From: havoc Date: Thu, 25 Feb 2010 23:10:15 +0000 (+0000) Subject: added collision_debug_tracelineasbox cvar to work around problems with X-Git-Tag: xonotic-v0.1.0preview~230^2~461 X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=af7e237a4e6bdaab9a340a61a76ea314dff5624a added collision_debug_tracelineasbox cvar to work around problems with traceline on q3bsp, disabled by default due to performance being worse but should aid in debugging the traceline problems git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10008 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/collision.c b/collision.c index 10e2d70e..56666afd 100644 --- a/collision.c +++ b/collision.c @@ -18,6 +18,7 @@ cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1 #ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND cvar_t collision_endposnudge = {0, "collision_endposnudge", "0", "workaround to fix trace_endpos sometimes being returned where it would be inside solid by making that collision hit (recommended: values like 1)"}; #endif +cvar_t collision_debug_tracelineasbox = {0, "collision_debug_tracelineasbox", "0", "workaround for any bugs in Collision_TraceLineBrushFloat by using Collision_TraceBrushBrushFloat"}; void Collision_Init (void) { @@ -30,6 +31,7 @@ void Collision_Init (void) #ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND Cvar_RegisterVariable(&collision_endposnudge); #endif + Cvar_RegisterVariable(&collision_debug_tracelineasbox); } @@ -860,6 +862,15 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec_t startdepth = 1; vec3_t startdepthnormal; + if (collision_debug_tracelineasbox.integer) + { + colboxbrushf_t thisbrush_start, thisbrush_end; + Collision_BrushForBox(&thisbrush_start, linestart, linestart, 0, 0, NULL); + Collision_BrushForBox(&thisbrush_end, lineend, lineend, 0, 0, NULL); + Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, other_start, other_end); + return; + } + VectorClear(startdepthnormal); Vector4Clear(newimpactplane);