From: Cloudwalk Date: Sun, 30 May 2021 15:17:41 +0000 (-0400) Subject: Add a proper README with build instructions and links to the available chats. To... X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=e2e22c8380e0e9e6be93a25ebf201ca932a8b7bc Add a proper README with build instructions and links to the available chats. To be continued. --- diff --git a/README b/README new file mode 100644 index 00000000..f29527e6 --- /dev/null +++ b/README @@ -0,0 +1,44 @@ +# DarkPlaces Engine + +DarkPlaces is a game engine based on the Quake 1 engine by id Software. It +improves and builds upon the original 1996 engine by adding modern rendering +features, and expanding upon the engine's native game code language QuakeC, as +well as supporting additional map and model formats. + +Developed by LadyHavoc. See CREDITS.md for a list of contributors. + +## Help/support + +### IRC: +#darkplaces on irc.anynet.org + +### Discord: +https://discord.gg/ZHT9QeW + +## Build instructions (WIP) + +You will need the following packages regardless of platform: +* SDL2 +* libjpeg +* libpng +* libvorbis +* libogg + +### Windows (MSYS2): + +1. Install MSYS2, found [here](https://www.msys2.org/). +2. Once you've installed MSYS2 and have fully updated it, open a MinGW64 terminal (***not an MSYS2 terminal***) and input the following command: + +``` +pacman -S --needed gcc make mingw-w64-x86_64-{toolchain,libjpeg-turbo,libpng,libogg,libvorbis,SDL2} +``` + +3. See [Unix instructions](#unix-(general)). + +### Unix (General) + +In the engine's root directory, run `make`. See `make help` for options. + +### Windows (Visual Studio) + +Instructions coming soon. \ No newline at end of file