From: havoc Date: Sat, 3 Mar 2007 01:37:22 +0000 (+0000) Subject: fixed bug that was causing prediction to fail periodically in singleplayer games... X-Git-Tag: xonotic-v0.1.0preview~3480 X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=ee41b5113491a12c2ae88697452584a62bd60628 fixed bug that was causing prediction to fail periodically in singleplayer games, especially with cl_maxfps 125 (negative packet times were causing sv_clmovement_minping 0 tests to pass occasionally, disabling prediction, and causing a major stall in input handling) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6936 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/sv_user.c b/sv_user.c index 18878ec1..ff495138 100644 --- a/sv_user.c +++ b/sv_user.c @@ -456,6 +456,9 @@ void SV_ReadClientMove (void) if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); move->receivetime = (float)sv.time; +#if DEBUGMOVES + Con_Printf("%s move%i #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", move->time > move->receivetime ? "^3read future" : "^4read normal", sv_numreadmoves + 1, move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove); +#endif // limit reported time to current time // (incase the client is trying to cheat) move->time = min(move->time, move->receivetime + sv.frametime); @@ -528,7 +531,7 @@ void SV_ReadClientMove (void) } // disable clientside movement prediction in some cases - if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer) + if (ceil(max(move->receivetime - move->time, 0) * 1000.0) < sv_clmovement_minping.integer) host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0; if (!sv_clmovement_enable.integer || host_client->clmovement_disabletimeout > realtime) move->sequence = 0; @@ -553,6 +556,9 @@ void SV_ExecuteClientMoves(void) // only start accepting input once the player is spawned if (!host_client->spawned) return; +#if DEBUGMOVES + Con_Printf("SV_ExecuteClientMoves: read %i moves at sv.time %f\n", sv_numreadmoves, (float)sv.time); +#endif if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_waitforinput.integer > 0) { // process the moves in order and ignore old ones @@ -565,6 +571,9 @@ void SV_ExecuteClientMoves(void) usercmd_t *move = sv_readmoves + moveindex; if (host_client->cmd.sequence < move->sequence || moveindex == sv_numreadmoves - 1) { +#if DEBUGMOVES + Con_Printf("%smove #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", (move->time - host_client->cmd.time) > sv.frametime ? "^1" : "^2", move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove); +#endif // this is a new move moveframetime = bound(0, move->time - host_client->cmd.time, 0.1); //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime);