]> git.xonotic.org Git - xonotic/darkplaces.git/history - render.h
Merge PR 'Make particles solid squares when cl_particles_quake is set to 2'
[xonotic/darkplaces.git] / render.h
11 days ago bones_was_hereImplement CSQC_SIMPLE aka hud-only CSQC, improve compat...
2024-01-29 bones_was_hereFix signed int overflows and tidy nearby documentation
2024-01-03 Rudolf Polzerr_viewfbo 0: skip the postprocessing/blending pass...
2023-11-08 bones_was_herevid: remove obsolete cvars
2022-09-20 bones_was_hereFix GCC 11 warns: mismatched prototype args
2022-01-13 bones_was_hereMerge MR 'Make trace entity culling optional for specta...
2021-04-11 cloudwalkrender: Refactor R_CullBox to simplify it. 114/merge
2020-12-03 cloudwalkgl_rmain: Fix skybox fog disappearing with certain...
2020-11-30 havocRefactored lightmap update handling and added cvars...
2020-10-02 cloudwalkmodel_shared: Rename dp_model_t to model_t, to avoid...
2020-10-02 cloudwalkclient: Add r_stats.[ch]. Move render stats code to it.
2020-09-29 cloudwalkclient: Move r_refdef structs and renderer prototypes...
2020-09-17 cloudwalkRename qboolean to qbool
2020-06-30 cloudwalkComply with ISO C11. Engine will now compile with ...
2020-06-18 cloudwalkOrganize system and host globals into structs. Implemen...
2020-06-08 cloudwalkDelete empty files
2020-05-26 havocAdded lightgrid texture based lighting in q3bsp maps...
2020-01-23 havocRemove old decal system, cl_decals_newsystem has been...
2020-01-21 havocSplit the global cmd interpreter into 4 separate ones...
2020-01-15 havocFix UI rendering to not use the bouncegrid texture...
2019-02-04 divverentRemove code for r_fakelight.
2018-07-29 havocMake the VBO handling in RSurf_PrepareVerticesForBatch...
2018-07-29 havocRemove gl_dither cvar, it isn't supported in GL3.2...
2018-07-01 havocUse the model renderer on the UI - this means q3shaders...
2018-05-22 havocRemove unused gl20_texunit enum since all of the non...
2018-05-20 havocRemove some unused parameters on R_SetupShader_Generic.
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-04-30 havocFix bugs with unloading of cachepic skinframes in QC...
2018-04-20 havocRemove all render paths except GL20/GLES2. This means...
2018-04-15 havocChanged how polygonbegin guesses if the geometry is...
2018-04-14 havocAdded r_cullentities_trace_expand and pad cvars, these...
2018-04-13 havocMade RENDERPATH_GL20 require fbo support and always...
2018-04-13 havocFix some viewport issues with r_viewfbo and r_bloom...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocEnable GL_OES_framebuffer_object on Android - it was...
2018-04-09 havocImproved r_sky_scissor - scissor box is tighter as...
2018-04-09 havocImplemented r_sky_scissor feature (on by default) ...
2018-04-09 havocAdded R_SkinFrame_PurgeSkinFrame to de-duplicate some...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-03-25 havocRewrote most of r_lightning.c, it now uses CL_MeshEntit...
2018-03-25 havocVarious cleanup.
2018-03-11 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2013-11-30 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-07-07 havocfix a serious issue with CSQC frametime being non-zero...
2013-06-19 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-18 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-18 havocremoved allowfail flag on R_BufferData_Store and made...
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-16 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-08 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-08 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2012-09-17 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-02-27 havocfix for .alpha and other effects on sprites that use...
2011-12-13 divverentget rid of 3 permutation bits
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-08 divverent1. make the first CSQC rendered view the "main" view...
2011-11-05 divverentrefactoring to avoid doing the same mistake again ...
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-16 havocif vid_samples is > 1 then do not use fbo view or water...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-16 havocadded cvar r_water_hideplayer with 3 possible values...
2011-08-23 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-05-29 havocadded r_trippy cvar
2011-05-23 havochonor ent->shadertime in all material handling (tcmod...
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-04-17 havocadded r_showoverdraw cvar which allows you to see how...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-11 havocadded iris adaptation experiment
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-07-01 divverentnew cvar r_draw2d to turn off all 2D drawing (except...
2010-06-17 divverentuser (csqc) controllable wavefuncs
2010-05-09 divverentscreenshot: get rid of the 3*w*h+18 TGA buffer; instead...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-02-28 divverentWarpZones:
2010-02-12 divverenthide one's own refraction (NOT reflection)
2010-02-04 eihrulmoved pants to 7, reflectmask to 5, reflectcube to...
2010-02-04 eihrulreuse screenspace depth texture unit for orthographic...
2010-01-31 havocadded r_texture_convertsRGB_* cvars (default: OFF)...
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