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[xonotic/darkplaces.git] / cl_screen.c
2021-07-30 Cloudwalksys: Rename Sys_Print(f)ToTerminal to Sys_Print(f)...
2021-07-22 CloudwalkMerge branch 'Mario/dpk_support' of gitlab.com:xonotic...
2021-07-05 Cloudwalkcvar: Rename Cvar_RegisterAlias to Cvar_RegisterVirtual
2021-05-09 cloudwalkRevert "gl_draw, model_shared: Refactor vertex adding...
2021-03-29 cloudwalkcl_screen: Finish frames even if we're minimized, if...
2020-11-14 cloudwalkgl_draw, model_shared: Refactor vertex adding. Add...
2020-10-02 cloudwalkclient: Add r_stats.[ch]. Move render stats code to it.
2020-09-17 cloudwalkUnify the command and cvar flags, under the CF_ prefix.
2020-09-17 cloudwalkRename qboolean to qbool
2020-09-08 cloudwalkRename COM_CheckParm to Sys_CheckParm and move it to...
2020-07-26 cloudwalkcl_screen: Fix compile warning
2020-07-26 cloudwalkcl_screen: Fix logic error preventing unpause if jumpin...
2020-07-22 cloudwalkExperimental restoration of GLES2 support. It *might...
2020-07-21 cloudwalkcl_screen: Rename shownetgraph to net_graph. Keep shown...
2020-07-15 cloudwalkDon't save scr_loadingscreen_picture to config (matches...
2020-07-13 cloudwalkhost, csqc: Remove cl.csqc_paused. Use new global host...
2020-06-30 cloudwalkFix broken recoil with r_stereo
2020-06-29 cloudwalkAdd -Wshadow cflag and eliminate its warnings, includin...
2020-06-27 cloudwalkRemove Con_Warnf and Errorf. Use macros to change color...
2020-06-23 cloudwalkEradicated the CVAR_NQUSERINFOHACK flag, for good
2020-06-19 cloudwalkAdd missing video capture ifdefs
2020-06-19 cloudwalkFix black screen during any loading screen if the conso...
2020-06-18 cloudwalkOrganize system and host globals into structs. Implemen...
2020-06-11 cloudwalkInitial implementation of command flag system
2020-05-31 cloudwalkDon't let envmap run if we're not in-game. Fixes crash
2020-05-25 cloudwalkImplement Con_Error(f) and Con_Warn(f), error and warni...
2020-05-25 havocReworked VM_CL_PolygonBegin/Vertex/End functions to...
2020-05-23 cloudwalkSlight refactor of loading screen. Starting a local...
2020-05-22 cloudwalkFix regression causing loading screen to flicker while...
2020-05-21 cloudwalkFix missing loading screen text. A redraw must always...
2020-01-22 havocChanged loading screen to continue during a connection...
2020-01-22 havocChange default value of scr_loadingscreen_background...
2020-01-22 havoccvars are now instanced in &cvars_all as a tracking...
2020-01-21 havocSplit the global cmd interpreter into 4 separate ones...
2020-01-09 havocCorrected names in credits to be more accurate and...
2018-09-09 havocAdded vid_conwidthauto cvar which updates vid_conwidth...
2018-09-08 havocDon't apply r_showtris and such to the HUD and other...
2018-08-05 havocRemove a lot of OpenGL extension checks.
2018-07-29 havocRemove gl_dither cvar, it isn't supported in GL3.2...
2018-05-22 havocRemove use of glPolygonStipple - it will need to be...
2018-05-20 havocJust assume GL_ARB_texture_non_power_of_two and a numbe...
2018-05-20 havocRemove some unused parameters on R_SetupShader_Generic.
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-04-15 havocReworked v_isometric code significantly, it now default...
2018-04-15 havocChanged how polygonbegin guesses if the geometry is...
2018-04-14 havocAdded v_isometric cvars, this mode is mostly a curiosit...
2018-04-13 havocMade RENDERPATH_GL20 require fbo support and always...
2018-04-13 havocFix some viewport issues with r_viewfbo and r_bloom...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-12 havocDefault scr_loadingscreen_background to 1, and also...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove v_glslgamma cvar (now assumed to be 1) and corre...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-04-07 havocFix a mistake made when merging R_RenderView call in...
2018-04-07 havocMake the semantics of CL_VM_UpdateView more clear ...
2018-04-03 havocRemove v_hwgamma feature as it is not worth maintaining...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-07-20 divverentMake the touch outline feature actually work.
2015-03-05 divverentFix a dpsnprintf use.
2015-03-04 divverentFix clang-analyzer false positives.
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-03-04 havocincrease MAX_PARTICLEEFFECTNAME and MAX_PARTICLEEFFECTI...
2014-01-07 divverentFix some warnings.
2013-09-19 divverentRework game specific hacks to have a special group...
2013-08-03 divverentFix name of CONFIG_VIDEO_CAPTURE macro.
2013-08-03 divverentRevert "Revert "Build in subdirs"", as the issues seem...
2013-07-22 divverentfix alpha screenshots
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-07-13 divverentNew rate burst handling; cvars: cl_rate_burstsize,...
2013-07-07 havocfix a serious issue with CSQC frametime being non-zero...
2013-06-19 havocsome cleanup of glDelete calls to guard against bugs...
2013-04-17 havocfix a severe texture corruption and crash case when...
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-23 havocfix C++ compile error
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocremoved frames last second report in r_speeds graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-01-10 havocpatch from roboman2444 :
2012-09-26 divverentuse library versions 2 and 3 of ODE too. It seems compa...
2012-09-23 vortexscr_loadingscreen_background: fix double-applied gamma.
2012-09-19 divverentcl_loadingscreen_fps: fix it on Linux
2012-09-01 vortexNew cvar scr_loadingscreen_picture to customize loading...
2012-08-09 vortexNew cvar scr_loadingscreen_maxfps (default 10) which...
2012-04-19 divverentremove some more dead code
2012-03-12 divverentintroducing "scr_loadingscreen_firstforstartup"
2011-12-03 divverentadd cl_minfps_force cvar to run minfps code even during...
2011-12-03 divverenttransform: make hysteresis one-sided, no behaviour...
2011-12-03 divverentnew cl_minfps logic that seems a lot more successful...
2011-11-14 divverenthopefully fix the r_stereo bug
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-10-14 havocremoved scr_zoomwindow feature to simplify code
2011-10-14 havocfix bugs with CSQC clearscene function - it now restore...
2011-10-12 havocdisplay scene brightness (r_refdef.view.colorscale...
2011-09-16 havocadded scr_screenshot_timestamp cvar which defaults...
2011-09-02 divverentadd -noconsole option to block console input and display
2011-08-21 vortex2 new cvars: sv_gameplayfix_unstickentities and sv_game...
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