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[xonotic/darkplaces.git] / model_brush.c
2021-01-06 cloudwalkmodel_brush: Rename some Q1BSP functions that are actua...
2021-01-01 cloudwalkmodel_brush: More work on VBSP. Still crashes.
2021-01-01 cloudwalkmodel_brush: Very early implementation of VBSP loader...
2020-12-31 cloudwalkmodel: Recognize Valve BSP format. Add file format...
2020-12-29 havocFix crash in q3bsp loading on submodels where it was...
2020-12-20 cloudwalkmodel_brush: Remove commented out code
2020-12-19 havocReplaced some model fields and changed their purpose...
2020-10-02 cloudwalkRevert "model_brush: Set mod_bsp_portalize to 0 by...
2020-10-02 cloudwalkmodel_brush: Set mod_bsp_portalize to 0 by default...
2020-10-02 cloudwalkmodel_shared: Rename dp_model_t to model_t, to avoid...
2020-09-29 cloudwalkmodel_brush: Add a note for a performance deficit....
2020-09-17 cloudwalkUnify the command and cvar flags, under the CF_ prefix.
2020-09-17 cloudwalkRename qboolean to qbool
2020-08-14 cloudwalkmodel_brush: Delete var sets that were preventing Q1BSP...
2020-08-09 cloudwalkmodel_brush: Demote a Host_Error to Con_Printf warn...
2020-07-21 cloudwalkIncrease console verbosity so it feels like the engine...
2020-07-13 cloudwalkbsp: Merge Q1/Q2 LoadSubmodels into one func. The diffe...
2020-07-13 cloudwalkbsp: Rename a few more functions that are used by more...
2020-07-09 cloudwalkRefactor the model loading code to use an array of...
2020-07-09 cloudwalkRename model functions to make them more generic and...
2020-07-07 cloudwalkUgly hack to fix skybox textures being loaded as MATERI...
2020-07-06 cloudwalkFix loading of external Q1BSP textures. Does not fix...
2020-06-27 cloudwalkRemove Con_Warnf and Errorf. Use macros to change color...
2020-06-08 cloudwalkFix (workaround?) crashes with quake15 mod
2020-06-01 havocRefactor external texture loading for Q1BSP to set...
2020-05-27 havocRemove the deprecatedq3* fields finally after so many...
2020-05-26 cloudwalkAllocate Q3BSP texturepool earlier in the loading process
2020-05-26 cloudwalkFix crash when building Q3BSP lightgrid. Added missing...
2020-05-26 havocAdded lightgrid texture based lighting in q3bsp maps...
2020-05-25 cloudwalkImplement Con_Error(f) and Con_Warn(f), error and warni...
2020-01-22 havoccvars are now instanced in &cvars_all as a tracking...
2020-01-17 havocOverhauled r_shadow_bouncegrid, it performs much faster...
2020-01-15 havocFix a few warnings.
2020-01-09 havocCorrected names in credits to be more accurate and...
2019-12-31 divverentFixed compile warnings - Corrected formatting of 'if...
2018-07-01 havocUse the model renderer on the UI - this means q3shaders...
2018-05-02 havocRemove model->surfmesh.shadowmesh which was a vertex...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocRefactored and improved Mod_ValidateElements so it...
2018-04-20 havocRemove all render paths except GL20/GLES2. This means...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove the model parameter from NativeContentsFromSuper...
2018-04-09 havocImplemented r_sky_scissor feature (on by default) ...
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-11 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2018-03-11 havocDon't set MATERIALFLAG_NOSHADOW on SKY materials. ...
2017-01-03 havocFix some crashes affecting dedicated quake servers...
2016-11-27 havocFix one trace I missed when adding skipsupercontentsmas...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-12 havocFix Q2BSP texture loading, Q2BSP contents issues, and...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2015-06-16 divverentq1bsp: Warn if a texture has an altframe but no frame.
2015-06-16 divverentq1bsp: Warn if an animated texture has exactly one...
2015-06-16 divverentq1bsp: Only warn once per "bad animating texture".
2015-03-20 havocFix a crash when playing q2bsp maps where t->currentfra...
2015-03-05 divverentFix a dead initialization. Fix a use of an uninitialize...
2014-12-09 eihrulfix Con_Printf in Mod_Q2BSP_LoadNodes
2014-12-09 eihrulmiscellaneous fixes from graphitemaster
2014-11-26 divverentfix a buffer overlap with newer mac osx strlcpy
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-01 havocCorrected two comments regarding IBSP version of the...
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-05-13 havocRemoved collision_prefernudgedfraction cvar and trace...
2014-05-08 havocOverhauled the tracebox extending code, it now lives...
2014-05-08 havocFixed LightPoint code to deal better with lightmap...
2013-11-30 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-02-28 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-02-17 havocchanged Q1BSP traceline to only use the surface-hitting...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-12-01 eihrulsilence more warnings
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-05 havocfix some int to bool conversion warnings on MSVS2008
2012-04-19 divverentremove some more dead code
2012-02-20 havocfix the compiler error fo' reals this time
2012-02-20 havocfix compile error
2012-02-20 havocadded Q1 BSP2 format support, compatible with hmap2
2011-12-23 divverentmod_obj_orientation cvar: 1 = DP's previous behaviour...
2011-11-26 divverentfix lightmapscale logic for sRGB lightmaps to actually...
2011-11-25 divverentfix typo
2011-11-25 divverentintroduce a lightmap scale for models, and use this...
2011-11-08 divverentfix compile error regarding vid_sRGB declaration
2011-10-31 havochit q1bsp sky as a solid in surface traceline
2011-10-27 divverentframegroups: add support for group names specified...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-22 divverentfix factors in sRGBlightmaps code
2011-10-21 divverentoption: mod_q3bsp_sRGBlightmaps (experimental)
2011-10-20 divverentmake the sRGB fallback cvar controlled (and off by...
2011-10-20 divverentsRGB: also convert vertex colors
2011-10-20 divverentrename the function
2011-10-20 divverentconvert lightmaps to sRGB for nice sRGB support
2011-09-06 divverentmod_q3shader_force_addalpha (default 0)
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
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