5, with this flag set, NaN compares equal to zero in some cases but
not others. Causes e.g. "attempted division by zero" error spam from this QC
code:

float x = nan("");
if (x == 0) {
  return 0;
}
return 1.0 / x;

Yes, those NaNs should not be happening in the first place, but suddenly
passing some but not all equality checks to zero seems rather dangerous.

Reference: issue #2412 (not a fix for it; the QC code has a problem too but
this change helps track it down properly).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12522 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=f96918f02808e35a2cd94885003c24a145be5bb9

4 years agoFixed compile warnings - Corrected formatting of 'if' statements
divverent [Tue, 31 Dec 2019 01:22:55 +0000 (01:22 +0000)]
Fixed compile warnings - Corrected formatting of 'if' statements

From: David Knapp <mazecraze96@gmail.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12481 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=852587f1186bd4b811d27338622f244fd36ecd60

4 years agoFix issue with noise during startup
divverent [Fri, 20 Sep 2019 15:27:46 +0000 (15:27 +0000)]
Fix issue with noise during startup

After migrating to SDL2 interfaces there is noise during startup fix
this by initializng buffer as specification requires.

Per SDL_AudioCallback spec:
The callback must completely initialize the buffer; as of SDL 2.0, this buffer is not initialized before the callback is called. If there is nothing to play, the callback should fill the buffer with silence.

Signed-off-by: Amadeusz Sławiński <amade@asmblr.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12480 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=83f8124af58307eae378846c9746b5d769673474

4 years agoTravis: Force XInput and XRandR support.
divverent [Fri, 13 Sep 2019 00:46:52 +0000 (00:46 +0000)]
Travis: Force XInput and XRandR support.

May fix "window gets withdrawn on startup on Linux fullscreen".

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12479 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=3da25d864d1ffaefd67b464ae0f015107caa3d5e

4 years agoUpdate Xonotic's SDL version to 2.0.10
divverent [Fri, 23 Aug 2019 23:58:55 +0000 (23:58 +0000)]
Update Xonotic's SDL version to 2.0.10

From: Mario <mario@smbclan.net>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12478 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=26e11a76c1f5cfbe0b7b8987c79ee3ff318979df

5 years agoFix engine not starting on Windows if linked against SDL > 2.0.5
divverent [Sat, 2 Feb 2019 02:48:15 +0000 (02:48 +0000)]
Fix engine not starting on Windows if linked against SDL > 2.0.5

This migrates SDL_OpenAudio -> SDL_OpenAudioDevice et cetera, i.e. with explicit
device handles now.

Changes from DarkplacesRM

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12471 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=2075ae43356d724bae305ce8fd36ea570718b14a

5 years agoFix setinfo.
divverent [Wed, 9 Jan 2019 21:00:36 +0000 (21:00 +0000)]
Fix setinfo.

Repro:

]setinfo
]setinfo tea "earl grey, hot"
]setinfo

This kills the "team=none" info variable.

Also, fix some memory accesses beyond end of string; probably can be
reproduced somehow to cause mayhem.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12470 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=1ff3bc8e953680793a28ea923f2d1e58cdf2c9f0

5 years agoUncomment the texture binding check in R_Mesh_TexBind so that the engine makes less...
havoc [Sat, 7 Apr 2018 19:27:07 +0000 (19:27 +0000)]
Uncomment the texture binding check in R_Mesh_TexBind so that the engine makes less calls.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12371 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=58e0683b70d9bc05503ecb9dd6d993f2d4817543

5 years agoDelete unused Debug_PolygonBegin and associated code.
havoc [Sat, 7 Apr 2018 19:25:34 +0000 (19:25 +0000)]
Delete unused Debug_PolygonBegin and associated code.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12370 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=4a6fac9f373f532d7d634b73af48e584571cffb4

5 years agoConfigure all of the CL_MeshEntities* meshes the same, the material flags decide...
havoc [Sat, 7 Apr 2018 19:20:05 +0000 (19:20 +0000)]
Configure all of the CL_MeshEntities* meshes the same, the material flags decide whether each thing should cast a shadow.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12368 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=eb155f171d675b2c36f09f0bdf348776d2ec2fab

5 years agoFix a mistake made when merging R_RenderView call in #12367.
havoc [Sat, 7 Apr 2018 19:25:02 +0000 (19:25 +0000)]
Fix a mistake made when merging R_RenderView call in #12367.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12369 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=fd0467e87509873f19257652c7bddf37db0e172b

5 years agoMake the semantics of CL_VM_UpdateView more clear - if CSQC is loaded, it is required...
havoc [Sat, 7 Apr 2018 19:18:49 +0000 (19:18 +0000)]
Make the semantics of CL_VM_UpdateView more clear - if CSQC is loaded, it is required to provide the CSQC_UpdateView function, and won't render a view if it does not call that, so we don't need to check its return value.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12367 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=11279e294fa4b5759195d32b2afa2172b55e1f6d

5 years agoDon't duplicate the entity relinking when using CSQC.
havoc [Sat, 7 Apr 2018 19:14:39 +0000 (19:14 +0000)]
Don't duplicate the entity relinking when using CSQC.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12366 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=85b3fedf1e968fb413bac5730e8f9627de987acb

5 years agoMark r_fakelight and r_equalize_entities_fullbright DEPRECATED.
divverent [Thu, 5 Apr 2018 20:43:05 +0000 (20:43 +0000)]
Mark r_fakelight and r_equalize_entities_fullbright DEPRECATED.

Users of these features should migrate to r_fullbright_directed 1, which
is simpler but achieves a similar effect.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12365 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a7c9a3c360206d8c02edab293ac4d9a0fdd825a7

5 years agoNew alternative to fullbright: r_fullbright_directed.
divverent [Thu, 5 Apr 2018 20:43:02 +0000 (20:43 +0000)]
New alternative to fullbright: r_fullbright_directed.

Set this to 1, and anything EF_FULLBRIGHT or fullbright due to
r_fullbright or unlit map (but specifically not sprites and surfaces
with surfaceparm nolightmap) will have a directional effect applied to
them.

This mode is intended for testing maps in early development, and should
not be used for normal gameplay (although it should be rather harmless
there).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12364 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a79257eab1a7bf88d4403dc6da01063f813f9e71

5 years agoAdd an in_releaseall command for debugging/working around stuck keys.
divverent [Thu, 5 Apr 2018 20:42:33 +0000 (20:42 +0000)]
Add an in_releaseall command for debugging/working around stuck keys.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12363 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=f4fad9dbeda77dc25174c242f04c5abe88fafaf9

5 years agoManage resetting the key event state on video reinitialization centrally.
divverent [Thu, 5 Apr 2018 20:42:29 +0000 (20:42 +0000)]
Manage resetting the key event state on video reinitialization centrally.

Fixes:
- No key state clear when SDL gets restarted.
- Key state clear was the wrong action - it allows all keys to get pressed
  again, but does not actually release anything in cl_input.c, so e.g. +jump
  binds stay pressed on vid_restart.

Only vid_wgl.c retains some vid-specific handling (reset of key state when
alt-tabbing out and back in) - there's a chance that we may need similar logic
in the other vid drivers; if so, it may be possible to do this in a shared
place too by watching for changes to vid_activewindow.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12362 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=23fba558a074bc8f7b32f9dceae4a2eb96f1789a

6 years agoFix "Cully McCullface" bug found by terencehill.
divverent [Thu, 5 Apr 2018 00:32:02 +0000 (00:32 +0000)]
Fix "Cully McCullface" bug found by terencehill.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12361 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a8b156d66e65793406f0039985f62307d153126e

6 years agoFix compile of vid_glx.c after the update on hwgamma.
divverent [Thu, 5 Apr 2018 00:31:59 +0000 (00:31 +0000)]
Fix compile of vid_glx.c after the update on hwgamma.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12360 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=45ba6dd4ce52ddd96c8706b335a7b15c57d457a3

6 years agoRemove v_hwgamma feature as it is not worth maintaining and has severe restrictions...
havoc [Tue, 3 Apr 2018 05:33:43 +0000 (05:33 +0000)]
Remove v_hwgamma feature as it is not worth maintaining and has severe restrictions on Windows that are unintuitive.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12359 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=77af8a073b9006fbdf7aa2e7bc92dba2f22b25af

6 years agoVarious cleanup.
havoc [Sun, 25 Mar 2018 19:51:29 +0000 (19:51 +0000)]
Various cleanup.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12354 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=21d5a2cb164f12c5a56fbf1a4953306b7988071c

6 years agoUNMERGE! Various cleanup.
havoc [Sun, 25 Mar 2018 19:51:29 +0000 (19:51 +0000)]
UNMERGE! Various cleanup.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12354 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::unmerge=21d5a2cb164f12c5a56fbf1a4953306b7988071c

6 years agoUNMERGE! Remove v_hwgamma feature as it is not worth maintaining and has severe restr...
havoc [Tue, 3 Apr 2018 05:33:43 +0000 (05:33 +0000)]
UNMERGE! Remove v_hwgamma feature as it is not worth maintaining and has severe restrictions on Windows that are unintuitive.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12359 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::unmerge=77af8a073b9006fbdf7aa2e7bc92dba2f22b25af

6 years agoFix mouse spinning bug in wgl client when the game window is moved left or above...
havoc [Tue, 3 Apr 2018 05:14:29 +0000 (05:14 +0000)]
Fix mouse spinning bug in wgl client when the game window is moved left or above the default monitor (negative window position).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12358 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=2ea805bf4ac39b362fe4a725e80d9687d5807a34

6 years agoRemove v_hwgamma feature as it is not worth maintaining and has severe restrictions...
havoc [Tue, 3 Apr 2018 05:33:43 +0000 (05:33 +0000)]
Remove v_hwgamma feature as it is not worth maintaining and has severe restrictions on Windows that are unintuitive.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12359 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=77af8a073b9006fbdf7aa2e7bc92dba2f22b25af

6 years agoChange shader permutation flags to 64bit.
havoc [Sun, 25 Mar 2018 21:29:52 +0000 (21:29 +0000)]
Change shader permutation flags to 64bit.

Added dpuint64 and dpint64 types.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12357 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=ff4d2345f3b3fd427852095c77fedc616bfdab5d

6 years agoRewrote most of r_lightning.c, it now uses CL_MeshEntities in MESH_PARTICLES rather...
havoc [Sun, 25 Mar 2018 20:04:14 +0000 (20:04 +0000)]
Rewrote most of r_lightning.c, it now uses CL_MeshEntities in MESH_PARTICLES rather than its own rendering code.

Changed the texture generation so it is in the same orientation as the external texture to reduce some code duplication, and changed the look of it to more closely mimic the model-based lightning.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12356 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=149a19636b5fcea9d572d56267005d94747a1690

6 years agoAdd CL_MeshEntities_*, every frame in the client all MESH_ entities are added to...
havoc [Sun, 25 Mar 2018 19:58:39 +0000 (19:58 +0000)]
Add CL_MeshEntities_*, every frame in the client all MESH_ entities are added to the frame if they have any surfaces - surfaces can be created with Mod_Mesh_AddSurface and friends.  These entities have full material rendering support, which should allow reducing the number of special case renderable objects in the scene in future.

Add Mod_Mesh functions - these allow creation of dynamic mesh models.

Add Mod_LoadCustomMaterial which initializes a texture_t using a skinframe and some parameters, useful with Mod_Mesh and CL_MeshEntities.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12355 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=2bac60709c4346c472301edf43d1723a72369450

6 years agoVarious cleanup.
havoc [Sun, 25 Mar 2018 19:51:29 +0000 (19:51 +0000)]
Various cleanup.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12354 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=21d5a2cb164f12c5a56fbf1a4953306b7988071c

6 years agoChange r_showbboxes to have outlined edges of the box, and the box is now rendered...
havoc [Sat, 24 Mar 2018 21:35:50 +0000 (21:35 +0000)]
Change r_showbboxes to have outlined edges of the box, and the box is now rendered as doublesided which feels more consistent when moving in/out of large trigger boxes and similar.

Added r_showbboxes_client which shows bboxes of clientside qc entities.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12353 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d1c38cc18b4f614d13108c9ee0d36883e5aab220

6 years agoAdd entity number to showtex overlay.
havoc [Sat, 24 Mar 2018 21:34:21 +0000 (21:34 +0000)]
Add entity number to showtex overlay.
Add clientside qc entity support to showtex - trace is performed on client and server and the shorter one will be shown.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12352 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=206a912be5bcbcb32f38f3878d717afeddd8a39f

6 years agoAdd skipmaterialflagsmask feature to TraceLine and friends - this allows more sensibl...
havoc [Sat, 24 Mar 2018 17:47:32 +0000 (17:47 +0000)]
Add skipmaterialflagsmask feature to TraceLine and friends - this allows more sensible skipping of non-occluders by material (MATERIALFLAGMASK_TRANSLUCENT is now useful).

Recreated TracePoint code from TraceLine code to make it set depth variables properly.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12351 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=f7750d34bc095248efb2aec0cefb2e3db367ab3b

6 years agoFix a bug with PRVM_64 where CSQC float stats were sent by aliasing to int64 and...
havoc [Sat, 17 Mar 2018 07:35:38 +0000 (07:35 +0000)]
Fix a bug with PRVM_64 where CSQC float stats were sent by aliasing to int64 and returning as int32, now correctly converts to float and then uses a union to get the int32 representation.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12350 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=af6dae7f1b49b8269f6d8371d67ebc731ad0d0e1

6 years agoAdd r_shadow_culllights_trace feature, this culls rtlights by traceline checks simila...
havoc [Sun, 11 Mar 2018 19:26:55 +0000 (19:26 +0000)]
Add r_shadow_culllights_trace feature, this culls rtlights by traceline checks similar to entities.

Add r_shadow_culllights_pvs cvar so that the pvs checks can be turned off, for debugging or otherwise.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12349 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=05dbb25f75f5aeff3822a7feccad0e53a1d3c5be

6 years agoRework R_CanSeeBox a bit to support an eyejitter feature, and make it available throu...
havoc [Sun, 11 Mar 2018 19:24:42 +0000 (19:24 +0000)]
Rework R_CanSeeBox a bit to support an eyejitter feature, and make it available throughout the renderer.

Make TraceLineOfSight check if the trace endpos is within a box, not just if fraction is 1 - this makes it much more likely to say an object is visible when the object overlaps walls and other obstacles as the rays only need to reach the box, it doesn't matter much where it goes inside the box.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12348 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=8ab339588b127e88e27bfa08f6eccbf9400b51f9

6 years agoChange shadowless rtlights so that they are not occluded by anything - no pvs checks...
havoc [Sun, 11 Mar 2018 19:08:41 +0000 (19:08 +0000)]
Change shadowless rtlights so that they are not occluded by anything - no pvs checks or portal culling.

This makes r_shadow_deferred 0 look the same as r_shadow_deferred 1 - lights fill their whole area if there are no shadows to block them.

This also fixes a popping issue with r_shadow_deferred 1 where the eye was not in a leaf the light considered to be visible, and thus the light was not drawn (which made quite a difference when you move back and forth between leafs that were and were not lit), since when it was drawn it lit everything in the area.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12347 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=445f3df93c496079a8d74fb3213bad5b5cc277ae

6 years agoDon't set MATERIALFLAG_NOSHADOW on SKY materials. They need to cast shadows to preve...
havoc [Sun, 11 Mar 2018 19:04:22 +0000 (19:04 +0000)]
Don't set MATERIALFLAG_NOSHADOW on SKY materials.  They need to cast shadows to prevent issues in e1m7 and other cases where sky occludes light bleed into other areas.

But when loading Q1BSP, set MATERIALFLAG_NOSHADOW on SKY if it has non-SOLID contents behind it, this supports the e1m5 logo shadow trick.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12346 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=bc190818e5b0a723ed94f270334acb7325f4684e

6 years agoFix a couple warnings for unused variables in listdirectory on WIN32.
havoc [Sun, 11 Mar 2018 18:53:55 +0000 (18:53 +0000)]
Fix a couple warnings for unused variables in listdirectory on WIN32.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12345 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=ca4d37309cf7721bd7fd42d2a95ac5db7d057d01

6 years agoGrant access to the FULLVOLUME flag from the QC VM (allows custom background music...
divverent [Tue, 6 Mar 2018 01:21:11 +0000 (01:21 +0000)]
Grant access to the FULLVOLUME flag from the QC VM (allows custom background music mods that aren't affected by the volume cvar)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12344 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=603ac3cc0c6ca5f4a9ccbdac7af0d746c04c957e

6 years agoRemove the forced lower-casing in listdirectory on Windows, as it breaks
havoc [Wed, 29 Nov 2017 02:50:40 +0000 (02:50 +0000)]
Remove the forced lower-casing in listdirectory on Windows, as it breaks
the caseinsensitive=false case.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12343 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=3fba31505b873b637e5d96e48a1bb6ad9b2bef41

6 years agoFix initialization of gunorg/vieworg when cl_followmodel/cl_leanmodel are disabled.
divverent [Tue, 31 Oct 2017 18:50:09 +0000 (18:50 +0000)]
Fix initialization of gunorg/vieworg when cl_followmodel/cl_leanmodel are disabled.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12342 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=b525495b9939e6aec1fb8a44ebf0976589d26038

6 years agoTravis/Xonotic: use Ubuntu's mingw-w64 and fix linux32 dependency hell.
divverent [Thu, 28 Sep 2017 16:57:52 +0000 (16:57 +0000)]
Travis/Xonotic: use Ubuntu's mingw-w64 and fix linux32 dependency hell.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12341 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=e7409cd1bce830e40bc6d88e2b76a4cd6756e007

6 years agoFix bug with demo time
divverent [Fri, 22 Sep 2017 17:09:30 +0000 (17:09 +0000)]
Fix bug with demo time

Some demos may freeze at beginning, this fix this problem.

From: Slava Bacherikov <slava@bacher09.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12340 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=e5550cfc25f16584de466e54dad75de1c9a2837d

6 years agoMake work DrawQ_SetClipArea in stereo view modes or when viewsize is lower than 100
divverent [Fri, 22 Sep 2017 17:09:27 +0000 (17:09 +0000)]
Make work DrawQ_SetClipArea in stereo view modes or when viewsize is lower than 100

NOTE from divVerent: the previous followmodel-related commit was mistakenly attributed to me, but was actually by terencehill too.

Signed-off-by: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12339 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=023d02148e88cc846dbd76ffa312703c2eef1cd7

6 years agoAvoid running cl_followmodel and cl_leanmodel code if the relative cvars are turned off
divverent [Fri, 22 Sep 2017 16:46:56 +0000 (16:46 +0000)]
Avoid running cl_followmodel and cl_leanmodel code if the relative cvars are turned off

From: Rudolf Polzer <divVerent@xonotic.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12338 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=7ea20cf0fcba4cfd11d28738c211bf0d45e2ba32

6 years agoFix GLSL shader to only specify invariant gl_Position on the vertex shader, not the...
havoc [Wed, 30 Aug 2017 04:29:14 +0000 (04:29 +0000)]
Fix GLSL shader to only specify invariant gl_Position on the vertex shader, not the fragment shader - woops, this is what I get for not testing that change.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12337 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=175af02fa8e6bc5c14ebac952c6925f9328c2348

6 years agoUse the invariant keyword on gl_Position on GLSL 1.20 or higher and GLSL ES
havoc [Sun, 6 Aug 2017 15:33:55 +0000 (15:33 +0000)]
Use the invariant keyword on gl_Position on GLSL 1.20 or higher and GLSL ES
1.00 or higher, this should resolve zfighting between light polygons and
base surfaces.

A long long time ago this was using ftransform() which ensured invariance but use of the invariant keyword was not added when we switched away from that.

Thanks for the bug report:
https://www.reddit.com/r/quake/comments/6rwwm5/need_some_help_getting_quake_running_with/

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12336 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=72ae17123314e96c86e46ffd31426f1ed4a308a1

6 years agoSDL2: combine SDL_KEYDOWN events directly with following SDL_TEXTINPUT events when...
divverent [Mon, 10 Jul 2017 12:43:27 +0000 (12:43 +0000)]
SDL2: combine SDL_KEYDOWN events directly with following SDL_TEXTINPUT events when possible.

This solves ` keypresses that open/close the console also typing in a character
"once and for all". The ability to type the ` character into the console is not
impaired by this as con_closeontoggleconsole's logic to by default ignore the
toggleconsole key when in the console but not at the beginning of the line
still applies.

From: terencehill <piuntn@gmail.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12335 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=50312b15cfb7bd198d25aef3e999effe67e67b4e

6 years agorcon server: add an explicit check against empty password, instead of assuming the...
divverent [Wed, 26 Apr 2017 02:33:43 +0000 (02:33 +0000)]
rcon server: add an explicit check against empty password, instead of assuming the calling code is correct.

This logic had a bug in the past that had been introduced by r8886 and
accidentally fixed when introducing multi-account support in r9420. The bug was
that rcon_password being empty led to the empty password being accepted in some
cases, as there was never any explicit logic to handle that in rcon - it was
more "accidentally" rejected by a packet formatting check which does not apply
to srcon as the empty password wouldn't be empty over the wire.

In other words: DP builds from [r8886, r9419] had a serious vulnerability and
the only workaround is to always have rcon_password set.

The check added here will complain and reject in case the calling code for some
reason no longer prevents empty passwords from being accepted.

Also adding comments to the new logic explaining how it prevents the empty
password from being accepted.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12334 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=91e898971b8ec935b2d25e7cd0d26eb0c6a8d8a7

6 years agoMark a bug as done.
havoc [Sun, 23 Apr 2017 22:54:26 +0000 (22:54 +0000)]
Mark a bug as done.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12333 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=e258e3fe3240de023926bc7642159fc80e6fee62

6 years agoFix bug where r_showbboxes broke bloom texture updates by setting GL_CullFace in...
havoc [Sun, 23 Apr 2017 22:53:08 +0000 (22:53 +0000)]
Fix bug where r_showbboxes broke bloom texture updates by setting GL_CullFace in R_Bloom_MakeTexture.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12332 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=c1878bd6bc94e9e53a1eeef0db5cd001f97f79f4

6 years agoFix a bug in collisions between brushes and brushes when the plane is rotating -...
havoc [Sun, 23 Apr 2017 22:20:45 +0000 (22:20 +0000)]
Fix a bug in collisions between brushes and brushes when the plane is rotating - this case is never used currently but it's definitely a bug worth fixing.

Thanks to Eduard Elin for the bug report.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12331 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=220d6cb7e084a11a1c8f99b0fd57c522e17d6cef

6 years agoRemoved the gray-out behavior on the gamma settings in the color control menu when...
havoc [Sun, 23 Apr 2017 22:05:47 +0000 (22:05 +0000)]
Removed the gray-out behavior on the gamma settings in the color control menu when hwgamma is unsupported or disabled.

Apply gamma correction to the color boxes in the color control menu when hwgamma is off so that they are an accurate preview.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12330 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d935102f6ffdbfed14a50ee67f0231407c2073db

6 years agoFix bugs in ModList_RebuildList such that it no longer lists files in the quake direc...
havoc [Sun, 23 Apr 2017 20:25:39 +0000 (20:25 +0000)]
Fix bugs in ModList_RebuildList such that it no longer lists files in the quake directory as gamedirs.

These bugs were previously hidden by a different behavior in FS_CheckNastyPath until 20140716 where directories with a period in their name were skipped, but that was not a complete solution.

Thanks to klichka for bug report.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12329 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=6fb644eee19956bee121e1f2430d2b84067dc056

6 years agoAdd VS2017 projects.
havoc [Sun, 23 Apr 2017 19:40:24 +0000 (19:40 +0000)]
Add VS2017 projects.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12328 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=ac5dd620f7242770f8a94a2684a9dfe27e414793

7 years ago::stable-branch::reset=f6d8bf009aadd637cd9d7444a564ad1b662d2cf3
Rudolf Polzer [Sat, 8 Apr 2017 21:22:55 +0000 (23:22 +0200)]
::stable-branch::reset=f6d8bf009aadd637cd9d7444a564ad1b662d2cf3

7 years agoTravis build script: bump the min OS X version. xonotic-v0.8.2
divverent [Fri, 31 Mar 2017 21:47:12 +0000 (21:47 +0000)]
Travis build script: bump the min OS X version.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12327 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=f6d8bf009aadd637cd9d7444a564ad1b662d2cf3

7 years agoTravis build script: bump the min OS X version.
divverent [Fri, 31 Mar 2017 21:47:12 +0000 (21:47 +0000)]
Travis build script: bump the min OS X version.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12327 d7cf8633-e32d-0410-b094-e92efae38249

7 years agoAdded a bug reported by kristus (tcmod rotate breaking normalmapping)
havoc [Sat, 18 Mar 2017 15:37:30 +0000 (15:37 +0000)]
Added a bug reported by kristus (tcmod rotate breaking normalmapping)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12326 d7cf8633-e32d-0410-b094-e92efae38249

7 years agoUse SDL 2.0.5 for Xonotic builds.
divverent [Wed, 8 Mar 2017 21:27:37 +0000 (21:27 +0000)]
Use SDL 2.0.5 for Xonotic builds.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12325 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=2995daa9758c545c8727fa8f19a6cd7440b6464c

7 years agoUse SDL 2.0.5 for Xonotic builds.
divverent [Wed, 8 Mar 2017 21:27:37 +0000 (21:27 +0000)]
Use SDL 2.0.5 for Xonotic builds.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12325 d7cf8633-e32d-0410-b094-e92efae38249

7 years agor_coronas_occlusionquery: don't try using a GL20-requiring feature in the GL11/GL13...
divverent [Tue, 7 Mar 2017 19:12:17 +0000 (19:12 +0000)]
r_coronas_occlusionquery: don't try using a GL20-requiring feature in the GL11/GL13 render paths

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12324 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=ef9b48fe33bd373656f2c426ab3f8440d6490077

7 years agoChat: accept K_KP_ENTER to end chat entry too.
divverent [Tue, 7 Mar 2017 18:33:54 +0000 (18:33 +0000)]
Chat: accept K_KP_ENTER to end chat entry too.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12323 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=2ca2a9595705a793c0f643c2f4fe13f1b8cf4b69

7 years agoadded separate cl_nopred cvar to use when playing on qw servers since
havoc [Sat, 14 Jan 2017 19:33:33 +0000 (19:33 +0000)]
added separate cl_nopred cvar to use when playing on qw servers since
players expect prediction in quakeworld, now cl_movement is only used on
dp6/dp7 servers.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12322 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=9ba529f6b88337d1f8ca249a66dc060917e3c3e8

7 years agoRemove a confusing part of the description of r_shadow_shadowmapping
havoc [Mon, 2 Jan 2017 03:06:22 +0000 (03:06 +0000)]
Remove a confusing part of the description of r_shadow_shadowmapping
cvar.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12317 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=1b5514b0efe6eb17ef86493eaedee1d553b08c80

7 years agoChange darkplaces email address to darkplacesengine (on gmail) since
havoc [Mon, 2 Jan 2017 00:14:36 +0000 (00:14 +0000)]
Change darkplaces email address to darkplacesengine (on gmail) since
gmail has better spam filtering than the old host

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12314 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=8aaf40dd53234a67cc8db41c0a1841d77b9e7852

7 years agoAdded an implementation of Lehmer random number generator with Lecuyer constant,...
havoc [Sun, 27 Nov 2016 21:45:11 +0000 (21:45 +0000)]
Added an implementation of Lehmer random number generator with Lecuyer constant, this is a simple mul128 based RNG with a period of 2^126.

Use the new RNG for bouncegrid traces to hopefully improve the photon distribution compared to lhcheeserandom.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12298 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=8e10530c0564b56ff02e689d3d6839b8fcb88553