From: bones_was_here Date: Fri, 18 Mar 2022 07:28:57 +0000 (+1000) Subject: Add cvar snd_cdautopause: optional CD track pause during game pause X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=refs%2Fmerge-requests%2F130%2Fhead Add cvar snd_cdautopause: optional CD track pause during game pause Previously it was mandatory and if not desired, had to be hacked around with stuffcmd. Also fixes: - the CD track always being resumed when resuming from game pause, even when muted, Ref: CDAudio_SetVolume() - bgmvolume < 0 not pausing the CD track Signed-off-by: bones_was_here --- diff --git a/cd_shared.c b/cd_shared.c index 0f2f6fd1..88551e0a 100644 --- a/cd_shared.c +++ b/cd_shared.c @@ -417,12 +417,12 @@ static void CDAudio_SetVolume (float newvol) return; // If the CD has been muted - if (newvol == 0.0f) + if (newvol <= 0.0f) CDAudio_Pause (); else { // If the CD has been unmuted - if (cdvolume == 0.0f) + if (cdvolume <= 0.0f) CDAudio_Resume (); if (faketrack != -1) diff --git a/cl_parse.c b/cl_parse.c index ecd250fc..1afbcbe7 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -184,6 +184,8 @@ cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when ena #define RIC_GUNSHOTQUAD 2 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"}; cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; +cvar_t snd_cdautopause = {CF_CLIENT | CF_ARCHIVE, "snd_cdautopause", "1", "pause the CD track while the game is paused"}; + cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"}; cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"}; cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"}; @@ -3793,9 +3795,9 @@ void CL_ParseServerMessage(void) case qw_svc_setpause: cl.paused = MSG_ReadByte(&cl_message) != 0; - if (cl.paused) + if (cl.paused && snd_cdautopause.integer) CDAudio_Pause (); - else + else if (bgmvolume.value > 0.0f) CDAudio_Resume (); S_PauseGameSounds (cl.paused); break; @@ -4120,9 +4122,9 @@ void CL_ParseServerMessage(void) case svc_setpause: cl.paused = MSG_ReadByte(&cl_message) != 0; - if (cl.paused) + if (cl.paused && snd_cdautopause.integer) CDAudio_Pause (); - else + else if (bgmvolume.value > 0.0f) CDAudio_Resume (); S_PauseGameSounds (cl.paused); break; @@ -4324,6 +4326,7 @@ void CL_Parse_Init(void) Cvar_RegisterVariable(&cl_sound_ric3); Cvar_RegisterVariable(&cl_sound_ric_gunshot); Cvar_RegisterVariable(&cl_sound_r_exp3); + Cvar_RegisterVariable(&snd_cdautopause); Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);