From: havoc Date: Fri, 23 Feb 2007 13:09:11 +0000 (+0000) Subject: forgot to re-sort the todo X-Git-Tag: xonotic-v0.1.0preview~3504 X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=944fa1bf0c7d5dbe2ebdddce537bb9457d8ee764 forgot to re-sort the todo git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6912 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index 3be18238..5df29733 100644 --- a/todo +++ b/todo @@ -70,6 +70,8 @@ 0 bug darkplaces readme: commandline options are slightly out of date, update them (Baker) 0 bug darkplaces readme: it would be a very good idea to add documentation of sv_gameplayfix_* cvars in the readme as a means to run broken mods (xaGe) 0 bug darkplaces renderer: GL13 path has broken handling of unlit surfaces in Nexuiz toxic.bsp - the small red light surfaces are black in GL13 path (m0rfar) +0 bug darkplaces renderer: if an animated model has transparent surfaces, each one calls RSurf_ActiveModelEntity, recomputing all vertices +0 bug darkplaces renderer: if an animated model is entirely transparent, the RSurf_ActiveModelEntity call updating vertices is completely wasted 0 bug darkplaces server: SV_PushMove is ignoring model type in its angles_x handling, where as the renderer checks only model type to determine angles_x handling (Urre) 0 bug darkplaces server: SV_PushMove's call to SV_ClipMoveToEntity should do a trace, not just a point test, to support hollow pusher models (Urre) 0 bug darkplaces wgl client: during video mode setup, sometimes another application's window becomes permanently top most, not darkplaces' fullscreen window, why? (tZork) @@ -1283,8 +1285,6 @@ f bug darkplaces renderer: modify r_showtris_polygonoffset to push back all fill f bug darkplaces renderer: r_editlights 1 causes crashes on level change 40% of the time? (romi) f bug darkplaces renderer: rtlight "style" values are broken, e1m6 trap hall for example (romi) f bug darkplaces renderer: the quake logo shadow is missing in e1m5 rtlights, too much vis optimization... (romi) -0 bug darkplaces renderer: if an animated model is entirely transparent, the RSurf_ActiveModelEntity call updating vertices is completely wasted -0 bug darkplaces renderer: if an animated model has transparent surfaces, each one calls RSurf_ActiveModelEntity, recomputing all vertices f bug darkplaces server: items still falling through the floor in nexuiz, and they seem to fall through more often at smaller sys_ticrate values such as 0.02 rather than 0.05 (GreEn`mArine) f change darkplaces client: hardcode sbar image sizes so they can be replaced with higher quality images f darkplaces client: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro)