]> git.xonotic.org Git - xonotic/darkplaces.git/history - model_shared.c
Optimize VectorNormalize macros by not doing the sqrt on 0 length, this also means...
[xonotic/darkplaces.git] / model_shared.c
2022-01-13 bones_was_hereMerge MR 'Make trace entity culling optional for specta...
2021-07-22 CloudwalkMerge branch 'Mario/dpk_support' of gitlab.com:xonotic...
2021-07-21 Cloudwalkmodel_shared: Avoid using R_FrameData_Alloc when buildi...
2021-05-09 cloudwalkRevert "gl_draw, model_shared: Refactor vertex adding...
2021-04-11 cloudwalkimage: Sanitize paths on *all* images rather than image...
2021-01-06 cloudwalkmodel_shared: Avoid Mod_MakeSortedSurfaces if dedicated...
2021-01-06 cloudwalkmodel_shared: Clarify comments
2020-12-31 cloudwalkmodel_shared: Fix gcc warning
2020-12-31 cloudwalkmodel: Recognize Valve BSP format. Add file format...
2020-12-29 havocFix crash in q3bsp loading on submodels where it was...
2020-12-20 cloudwalkmodel_shared: Fix compile warning and error with gcc
2020-12-19 havocReplaced some model fields and changed their purpose...
2020-11-14 cloudwalkgl_draw, model_shared: Refactor vertex adding. Add...
2020-10-16 cloudwalkhost: Move out some client and server code
2020-10-02 cloudwalkmodel_shared: Rename dp_model_t to model_t, to avoid...
2020-09-17 cloudwalkRestore old video init behavior, pending better solutio...
2020-09-17 cloudwalkUnify the command and cvar flags, under the CF_ prefix.
2020-09-17 cloudwalkRename qboolean to qbool
2020-07-15 cloudwalkprogs: Implement new extension DP_QC_FS_SEARCH_PACKFILE
2020-07-09 cloudwalkRefactor the model loading code to use an array of...
2020-07-09 cloudwalkRename model functions to make them more generic and...
2020-07-07 cloudwalkRevert "Fix texture load failure not printing"
2020-07-04 cloudwalkRename q3shaderinfo_t to shader_t, to be in line with...
2020-07-02 cloudwalkConvert \ to / when loading texture from Q3 shader
2020-07-02 cloudwalkFix texture load failure not printing
2020-07-02 cloudwalkDon't Mod_BuildTextureVectorsFromNormals if 2D. 5-10...
2020-06-30 cloudwalkComply with ISO C11. Engine will now compile with ...
2020-06-21 cloudwalkRevert "Initialize console commands and cvars before...
2020-06-20 cloudwalkInitialize console commands and cvars before anything...
2020-06-11 cloudwalkInitial implementation of command flag system
2020-06-08 cloudwalkFix (workaround?) crashes with quake15 mod
2020-05-31 cloudwalkWarn if texture is missing in Mod_Mesh_GetTexture
2020-05-30 cloudwalkStart video _during_ initialization, rather than when...
2020-05-26 cloudwalkFix most compiler warnings.
2020-05-25 havocReworked VM_CL_PolygonBegin/Vertex/End functions to...
2020-05-21 cloudwalkFix missing loading screen text. A redraw must always...
2020-01-22 havocFix drawflag handling in Mod_Mesh_GetTexture by duplica...
2020-01-22 havoccvars are now instanced in &cvars_all as a tracking...
2020-01-21 havocSplit the global cmd interpreter into 4 separate ones...
2020-01-17 havocOverhauled r_shadow_bouncegrid, it performs much faster...
2020-01-09 havocCorrected names in credits to be more accurate and...
2019-12-31 divverentFixed compile warnings - Corrected formatting of 'if...
2018-10-19 divverentDo not build VBOs on a dedicated server.
2018-08-05 havocUpload the VBOs for Mod_Mesh models (such as the UI...
2018-07-01 havocUse the model renderer on the UI - this means q3shaders...
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-05 havocFix a bug in MD3 model loading that caused warnings...
2018-05-04 havocSimplify Mod_ShadowMesh_* functions - removed support...
2018-05-02 havocRemove Mod_CreateCollisionMesh and reduce the exposed...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocRefactored and improved Mod_ValidateElements so it...
2018-05-01 havocFix a missing newline in system vars mismatch warning.
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove the model parameter from NativeContentsFromSuper...
2018-03-25 havocAdd CL_MeshEntities_*, every frame in the client all...
2018-03-25 havocVarious cleanup.
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-11 havocDon't set MATERIALFLAG_NOSHADOW on SKY materials. ...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2015-03-04 divverentFix clang-analyzer false positives.
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-28 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-06-10 divverentfix a misleading error "Mod_ForName: NULL name"
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-04-19 divverentremove some more dead code
2012-04-01 divverentfix a NULL pointer dereference in modeldecompile
2012-02-20 havocadded Q1 BSP2 format support, compatible with hmap2
2012-02-18 vortexODE: rewrite scale support to scale collision mesh...
2012-02-04 eihrulconvert pose6s data to pose7s data to resolve quaternio...
2012-01-24 divverentmod_obj_orientation: affect modeldecompile too
2011-12-21 vortexCumulative patch:
2011-12-18 divverentskip skip
2011-12-13 divverentsupport alphaGen vertex
2011-11-25 divverentintroduce a lightmap scale for models, and use this...
2011-11-15 divverentactually USE surfaceparms parsed from the shaders ...
2011-11-06 divverentchange framegroups parsing so the final EOL is optional
2011-11-05 divverenteat unsupported tokens from framegroups file
2011-11-05 divverentframegroups parsing: make 5th arg animation name, not...
2011-11-01 divverentremove debug print
2011-11-01 divverentmore parsing fix
2011-11-01 divverentfix a parsing issue for framegroups files
2011-10-27 divverentframegroups: add support for group names specified...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-09-06 divverentblendfunc addalpha
2011-09-06 divverentmod_q3shader_force_addalpha (default 0)
2011-09-06 divverentnow that DDS loading is consistent with RGBA loading...
2011-09-06 divverentfix interaction of blendfunc with rtlights
2011-09-06 divverentRevert "disable divVerent's texflags hack for now becau...
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