]> git.xonotic.org Git - xonotic/darkplaces.git/history - gl_backend.c
Fix a bug in Cvar_RegisterVirtual which was corrupting memory when adding a second...
[xonotic/darkplaces.git] / gl_backend.c
2020-09-17 cloudwalkUnify the command and cvar flags, under the CF_ prefix.
2020-09-17 cloudwalkRename qboolean to qbool
2020-07-22 cloudwalkExperimental restoration of GLES2 support. It *might...
2020-07-21 cloudwalkIncrease console verbosity so it feels like the engine...
2020-06-30 cloudwalkComply with ISO C11. Engine will now compile with ...
2020-06-27 cloudwalkRemove Con_Warnf and Errorf. Use macros to change color...
2020-06-11 cloudwalkInitial implementation of command flag system
2020-05-25 cloudwalkImplement Con_Error(f) and Con_Warn(f), error and warni...
2020-01-22 havoccvars are now instanced in &cvars_all as a tracking...
2020-01-21 havocSplit the global cmd interpreter into 4 separate ones...
2020-01-15 havocFix texture binding issues that were breaking r_shadow_...
2020-01-09 havocCorrected names in credits to be more accurate and...
2019-02-03 divverentAvoid passing NULLs to glBufferSubData.
2018-08-12 havocUse GL3.2 Core Profile context.
2018-08-12 havocUse SDL_opengl.h and SDL_opengl_ext.h headers instead...
2018-08-05 havocRemove a lot of OpenGL extension checks.
2018-07-31 havocRemove some unused stuff related to glDrawRangeElements.
2018-07-29 havocRemove some old fixed-function state tracking that...
2018-07-29 havocAdd gl_debug cvar, if enabled the GL context will have...
2018-07-29 havocRemove gl_dither cvar, it isn't supported in GL3.2...
2018-06-30 havocChange MAX_TEXTUREUNITS from 16 to 32 - this fixes...
2018-05-22 havocClean up GL extensions a bit to only have the stuff...
2018-05-22 havocRename RENDERPATH_GL20 to RENDERPATH_GL32.
2018-05-22 havocAdd more CHECKGLERROR calls, and clean up a few obsolet...
2018-05-20 havocJust assume GL_ARB_texture_non_power_of_two and a numbe...
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-04-20 havocRemove all render paths except GL20/GLES2. This means...
2018-04-15 havocReworked v_isometric code significantly, it now default...
2018-04-07 havocUncomment the texture binding check in R_Mesh_TexBind...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2014-12-09 eihrulspecify depth and stencil attachments separately (combi...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-06-27 havocreenabled index buffers on GLES2 path
2013-06-27 havocfix severe (crashing) bugs with two calls to qglDrawEle...
2013-06-27 havocremove cvar gl_mesh_prefer_short_elements because many...
2013-06-27 havocallow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2
2013-06-19 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-19 havocgl_vbo_dynamicvertex and gl_vbo_dynamicindex now use...
2013-06-19 havocsome cleanup of glDelete calls to guard against bugs...
2013-05-22 havocclarify the code when gl_mesh_prefer_short_elements...
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2012-08-01 havocfix some compile errors and warnings with USE_GLES2
2012-04-19 divverentremove some more dead code
2012-02-19 vortexFix shader compile log again. Print error in any case...
2012-02-18 vortexFixed shader compile log to use Con_DPrintf.
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-02 havocsupport GL_ARB_framebuffer_object, with GL_EXT_framebuf...
2011-11-01 havocfix an issue with glStencilFuncSeparate being misused...
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-07-09 havocprint shader compile and link logs always if developer_...
2011-07-08 divverentfix gl_mesh_testmanualfeeding
2011-06-08 divverentuse subtractive blend equation to support negative...
2011-06-08 havocimplemented r_transparent_alphatocoverage 2 which promo...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-06-04 divverentenable alpha test in dpsoftrast. Why was it turned...
2011-05-13 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-11 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-09 vortexMove Alpha-To-Coverage stuff to gl_backend.c, fix bug...
2011-05-08 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-04 eihrulinitial support for user clipping plane in dpsoftrast
2011-04-01 havocadded GL_Finish function in backend, to centralize...
2011-03-13 divverentproperly detect glsl 1.3 support
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-07 havocfixed bug with toggling r_shadow_bouncegrid where the...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-01 havocremove more r_shadow_particletrace code I missed in...
2011-02-24 havocfix compile error on D3D9
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-09 havocfixed iOS rendering (set the vertex attribute bindings...
2011-02-08 havocDPiOS almost works now...
2011-02-07 eihrulensure dynamic textures get updated even if they are...
2011-02-07 havocadded RENDERPATH_GLES2
2011-02-06 havocchanged use of GL_ARB_fragment_shader and friends to...
2011-02-05 eihrulcorrectly copy in all of quadelement3s to quadelement3i
2011-01-28 eihrulensure cull face state is committed in softrast path
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress
2011-01-20 havocfix some missing changes in the D3D path when r_vertexp...
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2010-11-14 havocrename meshes to draws in r_speeds report
2010-10-28 havocfix MSVC2008 compilation again
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-10 divverentI have no idea why, but R_Viewport_TransformToScreen...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-09-16 havocchange D3D9 implementation of TEXTYPE_SHADOWMAP texture...
2010-09-12 tomazFix stencil shadows in D3D9
2010-08-30 havocfix components parameter on a few TexCoordPointer norma...
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