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3 days ago James O'NeillMerge PR 'Make particles solid squares when cl_particle... master
4 days ago bones_was_herebuild: get Visual Studio 2019 to compile
4 days ago bones_was_herevid: apply vid_width and vid_height cvar changes immedi...
4 days ago bones_was_herevid: [Windows] enable vid_ignore_taskbar by default
4 days ago bones_was_herevid: misc updates to comments, console prints, func...
4 days ago bones_was_herevid: don't overwrite vid_width and vid_height when...
4 days ago bones_was_herevid: enable vid_resizable by default
4 days ago bones_was_herevid: [Windows] don't r_restart for window resize events
4 days ago bones_was_herevid: [Windows] fix disabling of OS DPI scaling
4 days ago bones_was_heresys: [Linux] remove/replace obsolete timing and sleep...
4 days ago bones_was_heresys: [Windows] use more precise timing and sleeping
4 days ago bones_was_heresys: [Windows] fix spinning instead of sleeping
8 days ago bones_was_herePRVM: minimise impact of GC on benchmark results
9 days ago bones_was_hereFix CSQC garbage collection crash, support GC in CSQC_S...
11 days ago bones_was_hereRemove CF_ARCHIVE bit from r_q1bsp_lightmap_updates_enabled
11 days ago bones_was_hereImplement CSQC_SIMPLE aka hud-only CSQC, improve compat...
13 days ago bones_was_hereREADME.md: various doc adjustments
13 days ago bones_was_heremenuqc: declare localcmd() and deduplicate it
2024-04-01 bones_was_hereClarify documentation of gamedirs, add to README.md
2024-04-01 bones_was_hereRevert "fs: save files in the correct place when gamedi...
2024-04-01 James O'NeillFix r_glsl_dumpshader segfault
2024-04-01 bones_was_herePRVM: fix null ptr deref in VM_getkeybind()
2024-03-12 bones_was_herevid_vsync: work around Wayland-specific init bug
2024-03-11 bones_was_hereNudgeOutOfSolid: fix moving entities out of the world...
2024-03-11 bones_was_heremap command: recognise Q3BSP variants IBSP47 and IBSP48
2024-03-11 bones_was_hereUnderwater sound filter: an optimisation from terencehill
2024-03-10 bones_was_hereMerge PR 'Muffle sounds when the player is under water'
2024-03-10 bones_was_hereUnderwater sound filter: simplify code, improve cvar...
2024-03-10 James O'NeillUnderwater sound filter: fix warning and code style...
2024-03-10 Daft MugiAdd underwater sound filter
2024-03-08 bones_was_hereREADME.md: add a section about downloading and running DP
2024-03-08 bones_was_hereMerge PR 'Use Github actions to compile Linux builds'
2024-03-08 James O'NeillNew Github workflow file
2024-03-07 bones_was_heresys: allow the platform to handle crashes after DP...
2024-03-07 bones_was_hereWork around incomplete C11 support in Microsoft's stddef.h
2024-03-07 bones_was_hereMake the Sys_Error() message more informative
2024-03-02 CloudwalkRevert renamings from 591877ee0c64958303dcbb4f2af3d343a...
2024-03-01 bones_was_hereMerge PR 'Force C syntax for qc and qh files on Github'
2024-03-01 James O'NeillForce C syntax for qc and qh files on Github
2024-02-26 bones_was_heresys: prevent loops in signal handlers
2024-02-26 bones_was_hereREADME: add some build notes
2024-02-26 bones_was_herercon: return the error message when authentication...
2024-02-26 bones_was_hereCLVM: remove more cruft
2024-02-26 bones_was_hereCLVM: remove cruft
2024-02-26 bones_was_herePRVM: update program loading messages
2024-02-26 bones_was_herePRVM: refactor error handling
2024-02-26 bones_was_herePRVM: don't break csqc when menuqc has a problem
2024-02-25 bones_was_hereMVM: fix endless loop when a command causes an error
2024-02-09 bones_was_hereFix changing of player name during a game
2024-02-09 bones_was_hereFix two memory allocation issues
2024-02-09 bones_was_hereCLVM: set mapname global correctly (matching SVVM)
2024-02-09 bones_was_herechangelevel: start a map even if none is running
2024-02-09 bones_was_hereserver: always use correct case for map names
2024-02-07 bones_was_herercon: rewrite variable expansion support, related fixes
2024-02-07 bones_was_heresnd: fix a hard-to-repro segfault when joining a server
2024-02-07 bones_was_hereSVVM: Fix segfault during shutdown, improve previous...
2024-02-06 bones_was_hereRemove a bit of cruft left in Cvar_RestoreInitState()
2024-02-06 bones_was_hereXonotic: don't hide config problems during startup
2024-02-06 bones_was_hereElvis has left the building
2024-02-06 bones_was_herePRVM: clarify tempstring messages
2024-02-06 bones_was_hereSVVM: fully shut down when stopping a server to avoid...
2024-02-06 bones_was_herefs: fix Quake expansions getting unloaded when adding...
2024-02-06 bones_was_herefs: save files in the correct place when gamedir(s...
2024-02-06 bones_was_heresv_cheats: fix two segfaults when setting it to 0
2024-02-05 bones_was_herecvar: fix many bugs in gamedir, loadconfig, unset,...
2024-02-05 bones_was_hererender: merge R_View_UpdateWithScissor() and R_View_Upd...
2024-01-30 bones_was_hereFix some mingw warnings
2024-01-30 bones_was_hereWork around Microsoft's broken vsnprintf implementation
2024-01-29 bones_was_heremeshentities: don't pass a NULL ptr to memset
2024-01-29 bones_was_hereZYM: fix misaligned memory access
2024-01-29 bones_was_herePSK/PSA: fix misaligned memory access
2024-01-29 bones_was_hereQ2BSP: fix misaligned memory access
2024-01-29 bones_was_hereQ1BSP: fix misaligned memory access
2024-01-29 bones_was_heresprite: fix misaligned memory access while loading
2024-01-29 bones_was_hereDPM: fix misaligned memory access
2024-01-29 bones_was_hereMD3: fix misaligned memory access
2024-01-29 bones_was_hereIQM: fix misaligned memory access while loading
2024-01-29 bones_was_hereIQM: fix misaligned memory access
2024-01-29 bones_was_hereUpdate and micro-optimise memory allocation
2024-01-29 bones_was_herePRVM: Fix a hack in LNO file loading
2024-01-29 bones_was_hereFix signed int overflows and tidy nearby documentation
2024-01-29 bones_was_herer_shadow: work around a realtime world light crash
2024-01-28 bones_was_hereMakefile: optimise debug builds somewhat
2024-01-28 bones_was_heresys: refactor the clean shutdown process
2024-01-28 bones_was_heresys: improve error and crash handling
2024-01-21 bones_was_herePRVM: fix a use of strlcpy on an unterminated source
2024-01-21 bones_was_hereRefactor InfoString_GetValue() calling
2024-01-21 bones_was_herecvar: add some missing registrations
2024-01-21 bones_was_herededicated server: ignore mod_bsp_portalize for faster...
2024-01-21 bones_was_hereMisc data type and comment fixes
2024-01-21 bones_was_heresys: optimise printing to stdout
2024-01-21 bones_was_herecom_msg: optimise string and byte sequence reading
2024-01-21 bones_was_herePRVM: optimise tempstring creation
2024-01-21 bones_was_herePRVM: optimise string arguments
2024-01-21 bones_was_herePRVM: rename VM_STRINGTEMP_LENGTH to VM_TEMPSTRING_MAXSIZE
2024-01-21 bones_was_herePRVM: disallow changing read-only cvars
2024-01-21 bones_was_herePRVM: fix some incorrect warning messages
2024-01-21 bones_was_hereprvm_leaktest: fix trace string truncation
2024-01-21 bones_was_hereFix worldmessage string truncation
2024-01-21 bones_was_hereFix uses of strlcpy on unterminated source strings
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