protocol: Stub DP8 protocol
[xonotic/darkplaces.git] / cl_input.c
2021-07-22 Cloudwalkprotocol: Stub DP8 protocol
2021-05-14 cloudwalkclient: Add SV_Shutdown hook and remove all direct...
2021-04-11 cloudwalkcl_input: Don't floor cl.cmd.frametime to the nearest...
2021-04-11 cloudwalkclient: Improve input packet timing (netfps)
2020-12-18 cloudwalkcl_input: Implement CheckJump function. Rename ambiguou...
2020-12-16 cloudwalkcl_input: Simplify wishspeed calculation to use VectorN...
2020-09-17 cloudwalkUnify the command and cvar flags, under the CF_ prefix.
2020-09-17 cloudwalkRename qboolean to qbool
2020-06-29 cloudwalkAdd -Wshadow cflag and eliminate its warnings, includin...
2020-06-23 cloudwalkEradicated the CVAR_NQUSERINFOHACK flag, for good
2020-06-22 cloudwalkFirst massive rename and move
2020-06-18 cloudwalkOrganize system and host globals into structs. Implemen...
2020-06-11 cloudwalkInitial implementation of command flag system
2020-06-08 cloudwalkReimpl. the cvar alias system. Reimpl. the cvar hash...
2020-06-08 cloudwalkRevert the cvar alias system, as a checkpoint pending...
2020-06-06 cloudwalkInitial implementation of cvar aliases, with slowmo...
2020-03-15 divverentAdd a Quake Live-style mouse acceleration mode.
2020-01-22 havoccvars are now instanced in &cvars_all as a tracking...
2020-01-21 havocSplit the global cmd interpreter into 4 separate ones...
2020-01-09 havocCorrected names in credits to be more accurate and...
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2017-01-14 havocadded separate cl_nopred cvar to use when playing on...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-07-17 havocAdded a couple todo items related to pq_fullpitch
2016-03-07 divverentv_yshearing: Make the cvar take the max angle to apply...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2015-03-02 divverentMake the move sequence an unsigned int.
2014-05-08 havocOverhauled the tracebox extending code, it now lives...
2013-12-15 havocUpgrade CL_VM_InputEvent to using floats rather than...
2013-10-16 havocclarify in_pitch_* cvar descriptions about upward/downw...
2013-09-19 divverentRework game specific hacks to have a special group...
2013-07-13 divverentNew rate burst handling; cvars: cl_rate_burstsize,...
2012-07-22 havocdon't double-apply slowmo when playing back non-darkpla...
2012-04-19 divverentremove some more dead code ("Dead Increment" bugs from...
2012-02-28 divverentrunstandardplayerphysics: ignore the passed edict for...
2012-01-09 divverentfix c/s consistency of sv_gameplayfix_nogravityonground...
2011-12-26 divverentmake CSQC support the >0.05s/<0.0005s handling of stand...
2011-12-20 divverentoops, didn't want this debug spam to be committed
2011-12-20 divverentif(developer_extra.integer) Con_DPrintf("VM_CL_gettagin...
2011-11-14 divverentfactor V_CalcRefdef into two functions
2011-11-13 divverentalways set movement_velocity even for unpredicted moves
2011-11-12 divverentan attempt to do CL_runplayerphysics, not working prope...
2011-10-25 havocadded Sys_PrintfToTerminal function for convenience...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-10 divverentcl_movement: hit CSQC entities if solid (rationale...
2011-09-11 divverentclip velocity when detecting ground
2011-09-11 divverentmore canjump fixes
2011-09-10 divverentfix another canjump tracking bug; STILL not good
2011-09-10 divverentfix one bug in cl_movement_track_canjump. Still buggy.
2011-09-09 divverentadd a FIXME comment regarding canjump, will check that...
2011-08-16 havocimplemented CSQC_InputEvent type 2 and type 3 mouse...
2011-06-13 divverentfix some warnings about useless code (unsigned < 0...
2011-05-17 divverentnew movement cvar and stat: sv_airaccel_qw_stretchfactor
2011-04-29 divverentCL_RotateMoves: helper builtin for Xonotic for perfect...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2010-11-18 havocfor purposes of better compatibility with proquake...
2010-10-13 divverent"cl_movement_replay 0" to disable the built-in prediction
2010-09-04 divverentAdding GAME_XONOTIC and recognizing xonotic executable...
2010-08-04 divverentonly send prydoncursor related buttons, if cl_prydoncur...
2010-07-25 divverentmake prydon cursor absolute, not relative
2010-07-20 divverentmake airstopaccelerate less accidentally epic ;)
2010-07-20 divverentsv_aircontrol_penalty
2010-06-23 divverentfix a minor typo causing a slight misprediction
2010-06-04 divverentsv_airspeedlimit_nonqw: a soft speedlimit for games...
2010-05-23 divverentremove a superfluous and possibly harmful block in...
2010-05-22 divverentsv_airstrafeaccel_qw cvar for tuning CPMA-style physics
2010-05-03 divverentsv_aircontrol_power - customizing the response curve...
2010-04-05 divverent1. network sv_gameplayfix_gravityunaffectedbyticrate...
2010-03-06 divverentproperly support huge sideways friction
2010-02-27 havocadded cl_prydoncursor_notrace cvar
2010-02-03 havocchange default cl_netfps from 20 to 72
2010-01-30 divverentfix missing sqrt in sideways friction
2010-01-30 divverentmake CPMA air control code more logical
2010-01-30 divverentmake CPMA_PM_AirControl more gamepad friendly. Otherwis...
2010-01-30 divverentfix a minor code bug that should never occur in the...
2010-01-30 divverentspeed clamping: sideways friction < 0 clamps against...
2009-12-30 havocbuffer up to 32 recent frame numbers for clc_ack to...
2009-12-30 divverentremove some unwanted debug prints
2009-12-30 divverenthopefully fix a race condition in S_StartSound
2009-12-26 divverentfix asign error in a mostly unused physics code part :P
2009-11-07 divverentclmovement: do not replay less than 0.5ms sized movemen...
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-09-27 divverentfix inverse logic in "important" local
2009-09-27 havocchange cl.time check back
2009-09-27 havocfix outgoing netgraph anomalies (caused by cl_maxfps...
2009-09-23 divverentonly skip input if time is actually increasing (should...
2009-09-18 divverentsv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz...
2009-09-17 havocrewrote netgraph code
2009-09-17 havocstop predicting movement when no server packets have...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-09-15 divverentalso check ticrate movevar
2009-09-15 divverent[04:31:11] <@LordHavoc> div0: 9179 (if (msecdelta ...
2009-09-14 divverentif sideways friction is negative, make it never decreas...
2009-09-11 havocdo not allow cl_netfps to be below the server framerate...
2009-09-11 divverentdo not send zero-length moves at >1000fps
2009-09-11 divverentinput: limit cl_netrepeatinput to 3
2009-09-03 divverentas requested by LH, #if 0 out cycleweapon
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