From: lordhavoc Date: Tue, 22 Aug 2000 02:56:41 +0000 (+0000) Subject: Initial revision X-Git-Tag: initial~2 X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=8dcce44300385b12c46d494c06aadcfa35a8bc14 Initial revision git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2 d7cf8633-e32d-0410-b094-e92efae38249 --- 8dcce44300385b12c46d494c06aadcfa35a8bc14 diff --git a/anorms.h b/anorms.h new file mode 100644 index 00000000..11a9007e --- /dev/null +++ b/anorms.h @@ -0,0 +1,181 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +{-0.525731, 0.000000, 0.850651}, +{-0.442863, 0.238856, 0.864188}, +{-0.295242, 0.000000, 0.955423}, +{-0.309017, 0.500000, 0.809017}, +{-0.162460, 0.262866, 0.951056}, +{0.000000, 0.000000, 1.000000}, +{0.000000, 0.850651, 0.525731}, +{-0.147621, 0.716567, 0.681718}, +{0.147621, 0.716567, 0.681718}, +{0.000000, 0.525731, 0.850651}, +{0.309017, 0.500000, 0.809017}, +{0.525731, 0.000000, 0.850651}, +{0.295242, 0.000000, 0.955423}, +{0.442863, 0.238856, 0.864188}, +{0.162460, 0.262866, 0.951056}, +{-0.681718, 0.147621, 0.716567}, +{-0.809017, 0.309017, 0.500000}, +{-0.587785, 0.425325, 0.688191}, +{-0.850651, 0.525731, 0.000000}, +{-0.864188, 0.442863, 0.238856}, +{-0.716567, 0.681718, 0.147621}, +{-0.688191, 0.587785, 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Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + + +// upper design bounds + +#define MAX_MAP_HULLS 4 + +#define MAX_MAP_MODELS 256 +#define MAX_MAP_BRUSHES 4096 +#define MAX_MAP_ENTITIES 1024 +#define MAX_MAP_ENTSTRING 65536 + +#define MAX_MAP_PLANES 32767 +#define MAX_MAP_NODES 32767 // because negative shorts are contents +#define MAX_MAP_CLIPNODES 32767 // +#define MAX_MAP_LEAFS 32767 // was 8192 +#define MAX_MAP_VERTS 65535 +#define MAX_MAP_FACES 65535 +#define MAX_MAP_MARKSURFACES 65535 +#define MAX_MAP_TEXINFO 4096 +#define MAX_MAP_EDGES 256000 +#define MAX_MAP_SURFEDGES 512000 +#define MAX_MAP_TEXTURES 512 +#define MAX_MAP_MIPTEX 0x200000 +#define MAX_MAP_LIGHTING 0x100000 +#define MAX_MAP_VISIBILITY 0x100000 + +#define MAX_MAP_PORTALS 65536 + +// key / value pair sizes + +#define MAX_KEY 32 +#define MAX_VALUE 1024 + +//============================================================================= + + +#define BSPVERSION 29 +#define TOOLVERSION 2 + +typedef struct +{ + int fileofs, filelen; +} lump_t; + +#define LUMP_ENTITIES 0 +#define LUMP_PLANES 1 +#define LUMP_TEXTURES 2 +#define LUMP_VERTEXES 3 +#define LUMP_VISIBILITY 4 +#define LUMP_NODES 5 +#define LUMP_TEXINFO 6 +#define LUMP_FACES 7 +#define LUMP_LIGHTING 8 +#define LUMP_CLIPNODES 9 +#define LUMP_LEAFS 10 +#define LUMP_MARKSURFACES 11 +#define LUMP_EDGES 12 +#define LUMP_SURFEDGES 13 +#define LUMP_MODELS 14 + +#define HEADER_LUMPS 15 + +typedef struct +{ + float mins[3], maxs[3]; + float origin[3]; + int headnode[MAX_MAP_HULLS]; + int visleafs; // not including the solid leaf 0 + int firstface, numfaces; +} dmodel_t; + +typedef struct +{ + int version; + lump_t lumps[HEADER_LUMPS]; +} dheader_t; + +typedef struct +{ + int nummiptex; + int dataofs[4]; // [nummiptex] +} dmiptexlump_t; + +#define MIPLEVELS 4 +typedef struct miptex_s +{ + char name[16]; + unsigned width, height; + unsigned offsets[MIPLEVELS]; // four mip maps stored +} miptex_t; + + +typedef struct +{ + float point[3]; +} dvertex_t; + + +// 0-2 are axial planes +#define PLANE_X 0 +#define PLANE_Y 1 +#define PLANE_Z 2 + +// 3-5 are non-axial planes snapped to the nearest +#define PLANE_ANYX 3 +#define PLANE_ANYY 4 +#define PLANE_ANYZ 5 + +typedef struct +{ + float normal[3]; + float dist; + int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate +} dplane_t; + + + +#define CONTENTS_EMPTY -1 +#define CONTENTS_SOLID -2 +#define CONTENTS_WATER -3 +#define CONTENTS_SLIME -4 +#define CONTENTS_LAVA -5 +#define CONTENTS_SKY -6 +#define CONTENTS_ORIGIN -7 // removed at csg time +#define CONTENTS_CLIP -8 // changed to contents_solid + +// LordHavoc: Q2 water +/* +#define CONTENTS_CURRENT_0 -9 +#define CONTENTS_CURRENT_90 -10 +#define CONTENTS_CURRENT_180 -11 +#define CONTENTS_CURRENT_270 -12 +#define CONTENTS_CURRENT_UP -13 +#define CONTENTS_CURRENT_DOWN -14 +*/ + + +// !!! if this is changed, it must be changed in asm_i386.h too !!! +typedef struct +{ + int planenum; + short children[2]; // negative numbers are -(leafs+1), not nodes + short mins[3]; // for sphere culling + short maxs[3]; + unsigned short firstface; + unsigned short numfaces; // counting both sides +} dnode_t; + +typedef struct +{ + int planenum; + short children[2]; // negative numbers are contents +} dclipnode_t; + + +typedef struct texinfo_s +{ + float vecs[2][4]; // [s/t][xyz offset] + int miptex; + int flags; +} texinfo_t; +#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision + +// note that edge 0 is never used, because negative edge nums are used for +// counterclockwise use of the edge in a face +typedef struct +{ + unsigned short v[2]; // vertex numbers +} dedge_t; + +#define MAXLIGHTMAPS 4 +typedef struct +{ + short planenum; + short side; + + int firstedge; // we must support > 64k edges + short numedges; + short texinfo; + +// lighting info + byte styles[MAXLIGHTMAPS]; + int lightofs; // start of [numstyles*surfsize] samples +} dface_t; + + + +#define AMBIENT_WATER 0 +#define AMBIENT_SKY 1 +#define AMBIENT_SLIME 2 +#define AMBIENT_LAVA 3 + +#define NUM_AMBIENTS 4 // automatic ambient sounds + +// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas +// all other leafs need visibility info +typedef struct +{ + int contents; + int visofs; // -1 = no visibility info + + short mins[3]; // for frustum culling + short maxs[3]; + + unsigned short firstmarksurface; + unsigned short nummarksurfaces; + + byte ambient_level[NUM_AMBIENTS]; +} dleaf_t; + + +//============================================================================ + +#ifndef QUAKE_GAME + +#define ANGLE_UP -1 +#define ANGLE_DOWN -2 + + +// the utilities get to be lazy and just use large static arrays + +extern int nummodels; +extern dmodel_t dmodels[MAX_MAP_MODELS]; + +extern int visdatasize; +extern byte dvisdata[MAX_MAP_VISIBILITY]; + +extern int lightdatasize; +extern byte dlightdata[MAX_MAP_LIGHTING]; + +extern int texdatasize; +extern byte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t) + +extern int entdatasize; +extern char dentdata[MAX_MAP_ENTSTRING]; + +extern int numleafs; +extern dleaf_t dleafs[MAX_MAP_LEAFS]; + +extern int numplanes; +extern dplane_t dplanes[MAX_MAP_PLANES]; + +extern int numvertexes; +extern dvertex_t dvertexes[MAX_MAP_VERTS]; + +extern int numnodes; +extern dnode_t dnodes[MAX_MAP_NODES]; + +extern int numtexinfo; +extern texinfo_t texinfo[MAX_MAP_TEXINFO]; + +extern int numfaces; +extern dface_t dfaces[MAX_MAP_FACES]; + +extern int numclipnodes; +extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES]; + +extern int numedges; +extern dedge_t dedges[MAX_MAP_EDGES]; + +extern int nummarksurfaces; +extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES]; + +extern int numsurfedges; +extern int dsurfedges[MAX_MAP_SURFEDGES]; + + +void DecompressVis (byte *in, byte *decompressed); +int CompressVis (byte *vis, byte *dest); + +void LoadBSPFile (char *filename); +void WriteBSPFile (char *filename); +void PrintBSPFileSizes (void); + +//=============== + + +typedef struct epair_s +{ + struct epair_s *next; + char *key; + char *value; +} epair_t; + +typedef struct +{ + vec3_t origin; + int firstbrush; + int numbrushes; + epair_t *epairs; +} entity_t; + +extern int num_entities; +extern entity_t entities[MAX_MAP_ENTITIES]; + +void ParseEntities (void); +void UnparseEntities (void); + +void SetKeyValue (entity_t *ent, char *key, char *value); +char *ValueForKey (entity_t *ent, char *key); +// will return "" if not present + +vec_t FloatForKey (entity_t *ent, char *key); +void GetVectorForKey (entity_t *ent, char *key, vec3_t vec); + +epair_t *ParseEpair (void); + +#endif diff --git a/cd_win.c b/cd_win.c new file mode 100644 index 00000000..3e249d13 --- /dev/null +++ b/cd_win.c @@ -0,0 +1,476 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All +// rights reserved. + +#include +#include "quakedef.h" + +extern HWND mainwindow; +extern cvar_t bgmvolume; + +static qboolean cdValid = false; +static qboolean playing = false; +static qboolean wasPlaying = false; +static qboolean initialized = false; +static qboolean enabled = false; +static qboolean playLooping = false; +static float cdvolume; +static byte remap[100]; +static byte cdrom; +static byte playTrack; +static byte maxTrack; + +UINT wDeviceID; + + +static void CDAudio_Eject(void) +{ + DWORD dwReturn; + + if (dwReturn = mciSendCommand(wDeviceID, MCI_SET, MCI_SET_DOOR_OPEN, (DWORD)NULL)) + Con_DPrintf("MCI_SET_DOOR_OPEN failed (%i)\n", dwReturn); +} + + +static void CDAudio_CloseDoor(void) +{ + DWORD dwReturn; + + if (dwReturn = mciSendCommand(wDeviceID, MCI_SET, MCI_SET_DOOR_CLOSED, (DWORD)NULL)) + Con_DPrintf("MCI_SET_DOOR_CLOSED failed (%i)\n", dwReturn); +} + + +static int CDAudio_GetAudioDiskInfo(void) +{ + DWORD dwReturn; + MCI_STATUS_PARMS mciStatusParms; + + + cdValid = false; + + mciStatusParms.dwItem = MCI_STATUS_READY; + dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_WAIT, (DWORD) (LPVOID) &mciStatusParms); + if (dwReturn) + { + Con_DPrintf("CDAudio: drive ready test - get status failed\n"); + return -1; + } + if (!mciStatusParms.dwReturn) + { + Con_DPrintf("CDAudio: drive not ready\n"); + return -1; + } + + mciStatusParms.dwItem = MCI_STATUS_NUMBER_OF_TRACKS; + dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_WAIT, (DWORD) (LPVOID) &mciStatusParms); + if (dwReturn) + { + Con_DPrintf("CDAudio: get tracks - status failed\n"); + return -1; + } + if (mciStatusParms.dwReturn < 1) + { + Con_DPrintf("CDAudio: no music tracks\n"); + return -1; + } + + cdValid = true; + maxTrack = mciStatusParms.dwReturn; + + return 0; +} + + +void CDAudio_Play(byte track, qboolean looping) +{ + DWORD dwReturn; + MCI_PLAY_PARMS mciPlayParms; + MCI_STATUS_PARMS mciStatusParms; + + if (!enabled) + return; + + if (!cdValid) + { + CDAudio_GetAudioDiskInfo(); + if (!cdValid) + return; + } + + track = remap[track]; + + if (track < 1 || track > maxTrack) + { + Con_DPrintf("CDAudio: Bad track number %u.\n", track); + return; + } + + // don't try to play a non-audio track + mciStatusParms.dwItem = MCI_CDA_STATUS_TYPE_TRACK; + mciStatusParms.dwTrack = track; + dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_TRACK | MCI_WAIT, (DWORD) (LPVOID) &mciStatusParms); + if (dwReturn) + { + Con_DPrintf("MCI_STATUS failed (%i)\n", dwReturn); + return; + } + if (mciStatusParms.dwReturn != MCI_CDA_TRACK_AUDIO) + { + Con_Printf("CDAudio: track %i is not audio\n", track); + return; + } + + // get the length of the track to be played + mciStatusParms.dwItem = MCI_STATUS_LENGTH; + mciStatusParms.dwTrack = track; + dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_TRACK | MCI_WAIT, (DWORD) (LPVOID) &mciStatusParms); + if (dwReturn) + { + Con_DPrintf("MCI_STATUS failed (%i)\n", dwReturn); + return; + } + + if (playing) + { + if (playTrack == track) + return; + CDAudio_Stop(); + } + + mciPlayParms.dwFrom = MCI_MAKE_TMSF(track, 0, 0, 0); + mciPlayParms.dwTo = (mciStatusParms.dwReturn << 8) | track; + mciPlayParms.dwCallback = (DWORD)mainwindow; + dwReturn = mciSendCommand(wDeviceID, MCI_PLAY, MCI_NOTIFY | MCI_FROM | MCI_TO, (DWORD)(LPVOID) &mciPlayParms); + if (dwReturn) + { + Con_DPrintf("CDAudio: MCI_PLAY failed (%i)\n", dwReturn); + return; + } + + playLooping = looping; + playTrack = track; + playing = true; + + if (cdvolume == 0.0) + CDAudio_Pause (); +} + + +void CDAudio_Stop(void) +{ + DWORD dwReturn; + + if (!enabled) + return; + + if (!playing) + return; + + if (dwReturn = mciSendCommand(wDeviceID, MCI_STOP, 0, (DWORD)NULL)) + Con_DPrintf("MCI_STOP failed (%i)", dwReturn); + + wasPlaying = false; + playing = false; +} + + +void CDAudio_Pause(void) +{ + DWORD dwReturn; + MCI_GENERIC_PARMS mciGenericParms; + + if (!enabled) + return; + + if (!playing) + return; + + mciGenericParms.dwCallback = (DWORD)mainwindow; + if (dwReturn = mciSendCommand(wDeviceID, MCI_PAUSE, 0, (DWORD)(LPVOID) &mciGenericParms)) + Con_DPrintf("MCI_PAUSE failed (%i)", dwReturn); + + wasPlaying = playing; + playing = false; +} + + +void CDAudio_Resume(void) +{ + DWORD dwReturn; + MCI_PLAY_PARMS mciPlayParms; + + if (!enabled) + return; + + if (!cdValid) + return; + + if (!wasPlaying) + return; + + mciPlayParms.dwFrom = MCI_MAKE_TMSF(playTrack, 0, 0, 0); + mciPlayParms.dwTo = MCI_MAKE_TMSF(playTrack + 1, 0, 0, 0); + mciPlayParms.dwCallback = (DWORD)mainwindow; + dwReturn = mciSendCommand(wDeviceID, MCI_PLAY, MCI_TO | MCI_NOTIFY, (DWORD)(LPVOID) &mciPlayParms); + if (dwReturn) + { + Con_DPrintf("CDAudio: MCI_PLAY failed (%i)\n", dwReturn); + return; + } + playing = true; +} + + +static void CD_f (void) +{ + char *command; + int ret; + int n; + + if (Cmd_Argc() < 2) + return; + + command = Cmd_Argv (1); + + if (Q_strcasecmp(command, "on") == 0) + { + enabled = true; + return; + } + + if (Q_strcasecmp(command, "off") == 0) + { + if (playing) + CDAudio_Stop(); + enabled = false; + return; + } + + if (Q_strcasecmp(command, "reset") == 0) + { + enabled = true; + if (playing) + CDAudio_Stop(); + for (n = 0; n < 100; n++) + remap[n] = n; + CDAudio_GetAudioDiskInfo(); + return; + } + + if (Q_strcasecmp(command, "remap") == 0) + { + ret = Cmd_Argc() - 2; + if (ret <= 0) + { + for (n = 1; n < 100; n++) + if (remap[n] != n) + Con_Printf(" %u -> %u\n", n, remap[n]); + return; + } + for (n = 1; n <= ret; n++) + remap[n] = atoi(Cmd_Argv (n+1)); + return; + } + + if (Q_strcasecmp(command, "close") == 0) + { + CDAudio_CloseDoor(); + return; + } + + if (!cdValid) + { + CDAudio_GetAudioDiskInfo(); + if (!cdValid) + { + Con_Printf("No CD in player.\n"); + return; + } + } + + if (Q_strcasecmp(command, "play") == 0) + { + CDAudio_Play((byte)atoi(Cmd_Argv (2)), false); + return; + } + + if (Q_strcasecmp(command, "loop") == 0) + { + CDAudio_Play((byte)atoi(Cmd_Argv (2)), true); + return; + } + + if (Q_strcasecmp(command, "stop") == 0) + { + CDAudio_Stop(); + return; + } + + if (Q_strcasecmp(command, "pause") == 0) + { + CDAudio_Pause(); + return; + } + + if (Q_strcasecmp(command, "resume") == 0) + { + CDAudio_Resume(); + return; + } + + if (Q_strcasecmp(command, "eject") == 0) + { + if (playing) + CDAudio_Stop(); + CDAudio_Eject(); + cdValid = false; + return; + } + + if (Q_strcasecmp(command, "info") == 0) + { + Con_Printf("%u tracks\n", maxTrack); + if (playing) + Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack); + else if (wasPlaying) + Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack); + Con_Printf("Volume is %f\n", cdvolume); + return; + } +} + + +LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + if (lParam != wDeviceID) + return 1; + + switch (wParam) + { + case MCI_NOTIFY_SUCCESSFUL: + if (playing) + { + playing = false; + if (playLooping) + CDAudio_Play(playTrack, true); + } + break; + + case MCI_NOTIFY_ABORTED: + case MCI_NOTIFY_SUPERSEDED: + break; + + case MCI_NOTIFY_FAILURE: + Con_DPrintf("MCI_NOTIFY_FAILURE\n"); + CDAudio_Stop (); + cdValid = false; + break; + + default: + Con_DPrintf("Unexpected MM_MCINOTIFY type (%i)\n", wParam); + return 1; + } + + return 0; +} + + +void CDAudio_Update(void) +{ + if (!enabled) + return; + + if (bgmvolume.value != cdvolume) + { + if (cdvolume) + { + Cvar_SetValue ("bgmvolume", 0.0); + cdvolume = bgmvolume.value; + CDAudio_Pause (); + } + else + { + Cvar_SetValue ("bgmvolume", 1.0); + cdvolume = bgmvolume.value; + CDAudio_Resume (); + } + } +} + + +int CDAudio_Init(void) +{ + DWORD dwReturn; + MCI_OPEN_PARMS mciOpenParms; + MCI_SET_PARMS mciSetParms; + int n; + + if (cls.state == ca_dedicated) + return -1; + + if (COM_CheckParm("-nocdaudio")) + return -1; + + mciOpenParms.lpstrDeviceType = "cdaudio"; + if (dwReturn = mciSendCommand(0, MCI_OPEN, MCI_OPEN_TYPE | MCI_OPEN_SHAREABLE, (DWORD) (LPVOID) &mciOpenParms)) + { + Con_Printf("CDAudio_Init: MCI_OPEN failed (%i)\n", dwReturn); + return -1; + } + wDeviceID = mciOpenParms.wDeviceID; + + // Set the time format to track/minute/second/frame (TMSF). + mciSetParms.dwTimeFormat = MCI_FORMAT_TMSF; + if (dwReturn = mciSendCommand(wDeviceID, MCI_SET, MCI_SET_TIME_FORMAT, (DWORD)(LPVOID) &mciSetParms)) + { + Con_Printf("MCI_SET_TIME_FORMAT failed (%i)\n", dwReturn); + mciSendCommand(wDeviceID, MCI_CLOSE, 0, (DWORD)NULL); + return -1; + } + + for (n = 0; n < 100; n++) + remap[n] = n; + initialized = true; + enabled = true; + + if (CDAudio_GetAudioDiskInfo()) + { + Con_Printf("CDAudio_Init: No CD in player.\n"); + cdValid = false; + } + + Cmd_AddCommand ("cd", CD_f); + + Con_Printf("CD Audio Initialized\n"); + + return 0; +} + + +void CDAudio_Shutdown(void) +{ + if (!initialized) + return; + CDAudio_Stop(); + if (mciSendCommand(wDeviceID, MCI_CLOSE, MCI_WAIT, (DWORD)NULL)) + Con_DPrintf("CDAudio_Shutdown: MCI_CLOSE failed\n"); +} diff --git a/cdaudio.h b/cdaudio.h new file mode 100644 index 00000000..80e975be --- /dev/null +++ b/cdaudio.h @@ -0,0 +1,27 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +int CDAudio_Init(void); +void CDAudio_Play(byte track, qboolean looping); +void CDAudio_Stop(void); +void CDAudio_Pause(void); +void CDAudio_Resume(void); +void CDAudio_Shutdown(void); +void CDAudio_Update(void); diff --git a/chase.c b/chase.c new file mode 100644 index 00000000..4249881b --- /dev/null +++ b/chase.c @@ -0,0 +1,75 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// chase.c -- chase camera code + +#include "quakedef.h" + +cvar_t chase_back = {"chase_back", "48"}; +cvar_t chase_up = {"chase_up", "22"}; +cvar_t chase_active = {"chase_active", "0"}; + +void Chase_Init (void) +{ + Cvar_RegisterVariable (&chase_back); + Cvar_RegisterVariable (&chase_up); + Cvar_RegisterVariable (&chase_active); +} + +void Chase_Reset (void) +{ + // for respawning and teleporting +// start position 12 units behind head +} + +qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace); + +void TraceLine (vec3_t start, vec3_t end, vec3_t impact) +{ + trace_t trace; + + memset (&trace, 0, sizeof(trace)); + SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace); + + VectorCopy (trace.endpos, impact); +} + +void Chase_Update (void) +{ + vec3_t forward, up, right, stop, chase_dest; + float dist; + + chase_back.value = bound(0, chase_back.value, 128); + chase_up.value = bound(-64, chase_up.value, 64); + + AngleVectors (cl.viewangles, forward, right, up); + + dist = -chase_back.value - 8; + chase_dest[0] = r_refdef.vieworg[0] + forward[0] * dist; + chase_dest[1] = r_refdef.vieworg[1] + forward[1] * dist; + chase_dest[2] = r_refdef.vieworg[2] + forward[2] * dist + chase_up.value; + + TraceLine (r_refdef.vieworg, chase_dest, stop); + chase_dest[0] = stop[0] + forward[0] * 8; + chase_dest[1] = stop[1] + forward[1] * 8; + chase_dest[2] = stop[2] + forward[2] * 8; + + VectorCopy (chase_dest, r_refdef.vieworg); +} + diff --git a/cl_demo.c b/cl_demo.c new file mode 100644 index 00000000..aaca2704 --- /dev/null +++ b/cl_demo.c @@ -0,0 +1,374 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "quakedef.h" + +void CL_FinishTimeDemo (void); + +/* +============================================================================== + +DEMO CODE + +When a demo is playing back, all NET_SendMessages are skipped, and +NET_GetMessages are read from the demo file. + +Whenever cl.time gets past the last received message, another message is +read from the demo file. +============================================================================== +*/ + +/* +============== +CL_StopPlayback + +Called when a demo file runs out, or the user starts a game +============== +*/ +void CL_StopPlayback (void) +{ + if (!cls.demoplayback) + return; + + fclose (cls.demofile); + cls.demoplayback = false; + cls.demofile = NULL; + cls.state = ca_disconnected; + + if (cls.timedemo) + CL_FinishTimeDemo (); +} + +/* +==================== +CL_WriteDemoMessage + +Dumps the current net message, prefixed by the length and view angles +==================== +*/ +void CL_WriteDemoMessage (void) +{ + int len; + int i; + float f; + + if (cls.demopaused) // LordHavoc: pausedemo + return; + + len = LittleLong (net_message.cursize); + fwrite (&len, 4, 1, cls.demofile); + for (i=0 ; i<3 ; i++) + { + f = LittleFloat (cl.viewangles[i]); + fwrite (&f, 4, 1, cls.demofile); + } + fwrite (net_message.data, net_message.cursize, 1, cls.demofile); + fflush (cls.demofile); +} + +/* +==================== +CL_GetMessage + +Handles recording and playback of demos, on top of NET_ code +==================== +*/ +int CL_GetMessage (void) +{ + int r, i; + float f; + + if (cls.demoplayback) + { + if (cls.demopaused) // LordHavoc: pausedemo + return 0; + + // decide if it is time to grab the next message + if (cls.signon == SIGNONS) // allways grab until fully connected + { + if (cls.timedemo) + { + if (host_framecount == cls.td_lastframe) + return 0; // allready read this frame's message + cls.td_lastframe = host_framecount; + // if this is the second frame, grab the real td_starttime + // so the bogus time on the first frame doesn't count + if (host_framecount == cls.td_startframe + 1) + cls.td_starttime = realtime; + } + else if ( /* cl.time > 0 && */ cl.time <= cl.mtime[0]) + { + return 0; // don't need another message yet + } + } + + // get the next message + fread (&net_message.cursize, 4, 1, cls.demofile); + VectorCopy (cl.mviewangles[0], cl.mviewangles[1]); + for (i=0 ; i<3 ; i++) + { + r = fread (&f, 4, 1, cls.demofile); + cl.mviewangles[0][i] = LittleFloat (f); + } + + net_message.cursize = LittleLong (net_message.cursize); + if (net_message.cursize > MAX_MSGLEN) + Sys_Error ("Demo message > MAX_MSGLEN"); + r = fread (net_message.data, net_message.cursize, 1, cls.demofile); + if (r != 1) + { + CL_StopPlayback (); + return 0; + } + + return 1; + } + + while (1) + { + r = NET_GetMessage (cls.netcon); + + if (r != 1 && r != 2) + return r; + + // discard nop keepalive message + if (net_message.cursize == 1 && net_message.data[0] == svc_nop) + Con_Printf ("<-- server to client keepalive\n"); + else + break; + } + + if (cls.demorecording) + CL_WriteDemoMessage (); + + return r; +} + + +/* +==================== +CL_Stop_f + +stop recording a demo +==================== +*/ +void CL_Stop_f (void) +{ + if (cmd_source != src_command) + return; + + if (!cls.demorecording) + { + Con_Printf ("Not recording a demo.\n"); + return; + } + +// write a disconnect message to the demo file + SZ_Clear (&net_message); + MSG_WriteByte (&net_message, svc_disconnect); + CL_WriteDemoMessage (); + +// finish up + fclose (cls.demofile); + cls.demofile = NULL; + cls.demorecording = false; + Con_Printf ("Completed demo\n"); +} + +/* +==================== +CL_Record_f + +record [cd track] +==================== +*/ +void CL_Record_f (void) +{ + int c; + char name[MAX_OSPATH]; + int track; + + if (cmd_source != src_command) + return; + + c = Cmd_Argc(); + if (c != 2 && c != 3 && c != 4) + { + Con_Printf ("record [ [cd track]]\n"); + return; + } + + if (strstr(Cmd_Argv(1), "..")) + { + Con_Printf ("Relative pathnames are not allowed.\n"); + return; + } + + if (c == 2 && cls.state == ca_connected) + { + Con_Printf("Can not record - already connected to server\nClient demo recording must be started before connecting\n"); + return; + } + +// write the forced cd track number, or -1 + if (c == 4) + { + track = atoi(Cmd_Argv(3)); + Con_Printf ("Forcing CD track to %i\n", cls.forcetrack); + } + else + track = -1; + + sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); + +// +// start the map up +// + if (c > 2) + Cmd_ExecuteString ( va("map %s", Cmd_Argv(2)), src_command); + +// +// open the demo file +// + COM_DefaultExtension (name, ".dem"); + + Con_Printf ("recording to %s.\n", name); + cls.demofile = fopen (name, "wb"); + if (!cls.demofile) + { + Con_Printf ("ERROR: couldn't open.\n"); + return; + } + + cls.forcetrack = track; + fprintf (cls.demofile, "%i\n", cls.forcetrack); + + cls.demorecording = true; +} + + +/* +==================== +CL_PlayDemo_f + +play [demoname] +==================== +*/ +void CL_PlayDemo_f (void) +{ + char name[256]; + int c; + qboolean neg = false; + + if (cmd_source != src_command) + return; + + if (Cmd_Argc() != 2) + { + Con_Printf ("play : plays a demo\n"); + return; + } + +// +// disconnect from server +// + CL_Disconnect (); + +// +// open the demo file +// + strcpy (name, Cmd_Argv(1)); + COM_DefaultExtension (name, ".dem"); + + Con_Printf ("Playing demo from %s.\n", name); + COM_FOpenFile (name, &cls.demofile, false); + if (!cls.demofile) + { + Con_Printf ("ERROR: couldn't open.\n"); + cls.demonum = -1; // stop demo loop + return; + } + + cls.demoplayback = true; + cls.state = ca_connected; + cls.forcetrack = 0; + + while ((c = getc(cls.demofile)) != '\n') + if (c == '-') + neg = true; + else + cls.forcetrack = cls.forcetrack * 10 + (c - '0'); + + if (neg) + cls.forcetrack = -cls.forcetrack; +// ZOID, fscanf is evil +// fscanf (cls.demofile, "%i\n", &cls.forcetrack); +} + +/* +==================== +CL_FinishTimeDemo + +==================== +*/ +void CL_FinishTimeDemo (void) +{ + int frames; + double time; // LordHavoc: changed timedemo accuracy to double + + cls.timedemo = false; + +// the first frame didn't count + frames = (host_framecount - cls.td_startframe) - 1; + time = realtime - cls.td_starttime; + if (!time) + time = 1; + // LordHavoc: timedemo now prints out 7 digits of fraction + Con_Printf ("%i frames %5.7f seconds %5.7f fps\n", frames, time, frames/time); +} + +/* +==================== +CL_TimeDemo_f + +timedemo [demoname] +==================== +*/ +void CL_TimeDemo_f (void) +{ + if (cmd_source != src_command) + return; + + if (Cmd_Argc() != 2) + { + Con_Printf ("timedemo : gets demo speeds\n"); + return; + } + + CL_PlayDemo_f (); + +// cls.td_starttime will be grabbed at the second frame of the demo, so +// all the loading time doesn't get counted + + cls.timedemo = true; + cls.td_startframe = host_framecount; + cls.td_lastframe = -1; // get a new message this frame +} + diff --git a/cl_input.c b/cl_input.c new file mode 100644 index 00000000..9fa51fa7 --- /dev/null +++ b/cl_input.c @@ -0,0 +1,468 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cl.input.c -- builds an intended movement command to send to the server + +// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All +// rights reserved. + +#include "quakedef.h" + +/* +=============================================================================== + +KEY BUTTONS + +Continuous button event tracking is complicated by the fact that two different +input sources (say, mouse button 1 and the control key) can both press the +same button, but the button should only be released when both of the +pressing key have been released. + +When a key event issues a button command (+forward, +attack, etc), it appends +its key number as a parameter to the command so it can be matched up with +the release. + +state bit 0 is the current state of the key +state bit 1 is edge triggered on the up to down transition +state bit 2 is edge triggered on the down to up transition + +=============================================================================== +*/ + + +kbutton_t in_mlook, in_klook; +kbutton_t in_left, in_right, in_forward, in_back; +kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; +kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; +kbutton_t in_up, in_down; +// LordHavoc: added 6 new buttons +kbutton_t in_button3, in_button4, in_button5, in_button6, in_button7, in_button8; + +int in_impulse; + + +void KeyDown (kbutton_t *b) +{ + int k; + char *c; + + c = Cmd_Argv(1); + if (c[0]) + k = atoi(c); + else + k = -1; // typed manually at the console for continuous down + + if (k == b->down[0] || k == b->down[1]) + return; // repeating key + + if (!b->down[0]) + b->down[0] = k; + else if (!b->down[1]) + b->down[1] = k; + else + { + Con_Printf ("Three keys down for a button!\n"); + return; + } + + if (b->state & 1) + return; // still down + b->state |= 1 + 2; // down + impulse down +} + +void KeyUp (kbutton_t *b) +{ + int k; + char *c; + + c = Cmd_Argv(1); + if (c[0]) + k = atoi(c); + else + { // typed manually at the console, assume for unsticking, so clear all + b->down[0] = b->down[1] = 0; + b->state = 4; // impulse up + return; + } + + if (b->down[0] == k) + b->down[0] = 0; + else if (b->down[1] == k) + b->down[1] = 0; + else + return; // key up without coresponding down (menu pass through) + if (b->down[0] || b->down[1]) + return; // some other key is still holding it down + + if (!(b->state & 1)) + return; // still up (this should not happen) + b->state &= ~1; // now up + b->state |= 4; // impulse up +} + +void IN_KLookDown (void) {KeyDown(&in_klook);} +void IN_KLookUp (void) {KeyUp(&in_klook);} +void IN_MLookDown (void) {KeyDown(&in_mlook);} +void IN_MLookUp (void) { +KeyUp(&in_mlook); +if ( !(in_mlook.state&1) && lookspring.value) + V_StartPitchDrift(); +} +void IN_UpDown(void) {KeyDown(&in_up);} +void IN_UpUp(void) {KeyUp(&in_up);} +void IN_DownDown(void) {KeyDown(&in_down);} +void IN_DownUp(void) {KeyUp(&in_down);} +void IN_LeftDown(void) {KeyDown(&in_left);} +void IN_LeftUp(void) {KeyUp(&in_left);} +void IN_RightDown(void) {KeyDown(&in_right);} +void IN_RightUp(void) {KeyUp(&in_right);} +void IN_ForwardDown(void) {KeyDown(&in_forward);} +void IN_ForwardUp(void) {KeyUp(&in_forward);} +void IN_BackDown(void) {KeyDown(&in_back);} +void IN_BackUp(void) {KeyUp(&in_back);} +void IN_LookupDown(void) {KeyDown(&in_lookup);} +void IN_LookupUp(void) {KeyUp(&in_lookup);} +void IN_LookdownDown(void) {KeyDown(&in_lookdown);} +void IN_LookdownUp(void) {KeyUp(&in_lookdown);} +void IN_MoveleftDown(void) {KeyDown(&in_moveleft);} +void IN_MoveleftUp(void) {KeyUp(&in_moveleft);} +void IN_MoverightDown(void) {KeyDown(&in_moveright);} +void IN_MoverightUp(void) {KeyUp(&in_moveright);} + +void IN_SpeedDown(void) {KeyDown(&in_speed);} +void IN_SpeedUp(void) {KeyUp(&in_speed);} +void IN_StrafeDown(void) {KeyDown(&in_strafe);} +void IN_StrafeUp(void) {KeyUp(&in_strafe);} + +void IN_AttackDown(void) {KeyDown(&in_attack);} +void IN_AttackUp(void) {KeyUp(&in_attack);} + +// LordHavoc: added 6 new buttons +void IN_Button3Down(void) {KeyDown(&in_button3);} void IN_Button3Up(void) {KeyUp(&in_button3);} +void IN_Button4Down(void) {KeyDown(&in_button4);} void IN_Button4Up(void) {KeyUp(&in_button4);} +void IN_Button5Down(void) {KeyDown(&in_button5);} void IN_Button5Up(void) {KeyUp(&in_button5);} +void IN_Button6Down(void) {KeyDown(&in_button6);} void IN_Button6Up(void) {KeyUp(&in_button6);} +void IN_Button7Down(void) {KeyDown(&in_button7);} void IN_Button7Up(void) {KeyUp(&in_button7);} +void IN_Button8Down(void) {KeyDown(&in_button8);} void IN_Button8Up(void) {KeyUp(&in_button8);} + +void IN_UseDown (void) {KeyDown(&in_use);} +void IN_UseUp (void) {KeyUp(&in_use);} +void IN_JumpDown (void) {KeyDown(&in_jump);} +void IN_JumpUp (void) {KeyUp(&in_jump);} + +void IN_Impulse (void) {in_impulse=atoi(Cmd_Argv(1));} + +/* +=============== +CL_KeyState + +Returns 0.25 if a key was pressed and released during the frame, +0.5 if it was pressed and held +0 if held then released, and +1.0 if held for the entire time +=============== +*/ +float CL_KeyState (kbutton_t *key) +{ + float val; + qboolean impulsedown, impulseup, down; + + impulsedown = key->state & 2; + impulseup = key->state & 4; + down = key->state & 1; + val = 0; + + if (impulsedown && !impulseup) + if (down) + val = 0.5; // pressed and held this frame + else + val = 0; // I_Error (); + if (impulseup && !impulsedown) + if (down) + val = 0; // I_Error (); + else + val = 0; // released this frame + if (!impulsedown && !impulseup) + if (down) + val = 1.0; // held the entire frame + else + val = 0; // up the entire frame + if (impulsedown && impulseup) + if (down) + val = 0.75; // released and re-pressed this frame + else + val = 0.25; // pressed and released this frame + + key->state &= 1; // clear impulses + + return val; +} + + + + +//========================================================================== + +cvar_t cl_upspeed = {"cl_upspeed","200"}; +cvar_t cl_forwardspeed = {"cl_forwardspeed","200", true}; +cvar_t cl_backspeed = {"cl_backspeed","200", true}; +cvar_t cl_sidespeed = {"cl_sidespeed","350"}; + +cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"}; + +cvar_t cl_yawspeed = {"cl_yawspeed","140"}; +cvar_t cl_pitchspeed = {"cl_pitchspeed","150"}; + +cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"}; + + +/* +================ +CL_AdjustAngles + +Moves the local angle positions +================ +*/ +void CL_AdjustAngles (void) +{ + float speed; + float up, down; + + if (in_speed.state & 1) + speed = host_frametime * cl_anglespeedkey.value; + else + speed = host_frametime; + + if (!(in_strafe.state & 1)) + { + cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); + cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); + cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); + } + if (in_klook.state & 1) + { + V_StopPitchDrift (); + cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); + cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); + } + + up = CL_KeyState (&in_lookup); + down = CL_KeyState(&in_lookdown); + + cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; + cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; + + if (up || down) + V_StopPitchDrift (); + + // LordHavoc: changed from 80 to 90 (straight up) + if (cl.viewangles[PITCH] > 90) + cl.viewangles[PITCH] = 90; + // LordHavoc: changed from -70 to -90 (straight down) + if (cl.viewangles[PITCH] < -90) + cl.viewangles[PITCH] = -90; + + if (cl.viewangles[ROLL] > 50) + cl.viewangles[ROLL] = 50; + if (cl.viewangles[ROLL] < -50) + cl.viewangles[ROLL] = -50; + +} + +/* +================ +CL_BaseMove + +Send the intended movement message to the server +================ +*/ +void CL_BaseMove (usercmd_t *cmd) +{ + if (cls.signon != SIGNONS) + return; + + CL_AdjustAngles (); + + memset (cmd, 0, sizeof(*cmd)); + + if (in_strafe.state & 1) + { + cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); + cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); + } + + cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); + cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); + + cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); + cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); + + if (! (in_klook.state & 1) ) + { + cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); + cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back); + } + +// +// adjust for speed key +// + if (in_speed.state & 1) + { + cmd->forwardmove *= cl_movespeedkey.value; + cmd->sidemove *= cl_movespeedkey.value; + cmd->upmove *= cl_movespeedkey.value; + } +} + + + +/* +============== +CL_SendMove +============== +*/ +void CL_SendMove (usercmd_t *cmd) +{ + int i; + int bits; + sizebuf_t buf; + byte data[128]; + + buf.maxsize = 128; + buf.cursize = 0; + buf.data = data; + + cl.cmd = *cmd; + +// +// send the movement message +// + MSG_WriteByte (&buf, clc_move); + + MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times + + for (i=0 ; i<3 ; i++) + MSG_WriteAngle (&buf, cl.viewangles[i]); + + MSG_WriteShort (&buf, cmd->forwardmove); + MSG_WriteShort (&buf, cmd->sidemove); + MSG_WriteShort (&buf, cmd->upmove); + +// +// send button bits +// + bits = 0; + + if ( in_attack.state & 3 ) + bits |= 1; + in_attack.state &= ~2; + + if (in_jump.state & 3) + bits |= 2; + in_jump.state &= ~2; + // LordHavoc: added 6 new buttons + if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2; + if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2; + if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2; + if (in_button6.state & 3) bits |= 32;in_button6.state &= ~2; + if (in_button7.state & 3) bits |= 64;in_button7.state &= ~2; + if (in_button8.state & 3) bits |= 128;in_button8.state &= ~2; + + MSG_WriteByte (&buf, bits); + + MSG_WriteByte (&buf, in_impulse); + in_impulse = 0; + +// +// deliver the message +// + if (cls.demoplayback) + return; + +// +// allways dump the first two message, because it may contain leftover inputs +// from the last level +// + if (++cl.movemessages <= 2) + return; + + if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1) + { + Con_Printf ("CL_SendMove: lost server connection\n"); + CL_Disconnect (); + } +} + +/* +============ +CL_InitInput +============ +*/ +void CL_InitInput (void) +{ + Cmd_AddCommand ("+moveup",IN_UpDown); + Cmd_AddCommand ("-moveup",IN_UpUp); + Cmd_AddCommand ("+movedown",IN_DownDown); + Cmd_AddCommand ("-movedown",IN_DownUp); + Cmd_AddCommand ("+left",IN_LeftDown); + Cmd_AddCommand ("-left",IN_LeftUp); + Cmd_AddCommand ("+right",IN_RightDown); + Cmd_AddCommand ("-right",IN_RightUp); + Cmd_AddCommand ("+forward",IN_ForwardDown); + Cmd_AddCommand ("-forward",IN_ForwardUp); + Cmd_AddCommand ("+back",IN_BackDown); + Cmd_AddCommand ("-back",IN_BackUp); + Cmd_AddCommand ("+lookup", IN_LookupDown); + Cmd_AddCommand ("-lookup", IN_LookupUp); + Cmd_AddCommand ("+lookdown", IN_LookdownDown); + Cmd_AddCommand ("-lookdown", IN_LookdownUp); + Cmd_AddCommand ("+strafe", IN_StrafeDown); + Cmd_AddCommand ("-strafe", IN_StrafeUp); + Cmd_AddCommand ("+moveleft", IN_MoveleftDown); + Cmd_AddCommand ("-moveleft", IN_MoveleftUp); + Cmd_AddCommand ("+moveright", IN_MoverightDown); + Cmd_AddCommand ("-moveright", IN_MoverightUp); + Cmd_AddCommand ("+speed", IN_SpeedDown); + Cmd_AddCommand ("-speed", IN_SpeedUp); + Cmd_AddCommand ("+attack", IN_AttackDown); + Cmd_AddCommand ("-attack", IN_AttackUp); + Cmd_AddCommand ("+use", IN_UseDown); + Cmd_AddCommand ("-use", IN_UseUp); + Cmd_AddCommand ("+jump", IN_JumpDown); + Cmd_AddCommand ("-jump", IN_JumpUp); + Cmd_AddCommand ("impulse", IN_Impulse); + Cmd_AddCommand ("+klook", IN_KLookDown); + Cmd_AddCommand ("-klook", IN_KLookUp); + Cmd_AddCommand ("+mlook", IN_MLookDown); + Cmd_AddCommand ("-mlook", IN_MLookUp); + + // LordHavoc: added 6 new buttons + Cmd_AddCommand ("+button3", IN_Button3Down); + Cmd_AddCommand ("-button3", IN_Button3Up); + Cmd_AddCommand ("+button4", IN_Button4Down); + Cmd_AddCommand ("-button4", IN_Button4Up); + Cmd_AddCommand ("+button5", IN_Button5Down); + Cmd_AddCommand ("-button5", IN_Button5Up); + Cmd_AddCommand ("+button6", IN_Button6Down); + Cmd_AddCommand ("-button6", IN_Button6Up); + Cmd_AddCommand ("+button7", IN_Button7Down); + Cmd_AddCommand ("-button7", IN_Button7Up); + Cmd_AddCommand ("+button8", IN_Button8Down); + Cmd_AddCommand ("-button8", IN_Button8Up); +} diff --git a/cl_main.c b/cl_main.c new file mode 100644 index 00000000..cb2ea330 --- /dev/null +++ b/cl_main.c @@ -0,0 +1,832 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cl_main.c -- client main loop + +#include "quakedef.h" + +// we need to declare some mouse variables here, because the menu system +// references them even when on a unix system. + +// these two are not intended to be set directly +cvar_t cl_name = {"_cl_name", "player", true}; +cvar_t cl_color = {"_cl_color", "0", true}; + +cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2 +cvar_t cl_nolerp = {"cl_nolerp","0"}; + +cvar_t maxfps = {"maxfps", "100"}; + +cvar_t lookspring = {"lookspring","0", true}; +cvar_t lookstrafe = {"lookstrafe","0", true}; +cvar_t sensitivity = {"sensitivity","3", true}; + +cvar_t m_pitch = {"m_pitch","0.022", true}; +cvar_t m_yaw = {"m_yaw","0.022", true}; +cvar_t m_forward = {"m_forward","1", true}; +cvar_t m_side = {"m_side","0.8", true}; + + +client_static_t cls; +client_state_t cl; +// FIXME: put these on hunk? +efrag_t cl_efrags[MAX_EFRAGS]; +entity_t cl_entities[MAX_EDICTS]; +entity_t cl_static_entities[MAX_STATIC_ENTITIES]; +lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; +dlight_t cl_dlights[MAX_DLIGHTS]; + +int cl_numvisedicts; +entity_t *cl_visedicts[MAX_VISEDICTS]; + +/* +===================== +CL_ClearState + +===================== +*/ +void CL_ClearState (void) +{ + int i; + + if (!sv.active) + Host_ClearMemory (); + +// wipe the entire cl structure + memset (&cl, 0, sizeof(cl)); + + SZ_Clear (&cls.message); + +// clear other arrays + memset (cl_efrags, 0, sizeof(cl_efrags)); + memset (cl_entities, 0, sizeof(cl_entities)); + memset (cl_dlights, 0, sizeof(cl_dlights)); + memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); + memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); + memset (cl_beams, 0, sizeof(cl_beams)); + // LordHavoc: have to set up the baseline info for alpha and other stuff + for (i = 0;i < MAX_EDICTS;i++) + { + cl_entities[i].baseline.alpha = 255; + cl_entities[i].baseline.scale = 16; + cl_entities[i].baseline.glowsize = 0; + cl_entities[i].baseline.glowcolor = 254; + cl_entities[i].baseline.colormod = 255; + } + +// +// allocate the efrags and chain together into a free list +// + cl.free_efrags = cl_efrags; + for (i=0 ; i>4, ((int)cl_color.value)&15)); + + MSG_WriteByte (&cls.message, clc_stringcmd); + sprintf (str, "spawn %s", cls.spawnparms); + MSG_WriteString (&cls.message, str); + break; + + case 3: + MSG_WriteByte (&cls.message, clc_stringcmd); + MSG_WriteString (&cls.message, "begin"); + Cache_Report (); // print remaining memory + break; + + case 4: + SCR_EndLoadingPlaque (); // allow normal screen updates + // LordHavoc: debugging purposes + Con_DPrintf("GLQuake texture slots in use: %i : %i : %i texels\n", texture_extension_number, numgltextures, texels); + break; + } +} + +/* +===================== +CL_NextDemo + +Called to play the next demo in the demo loop +===================== +*/ +void CL_NextDemo (void) +{ + char str[1024]; + + if (cls.demonum == -1) + return; // don't play demos + + SCR_BeginLoadingPlaque (); + + if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) + { + cls.demonum = 0; + if (!cls.demos[cls.demonum][0]) + { + Con_Printf ("No demos listed with startdemos\n"); + cls.demonum = -1; + return; + } + } + + sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]); + Cbuf_InsertText (str); + cls.demonum++; +} + +/* +============== +CL_PrintEntities_f +============== +*/ +void CL_PrintEntities_f (void) +{ + entity_t *ent; + int i; + + for (i=0,ent=cl_entities ; imodel) + { + Con_Printf ("EMPTY\n"); + continue; + } + Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" + ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); + } +} + + +/* +=============== +SetPal + +Debugging tool, just flashes the screen +=============== +*/ +void SetPal (int i) +{ +#if 0 + static int old; + byte pal[768]; + int c; + + if (i == old) + return; + old = i; + + if (i==0) + VID_SetPalette (host_basepal); + else if (i==1) + { + for (c=0 ; c<768 ; c+=3) + { + pal[c] = 0; + pal[c+1] = 255; + pal[c+2] = 0; + } + VID_SetPalette (pal); + } + else + { + for (c=0 ; c<768 ; c+=3) + { + pal[c] = 0; + pal[c+1] = 0; + pal[c+2] = 255; + } + VID_SetPalette (pal); + } +#endif +} + +/* +=============== +CL_AllocDlight + +=============== +*/ +dlight_t *CL_AllocDlight (int key) +{ + int i; + dlight_t *dl; + +// first look for an exact key match + if (key) + { + dl = cl_dlights; + for (i=0 ; ikey == key) + { + memset (dl, 0, sizeof(*dl)); + dl->key = key; + return dl; + } + } + } + +// then look for anything else + dl = cl_dlights; + for (i=0 ; idie < cl.time) + { + memset (dl, 0, sizeof(*dl)); + dl->key = key; + return dl; + } + } + + dl = &cl_dlights[0]; + memset (dl, 0, sizeof(*dl)); + dl->key = key; + return dl; +} + + +/* +=============== +CL_DecayLights + +=============== +*/ +void CL_DecayLights (void) +{ + int i; + dlight_t *dl; + float time; + + time = cl.time - cl.oldtime; + + dl = cl_dlights; + for (i=0 ; idie < cl.time || !dl->radius) + continue; + + dl->radius -= time*dl->decay; + if (dl->radius < 0) + dl->radius = 0; + } +} + + +/* +=============== +CL_LerpPoint + +Determines the fraction between the last two messages that the objects +should be put at. +=============== +*/ +float CL_LerpPoint (void) +{ + float f, frac; + + f = cl.mtime[0] - cl.mtime[1]; + + if (!f || cl_nolerp.value || cls.timedemo || sv.active) + { + cl.time = cl.mtime[0]; + return 1; + } + + if (f > 0.1) + { // dropped packet, or start of demo + cl.mtime[1] = cl.mtime[0] - 0.1; + f = 0.1; + } + frac = (cl.time - cl.mtime[1]) / f; +//Con_Printf ("frac: %f\n",frac); + if (frac < 0) + { + if (frac < -0.01) + { +SetPal(1); + cl.time = cl.mtime[1]; +// Con_Printf ("low frac\n"); + } + frac = 0; + } + else if (frac > 1) + { + if (frac > 1.01) + { +SetPal(2); + cl.time = cl.mtime[0]; +// Con_Printf ("high frac\n"); + } + frac = 1; + } + else + SetPal(0); + + return frac; +} + + +/* +=============== +CL_RelinkEntities +=============== +*/ +void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent); +void CL_RelinkEntities (void) +{ + entity_t *ent; + int i, j; + float frac, f, d; + vec3_t delta; + float bobjrotate; + vec3_t oldorg; + dlight_t *dl; + byte *tempcolor; + +// determine partial update time + frac = CL_LerpPoint (); + + cl_numvisedicts = 0; + +// +// interpolate player info +// + for (i=0 ; i<3 ; i++) + cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); + + if (cls.demoplayback) + { + // interpolate the angles + for (j=0 ; j<3 ; j++) + { + d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; + if (d > 180) + d -= 360; + else if (d < -180) + d += 360; + cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; + } + } + + bobjrotate = anglemod(100*cl.time); + +// start on the entity after the world + for (i=1,ent=cl_entities+1 ; imodel) + { // empty slot + if (ent->forcelink) + R_RemoveEfrags (ent); // just became empty + continue; + } + +// if the object wasn't included in the last packet, remove it + if (ent->msgtime != cl.mtime[0]) + { + ent->model = NULL; + continue; + } + + VectorCopy (ent->origin, oldorg); + + if (ent->forcelink) + { // the entity was not updated in the last message + // so move to the final spot + VectorCopy (ent->msg_origins[0], ent->origin); + VectorCopy (ent->msg_angles[0], ent->angles); + } + else + { // if the delta is large, assume a teleport and don't lerp + f = frac; + for (j=0 ; j<3 ; j++) + { + delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; + // LordHavoc: increased lerp tolerance from 100 to 200 + if (delta[j] > 200 || delta[j] < -200) + f = 1; // assume a teleportation, not a motion + } + + // interpolate the origin and angles + for (j=0 ; j<3 ; j++) + { + ent->origin[j] = ent->msg_origins[1][j] + f*delta[j]; + + d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; + if (d > 180) + d -= 360; + else if (d < -180) + d += 360; + ent->angles[j] = ent->msg_angles[1][j] + f*d; + } + + } + + if (ent->effects & EF_BRIGHTFIELD) + R_EntityParticles (ent); + if (ent->effects & EF_MUZZLEFLASH) + { + vec3_t fv, rv, uv; + + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->origin[2] += 16; + AngleVectors (ent->angles, fv, rv, uv); + + VectorMA (dl->origin, 18, fv, dl->origin); + dl->radius = 200 + (rand()&31); + dl->minlight = 32; + dl->die = cl.time + 0.1; + dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0; + } + if (ent->effects & EF_BRIGHTLIGHT) + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->origin[2] += 16; + dl->radius = 400 + (rand()&31); + dl->die = cl.time + 0.001; + dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0; + } + if (ent->effects & EF_DIMLIGHT) + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->radius = 200 + (rand()&31); + dl->die = cl.time + 0.001; + dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0; + } + // LordHavoc: added EF_RED and EF_BLUE + if (ent->effects & EF_RED) // red + { + if (ent->effects & EF_BLUE) // magenta + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->radius = 200 + (rand()&31); + dl->die = cl.time + 0.001; + dl->color[0] = 0.7;dl->color[1] = 0.07;dl->color[2] = 0.7; + } + else // red + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->radius = 200 + (rand()&31); + dl->die = cl.time + 0.001; + dl->color[0] = 0.8;dl->color[1] = 0.05;dl->color[2] = 0.05; + } + } + else if (ent->effects & EF_BLUE) // blue + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->radius = 200 + (rand()&31); + dl->die = cl.time + 0.001; + dl->color[0] = 0.05;dl->color[1] = 0.05;dl->color[2] = 0.8; + } + + if (ent->model->flags) // LordHavoc: if the model has no flags, don't check each + { + // rotate binary objects locally + if (ent->model->flags & EF_ROTATE) + ent->angles[1] = bobjrotate; + if (ent->model->flags & EF_GIB) + R_RocketTrail (oldorg, ent->origin, 2, ent); + else if (ent->model->flags & EF_ZOMGIB) + R_RocketTrail (oldorg, ent->origin, 4, ent); + else if (ent->model->flags & EF_TRACER) + R_RocketTrail (oldorg, ent->origin, 3, ent); + else if (ent->model->flags & EF_TRACER2) + R_RocketTrail (oldorg, ent->origin, 5, ent); + else if (ent->model->flags & EF_ROCKET) + { + R_RocketTrail (oldorg, ent->origin, 0, ent); + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->radius = 200; + dl->die = cl.time + 0.001; + dl->color[0] = 1.0;dl->color[1] = 0.8;dl->color[2] = 0.4; + } + else if (ent->model->flags & EF_GRENADE) + { + if (ent->alpha == -1) // LordHavoc: Nehahra dem compatibility + R_RocketTrail (oldorg, ent->origin, 7, ent); + else + R_RocketTrail (oldorg, ent->origin, 1, ent); + } + else if (ent->model->flags & EF_TRACER3) + R_RocketTrail (oldorg, ent->origin, 6, ent); + } + if (ent->glowsize) // LordHavoc: customizable glow + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->dark = ent->glowsize < 0; // darklight + dl->radius = ent->glowsize; + if (dl->dark) + { + if (ent->glowtrail) // LordHavoc: all darklights leave black trails + R_RocketTrail2 (oldorg, ent->origin, 0, ent); + dl->radius = -ent->glowsize; + } + else if (ent->glowtrail) // LordHavoc: customizable glow and trail + R_RocketTrail2 (oldorg, ent->origin, ent->glowcolor, ent); + dl->die = cl.time + 0.001; + tempcolor = (byte *)&d_8to24table[ent->glowcolor]; + dl->color[0] = tempcolor[0]*(1.0/255.0);dl->color[1] = tempcolor[1]*(1.0/255.0);dl->color[2] = tempcolor[2]*(1.0/255.0); + } + else if (ent->glowtrail) // LordHavoc: customizable glow and trail + R_RocketTrail2 (oldorg, ent->origin, ent->glowcolor, ent); + + ent->forcelink = false; + + if (i == cl.viewentity && !chase_active.value) + continue; + +// LordHavoc: enabled EF_NODRAW + if (!ent->model || ent->effects & EF_NODRAW) + continue; + if (cl_numvisedicts < MAX_VISEDICTS) + { + cl_visedicts[cl_numvisedicts] = ent; + cl_numvisedicts++; + } + } + +} + + +/* +=============== +CL_ReadFromServer + +Read all incoming data from the server +=============== +*/ +int CL_ReadFromServer (void) +{ + int ret; + + cl.oldtime = cl.time; + cl.time += host_frametime; + + do + { + ret = CL_GetMessage (); + if (ret == -1) + Host_Error ("CL_ReadFromServer: lost server connection"); + if (!ret) + break; + + cl.last_received_message = realtime; + CL_ParseServerMessage (); + } while (ret && cls.state == ca_connected); + + if (cl_shownet.value) + Con_Printf ("\n"); + + CL_RelinkEntities (); + CL_UpdateTEnts (); + +// +// bring the links up to date +// + return 0; +} + +/* +================= +CL_SendCmd +================= +*/ +void CL_SendCmd (void) +{ + usercmd_t cmd; + + if (cls.state != ca_connected) + return; + + if (cls.signon == SIGNONS) + { + // get basic movement from keyboard + CL_BaseMove (&cmd); + + // allow mice or other external controllers to add to the move + IN_Move (&cmd); + + // send the unreliable message + CL_SendMove (&cmd); + + } + + if (cls.demoplayback) + { + SZ_Clear (&cls.message); + return; + } + +// send the reliable message + if (!cls.message.cursize) + return; // no message at all + + if (!NET_CanSendMessage (cls.netcon)) + { + Con_DPrintf ("CL_WriteToServer: can't send\n"); + return; + } + + if (NET_SendMessage (cls.netcon, &cls.message) == -1) + Host_Error ("CL_WriteToServer: lost server connection"); + + SZ_Clear (&cls.message); +} + +// LordHavoc: pausedemo command +void CL_PauseDemo_f (void) +{ + cls.demopaused = !cls.demopaused; + if (cls.demopaused) + Con_Printf("Demo paused\n"); + else + Con_Printf("Demo unpaused\n"); +} + +cvar_t demo_nehahra = {"demo_nehahra", "0"}; + +/* +================= +CL_Init +================= +*/ +void CL_Init (void) +{ + SZ_Alloc (&cls.message, 1024); + + CL_InitInput (); + CL_InitTEnts (); + +// +// register our commands +// + Cvar_RegisterVariable (&cl_name); + Cvar_RegisterVariable (&cl_color); + Cvar_RegisterVariable (&cl_upspeed); + Cvar_RegisterVariable (&cl_forwardspeed); + Cvar_RegisterVariable (&cl_backspeed); + Cvar_RegisterVariable (&cl_sidespeed); + Cvar_RegisterVariable (&cl_movespeedkey); + Cvar_RegisterVariable (&cl_yawspeed); + Cvar_RegisterVariable (&cl_pitchspeed); + Cvar_RegisterVariable (&cl_anglespeedkey); + Cvar_RegisterVariable (&cl_shownet); + Cvar_RegisterVariable (&cl_nolerp); + Cvar_RegisterVariable (&maxfps); + Cvar_RegisterVariable (&lookspring); + Cvar_RegisterVariable (&lookstrafe); + Cvar_RegisterVariable (&sensitivity); + + Cvar_RegisterVariable (&m_pitch); + Cvar_RegisterVariable (&m_yaw); + Cvar_RegisterVariable (&m_forward); + Cvar_RegisterVariable (&m_side); + +// Cvar_RegisterVariable (&cl_autofire); + + Cmd_AddCommand ("entities", CL_PrintEntities_f); + Cmd_AddCommand ("disconnect", CL_Disconnect_f); + Cmd_AddCommand ("record", CL_Record_f); + Cmd_AddCommand ("stop", CL_Stop_f); + Cmd_AddCommand ("playdemo", CL_PlayDemo_f); + Cmd_AddCommand ("timedemo", CL_TimeDemo_f); + + // LordHavoc: added pausedemo + Cmd_AddCommand ("pausedemo", CL_PauseDemo_f); + // LordHavoc: added demo_nehahra cvar + Cvar_RegisterVariable (&demo_nehahra); + if (nehahra) + Cvar_SetValue("demo_nehahra", 1); +} + diff --git a/cl_parse.c b/cl_parse.c new file mode 100644 index 00000000..d7520d5f --- /dev/null +++ b/cl_parse.c @@ -0,0 +1,1121 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cl_parse.c -- parse a message received from the server + +#include "quakedef.h" + +char *svc_strings[] = +{ + "svc_bad", + "svc_nop", + "svc_disconnect", + "svc_updatestat", + "svc_version", // [long] server version + "svc_setview", // [short] entity number + "svc_sound", // + "svc_time", // [float] server time + "svc_print", // [string] null terminated string + "svc_stufftext", // [string] stuffed into client's console buffer + // the string should be \n terminated + "svc_setangle", // [vec3] set the view angle to this absolute value + + "svc_serverinfo", // [long] version + // [string] signon string + // [string]..[0]model cache [string]...[0]sounds cache + // [string]..[0]item cache + "svc_lightstyle", // [byte] [string] + "svc_updatename", // [byte] [string] + "svc_updatefrags", // [byte] [short] + "svc_clientdata", // + "svc_stopsound", // + "svc_updatecolors", // [byte] [byte] + "svc_particle", // [vec3] + "svc_damage", // [byte] impact [byte] blood [vec3] from + + "svc_spawnstatic", + "OBSOLETE svc_spawnbinary", + "svc_spawnbaseline", + + "svc_temp_entity", // + "svc_setpause", + "svc_signonnum", + "svc_centerprint", + "svc_killedmonster", + "svc_foundsecret", + "svc_spawnstaticsound", + "svc_intermission", + "svc_finale", // [string] music [string] text + "svc_cdtrack", // [byte] track [byte] looptrack + "svc_sellscreen", + "svc_cutscene", + "svc_showlmp", // [string] iconlabel [string] lmpfile [byte] x [byte] y + "svc_hidelmp", // [string] iconlabel + "svc_skybox", // [string] skyname + "?", // 38 + "?", // 39 + "?", // 40 + "?", // 41 + "?", // 42 + "?", // 43 + "?", // 44 + "?", // 45 + "?", // 46 + "?", // 47 + "?", // 48 + "?", // 49 + "svc_skyboxsize", // [coord] size + "svc_fog" // [byte] enable [float] density [byte] red [byte] green [byte] blue +}; + +//============================================================================= + +int Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments + +/* +=============== +CL_EntityNum + +This error checks and tracks the total number of entities +=============== +*/ +entity_t *CL_EntityNum (int num) +{ + if (num >= cl.num_entities) + { + if (num >= MAX_EDICTS) + Host_Error ("CL_EntityNum: %i is an invalid number",num); + while (cl.num_entities<=num) + { + cl_entities[cl.num_entities].colormap = vid.colormap; + cl.num_entities++; + } + } + + return &cl_entities[num]; +} + + +/* +================== +CL_ParseStartSoundPacket +================== +*/ +void CL_ParseStartSoundPacket(void) +{ + vec3_t pos; + int channel, ent; + int sound_num; + int volume; + int field_mask; + float attenuation; + int i; + + field_mask = MSG_ReadByte(); + + if (field_mask & SND_VOLUME) + volume = MSG_ReadByte (); + else + volume = DEFAULT_SOUND_PACKET_VOLUME; + + if (field_mask & SND_ATTENUATION) + attenuation = MSG_ReadByte () / 64.0; + else + attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; + + channel = MSG_ReadShort (); + sound_num = MSG_ReadByte (); + + ent = channel >> 3; + channel &= 7; + + if (ent > MAX_EDICTS) + Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent); + + for (i=0 ; i<3 ; i++) + pos[i] = MSG_ReadCoord (); + + S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); +} + +/* +================== +CL_KeepaliveMessage + +When the client is taking a long time to load stuff, send keepalive messages +so the server doesn't disconnect. +================== +*/ +void CL_KeepaliveMessage (void) +{ + float time; + static float lastmsg; + int ret; + sizebuf_t old; + byte olddata[8192]; + + if (sv.active) + return; // no need if server is local + if (cls.demoplayback) + return; + +// read messages from server, should just be nops + old = net_message; + memcpy (olddata, net_message.data, net_message.cursize); + + do + { + ret = CL_GetMessage (); + switch (ret) + { + default: + Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed"); + case 0: + break; // nothing waiting + case 1: + Host_Error ("CL_KeepaliveMessage: received a message"); + break; + case 2: + if (MSG_ReadByte() != svc_nop) + Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop"); + break; + } + } while (ret); + + net_message = old; + memcpy (net_message.data, olddata, net_message.cursize); + +// check time + time = Sys_FloatTime (); + if (time - lastmsg < 5) + return; + lastmsg = time; + +// write out a nop + Con_Printf ("--> client to server keepalive\n"); + + MSG_WriteByte (&cls.message, clc_nop); + NET_SendMessage (cls.netcon, &cls.message); + SZ_Clear (&cls.message); +} + +extern qboolean isworldmodel; +extern char skyname[]; +extern cvar_t r_fogdensity; +extern cvar_t r_fogred; +extern cvar_t r_foggreen; +extern cvar_t r_fogblue; +extern void R_SetSkyBox (char *sky); +extern void FOG_clear(); + +void CL_ParseEntityLump(char *entdata) +{ + char *data; + char key[128], value[1024]; + char wadname[128]; + int i, j, k; + FOG_clear(); // LordHavoc: no fog until set + skyname[0] = 0; // LordHavoc: no enviroment mapped sky until set +// r_skyboxsize.value = 4096; // LordHavoc: default skyboxsize + data = entdata; + if (!data) + return; + data = COM_Parse(data); + if (!data) + return; // valid exit + if (com_token[0] != '{') + return; // error + while (1) + { + data = COM_Parse(data); + if (!data) + return; // error + if (com_token[0] == '}') + return; // since we're just parsing the first ent (worldspawn), exit + strcpy(key, com_token); + while (key[strlen(key)-1] == ' ') // remove trailing spaces + key[strlen(key)-1] = 0; + data = COM_Parse(data); + if (!data) + return; // error + strcpy(value, com_token); + if (!strcmp("sky", key)) + R_SetSkyBox(value); + else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh. + R_SetSkyBox(value); + else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK) + R_SetSkyBox(value); +// else if (!strcmp("skyboxsize", key)) +// { +// r_skyboxsize.value = atof(value); +// if (r_skyboxsize.value < 64) +// r_skyboxsize.value = 64; +// } + else if (!strcmp("fog_density", key)) + r_fogdensity.value = atof(value); + else if (!strcmp("fog_red", key)) + r_fogred.value = atof(value); + else if (!strcmp("fog_green", key)) + r_foggreen.value = atof(value); + else if (!strcmp("fog_blue", key)) + r_fogblue.value = atof(value); + else if (!strcmp("wad", key)) // for HalfLife maps + { + j = 0; + for (i = 0;i < 128;i++) + if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':') + break; + if (value[i]) + { + for (;i < 128;i++) + { + // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'... + if (value[i] == '\\' || value[i] == '/' || value[i] == ':') + j = i+1; + else if (value[i] == ';' || value[i] == 0) + { + k = value[i]; + value[i] = 0; + strcpy(wadname, "textures/"); + strcat(wadname, &value[j]); + W_LoadTextureWadFile (wadname, FALSE); + j = i+1; + if (!k) + break; + } + } + } + } + } +} + +/* +================== +CL_ParseServerInfo +================== +*/ +extern cvar_t demo_nehahra; +void CL_ParseServerInfo (void) +{ + char *str; + int i; + int nummodels, numsounds; + char model_precache[MAX_MODELS][MAX_QPATH]; + char sound_precache[MAX_SOUNDS][MAX_QPATH]; + + Con_DPrintf ("Serverinfo packet received.\n"); +// +// wipe the client_state_t struct +// + CL_ClearState (); + +// parse protocol version number + i = MSG_ReadLong (); + if (i != PROTOCOL_VERSION && i != 250) + { + Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION); + return; + } + Nehahrademcompatibility = false; + if (i == 250) + Nehahrademcompatibility = true; + if (cls.demoplayback && demo_nehahra.value) + Nehahrademcompatibility = true; + +// parse maxclients + cl.maxclients = MSG_ReadByte (); + if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) + { + Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); + return; + } + cl.scores = Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores"); + +// parse gametype + cl.gametype = MSG_ReadByte (); + +// parse signon message + str = MSG_ReadString (); + strncpy (cl.levelname, str, sizeof(cl.levelname)-1); + +// seperate the printfs so the server message can have a color + if (!Nehahrademcompatibility) // no messages when playing the Nehahra movie + { + Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); + Con_Printf ("%c%s\n", 2, str); + } + +// +// first we go through and touch all of the precache data that still +// happens to be in the cache, so precaching something else doesn't +// needlessly purge it +// + +// precache models + memset (cl.model_precache, 0, sizeof(cl.model_precache)); + for (nummodels=1 ; ; nummodels++) + { + str = MSG_ReadString (); + if (!str[0]) + break; + if (nummodels==MAX_MODELS) + { + Con_Printf ("Server sent too many model precaches\n"); + return; + } + strcpy (model_precache[nummodels], str); + Mod_TouchModel (str); + } + +// precache sounds + memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); + for (numsounds=1 ; ; numsounds++) + { + str = MSG_ReadString (); + if (!str[0]) + break; + if (numsounds==MAX_SOUNDS) + { + Con_Printf ("Server sent too many sound precaches\n"); + return; + } + strcpy (sound_precache[numsounds], str); + S_TouchSound (str); + } + +// +// now we try to load everything else until a cache allocation fails +// + + for (i=1 ; imsgtime != cl.mtime[1]; // no previous frame to lerp from + + ent->msgtime = cl.mtime[0]; + + // LordHavoc: new protocol stuff + baseline = &ent->baseline; + if (bits & U_DELTA) + baseline = &ent->deltabaseline; + + modnum = bits & U_MODEL ? MSG_ReadByte() : baseline->modelindex; + if (modnum >= MAX_MODELS) + Host_Error ("CL_ParseModel: bad modnum"); + ent->deltabaseline.modelindex = modnum; + + model = cl.model_precache[modnum]; + if (model != ent->model) + { + ent->model = model; + // automatic animation (torches, etc) can be either all together + // or randomized + if (model) + ent->syncbase = model->synctype == ST_RAND ? (float)(rand()&0x7fff) / 0x7fff : 0.0; + else + forcelink = true; // hack to make null model players work + if (num > 0 && num <= cl.maxclients) + R_TranslatePlayerSkin (num - 1); + } + + ent->frame = ((bits & U_FRAME) ? MSG_ReadByte() : (baseline->frame & 0xFF)); + + i = bits & U_COLORMAP ? MSG_ReadByte() : baseline->colormap; + ent->deltabaseline.colormap = i; + if (!i) + ent->colormap = vid.colormap; + else + { + if (i > cl.maxclients) + Sys_Error ("i >= cl.maxclients"); + ent->colormap = cl.scores[i-1].translations; + } + + skin = bits & U_SKIN ? MSG_ReadByte() : baseline->skin; + if (skin != ent->skinnum) + { + ent->skinnum = skin; + if (num > 0 && num <= cl.maxclients) + R_TranslatePlayerSkin (num - 1); + } + ent->deltabaseline.skin = skin; + + ent->effects = ((bits & U_EFFECTS) ? MSG_ReadByte() : (baseline->effects & 0xFF)); + +// shift the known values for interpolation + VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); + VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); + VectorCopy (baseline->origin, ent->msg_origins[0]); + VectorCopy (baseline->angles, ent->msg_angles[0]); + + if (bits & U_ORIGIN1) ent->msg_origins[0][0] = MSG_ReadCoord (); + if (bits & U_ANGLE1) ent->msg_angles[0][0] = MSG_ReadAngle(); + if (bits & U_ORIGIN2) ent->msg_origins[0][1] = MSG_ReadCoord (); + if (bits & U_ANGLE2) ent->msg_angles[0][1] = MSG_ReadAngle(); + if (bits & U_ORIGIN3) ent->msg_origins[0][2] = MSG_ReadCoord (); + if (bits & U_ANGLE3) ent->msg_angles[0][2] = MSG_ReadAngle(); + + VectorCopy(ent->msg_origins[0], ent->deltabaseline.origin); + VectorCopy(ent->msg_angles[0], ent->deltabaseline.angles); + + alpha = bits & U_ALPHA ? MSG_ReadByte() : baseline->alpha; + scale = bits & U_SCALE ? MSG_ReadByte() : baseline->scale; + ent->effects |= ((bits & U_EFFECTS2) ? (MSG_ReadByte() << 8) : (baseline->effects & 0xFF00)); + glowsize = bits & U_GLOWSIZE ? MSG_ReadByte() : baseline->glowsize; + glowcolor = bits & U_GLOWCOLOR ? MSG_ReadByte() : baseline->glowcolor; + colormod = bits & U_COLORMOD ? MSG_ReadByte() : baseline->colormod; + ent->frame |= ((bits & U_FRAME2) ? (MSG_ReadByte() << 8) : (baseline->frame & 0xFF00)); + ent->deltabaseline.alpha = alpha; + ent->deltabaseline.scale = scale; + ent->deltabaseline.effects = ent->effects; + ent->deltabaseline.glowsize = glowsize; + ent->deltabaseline.glowcolor = glowcolor; + ent->deltabaseline.colormod = colormod; + ent->deltabaseline.frame = ent->frame; + ent->alpha = (float) alpha * (1.0 / 255.0); + ent->scale = (float) scale * (1.0 / 16.0); + ent->glowsize = glowsize < 128 ? glowsize * 8.0 : (glowsize - 256) * 8.0; + ent->glowcolor = glowcolor; + ent->colormod[0] = (float) ((colormod >> 5) & 7) * (1.0 / 7.0); + ent->colormod[1] = (float) ((colormod >> 2) & 7) * (1.0 / 7.0); + ent->colormod[2] = (float) (colormod & 3) * (1.0 / 3.0); + if (bits & U_EXTEND1 && Nehahrademcompatibility) // LordHavoc: to allow playback of the early Nehahra movie segments + { + i = MSG_ReadFloat(); + ent->alpha = MSG_ReadFloat(); + if (i == 2 && MSG_ReadFloat() != 0.0) + ent->effects |= EF_FULLBRIGHT; + if (ent->alpha == 0) + ent->alpha = 1; + } + + //if ( bits & U_NOLERP ) + // ent->forcelink = true; + //if (bits & U_STEP) // FIXME: implement clientside interpolation of monsters + + if ( forcelink ) + { // didn't have an update last message + VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); + VectorCopy (ent->msg_origins[0], ent->origin); + VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); + VectorCopy (ent->msg_angles[0], ent->angles); + ent->forcelink = true; + } +} + +/* +================== +CL_ParseBaseline +================== +*/ +void CL_ParseBaseline (entity_t *ent) +{ + int i; + + ent->baseline.modelindex = MSG_ReadByte (); + ent->baseline.frame = MSG_ReadByte (); + ent->baseline.colormap = MSG_ReadByte(); + ent->baseline.skin = MSG_ReadByte(); + for (i=0 ; i<3 ; i++) + { + ent->baseline.origin[i] = MSG_ReadCoord (); + ent->baseline.angles[i] = MSG_ReadAngle (); + } + ent->baseline.alpha = 255; + ent->baseline.scale = 16; + ent->baseline.glowsize = 0; + ent->baseline.glowcolor = 254; + ent->baseline.colormod = 255; +} + + +/* +================== +CL_ParseClientdata + +Server information pertaining to this client only +================== +*/ +void CL_ParseClientdata (int bits) +{ + int i, j; + + if (bits & SU_VIEWHEIGHT) + cl.viewheight = MSG_ReadChar (); + else + cl.viewheight = DEFAULT_VIEWHEIGHT; + + if (bits & SU_IDEALPITCH) + cl.idealpitch = MSG_ReadChar (); + else + cl.idealpitch = 0; + + VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); + for (i=0 ; i<3 ; i++) + { + if (bits & (SU_PUNCH1< cl.maxclients) + Sys_Error ("CL_NewTranslation: slot > cl.maxclients"); + dest = cl.scores[slot].translations; + source = vid.colormap; + memcpy (dest, vid.colormap, sizeof(cl.scores[slot].translations)); + top = cl.scores[slot].colors & 0xf0; + bottom = (cl.scores[slot].colors &15)<<4; + R_TranslatePlayerSkin (slot); + + for (i=0 ; i= 224 && top < 240)) // the artists made some backwards ranges. sigh. + memcpy (dest + TOP_RANGE, source + top, 16); + else + for (j=0 ; j<16 ; j++) + dest[TOP_RANGE+j] = source[top+15-j]; + + // LordHavoc: corrected color ranges + if (bottom < 128 || (bottom >= 224 && bottom < 240)) + memcpy (dest + BOTTOM_RANGE, source + bottom, 16); + else + for (j=0 ; j<16 ; j++) + dest[BOTTOM_RANGE+j] = source[bottom+15-j]; + } +} + +/* +===================== +CL_ParseStatic +===================== +*/ +void CL_ParseStatic (void) +{ + entity_t *ent; + int i; + + i = cl.num_statics; + if (i >= MAX_STATIC_ENTITIES) + Host_Error ("Too many static entities"); + ent = &cl_static_entities[i]; + cl.num_statics++; + CL_ParseBaseline (ent); + +// copy it to the current state + ent->model = cl.model_precache[ent->baseline.modelindex]; + ent->frame = ent->baseline.frame; + ent->colormap = vid.colormap; + ent->skinnum = ent->baseline.skin; + ent->effects = ent->baseline.effects; + ent->alpha = 1; + ent->scale = 1; + ent->alpha = 1; + ent->glowsize = 0; + ent->glowcolor = 254; + ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1; + + VectorCopy (ent->baseline.origin, ent->origin); + VectorCopy (ent->baseline.angles, ent->angles); + R_AddEfrags (ent); +} + +/* +=================== +CL_ParseStaticSound +=================== +*/ +void CL_ParseStaticSound (void) +{ + vec3_t org; + int sound_num, vol, atten; + int i; + + for (i=0 ; i<3 ; i++) + org[i] = MSG_ReadCoord (); + sound_num = MSG_ReadByte (); + vol = MSG_ReadByte (); + atten = MSG_ReadByte (); + + S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); +} + + +#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x); + +extern void SHOWLMP_decodehide(); +extern void SHOWLMP_decodeshow(); +extern void R_SetSkyBox(char* sky); + +extern cvar_t r_fogdensity; +extern cvar_t r_fogred; +extern cvar_t r_foggreen; +extern cvar_t r_fogblue; + +/* +===================== +CL_ParseServerMessage +===================== +*/ +void CL_ParseServerMessage (void) +{ + int cmd; + int i; + +// +// if recording demos, copy the message out +// + if (cl_shownet.value == 1) + Con_Printf ("%i ",net_message.cursize); + else if (cl_shownet.value == 2) + Con_Printf ("------------------\n"); + + cl.onground = false; // unless the server says otherwise +// +// parse the message +// + MSG_BeginReading (); + + while (1) + { + if (msg_badread) + Host_Error ("CL_ParseServerMessage: Bad server message"); + + cmd = MSG_ReadByte (); + + if (cmd == -1) + { + SHOWNET("END OF MESSAGE"); + return; // end of message + } + + // if the high bit of the command byte is set, it is a fast update + if (cmd & 128) + { + SHOWNET("fast update"); + CL_ParseUpdate (cmd&127); + continue; + } + + SHOWNET(svc_strings[cmd]); + + // other commands + switch (cmd) + { + default: + Host_Error ("CL_ParseServerMessage: Illegible server message\n"); + break; + + case svc_nop: +// Con_Printf ("svc_nop\n"); + break; + + case svc_time: + cl.mtime[1] = cl.mtime[0]; + cl.mtime[0] = MSG_ReadFloat (); + break; + + case svc_clientdata: + i = MSG_ReadShort (); + CL_ParseClientdata (i); + break; + + case svc_version: + i = MSG_ReadLong (); + if (i != PROTOCOL_VERSION && i != 250) + Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION); + Nehahrademcompatibility = i == 250; + break; + + case svc_disconnect: + Host_EndGame ("Server disconnected\n"); + + case svc_print: + Con_Printf ("%s", MSG_ReadString ()); + break; + + case svc_centerprint: + SCR_CenterPrint (MSG_ReadString ()); + break; + + case svc_stufftext: + Cbuf_AddText (MSG_ReadString ()); + break; + + case svc_damage: + V_ParseDamage (); + break; + + case svc_serverinfo: + CL_ParseServerInfo (); + vid.recalc_refdef = true; // leave intermission full screen + break; + + case svc_setangle: + for (i=0 ; i<3 ; i++) + cl.viewangles[i] = MSG_ReadAngle (); + break; + + case svc_setview: + cl.viewentity = MSG_ReadShort (); + break; + + case svc_lightstyle: + i = MSG_ReadByte (); + if (i >= MAX_LIGHTSTYLES) + Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); + strcpy (cl_lightstyle[i].map, MSG_ReadString()); + cl_lightstyle[i].length = strlen(cl_lightstyle[i].map); + break; + + case svc_sound: + CL_ParseStartSoundPacket(); + break; + + case svc_stopsound: + i = MSG_ReadShort(); + S_StopSound(i>>3, i&7); + break; + + case svc_updatename: +// Sbar_Changed (); + i = MSG_ReadByte (); + if (i >= cl.maxclients) + Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD"); + strcpy (cl.scores[i].name, MSG_ReadString ()); + break; + + case svc_updatefrags: +// Sbar_Changed (); + i = MSG_ReadByte (); + if (i >= cl.maxclients) + Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); + cl.scores[i].frags = MSG_ReadShort (); + break; + + case svc_updatecolors: +// Sbar_Changed (); + i = MSG_ReadByte (); + if (i >= cl.maxclients) + Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD"); + cl.scores[i].colors = MSG_ReadByte (); + CL_NewTranslation (i); + break; + + case svc_particle: + R_ParseParticleEffect (); + break; + + case svc_spawnbaseline: + i = MSG_ReadShort (); + // must use CL_EntityNum() to force cl.num_entities up + CL_ParseBaseline (CL_EntityNum(i)); + break; + case svc_spawnstatic: + CL_ParseStatic (); + break; + case svc_temp_entity: + CL_ParseTEnt (); + break; + + case svc_setpause: + { + cl.paused = MSG_ReadByte (); + + if (cl.paused) + { + CDAudio_Pause (); +#ifdef _WIN32 + VID_HandlePause (true); +#endif + } + else + { + CDAudio_Resume (); +#ifdef _WIN32 + VID_HandlePause (false); +#endif + } + } + break; + + case svc_signonnum: + i = MSG_ReadByte (); + if (i <= cls.signon) + Host_Error ("Received signon %i when at %i", i, cls.signon); + cls.signon = i; + CL_SignonReply (); + break; + + case svc_killedmonster: + cl.stats[STAT_MONSTERS]++; + break; + + case svc_foundsecret: + cl.stats[STAT_SECRETS]++; + break; + + case svc_updatestat: + i = MSG_ReadByte (); + if (i < 0 || i >= MAX_CL_STATS) + Sys_Error ("svc_updatestat: %i is invalid", i); + cl.stats[i] = MSG_ReadLong ();; + break; + + case svc_spawnstaticsound: + CL_ParseStaticSound (); + break; + + case svc_cdtrack: + cl.cdtrack = MSG_ReadByte (); + cl.looptrack = MSG_ReadByte (); + if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) + CDAudio_Play ((byte)cls.forcetrack, true); + else + CDAudio_Play ((byte)cl.cdtrack, true); + break; + + case svc_intermission: + cl.intermission = 1; + cl.completed_time = cl.time; + vid.recalc_refdef = true; // go to full screen + break; + + case svc_finale: + cl.intermission = 2; + cl.completed_time = cl.time; + vid.recalc_refdef = true; // go to full screen + SCR_CenterPrint (MSG_ReadString ()); + break; + + case svc_cutscene: + cl.intermission = 3; + cl.completed_time = cl.time; + vid.recalc_refdef = true; // go to full screen + SCR_CenterPrint (MSG_ReadString ()); + break; + + case svc_sellscreen: + Cmd_ExecuteString ("help", src_command); + break; + case svc_hidelmp: + SHOWLMP_decodehide(); + break; + case svc_showlmp: + SHOWLMP_decodeshow(); + break; + // LordHavoc: extra worldspawn fields (fog, sky, skyboxsize) + case svc_skybox: + R_SetSkyBox(MSG_ReadString()); + break; + case svc_skyboxsize: + /*r_skyboxsize.value = */MSG_ReadCoord(); + break; + case svc_fog: + if (MSG_ReadByte()) + { + r_fogdensity.value = MSG_ReadFloat(); + r_fogred.value = MSG_ReadByte() * (1.0 / 255.0); + r_foggreen.value = MSG_ReadByte() * (1.0 / 255.0); + r_fogblue.value = MSG_ReadByte() * (1.0 / 255.0); + } + else + r_fogdensity.value = 0.0f; + break; + } + } +} + diff --git a/cl_tent.c b/cl_tent.c new file mode 100644 index 00000000..bbb48121 --- /dev/null +++ b/cl_tent.c @@ -0,0 +1,587 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cl_tent.c -- client side temporary entities + +#include "quakedef.h" + +int num_temp_entities; +entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; +beam_t cl_beams[MAX_BEAMS]; + +sfx_t *cl_sfx_wizhit; +sfx_t *cl_sfx_knighthit; +sfx_t *cl_sfx_tink1; +sfx_t *cl_sfx_ric1; +sfx_t *cl_sfx_ric2; +sfx_t *cl_sfx_ric3; +sfx_t *cl_sfx_r_exp3; + +/* +================= +CL_ParseTEnt +================= +*/ +void CL_InitTEnts (void) +{ + cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); + cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); + cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); + cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); + cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); + cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); + cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); +} + +/* +================= +CL_ParseBeam +================= +*/ +void CL_ParseBeam (model_t *m) +{ + int ent; + vec3_t start, end; + beam_t *b; + int i; + + ent = MSG_ReadShort (); + + start[0] = MSG_ReadCoord (); + start[1] = MSG_ReadCoord (); + start[2] = MSG_ReadCoord (); + + end[0] = MSG_ReadCoord (); + end[1] = MSG_ReadCoord (); + end[2] = MSG_ReadCoord (); + +// override any beam with the same entity + for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) + if (b->entity == ent) + { + b->entity = ent; + b->model = m; + b->endtime = cl.time + 0.2; + VectorCopy (start, b->start); + VectorCopy (end, b->end); + return; + } + +// find a free beam + for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) + { + if (!b->model || b->endtime < cl.time) + { + b->entity = ent; + b->model = m; + b->endtime = cl.time + 0.2; + VectorCopy (start, b->start); + VectorCopy (end, b->end); + return; + } + } + Con_Printf ("beam list overflow!\n"); +} + +void R_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count); +void R_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int gravity, int randomvel); +void R_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type); + +/* +================= +CL_ParseTEnt +================= +*/ +void CL_ParseTEnt (void) +{ + int type; + vec3_t pos; + vec3_t dir; + vec3_t pos2; + dlight_t *dl; + int rnd; + int colorStart, colorLength, count; + float velspeed; + byte *tempcolor; + + type = MSG_ReadByte (); + switch (type) + { + case TE_WIZSPIKE: // spike hitting wall + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_RunParticleEffect (pos, vec3_origin, 20, 30); + S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); + break; + + case TE_KNIGHTSPIKE: // spike hitting wall + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_RunParticleEffect (pos, vec3_origin, 226, 20); + S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1); + break; + + case TE_SPIKE: // spike hitting wall + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + // LordHavoc: changed to spark shower + R_SparkShower(pos, vec3_origin, 15, 0); + //R_RunParticleEffect (pos, vec3_origin, 0, 10); + if ( rand() % 5 ) + S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); + else + S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); + } + break; + case TE_SPIKEQUAD: // quad spike hitting wall + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + // LordHavoc: changed to spark shower + R_SparkShower(pos, vec3_origin, 15, 0); + //R_RunParticleEffect (pos, vec3_origin, 0, 10); + dl = CL_AllocDlight (0); + VectorCopy (pos, dl->origin); + dl->radius = 200; + dl->die = cl.time + 0.2; + dl->decay = 1000; + dl->color[0] = 0.05;dl->color[1] = 0.05;dl->color[2] = 0.8; + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + if ( rand() % 5 ) + S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); + else + S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); + } + break; + case TE_SUPERSPIKE: // super spike hitting wall + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + // LordHavoc: changed to dust shower + R_SparkShower(pos, vec3_origin, 30, 0); + //R_RunParticleEffect (pos, vec3_origin, 0, 20); + if ( rand() % 5 ) + S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); + else + S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); + } + break; + case TE_SUPERSPIKEQUAD: // quad super spike hitting wall + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + // LordHavoc: changed to dust shower + R_SparkShower(pos, vec3_origin, 30, 0); + //R_RunParticleEffect (pos, vec3_origin, 0, 20); + dl = CL_AllocDlight (0); + VectorCopy (pos, dl->origin); + dl->radius = 200; + dl->die = cl.time + 0.2; + dl->decay = 1000; + dl->color[0] = 0.05;dl->color[1] = 0.05;dl->color[2] = 0.8; + if ( rand() % 5 ) + S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); + else + { + rnd = rand() & 3; + if (rnd == 1) + S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); + else if (rnd == 2) + S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); + else + S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); + } + break; + // LordHavoc: added for improved blood splatters + case TE_BLOOD: // blood puff + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + dir[0] = MSG_ReadChar (); + dir[1] = MSG_ReadChar (); + dir[2] = MSG_ReadChar (); + count = MSG_ReadByte (); // amount of particles + R_SparkShower(pos, dir, count, 1); + break; + case TE_SPARK: // spark shower + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + dir[0] = MSG_ReadChar (); + dir[1] = MSG_ReadChar (); + dir[2] = MSG_ReadChar (); + count = MSG_ReadByte (); // amount of particles + R_SparkShower(pos, dir, count, 0); + break; + // LordHavoc: added for improved gore + case TE_BLOODSHOWER: // vaporized body + pos[0] = MSG_ReadCoord (); // mins + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + dir[0] = MSG_ReadCoord (); // maxs + dir[1] = MSG_ReadCoord (); + dir[2] = MSG_ReadCoord (); + velspeed = MSG_ReadCoord (); // speed + count = MSG_ReadShort (); // number of particles + R_BloodShower(pos, dir, velspeed, count); + break; + case TE_PARTICLECUBE: // general purpose particle effect + pos[0] = MSG_ReadCoord (); // mins + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + pos2[0] = MSG_ReadCoord (); // maxs + pos2[1] = MSG_ReadCoord (); + pos2[2] = MSG_ReadCoord (); + dir[0] = MSG_ReadCoord (); // dir + dir[1] = MSG_ReadCoord (); + dir[2] = MSG_ReadCoord (); + count = MSG_ReadShort (); // number of particles + colorStart = MSG_ReadByte (); // color + colorLength = MSG_ReadByte (); // gravity (1 or 0) + velspeed = MSG_ReadCoord (); // randomvel + R_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed); + break; + + case TE_PARTICLERAIN: // general purpose particle effect + pos[0] = MSG_ReadCoord (); // mins + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + pos2[0] = MSG_ReadCoord (); // maxs + pos2[1] = MSG_ReadCoord (); + pos2[2] = MSG_ReadCoord (); + dir[0] = MSG_ReadCoord (); // dir + dir[1] = MSG_ReadCoord (); + dir[2] = MSG_ReadCoord (); + count = MSG_ReadShort (); // number of particles + colorStart = MSG_ReadByte (); // color + R_ParticleRain(pos, pos2, dir, count, colorStart, 0); + break; + + case TE_PARTICLESNOW: // general purpose particle effect + pos[0] = MSG_ReadCoord (); // mins + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + pos2[0] = MSG_ReadCoord (); // maxs + pos2[1] = MSG_ReadCoord (); + pos2[2] = MSG_ReadCoord (); + dir[0] = MSG_ReadCoord (); // dir + dir[1] = MSG_ReadCoord (); + dir[2] = MSG_ReadCoord (); + count = MSG_ReadShort (); // number of particles + colorStart = MSG_ReadByte (); // color + R_ParticleRain(pos, pos2, dir, count, colorStart, 1); + break; + + case TE_GUNSHOT: // bullet hitting wall + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + // LordHavoc: changed to dust shower + R_SparkShower(pos, vec3_origin, 15, 0); + //R_RunParticleEffect (pos, vec3_origin, 0, 20); + break; + + case TE_GUNSHOTQUAD: // quad bullet hitting wall + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_SparkShower(pos, vec3_origin, 15, 0); + dl = CL_AllocDlight (0); + VectorCopy (pos, dl->origin); + dl->radius = 200; + dl->die = cl.time + 0.2; + dl->decay = 1000; + dl->color[0] = 0.05;dl->color[1] = 0.05;dl->color[2] = 0.8; + break; + + case TE_EXPLOSION: // rocket explosion + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_ParticleExplosion (pos, false); + dl = CL_AllocDlight (0); + VectorCopy (pos, dl->origin); + dl->radius = 350; + dl->die = cl.time + 0.5; + dl->decay = 700; + dl->color[0] = 1.0;dl->color[1] = 0.8;dl->color[2] = 0.4; + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + case TE_EXPLOSIONQUAD: // quad rocket explosion + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_ParticleExplosion (pos, false); + dl = CL_AllocDlight (0); + VectorCopy (pos, dl->origin); + dl->radius = 600; + dl->die = cl.time + 0.5; + dl->decay = 1200; + dl->color[0] = 0.5;dl->color[1] = 0.4;dl->color[2] = 1.0; + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + /* + case TE_SMOKEEXPLOSION: // rocket explosion with a cloud of smoke + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_ParticleExplosion (pos, true); + dl = CL_AllocDlight (0); + VectorCopy (pos, dl->origin); + dl->radius = 350; + dl->die = cl.time + 0.5; + dl->decay = 300; + dl->color[0] = 1.0;dl->color[1] = 0.8;dl->color[2] = 0.4; + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + */ + + case TE_EXPLOSION3: // Nehahra movie colored lighting explosion + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_ParticleExplosion (pos, false); + dl = CL_AllocDlight (0); + VectorCopy (pos, dl->origin); + dl->radius = 350; + dl->die = cl.time + 0.5; + dl->decay = 700; + dl->color[0] = MSG_ReadCoord();dl->color[1] = MSG_ReadCoord();dl->color[2] = MSG_ReadCoord(); + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + case TE_EXPLOSIONRGB: // colored lighting explosion + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_ParticleExplosion (pos, false); + dl = CL_AllocDlight (0); + VectorCopy (pos, dl->origin); + dl->radius = 350; + dl->die = cl.time + 0.5; + dl->decay = 700; + dl->color[0] = MSG_ReadByte() * (1.0 / 255.0);dl->color[1] = MSG_ReadByte() * (1.0 / 255.0);dl->color[2] = MSG_ReadByte() * (1.0 / 255.0); + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + case TE_TAREXPLOSION: // tarbaby explosion + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_BlobExplosion (pos); + + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + case TE_LIGHTNING1: // lightning bolts + CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true)); + break; + + case TE_LIGHTNING2: // lightning bolts + CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true)); + break; + + case TE_LIGHTNING3: // lightning bolts + CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true)); + break; + +// PGM 01/21/97 + case TE_BEAM: // grappling hook beam + CL_ParseBeam (Mod_ForName("progs/beam.mdl", true)); + break; +// PGM 01/21/97 + +// LordHavoc: ONLY for compatibility with the Nehahra movie... hack hack hack + case TE_LIGHTNING4NEH: + CL_ParseBeam (Mod_ForName(MSG_ReadString(), true)); + break; + + case TE_LAVASPLASH: + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_LavaSplash (pos); + break; + + case TE_TELEPORT: + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + R_TeleportSplash (pos); + break; + + case TE_EXPLOSION2: // color mapped explosion + pos[0] = MSG_ReadCoord (); + pos[1] = MSG_ReadCoord (); + pos[2] = MSG_ReadCoord (); + colorStart = MSG_ReadByte (); + colorLength = MSG_ReadByte (); + R_ParticleExplosion2 (pos, colorStart, colorLength); + dl = CL_AllocDlight (0); + VectorCopy (pos, dl->origin); + dl->radius = 350; + dl->die = cl.time + 0.5; + dl->decay = 700; + tempcolor = (byte *)&d_8to24table[colorStart+(colorLength >> 1)]; + dl->color[0] = tempcolor[0];dl->color[1] = tempcolor[1];dl->color[2] = tempcolor[2]; + S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); + break; + + default: + Sys_Error ("CL_ParseTEnt: bad type"); + } +} + + +/* +================= +CL_NewTempEntity +================= +*/ +entity_t *CL_NewTempEntity (void) +{ + entity_t *ent; + + if (cl_numvisedicts == MAX_VISEDICTS) + return NULL; + if (num_temp_entities == MAX_TEMP_ENTITIES) + return NULL; + ent = &cl_temp_entities[num_temp_entities]; + memset (ent, 0, sizeof(*ent)); + num_temp_entities++; + cl_visedicts[cl_numvisedicts] = ent; + cl_numvisedicts++; + + ent->colormap = vid.colormap; + ent->scale = 1; + ent->alpha = 1; + ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1; + return ent; +} + + +/* +================= +CL_UpdateTEnts +================= +*/ +void CL_UpdateTEnts (void) +{ + int i; + beam_t *b; + vec3_t dist, org; + float d; + entity_t *ent; + float yaw, pitch; + float forward; + dlight_t *dl; + + num_temp_entities = 0; + +// update lightning + for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) + { + if (!b->model || b->endtime < cl.time) + continue; + + // if coming from the player, update the start position + if (b->entity == cl.viewentity) + { + VectorCopy (cl_entities[cl.viewentity].origin, b->start); + } + + // calculate pitch and yaw + VectorSubtract (b->end, b->start, dist); + + if (dist[1] == 0 && dist[0] == 0) + { + yaw = 0; + if (dist[2] > 0) + pitch = 90; + else + pitch = 270; + } + else + { + yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); + if (yaw < 0) + yaw += 360; + + forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]); + pitch = (int) (atan2(dist[2], forward) * 180 / M_PI); + if (pitch < 0) + pitch += 360; + } + + // add new entities for the lightning + VectorCopy (b->start, org); + d = VectorNormalizeLength(dist); + while (d > 0) + { + ent = CL_NewTempEntity (); + if (!ent) + return; + VectorCopy (org, ent->origin); + ent->model = b->model; + ent->effects = EF_FULLBRIGHT; + ent->angles[0] = pitch; + ent->angles[1] = yaw; + ent->angles[2] = rand()%360; + + dl = CL_AllocDlight (0); + VectorCopy (ent->origin, dl->origin); + dl->radius = 100 + (rand()&31); + dl->die = cl.time + 0.001; + dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 1; + + for (i=0 ; i<3 ; i++) + org[i] += dist[i]*30; + d -= 30; + } + } + +} + + diff --git a/client.h b/client.h new file mode 100644 index 00000000..c5cbffde --- /dev/null +++ b/client.h @@ -0,0 +1,367 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// client.h + +typedef struct +{ + vec3_t viewangles; + +// intended velocities + float forwardmove; + float sidemove; + float upmove; +} usercmd_t; + +typedef struct +{ + int length; + char map[MAX_STYLESTRING]; +} lightstyle_t; + +typedef struct +{ + char name[MAX_SCOREBOARDNAME]; + float entertime; + int frags; + int colors; // two 4 bit fields + byte translations[VID_GRADES*256]; +} scoreboard_t; + +typedef struct +{ + int destcolor[3]; + int percent; // 0-256 +} cshift_t; + +#define CSHIFT_CONTENTS 0 +#define CSHIFT_DAMAGE 1 +#define CSHIFT_BONUS 2 +#define CSHIFT_POWERUP 3 +#define NUM_CSHIFTS 4 + +#define NAME_LENGTH 64 + + +// +// client_state_t should hold all pieces of the client state +// + +#define SIGNONS 4 // signon messages to receive before connected + +// LordHavoc: 256 dynamic lights +#define MAX_DLIGHTS 256 +typedef struct +{ + vec3_t origin; + float radius; + float die; // stop lighting after this time + float decay; // drop this each second + float minlight; // don't add when contributing less + int key; + vec3_t color; // LordHavoc: colored lighting + qboolean dark; // subtracts light instead of adding +} dlight_t; + + +#define MAX_BEAMS 24 +typedef struct +{ + int entity; + struct model_s *model; + float endtime; + vec3_t start, end; +} beam_t; + +// LordHavoc: increased MAX_EFRAGS from 640 to 2048 +#define MAX_EFRAGS 2048 + +#define MAX_MAPSTRING 2048 +#define MAX_DEMOS 8 +#define MAX_DEMONAME 16 + +typedef enum { +ca_dedicated, // a dedicated server with no ability to start a client +ca_disconnected, // full screen console with no connection +ca_connected // valid netcon, talking to a server +} cactive_t; + +// +// the client_static_t structure is persistant through an arbitrary number +// of server connections +// +typedef struct +{ + cactive_t state; + +// personalization data sent to server + char mapstring[MAX_QPATH]; + char spawnparms[MAX_MAPSTRING]; // to restart a level + +// demo loop control + int demonum; // -1 = don't play demos + char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing + +// demo recording info must be here, because record is started before +// entering a map (and clearing client_state_t) + qboolean demorecording; + qboolean demoplayback; + qboolean timedemo; + int forcetrack; // -1 = use normal cd track + FILE *demofile; + int td_lastframe; // to meter out one message a frame + int td_startframe; // host_framecount at start + double td_starttime; // realtime at second frame of timedemo (LordHavoc: changed to double) + qboolean demopaused; // LordHavoc: pausedemo + + +// connection information + int signon; // 0 to SIGNONS + struct qsocket_s *netcon; + sizebuf_t message; // writing buffer to send to server + +} client_static_t; + +extern client_static_t cls; + +// +// the client_state_t structure is wiped completely at every +// server signon +// +typedef struct +{ + int movemessages; // since connecting to this server + // throw out the first couple, so the player + // doesn't accidentally do something the + // first frame + usercmd_t cmd; // last command sent to the server + +// information for local display + int stats[MAX_CL_STATS]; // health, etc + int items; // inventory bit flags + float item_gettime[32]; // cl.time of aquiring item, for blinking + float faceanimtime; // use anim frame if cl.time < this + + cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups + cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types + +// the client maintains its own idea of view angles, which are +// sent to the server each frame. The server sets punchangle when +// the view is temporarliy offset, and an angle reset commands at the start +// of each level and after teleporting. + vec3_t mviewangles[2]; // during demo playback viewangles is lerped + // between these + vec3_t viewangles; + + vec3_t mvelocity[2]; // update by server, used for lean+bob + // (0 is newest) + vec3_t velocity; // lerped between mvelocity[0] and [1] + + vec3_t punchangle; // temporary offset + +// pitch drifting vars + float idealpitch; + float pitchvel; + qboolean nodrift; + float driftmove; + double laststop; + + float viewheight; + float crouch; // local amount for smoothing stepups + + qboolean paused; // send over by server + qboolean onground; + qboolean inwater; + + int intermission; // don't change view angle, full screen, etc + int completed_time; // latched at intermission start + + double mtime[2]; // the timestamp of last two messages + double time; // clients view of time, should be between + // servertime and oldservertime to generate + // a lerp point for other data + double oldtime; // previous cl.time, time-oldtime is used + // to decay light values and smooth step ups + + + float last_received_message; // (realtime) for net trouble icon + +// +// information that is static for the entire time connected to a server +// + struct model_s *model_precache[MAX_MODELS]; + struct sfx_s *sound_precache[MAX_SOUNDS]; + + char levelname[40]; // for display on solo scoreboard + int viewentity; // cl_entitites[cl.viewentity] = player + int maxclients; + int gametype; + +// refresh related state + struct model_s *worldmodel; // cl_entitites[0].model + struct efrag_s *free_efrags; + int num_entities; // held in cl_entities array + int num_statics; // held in cl_staticentities array + entity_t viewent; // the gun model + + int cdtrack, looptrack; // cd audio + +// frag scoreboard + scoreboard_t *scores; // [cl.maxclients] +} client_state_t; + + +// +// cvars +// +extern cvar_t cl_name; +extern cvar_t cl_color; + +extern cvar_t cl_upspeed; +extern cvar_t cl_forwardspeed; +extern cvar_t cl_backspeed; +extern cvar_t cl_sidespeed; + +extern cvar_t cl_movespeedkey; + +extern cvar_t cl_yawspeed; +extern cvar_t cl_pitchspeed; + +extern cvar_t cl_anglespeedkey; + +extern cvar_t cl_autofire; + +extern cvar_t cl_shownet; +extern cvar_t cl_nolerp; + +extern cvar_t cl_pitchdriftspeed; +extern cvar_t lookspring; +extern cvar_t lookstrafe; +extern cvar_t sensitivity; + +extern cvar_t m_pitch; +extern cvar_t m_yaw; +extern cvar_t m_forward; +extern cvar_t m_side; + + +#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc +#define MAX_STATIC_ENTITIES 128 // torches, etc + +extern client_state_t cl; + +// FIXME, allocate dynamically +extern efrag_t cl_efrags[MAX_EFRAGS]; +extern entity_t cl_entities[MAX_EDICTS]; +extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; +extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; +extern dlight_t cl_dlights[MAX_DLIGHTS]; +extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; +extern beam_t cl_beams[MAX_BEAMS]; + +//============================================================================= + +// +// cl_main +// +dlight_t *CL_AllocDlight (int key); +void CL_DecayLights (void); + +void CL_Init (void); + +void CL_EstablishConnection (char *host); +void CL_Signon1 (void); +void CL_Signon2 (void); +void CL_Signon3 (void); +void CL_Signon4 (void); + +void CL_Disconnect (void); +void CL_Disconnect_f (void); +void CL_NextDemo (void); + +#define MAX_VISEDICTS 256 +extern int cl_numvisedicts; +extern entity_t *cl_visedicts[MAX_VISEDICTS]; + +// +// cl_input +// +typedef struct +{ + int down[2]; // key nums holding it down + int state; // low bit is down state +} kbutton_t; + +extern kbutton_t in_mlook, in_klook; +extern kbutton_t in_strafe; +extern kbutton_t in_speed; + +void CL_InitInput (void); +void CL_SendCmd (void); +void CL_SendMove (usercmd_t *cmd); + +void CL_ParseTEnt (void); +void CL_UpdateTEnts (void); + +void CL_ClearState (void); + + +int CL_ReadFromServer (void); +void CL_WriteToServer (usercmd_t *cmd); +void CL_BaseMove (usercmd_t *cmd); + + +float CL_KeyState (kbutton_t *key); +char *Key_KeynumToString (int keynum); + +// +// cl_demo.c +// +void CL_StopPlayback (void); +int CL_GetMessage (void); + +void CL_Stop_f (void); +void CL_Record_f (void); +void CL_PlayDemo_f (void); +void CL_TimeDemo_f (void); + +// +// cl_parse.c +// +void CL_ParseServerMessage (void); +void CL_NewTranslation (int slot); + +// +// view +// +void V_StartPitchDrift (void); +void V_StopPitchDrift (void); + +void V_RenderView (void); +void V_UpdatePalette (void); +void V_Register (void); +void V_ParseDamage (void); +void V_SetContentsColor (int contents); + + +// +// cl_tent +// +void CL_InitTEnts (void); +void CL_SignonReply (void); diff --git a/cmd.c b/cmd.c new file mode 100644 index 00000000..bf4579b8 --- /dev/null +++ b/cmd.c @@ -0,0 +1,705 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cmd.c -- Quake script command processing module + +#include "quakedef.h" + +void Cmd_ForwardToServer (void); + +#define MAX_ALIAS_NAME 32 + +typedef struct cmdalias_s +{ + struct cmdalias_s *next; + char name[MAX_ALIAS_NAME]; + char *value; +} cmdalias_t; + +cmdalias_t *cmd_alias; + +int trashtest; +int *trashspot; + +qboolean cmd_wait; + +//============================================================================= + +/* +============ +Cmd_Wait_f + +Causes execution of the remainder of the command buffer to be delayed until +next frame. This allows commands like: +bind g "impulse 5 ; +attack ; wait ; -attack ; impulse 2" +============ +*/ +void Cmd_Wait_f (void) +{ + cmd_wait = true; +} + +/* +============================================================================= + + COMMAND BUFFER + +============================================================================= +*/ + +sizebuf_t cmd_text; + +/* +============ +Cbuf_Init +============ +*/ +void Cbuf_Init (void) +{ + SZ_Alloc (&cmd_text, 8192); // space for commands and script files +} + + +/* +============ +Cbuf_AddText + +Adds command text at the end of the buffer +============ +*/ +void Cbuf_AddText (char *text) +{ + int l; + + l = strlen (text); + + if (cmd_text.cursize + l >= cmd_text.maxsize) + { + Con_Printf ("Cbuf_AddText: overflow\n"); + return; + } + + SZ_Write (&cmd_text, text, strlen (text)); +} + + +/* +============ +Cbuf_InsertText + +Adds command text immediately after the current command +Adds a \n to the text +FIXME: actually change the command buffer to do less copying +============ +*/ +void Cbuf_InsertText (char *text) +{ + char *temp; + int templen; + +// copy off any commands still remaining in the exec buffer + templen = cmd_text.cursize; + if (templen) + { + temp = Z_Malloc (templen); + memcpy (temp, cmd_text.data, templen); + SZ_Clear (&cmd_text); + } + else + temp = NULL; // shut up compiler + +// add the entire text of the file + Cbuf_AddText (text); + +// add the copied off data + if (templen) + { + SZ_Write (&cmd_text, temp, templen); + Z_Free (temp); + } +} + +/* +============ +Cbuf_Execute +============ +*/ +void Cbuf_Execute (void) +{ + int i; + char *text; + char line[1024]; + int quotes; + + while (cmd_text.cursize) + { +// find a \n or ; line break + text = (char *)cmd_text.data; + + quotes = 0; + for (i=0 ; i< cmd_text.cursize ; i++) + { + if (text[i] == '"') + quotes++; + if ( !(quotes&1) && text[i] == ';') + break; // don't break if inside a quoted string + if (text[i] == '\n') + break; + } + + + memcpy (line, text, i); + line[i] = 0; + +// delete the text from the command buffer and move remaining commands down +// this is necessary because commands (exec, alias) can insert data at the +// beginning of the text buffer + + if (i == cmd_text.cursize) + cmd_text.cursize = 0; + else + { + i++; + cmd_text.cursize -= i; + memcpy (text, text+i, cmd_text.cursize); + } + +// execute the command line + Cmd_ExecuteString (line, src_command); + + if (cmd_wait) + { // skip out while text still remains in buffer, leaving it + // for next frame + cmd_wait = false; + break; + } + } +} + +/* +============================================================================== + + SCRIPT COMMANDS + +============================================================================== +*/ + +/* +=============== +Cmd_StuffCmds_f + +Adds command line parameters as script statements +Commands lead with a +, and continue until a - or another + +quake +prog jctest.qp +cmd amlev1 +quake -nosound +cmd amlev1 +=============== +*/ +void Cmd_StuffCmds_f (void) +{ + int i, j; + int s; + char *text, *build, c; + + if (Cmd_Argc () != 1) + { + Con_Printf ("stuffcmds : execute command line parameters\n"); + return; + } + +// build the combined string to parse from + s = 0; + for (i=1 ; i : execute a script file\n"); + return; + } + + mark = Hunk_LowMark (); + f = (char *)COM_LoadHunkFile (Cmd_Argv(1), false); + if (!f) + { + Con_Printf ("couldn't exec %s\n",Cmd_Argv(1)); + return; + } + Con_Printf ("execing %s\n",Cmd_Argv(1)); + + Cbuf_InsertText (f); + Hunk_FreeToLowMark (mark); +} + + +/* +=============== +Cmd_Echo_f + +Just prints the rest of the line to the console +=============== +*/ +void Cmd_Echo_f (void) +{ + int i; + + for (i=1 ; inext) + Con_Printf ("%s : %s\n", a->name, a->value); + return; + } + + s = Cmd_Argv(1); + if (strlen(s) >= MAX_ALIAS_NAME) + { + Con_Printf ("Alias name is too long\n"); + return; + } + + // if the alias allready exists, reuse it + for (a = cmd_alias ; a ; a=a->next) + { + if (!strcmp(s, a->name)) + { + Z_Free (a->value); + break; + } + } + + if (!a) + { + a = Z_Malloc (sizeof(cmdalias_t)); + a->next = cmd_alias; + cmd_alias = a; + } + strcpy (a->name, s); + +// copy the rest of the command line + cmd[0] = 0; // start out with a null string + c = Cmd_Argc(); + for (i=2 ; i< c ; i++) + { + strcat (cmd, Cmd_Argv(i)); + if (i != c) + strcat (cmd, " "); + } + strcat (cmd, "\n"); + + a->value = CopyString (cmd); +} + +/* +============================================================================= + + COMMAND EXECUTION + +============================================================================= +*/ + +typedef struct cmd_function_s +{ + struct cmd_function_s *next; + char *name; + xcommand_t function; +} cmd_function_t; + + +#define MAX_ARGS 80 + +static int cmd_argc; +static char *cmd_argv[MAX_ARGS]; +static char *cmd_null_string = ""; +static char *cmd_args = NULL; + +cmd_source_t cmd_source; + + +static cmd_function_t *cmd_functions; // possible commands to execute + +/* +============ +Cmd_Init +============ +*/ +void Cmd_Init (void) +{ +// +// register our commands +// + Cmd_AddCommand ("stuffcmds",Cmd_StuffCmds_f); + Cmd_AddCommand ("exec",Cmd_Exec_f); + Cmd_AddCommand ("echo",Cmd_Echo_f); + Cmd_AddCommand ("alias",Cmd_Alias_f); + Cmd_AddCommand ("cmd", Cmd_ForwardToServer); + Cmd_AddCommand ("wait", Cmd_Wait_f); +} + +/* +============ +Cmd_Argc +============ +*/ +int Cmd_Argc (void) +{ + return cmd_argc; +} + +/* +============ +Cmd_Argv +============ +*/ +char *Cmd_Argv (int arg) +{ + if (arg >= cmd_argc ) + return cmd_null_string; + return cmd_argv[arg]; +} + +/* +============ +Cmd_Args +============ +*/ +char *Cmd_Args (void) +{ + return cmd_args; +} + + +/* +============ +Cmd_TokenizeString + +Parses the given string into command line tokens. +============ +*/ +void Cmd_TokenizeString (char *text) +{ + int i; + +// clear the args from the last string + for (i=0 ; inext) + { + if (!strcmp (cmd_name, cmd->name)) + { + Con_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name); + return; + } + } + + cmd = Hunk_Alloc (sizeof(cmd_function_t)); + cmd->name = cmd_name; + cmd->function = function; + cmd->next = cmd_functions; + cmd_functions = cmd; +} + +/* +============ +Cmd_Exists +============ +*/ +qboolean Cmd_Exists (char *cmd_name) +{ + cmd_function_t *cmd; + + for (cmd=cmd_functions ; cmd ; cmd=cmd->next) + { + if (!strcmp (cmd_name,cmd->name)) + return true; + } + + return false; +} + + + +/* +============ +Cmd_CompleteCommand +============ +*/ +char *Cmd_CompleteCommand (char *partial) +{ + cmd_function_t *cmd; + int len; + + len = strlen(partial); + + if (!len) + return NULL; + +// check functions + for (cmd=cmd_functions ; cmd ; cmd=cmd->next) + if (!strncmp (partial,cmd->name, len)) + return cmd->name; + + return NULL; +} + +/* +============ +Cmd_ExecuteString + +A complete command line has been parsed, so try to execute it +FIXME: lookupnoadd the token to speed search? +============ +*/ +void Cmd_ExecuteString (char *text, cmd_source_t src) +{ + cmd_function_t *cmd; + cmdalias_t *a; + + cmd_source = src; + Cmd_TokenizeString (text); + +// execute the command line + if (!Cmd_Argc()) + return; // no tokens + +// check functions + for (cmd=cmd_functions ; cmd ; cmd=cmd->next) + { + if (!Q_strcasecmp (cmd_argv[0],cmd->name)) + { + cmd->function (); + return; + } + } + +// check alias + for (a=cmd_alias ; a ; a=a->next) + { + if (!Q_strcasecmp (cmd_argv[0], a->name)) + { + Cbuf_InsertText (a->value); + return; + } + } + +// check cvars + if (!Cvar_Command ()) + Con_Printf ("Unknown command \"%s\"\n", Cmd_Argv(0)); + +} + + +/* +=================== +Cmd_ForwardToServer + +Sends the entire command line over to the server +=================== +*/ +void Cmd_ForwardToServer (void) +{ + if (cls.state != ca_connected) + { + Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0)); + return; + } + + if (cls.demoplayback) + return; // not really connected + + MSG_WriteByte (&cls.message, clc_stringcmd); + if (Q_strcasecmp(Cmd_Argv(0), "cmd") != 0) + { + SZ_Print (&cls.message, Cmd_Argv(0)); + SZ_Print (&cls.message, " "); + } + if (Cmd_Argc() > 1) + SZ_Print (&cls.message, Cmd_Args()); + else + SZ_Print (&cls.message, "\n"); +} + + +/* +================ +Cmd_CheckParm + +Returns the position (1 to argc-1) in the command's argument list +where the given parameter apears, or 0 if not present +================ +*/ + +int Cmd_CheckParm (char *parm) +{ + int i; + + if (!parm) + Sys_Error ("Cmd_CheckParm: NULL"); + + for (i = 1; i < Cmd_Argc (); i++) + if (!Q_strcasecmp (parm, Cmd_Argv (i))) + return i; + + return 0; +} diff --git a/cmd.h b/cmd.h new file mode 100644 index 00000000..f9eab24e --- /dev/null +++ b/cmd.h @@ -0,0 +1,121 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// cmd.h -- Command buffer and command execution + +//=========================================================================== + +/* + +Any number of commands can be added in a frame, from several different sources. +Most commands come from either keybindings or console line input, but remote +servers can also send across commands and entire text files can be execed. + +The + command line options are also added to the command buffer. + +The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); + +*/ + + +void Cbuf_Init (void); +// allocates an initial text buffer that will grow as needed + +void Cbuf_AddText (char *text); +// as new commands are generated from the console or keybindings, +// the text is added to the end of the command buffer. + +void Cbuf_InsertText (char *text); +// when a command wants to issue other commands immediately, the text is +// inserted at the beginning of the buffer, before any remaining unexecuted +// commands. + +void Cbuf_Execute (void); +// Pulls off \n terminated lines of text from the command buffer and sends +// them through Cmd_ExecuteString. Stops when the buffer is empty. +// Normally called once per frame, but may be explicitly invoked. +// Do not call inside a command function! + +//=========================================================================== + +/* + +Command execution takes a null terminated string, breaks it into tokens, +then searches for a command or variable that matches the first token. + +Commands can come from three sources, but the handler functions may choose +to dissallow the action or forward it to a remote server if the source is +not apropriate. + +*/ + +typedef void (*xcommand_t) (void); + +typedef enum +{ + src_client, // came in over a net connection as a clc_stringcmd + // host_client will be valid during this state. + src_command // from the command buffer +} cmd_source_t; + +extern cmd_source_t cmd_source; + +void Cmd_Init (void); + +void Cmd_AddCommand (char *cmd_name, xcommand_t function); +// called by the init functions of other parts of the program to +// register commands and functions to call for them. +// The cmd_name is referenced later, so it should not be in temp memory + +qboolean Cmd_Exists (char *cmd_name); +// used by the cvar code to check for cvar / command name overlap + +char *Cmd_CompleteCommand (char *partial); +// attempts to match a partial command for automatic command line completion +// returns NULL if nothing fits + +int Cmd_Argc (void); +char *Cmd_Argv (int arg); +char *Cmd_Args (void); +// The functions that execute commands get their parameters with these +// functions. Cmd_Argv () will return an empty string, not a NULL +// if arg > argc, so string operations are allways safe. + +int Cmd_CheckParm (char *parm); +// Returns the position (1 to argc-1) in the command's argument list +// where the given parameter apears, or 0 if not present + +void Cmd_TokenizeString (char *text); +// Takes a null terminated string. Does not need to be /n terminated. +// breaks the string up into arg tokens. + +void Cmd_ExecuteString (char *text, cmd_source_t src); +// Parses a single line of text into arguments and tries to execute it. +// The text can come from the command buffer, a remote client, or stdin. + +void Cmd_ForwardToServer (void); +// adds the current command line as a clc_stringcmd to the client message. +// things like godmode, noclip, etc, are commands directed to the server, +// so when they are typed in at the console, they will need to be forwarded. + +void Cmd_Print (char *text); +// used by command functions to send output to either the graphics console or +// passed as a print message to the client + diff --git a/common.c b/common.c new file mode 100644 index 00000000..11778fa6 --- /dev/null +++ b/common.c @@ -0,0 +1,1891 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// common.c -- misc functions used in client and server + +#include "quakedef.h" + +#define NUM_SAFE_ARGVS 7 + +static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1]; +static char *argvdummy = " "; + +static char *safeargvs[NUM_SAFE_ARGVS] = + {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-dibonly"}; + +cvar_t registered = {"registered","0"}; +cvar_t cmdline = {"cmdline","0", false, true}; + +qboolean com_modified; // set true if using non-id files + +qboolean proghack; + +int static_registered = 1; // only for startup check, then set + +qboolean msg_suppress_1 = 0; + +void COM_InitFilesystem (void); + +// if a packfile directory differs from this, it is assumed to be hacked +#define PAK0_COUNT 339 +#define PAK0_CRC 32981 + +char com_token[1024]; +int com_argc; +char **com_argv; + +#define CMDLINE_LENGTH 256 +char com_cmdline[CMDLINE_LENGTH]; + +qboolean standard_quake = true, rogue = false, hipnotic = false, nehahra = false; + +// this graphic needs to be in the pak file to use registered features +unsigned short pop[] = +{ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 +,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000 +,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000 +,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600 +,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563 +,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564 +,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564 +,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563 +,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500 +,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200 +,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000 +,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000 +,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000 +,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000 +,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000 +,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000 +}; + +/* + + +All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. + +The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is +only used during filesystem initialization. + +The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. + +The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory +specified, when a file is found by the normal search path, it will be mirrored +into the cache directory, then opened there. + + + +FIXME: +The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line. + +*/ + +//============================================================================ + + +// ClearLink is used for new headnodes +void ClearLink (link_t *l) +{ + l->prev = l->next = l; +} + +void RemoveLink (link_t *l) +{ + l->next->prev = l->prev; + l->prev->next = l->next; +} + +void InsertLinkBefore (link_t *l, link_t *before) +{ + l->next = before; + l->prev = before->prev; + l->prev->next = l; + l->next->prev = l; +} +void InsertLinkAfter (link_t *l, link_t *after) +{ + l->next = after->next; + l->prev = after; + l->prev->next = l; + l->next->prev = l; +} + +/* +============================================================================ + + LIBRARY REPLACEMENT FUNCTIONS + +============================================================================ +*/ + +/* +void Q_memset (void *dest, int fill, int count) +{ + int i; + + if ( (((long)dest | count) & 3) == 0) + { + count >>= 2; + fill = fill | (fill<<8) | (fill<<16) | (fill<<24); + for (i=0 ; i>=2; + for (i=0 ; i= 'a' && c1 <= 'z') + c1 -= ('a' - 'A'); + if (c2 >= 'a' && c2 <= 'z') + c2 -= ('a' - 'A'); + if (c1 != c2) + return -1; // strings not equal + } + if (!c1) + return 0; // strings are equal +// s1++; +// s2++; + } + + return -1; +} + +int Q_strcasecmp (char *s1, char *s2) +{ + return Q_strncasecmp (s1, s2, 99999); +} +/* +int Q_atoi (char *str) +{ + int val; + int sign; + int c; + + if (*str == '-') + { + sign = -1; + str++; + } + else + sign = 1; + + val = 0; + +// +// check for hex +// + if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) + { + str += 2; + while (1) + { + c = *str++; + if (c >= '0' && c <= '9') + val = (val<<4) + c - '0'; + else if (c >= 'a' && c <= 'f') + val = (val<<4) + c - 'a' + 10; + else if (c >= 'A' && c <= 'F') + val = (val<<4) + c - 'A' + 10; + else + return val*sign; + } + } + +// +// check for character +// + if (str[0] == '\'') + { + return sign * str[1]; + } + +// +// assume decimal +// + while (1) + { + c = *str++; + if (c <'0' || c > '9') + return val*sign; + val = val*10 + c - '0'; + } + + return 0; +} + + +float Q_atof (char *str) +{ + double val; + int sign; + int c; + int decimal, total; + + if (*str == '-') + { + sign = -1; + str++; + } + else + sign = 1; + + val = 0; + +// +// check for hex +// + if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) + { + str += 2; + while (1) + { + c = *str++; + if (c >= '0' && c <= '9') + val = (val*16) + c - '0'; + else if (c >= 'a' && c <= 'f') + val = (val*16) + c - 'a' + 10; + else if (c >= 'A' && c <= 'F') + val = (val*16) + c - 'A' + 10; + else + return val*sign; + } + } + +// +// check for character +// + if (str[0] == '\'') + { + return sign * str[1]; + } + +// +// assume decimal +// + decimal = -1; + total = 0; + while (1) + { + c = *str++; + if (c == '.') + { + decimal = total; + continue; + } + if (c <'0' || c > '9') + break; + val = val*10 + c - '0'; + total++; + } + + if (decimal == -1) + return val*sign; + while (total > decimal) + { + val /= 10; + total--; + } + + return val*sign; +} +*/ + +/* +============================================================================ + + BYTE ORDER FUNCTIONS + +============================================================================ +*/ + +#ifndef WIN32 +short (*BigShort) (short l); +short (*LittleShort) (short l); +int (*BigLong) (int l); +int (*LittleLong) (int l); +float (*BigFloat) (float l); +float (*LittleFloat) (float l); +#endif + +short ShortSwap (short l) +{ + byte b1,b2; + + b1 = l&255; + b2 = (l>>8)&255; + + return (b1<<8) + b2; +} + +short ShortNoSwap (short l) +{ + return l; +} + +int LongSwap (int l) +{ + byte b1,b2,b3,b4; + + b1 = l&255; + b2 = (l>>8)&255; + b3 = (l>>16)&255; + b4 = (l>>24)&255; + + return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; +} + +int LongNoSwap (int l) +{ + return l; +} + +float FloatSwap (float f) +{ + union + { + float f; + byte b[4]; + } dat1, dat2; + + + dat1.f = f; + dat2.b[0] = dat1.b[3]; + dat2.b[1] = dat1.b[2]; + dat2.b[2] = dat1.b[1]; + dat2.b[3] = dat1.b[0]; + return dat2.f; +} + +float FloatNoSwap (float f) +{ + return f; +} + +/* +============================================================================== + + MESSAGE IO FUNCTIONS + +Handles byte ordering and avoids alignment errors +============================================================================== +*/ + +// +// writing functions +// + +void MSG_WriteChar (sizebuf_t *sb, int c) +{ + byte *buf; + +//#ifdef PARANOID +// if (c < -128 || c > 127) +// Sys_Error ("MSG_WriteChar: range error"); +//#endif + + buf = SZ_GetSpace (sb, 1); + buf[0] = c; +} + +void MSG_WriteByte (sizebuf_t *sb, int c) +{ + byte *buf; + +//#ifdef PARANOID +// if (c < 0 || c > 255) +// Sys_Error ("MSG_WriteByte: range error"); +//#endif + + buf = SZ_GetSpace (sb, 1); + buf[0] = c; +} + +void MSG_WriteShort (sizebuf_t *sb, int c) +{ + byte *buf; + +//#ifdef PARANOID +// if (c < ((short)0x8000) || c > (short)0x7fff) +// Sys_Error ("MSG_WriteShort: range error"); +//#endif + + buf = SZ_GetSpace (sb, 2); + buf[0] = c&0xff; + buf[1] = c>>8; +} + +void MSG_WriteLong (sizebuf_t *sb, int c) +{ + byte *buf; + + buf = SZ_GetSpace (sb, 4); + buf[0] = c&0xff; + buf[1] = (c>>8)&0xff; + buf[2] = (c>>16)&0xff; + buf[3] = c>>24; +} + +void MSG_WriteFloat (sizebuf_t *sb, float f) +{ + union + { + float f; + int l; + } dat; + + + dat.f = f; + dat.l = LittleLong (dat.l); + + SZ_Write (sb, &dat.l, 4); +} + +void MSG_WriteString (sizebuf_t *sb, char *s) +{ + if (!s) + SZ_Write (sb, "", 1); + else + SZ_Write (sb, s, strlen(s)+1); +} + +void MSG_WriteCoord (sizebuf_t *sb, float f) +{ + MSG_WriteShort (sb, (int)(f*8)); +} + +void MSG_WriteAngle (sizebuf_t *sb, float f) +{ + MSG_WriteByte (sb, ((int)f*256/360) & 255); +} + +// +// reading functions +// +int msg_readcount; +qboolean msg_badread; + +void MSG_BeginReading (void) +{ + msg_readcount = 0; + msg_badread = false; +} + +/* +// returns -1 and sets msg_badread if no more characters are available +int MSG_ReadChar (void) +{ + int c; + + // LordHavoc: minor optimization + if (msg_readcount >= net_message.cursize) +// if (msg_readcount+1 > net_message.cursize) + { + msg_badread = true; + return -1; + } + + c = (signed char)net_message.data[msg_readcount]; + msg_readcount++; + + return c; +} + +int MSG_ReadByte (void) +{ + int c; + + // LordHavoc: minor optimization + if (msg_readcount >= net_message.cursize) +// if (msg_readcount+1 > net_message.cursize) + { + msg_badread = true; + return -1; + } + + c = (unsigned char)net_message.data[msg_readcount]; + msg_readcount++; + + return c; +} +*/ + +int MSG_ReadShort (void) +{ + int c; + + if (msg_readcount+2 > net_message.cursize) + { + msg_badread = true; + return -1; + } + + c = (short)(net_message.data[msg_readcount] + + (net_message.data[msg_readcount+1]<<8)); + + msg_readcount += 2; + + return c; +} + +int MSG_ReadLong (void) +{ + int c; + + if (msg_readcount+4 > net_message.cursize) + { + msg_badread = true; + return -1; + } + + c = net_message.data[msg_readcount] + + (net_message.data[msg_readcount+1]<<8) + + (net_message.data[msg_readcount+2]<<16) + + (net_message.data[msg_readcount+3]<<24); + + msg_readcount += 4; + + return c; +} + +float MSG_ReadFloat (void) +{ + union + { + byte b[4]; + float f; + int l; + } dat; + + dat.b[0] = net_message.data[msg_readcount]; + dat.b[1] = net_message.data[msg_readcount+1]; + dat.b[2] = net_message.data[msg_readcount+2]; + dat.b[3] = net_message.data[msg_readcount+3]; + msg_readcount += 4; + + dat.l = LittleLong (dat.l); + + return dat.f; +} + +char *MSG_ReadString (void) +{ + static char string[2048]; + int l,c; + + l = 0; + do + { + c = MSG_ReadChar (); + if (c == -1 || c == 0) + break; + string[l] = c; + l++; + } while (l < sizeof(string)-1); + + string[l] = 0; + + return string; +} + +/* +float MSG_ReadCoord (void) +{ + return MSG_ReadShort() * (1.0f/8.0f); +} + +float MSG_ReadAngle (void) +{ + return MSG_ReadChar() * (360.0f/256.0f); +} +*/ + + + +//=========================================================================== + +void SZ_Alloc (sizebuf_t *buf, int startsize) +{ + if (startsize < 256) + startsize = 256; + buf->data = Hunk_AllocName (startsize, "sizebuf"); + buf->maxsize = startsize; + buf->cursize = 0; +} + + +void SZ_Free (sizebuf_t *buf) +{ +// Z_Free (buf->data); +// buf->data = NULL; +// buf->maxsize = 0; + buf->cursize = 0; +} + +void SZ_Clear (sizebuf_t *buf) +{ + buf->cursize = 0; +} + +void *SZ_GetSpace (sizebuf_t *buf, int length) +{ + void *data; + + if (buf->cursize + length > buf->maxsize) + { + if (!buf->allowoverflow) + Sys_Error ("SZ_GetSpace: overflow without allowoverflow set - use -zone on the commandline for more zone memory, default: 512k (quake original default was 48k)"); + + if (length > buf->maxsize) + Sys_Error ("SZ_GetSpace: %i is > full buffer size", length); + + buf->overflowed = true; + Con_Printf ("SZ_GetSpace: overflow"); + SZ_Clear (buf); + } + + data = buf->data + buf->cursize; + buf->cursize += length; + + return data; +} + +void SZ_Write (sizebuf_t *buf, void *data, int length) +{ + memcpy (SZ_GetSpace(buf,length),data,length); +} + +void SZ_Print (sizebuf_t *buf, char *data) +{ + int len; + + len = strlen(data)+1; + +// byte * cast to keep VC++ happy + if (buf->data[buf->cursize-1]) + memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0 + else + memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0 +} + + +//============================================================================ + + +/* +============ +COM_SkipPath +============ +*/ +char *COM_SkipPath (char *pathname) +{ + char *last; + + last = pathname; + while (*pathname) + { + if (*pathname=='/') + last = pathname+1; + pathname++; + } + return last; +} + +/* +============ +COM_StripExtension +============ +*/ +void COM_StripExtension (char *in, char *out) +{ + while (*in && *in != '.') + *out++ = *in++; + *out = 0; +} + +/* +============ +COM_FileExtension +============ +*/ +char *COM_FileExtension (char *in) +{ + static char exten[8]; + int i; + + while (*in && *in != '.') + in++; + if (!*in) + return ""; + in++; + for (i=0 ; i<7 && *in ; i++,in++) + exten[i] = *in; + exten[i] = 0; + return exten; +} + +/* +============ +COM_FileBase +============ +*/ +void COM_FileBase (char *in, char *out) +{ + char *s, *s2; + + s = in + strlen(in) - 1; + + while (s != in && *s != '.') + s--; + + for (s2 = s ; *s2 && *s2 != '/' ; s2--) + ; + + if (s-s2 < 2) + strcpy (out,"?model?"); + else + { + s--; + strncpy (out,s2+1, s-s2); + out[s-s2] = 0; + } +} + + +/* +================== +COM_DefaultExtension +================== +*/ +void COM_DefaultExtension (char *path, char *extension) +{ + char *src; +// +// if path doesn't have a .EXT, append extension +// (extension should include the .) +// + src = path + strlen(path) - 1; + + while (*src != '/' && src != path) + { + if (*src == '.') + return; // it has an extension + src--; + } + + strcat (path, extension); +} + + +/* +============== +COM_Parse + +Parse a token out of a string +============== +*/ +char *COM_Parse (char *data) +{ + int c; + int len; + + len = 0; + com_token[0] = 0; + + if (!data) + return NULL; + +// skip whitespace +skipwhite: + while ( (c = *data) <= ' ') + { + if (c == 0) + return NULL; // end of file; + data++; + } + +// skip // comments + if (c=='/' && data[1] == '/') + { + while (*data && *data != '\n') + data++; + goto skipwhite; + } + + +// handle quoted strings specially + if (c == '\"') + { + data++; + while (1) + { + c = *data++; + if (c=='\"' || !c) + { + com_token[len] = 0; + return data; + } + com_token[len] = c; + len++; + } + } + +// parse single characters + if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') + { + com_token[len] = c; + len++; + com_token[len] = 0; + return data+1; + } + +// parse a regular word + do + { + com_token[len] = c; + data++; + len++; + c = *data; + if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') + break; + } while (c>32); + + com_token[len] = 0; + return data; +} + + +/* +================ +COM_CheckParm + +Returns the position (1 to argc-1) in the program's argument list +where the given parameter apears, or 0 if not present +================ +*/ +int COM_CheckParm (char *parm) +{ + int i; + + for (i=1 ; inext) + { + if (s->pack) + { + Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles); + } + else + Con_Printf ("%s\n", s->filename); + } +} + +/* +============ +COM_WriteFile + +The filename will be prefixed by the current game directory +============ +*/ +void COM_WriteFile (char *filename, void *data, int len) +{ + int handle; + char name[MAX_OSPATH]; + + sprintf (name, "%s/%s", com_gamedir, filename); + + handle = Sys_FileOpenWrite (name); + if (handle == -1) + { + Sys_Printf ("COM_WriteFile: failed on %s\n", name); + return; + } + + Sys_Printf ("COM_WriteFile: %s\n", name); + Sys_FileWrite (handle, data, len); + Sys_FileClose (handle); +} + + +/* +============ +COM_CreatePath + +Only used for CopyFile +============ +*/ +void COM_CreatePath (char *path) +{ + char *ofs; + + for (ofs = path+1 ; *ofs ; ofs++) + { + if (*ofs == '/') + { // create the directory + *ofs = 0; + Sys_mkdir (path); + *ofs = '/'; + } + } +} + + +/* +=========== +COM_CopyFile + +Copies a file over from the net to the local cache, creating any directories +needed. This is for the convenience of developers using ISDN from home. +=========== +*/ +void COM_CopyFile (char *netpath, char *cachepath) +{ + int in, out; + int remaining, count; + char buf[4096]; + + remaining = Sys_FileOpenRead (netpath, &in); + COM_CreatePath (cachepath); // create directories up to the cache file + out = Sys_FileOpenWrite (cachepath); + + while (remaining) + { + if (remaining < sizeof(buf)) + count = remaining; + else + count = sizeof(buf); + Sys_FileRead (in, buf, count); + Sys_FileWrite (out, buf, count); + remaining -= count; + } + + Sys_FileClose (in); + Sys_FileClose (out); +} + +/* +=========== +COM_FindFile + +Finds the file in the search path. +Sets com_filesize and one of handle or file +=========== +*/ +int COM_FindFile (char *filename, int *handle, FILE **file, qboolean quiet) +{ + searchpath_t *search; + char netpath[MAX_OSPATH]; + char cachepath[MAX_OSPATH]; + pack_t *pak; + int i; + int findtime, cachetime; + + if (file && handle) + Sys_Error ("COM_FindFile: both handle and file set"); + if (!file && !handle) + Sys_Error ("COM_FindFile: neither handle or file set"); + +// +// search through the path, one element at a time +// + search = com_searchpaths; + if (proghack) + { // gross hack to use quake 1 progs with quake 2 maps + if (!strcmp(filename, "progs.dat")) + search = search->next; + } + + for ( ; search ; search = search->next) + { + // is the element a pak file? + if (search->pack) + { + // look through all the pak file elements + pak = search->pack; + for (i=0 ; inumfiles ; i++) + if (!strcmp (pak->files[i].name, filename)) + { // found it! + if (!quiet) + Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename); + if (handle) + { + *handle = pak->handle; + Sys_FileSeek (pak->handle, pak->files[i].filepos); + } + else + { // open a new file on the pakfile + *file = fopen (pak->filename, "rb"); + if (*file) + fseek (*file, pak->files[i].filepos, SEEK_SET); + } + com_filesize = pak->files[i].filelen; + return com_filesize; + } + } + else + { + // check a file in the directory tree +// if (!static_registered) +// { // if not a registered version, don't ever go beyond base +// if ( strchr (filename, '/') || strchr (filename,'\\')) +// continue; +// } + + sprintf (netpath, "%s/%s",search->filename, filename); + + findtime = Sys_FileTime (netpath); + if (findtime == -1) + continue; + + // see if the file needs to be updated in the cache + if (!com_cachedir[0]) + strcpy (cachepath, netpath); + else + { +#if defined(_WIN32) + if ((strlen(netpath) < 2) || (netpath[1] != ':')) + sprintf (cachepath,"%s%s", com_cachedir, netpath); + else + sprintf (cachepath,"%s%s", com_cachedir, netpath+2); +#else + sprintf (cachepath,"%s%s", com_cachedir, netpath); +#endif + + cachetime = Sys_FileTime (cachepath); + + if (cachetime < findtime) + COM_CopyFile (netpath, cachepath); + strcpy (netpath, cachepath); + } + + if (!quiet) + Sys_Printf ("FindFile: %s\n",netpath); + com_filesize = Sys_FileOpenRead (netpath, &i); + if (handle) + *handle = i; + else + { + Sys_FileClose (i); + *file = fopen (netpath, "rb"); + } + return com_filesize; + } + + } + + if (!quiet) + Sys_Printf ("FindFile: can't find %s\n", filename); + + if (handle) + *handle = -1; + else + *file = NULL; + com_filesize = -1; + return -1; +} + + +/* +=========== +COM_OpenFile + +filename never has a leading slash, but may contain directory walks +returns a handle and a length +it may actually be inside a pak file +=========== +*/ +int COM_OpenFile (char *filename, int *handle, qboolean quiet) +{ + return COM_FindFile (filename, handle, NULL, quiet); +} + +/* +=========== +COM_FOpenFile + +If the requested file is inside a packfile, a new FILE * will be opened +into the file. +=========== +*/ +int COM_FOpenFile (char *filename, FILE **file, qboolean quiet) +{ + return COM_FindFile (filename, NULL, file, quiet); +} + +/* +============ +COM_CloseFile + +If it is a pak file handle, don't really close it +============ +*/ +void COM_CloseFile (int h) +{ + searchpath_t *s; + + for (s = com_searchpaths ; s ; s=s->next) + if (s->pack && s->pack->handle == h) + return; + + Sys_FileClose (h); +} + + +/* +============ +COM_LoadFile + +Filename are reletive to the quake directory. +Allways appends a 0 byte. +============ +*/ +cache_user_t *loadcache; +byte *loadbuf; +int loadsize; +byte *COM_LoadFile (char *path, int usehunk, qboolean quiet) +{ + int h; + byte *buf; + char base[32]; + int len; + + buf = NULL; // quiet compiler warning + +// look for it in the filesystem or pack files + len = COM_OpenFile (path, &h, quiet); + if (h == -1) + return NULL; + +// extract the filename base name for hunk tag + COM_FileBase (path, base); + + if (usehunk == 1) + buf = Hunk_AllocName (len+1, base); + else if (usehunk == 2) + buf = Hunk_TempAlloc (len+1); + else if (usehunk == 0) + buf = Z_Malloc (len+1); + else if (usehunk == 3) + buf = Cache_Alloc (loadcache, len+1, base); + else if (usehunk == 4) + { + if (len+1 > loadsize) + buf = Hunk_TempAlloc (len+1); + else + buf = loadbuf; + } + else + Sys_Error ("COM_LoadFile: bad usehunk"); + + if (!buf) + Sys_Error ("COM_LoadFile: not enough space for %s", path); + + ((byte *)buf)[len] = 0; + + Sys_FileRead (h, buf, len); + COM_CloseFile (h); + + return buf; +} + +byte *COM_LoadHunkFile (char *path, qboolean quiet) +{ + return COM_LoadFile (path, 1, quiet); +} + +byte *COM_LoadTempFile (char *path, qboolean quiet) +{ + return COM_LoadFile (path, 2, quiet); +} + +void COM_LoadCacheFile (char *path, struct cache_user_s *cu, qboolean quiet) +{ + loadcache = cu; + COM_LoadFile (path, 3, quiet); +} + +// uses temp hunk if larger than bufsize +byte *COM_LoadStackFile (char *path, void *buffer, int bufsize, qboolean quiet) +{ + byte *buf; + + loadbuf = (byte *)buffer; + loadsize = bufsize; + buf = COM_LoadFile (path, 4, quiet); + + return buf; +} + +/* +================= +COM_LoadPackFile + +Takes an explicit (not game tree related) path to a pak file. + +Loads the header and directory, adding the files at the beginning +of the list so they override previous pack files. +================= +*/ +pack_t *COM_LoadPackFile (char *packfile) +{ + dpackheader_t header; + int i; + packfile_t *newfiles; + int numpackfiles; + pack_t *pack; + int packhandle; + dpackfile_t info[MAX_FILES_IN_PACK]; + unsigned short crc; + + if (Sys_FileOpenRead (packfile, &packhandle) == -1) + { +// Con_Printf ("Couldn't open %s\n", packfile); + return NULL; + } + Sys_FileRead (packhandle, (void *)&header, sizeof(header)); + if (header.id[0] != 'P' || header.id[1] != 'A' + || header.id[2] != 'C' || header.id[3] != 'K') + Sys_Error ("%s is not a packfile", packfile); + header.dirofs = LittleLong (header.dirofs); + header.dirlen = LittleLong (header.dirlen); + + numpackfiles = header.dirlen / sizeof(dpackfile_t); + + if (numpackfiles > MAX_FILES_IN_PACK) + Sys_Error ("%s has %i files", packfile, numpackfiles); + + if (numpackfiles != PAK0_COUNT) + com_modified = true; // not the original file + + newfiles = Hunk_AllocName (numpackfiles * sizeof(packfile_t), "packfile"); + + Sys_FileSeek (packhandle, header.dirofs); + Sys_FileRead (packhandle, (void *)info, header.dirlen); + +// crc the directory to check for modifications + CRC_Init (&crc); + // LordHavoc: speedup + CRC_ProcessBytes(&crc, (byte *)info, header.dirlen); +// for (i=0 ; ifilename, packfile); + pack->handle = packhandle; + pack->numfiles = numpackfiles; + pack->files = newfiles; + + Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles); + return pack; +} + + +/* +================ +COM_AddGameDirectory + +Sets com_gamedir, adds the directory to the head of the path, +then loads and adds pak1.pak pak2.pak ... +================ +*/ +void COM_AddGameDirectory (char *dir) +{ + int i; + searchpath_t *search; + pack_t *pak; + char pakfile[MAX_OSPATH]; + + strcpy (com_gamedir, dir); + +// +// add the directory to the search path +// + search = Hunk_Alloc (sizeof(searchpath_t)); + strcpy (search->filename, dir); + search->next = com_searchpaths; + com_searchpaths = search; + +// +// add any pak files in the format pak0.pak pak1.pak, ... +// + for (i=0 ; ; i++) + { + sprintf (pakfile, "%s/pak%i.pak", dir, i); + pak = COM_LoadPackFile (pakfile); + if (!pak) + break; + search = Hunk_Alloc (sizeof(searchpath_t)); + search->pack = pak; + search->next = com_searchpaths; + com_searchpaths = search; + } + +// +// add the contents of the parms.txt file to the end of the command line +// + +} + +/* +================ +COM_InitFilesystem +================ +*/ +void COM_InitFilesystem (void) +{ + int i, j; + char basedir[MAX_OSPATH]; + searchpath_t *search; + +// +// -basedir +// Overrides the system supplied base directory (under GAMENAME) +// + i = COM_CheckParm ("-basedir"); + if (i && i < com_argc-1) + strcpy (basedir, com_argv[i+1]); + else + strcpy (basedir, host_parms.basedir); + + j = strlen (basedir); + + if (j > 0) + { + if ((basedir[j-1] == '\\') || (basedir[j-1] == '/')) + basedir[j-1] = 0; + } + +// +// -cachedir +// Overrides the system supplied cache directory (NULL or /qcache) +// -cachedir - will disable caching. +// + i = COM_CheckParm ("-cachedir"); + if (i && i < com_argc-1) + { + if (com_argv[i+1][0] == '-') + com_cachedir[0] = 0; + else + strcpy (com_cachedir, com_argv[i+1]); + } + else if (host_parms.cachedir) + strcpy (com_cachedir, host_parms.cachedir); + else + com_cachedir[0] = 0; + +// +// start up with GAMENAME by default (id1) +// + COM_AddGameDirectory (va("%s/"GAMENAME, basedir) ); + +#ifdef NEHAHRA + COM_AddGameDirectory (va("%s/nehahra", basedir) ); +#else + if (COM_CheckParm ("-rogue")) + COM_AddGameDirectory (va("%s/rogue", basedir) ); + if (COM_CheckParm ("-hipnotic")) + COM_AddGameDirectory (va("%s/hipnotic", basedir) ); + if (COM_CheckParm ("-nehahra")) + COM_AddGameDirectory (va("%s/nehahra", basedir) ); +#endif + +// +// -game +// Adds basedir/gamedir as an override game +// + i = COM_CheckParm ("-game"); + if (i && i < com_argc-1) + { + com_modified = true; + COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1])); + } + +// +// -path [] ... +// Fully specifies the exact serach path, overriding the generated one +// + i = COM_CheckParm ("-path"); + if (i) + { + com_modified = true; + com_searchpaths = NULL; + while (++i < com_argc) + { + if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-') + break; + + search = Hunk_Alloc (sizeof(searchpath_t)); + if ( !strcmp(COM_FileExtension(com_argv[i]), "pak") ) + { + search->pack = COM_LoadPackFile (com_argv[i]); + if (!search->pack) + Sys_Error ("Couldn't load packfile: %s", com_argv[i]); + } + else + strcpy (search->filename, com_argv[i]); + search->next = com_searchpaths; + com_searchpaths = search; + } + } + + if (COM_CheckParm ("-proghack")) + proghack = true; +} + +int COM_FileExists(char *filename) +{ + searchpath_t *search; + char netpath[MAX_OSPATH]; + pack_t *pak; + int i; + int findtime; + + for (search = com_searchpaths;search;search = search->next) + { + if (search->pack) + { + pak = search->pack; + for (i = 0;i < pak->numfiles;i++) + if (!strcmp (pak->files[i].name, filename)) + return true; + } + else + { + sprintf (netpath, "%s/%s",search->filename, filename); + findtime = Sys_FileTime (netpath); + if (findtime != -1) + return true; + } + } + + return false; +} + diff --git a/common.h b/common.h new file mode 100644 index 00000000..eb2175cd --- /dev/null +++ b/common.h @@ -0,0 +1,207 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// comndef.h -- general definitions + +#if !defined BYTE_DEFINED +typedef unsigned char byte; +#define BYTE_DEFINED 1 +#endif + +#undef true +#undef false + +typedef enum {false, true} qboolean; + +//============================================================================ + +typedef struct sizebuf_s +{ + qboolean allowoverflow; // if false, do a Sys_Error + qboolean overflowed; // set to true if the buffer size failed + byte *data; + int maxsize; + int cursize; +} sizebuf_t; + +void SZ_Alloc (sizebuf_t *buf, int startsize); +void SZ_Free (sizebuf_t *buf); +void SZ_Clear (sizebuf_t *buf); +void *SZ_GetSpace (sizebuf_t *buf, int length); +void SZ_Write (sizebuf_t *buf, void *data, int length); +void SZ_Print (sizebuf_t *buf, char *data); // strcats onto the sizebuf + +//============================================================================ + +typedef struct link_s +{ + struct link_s *prev, *next; +} link_t; + + +void ClearLink (link_t *l); +void RemoveLink (link_t *l); +void InsertLinkBefore (link_t *l, link_t *before); +void InsertLinkAfter (link_t *l, link_t *after); + +// (type *)STRUCT_FROM_LINK(link_t *link, type, member) +// ent = STRUCT_FROM_LINK(link,entity_t,order) +// FIXME: remove this mess! +#define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) + +//============================================================================ + +#ifndef NULL +#define NULL ((void *)0) +#endif + +#define Q_MAXCHAR ((char)0x7f) +#define Q_MAXSHORT ((short)0x7fff) +#define Q_MAXINT ((int)0x7fffffff) +#define Q_MAXLONG ((int)0x7fffffff) +#define Q_MAXFLOAT ((int)0x7fffffff) + +#define Q_MINCHAR ((char)0x80) +#define Q_MINSHORT ((short)0x8000) +#define Q_MININT ((int)0x80000000) +#define Q_MINLONG ((int)0x80000000) +#define Q_MINFLOAT ((int)0x7fffffff) + +//============================================================================ +#ifdef WIN32 +short ShortSwap (short l); +int LongSwap (int l); +float FloatSwap (float f); +#define BigShort(l) ShortSwap(l) +#define LittleShort(l) (l) +#define BigLong(l) LongSwap(l) +#define LittleLong(l) (l) +#define BigFloat(l) FloatSwap(l) +#define LittleFloat(l) (l) +#else +extern short (*BigShort) (short l); +extern short (*LittleShort) (short l); +extern int (*BigLong) (int l); +extern int (*LittleLong) (int l); +extern float (*BigFloat) (float l); +extern float (*LittleFloat) (float l); +#endif + +//============================================================================ + +void MSG_WriteChar (sizebuf_t *sb, int c); +void MSG_WriteByte (sizebuf_t *sb, int c); +void MSG_WriteShort (sizebuf_t *sb, int c); +void MSG_WriteLong (sizebuf_t *sb, int c); +void MSG_WriteFloat (sizebuf_t *sb, float f); +void MSG_WriteString (sizebuf_t *sb, char *s); +void MSG_WriteCoord (sizebuf_t *sb, float f); +void MSG_WriteAngle (sizebuf_t *sb, float f); + +extern int msg_readcount; +extern qboolean msg_badread; // set if a read goes beyond end of message + +void MSG_BeginReading (void); +//int MSG_ReadChar (void); +//int MSG_ReadByte (void); +int MSG_ReadShort (void); +int MSG_ReadLong (void); +float MSG_ReadFloat (void); +char *MSG_ReadString (void); + +#define MSG_ReadChar() (msg_readcount >= net_message.cursize ? (msg_badread = true, -1) : (signed char)net_message.data[msg_readcount++]) +#define MSG_ReadByte() (msg_readcount >= net_message.cursize ? (msg_badread = true, -1) : (unsigned char)net_message.data[msg_readcount++]) +//#define MSG_ReadShort() ((msg_readcount + 2) > net_message.cursize ? (msg_badread = true, -1) : (short)net_message.data[msg_readcount+=2, msg_readcount-2] | (net_message.data[msg_readcount-1] << 8)) +//#define MSG_ReadLong() ((msg_readcount + 4) > net_message.cursize ? (msg_badread = true, -1) : (int)net_message.data[msg_readcount+=4, msg_readcount-4] | (net_message.data[msg_readcount-3] << 8) | (net_message.data[msg_readcount-2] << 16) | (net_message.data[msg_readcount-1] << 24)) + +//float MSG_ReadCoord (void); +//float MSG_ReadAngle (void); + +#define MSG_ReadAngle() (MSG_ReadByte() * (360.0f / 256.0f)) +#define MSG_ReadCoord() (MSG_ReadShort() * 0.125f) + +//============================================================================ + +/* +void Q_memset (void *dest, int fill, int count); +void Q_memcpy (void *dest, void *src, int count); +int Q_memcmp (void *m1, void *m2, int count); +void Q_strcpy (char *dest, char *src); +void Q_strncpy (char *dest, char *src, int count); +int Q_strlen (char *str); +char *Q_strrchr (char *s, char c); +void Q_strcat (char *dest, char *src); +int Q_strcmp (char *s1, char *s2); +int Q_strncmp (char *s1, char *s2, int count); +*/ +int Q_strcasecmp (char *s1, char *s2); +int Q_strncasecmp (char *s1, char *s2, int n); +/* +int Q_atoi (char *str); +float Q_atof (char *str); +*/ + +//============================================================================ + +extern char com_token[1024]; +extern qboolean com_eof; + +char *COM_Parse (char *data); + + +extern int com_argc; +extern char **com_argv; + +int COM_CheckParm (char *parm); +void COM_Init (char *path); +void COM_InitArgv (int argc, char **argv); + +char *COM_SkipPath (char *pathname); +void COM_StripExtension (char *in, char *out); +void COM_FileBase (char *in, char *out); +void COM_DefaultExtension (char *path, char *extension); + +char *va(char *format, ...); +// does a varargs printf into a temp buffer + + +//============================================================================ + +extern int com_filesize; +struct cache_user_s; + +extern char com_gamedir[MAX_OSPATH]; + +void COM_WriteFile (char *filename, void *data, int len); +int COM_OpenFile (char *filename, int *hndl, qboolean quiet); +int COM_FOpenFile (char *filename, FILE **file, qboolean quiet); +void COM_CloseFile (int h); + +byte *COM_LoadStackFile (char *path, void *buffer, int bufsize, qboolean quiet); +byte *COM_LoadTempFile (char *path, qboolean quiet); +byte *COM_LoadHunkFile (char *path, qboolean quiet); +void COM_LoadCacheFile (char *path, struct cache_user_s *cu, qboolean quiet); + +byte *COM_LoadFile (char *path, int usehunk, qboolean quiet); + +int COM_FileExists(char *filename); + +extern struct cvar_s registered; + +extern qboolean standard_quake, rogue, hipnotic, nehahra; diff --git a/conproc.c b/conproc.c new file mode 100644 index 00000000..38e031bd --- /dev/null +++ b/conproc.c @@ -0,0 +1,363 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// conproc.c + +#include +#include "conproc.h" +#include "quakedef.h" + +HANDLE heventDone; +HANDLE hfileBuffer; +HANDLE heventChildSend; +HANDLE heventParentSend; +HANDLE hStdout; +HANDLE hStdin; + +DWORD RequestProc (DWORD dwNichts); +LPVOID GetMappedBuffer (HANDLE hfileBuffer); +void ReleaseMappedBuffer (LPVOID pBuffer); +BOOL GetScreenBufferLines (int *piLines); +BOOL SetScreenBufferLines (int iLines); +BOOL ReadText (LPTSTR pszText, int iBeginLine, int iEndLine); +BOOL WriteText (LPCTSTR szText); +int CharToCode (char c); +BOOL SetConsoleCXCY(HANDLE hStdout, int cx, int cy); + + +void InitConProc (HANDLE hFile, HANDLE heventParent, HANDLE heventChild) +{ + DWORD dwID; + +// ignore if we don't have all the events. + if (!hFile || !heventParent || !heventChild) + return; + + hfileBuffer = hFile; + heventParentSend = heventParent; + heventChildSend = heventChild; + +// so we'll know when to go away. + heventDone = CreateEvent (NULL, FALSE, FALSE, NULL); + + if (!heventDone) + { + Con_SafePrintf ("Couldn't create heventDone\n"); + return; + } + + if (!CreateThread (NULL, + 0, + (LPTHREAD_START_ROUTINE) RequestProc, + 0, + 0, + &dwID)) + { + CloseHandle (heventDone); + Con_SafePrintf ("Couldn't create QHOST thread\n"); + return; + } + +// save off the input/output handles. + hStdout = GetStdHandle (STD_OUTPUT_HANDLE); + hStdin = GetStdHandle (STD_INPUT_HANDLE); + +// force 80 character width, at least 25 character height + SetConsoleCXCY (hStdout, 80, 25); +} + + +void DeinitConProc (void) +{ + if (heventDone) + SetEvent (heventDone); +} + + +DWORD RequestProc (DWORD dwNichts) +{ + int *pBuffer; + DWORD dwRet; + HANDLE heventWait[2]; + int iBeginLine, iEndLine; + + heventWait[0] = heventParentSend; + heventWait[1] = heventDone; + + while (1) + { + dwRet = WaitForMultipleObjects (2, heventWait, FALSE, INFINITE); + + // heventDone fired, so we're exiting. + if (dwRet == WAIT_OBJECT_0 + 1) + break; + + pBuffer = (int *) GetMappedBuffer (hfileBuffer); + + // hfileBuffer is invalid. Just leave. + if (!pBuffer) + { + Con_SafePrintf ("Invalid hfileBuffer\n"); + break; + } + + switch (pBuffer[0]) + { + case CCOM_WRITE_TEXT: + // Param1 : Text + pBuffer[0] = WriteText ((LPCTSTR) (pBuffer + 1)); + break; + + case CCOM_GET_TEXT: + // Param1 : Begin line + // Param2 : End line + iBeginLine = pBuffer[1]; + iEndLine = pBuffer[2]; + pBuffer[0] = ReadText ((LPTSTR) (pBuffer + 1), iBeginLine, + iEndLine); + break; + + case CCOM_GET_SCR_LINES: + // No params + pBuffer[0] = GetScreenBufferLines (&pBuffer[1]); + break; + + case CCOM_SET_SCR_LINES: + // Param1 : Number of lines + pBuffer[0] = SetScreenBufferLines (pBuffer[1]); + break; + } + + ReleaseMappedBuffer (pBuffer); + SetEvent (heventChildSend); + } + + return 0; +} + + +LPVOID GetMappedBuffer (HANDLE hfileBuffer) +{ + LPVOID pBuffer; + + pBuffer = MapViewOfFile (hfileBuffer, + FILE_MAP_READ | FILE_MAP_WRITE, 0, 0, 0); + + return pBuffer; +} + + +void ReleaseMappedBuffer (LPVOID pBuffer) +{ + UnmapViewOfFile (pBuffer); +} + + +BOOL GetScreenBufferLines (int *piLines) +{ + CONSOLE_SCREEN_BUFFER_INFO info; + BOOL bRet; + + bRet = GetConsoleScreenBufferInfo (hStdout, &info); + + if (bRet) + *piLines = info.dwSize.Y; + + return bRet; +} + + +BOOL SetScreenBufferLines (int iLines) +{ + + return SetConsoleCXCY (hStdout, 80, iLines); +} + + +BOOL ReadText (LPTSTR pszText, int iBeginLine, int iEndLine) +{ + COORD coord; + DWORD dwRead; + BOOL bRet; + + coord.X = 0; + coord.Y = iBeginLine; + + bRet = ReadConsoleOutputCharacter( + hStdout, + pszText, + 80 * (iEndLine - iBeginLine + 1), + coord, + &dwRead); + + // Make sure it's null terminated. + if (bRet) + pszText[dwRead] = '\0'; + + return bRet; +} + + +BOOL WriteText (LPCTSTR szText) +{ + DWORD dwWritten; + INPUT_RECORD rec; + char upper, *sz; + + sz = (LPTSTR) szText; + + while (*sz) + { + // 13 is the code for a carriage return (\n) instead of 10. + if (*sz == 10) + *sz = 13; + + upper = toupper(*sz); + + rec.EventType = KEY_EVENT; + rec.Event.KeyEvent.bKeyDown = TRUE; + rec.Event.KeyEvent.wRepeatCount = 1; + rec.Event.KeyEvent.wVirtualKeyCode = upper; + rec.Event.KeyEvent.wVirtualScanCode = CharToCode (*sz); + rec.Event.KeyEvent.uChar.AsciiChar = *sz; + rec.Event.KeyEvent.uChar.UnicodeChar = *sz; + rec.Event.KeyEvent.dwControlKeyState = isupper(*sz) ? 0x80 : 0x0; + + WriteConsoleInput( + hStdin, + &rec, + 1, + &dwWritten); + + rec.Event.KeyEvent.bKeyDown = FALSE; + + WriteConsoleInput( + hStdin, + &rec, + 1, + &dwWritten); + + sz++; + } + + return TRUE; +} + + +int CharToCode (char c) +{ + char upper; + + upper = toupper(c); + + switch (c) + { + case 13: + return 28; + + default: + break; + } + + if (isalpha(c)) + return (30 + upper - 65); + + if (isdigit(c)) + return (1 + upper - 47); + + return c; +} + + +BOOL SetConsoleCXCY(HANDLE hStdout, int cx, int cy) +{ + CONSOLE_SCREEN_BUFFER_INFO info; + COORD coordMax; + + coordMax = GetLargestConsoleWindowSize(hStdout); + + if (cy > coordMax.Y) + cy = coordMax.Y; + + if (cx > coordMax.X) + cx = coordMax.X; + + if (!GetConsoleScreenBufferInfo(hStdout, &info)) + return FALSE; + +// height + info.srWindow.Left = 0; + info.srWindow.Right = info.dwSize.X - 1; + info.srWindow.Top = 0; + info.srWindow.Bottom = cy - 1; + + if (cy < info.dwSize.Y) + { + if (!SetConsoleWindowInfo(hStdout, TRUE, &info.srWindow)) + return FALSE; + + info.dwSize.Y = cy; + + if (!SetConsoleScreenBufferSize(hStdout, info.dwSize)) + return FALSE; + } + else if (cy > info.dwSize.Y) + { + info.dwSize.Y = cy; + + if (!SetConsoleScreenBufferSize(hStdout, info.dwSize)) + return FALSE; + + if (!SetConsoleWindowInfo(hStdout, TRUE, &info.srWindow)) + return FALSE; + } + + if (!GetConsoleScreenBufferInfo(hStdout, &info)) + return FALSE; + +// width + info.srWindow.Left = 0; + info.srWindow.Right = cx - 1; + info.srWindow.Top = 0; + info.srWindow.Bottom = info.dwSize.Y - 1; + + if (cx < info.dwSize.X) + { + if (!SetConsoleWindowInfo(hStdout, TRUE, &info.srWindow)) + return FALSE; + + info.dwSize.X = cx; + + if (!SetConsoleScreenBufferSize(hStdout, info.dwSize)) + return FALSE; + } + else if (cx > info.dwSize.X) + { + info.dwSize.X = cx; + + if (!SetConsoleScreenBufferSize(hStdout, info.dwSize)) + return FALSE; + + if (!SetConsoleWindowInfo(hStdout, TRUE, &info.srWindow)) + return FALSE; + } + + return TRUE; +} + diff --git a/conproc.h b/conproc.h new file mode 100644 index 00000000..743526f8 --- /dev/null +++ b/conproc.h @@ -0,0 +1,37 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// conproc.h + +#define CCOM_WRITE_TEXT 0x2 +// Param1 : Text + +#define CCOM_GET_TEXT 0x3 +// Param1 : Begin line +// Param2 : End line + +#define CCOM_GET_SCR_LINES 0x4 +// No params + +#define CCOM_SET_SCR_LINES 0x5 +// Param1 : Number of lines + +void InitConProc (HANDLE hFile, HANDLE heventParent, HANDLE heventChild); +void DeinitConProc (void); + diff --git a/console.c b/console.c new file mode 100644 index 00000000..a1346332 --- /dev/null +++ b/console.c @@ -0,0 +1,681 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// console.c + +#ifdef NeXT +#include +#endif +#ifndef _MSC_VER +#include +#endif +#ifdef WIN32 +#include +#endif +#include +#include "quakedef.h" + +int con_linewidth; + +float con_cursorspeed = 4; + +#define CON_TEXTSIZE 16384 + +qboolean con_forcedup; // because no entities to refresh + +int con_totallines; // total lines in console scrollback +int con_backscroll; // lines up from bottom to display +int con_current; // where next message will be printed +int con_x; // offset in current line for next print +char *con_text=0; + +cvar_t con_notifytime = {"con_notifytime","3"}; //seconds +cvar_t logfile = {"logfile","0"}; + +#define NUM_CON_TIMES 4 +float con_times[NUM_CON_TIMES]; // realtime time the line was generated + // for transparent notify lines + +int con_vislines; + +qboolean con_debuglog; + +#define MAXCMDLINE 256 +extern char key_lines[32][MAXCMDLINE]; +extern int edit_line; +extern int key_linepos; + + +qboolean con_initialized; + +int con_notifylines; // scan lines to clear for notify lines + +extern void M_Menu_Main_f (void); + +/* +================ +Con_ToggleConsole_f +================ +*/ +void Con_ToggleConsole_f (void) +{ + if (key_dest == key_console) + { + if (cls.state == ca_connected) + { + key_dest = key_game; + key_lines[edit_line][1] = 0; // clear any typing + key_linepos = 1; + } + else + { + M_Menu_Main_f (); + } + } + else + key_dest = key_console; + + SCR_EndLoadingPlaque (); + memset (con_times, 0, sizeof(con_times)); +} + +/* +================ +Con_Clear_f +================ +*/ +void Con_Clear_f (void) +{ + if (con_text) + memset (con_text, ' ', CON_TEXTSIZE); +} + + +/* +================ +Con_ClearNotify +================ +*/ +void Con_ClearNotify (void) +{ + int i; + + for (i=0 ; i> 3) - 2; + + if (width == con_linewidth) + return; + + if (width < 1) // video hasn't been initialized yet + { + width = 38; + con_linewidth = width; + con_totallines = CON_TEXTSIZE / con_linewidth; + memset (con_text, ' ', CON_TEXTSIZE); + } + else + { + oldwidth = con_linewidth; + con_linewidth = width; + oldtotallines = con_totallines; + con_totallines = CON_TEXTSIZE / con_linewidth; + numlines = oldtotallines; + + if (con_totallines < numlines) + numlines = con_totallines; + + numchars = oldwidth; + + if (con_linewidth < numchars) + numchars = con_linewidth; + + memcpy (tbuf, con_text, CON_TEXTSIZE); + memset (con_text, ' ', CON_TEXTSIZE); + + for (i=0 ; i con_linewidth) ) + con_x = 0; + + txt++; + + if (cr) + { + con_current--; + cr = false; + } + + + if (!con_x) + { + Con_Linefeed (); + // mark time for transparent overlay + if (con_current >= 0) + con_times[con_current % NUM_CON_TIMES] = realtime; + } + + switch (c) + { + case '\n': + con_x = 0; + break; + + case '\r': + con_x = 0; + cr = 1; + break; + + default: // display character and advance + y = con_current % con_totallines; + con_text[y*con_linewidth+con_x] = c | mask; + con_x++; + if (con_x >= con_linewidth) + con_x = 0; + break; + } + + } +} + + +/* +================ +Con_DebugLog +================ +*/ +void Con_DebugLog(char *file, char *fmt, ...) +{ + va_list argptr; + static char data[1024]; + int fd; + + va_start(argptr, fmt); + vsprintf(data, fmt, argptr); + va_end(argptr); + fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666); + write(fd, data, strlen(data)); + close(fd); +} + + +/* +================ +Con_Printf + +Handles cursor positioning, line wrapping, etc +================ +*/ +// LordHavoc: increased from 4096 to 16384 +#define MAXPRINTMSG 16384 +// FIXME: make a buffer size safe vsprintf? +void Con_Printf (char *fmt, ...) +{ + va_list argptr; + char msg[MAXPRINTMSG]; + static qboolean inupdate; + + va_start (argptr,fmt); + vsprintf (msg,fmt,argptr); + va_end (argptr); + +// also echo to debugging console + Sys_Printf ("%s", msg); // also echo to debugging console + +// log all messages to file + if (con_debuglog) + Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg); + + if (!con_initialized) + return; + + if (cls.state == ca_dedicated) + return; // no graphics mode + +// write it to the scrollable buffer + Con_Print (msg); + +// update the screen if the console is displayed + // LordHavoc: don't print text while loading scripts + if (cls.state != ca_disconnected) + if (cls.signon != SIGNONS && !scr_disabled_for_loading ) + { + // protect against infinite loop if something in SCR_UpdateScreen calls + // Con_Printf + if (!inupdate) + { + inupdate = true; + SCR_UpdateScreen (); + inupdate = false; + } + } +} + +/* +================ +Con_DPrintf + +A Con_Printf that only shows up if the "developer" cvar is set +================ +*/ +void Con_DPrintf (char *fmt, ...) +{ + va_list argptr; + char msg[MAXPRINTMSG]; + + if (!developer.value) + return; // don't confuse non-developers with techie stuff... + + va_start (argptr,fmt); + vsprintf (msg,fmt,argptr); + va_end (argptr); + + Con_Printf ("%s", msg); +} + + +/* +================== +Con_SafePrintf + +Okay to call even when the screen can't be updated +================== +*/ +void Con_SafePrintf (char *fmt, ...) +{ + va_list argptr; + char msg[1024]; + int temp; + + va_start (argptr,fmt); + vsprintf (msg,fmt,argptr); + va_end (argptr); + + temp = scr_disabled_for_loading; + scr_disabled_for_loading = true; + Con_Printf ("%s", msg); + scr_disabled_for_loading = temp; +} + + +/* +============================================================================== + +DRAWING + +============================================================================== +*/ + + +/* +================ +Con_DrawInput + +The input line scrolls horizontally if typing goes beyond the right edge +================ +*/ +void Con_DrawInput (void) +{ + int y; + char *text; + + if (key_dest != key_console && !con_forcedup) + return; // don't draw anything + + text = key_lines[edit_line]; + +// add the cursor frame + text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1); + + text[key_linepos+1] = 0; // LordHavoc: null terminate, rather than padding with spaces +// fill out remainder with spaces +// for (i=key_linepos+1 ; i< con_linewidth ; i++) +// text[i] = ' '; + +// prestep if horizontally scrolling + if (key_linepos >= con_linewidth) + text += 1 + key_linepos - con_linewidth; + +// draw it + y = con_vislines-16; + +// for (i=0 ; i con_notifytime.value) + continue; + text = con_text + (i % con_totallines)*con_linewidth; + + clearnotify = 0; + scr_copytop = 1; + +// for (x = 0 ; x < con_linewidth ; x++) +// Draw_Character ( (x+1)<<3, v, text[x]); + // LordHavoc: speedup + Draw_String(8, v, text, con_linewidth); + + v += 8; + } + + + if (key_dest == key_message) + { + clearnotify = 0; + scr_copytop = 1; + + x = 0; + + // LordHavoc: speedup, and other improvements + if (team_message) + sprintf(temptext, "say:%s%c", chat_buffer, (int) 10+((int)(realtime*con_cursorspeed)&1)); + else + sprintf(temptext, "say_team:%s%c", chat_buffer, (int) 10+((int)(realtime*con_cursorspeed)&1)); + while (strlen(temptext) >= con_linewidth) + { + Draw_String (8, v, temptext, con_linewidth); + strcpy(temptext, &temptext[con_linewidth]); + v += 8; + } + if (strlen(temptext) > 0) + { + Draw_String (8, v, temptext, 0); + v += 8; + } +// Draw_String (8, v, "say:", 0); +// while(chat_buffer[x]) +// { +// Draw_Character ( (x+5)<<3, v, chat_buffer[x]); +// x++; +// } +// Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1)); +// v += 8; + } + + if (v > con_notifylines) + con_notifylines = v; +} + +/* +================ +Con_DrawConsole + +Draws the console with the solid background +The typing input line at the bottom should only be drawn if typing is allowed +================ +*/ +void Con_DrawConsole (int lines, qboolean drawinput) +{ + int i, y; + int rows; + char *text; + int j; + + if (lines <= 0) + return; + +// draw the background + Draw_ConsoleBackground (lines); + +// draw the text + con_vislines = lines; + + rows = (lines-16)>>3; // rows of text to draw + y = lines - 16 - (rows<<3); // may start slightly negative + + for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 ) + { + j = i - con_backscroll; + if (j<0) + j = 0; + text = con_text + (j % con_totallines)*con_linewidth; + +// for (x=0 ; x> 8) ^ data]; +} + +// LordHavoc: added for speed reasons +void CRC_ProcessBytes(unsigned short *crcvalue, byte *data, int size) +{ + unsigned short crc; + crc = *crcvalue; + while (size--) + crc = (crc << 8) ^ crctable[(crc >> 8) ^ (*data++)]; + *crcvalue = crc; +} + +unsigned short CRC_Value(unsigned short crcvalue) +{ + return crcvalue ^ CRC_XOR_VALUE; +} + +// LordHavoc: further speed and usability improvement +unsigned short CRC_Block(byte *data, int size) +{ + unsigned short crc = CRC_INIT_VALUE; + while (size--) + crc = (crc << 8) ^ crctable[(crc >> 8) ^ (*data++)]; + return crc ^ CRC_XOR_VALUE; +} diff --git a/crc.h b/crc.h new file mode 100644 index 00000000..c613ebc4 --- /dev/null +++ b/crc.h @@ -0,0 +1,28 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +/* crc.h */ + +void CRC_Init(unsigned short *crcvalue); +void CRC_ProcessByte(unsigned short *crcvalue, byte data); +// LordHavoc: added this for speed reasons +void CRC_ProcessBytes(unsigned short *crcvalue, byte *data, int size); +unsigned short CRC_Value(unsigned short crcvalue); +// LordHavoc: further speed and usability improvement +unsigned short CRC_Block(byte *data, int size); diff --git a/cvar.c b/cvar.c new file mode 100644 index 00000000..48d2814a --- /dev/null +++ b/cvar.c @@ -0,0 +1,225 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cvar.c -- dynamic variable tracking + +#include "quakedef.h" + +cvar_t *cvar_vars; +char *cvar_null_string = ""; + +/* +============ +Cvar_FindVar +============ +*/ +cvar_t *Cvar_FindVar (char *var_name) +{ + cvar_t *var; + + for (var=cvar_vars ; var ; var=var->next) + if (!strcmp (var_name, var->name)) + return var; + + return NULL; +} + +/* +============ +Cvar_VariableValue +============ +*/ +float Cvar_VariableValue (char *var_name) +{ + cvar_t *var; + + var = Cvar_FindVar (var_name); + if (!var) + return 0; + return atof (var->string); +} + + +/* +============ +Cvar_VariableString +============ +*/ +char *Cvar_VariableString (char *var_name) +{ + cvar_t *var; + + var = Cvar_FindVar (var_name); + if (!var) + return cvar_null_string; + return var->string; +} + + +/* +============ +Cvar_CompleteVariable +============ +*/ +char *Cvar_CompleteVariable (char *partial) +{ + cvar_t *cvar; + int len; + + len = strlen(partial); + + if (!len) + return NULL; + +// check functions + for (cvar=cvar_vars ; cvar ; cvar=cvar->next) + if (!strncmp (partial,cvar->name, len)) + return cvar->name; + + return NULL; +} + + +/* +============ +Cvar_Set +============ +*/ +void Cvar_Set (char *var_name, char *value) +{ + cvar_t *var; + qboolean changed; + + var = Cvar_FindVar (var_name); + if (!var) + { // there is an error in C code if this happens + Con_Printf ("Cvar_Set: variable %s not found\n", var_name); + return; + } + + changed = strcmp(var->string, value); + + Z_Free (var->string); // free the old value string + + var->string = Z_Malloc (strlen(value)+1); + strcpy (var->string, value); + var->value = atof (var->string); + if (var->server && changed) + { + if (sv.active) + SV_BroadcastPrintf ("\"%s\" changed to \"%s\"\n", var->name, var->string); + } +} + +/* +============ +Cvar_SetValue +============ +*/ +void Cvar_SetValue (char *var_name, float value) +{ + char val[32]; + + // LordHavoc: changed from %f to %g to use shortest representation + sprintf (val, "%g",value); + Cvar_Set (var_name, val); +} + + +/* +============ +Cvar_RegisterVariable + +Adds a freestanding variable to the variable list. +============ +*/ +void Cvar_RegisterVariable (cvar_t *variable) +{ + char *oldstr; + +// first check to see if it has allready been defined + if (Cvar_FindVar (variable->name)) + { + Con_Printf ("Can't register variable %s, allready defined\n", variable->name); + return; + } + +// check for overlap with a command + if (Cmd_Exists (variable->name)) + { + Con_Printf ("Cvar_RegisterVariable: %s is a command\n", variable->name); + return; + } + +// copy the value off, because future sets will Z_Free it + oldstr = variable->string; + variable->string = Z_Malloc (strlen(variable->string)+1); + strcpy (variable->string, oldstr); + variable->value = atof (variable->string); + +// link the variable in + variable->next = cvar_vars; + cvar_vars = variable; +} + +/* +============ +Cvar_Command + +Handles variable inspection and changing from the console +============ +*/ +qboolean Cvar_Command (void) +{ + cvar_t *v; + +// check variables + v = Cvar_FindVar (Cmd_Argv(0)); + if (!v) + return false; + +// perform a variable print or set + if (Cmd_Argc() == 1) + { + Con_Printf ("\"%s\" is \"%s\"\n", v->name, v->string); + return true; + } + + Cvar_Set (v->name, Cmd_Argv(1)); + return true; +} + + +/* +============ +Cvar_WriteVariables + +Writes lines containing "set variable value" for all variables +with the archive flag set to true. +============ +*/ +void Cvar_WriteVariables (FILE *f) +{ + cvar_t *var; + + for (var = cvar_vars ; var ; var = var->next) + if (var->archive) + fprintf (f, "%s \"%s\"\n", var->name, var->string); +} + diff --git a/cvar.h b/cvar.h new file mode 100644 index 00000000..009b7478 --- /dev/null +++ b/cvar.h @@ -0,0 +1,97 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cvar.h + +/* + +cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly +in C code. + +it is sufficient to initialize a cvar_t with just the first two fields, or +you can add a ,true flag for variables that you want saved to the configuration +file when the game is quit: + +cvar_t r_draworder = {"r_draworder","1"}; +cvar_t scr_screensize = {"screensize","1",true}; + +Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed: +Cvar_RegisterVariable (&host_framerate); + + +C code usually just references a cvar in place: +if ( r_draworder.value ) + +It could optionally ask for the value to be looked up for a string name: +if (Cvar_VariableValue ("r_draworder")) + +Interpreted prog code can access cvars with the cvar(name) or +cvar_set (name, value) internal functions: +teamplay = cvar("teamplay"); +cvar_set ("registered", "1"); + +The user can access cvars from the console in two ways: +r_draworder prints the current value +r_draworder 0 sets the current value to 0 +Cvars are restricted from having the same names as commands to keep this +interface from being ambiguous. +*/ + +typedef struct cvar_s +{ + char *name; + char *string; + qboolean archive; // set to true to cause it to be saved to vars.rc + qboolean server; // notifies players when changed + float value; + struct cvar_s *next; +} cvar_t; + +void Cvar_RegisterVariable (cvar_t *variable); +// registers a cvar that allready has the name, string, and optionally the +// archive elements set. + +void Cvar_Set (char *var_name, char *value); +// equivelant to " " typed at the console + +void Cvar_SetValue (char *var_name, float value); +// expands value to a string and calls Cvar_Set + +float Cvar_VariableValue (char *var_name); +// returns 0 if not defined or non numeric + +char *Cvar_VariableString (char *var_name); +// returns an empty string if not defined + +char *Cvar_CompleteVariable (char *partial); +// attempts to match a partial variable name for command line completion +// returns NULL if nothing fits + +qboolean Cvar_Command (void); +// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known +// command. Returns true if the command was a variable reference that +// was handled. (print or change) + +void Cvar_WriteVariables (FILE *f); +// Writes lines containing "set variable value" for all variables +// with the archive flag set to true. + +cvar_t *Cvar_FindVar (char *var_name); + +extern cvar_t *cvar_vars; diff --git a/draw.h b/draw.h new file mode 100644 index 00000000..db8a8601 --- /dev/null +++ b/draw.h @@ -0,0 +1,35 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// draw.h -- these are the only functions outside the refresh allowed +// to touch the vid buffer + +extern qpic_t *draw_disc; // also used on sbar + +void Draw_Init (void); +void Draw_Character (int x, int y, int num); +void Draw_Pic (int x, int y, qpic_t *pic); +void Draw_TransPic (int x, int y, qpic_t *pic); +void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation); +void Draw_ConsoleBackground (int lines); +void Draw_Fill (int x, int y, int w, int h, int c); +void Draw_String (int x, int y, char *str, int maxlen); // LordHavoc: added maxlen +qpic_t *Draw_PicFromWad (char *name); +qpic_t *Draw_CachePic (char *path); diff --git a/fractalnoise.c b/fractalnoise.c new file mode 100644 index 00000000..b6630279 --- /dev/null +++ b/fractalnoise.c @@ -0,0 +1,50 @@ + +#include + +void fractalnoise(unsigned char *noise, int size) +{ + int x, y, g, g2, amplitude, amplitude2, min, max, size1 = size - 1; + int *noisebuf; +#define n(x,y) noisebuf[((y)&size1)*size+((x)&size1)] + noisebuf = calloc(size*size, sizeof(int)); + + amplitude = 32767; + g2 = size; + n(0,0) = 0; + for (;(g = g2 >> 1) >= 1;g2 >>= 1) + { + // subdivide, diamond-square algorythm (really this has little to do with squares) + // diamond + for (y = 0;y < size;y += g2) + for (x = 0;x < size;x += g2) + n(x+g,y+g) = (n(x,y) + n(x+g2,y) + n(x,y+g2) + n(x+g2,y+g2)) >> 2; + // square + for (y = 0;y < size;y += g2) + for (x = 0;x < size;x += g2) + { + n(x+g,y) = (n(x,y) + n(x+g2,y) + n(x+g,y-g) + n(x+g,y+g)) >> 2; + n(x,y+g) = (n(x,y) + n(x,y+g2) + n(x-g,y+g) + n(x+g,y+g)) >> 2; + } + // brownian motion theory + amplitude >>= 1; + amplitude2 = amplitude >> 1; + for (y = 0;y < size;y += g) + for (x = 0;x < size;x += g) + n(x,y) += (rand()&litude) - amplitude2; + } + // find range of noise values + min = max = 0; + for (y = 0;y < size;y++) + for (x = 0;x < size;x++) + { + if (n(x,y) < min) min = n(x,y); + if (n(x,y) > max) max = n(x,y); + } + max -= min; + // normalize noise and copy to output + for (y = 0;y < size;y++) + for (x = 0;x < size;x++) + *noise++ = (n(x,y) - min) * 255 / max; + free(noisebuf); +#undef n +} \ No newline at end of file diff --git a/gl_draw.c b/gl_draw.c new file mode 100644 index 00000000..61aaf7a1 --- /dev/null +++ b/gl_draw.c @@ -0,0 +1,1413 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// draw.c -- this is the only file outside the refresh that touches the +// vid buffer + +#include "quakedef.h" + +#define GL_COLOR_INDEX8_EXT 0x80E5 + +extern unsigned char d_15to8table[65536]; + +cvar_t qsg_version = {"qsg_version", "1"}; +cvar_t gl_max_size = {"gl_max_size", "1024"}; +cvar_t gl_picmip = {"gl_picmip", "0"}; +cvar_t gl_conalpha = {"gl_conalpha", "1"}; +cvar_t gl_lerpimages = {"gl_lerpimages", "1"}; + +byte *draw_chars; // 8*8 graphic characters +qpic_t *draw_disc; + +int translate_texture; +int char_texture; + +typedef struct +{ + int texnum; + float sl, tl, sh, th; +} glpic_t; + +byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)]; +qpic_t *conback = (qpic_t *)&conback_buffer; + +int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; +int gl_filter_max = GL_LINEAR; + + +int texels; + +typedef struct +{ + int texnum; + char identifier[64]; + int width, height; + qboolean mipmap; +// LordHavoc: 32bit textures + int bytesperpixel; +// LordHavoc: CRC to identify cache mismatchs + int crc; + int lerped; // whether this texture was uploaded with or without interpolation +} gltexture_t; + +#define MAX_GLTEXTURES 4096 +gltexture_t gltextures[MAX_GLTEXTURES]; +int numgltextures; + +/* +============================================================================= + + scrap allocation + + Allocate all the little status bar obejcts into a single texture + to crutch up stupid hardware / drivers + +============================================================================= +*/ + +#define MAX_SCRAPS 2 +#define BLOCK_WIDTH 256 +#define BLOCK_HEIGHT 256 + +int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; +byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4]; +qboolean scrap_dirty; +int scrap_texnum; + +// returns a texture number and the position inside it +int Scrap_AllocBlock (int w, int h, int *x, int *y) +{ + int i, j; + int best, best2; + int texnum; + + for (texnum=0 ; texnum= best) + break; + if (scrap_allocated[texnum][i+j] > best2) + best2 = scrap_allocated[texnum][i+j]; + } + if (j == w) + { // this is a valid spot + *x = i; + *y = best = best2; + } + } + + if (best + h > BLOCK_HEIGHT) + continue; + + for (i=0 ; idata; + + // load little ones into the scrap + if (p->width < 64 && p->height < 64) + { + int x, y; + int i, j, k; + int texnum; + + texnum = Scrap_AllocBlock (p->width, p->height, &x, &y); + scrap_dirty = true; + k = 0; + for (i=0 ; iheight ; i++) + for (j=0 ; jwidth ; j++, k++) + scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k]; + texnum += scrap_texnum; + gl->texnum = texnum; + gl->sl = (x+0.01)/(float)BLOCK_WIDTH; + gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH; + gl->tl = (y+0.01)/(float)BLOCK_WIDTH; + gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH; + + pic_count++; + pic_texels += p->width*p->height; + // LordHavoc: LINEAR interpolation + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } + else + { + gl->texnum = GL_LoadPicTexture (p); + gl->sl = 0; + gl->sh = 1; + gl->tl = 0; + gl->th = 1; + // LordHavoc: LINEAR interpolation + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //NEAREST); + } + return p; +} + + +/* +================ +Draw_CachePic +================ +*/ +qpic_t *Draw_CachePic (char *path) +{ + cachepic_t *pic; + int i; + qpic_t *dat; + glpic_t *gl; + + for (pic=menu_cachepics, i=0 ; iname)) + return &pic->pic; + + if (menu_numcachepics == MAX_CACHED_PICS) + Sys_Error ("menu_numcachepics == MAX_CACHED_PICS"); + menu_numcachepics++; + strcpy (pic->name, path); + +// +// load the pic from disk +// + dat = (qpic_t *)COM_LoadTempFile (path, false); + if (!dat) + Sys_Error ("Draw_CachePic: failed to load %s", path); + SwapPic (dat); + + // HACK HACK HACK --- we need to keep the bytes for + // the translatable player picture just for the menu + // configuration dialog + if (!strcmp (path, "gfx/menuplyr.lmp")) + memcpy (menuplyr_pixels, dat->data, dat->width*dat->height); + + pic->pic.width = dat->width; + pic->pic.height = dat->height; + + gl = (glpic_t *)pic->pic.data; + gl->texnum = GL_LoadPicTexture (dat); + gl->sl = 0; + gl->sh = 1; + gl->tl = 0; + gl->th = 1; + + return &pic->pic; +} + + +void Draw_CharToConback (int num, byte *dest) +{ + int row, col; + byte *source; + int drawline; + int x; + + row = num>>4; + col = num&15; + source = draw_chars + (row<<10) + (col<<3); + + drawline = 8; + + while (drawline--) + { + for (x=0 ; x<8 ; x++) + if (source[x] != 255) + dest[x] = 0x60 + source[x]; + source += 128; + dest += 320; + } + +} + +typedef struct +{ + char *name; + int minimize, maximize; +} glmode_t; + +glmode_t modes[] = { + {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, + {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, + {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, + {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, + {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, + {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} +}; + +/* +=============== +Draw_TextureMode_f +=============== +*/ +void Draw_TextureMode_f (void) +{ + int i; + gltexture_t *glt; + + if (Cmd_Argc() == 1) + { + for (i=0 ; i< 6 ; i++) + if (gl_filter_min == modes[i].minimize) + { + Con_Printf ("%s\n", modes[i].name); + return; + } + Con_Printf ("current filter is unknown???\n"); + return; + } + + for (i=0 ; i< 6 ; i++) + { + if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) ) + break; + } + if (i == 6) + { + Con_Printf ("bad filter name\n"); + return; + } + + gl_filter_min = modes[i].minimize; + gl_filter_max = modes[i].maximize; + + // change all the existing mipmap texture objects + for (i=0, glt=gltextures ; imipmap) + { + glBindTexture(GL_TEXTURE_2D, glt->texnum); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + } +} + +extern void LoadSky_f(void); + +extern char *QSG_EXTENSIONS; + +/* +=============== +Draw_Init +=============== +*/ +void rmain_registercvars(); +void Draw_Init (void) +{ + int i; + qpic_t *cb; + byte *dest; + int x, y; + char ver[40]; + glpic_t *gl; + int start; + + Cvar_RegisterVariable (&qsg_version); + Cvar_RegisterVariable (&gl_max_size); + Cvar_RegisterVariable (&gl_picmip); + Cvar_RegisterVariable (&gl_conalpha); + Cvar_RegisterVariable (&gl_lerpimages); + + // 3dfx can only handle 256 wide textures + if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) || + strstr((char *)gl_renderer, "Glide")) + Cvar_Set ("gl_max_size", "256"); + + Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f); + + Cmd_AddCommand ("loadsky", &LoadSky_f); + + // load the console background and the charset + // by hand, because we need to write the version + // string into the background before turning + // it into a texture + draw_chars = W_GetLumpName ("conchars"); + for (i=0 ; i<256*64 ; i++) + if (draw_chars[i] == 0) + draw_chars[i] = 255; // proper transparent color + + // now turn them into textures + char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1); + + start = Hunk_LowMark(); + + cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp", false); + if (!cb) + Sys_Error ("Couldn't load gfx/conback.lmp"); + SwapPic (cb); + + // hack the version number directly into the pic +#ifdef NEHAHRA +#if defined(__linux__) + sprintf (ver, "(DPNehahra %.2f, Linux %2.2f, gl %.2f) %.2f", (float) DP_VERSION, (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION); +#else + sprintf (ver, "(DPNehahra %.2f, gl %.2f) %.2f", (float) DP_VERSION, (float)GLQUAKE_VERSION, (float)VERSION); +#endif +#else +#if defined(__linux__) + sprintf (ver, "(DarkPlaces %.2f, Linux %2.2f, gl %.2f) %.2f", (float) DP_VERSION, (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION); +#else + sprintf (ver, "(DarkPlaces %.2f, gl %.2f) %.2f", (float) DP_VERSION, (float)GLQUAKE_VERSION, (float)VERSION); +#endif +#endif + dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver); + y = strlen(ver); + for (x=0 ; xdata; + gl->texnum = GL_LoadTexture ("conback", cb->width, cb->height, cb->data, false, false, 1); + gl->sl = 0; + gl->sh = 1; + gl->tl = 0; + gl->th = 1; + conback->width = vid.width; + conback->height = vid.height; + + // free loaded console + Hunk_FreeToLowMark(start); + + // save a texture slot for translated picture + translate_texture = texture_extension_number++; + + // save slots for scraps + scrap_texnum = texture_extension_number; + texture_extension_number += MAX_SCRAPS; + + // + // get the other pics we need + // + draw_disc = Draw_PicFromWad ("disc"); + + rmain_registercvars(); +} + + +/* +================ +Draw_Character + +Draws one 8*8 graphics character with 0 being transparent. +It can be clipped to the top of the screen to allow the console to be +smoothly scrolled off. +================ +*/ +void Draw_Character (int x, int y, int num) +{ + int row, col; + float frow, fcol, size; + + if (num == 32) + return; // space + + num &= 255; + + if (y <= -8) + return; // totally off screen + + row = num>>4; + col = num&15; + + frow = row*0.0625; + fcol = col*0.0625; + size = 0.0625; + + glBindTexture(GL_TEXTURE_2D, char_texture); + // LordHavoc: NEAREST mode on text if not scaling up + if ((int) vid.width < glwidth) + { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } + + glColor3f(1,1,1); + glBegin (GL_QUADS); + glTexCoord2f (fcol, frow); + glVertex2f (x, y); + glTexCoord2f (fcol + size, frow); + glVertex2f (x+8, y); + glTexCoord2f (fcol + size, frow + size); + glVertex2f (x+8, y+8); + glTexCoord2f (fcol, frow + size); + glVertex2f (x, y+8); + glEnd (); + + // LordHavoc: revert to LINEAR mode + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +} + +/* +================ +Draw_String +================ +*/ +// LordHavoc: sped this up a lot, and added maxlen +void Draw_String (int x, int y, char *str, int maxlen) +{ + int num; + float frow, fcol; + if (y <= -8 || y >= (int) vid.height || x >= (int) vid.width || *str == 0) // completely offscreen or no text to print + return; + if (maxlen < 1) + maxlen = strlen(str); + else if (maxlen > (int) strlen(str)) + maxlen = strlen(str); + glBindTexture(GL_TEXTURE_2D, char_texture); + + // LordHavoc: NEAREST mode on text if not scaling up + if ((int) vid.width < glwidth) + { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } + + glColor3f(1,1,1); + glBegin (GL_QUADS); + while (maxlen-- && x < (int) vid.width) // stop rendering when out of characters or room + { + if ((num = *str++) != 32) // skip spaces + { + frow = (float) ((int) num >> 4)*0.0625; + fcol = (float) ((int) num & 15)*0.0625; + glTexCoord2f (fcol, frow); + glVertex2f (x, y); + glTexCoord2f (fcol + 0.0625, frow); + glVertex2f (x+8, y); + glTexCoord2f (fcol + 0.0625, frow + 0.0625); + glVertex2f (x+8, y+8); + glTexCoord2f (fcol, frow + 0.0625); + glVertex2f (x, y+8); + } + x += 8; + } + glEnd (); + + // LordHavoc: revert to LINEAR mode + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +} + +/* +============= +Draw_AlphaPic +============= +*/ +void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha) +{ + glpic_t *gl; + + if (scrap_dirty) + Scrap_Upload (); + gl = (glpic_t *)pic->data; +// glDisable(GL_ALPHA_TEST); +// glEnable (GL_BLEND); +// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +// glCullFace(GL_FRONT); + glColor4f(0.8,0.8,0.8,alpha); + glBindTexture(GL_TEXTURE_2D, gl->texnum); +// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glBegin (GL_QUADS); + glTexCoord2f (gl->sl, gl->tl); + glVertex2f (x, y); + glTexCoord2f (gl->sh, gl->tl); + glVertex2f (x+pic->width, y); + glTexCoord2f (gl->sh, gl->th); + glVertex2f (x+pic->width, y+pic->height); + glTexCoord2f (gl->sl, gl->th); + glVertex2f (x, y+pic->height); + glEnd (); + glColor3f(1,1,1); +// glEnable(GL_ALPHA_TEST); +// glDisable (GL_BLEND); +} + + +/* +============= +Draw_Pic +============= +*/ +void Draw_Pic (int x, int y, qpic_t *pic) +{ + glpic_t *gl; + + if (scrap_dirty) + Scrap_Upload (); + gl = (glpic_t *)pic->data; + glColor3f(0.8,0.8,0.8); + glBindTexture(GL_TEXTURE_2D, gl->texnum); + glBegin (GL_QUADS); + glTexCoord2f (gl->sl, gl->tl); + glVertex2f (x, y); + glTexCoord2f (gl->sh, gl->tl); + glVertex2f (x+pic->width, y); + glTexCoord2f (gl->sh, gl->th); + glVertex2f (x+pic->width, y+pic->height); + glTexCoord2f (gl->sl, gl->th); + glVertex2f (x, y+pic->height); + glEnd (); +} + + +/* +============= +Draw_TransPic +============= +*/ +void Draw_TransPic (int x, int y, qpic_t *pic) +{ + if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 || (unsigned)(y + pic->height) > vid.height) + Sys_Error ("Draw_TransPic: bad coordinates"); + +// glEnable(GL_BLEND); +// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +// glDisable(GL_ALPHA_TEST); + Draw_Pic (x, y, pic); +// glDisable(GL_BLEND); +} + + +/* +============= +Draw_TransPicTranslate + +Only used for the player color selection menu +============= +*/ +void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation) +{ + int v, u, c; + unsigned trans[64*64], *dest; + byte *src; + int p; + + glBindTexture(GL_TEXTURE_2D, translate_texture); + + c = pic->width * pic->height; + + dest = trans; + for (v=0 ; v<64 ; v++, dest += 64) + { + src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width]; + for (u=0 ; u<64 ; u++) + { + p = src[(u*pic->width)>>6]; + if (p == 255) + dest[u] = p; + else + dest[u] = d_8to24table[translation[p]]; + } + } + + glTexImage2D (GL_TEXTURE_2D, 0, 4, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glColor3f(0.8,0.8,0.8); + glBegin (GL_QUADS); + glTexCoord2f (0, 0); + glVertex2f (x, y); + glTexCoord2f (1, 0); + glVertex2f (x+pic->width, y); + glTexCoord2f (1, 1); + glVertex2f (x+pic->width, y+pic->height); + glTexCoord2f (0, 1); + glVertex2f (x, y+pic->height); + glEnd (); +} + + +/* +================ +Draw_ConsoleBackground + +================ +*/ +void Draw_ConsoleBackground (int lines) +{ + // LordHavoc: changed alpha + //int y = (vid.height >> 1); + + if (lines >= (int) vid.height) + Draw_Pic(0, lines - vid.height, conback); + else + Draw_AlphaPic (0, lines - vid.height, conback, gl_conalpha.value*lines/vid.height); + // Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y); +} + +/* +============= +Draw_Fill + +Fills a box of pixels with a single color +============= +*/ +void Draw_Fill (int x, int y, int w, int h, int c) +{ + glDisable (GL_TEXTURE_2D); + glColor3f (host_basepal[c*3]/255.0, host_basepal[c*3+1]/255.0, host_basepal[c*3+2]/255.0); + + glBegin (GL_QUADS); + + glVertex2f (x,y); + glVertex2f (x+w, y); + glVertex2f (x+w, y+h); + glVertex2f (x, y+h); + + glEnd (); + glColor3f(1,1,1); + glEnable (GL_TEXTURE_2D); +} +//============================================================================= + +//============================================================================= + +/* +================ +GL_Set2D + +Setup as if the screen was 320*200 +================ +*/ +void GL_Set2D (void) +{ + glViewport (glx, gly, glwidth, glheight); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity (); + glOrtho (0, vid.width, vid.height, 0, -99999, 99999); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity (); + + glDisable (GL_DEPTH_TEST); + glDisable (GL_CULL_FACE); + glEnable (GL_BLEND); // was Disable +// glEnable (GL_ALPHA_TEST); + glDisable (GL_ALPHA_TEST); + glEnable(GL_TEXTURE_2D); + + // LordHavoc: added this + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + glColor3f(1,1,1); +} + +// LordHavoc: SHOWLMP stuff +#define SHOWLMP_MAXLABELS 256 +typedef struct showlmp_s +{ + qboolean isactive; + float x; + float y; + char label[32]; + char pic[128]; +} showlmp_t; + +showlmp_t showlmp[SHOWLMP_MAXLABELS]; + +void SHOWLMP_decodehide() +{ + int i; + byte *lmplabel; + lmplabel = MSG_ReadString(); + for (i = 0;i < SHOWLMP_MAXLABELS;i++) + if (showlmp[i].isactive && strcmp(showlmp[i].label, lmplabel) == 0) + { + showlmp[i].isactive = false; + return; + } +} + +void SHOWLMP_decodeshow() +{ + int i, k; + byte lmplabel[256], picname[256]; + float x, y; + strcpy(lmplabel,MSG_ReadString()); + strcpy(picname, MSG_ReadString()); + x = MSG_ReadByte(); + y = MSG_ReadByte(); + k = -1; + for (i = 0;i < SHOWLMP_MAXLABELS;i++) + if (showlmp[i].isactive) + { + if (strcmp(showlmp[i].label, lmplabel) == 0) + { + k = i; + break; // drop out to replace it + } + } + else if (k < 0) // find first empty one to replace + k = i; + if (k < 0) + return; // none found to replace + // change existing one + showlmp[k].isactive = true; + strcpy(showlmp[k].label, lmplabel); + strcpy(showlmp[k].pic, picname); + showlmp[k].x = x; + showlmp[k].y = y; +} + +void SHOWLMP_drawall() +{ + int i; + for (i = 0;i < SHOWLMP_MAXLABELS;i++) + if (showlmp[i].isactive) + Draw_TransPic(showlmp[i].x, showlmp[i].y, Draw_CachePic(showlmp[i].pic)); +} + +void SHOWLMP_clear() +{ + int i; + for (i = 0;i < SHOWLMP_MAXLABELS;i++) + showlmp[i].isactive = false; +} + +//==================================================================== + +/* +================ +GL_FindTexture +================ +*/ +int GL_FindTexture (char *identifier) +{ + int i; + gltexture_t *glt; + + for (i=0, glt=gltextures ; iidentifier)) + return gltextures[i].texnum; + } + + return -1; +} + +extern byte gamma[]; + +// LordHavoc: gamma correction and improved resampling +void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth) +{ + int j, xi, oldx = 0; + float f, fstep, l1, l2; + fstep = (float) inwidth/outwidth; + for (j = 0,f = 0;j < outwidth;j++, f += fstep) + { + xi = (int) f; + if (xi != oldx) + { + in += (xi - oldx) * 4; + oldx = xi; + } + if (xi < (inwidth-1)) + { + l2 = f - xi; + l1 = 1 - l2; + *out++ = gamma[(byte) (in[0] * l1 + in[4] * l2)]; + *out++ = gamma[(byte) (in[1] * l1 + in[5] * l2)]; + *out++ = gamma[(byte) (in[2] * l1 + in[6] * l2)]; + *out++ = (byte) (in[3] * l1 + in[7] * l2) ; + } + else // last pixel of the line has no pixel to lerp to + { + *out++ = gamma[in[0]]; + *out++ = gamma[in[1]]; + *out++ = gamma[in[2]]; + *out++ = in[3] ; + } + } +} + +/* +================ +GL_ResampleTexture +================ +*/ +void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight) +{ + // LordHavoc: gamma correction and greatly improved resampling + if (gl_lerpimages.value) + { + int i, j, yi, oldy; + byte *inrow, *out, *row1, *row2; + float f, fstep, l1, l2; + out = outdata; + fstep = (float) inheight/outheight; + + row1 = malloc(outwidth*4); + row2 = malloc(outwidth*4); + inrow = indata; + oldy = 0; + GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth); + GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth); + for (i = 0, f = 0;i < outheight;i++,f += fstep) + { + yi = (int) f; + if (yi != oldy) + { + inrow = (byte *)((int)indata + inwidth*4*yi); + if (yi == oldy+1) + memcpy(row1, row2, outwidth*4); + else + GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth); + if (yi < (inheight-1)) + GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth); + else + memcpy(row2, row1, outwidth*4); + oldy = yi; + } + if (yi < (inheight-1)) + { + l2 = f - yi; + l1 = 1 - l2; + for (j = 0;j < outwidth;j++) + { + *out++ = (byte) (*row1++ * l1 + *row2++ * l2); + *out++ = (byte) (*row1++ * l1 + *row2++ * l2); + *out++ = (byte) (*row1++ * l1 + *row2++ * l2); + *out++ = (byte) (*row1++ * l1 + *row2++ * l2); + } + row1 -= outwidth*4; + row2 -= outwidth*4; + } + else // last line has no pixels to lerp to + { + for (j = 0;j < outwidth;j++) + { + *out++ = *row1++; + *out++ = *row1++; + *out++ = *row1++; + *out++ = *row1++; + } + row1 -= outwidth*4; + } + } + free(row1); + free(row2); + } + else + { + int i, j; + unsigned frac, fracstep; + byte *inrow, *out, *inpix; + out = outdata; + + fracstep = inwidth*0x10000/outwidth; + for (i=0 ; i> 1; + for (j=0 ; j> 14) & ~3);*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = *inpix++ ;frac += fracstep; + inpix = inrow + ((frac >> 14) & ~3);*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = *inpix++ ;frac += fracstep; + inpix = inrow + ((frac >> 14) & ~3);*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = *inpix++ ;frac += fracstep; + inpix = inrow + ((frac >> 14) & ~3);*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = gamma[*inpix++];*out++ = *inpix++ ;frac += fracstep; + } + } + } +} + +/* +================ +GL_Resample8BitTexture -- JACK +================ +*/ +void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) +{ + int i, j; + unsigned char *inrow; + unsigned frac, fracstep; + + fracstep = inwidth*0x10000/outwidth; + for (i=0 ; i> 1; + for (j=0 ; j>16]; + frac += fracstep; + out[j+1] = inrow[frac>>16]; + frac += fracstep; + out[j+2] = inrow[frac>>16]; + frac += fracstep; + out[j+3] = inrow[frac>>16]; + frac += fracstep; + } + } +} + + +/* +================ +GL_MipMap + +Operates in place, quartering the size of the texture +================ +*/ +void GL_MipMap (byte *in, int width, int height) +{ + int i, j; + byte *out; + + width <<=2; + height >>= 1; + out = in; + for (i=0 ; i>2; + out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2; + out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2; + out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2; + } + } +} + +/* +================ +GL_MipMap8Bit + +Mipping for 8 bit textures +================ +*/ +void GL_MipMap8Bit (byte *in, int width, int height) +{ + int i, j; + unsigned short r,g,b; + byte *out, *at1, *at2, *at3, *at4; + + height >>= 1; + out = in; + for (i=0 ; i>=5; + g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5; + b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5; + + out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)]; + } + } +} + +/* +=============== +GL_Upload32 +=============== +*/ +void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha) +{ + int samples, scaled_width, scaled_height, i; + byte *in, *out, *scaled; + + for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) + ; + for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) + ; + + scaled_width >>= (int)gl_picmip.value; + scaled_height >>= (int)gl_picmip.value; + + if (scaled_width > gl_max_size.value) + scaled_width = gl_max_size.value; + if (scaled_height > gl_max_size.value) + scaled_height = gl_max_size.value; + + samples = alpha ? gl_alpha_format : gl_solid_format; + +#if 0 + if (mipmap) + gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, scaled); + else if (scaled_width == width && scaled_height == height) + glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); + else + { + gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, scaled, scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled); + glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); + } +#else +texels += scaled_width * scaled_height; + + scaled = malloc(scaled_width*scaled_height*4); + if (scaled_width == width && scaled_height == height) + { + // LordHavoc: gamma correct while copying + in = (byte *)data; + out = (byte *)scaled; + for (i = 0;i < width*height;i++) + { + *out++ = gamma[*in++]; + *out++ = gamma[*in++]; + *out++ = gamma[*in++]; + *out++ = *in++; + } + } + else + GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height); + + glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); + if (mipmap) + { + int miplevel; + + miplevel = 0; + while (scaled_width > 1 || scaled_height > 1) + { + GL_MipMap ((byte *)scaled, scaled_width, scaled_height); + scaled_width >>= 1; + scaled_height >>= 1; + if (scaled_width < 1) + scaled_width = 1; + if (scaled_height < 1) + scaled_height = 1; + miplevel++; + glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); + } + } +#endif + + + if (mipmap) + { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + else + { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + free(scaled); +} + +void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap) +{ + int scaled_width, scaled_height; + byte *scaled; + + for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) + ; + for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) + ; + + scaled_width >>= (int)gl_picmip.value; + scaled_height >>= (int)gl_picmip.value; + + if (scaled_width > gl_max_size.value) + scaled_width = gl_max_size.value; + if (scaled_height > gl_max_size.value) + scaled_height = gl_max_size.value; + + texels += scaled_width * scaled_height; + + if (scaled_width == width && scaled_height == height) + { + if (!mipmap) + { + glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data); + goto done; + } + scaled = malloc(scaled_width*scaled_height*4); + memcpy (scaled, data, width*height); + } + else + { + scaled = malloc(scaled_width*scaled_height*4); + GL_Resample8BitTexture (data, width, height, (void*) &scaled, scaled_width, scaled_height); + } + + glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); + if (mipmap) + { + int miplevel; + + miplevel = 0; + while (scaled_width > 1 || scaled_height > 1) + { + GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height); + scaled_width >>= 1; + scaled_height >>= 1; + if (scaled_width < 1) + scaled_width = 1; + if (scaled_height < 1) + scaled_height = 1; + miplevel++; + glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); + } + } +done: ; + + + if (mipmap) + { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + else + { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); + } + free(scaled); +} + +qboolean VID_Is8bit(); + +/* +=============== +GL_Upload8 +=============== +*/ +void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha) +{ + static unsigned *trans; + int i, s; + qboolean noalpha; + int p; + byte *indata; + int *outdata; + + s = width*height; + trans = malloc(s*4); + // if there are no transparent pixels, make it a 3 component + // texture even if it was specified as otherwise + if (alpha) + { + noalpha = true; + for (i=0 ; iidentifier)) + { + // LordHavoc: everyone hates cache mismatchs, so I fixed it + if (crc != glt->crc || width != glt->width || height != glt->height) + { + Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n"); + goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace + //Sys_Error ("GL_LoadTexture: cache mismatch"); + } + if ((gl_lerpimages.value != 0) != glt->lerped) + goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace + return glt->texnum; + } + } + } + // LordHavoc: although this could be an else condition as it was in the original id code, + // it is more clear this way + // LordHavoc: check if there are still slots available + if (numgltextures >= MAX_GLTEXTURES) + Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES); + glt = &gltextures[numgltextures++]; + + strcpy (glt->identifier, identifier); + glt->texnum = texture_extension_number; + texture_extension_number++; +// LordHavoc: label to drop out of the loop into the setup code +GL_LoadTexture_setup: + glt->crc = crc; // LordHavoc: used to verify textures are identical + glt->width = width; + glt->height = height; + glt->mipmap = mipmap; + glt->bytesperpixel = bytesperpixel; + glt->lerped = gl_lerpimages.value != 0; + + glBindTexture(GL_TEXTURE_2D, glt->texnum); + + if (bytesperpixel == 1) // 8bit + GL_Upload8 (data, width, height, mipmap, alpha); + else // 32bit + GL_Upload32 (data, width, height, mipmap, true); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + return glt->texnum; +} + +/* +================ +GL_LoadPicTexture +================ +*/ +int GL_LoadPicTexture (qpic_t *pic) +{ + return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1); +} + +int GL_GetTextureSlots (int count) +{ + gltexture_t *glt, *first; + + first = glt = &gltextures[numgltextures]; + while (count--) + { + glt->identifier[0] = 0; + glt->texnum = texture_extension_number++; + glt->crc = 0; + glt->width = 0; + glt->height = 0; + glt->bytesperpixel = 0; + glt++; + numgltextures++; + } + return first->texnum; +} diff --git a/gl_poly.c b/gl_poly.c new file mode 100644 index 00000000..78b6f5c8 --- /dev/null +++ b/gl_poly.c @@ -0,0 +1,667 @@ +#include "quakedef.h" + +transvert_t *transvert; +transpoly_t *transpoly; +unsigned short *transpolyindex; +wallvert_t *wallvert; +wallpoly_t *wallpoly; +skyvert_t *skyvert; +skypoly_t *skypoly; + +unsigned short currenttranspoly; +unsigned short currenttransvert; +unsigned short currentwallpoly; +unsigned short currentwallvert; +unsigned short currentskypoly; +unsigned short currentskyvert; + +cvar_t gl_multitexture = {"gl_multitexture", "1"}; +cvar_t gl_vertexarrays = {"gl_vertexarrays", "1"}; + +void glpoly_init() +{ + Cvar_RegisterVariable (&gl_multitexture); + Cvar_RegisterVariable (&gl_vertexarrays); + transvert = malloc(MAX_TRANSVERTS * sizeof(transvert_t)); + transpoly = malloc(MAX_TRANSPOLYS * sizeof(transpoly_t)); + transpolyindex = malloc(MAX_TRANSPOLYS * sizeof(unsigned short)); + wallvert = malloc(MAX_WALLVERTS * sizeof(wallvert_t)); + wallpoly = malloc(MAX_WALLPOLYS * sizeof(wallpoly_t)); + skyvert = malloc(MAX_SKYVERTS * sizeof(skyvert_t)); + skypoly = malloc(MAX_SKYPOLYS * sizeof(skypoly_t)); +} + +void transpolyclear() +{ + currenttranspoly = currenttransvert = 0; +} + +void transpolybegin(int texnum, int glowtexnum, int fogtexnum, int transpolytype) +{ + if (currenttranspoly >= MAX_TRANSPOLYS || currenttransvert >= MAX_TRANSVERTS) + return; + transpoly[currenttranspoly].texnum = (unsigned short) texnum; + transpoly[currenttranspoly].glowtexnum = (unsigned short) glowtexnum; + transpoly[currenttranspoly].fogtexnum = (unsigned short) fogtexnum; + transpoly[currenttranspoly].transpolytype = (unsigned short) transpolytype; + transpoly[currenttranspoly].firstvert = currenttransvert; + transpoly[currenttranspoly].verts = 0; +// transpoly[currenttranspoly].ndist = 0; // clear the normal +} + +// turned into a #define +/* +void transpolyvert(float x, float y, float z, float s, float t, int r, int g, int b, int a) +{ + int i; + if (currenttranspoly >= MAX_TRANSPOLYS || currenttransvert >= MAX_TRANSVERTS) + return; + transvert[currenttransvert].s = s; + transvert[currenttransvert].t = t; + transvert[currenttransvert].r = bound(0, r, 255); + transvert[currenttransvert].g = bound(0, g, 255); + transvert[currenttransvert].b = bound(0, b, 255); + transvert[currenttransvert].a = bound(0, a, 255); + transvert[currenttransvert].v[0] = x; + transvert[currenttransvert].v[1] = y; + transvert[currenttransvert].v[2] = z; + currenttransvert++; + transpoly[currenttranspoly].verts++; +} +*/ + +void transpolyend() +{ + if (currenttranspoly >= MAX_TRANSPOLYS) + return; + if (transpoly[currenttranspoly].verts < 3) // skip invalid polygons + { + currenttransvert = transpoly[currenttranspoly].firstvert; // reset vert pointer + return; + } + if (currenttransvert >= MAX_TRANSVERTS) + return; + currenttranspoly++; +} + +int transpolyindices; +void transpolyrenderminmax() +{ + int i, j, k, lastvert; + vec_t d, min, max, viewdist, s, average; + //vec_t ndist; + //vec3_t v1, v2, n; + transpolyindices = 0; + viewdist = DotProduct(r_refdef.vieworg, vpn); + for (i = 0;i < currenttranspoly;i++) + { + if (transpoly[i].verts < 3) // only process valid polygons + continue; + min = 1000000;max = -1000000; + s = 1.0f / transpoly[i].verts; + lastvert = transpoly[i].firstvert + transpoly[i].verts; + average = 0; + for (j = transpoly[i].firstvert;j < lastvert;j++) + { + d = DotProduct(transvert[j].v, vpn)-viewdist; + if (d < min) min = d; + if (d > max) max = d; + average += d * s; + } + if (max < 4) // free to check here, so skip polys behind the view + continue; + transpoly[i].distance = average; + /* + transpoly[i].mindistance = min; + transpoly[i].maxdistance = max; + // calculate normal (eek) + VectorSubtract(transvert[transpoly[i].firstvert ].v, transvert[transpoly[i].firstvert+1].v, v1); + VectorSubtract(transvert[transpoly[i].firstvert+2].v, transvert[transpoly[i].firstvert+1].v, v2); + VectorNormalize(v1); + VectorNormalize(v2); + if (transpoly[i].verts > 3 && fabs(DotProduct(v1, v2)) >= (1.0f - (1.0f / 256.0f))) // colinear edges, find a better triple + { + VectorSubtract(transvert[transpoly[i].firstvert + transpoly[i].verts - 1].v, transvert[transpoly[i].firstvert].v, v1); + VectorSubtract(transvert[transpoly[i].firstvert + 1].v, transvert[transpoly[i].firstvert].v, v2); + VectorNormalize(v1); + VectorNormalize(v2); + if (fabs(DotProduct(v1, v2)) < (1.0f - (1.0f / 256.0f))) // found a good triple + goto foundtriple; + for (k = transpoly[i].firstvert + 2;k < (transpoly[i].firstvert + transpoly[i].verts - 1);k++) + { + VectorSubtract(transvert[k-1].v, transvert[k].v, v1); + VectorSubtract(transvert[k+1].v, transvert[k].v, v2); + VectorNormalize(v1); + VectorNormalize(v2); + if (fabs(DotProduct(v1, v2)) < (1.0f - (1.0f / 256.0f))) // found a good triple + goto foundtriple; + } + VectorSubtract(transvert[k-1].v, transvert[k].v, v1); + VectorSubtract(transvert[transpoly[i].firstvert].v, transvert[k].v, v2); + VectorNormalize(v1); + VectorNormalize(v2); + if (fabs(DotProduct(v1, v2)) >= (1.0f - (1.0f / 256.0f))) // no good triples; the polygon is a line, skip it + continue; + } +foundtriple: + CrossProduct(v1, v2, n); + VectorNormalize(n); + ndist = DotProduct(transvert[transpoly[i].firstvert+1].v, n); + // sorted insert + for (j = 0;j < transpolyindices;j++) + { + // easy cases + if (transpoly[transpolyindex[j]].mindistance > max) + continue; + if (transpoly[transpolyindex[j]].maxdistance < min) + break; + // hard case, check side + for (k = transpoly[transpolyindex[j]].firstvert;k < (transpoly[transpolyindex[j]].firstvert + transpoly[transpolyindex[j]].verts);k++) + if (DotProduct(transvert[k].v, n) < ndist) + goto skip; + break; +skip: + ; + } + */ + // sorted insert + for (j = 0;j < transpolyindices;j++) + if (transpoly[transpolyindex[j]].distance < average) + break; + for (k = transpolyindices;k > j;k--) + transpolyindex[k] = transpolyindex[k-1]; + transpolyindices++; + transpolyindex[j] = i; + } +} + +// LordHavoc: qsort compare function +/* +int transpolyqsort(const void *ia, const void *ib) +{ + transpoly_t *a, *b; + int i, j; + a = &transpoly[*((unsigned short *)ia)]; + b = &transpoly[*((unsigned short *)ib)]; + // easy cases + if (a->mindistance > b->mindistance && a->maxdistance > b->maxdistance) + return -1; // behind + if (a->mindistance < b->mindistance && a->maxdistance < b->maxdistance) + return 1; // infront + // hard case + if (!a->ndist) + { + // calculate normal (eek) + vec3_t v1, v2; + VectorSubtract(transvert[a->firstvert ].v, transvert[a->firstvert+1].v, v1); + VectorSubtract(transvert[a->firstvert+2].v, transvert[a->firstvert+1].v, v2); + CrossProduct(v1, v2, a->n); + VectorNormalize(a->n); + a->ndist = DotProduct(transvert[a->firstvert ].v, a->n); + } + // check side + for (i = b->firstvert, j = 0;i < (b->firstvert + b->verts);i++) + j += DotProduct(transvert[i].v, a->n) < a->ndist; // (1) b is infront of a + if (j == 0) + return -1; // (-1) a is behind b + return j == b->verts; // (1) a is infront of b (0) a and b intersect +// return (transpoly[*((unsigned short *)ib)].mindistance + transpoly[*((unsigned short *)ib)].maxdistance) - (transpoly[*((unsigned short *)ia)].mindistance + transpoly[*((unsigned short *)ia)].maxdistance); +} +*/ + +extern qboolean isG200; + +/* +void transpolysort() +{ + int i, j, a; +// qsort(&transpolyindex[0], transpolyindices, sizeof(unsigned short), transpolyqsort); + a = true; + while(a) + { + a = false; + for (i = 1;i < transpolyindices;i++) + { + // easy cases + if (transpoly[transpolyindex[i - 1]].mindistance > transpoly[transpolyindex[i]].mindistance && transpoly[transpolyindex[i - 1]].maxdistance > transpoly[transpolyindex[i]].maxdistance) + continue; // previous is behind (no swap) + if (transpoly[transpolyindex[i - 1]].mindistance < transpoly[transpolyindex[i]].mindistance && transpoly[transpolyindex[i - 1]].maxdistance < transpoly[transpolyindex[i]].maxdistance) + goto swap; // previous is infront (swap) + // hard case +*/ + /* + if (!transpoly[transpolyindex[i - 1]].ndist) + { + // calculate normal (eek) + vec3_t v1, v2; + VectorSubtract(transvert[transpoly[transpolyindex[i - 1]].firstvert ].v, transvert[transpoly[transpolyindex[i - 1]].firstvert+1].v, v1); + VectorSubtract(transvert[transpoly[transpolyindex[i - 1]].firstvert+2].v, transvert[transpoly[transpolyindex[i - 1]].firstvert+1].v, v2); + CrossProduct(v1, v2, transpoly[transpolyindex[i - 1]].n); + VectorNormalize(transpoly[transpolyindex[i - 1]].n); + transpoly[transpolyindex[i - 1]].ndist = DotProduct(transvert[transpoly[transpolyindex[i - 1]].firstvert ].v, transpoly[transpolyindex[i - 1]].n); + } + if (DotProduct(transpoly[transpolyindex[i - 1]].n, vpn) >= 0.0f) // backface + continue; + */ +/* + // check side + for (i = transpoly[transpolyindex[i]].firstvert;i < (transpoly[transpolyindex[i]].firstvert + transpoly[transpolyindex[i]].verts);i++) + if (DotProduct(transvert[i].v, transpoly[transpolyindex[i - 1]].n) >= transpoly[transpolyindex[i - 1]].ndist) + goto noswap; // previous is behind or they intersect +swap: + // previous is infront (swap) + j = transpolyindex[i]; + transpolyindex[i] = transpolyindex[i - 1]; + transpolyindex[i - 1] = j; + a = true; +noswap: + ; + } + } +} +*/ + +void transpolyrender() +{ + int i, j, tpolytype, texnum; + transpoly_t *p; + if (currenttranspoly < 1) + return; + transpolyrenderminmax(); + if (transpolyindices < 1) + return; + // testing +// Con_DPrintf("transpolyrender: %i polys %i infront %i vertices\n", currenttranspoly, transpolyindices, currenttransvert); +// if (transpolyindices >= 2) +// transpolysort(); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glEnable(GL_BLEND); + glShadeModel(GL_SMOOTH); + glDepthMask(0); // disable zbuffer updates + if (isG200) // Matrox G200 cards can't handle per pixel alpha + glEnable(GL_ALPHA_TEST); + else + glDisable(GL_ALPHA_TEST); + // later note: wasn't working on my TNT drivers... strangely... used a cheaper hack in transpolyvert + //// offset by 16 depth units so decal sprites appear infront of walls + //glPolygonOffset(1, -16); + //glEnable(GL_POLYGON_OFFSET_FILL); + tpolytype = -1; + texnum = -1; + /* + if (gl_vertexarrays.value) + { + // set up the vertex array + qglInterleavedArrays(GL_T2F_C4UB_V3F, 0, transvert); + for (i = 0;i < transpolyindices;i++) + { + p = &transpoly[transpolyindex[i]]; + if (p->texnum != texnum || p->transpolytype != tpolytype) + { + if (p->texnum != texnum) + { + texnum = p->texnum; + glBindTexture(GL_TEXTURE_2D, texnum); + } + if (p->transpolytype != tpolytype) + { + tpolytype = p->transpolytype; + if (tpolytype == TPOLYTYPE_ADD) // additive + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + else // alpha + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + } + qglDrawArrays(GL_TRIANGLE_FAN, p->firstvert, p->verts); + if (p->glowtexnum) + { + texnum = p->glowtexnum; // highly unlikely to match next poly, but... + glBindTexture(GL_TEXTURE_2D, texnum); + tpolytype = TPOLYTYPE_ADD; // might match next poly + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + qglDrawArrays(GL_TRIANGLE_FAN, p->firstvert, p->verts); + } + } + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + } + else + */ + { + int points = -1; + transvert_t *vert; + for (i = 0;i < transpolyindices;i++) + { + p = &transpoly[transpolyindex[i]]; + if (p->texnum != texnum || p->verts != points || p->transpolytype != tpolytype) + { + glEnd(); + if (isG200) + { + if (p->fogtexnum) // alpha + glEnable(GL_ALPHA_TEST); + else + glDisable(GL_ALPHA_TEST); + } + if (p->texnum != texnum) + { + texnum = p->texnum; + glBindTexture(GL_TEXTURE_2D, texnum); + } + if (p->transpolytype != tpolytype) + { + tpolytype = p->transpolytype; + if (tpolytype == TPOLYTYPE_ADD) // additive + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + else // alpha + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + points = p->verts; + switch (points) + { + case 3: + glBegin(GL_TRIANGLES); + break; + case 4: + glBegin(GL_QUADS); + break; + default: + glBegin(GL_TRIANGLE_FAN); + points = -1; // to force a reinit on the next poly + break; + } + } + for (j = 0,vert = &transvert[p->firstvert];j < p->verts;j++, vert++) + { + // would be 2fv, but windoze Matrox G200 and probably G400 drivers don't support that (dumb...) + glTexCoord2f(vert->s, vert->t); + // again, vector version isn't supported I think + glColor4ub(vert->r, vert->g, vert->b, vert->a); + glVertex3fv(vert->v); + } + if (p->glowtexnum) + { + glEnd(); + texnum = p->glowtexnum; // highly unlikely to match next poly, but... + glBindTexture(GL_TEXTURE_2D, texnum); + if (tpolytype != TPOLYTYPE_ADD) + { + tpolytype = TPOLYTYPE_ADD; // might match next poly + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + } + points = -1; + glBegin(GL_TRIANGLE_FAN); + for (j = 0,vert = &transvert[p->firstvert];j < p->verts;j++, vert++) + { + glColor4ub(255,255,255,vert->a); + // would be 2fv, but windoze Matrox G200 and probably G400 drivers don't support that (dumb...) + glTexCoord2f(vert->s, vert->t); + glVertex3fv(vert->v); + } + glEnd(); + } + if (fogenabled && p->transpolytype == TPOLYTYPE_ALPHA) + { + vec3_t diff; + glEnd(); + points = -1; // to force a reinit on the next poly + if (tpolytype != TPOLYTYPE_ALPHA) + { + tpolytype = TPOLYTYPE_ALPHA; // probably matchs next poly + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + if (p->fogtexnum) + { + if (texnum != p->fogtexnum) // highly unlikely to match next poly, but... + { + texnum = p->fogtexnum; + glBindTexture(GL_TEXTURE_2D, texnum); + } + glBegin(GL_TRIANGLE_FAN); + for (j = 0,vert = &transvert[p->firstvert];j < p->verts;j++, vert++) + { + VectorSubtract(vert->v, r_refdef.vieworg,diff); + glTexCoord2f(vert->s, vert->t); + glColor4f(fogcolor[0], fogcolor[1], fogcolor[2], vert->a*(1.0f/255.0f)*exp(fogdensity/DotProduct(diff,diff))); + glVertex3fv(vert->v); + } + glEnd (); + } + else + { + glDisable(GL_TEXTURE_2D); + glBegin(GL_TRIANGLE_FAN); + for (j = 0,vert = &transvert[p->firstvert];j < p->verts;j++, vert++) + { + VectorSubtract(vert->v, r_refdef.vieworg,diff); + glColor4f(fogcolor[0], fogcolor[1], fogcolor[2], vert->a*(1.0f/255.0f)*exp(fogdensity/DotProduct(diff,diff))); + glVertex3fv(vert->v); + } + glEnd (); + glEnable(GL_TEXTURE_2D); + } + } + } + glEnd(); + } + + //glDisable(GL_POLYGON_OFFSET_FILL); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDepthMask(1); // enable zbuffer updates + glDisable(GL_ALPHA_TEST); +} + +void wallpolyclear() +{ + currentwallpoly = currentwallvert = 0; +} + +extern qboolean lighthalf; +void wallpolyrender() +{ + int i, j, texnum, lighttexnum; + wallpoly_t *p; + wallvert_t *vert; + if (currentwallpoly < 1) + return; + // testing + //Con_DPrintf("wallpolyrender: %i polys %i vertices\n", currentwallpoly, currentwallvert); + if (!gl_mtexable) + gl_multitexture.value = 0; + glDisable(GL_BLEND); + glShadeModel(GL_FLAT); + // make sure zbuffer is enabled + glEnable(GL_DEPTH_TEST); + glDisable(GL_ALPHA_TEST); + glDepthMask(1); + glColor3f(1,1,1); + if (r_fullbright.value) // LordHavoc: easy to do fullbright... + { + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + texnum = -1; + for (i = 0,p = &wallpoly[0];i < currentwallpoly;i++, p++) + { + if (p->texnum != texnum) + { + texnum = p->texnum; + glBindTexture(GL_TEXTURE_2D, texnum); + } + vert = &wallvert[p->firstvert]; + glBegin(GL_POLYGON); + for (j=0 ; jverts ; j++, vert++) + { + glTexCoord2f (vert->s, vert->t); + glVertex3fv (vert->vert); + } + glEnd (); + } + } + else if (gl_multitexture.value) + { + qglSelectTexture(gl_mtex_enum+0); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glEnable(GL_TEXTURE_2D); + qglSelectTexture(gl_mtex_enum+1); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glEnable(GL_TEXTURE_2D); + texnum = -1; + lighttexnum = -1; + for (i = 0,p = &wallpoly[0];i < currentwallpoly;i++, p++) + { +// if (p->texnum != texnum || p->lighttexnum != lighttexnum) +// { + texnum = p->texnum; + lighttexnum = p->lighttexnum; + qglSelectTexture(gl_mtex_enum+0); + glBindTexture(GL_TEXTURE_2D, texnum); + qglSelectTexture(gl_mtex_enum+1); + glBindTexture(GL_TEXTURE_2D, lighttexnum); +// } + vert = &wallvert[p->firstvert]; + glBegin(GL_POLYGON); + for (j=0 ; jverts ; j++, vert++) + { + qglMTexCoord2f(gl_mtex_enum, vert->s, vert->t); // texture + qglMTexCoord2f((gl_mtex_enum+1), vert->u, vert->v); // lightmap + glVertex3fv (vert->vert); + } + glEnd (); + } + + qglSelectTexture(gl_mtex_enum+1); + glDisable(GL_TEXTURE_2D); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + qglSelectTexture(gl_mtex_enum+0); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + } + else + { + // first do the textures + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + texnum = -1; + for (i = 0,p = &wallpoly[0];i < currentwallpoly;i++, p++) + { + if (p->texnum != texnum) + { + texnum = p->texnum; + glBindTexture(GL_TEXTURE_2D, texnum); + } + vert = &wallvert[p->firstvert]; + glBegin(GL_POLYGON); + for (j=0 ; jverts ; j++, vert++) + { + glTexCoord2f (vert->s, vert->t); + glVertex3fv (vert->vert); + } + glEnd (); + } + // then modulate using the lightmaps + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glBlendFunc(GL_ZERO, GL_SRC_COLOR); + glEnable(GL_BLEND); + texnum = -1; + for (i = 0,p = &wallpoly[0];i < currentwallpoly;i++, p++) + { + if (p->lighttexnum != texnum) + { + texnum = p->lighttexnum; + glBindTexture(GL_TEXTURE_2D, texnum); + } + vert = &wallvert[p->firstvert]; + glBegin(GL_POLYGON); + for (j=0 ; jverts ; j++, vert++) + { + glTexCoord2f (vert->u, vert->v); + glVertex3fv (vert->vert); + } + glEnd (); + } + } + // render glow textures + glDepthMask(0); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glBlendFunc(GL_ONE, GL_ONE); + glEnable(GL_BLEND); + if (lighthalf) + glColor3f(0.5,0.5,0.5); + else + glColor3f(1,1,1); + texnum = -1; + for (i = 0,p = &wallpoly[0];i < currentwallpoly;i++, p++) + { + if (!p->glowtexnum) + continue; + if (p->glowtexnum != texnum) + { + texnum = p->glowtexnum; + glBindTexture(GL_TEXTURE_2D, texnum); + } + vert = &wallvert[p->firstvert]; + glBegin(GL_POLYGON); + for (j=0 ; jverts ; j++, vert++) + { + glTexCoord2f (vert->s, vert->t); + glVertex3fv (vert->vert); + } + glEnd (); + } + glColor3f(1,1,1); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glShadeModel(GL_SMOOTH); + if (fogenabled) + { + vec3_t diff; + glDisable(GL_TEXTURE_2D); + for (i = 0,p = &wallpoly[0];i < currentwallpoly;i++, p++) + { + vert = &wallvert[p->firstvert]; + glBegin(GL_POLYGON); + for (j=0 ; jverts ; j++, vert++) + { + VectorSubtract(vert->vert, r_refdef.vieworg,diff); + glColor4f(fogcolor[0], fogcolor[1], fogcolor[2], exp(fogdensity/DotProduct(diff,diff))); + glVertex3fv (vert->vert); + } + glEnd (); + } + glEnable(GL_TEXTURE_2D); + } + glDisable(GL_BLEND); + glDepthMask(1); +} + +void skypolyclear() +{ + currentskypoly = currentskyvert = 0; +} + +extern qboolean isATI; +void skypolyrender() +{ + int i, j; + skypoly_t *p; + skyvert_t *vert; + if (currentskypoly < 1) + return; + // testing +// Con_DPrintf("skypolyrender: %i polys %i vertices\n", currentskypoly, currentskyvert); + glDisable(GL_TEXTURE_2D); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glDisable(GL_ALPHA_TEST); + glDisable(GL_BLEND); + // make sure zbuffer is enabled + glEnable(GL_DEPTH_TEST); + glDepthMask(1); + glColor3fv(fogcolor); // note: gets rendered over by sky if fog is not enabled + for (i = 0,p = &skypoly[0];i < currentskypoly;i++, p++) + { + vert = &skyvert[p->firstvert]; + glBegin(GL_POLYGON); + for (j=0 ; jverts ; j++, vert++) + glVertex3fv (vert->v); + glEnd (); + } + glColor3f(1,1,1); + glEnable(GL_TEXTURE_2D); +} diff --git a/gl_poly.h b/gl_poly.h new file mode 100644 index 00000000..b25a1b3f --- /dev/null +++ b/gl_poly.h @@ -0,0 +1,102 @@ + +#define TPOLYTYPE_ALPHA 0 +#define TPOLYTYPE_ADD 1 + +extern void transpolyclear(); +extern void transpolyrender(); +extern void transpolybegin(int texnum, int glowtexnum, int fogtexnum, int transpolytype); +extern void transpolyend(); + +extern void wallpolyclear(); +extern void wallpolyrender(); + +extern void skypolyclear(); +extern void skypolyrender(); +extern void skypolybegin(); +extern void skypolyvert(float x, float y, float z); +extern void skypolyend(); + +#define MAX_TRANSPOLYS 8192 +#define MAX_TRANSVERTS (MAX_TRANSPOLYS*4) +#define MAX_WALLPOLYS 16384 +#define MAX_WALLVERTS (MAX_WALLPOLYS*4) +#define MAX_SKYPOLYS 2048 +#define MAX_SKYVERTS (MAX_SKYPOLYS*4) + +typedef struct +{ + vec_t s, t; + byte r,g,b,a; + vec3_t v; +} transvert_t; + +typedef struct +{ + vec_t mindistance, maxdistance; // closest and farthest distance along v_forward + vec_t distance; // distance to center +// vec3_t n; // normal +// vec_t ndist; // distance from origin along that normal + unsigned short texnum; + unsigned short glowtexnum; + unsigned short fogtexnum; + unsigned short firstvert; + unsigned short verts; + unsigned short transpolytype; +} transpoly_t; + +typedef struct +{ + vec3_t vert; + vec_t s, t, u, v; +} wallvert_t; + +typedef struct +{ + unsigned short texnum, lighttexnum, glowtexnum; + unsigned short firstvert; + unsigned short verts; +} wallpoly_t; + +typedef struct +{ + vec3_t v; +} skyvert_t; + +typedef struct +{ + unsigned short firstvert; + unsigned short verts; +} skypoly_t; + +extern transvert_t *transvert; +extern transpoly_t *transpoly; +extern unsigned short *transpolyindex; +extern wallvert_t *wallvert; +extern wallpoly_t *wallpoly; +extern skyvert_t *skyvert; +extern skypoly_t *skypoly; + +extern unsigned short currenttranspoly; +extern unsigned short currenttransvert; +extern unsigned short currentwallpoly; +extern unsigned short currentwallvert; +extern unsigned short currentskypoly; +extern unsigned short currentskyvert; + +#define transpolyvert(vx,vy,vz,vs,vt,vr,vg,vb,va) \ +{\ + if (currenttranspoly < MAX_TRANSPOLYS && currenttransvert < MAX_TRANSVERTS)\ + {\ + transvert[currenttransvert].s = (vs);\ + transvert[currenttransvert].t = (vt);\ + transvert[currenttransvert].r = (byte) (bound(0, (int) (vr), 255));\ + transvert[currenttransvert].g = (byte) (bound(0, (int) (vg), 255));\ + transvert[currenttransvert].b = (byte) (bound(0, (int) (vb), 255));\ + transvert[currenttransvert].a = (byte) (bound(0, (int) (va), 255));\ + transvert[currenttransvert].v[0] = (vx);\ + transvert[currenttransvert].v[1] = (vy);\ + transvert[currenttransvert].v[2] = (vz);\ + currenttransvert++;\ + transpoly[currenttranspoly].verts++;\ + }\ +} diff --git a/gl_refrag.c b/gl_refrag.c new file mode 100644 index 00000000..1a85e7c6 --- /dev/null +++ b/gl_refrag.c @@ -0,0 +1,250 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// r_efrag.c + +#include "quakedef.h" + +mnode_t *r_pefragtopnode; + + +//=========================================================================== + +/* +=============================================================================== + + ENTITY FRAGMENT FUNCTIONS + +=============================================================================== +*/ + +efrag_t **lastlink; + +vec3_t r_emins, r_emaxs; + +entity_t *r_addent; + + +/* +================ +R_RemoveEfrags + +Call when removing an object from the world or moving it to another position +================ +*/ +void R_RemoveEfrags (entity_t *ent) +{ + efrag_t *ef, *old, *walk, **prev; + + ef = ent->efrag; + + while (ef) + { + prev = &ef->leaf->efrags; + while (1) + { + walk = *prev; + if (!walk) + break; + if (walk == ef) + { // remove this fragment + *prev = ef->leafnext; + break; + } + else + prev = &walk->leafnext; + } + + old = ef; + ef = ef->entnext; + + // put it on the free list + old->entnext = cl.free_efrags; + cl.free_efrags = old; + } + + ent->efrag = NULL; +} + +/* +=================== +R_SplitEntityOnNode +=================== +*/ +void R_SplitEntityOnNode (mnode_t *node) +{ + efrag_t *ef; + mplane_t *splitplane; + mleaf_t *leaf; + int sides; + +loc0: + if (node->contents == CONTENTS_SOLID) + { + return; + } + +// add an efrag if the node is a leaf + + if ( node->contents < 0) + { + if (!r_pefragtopnode) + r_pefragtopnode = node; + + leaf = (mleaf_t *)node; + +// grab an efrag off the free list + ef = cl.free_efrags; + if (!ef) + { + Con_Printf ("Too many efrags!\n"); + return; // no free fragments... + } + cl.free_efrags = cl.free_efrags->entnext; + + ef->entity = r_addent; + +// add the entity link + *lastlink = ef; + lastlink = &ef->entnext; + ef->entnext = NULL; + +// set the leaf links + ef->leaf = leaf; + ef->leafnext = leaf->efrags; + leaf->efrags = ef; + + return; + } + +// NODE_MIXED + + splitplane = node->plane; + sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane); + + if (sides == 3) + { + // split on this plane + // if this is the first splitter of this bmodel, remember it + if (!r_pefragtopnode) + r_pefragtopnode = node; + } + +// recurse down the contacted sides + // LordHavoc: optimized recursion +// if (sides & 1) R_SplitEntityOnNode (node->children[0]); +// if (sides & 2) R_SplitEntityOnNode (node->children[1]); + if (sides & 1) + { + if (sides & 2) // 3 + { + R_SplitEntityOnNode (node->children[0]); + node = node->children[1]; + goto loc0; + } + else // 1 + { + node = node->children[0]; + goto loc0; + } + } + // 2 + node = node->children[1]; + goto loc0; +} + + + +/* +=========== +R_AddEfrags +=========== +*/ +void R_AddEfrags (entity_t *ent) +{ + model_t *entmodel; + int i; + + if (!ent->model) + return; + + r_addent = ent; + + lastlink = &ent->efrag; + r_pefragtopnode = NULL; + + entmodel = ent->model; + + for (i=0 ; i<3 ; i++) + { + r_emins[i] = ent->origin[i] + entmodel->mins[i]; + r_emaxs[i] = ent->origin[i] + entmodel->maxs[i]; + } + + R_SplitEntityOnNode (cl.worldmodel->nodes); + + ent->topnode = r_pefragtopnode; +} + + +/* +================ +R_StoreEfrags + +// FIXME: a lot of this goes away with edge-based +================ +*/ +void R_StoreEfrags (efrag_t **ppefrag) +{ + entity_t *pent; + model_t *clmodel; + efrag_t *pefrag; + + + while ((pefrag = *ppefrag) != NULL) + { + pent = pefrag->entity; + clmodel = pent->model; + + switch (clmodel->type) + { + case mod_alias: + case mod_brush: + case mod_sprite: + pent = pefrag->entity; + + if ((pent->visframe != r_framecount) && + (cl_numvisedicts < MAX_VISEDICTS)) + { + cl_visedicts[cl_numvisedicts++] = pent; + + // mark that we've recorded this entity for this frame + pent->visframe = r_framecount; + } + + ppefrag = &pefrag->leafnext; + break; + + default: + Sys_Error ("R_StoreEfrags: Bad entity type %d\n", clmodel->type); + } + } +} + + diff --git a/gl_rmain.c b/gl_rmain.c new file mode 100644 index 00000000..dd27928c --- /dev/null +++ b/gl_rmain.c @@ -0,0 +1,1599 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// r_main.c + +#include "quakedef.h" + +entity_t r_worldentity; + +qboolean r_cache_thrash; // compatability + +vec3_t modelorg, r_entorigin; +entity_t *currententity; + +int r_visframecount; // bumped when going to a new PVS +int r_framecount; // used for dlight push checking + +mplane_t frustum[4]; + +int c_brush_polys, c_alias_polys; + +qboolean envmap; // true during envmap command capture + +// LordHavoc: moved all code related to particles into r_part.c +//int particletexture; // little dot for particles +int playertextures; // up to 16 color translated skins + +extern qboolean isG200, isRagePro; // LordHavoc: special card hacks + +// +// view origin +// +vec3_t vup; +vec3_t vpn; +vec3_t vright; +vec3_t r_origin; + +float r_world_matrix[16]; +float r_base_world_matrix[16]; + +// +// screen size info +// +refdef_t r_refdef; + +mleaf_t *r_viewleaf, *r_oldviewleaf; + +texture_t *r_notexture_mip; + +int d_lightstylevalue[256]; // 8.8 fraction of base light value + + +void R_MarkLeaves (void); + +//cvar_t r_norefresh = {"r_norefresh","0"}; +cvar_t r_drawentities = {"r_drawentities","1"}; +cvar_t r_drawviewmodel = {"r_drawviewmodel","1"}; +cvar_t r_speeds = {"r_speeds","0"}; +cvar_t r_speeds2 = {"r_speeds2","0"}; +cvar_t r_fullbright = {"r_fullbright","0"}; +//cvar_t r_lightmap = {"r_lightmap","0"}; +//cvar_t r_shadows = {"r_shadows","0"}; +cvar_t r_wateralpha = {"r_wateralpha","1"}; +//cvar_t r_dynamic = {"r_dynamic","1"}; +cvar_t r_novis = {"r_novis","0"}; +cvar_t r_waterripple = {"r_waterripple","0"}; +cvar_t r_fullbrights = {"r_fullbrights", "1"}; + +//cvar_t gl_cull = {"gl_cull","1"}; +//cvar_t gl_affinemodels = {"gl_affinemodels","0"}; +//cvar_t gl_polyblend = {"gl_polyblend","1"}; +//cvar_t gl_flashblend = {"gl_flashblend","0"}; +cvar_t gl_playermip = {"gl_playermip","0"}; +//cvar_t gl_nocolors = {"gl_nocolors","0"}; +//cvar_t gl_keeptjunctions = {"gl_keeptjunctions","1"}; +//cvar_t gl_reporttjunctions = {"gl_reporttjunctions","0"}; +cvar_t contrast = {"contrast", "1.0", TRUE}; // LordHavoc: a method of operating system independent color correction +cvar_t brightness = {"brightness", "1.0", TRUE}; // LordHavoc: a method of operating system independent color correction +cvar_t gl_lightmode = {"gl_lightmode", "1", TRUE}; // LordHavoc: overbright lighting +//cvar_t r_particles = {"r_particles", "1"}; +//cvar_t r_dynamicwater = {"r_dynamicwater", "1"}; +//cvar_t r_smokealpha = {"r_smokealpha", "0.25"}; +//cvar_t r_dynamicbothsides = {"r_dynamicbothsides", "1"}; // LordHavoc: can disable dynamic lighting of backfaces, but quake maps are weird so it doesn't always work right... + +cvar_t r_fogdensity = {"r_fogdensity", "0"}; +cvar_t r_fogred = {"r_fogred","0.3"}; +cvar_t r_foggreen = {"r_foggreen","0.3"}; +cvar_t r_fogblue = {"r_fogblue","0.3"}; + +cvar_t gl_fogenable = {"gl_fogenable", "0"}; +cvar_t gl_fogdensity = {"gl_fogdensity", "0.25"}; +cvar_t gl_fogred = {"gl_fogred","0.3"}; +cvar_t gl_foggreen = {"gl_foggreen","0.3"}; +cvar_t gl_fogblue = {"gl_fogblue","0.3"}; +cvar_t gl_fogstart = {"gl_fogstart", "0"}; +cvar_t gl_fogend = {"gl_fogend","0"}; + +int chrometexture; + +void makechrometextures() +{ + int x, y, g, g2, amplitude, noise[64][64], min, max; + byte data[64][64][4]; + // + // particle texture + // + chrometexture = texture_extension_number++; + glBindTexture(GL_TEXTURE_2D, chrometexture); + +#define n(x,y) noise[(y)&63][(x)&63] + + amplitude = 16777215; + g2 = 64; + noise[0][0] = 0; + for (;(g = g2 >> 1) >= 1;g2 >>= 1) + { + // subdivide, diamond-square algorythm (really this has little to do with squares) + // diamond + for (y = 0;y < 64;y += g2) + for (x = 0;x < 64;x += g2) + n(x+g,y+g) = (n(x,y) + n(x+g2,y) + n(x,y+g2) + n(x+g2,y+g2)) >> 2; + // square + for (y = 0;y < 64;y += g2) + for (x = 0;x < 64;x += g2) + { + n(x+g,y) = (n(x,y) + n(x+g2,y) + n(x+g,y-g) + n(x+g,y+g)) >> 2; + n(x,y+g) = (n(x,y) + n(x,y+g2) + n(x-g,y+g) + n(x+g,y+g)) >> 2; + } + // brownian motion theory + amplitude >>= 1; + for (y = 0;y < 64;y += g) + for (x = 0;x < 64;x += g) + noise[y][x] += rand()&litude; + } + // normalize the noise range + min = max = 0; + for (y = 0;y < 64;y++) + for (x = 0;x < 64;x++) + { + if (n(x,y) < min) min = n(x,y); + if (n(x,y) > max) max = n(x,y); + } + max -= min; + for (y = 0;y < 64;y++) + for (x = 0;x < 64;x++) + n(x,y) = (n(x,y) - min) * 255 / max; + +#undef n + + // convert to RGBA data + for (y = 0;y < 64;y++) + for (x = 0;x < 64;x++) + { + data[y][x][0] = data[y][x][1] = data[y][x][2] = (byte) noise[y][x]; + data[y][x][3] = 255; + } + + glTexImage2D (GL_TEXTURE_2D, 0, 4, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +} + +extern qboolean isRagePro; + +qboolean lighthalf; + +vec3_t fogcolor; +vec_t fogdensity; +qboolean fogenabled; +qboolean oldgl_fogenable; +void FOG_framebegin() +{ + if (gl_fogenable.value) + { + oldgl_fogenable = true; + r_fogdensity.value = gl_fogdensity.value; + r_fogred.value = gl_fogred.value; + r_foggreen.value = gl_foggreen.value; + r_fogblue.value = gl_fogblue.value; + } + else if (oldgl_fogenable) + { + oldgl_fogenable = false; + r_fogdensity.value = 0; + r_fogred.value = 0.3; + r_foggreen.value = 0.3; + r_fogblue.value = 0.3; + } + /* + if(gl_fogdensity.value) + { + // LordHavoc: Borland C++ 5.0 was choking on this line, stupid compiler... + //GLfloat colors[4] = {(GLfloat) gl_fogred.value, (GLfloat) gl_foggreen.value, (GLfloat) gl_fogblue.value, (GLfloat) 1}; + GLfloat colors[4]; + colors[0] = gl_fogred.value; + colors[1] = gl_foggreen.value; + colors[2] = gl_fogblue.value; + colors[3] = 1; + + glFogi (GL_FOG_MODE, GL_EXP2); + glFogf (GL_FOG_DENSITY, (GLfloat) gl_fogdensity.value / 100); + glFogfv (GL_FOG_COLOR, colors); + glEnable (GL_FOG); + } + else + glDisable(GL_FOG); + */ + if (r_fogdensity.value) + { + fogenabled = true; + fogdensity = -6144.0f / (r_fogdensity.value * r_fogdensity.value); + fogcolor[0] = bound(0.0f, r_fogred.value, 1.0f); + fogcolor[1] = bound(0.0f, r_foggreen.value, 1.0f); + fogcolor[2] = bound(0.0f, r_fogblue.value, 1.0f); + if (lighthalf) + { + fogcolor[0] *= 0.5f; + fogcolor[1] *= 0.5f; + fogcolor[2] *= 0.5f; + } + } + else + fogenabled = false; +} + +void FOG_frameend() +{ +// glDisable(GL_FOG); +} + +void FOG_clear() +{ + gl_fogenable.value = 0; + r_fogdensity.value = 0; + r_fogred.value = 0.3; + r_fogblue.value = 0.3; + r_foggreen.value = 0.3; +} + +void FOG_registercvars() +{ + Cvar_RegisterVariable (&r_fogdensity); + Cvar_RegisterVariable (&r_fogred); + Cvar_RegisterVariable (&r_foggreen); + Cvar_RegisterVariable (&r_fogblue); + Cvar_RegisterVariable (&gl_fogenable); + Cvar_RegisterVariable (&gl_fogdensity); + Cvar_RegisterVariable (&gl_fogred); + Cvar_RegisterVariable (&gl_foggreen); + Cvar_RegisterVariable (&gl_fogblue); + Cvar_RegisterVariable (&gl_fogstart); + Cvar_RegisterVariable (&gl_fogend); +} + +void glpoly_init(); +void glrsurf_init(); +void rlight_init(); + +// LordHavoc: vertex array +float *aliasvert; +float *aliasvertnorm; +byte *aliasvertcolor; + +void rmain_registercvars() +{ + // allocate vertex processing arrays + aliasvert = malloc(sizeof(float[MD2MAX_VERTS][3])); + aliasvertnorm = malloc(sizeof(float[MD2MAX_VERTS][3])); + aliasvertcolor = malloc(sizeof(byte[MD2MAX_VERTS][4])); + + FOG_registercvars(); + Cvar_RegisterVariable (&r_speeds2); + Cvar_RegisterVariable (&contrast); + Cvar_RegisterVariable (&brightness); + Cvar_RegisterVariable (&gl_lightmode); +// Cvar_RegisterVariable (&r_dynamicwater); +// Cvar_RegisterVariable (&r_particles); +// Cvar_RegisterVariable (&r_smokealpha); +// Cvar_RegisterVariable (&r_dynamicbothsides); + Cvar_RegisterVariable (&r_fullbrights); + if (nehahra) + Cvar_SetValue("r_fullbrights", 0); +// if (gl_vendor && strstr(gl_vendor, "3Dfx")) +// gl_lightmode.value = 0; + Cvar_RegisterVariable (&r_fullbright); + makechrometextures(); + glpoly_init(); + glrsurf_init(); + rlight_init(); +} + +/* +void R_RotateForEntity (entity_t *e) +{ + glTranslatef (e->origin[0], e->origin[1], e->origin[2]); + + glRotatef (e->angles[1], 0, 0, 1); + glRotatef (-e->angles[0], 0, 1, 0); + glRotatef (e->angles[2], 1, 0, 0); + + glScalef (e->scale, e->scale, e->scale); // LordHavoc: model scale +} +*/ + +// LordHavoc: if not for the fact BRIGHTFIELD particles require this, it would be removed... +#define NUMVERTEXNORMALS 162 + +float r_avertexnormals[NUMVERTEXNORMALS][3] = { +#include "anorms.h" +}; + +// LordHavoc: moved this shading stuff up because the sprites need shading stuff +vec3_t shadevector; +vec3_t shadecolor; + +float modelalpha; + +void R_LightPoint (vec3_t color, vec3_t p); +void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits); +void R_DynamicLightPointNoMask(vec3_t color, vec3_t org); + +float R_CalcAnimLerp(int pose, float lerpscale) +{ + if (currententity->draw_lastmodel == currententity->model && currententity->draw_lerpstart <= cl.time) + { + if (pose != currententity->draw_pose) + { + currententity->draw_lastpose = currententity->draw_pose; + currententity->draw_pose = pose; + currententity->draw_lerpstart = cl.time; + return 0; + } + else + return ((cl.time - currententity->draw_lerpstart) * lerpscale); + } + else // uninitialized + { + currententity->draw_lastmodel = currententity->model; + currententity->draw_lastpose = currententity->draw_pose = pose; + currententity->draw_lerpstart = cl.time; + return 0; + } +} + +/* +============================================================= + + SPRITE MODELS + +============================================================= +*/ + +/* +================ +R_GetSpriteFrame +================ +*/ +void R_GetSpriteFrame (entity_t *currententity, mspriteframe_t **oldframe, mspriteframe_t **newframe, float *framelerp) +{ + msprite_t *psprite; + mspritegroup_t *pspritegroup; + int i, j, numframes, frame; + float *pintervals, fullinterval, targettime, time, jtime, jinterval; + + psprite = currententity->model->cache.data; + frame = currententity->frame; + + if ((frame >= psprite->numframes) || (frame < 0)) + { + Con_Printf ("R_DrawSprite: no such frame %d\n", frame); + frame = 0; + } + + if (psprite->frames[frame].type == SPR_SINGLE) + { + if (currententity->draw_lastmodel == currententity->model && currententity->draw_lerpstart < cl.time) + { + if (frame != currententity->draw_pose) + { + currententity->draw_lastpose = currententity->draw_pose; + currententity->draw_pose = frame; + currententity->draw_lerpstart = cl.time; + *framelerp = 0; + } + else + *framelerp = (cl.time - currententity->draw_lerpstart) * 10.0; + } + else // uninitialized + { + currententity->draw_lastmodel = currententity->model; + currententity->draw_lastpose = currententity->draw_pose = frame; + currententity->draw_lerpstart = cl.time; + *framelerp = 0; + } + *oldframe = psprite->frames[currententity->draw_lastpose].frameptr; + *newframe = psprite->frames[frame].frameptr; + } + else + { + pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr; + pintervals = pspritegroup->intervals; + numframes = pspritegroup->numframes; + fullinterval = pintervals[numframes-1]; + + time = cl.time + currententity->syncbase; + + // when loading in Mod_LoadSpriteGroup, we guaranteed all interval values + // are positive, so we don't have to worry about division by 0 + targettime = time - ((int)(time / fullinterval)) * fullinterval; + + // LordHavoc: since I can't measure the time properly when it loops from numframes-1 to 0, + // I instead measure the time of the first frame, hoping it is consistent + j = numframes-1;jtime = 0;jinterval = pintervals[1] - pintervals[0]; + for (i=0 ; i<(numframes-1) ; i++) + { + if (pintervals[i] > targettime) + break; + j = i;jinterval = pintervals[i] - jtime;jtime = pintervals[i]; + } + *framelerp = (targettime - jtime) / jinterval; + + *oldframe = pspritegroup->frames[j]; + *newframe = pspritegroup->frames[i]; + } +} + +void GL_DrawSpriteImage (mspriteframe_t *frame, vec3_t origin, vec3_t up, vec3_t right, int red, int green, int blue, int alpha) +{ + // LordHavoc: rewrote this to use the transparent poly system + // FIXME: need to use uncolored fog sprite + transpolybegin(frame->gl_texturenum, 0, frame->gl_fogtexturenum, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA); + transpolyvert(origin[0] + frame->down * up[0] + frame->left * right[0], origin[1] + frame->down * up[1] + frame->left * right[1], origin[2] + frame->down * up[2] + frame->left * right[2], 0, 1, red, green, blue, alpha); + transpolyvert(origin[0] + frame->up * up[0] + frame->left * right[0], origin[1] + frame->up * up[1] + frame->left * right[1], origin[2] + frame->up * up[2] + frame->left * right[2], 0, 0, red, green, blue, alpha); + transpolyvert(origin[0] + frame->up * up[0] + frame->right * right[0], origin[1] + frame->up * up[1] + frame->right * right[1], origin[2] + frame->up * up[2] + frame->right * right[2], 1, 0, red, green, blue, alpha); + transpolyvert(origin[0] + frame->down * up[0] + frame->right * right[0], origin[1] + frame->down * up[1] + frame->right * right[1], origin[2] + frame->down * up[2] + frame->right * right[2], 1, 1, red, green, blue, alpha); + transpolyend(); +} + +extern qboolean isG200, isRagePro, lighthalf; + +/* +================= +R_DrawSpriteModel + +================= +*/ +void R_DrawSpriteModel (entity_t *e) +{ + mspriteframe_t *oldframe, *newframe; + float *up, *right, lerp, ilerp; + vec3_t v_forward, v_right, v_up, org; + msprite_t *psprite; + + // don't even bother culling, because it's just a single + // polygon without a surface cache + R_GetSpriteFrame (e, &oldframe, &newframe, &lerp); + if (lerp < 0) lerp = 0; + if (lerp > 1) lerp = 1; + if (isRagePro) // LordHavoc: no alpha scaling supported on per pixel alpha images on ATI Rage Pro... ACK! + lerp = 1; + ilerp = 1.0 - lerp; + psprite = e->model->cache.data; + + if (psprite->type == SPR_ORIENTED) + { // bullet marks on walls + AngleVectors (e->angles, v_forward, v_right, v_up); + up = v_up; + right = v_right; + VectorSubtract(e->origin, vpn, org); + } + else + { // normal sprite + up = vup; + right = vright; + VectorCopy(e->origin, org); + } + if (e->scale != 1) + { + VectorScale(up, e->scale, up); + VectorScale(right, e->scale, right); + } + + if (e->model->flags & EF_FULLBRIGHT || e->effects & EF_FULLBRIGHT) + { + if (lighthalf) + { + shadecolor[0] = e->colormod[0] * 128; + shadecolor[1] = e->colormod[1] * 128; + shadecolor[2] = e->colormod[2] * 128; + } + else + { + shadecolor[0] = e->colormod[0] * 255; + shadecolor[1] = e->colormod[1] * 255; + shadecolor[2] = e->colormod[2] * 255; + } + } + else + { + R_LightPoint (shadecolor, e->origin); + R_DynamicLightPointNoMask(shadecolor, e->origin); + if (lighthalf) + { + shadecolor[0] *= e->colormod[0] * 0.5; + shadecolor[1] *= e->colormod[1] * 0.5; + shadecolor[2] *= e->colormod[2] * 0.5; + } + } + + // LordHavoc: interpolated sprite rendering + if (ilerp != 0) + GL_DrawSpriteImage(oldframe, org, up, right, shadecolor[0],shadecolor[1],shadecolor[2],e->alpha*255*ilerp); + if (lerp != 0) + GL_DrawSpriteImage(newframe, org, up, right, shadecolor[0],shadecolor[1],shadecolor[2],e->alpha*255*lerp); +} + +/* +============================================================= + + ALIAS MODELS + +============================================================= +*/ + +extern vec3_t softwaretransform_x; +extern vec3_t softwaretransform_y; +extern vec3_t softwaretransform_z; +extern vec_t softwaretransform_scale; +extern vec3_t softwaretransform_offset; +void R_AliasLerpVerts(int vertcount, float lerp, trivert2 *verts1, vec3_t scale1, vec3_t translate1, trivert2 *verts2, vec3_t scale2, vec3_t translate2) +{ + int i; + vec3_t point, matrix_x, matrix_y, matrix_z; + float *av, *avn; + av = aliasvert; + avn = aliasvertnorm; + if (lerp < 0) lerp = 0; + if (lerp > 1) lerp = 1; + if (lerp != 0) + { + float ilerp, ilerp127, lerp127, scalex1, scalex2, translatex, scaley1, scaley2, translatey, scalez1, scalez2, translatez; + if (lerp < 0) lerp = 0; + if (lerp > 1) lerp = 1; + ilerp = 1 - lerp; + ilerp127 = ilerp * (1.0 / 127.0); + lerp127 = lerp * (1.0 / 127.0); + VectorScale(softwaretransform_x, softwaretransform_scale, matrix_x); + VectorScale(softwaretransform_y, softwaretransform_scale, matrix_y); + VectorScale(softwaretransform_z, softwaretransform_scale, matrix_z); + // calculate combined interpolation variables + scalex1 = scale1[0] * ilerp;scalex2 = scale2[0] * lerp;translatex = translate1[0] * ilerp + translate2[0] * lerp; + scaley1 = scale1[1] * ilerp;scaley2 = scale2[1] * lerp;translatey = translate1[1] * ilerp + translate2[1] * lerp; + scalez1 = scale1[2] * ilerp;scalez2 = scale2[2] * lerp;translatez = translate1[2] * ilerp + translate2[2] * lerp; + // generate vertices + for (i = 0;i < vertcount;i++) + { + // rotate, scale, and translate the vertex locations + point[0] = verts1->v[0] * scalex1 + verts2->v[0] * scalex2 + translatex; + point[1] = verts1->v[1] * scaley1 + verts2->v[1] * scaley2 + translatey; + point[2] = verts1->v[2] * scalez1 + verts2->v[2] * scalez2 + translatez; + *av++ = point[0] * matrix_x[0] + point[1] * matrix_y[0] + point[2] * matrix_z[0] + softwaretransform_offset[0]; + *av++ = point[0] * matrix_x[1] + point[1] * matrix_y[1] + point[2] * matrix_z[1] + softwaretransform_offset[1]; + *av++ = point[0] * matrix_x[2] + point[1] * matrix_y[2] + point[2] * matrix_z[2] + softwaretransform_offset[2]; + // rotate the normals + point[0] = verts1->n[0] * ilerp127 + verts2->n[0] * lerp127; + point[1] = verts1->n[1] * ilerp127 + verts2->n[1] * lerp127; + point[2] = verts1->n[2] * ilerp127 + verts2->n[2] * lerp127; + *avn++ = point[0] * softwaretransform_x[0] + point[1] * softwaretransform_y[0] + point[2] * softwaretransform_z[0]; + *avn++ = point[0] * softwaretransform_x[1] + point[1] * softwaretransform_y[1] + point[2] * softwaretransform_z[1]; + *avn++ = point[0] * softwaretransform_x[2] + point[1] * softwaretransform_y[2] + point[2] * softwaretransform_z[2]; + verts1++;verts2++; + } + } + else + { + float i127; + i127 = 1.0f / 127.0f; + VectorScale(softwaretransform_x, softwaretransform_scale, matrix_x); + VectorScale(softwaretransform_y, softwaretransform_scale, matrix_y); + VectorScale(softwaretransform_z, softwaretransform_scale, matrix_z); + // generate vertices + for (i = 0;i < vertcount;i++) + { + // rotate, scale, and translate the vertex locations + point[0] = verts1->v[0] * scale1[0] + translate1[0]; + point[1] = verts1->v[1] * scale1[1] + translate1[1]; + point[2] = verts1->v[2] * scale1[2] + translate1[2]; + *av++ = point[0] * matrix_x[0] + point[1] * matrix_y[0] + point[2] * matrix_z[0] + softwaretransform_offset[0]; + *av++ = point[0] * matrix_x[1] + point[1] * matrix_y[1] + point[2] * matrix_z[1] + softwaretransform_offset[1]; + *av++ = point[0] * matrix_x[2] + point[1] * matrix_y[2] + point[2] * matrix_z[2] + softwaretransform_offset[2]; + // rotate the normals + point[0] = verts1->n[0] * i127; + point[1] = verts1->n[1] * i127; + point[2] = verts1->n[2] * i127; + *avn++ = point[0] * softwaretransform_x[0] + point[1] * softwaretransform_y[0] + point[2] * softwaretransform_z[0]; + *avn++ = point[0] * softwaretransform_x[1] + point[1] * softwaretransform_y[1] + point[2] * softwaretransform_z[1]; + *avn++ = point[0] * softwaretransform_x[2] + point[1] * softwaretransform_y[2] + point[2] * softwaretransform_z[2]; + verts1++; + } + } +} + +/* +================= +R_DrawAliasFrame + +================= +*/ +extern vec3_t lightspot; +void R_LightModel(int numverts, vec3_t center); +extern cvar_t gl_vertexarrays; +void R_DrawAliasFrame (aliashdr_t *paliashdr) +{ + int i, pose, frame = currententity->frame; + float lerpscale, lerp; + + softwaretransformforentity(currententity); + + if ((frame >= paliashdr->numframes) || (frame < 0)) + { + Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame); + frame = 0; + } + + pose = paliashdr->frames[frame].firstpose; + + if (paliashdr->frames[frame].numposes > 1) + { + lerpscale = 1.0 / paliashdr->frames[frame].interval; + pose += (int)(cl.time * lerpscale) % paliashdr->frames[frame].numposes; + } + else + lerpscale = 10.0; + + lerp = R_CalcAnimLerp(pose, lerpscale); + + R_AliasLerpVerts(paliashdr->numverts, lerp, (trivert2 *)((byte *)paliashdr + paliashdr->posedata) + currententity->draw_lastpose * paliashdr->numverts, paliashdr->scale, paliashdr->scale_origin, (trivert2 *)((byte *)paliashdr + paliashdr->posedata) + currententity->draw_pose * paliashdr->numverts, paliashdr->scale, paliashdr->scale_origin); + + R_LightModel(paliashdr->numverts, currententity->origin); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glShadeModel(GL_SMOOTH); + if (currententity->effects & EF_ADDITIVE) + { + glBlendFunc(GL_SRC_ALPHA, GL_ONE); // additive rendering + glEnable(GL_BLEND); + glDepthMask(0); + } + else if (modelalpha != 1.0) + { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glDepthMask(0); + } + else + { + glDisable(GL_BLEND); + glDepthMask(1); + } + + if (gl_vertexarrays.value) + { + // LordHavoc: I would use InterleavedArrays here, + // but the texture coordinates are a seperate array, + // and it would be wasteful to copy them into the main array... + // glColor4f(shadecolor[0], shadecolor[1], shadecolor[2], modelalpha); + qglVertexPointer(3, GL_FLOAT, 0, aliasvert); + qglColorPointer(4, GL_UNSIGNED_BYTE, 0, aliasvertcolor); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + + // draw the front faces + qglTexCoordPointer(2, GL_FLOAT, 0, (void *)((int) paliashdr->texcoords + (int) paliashdr)); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + qglDrawElements(GL_TRIANGLES, paliashdr->frontfaces * 3, GL_UNSIGNED_SHORT, (void *)((int) paliashdr->vertindices + (int) paliashdr)); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + + // draw the back faces + qglTexCoordPointer(2, GL_FLOAT, 0, (void *)((int) paliashdr->texcoords + sizeof(float[2]) * paliashdr->numverts + (int) paliashdr)); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + qglDrawElements(GL_TRIANGLES, paliashdr->backfaces * 3, GL_UNSIGNED_SHORT, (void *)((int) paliashdr->vertindices + sizeof(unsigned short[3]) * paliashdr->frontfaces + (int) paliashdr)); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + } + else + { + unsigned short *in, index; + float *tex; + in = (void *)((int) paliashdr->vertindices + (int) paliashdr); + glBegin(GL_TRIANGLES); + // draw the front faces + tex = (void *)((int) paliashdr->texcoords + (int) paliashdr); + //if (isG200) + //{ + for (i = 0;i < paliashdr->frontfaces * 3;i++) + { + index = *in++; + glTexCoord2f(tex[index*2], tex[index*2+1]); + glColor4f(aliasvertcolor[index*4] * (1.0f / 255.0f), aliasvertcolor[index*4+1] * (1.0f / 255.0f), aliasvertcolor[index*4+2] * (1.0f / 255.0f), aliasvertcolor[index*4+3] * (1.0f / 255.0f)); + glVertex3fv(&aliasvert[index*3]); + } + /* + } + else + { + for (i = 0;i < paliashdr->frontfaces * 3;i++) + { + index = *in++; + glTexCoord2f(tex[index*2], tex[index*2+1]); + glColor4ub(aliasvertcolor[index*4], aliasvertcolor[index*4+1], aliasvertcolor[index*4+2], aliasvertcolor[index*4+3]); + glVertex3fv(&aliasvert[index*3]); + } + } + */ + // draw the back faces + tex += 2 * paliashdr->numverts; + //if (isG200) + //{ + for (i = 0;i < paliashdr->backfaces * 3;i++) + { + index = *in++; + glTexCoord2f(tex[index*2], tex[index*2+1]); + glColor4f(aliasvertcolor[index*4] * (1.0f / 255.0f), aliasvertcolor[index*4+1] * (1.0f / 255.0f), aliasvertcolor[index*4+2] * (1.0f / 255.0f), aliasvertcolor[index*4+3] * (1.0f / 255.0f)); + glVertex3fv(&aliasvert[index*3]); + } + /* + } + else + { + for (i = 0;i < paliashdr->backfaces * 3;i++) + { + index = *in++; + glTexCoord2f(tex[index*2], tex[index*2+1]); + glColor4ub(aliasvertcolor[index*4], aliasvertcolor[index*4+1], aliasvertcolor[index*4+2], aliasvertcolor[index*4+3]); + glVertex3fv(&aliasvert[index*3]); + } + } + */ + glEnd(); + } + + if (fogenabled) + { + vec3_t diff; + glDisable (GL_TEXTURE_2D); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable (GL_BLEND); + glDepthMask(0); // disable zbuffer updates + + VectorSubtract(currententity->origin, r_refdef.vieworg, diff); + glColor4f(fogcolor[0], fogcolor[1], fogcolor[2], exp(fogdensity/DotProduct(diff,diff))); + + if (gl_vertexarrays.value) + { + qglVertexPointer(3, GL_FLOAT, 0, aliasvert); + glEnableClientState(GL_VERTEX_ARRAY); + qglDrawElements(GL_TRIANGLES, paliashdr->numtris * 3, GL_UNSIGNED_SHORT, (void *)((int) paliashdr->vertindices + (int) paliashdr)); + glDisableClientState(GL_VERTEX_ARRAY); + } + else + { + unsigned short *in; + in = (void *)((int) paliashdr->vertindices + (int) paliashdr); + glBegin(GL_TRIANGLES); + for (i = 0;i < paliashdr->numtris * 3;i++) + glVertex3fv(&aliasvert[*in++ * 3]); + glEnd(); + } + + glEnable (GL_TEXTURE_2D); + glColor3f (1,1,1); + } + + /* + if (r_shadows.value && !(currententity->effects & EF_ADDITIVE) && currententity != &cl.viewent) + { + // flatten it to make a shadow + float *av = aliasvert + 2, l = lightspot[2] + 0.125; + av = aliasvert + 2; + for (i = 0;i < paliashdr->numverts;i++, av+=3) + if (*av > l) + *av = l; + glDisable (GL_TEXTURE_2D); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable (GL_BLEND); + glDepthMask(0); // disable zbuffer updates + glColor4f (0,0,0,0.5 * modelalpha); + + if (gl_vertexarrays.value) + { + qglVertexPointer(3, GL_FLOAT, 0, aliasvert); + glEnableClientState(GL_VERTEX_ARRAY); + qglDrawElements(GL_TRIANGLES, paliashdr->numtris * 3, GL_UNSIGNED_SHORT, (void *)((int) paliashdr->vertindices + (int) paliashdr)); + glDisableClientState(GL_VERTEX_ARRAY); + } + else + { + unsigned short *in; + in = (void *)((int) paliashdr->vertindices + (int) paliashdr); + glBegin(GL_TRIANGLES); + for (i = 0;i < paliashdr->numtris * 3;i++) + glVertex3fv(&aliasvert[*in++ * 3]); + glEnd(); + } + + glEnable (GL_TEXTURE_2D); + glColor3f (1,1,1); + } + */ + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable (GL_BLEND); + glDepthMask(1); +} + +/* +================= +R_DrawQ2AliasFrame + +================= +*/ +void R_DrawQ2AliasFrame (md2mem_t *pheader) +{ + int *order, count, frame = currententity->frame; + float lerp; + md2memframe_t *frame1, *frame2; + + softwaretransformforentity(currententity); + + if ((frame >= pheader->num_frames) || (frame < 0)) + { + Con_DPrintf ("R_SetupQ2AliasFrame: no such frame %d\n", frame); + frame = 0; + } + + lerp = R_CalcAnimLerp(frame, 10); + + frame1 = (void *)((int) pheader + pheader->ofs_frames + (pheader->framesize * currententity->draw_lastpose)); + frame2 = (void *)((int) pheader + pheader->ofs_frames + (pheader->framesize * currententity->draw_pose)); + R_AliasLerpVerts(pheader->num_xyz, lerp, frame1->verts, frame1->scale, frame1->translate, frame2->verts, frame2->scale, frame2->translate); + + R_LightModel(pheader->num_xyz, currententity->origin); + + if (gl_vertexarrays.value) + { + // LordHavoc: big mess... + // using arrays only slightly, although it is enough to prevent duplicates + // (saving half the transforms) + //glColor4f(shadecolor[0], shadecolor[1], shadecolor[2], modelalpha); + qglVertexPointer(3, GL_FLOAT, 0, aliasvert); + qglColorPointer(4, GL_UNSIGNED_BYTE, 0, aliasvertcolor); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + + order = (int *)((int)pheader + pheader->ofs_glcmds); + while(1) + { + if (!(count = *order++)) + break; + if (count > 0) + glBegin(GL_TRIANGLE_STRIP); + else + { + glBegin(GL_TRIANGLE_FAN); + count = -count; + } + do + { + glTexCoord2f(((float *)order)[0], ((float *)order)[1]); + qglArrayElement(order[2]); + order += 3; + } + while (count--); + } + + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + } + else + { + order = (int *)((int)pheader + pheader->ofs_glcmds); + while(1) + { + if (!(count = *order++)) + break; + if (count > 0) + glBegin(GL_TRIANGLE_STRIP); + else + { + glBegin(GL_TRIANGLE_FAN); + count = -count; + } + //if (isG200) + //{ + do + { + glTexCoord2f(((float *)order)[0], ((float *)order)[1]); + glColor4f(aliasvertcolor[order[2] * 4] * (1.0f / 255.0f), aliasvertcolor[order[2] * 4 + 1] * (1.0f / 255.0f), aliasvertcolor[order[2] * 4 + 2] * (1.0f / 255.0f), aliasvertcolor[order[2] * 4 + 3] * (1.0f / 255.0f)); + glVertex3fv(&aliasvert[order[2] * 3]); + order += 3; + } + while (count--); + /* + } + else + { + do + { + glTexCoord2f(((float *)order)[0], ((float *)order)[1]); + glColor4ub(aliasvertcolor[order[2] * 4], aliasvertcolor[order[2] * 4 + 1], aliasvertcolor[order[2] * 4 + 2], aliasvertcolor[order[2] * 4 + 3]); + glVertex3fv(&aliasvert[order[2] * 3]); + order += 3; + } + while (count--); + } + */ + } + } + + if (fogenabled) + { + glDisable (GL_TEXTURE_2D); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable (GL_BLEND); + glDepthMask(0); // disable zbuffer updates + { + vec3_t diff; + VectorSubtract(currententity->origin, r_refdef.vieworg, diff); + glColor4f(fogcolor[0], fogcolor[1], fogcolor[2], exp(fogdensity/DotProduct(diff,diff))); + } + + if (gl_vertexarrays.value) + { + // LordHavoc: big mess... + // using arrays only slightly, although it is enough to prevent duplicates + // (saving half the transforms) + //glColor4f(shadecolor[0], shadecolor[1], shadecolor[2], modelalpha); + qglVertexPointer(3, GL_FLOAT, 0, aliasvert); + glEnableClientState(GL_VERTEX_ARRAY); + + order = (int *)((int)pheader + pheader->ofs_glcmds); + while(1) + { + if (!(count = *order++)) + break; + if (count > 0) + glBegin(GL_TRIANGLE_STRIP); + else + { + glBegin(GL_TRIANGLE_FAN); + count = -count; + } + do + { + qglArrayElement(order[2]); + order += 3; + } + while (count--); + } + + glDisableClientState(GL_VERTEX_ARRAY); + } + else + { + order = (int *)((int)pheader + pheader->ofs_glcmds); + while(1) + { + if (!(count = *order++)) + break; + if (count > 0) + glBegin(GL_TRIANGLE_STRIP); + else + { + glBegin(GL_TRIANGLE_FAN); + count = -count; + } + do + { + glVertex3fv(&aliasvert[order[2] * 3]); + order += 3; + } + while (count--); + } + } + + glEnable (GL_TEXTURE_2D); + glColor3f (1,1,1); + } + + /* + if (r_shadows.value && !(currententity->effects & EF_ADDITIVE) && currententity != &cl.viewent) + { + int i; + float *av = aliasvert + 2, l = lightspot[2] + 0.125; + av = aliasvert + 2; + for (i = 0;i < pheader->num_xyz;i++, av+=3) + if (*av > l) + *av = l; + glDisable (GL_TEXTURE_2D); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable (GL_BLEND); + glDepthMask(0); // disable zbuffer updates + glColor4f (0,0,0,0.5 * modelalpha); + + if (gl_vertexarrays.value) + { + qglVertexPointer(3, GL_FLOAT, 0, aliasvert); + glEnableClientState(GL_VERTEX_ARRAY); + + while(1) + { + if (!(count = *order++)) + break; + if (count > 0) + glBegin(GL_TRIANGLE_STRIP); + else + { + glBegin(GL_TRIANGLE_FAN); + count = -count; + } + do + { + qglArrayElement(order[2]); + order += 3; + } + while (count--); + } + + glDisableClientState(GL_VERTEX_ARRAY); + } + else + { + while(1) + { + if (!(count = *order++)) + break; + if (count > 0) + glBegin(GL_TRIANGLE_STRIP); + else + { + glBegin(GL_TRIANGLE_FAN); + count = -count; + } + do + { + glVertex3fv(&aliasvert[order[2] * 3]); + order += 3; + } + while (count--); + } + } + + glEnable (GL_TEXTURE_2D); + glColor3f (1,1,1); + } + */ + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable (GL_BLEND); + glDepthMask(1); +} + +/* +================= +R_DrawAliasModel + +================= +*/ +void R_DrawAliasModel (entity_t *e, int cull) +{ + int i; + model_t *clmodel; + vec3_t mins, maxs; + aliashdr_t *paliashdr; + md2mem_t *pheader; + int anim; + + if (modelalpha < (1.0 / 64.0)) + return; // basically completely transparent + + clmodel = currententity->model; + + VectorAdd (currententity->origin, clmodel->mins, mins); + VectorAdd (currententity->origin, clmodel->maxs, maxs); + + if (cull && R_CullBox (mins, maxs)) + return; + + VectorCopy (currententity->origin, r_entorigin); + VectorSubtract (r_origin, r_entorigin, modelorg); + + // get lighting information + + if (currententity->model->flags & EF_FULLBRIGHT || currententity->effects & EF_FULLBRIGHT) + { + shadecolor[0] = currententity->colormod[0] * 256; + shadecolor[1] = currententity->colormod[1] * 256; + shadecolor[2] = currententity->colormod[2] * 256; + } + else + { + R_LightPoint (shadecolor, currententity->origin); + + // HACK HACK HACK -- no fullbright colors, so make torches full light + if (!strcmp (currententity->model->name, "progs/flame2.mdl") || !strcmp (currententity->model->name, "progs/flame.mdl") ) + shadecolor[0] = shadecolor[1] = shadecolor[2] = 128; + + shadecolor[0] *= currententity->colormod[0]; + shadecolor[1] *= currententity->colormod[1]; + shadecolor[2] *= currententity->colormod[2]; + } + + // locate the proper data + if (clmodel->aliastype == ALIASTYPE_MD2) + { + pheader = (void *)Mod_Extradata (currententity->model); + c_alias_polys += pheader->num_tris; + } + else + { + paliashdr = (void *)Mod_Extradata (currententity->model); + c_alias_polys += paliashdr->numtris; + } + + // draw all the triangles + + if (clmodel->aliastype == ALIASTYPE_MD2) + { + if (currententity->skinnum < 0 || currententity->skinnum >= pheader->num_skins) + { + currententity->skinnum = 0; + Con_DPrintf("invalid skin number %d for model %s\n", currententity->skinnum, clmodel->name); + } + glBindTexture(GL_TEXTURE_2D, pheader->gl_texturenum[currententity->skinnum]); + } + else + { + if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) + { + currententity->skinnum = 0; + Con_DPrintf("invalid skin number %d for model %s\n", currententity->skinnum, clmodel->name); + } + anim = (int)(cl.time*10) & 3; + glBindTexture(GL_TEXTURE_2D, paliashdr->gl_texturenum[currententity->skinnum][anim]); + } + glDisable(GL_ALPHA_TEST); + glEnable (GL_TEXTURE_2D); + + // we can't dynamically colormap textures, so they are cached + // seperately for the players. Heads are just uncolored. + if (currententity->colormap != vid.colormap/* && !gl_nocolors.value*/) + { + i = currententity - cl_entities; + if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "progs/player.mdl") */) + glBindTexture(GL_TEXTURE_2D, playertextures - 1 + i); + } + +// if (gl_affinemodels.value) +// glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); + if (clmodel->aliastype == ALIASTYPE_MD2) + R_DrawQ2AliasFrame (pheader); + else + R_DrawAliasFrame (paliashdr); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); +} + +//================================================================================== + +void R_DrawBrushModel (entity_t *e); + +/* +============= +R_DrawEntitiesOnList +============= +*/ +// LordHavoc: split so bmodels are rendered before any other objects +void R_DrawEntitiesOnList1 (void) +{ + int i; + + if (!r_drawentities.value) + return; + + for (i=0 ; imodel->type != mod_brush) + continue; + currententity = cl_visedicts[i]; + modelalpha = currententity->alpha; + + R_DrawBrushModel (currententity); + } +} + +void R_DrawEntitiesOnList2 (void) +{ + int i; + + if (!r_drawentities.value) + return; + + for (i=0 ; ialpha; + + switch (currententity->model->type) + { + case mod_alias: + R_DrawAliasModel (currententity, true); + break; + + case mod_sprite: + R_DrawSpriteModel (currententity); + break; + + default: + break; + } + } +} + +/* +============= +R_DrawViewModel +============= +*/ +void R_DrawViewModel (void) +{ + if (!r_drawviewmodel.value || chase_active.value || envmap || !r_drawentities.value || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.model) + return; + + currententity = &cl.viewent; + currententity->alpha = modelalpha = cl_entities[cl.viewentity].alpha; // LordHavoc: if the player is transparent, so is his gun + currententity->effects = cl_entities[cl.viewentity].effects; + currententity->scale = 1; + VectorCopy(cl_entities[cl.viewentity].colormod, currententity->colormod); + + // hack the depth range to prevent view model from poking into walls + glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); + R_DrawAliasModel (currententity, FALSE); + glDepthRange (gldepthmin, gldepthmax); +} + +void R_DrawBrushModel (entity_t *e); + +void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ); + +void R_SetFrustum (void) +{ + int i; + + if (r_refdef.fov_x == 90) + { + // front side is visible + + VectorAdd (vpn, vright, frustum[0].normal); + VectorSubtract (vpn, vright, frustum[1].normal); + + VectorAdd (vpn, vup, frustum[2].normal); + VectorSubtract (vpn, vup, frustum[3].normal); + } + else + { + // rotate VPN right by FOV_X/2 degrees + RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); + // rotate VPN left by FOV_X/2 degrees + RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); + // rotate VPN up by FOV_X/2 degrees + RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 ); + // rotate VPN down by FOV_X/2 degrees + RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) ); + } + + for (i=0 ; i<4 ; i++) + { + frustum[i].type = PLANE_ANYZ; + frustum[i].dist = DotProduct (r_origin, frustum[i].normal); +// frustum[i].signbits = SignbitsForPlane (&frustum[i]); + BoxOnPlaneSideClassify(&frustum[i]); + } +} + +void R_AnimateLight (void); +void V_CalcBlend (void); + +/* +=============== +R_SetupFrame +=============== +*/ +void R_SetupFrame (void) +{ +// don't allow cheats in multiplayer + if (cl.maxclients > 1) + Cvar_Set ("r_fullbright", "0"); + + R_AnimateLight (); + + r_framecount++; + +// build the transformation matrix for the given view angles + VectorCopy (r_refdef.vieworg, r_origin); + + AngleVectors (r_refdef.viewangles, vpn, vright, vup); + +// current viewleaf + r_oldviewleaf = r_viewleaf; + r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel); + + V_SetContentsColor (r_viewleaf->contents); + V_CalcBlend (); + + r_cache_thrash = false; + + c_brush_polys = 0; + c_alias_polys = 0; + +} + + +void MYgluPerspective( GLdouble fovy, GLdouble aspect, + GLdouble zNear, GLdouble zFar ) +{ + GLdouble xmin, xmax, ymin, ymax; + + ymax = zNear * tan( fovy * M_PI / 360.0 ); + ymin = -ymax; + + xmin = ymin * aspect; + xmax = ymax * aspect; + + glFrustum( xmin, xmax, ymin, ymax, zNear, zFar ); +} + + +extern char skyname[]; + +/* +============= +R_SetupGL +============= +*/ +void R_SetupGL (void) +{ + float screenaspect; + extern int glwidth, glheight; + int x, x2, y2, y, w, h; + + // + // set up viewpoint + // + glMatrixMode(GL_PROJECTION); + glLoadIdentity (); + x = r_refdef.vrect.x * glwidth/vid.width; + x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width; + y = (vid.height-r_refdef.vrect.y) * glheight/vid.height; + y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height; + + // fudge around because of frac screen scale + if (x > 0) + x--; + if (x2 < glwidth) + x2++; + if (y2 < 0) + y2--; + if (y < glheight) + y++; + + w = x2 - x; + h = y - y2; + + if (envmap) + { + x = y2 = 0; + w = h = 256; + } + + glViewport (glx + x, gly + y2, w, h); + screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height; +// yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*180/M_PI; +// if (skyname[0]) // skybox enabled? +// MYgluPerspective (r_refdef.fov_y, screenaspect, 4, r_skyboxsize.value*1.732050807569 + 256); // this is size*sqrt(3) + 256 +// else + MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 6144); + + glCullFace(GL_FRONT); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity (); + + glRotatef (-90, 1, 0, 0); // put Z going up + glRotatef (90, 0, 0, 1); // put Z going up + glRotatef (-r_refdef.viewangles[2], 1, 0, 0); + glRotatef (-r_refdef.viewangles[0], 0, 1, 0); + glRotatef (-r_refdef.viewangles[1], 0, 0, 1); + glTranslatef (-r_refdef.vieworg[0], -r_refdef.vieworg[1], -r_refdef.vieworg[2]); + + glGetFloatv (GL_MODELVIEW_MATRIX, r_world_matrix); + + // + // set drawing parms + // +// if (gl_cull.value) + glEnable(GL_CULL_FACE); +// else +// glDisable(GL_CULL_FACE); + + glEnable(GL_BLEND); // was Disable + glDisable(GL_ALPHA_TEST); + glAlphaFunc(GL_GREATER, 0.5); + glEnable(GL_DEPTH_TEST); + glDepthMask(1); + glShadeModel(GL_SMOOTH); +} + +void R_DrawWorld (void); +//void R_RenderDlights (void); +void R_DrawParticles (void); + +/* +============= +R_Clear +============= +*/ +void R_Clear (void) +{ +// glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // LordHavoc: moved to SCR_UpdateScreen + gldepthmin = 0; + gldepthmax = 1; + glDepthFunc (GL_LEQUAL); + + glDepthRange (gldepthmin, gldepthmax); +} + +// LordHavoc: my trick to *FIX* GLQuake lighting once and for all :) +void GL_Brighten() +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity (); + glOrtho (0, vid.width, vid.height, 0, -99999, 99999); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity (); + glDisable (GL_DEPTH_TEST); + glDisable (GL_CULL_FACE); + glDisable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc (GL_DST_COLOR, GL_ONE); + glBegin (GL_TRIANGLES); + glColor3f (1, 1, 1); + glVertex2f (-5000, -5000); + glVertex2f (10000, -5000); + glVertex2f (-5000, 10000); + glEnd (); + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + glEnable (GL_DEPTH_TEST); + glEnable (GL_CULL_FACE); +} + +extern cvar_t contrast; +extern cvar_t brightness; +extern cvar_t gl_lightmode; + +void GL_BlendView() +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity (); + glOrtho (0, vid.width, vid.height, 0, -99999, 99999); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity (); + glDisable (GL_DEPTH_TEST); + glDisable (GL_CULL_FACE); + glDisable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + if (lighthalf) + { + glBlendFunc (GL_DST_COLOR, GL_ONE); + glBegin (GL_TRIANGLES); + glColor3f (1, 1, 1); + glVertex2f (-5000, -5000); + glVertex2f (10000, -5000); + glVertex2f (-5000, 10000); + glEnd (); + } + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + contrast.value = bound(0.2, contrast.value, 1.0); + if (/*gl_polyblend.value && */v_blend[3]) + { + glBegin (GL_TRIANGLES); + glColor4fv (v_blend); + glVertex2f (-5000, -5000); + glVertex2f (10000, -5000); + glVertex2f (-5000, 10000); + glEnd (); + } + + glEnable (GL_CULL_FACE); + glEnable (GL_DEPTH_TEST); + glDisable(GL_BLEND); + glEnable(GL_TEXTURE_2D); +} + +#define TIMEREPORT(DESC) \ + if (r_speeds2.value)\ + {\ + temptime = -currtime;\ + currtime = Sys_FloatTime();\ + temptime += currtime;\ + Con_Printf(DESC " %.4fms ", temptime * 1000.0);\ + } + +/* +================ +R_RenderView + +r_refdef must be set before the first call +================ +*/ +void R_RenderView (void) +{ + double currtime, temptime; +// if (r_norefresh.value) +// return; + + if (!r_worldentity.model || !cl.worldmodel) + Sys_Error ("R_RenderView: NULL worldmodel"); + + lighthalf = gl_lightmode.value; + + FOG_framebegin(); + transpolyclear(); + wallpolyclear(); + + if (r_speeds2.value) + { + currtime = Sys_FloatTime(); + Con_Printf("render time: "); + } + R_Clear(); + TIMEREPORT("R_Clear") + + // render normal view + + R_SetupFrame (); + TIMEREPORT("R_SetupFrame") + R_SetFrustum (); + TIMEREPORT("R_SetFrustum") + R_SetupGL (); + TIMEREPORT("R_SetupGL") + R_MarkLeaves (); // done here so we know if we're in water + TIMEREPORT("R_MarkLeaves") + R_DrawWorld (); // adds static entities to the list + TIMEREPORT("R_DrawWorld") + S_ExtraUpdate (); // don't let sound get messed up if going slow + TIMEREPORT("S_ExtraUpdate") + R_DrawEntitiesOnList1 (); // BSP models + TIMEREPORT("R_DrawEntitiesOnList1") + wallpolyrender(); + TIMEREPORT("wallpolyrender") + R_DrawEntitiesOnList2 (); // other models + TIMEREPORT("R_DrawEntitiesOnList2") +// R_RenderDlights (); + R_DrawViewModel (); + TIMEREPORT("R_DrawViewModel") + R_DrawParticles (); + TIMEREPORT("R_DrawParticles") + transpolyrender(); + TIMEREPORT("transpolyrender") + + FOG_frameend(); + GL_BlendView(); + TIMEREPORT("GL_BlendView") + if (r_speeds2.value) + Con_Printf("\n"); +} diff --git a/gl_rmisc.c b/gl_rmisc.c new file mode 100644 index 00000000..68c782a2 --- /dev/null +++ b/gl_rmisc.c @@ -0,0 +1,397 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// r_misc.c + +#include "quakedef.h" + + + +/* +================== +R_InitTextures +================== +*/ +void R_InitTextures (void) +{ + int x,y, m; + byte *dest; + +// create a simple checkerboard texture for the default + r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture"); + + r_notexture_mip->width = r_notexture_mip->height = 16; + r_notexture_mip->offsets[0] = sizeof(texture_t); + r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16; + r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8; + r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4; + r_notexture_mip->transparent = FALSE; + + for (m=0 ; m<4 ; m++) + { + dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m]; + for (y=0 ; y< (16>>m) ; y++) + for (x=0 ; x< (16>>m) ; x++) + { + if ( (y< (8>>m) ) ^ (x< (8>>m) ) ) + *dest++ = 0; + else + *dest++ = 0xff; + } + } +} + +/* +=============== +R_Envmap_f + +Grab six views for environment mapping tests +=============== +*/ +void R_Envmap_f (void) +{ + byte buffer[256*256*4]; + + glDrawBuffer (GL_FRONT); + glReadBuffer (GL_FRONT); + envmap = true; + + r_refdef.vrect.x = 0; + r_refdef.vrect.y = 0; + r_refdef.vrect.width = 256; + r_refdef.vrect.height = 256; + + r_refdef.viewangles[0] = 0; + r_refdef.viewangles[1] = 0; + r_refdef.viewangles[2] = 0; + GL_BeginRendering (&glx, &gly, &glwidth, &glheight); + R_RenderView (); + glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + COM_WriteFile ("env0.rgb", buffer, sizeof(buffer)); + + r_refdef.viewangles[1] = 90; + GL_BeginRendering (&glx, &gly, &glwidth, &glheight); + R_RenderView (); + glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + COM_WriteFile ("env1.rgb", buffer, sizeof(buffer)); + + r_refdef.viewangles[1] = 180; + GL_BeginRendering (&glx, &gly, &glwidth, &glheight); + R_RenderView (); + glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + COM_WriteFile ("env2.rgb", buffer, sizeof(buffer)); + + r_refdef.viewangles[1] = 270; + GL_BeginRendering (&glx, &gly, &glwidth, &glheight); + R_RenderView (); + glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + COM_WriteFile ("env3.rgb", buffer, sizeof(buffer)); + + r_refdef.viewangles[0] = -90; + r_refdef.viewangles[1] = 0; + GL_BeginRendering (&glx, &gly, &glwidth, &glheight); + R_RenderView (); + glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + COM_WriteFile ("env4.rgb", buffer, sizeof(buffer)); + + r_refdef.viewangles[0] = 90; + r_refdef.viewangles[1] = 0; + GL_BeginRendering (&glx, &gly, &glwidth, &glheight); + R_RenderView (); + glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + COM_WriteFile ("env5.rgb", buffer, sizeof(buffer)); + + envmap = false; + glDrawBuffer (GL_BACK); + glReadBuffer (GL_BACK); + GL_EndRendering (); +} + +void R_InitParticles (void); + +/* +=============== +R_Init +=============== +*/ +void R_Init (void) +{ + extern byte *hunk_base; +// extern cvar_t gl_finish; + + Cmd_AddCommand ("timerefresh", R_TimeRefresh_f); + Cmd_AddCommand ("envmap", R_Envmap_f); + Cmd_AddCommand ("pointfile", R_ReadPointFile_f); + +// Cvar_RegisterVariable (&r_norefresh); +// Cvar_RegisterVariable (&r_lightmap); + Cvar_RegisterVariable (&r_drawentities); + Cvar_RegisterVariable (&r_drawviewmodel); +// Cvar_RegisterVariable (&r_shadows); + Cvar_RegisterVariable (&r_wateralpha); +// Cvar_RegisterVariable (&r_dynamic); + Cvar_RegisterVariable (&r_novis); + Cvar_RegisterVariable (&r_speeds); + Cvar_RegisterVariable (&r_waterripple); // LordHavoc: added waterripple + +// Cvar_RegisterVariable (&gl_cull); +// Cvar_RegisterVariable (&gl_affinemodels); +// Cvar_RegisterVariable (&gl_polyblend); +// Cvar_RegisterVariable (&gl_flashblend); + Cvar_RegisterVariable (&gl_playermip); +// Cvar_RegisterVariable (&gl_nocolors); + +// Cvar_RegisterVariable (&gl_keeptjunctions); +// Cvar_RegisterVariable (&gl_reporttjunctions); + + R_InitParticles (); + + playertextures = texture_extension_number; + texture_extension_number += 64; // LordHavoc: increased number of players from 16 to 64 +} + +qboolean VID_Is8bit(void); +void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha); + +/* +=============== +R_TranslatePlayerSkin + +Translates a skin texture by the per-player color lookup +=============== +*/ +void R_TranslatePlayerSkin (int playernum) +{ + int top, bottom; + byte translate[256]; + unsigned translate32[256]; + int i, j, s; + model_t *model; + aliashdr_t *paliashdr; + byte *original; + unsigned pixels[512*256], *out; + unsigned scaled_width, scaled_height; + int inwidth, inheight; + byte *inrow; + unsigned frac, fracstep; + extern byte **player_8bit_texels_tbl; + + top = cl.scores[playernum].colors & 0xf0; + bottom = (cl.scores[playernum].colors &15)<<4; + + for (i=0 ; i<256 ; i++) + translate[i] = i; + + for (i=0 ; i<16 ; i++) + { + // LordHavoc: corrected color ranges + if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh. + translate[TOP_RANGE+i] = top+i; + else + translate[TOP_RANGE+i] = top+15-i; + + // LordHavoc: corrected color ranges + if (bottom < 128 || (bottom >= 224 && bottom < 240)) + translate[BOTTOM_RANGE+i] = bottom+i; + else + translate[BOTTOM_RANGE+i] = bottom+15-i; + } + + // + // locate the original skin pixels + // + currententity = &cl_entities[1+playernum]; + model = currententity->model; + if (!model) + return; // player doesn't have a model yet + if (model->type != mod_alias) + return; // only translate skins on alias models + + paliashdr = (aliashdr_t *)Mod_Extradata (model); + s = paliashdr->skinwidth * paliashdr->skinheight; + if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) + { + Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum); + original = (byte *)paliashdr + paliashdr->texels[0]; + } + else + original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum]; + if (s & 3) + Sys_Error ("R_TranslateSkin: s&3"); + + inwidth = paliashdr->skinwidth; + inheight = paliashdr->skinheight; + + // because this happens during gameplay, do it fast + // instead of sending it through gl_upload 8 + glBindTexture(GL_TEXTURE_2D, playertextures + playernum); + +#if 0 + byte translated[320*200]; + + for (i=0 ; iskinwidth, paliashdr->skinheight, false, false, true); +#else + scaled_width = gl_max_size.value < 512 ? gl_max_size.value : 512; + scaled_height = gl_max_size.value < 256 ? gl_max_size.value : 256; + + // allow users to crunch sizes down even more if they want + scaled_width >>= (int)gl_playermip.value; + scaled_height >>= (int)gl_playermip.value; + + if (VID_Is8bit()) + { // 8bit texture upload + byte *out2; + + out2 = (byte *)pixels; + memset(pixels, 0, sizeof(pixels)); + fracstep = inwidth*0x10000/scaled_width; + for (i=0 ; i> 1; + for (j=0 ; j>16]]; + frac += fracstep; + out2[j+1] = translate[inrow[frac>>16]]; + frac += fracstep; + out2[j+2] = translate[inrow[frac>>16]]; + frac += fracstep; + out2[j+3] = translate[inrow[frac>>16]]; + frac += fracstep; + } + } + + GL_Upload8_EXT ((byte *)pixels, scaled_width, scaled_height, false, false); + return; + } + + for (i=0 ; i<256 ; i++) + translate32[i] = d_8to24table[translate[i]]; + + out = pixels; + fracstep = inwidth*0x10000/scaled_width; + for (i=0 ; i> 1; + for (j=0 ; j>16]]; + frac += fracstep; + out[j+1] = translate32[inrow[frac>>16]]; + frac += fracstep; + out[j+2] = translate32[inrow[frac>>16]]; + frac += fracstep; + out[j+3] = translate32[inrow[frac>>16]]; + frac += fracstep; + } + } + glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +#endif + +} + +void R_ClearParticles (void); +void GL_BuildLightmaps (void); + +/* +=============== +R_NewMap +=============== +*/ +void SHOWLMP_clear(); +void R_NewMap (void) +{ + int i; + + for (i=0 ; i<256 ; i++) + d_lightstylevalue[i] = 264; // normal light value + + memset (&r_worldentity, 0, sizeof(r_worldentity)); + r_worldentity.model = cl.worldmodel; + currententity = &r_worldentity; + +// clear out efrags in case the level hasn't been reloaded +// FIXME: is this one short? + for (i=0 ; inumleafs ; i++) + cl.worldmodel->leafs[i].efrags = NULL; + + r_viewleaf = NULL; + R_ClearParticles (); + + GL_BuildLightmaps (); + + // identify sky texture + skytexturenum = -1; + for (i=0 ; inumtextures ; i++) + { + if (!cl.worldmodel->textures[i]) + continue; + if (!strncmp(cl.worldmodel->textures[i]->name,"sky",3) ) + skytexturenum = i; + cl.worldmodel->textures[i]->texturechain = NULL; + } + SHOWLMP_clear(); +} + + +/* +==================== +R_TimeRefresh_f + +For program optimization +==================== +*/ +void R_TimeRefresh_f (void) +{ + int i; + float start, stop, time; + + start = Sys_FloatTime (); + for (i=0 ; i<128 ; i++) + { + r_refdef.viewangles[1] = i/128.0*360.0; + SCR_UpdateScreen(); + } + + stop = Sys_FloatTime (); + time = stop-start; + Con_Printf ("%f seconds (%f fps)\n", time, 128/time); +} + +void D_FlushCaches (void) +{ +} + + diff --git a/gl_rsurf.c b/gl_rsurf.c new file mode 100644 index 00000000..2af75cd6 --- /dev/null +++ b/gl_rsurf.c @@ -0,0 +1,1586 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// r_surf.c: surface-related refresh code + +#include "quakedef.h" + +int skytexturenum; + +int lightmap_textures; + +signed blocklights[18*18*3]; // LordHavoc: *3 for colored lighting + +// LordHavoc: skinny but tall lightmaps for quicker subimage uploads +#define BLOCK_WIDTH 128 +#define BLOCK_HEIGHT 128 +// LordHavoc: increased lightmap limit from 64 to 1024 +#define MAX_LIGHTMAPS 1024 +#define LIGHTMAPSIZE (BLOCK_WIDTH*BLOCK_HEIGHT*3) + +int active_lightmaps; + +short allocated[MAX_LIGHTMAPS][BLOCK_WIDTH]; + +byte *lightmaps[MAX_LIGHTMAPS]; + +int lightmapalign, lightmapalignmask; // LordHavoc: NVIDIA's broken subimage fix, see BuildLightmaps for notes +cvar_t gl_lightmapalign = {"gl_lightmapalign", "4"}; +cvar_t gl_lightmaprgba = {"gl_lightmaprgba", "1"}; +cvar_t gl_nosubimagefragments = {"gl_nosubimagefragments", "0"}; + +qboolean lightmaprgba, nosubimagefragments; +int lightmapbytes; + +qboolean skyisvisible; +extern qboolean gl_arrays; + +void glrsurf_init() +{ + int i; + for (i = 0;i < MAX_LIGHTMAPS;i++) + lightmaps[i] = (byte *) NULL; + Cvar_RegisterVariable(&gl_lightmapalign); + Cvar_RegisterVariable(&gl_lightmaprgba); + Cvar_RegisterVariable(&gl_nosubimagefragments); + // check if it's the glquake minigl driver + if (strnicmp(gl_vendor,"3Dfx",4)==0) + if (!gl_arrays) + { + Cvar_SetValue("gl_nosubimagefragments", 1); + Cvar_SetValue("gl_lightmode", 0); + } +} + +int dlightdivtable[8192]; +int dlightdivtableinitialized = 0; + +/* +=============== +R_AddDynamicLights +=============== +*/ +void R_AddDynamicLights (msurface_t *surf) +{ + int sdtable[18], lnum, td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, red, green, blue, j; + unsigned *bl; + float dist, f; + vec3_t impact, local; + // use 64bit integer... shame it's not very standardized... +#if _MSC_VER + __int64 k; // MSVC +#else + long long k; // GCC +#endif + + if (!dlightdivtableinitialized) + { + dlightdivtable[0] = 1048576 >> 7; + for (s = 1;s < 8192;s++) + dlightdivtable[s] = 1048576 / (s << 7); + dlightdivtableinitialized = 1; + } + + smax = (surf->extents[0]>>4)+1; + tmax = (surf->extents[1]>>4)+1; + + for (lnum=0 ; lnumdlightbits[lnum >> 5] & (1<<(lnum&31)) ) ) + continue; // not lit by this light + + VectorSubtract(cl_dlights[lnum].origin, currententity->origin, local); + dist = DotProduct (local, surf->plane->normal) - surf->plane->dist; + for (i=0 ; i<3 ; i++) + impact[i] = cl_dlights[lnum].origin[i] - surf->plane->normal[i]*dist; + + f = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0]; + i = f; + + // reduce calculations + t = dist*dist; + for (s = 0;s < smax;s++, i -= 16) + sdtable[s] = i*i + t; + + f = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1]; + i = f; + + maxdist = (int) (cl_dlights[lnum].radius*cl_dlights[lnum].radius); // for comparisons to minimum acceptable light + // clamp radius to avoid exceeding 8192 entry division table + if (maxdist > 1048576) + maxdist = 1048576; + maxdist3 = maxdist - (int) (dist*dist); + // convert to 8.8 blocklights format + if (!cl_dlights[lnum].dark) + { + f = cl_dlights[lnum].color[0] * maxdist;red = f; + f = cl_dlights[lnum].color[1] * maxdist;green = f; + f = cl_dlights[lnum].color[2] * maxdist;blue = f; + } + else // negate for darklight + { + f = cl_dlights[lnum].color[0] * -maxdist;red = f; + f = cl_dlights[lnum].color[1] * -maxdist;green = f; + f = cl_dlights[lnum].color[2] * -maxdist;blue = f; + } + bl = blocklights; + for (t = 0;t < tmax;t++,i -= 16) + { + td = i*i; + if (td < maxdist3) // make sure some part of it is visible on this line + { + maxdist2 = maxdist - td; + for (s = 0;s < smax;s++) + { + if (sdtable[s] < maxdist2) + { + j = dlightdivtable[(sdtable[s]+td) >> 7]; + k = (red * j) >> 8;bl[0] += k; + k = (green * j) >> 8;bl[1] += k; + k = (blue * j) >> 8;bl[2] += k; + } + bl += 3; + } + } + else + bl+=smax*3; // skip line + } + } +} + +extern qboolean lighthalf; +/* +=============== +R_BuildLightMap + +Combine and scale multiple lightmaps into the 8.8 format in blocklights +=============== +*/ +void R_BuildLightMap (msurface_t *surf, byte *dest, int stride) +{ + int smax, tmax; + int t; + int i, j, size; + byte *lightmap; + int scale; + int maps; + int *bl; + + surf->cached_dlight = (surf->dlightframe == r_framecount); + surf->cached_lighthalf = lighthalf; + + smax = (surf->extents[0]>>4)+1; + tmax = (surf->extents[1]>>4)+1; + size = smax*tmax; + lightmap = surf->samples; + +// set to full bright if no light data + if (currententity->effects & EF_FULLBRIGHT || !cl.worldmodel->lightdata) + { + bl = blocklights; + for (i=0 ; istyles[maps] != 255;maps++) + { + scale = d_lightstylevalue[surf->styles[maps]]; + surf->cached_light[maps] = scale; // 8.8 fraction + bl = blocklights; + for (i=0 ; idlightframe == r_framecount) + R_AddDynamicLights (surf); + } + stride -= (smax*lightmapbytes); + bl = blocklights; + if (lighthalf) + { + // LordHavoc: I shift down by 8 unlike GLQuake's 7, + // the image is brightened as a processing pass + if (lightmaprgba) + { + for (i=0 ; i> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + t = *bl++ >> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + t = *bl++ >> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + *dest++ = 255; + } + } + } + else + { + for (i=0 ; i> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + t = *bl++ >> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + t = *bl++ >> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + } + } + } + } + else + { + if (lightmaprgba) + { + for (i=0 ; i> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + t = *bl++ >> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + t = *bl++ >> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + *dest++ = 255; + } + } + } + else + { + for (i=0 ; i> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + t = *bl++ >> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + t = *bl++ >> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t; + } + } + } + } +} + +byte templight[32*32*4]; + +void R_UpdateLightmap(msurface_t *s, int lnum) +{ + int smax, tmax; + // upload the new lightmap texture fragment + glBindTexture(GL_TEXTURE_2D, lightmap_textures + lnum); + if (nosubimagefragments) + { + smax = (s->extents[0]>>4)+1; + tmax = (s->extents[1]>>4)+1; + if (lightmaprgba) + { + R_BuildLightMap (s, lightmaps[s->lightmaptexturenum] + (s->light_t * BLOCK_WIDTH + s->light_s) * 4, BLOCK_WIDTH * 4); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, s->light_t, BLOCK_WIDTH, tmax, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[s->lightmaptexturenum] + s->light_t * (BLOCK_WIDTH * 4)); + } + else + { + R_BuildLightMap (s, lightmaps[s->lightmaptexturenum] + (s->light_t * BLOCK_WIDTH + s->light_s) * 3, BLOCK_WIDTH * 3); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, s->light_t, BLOCK_WIDTH, tmax, GL_RGB , GL_UNSIGNED_BYTE, lightmaps[s->lightmaptexturenum] + s->light_t * (BLOCK_WIDTH * 3)); + } + } + else + { + smax = ((s->extents[0]>>4)+lightmapalign) & lightmapalignmask; + tmax = (s->extents[1]>>4)+1; + if (lightmaprgba) + { + R_BuildLightMap (s, templight, smax * 4); + glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight); + } + else + { + R_BuildLightMap (s, templight, smax * 3); + glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight); + } + } +} + + +/* +=============== +R_TextureAnimation + +Returns the proper texture for a given time and base texture +=============== +*/ +texture_t *R_TextureAnimation (texture_t *base) +{ + texture_t *original; + int relative; + int count; + + if (currententity->frame) + { + if (base->alternate_anims) + base = base->alternate_anims; + } + + if (!base->anim_total) + return base; + + original = base; + + relative = (int)(cl.time*10) % base->anim_total; + + count = 0; + while (base->anim_min > relative || base->anim_max <= relative) + { + base = base->anim_next; + if (!base) + { + Con_Printf("R_TextureAnimation: broken cycle"); + return original; + } + if (++count > 100) + { + Con_Printf("R_TextureAnimation: infinite cycle"); + return original; + } + } + + return base; +} + + +/* +============================================================= + + BRUSH MODELS + +============================================================= +*/ + + +extern int solidskytexture; +extern int alphaskytexture; +extern float speedscale; // for top sky and bottom sky + +qboolean mtexenabled = false; + +extern char skyname[]; + +void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits); +//extern cvar_t r_dynamicwater; +extern int r_dlightframecount; +float turbsin[256] = +{ + #include "gl_warp_sin.h" +}; +#define TURBSCALE (256.0 / (2 * M_PI)) + + +/* +================ +DrawTextureChains +================ +*/ +extern qboolean hlbsp; +void DrawTextureChains (void) +{ + int i, j, maps; + msurface_t *s; + texture_t *t; + glpoly_t *p; + float *v; + float os = turbsin[(int)(realtime * TURBSCALE) & 255], ot = turbsin[(int)(realtime * TURBSCALE + 96.0) & 255]; + + for (j = 0;j < cl.worldmodel->numtextures;j++) + { + if (!cl.worldmodel->textures[j] || !(s = cl.worldmodel->textures[j]->texturechain)) + continue; + cl.worldmodel->textures[j]->texturechain = NULL; + t = R_TextureAnimation (cl.worldmodel->textures[j]); + // LordHavoc: decide the render type only once, because the surface properties were determined by texture anyway + // subdivided water surface warp + if (s->flags & SURF_DRAWTURB) + { + int light, alpha, r, g, b; + vec3_t nv, shadecolor; + alpha = s->flags & SURF_DRAWNOALPHA ? 255 : r_wateralpha.value*255.0f; + light = false; + if (s->flags & SURF_DRAWFULLBRIGHT) + r = g = b = lighthalf ? 128 : 255; + else if (s->dlightframe == r_dlightframecount/* && r_dynamicwater.value*/) + light = true; + else + r = g = b = lighthalf ? 64 : 128; + if (r_waterripple.value) + { + if (lighthalf) + { + if (light) + { + for (;s;s = s->texturechain) + { + for (p=s->polys ; p ; p=p->next) + { + // FIXME: could be a transparent water texture + transpolybegin(s->texinfo->texture->gl_texturenum, s->texinfo->texture->gl_glowtexturenum, 0, TPOLYTYPE_ALPHA); + for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE) + { + nv[0] = v[0]; + nv[1] = v[1]; + nv[2] = v[2] + r_waterripple.value * turbsin[(int)((v[3]*0.125f+realtime) * TURBSCALE) & 255] * turbsin[(int)((v[4]*0.125f+realtime) * TURBSCALE) & 255] * (1.0f / 64.0f); + shadecolor[0] = shadecolor[1] = shadecolor[2] = 128; + R_DynamicLightPoint(shadecolor, nv, s->dlightbits); + transpolyvert(nv[0], nv[1], nv[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), (int) shadecolor[0] >> 1,(int) shadecolor[1] >> 1,(int) shadecolor[2] >> 1,alpha); + } + transpolyend(); + } + } + } + else + { + for (;s;s = s->texturechain) + { + for (p=s->polys ; p ; p=p->next) + { + // FIXME: could be a transparent water texture + transpolybegin(s->texinfo->texture->gl_texturenum, s->texinfo->texture->gl_glowtexturenum, 0, TPOLYTYPE_ALPHA); + for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE) + { + nv[0] = v[0]; + nv[1] = v[1]; + nv[2] = v[2] + r_waterripple.value * turbsin[(int)((v[3]*0.125f+realtime) * TURBSCALE) & 255] * turbsin[(int)((v[4]*0.125f+realtime) * TURBSCALE) & 255] * (1.0f / 64.0f); + transpolyvert(nv[0], nv[1], nv[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), r,g,b,alpha); + } + transpolyend(); + } + } + } + } + else + { + if (light) + { + for (;s;s = s->texturechain) + { + for (p=s->polys ; p ; p=p->next) + { + // FIXME: could be a transparent water texture + transpolybegin(s->texinfo->texture->gl_texturenum, s->texinfo->texture->gl_glowtexturenum, 0, TPOLYTYPE_ALPHA); + for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE) + { + nv[0] = v[0]; + nv[1] = v[1]; + nv[2] = v[2] + r_waterripple.value * turbsin[(int)((v[3]*0.125f+realtime) * TURBSCALE) & 255] * turbsin[(int)((v[4]*0.125f+realtime) * TURBSCALE) & 255] * (1.0f / 64.0f); + shadecolor[0] = shadecolor[1] = shadecolor[2] = 128; + R_DynamicLightPoint(shadecolor, nv, s->dlightbits); + transpolyvert(nv[0], nv[1], nv[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), shadecolor[0],shadecolor[1],shadecolor[2],alpha); + } + transpolyend(); + } + } + } + else + { + for (;s;s = s->texturechain) + { + for (p=s->polys ; p ; p=p->next) + { + // FIXME: could be a transparent water texture + transpolybegin(s->texinfo->texture->gl_texturenum, s->texinfo->texture->gl_glowtexturenum, 0, TPOLYTYPE_ALPHA); + for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE) + { + nv[0] = v[0]; + nv[1] = v[1]; + nv[2] = v[2] + r_waterripple.value * turbsin[(int)((v[3]*0.125f+realtime) * TURBSCALE) & 255] * turbsin[(int)((v[4]*0.125f+realtime) * TURBSCALE) & 255] * (1.0f / 64.0f); + transpolyvert(nv[0], nv[1], nv[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), r,g,b,alpha); + } + transpolyend(); + } + } + } + } + } + else + { + if (lighthalf) + { + if (light) + { + for (;s;s = s->texturechain) + { + for (p=s->polys ; p ; p=p->next) + { + // FIXME: could be a transparent water texture + transpolybegin(s->texinfo->texture->gl_texturenum, s->texinfo->texture->gl_glowtexturenum, 0, TPOLYTYPE_ALPHA); + for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE) + { + shadecolor[0] = shadecolor[1] = shadecolor[2] = 128; + R_DynamicLightPoint(shadecolor, v, s->dlightbits); + transpolyvert(v[0], v[1], v[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), (int) shadecolor[0] >> 1,(int) shadecolor[1] >> 1,(int) shadecolor[2] >> 1,alpha); + } + transpolyend(); + } + } + } + else + { + for (;s;s = s->texturechain) + { + for (p=s->polys ; p ; p=p->next) + { + // FIXME: could be a transparent water texture + transpolybegin(s->texinfo->texture->gl_texturenum, s->texinfo->texture->gl_glowtexturenum, 0, TPOLYTYPE_ALPHA); + for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE) + { + transpolyvert(v[0], v[1], v[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), r,g,b,alpha); + } + transpolyend(); + } + } + } + } + else + { + if (light) + { + for (;s;s = s->texturechain) + { + for (p=s->polys ; p ; p=p->next) + { + // FIXME: could be a transparent water texture + transpolybegin(s->texinfo->texture->gl_texturenum, s->texinfo->texture->gl_glowtexturenum, 0, TPOLYTYPE_ALPHA); + for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE) + { + shadecolor[0] = shadecolor[1] = shadecolor[2] = 128; + R_DynamicLightPoint(shadecolor, v, s->dlightbits); + transpolyvert(v[0], v[1], v[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), shadecolor[0],shadecolor[1],shadecolor[2],alpha); + } + transpolyend(); + } + } + } + else + { + for (;s;s = s->texturechain) + { + for (p=s->polys ; p ; p=p->next) + { + // FIXME: could be a transparent water texture + transpolybegin(s->texinfo->texture->gl_texturenum, s->texinfo->texture->gl_glowtexturenum, 0, TPOLYTYPE_ALPHA); + for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE) + { + transpolyvert(v[0], v[1], v[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), r,g,b,alpha); + } + transpolyend(); + } + } + } + } + } + } + else if (s->flags & SURF_DRAWSKY) + { + skyisvisible = true; + if (!hlbsp) // LordHavoc: HalfLife maps have freaky skypolys... + { + for (;s;s = s->texturechain) + { + for (p=s->polys ; p ; p=p->next) + { + if (currentskypoly < MAX_SKYPOLYS && currentskyvert + p->numverts <= MAX_SKYVERTS) + { + skypoly[currentskypoly].firstvert = currentskyvert; + skypoly[currentskypoly++].verts = p->numverts; + for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE) + { + skyvert[currentskyvert].v[0] = v[0]; + skyvert[currentskyvert].v[1] = v[1]; + skyvert[currentskyvert++].v[2] = v[2]; + } + } + } + } + } + } + else // normal wall + { + c_brush_polys++; + for (;s;s = s->texturechain) + { + if (currentwallpoly < MAX_WALLPOLYS && currentwallvert < MAX_WALLVERTS && (currentwallvert + s->polys->numverts) <= MAX_WALLVERTS) + { + // check for lightmap modification +// if (r_dynamic.value) +// { + if (s->dlightframe == r_framecount || s->cached_dlight || lighthalf != s->cached_lighthalf) // dynamic this frame or previously, or lighthalf changed + R_UpdateLightmap(s, s->lightmaptexturenum); + else + for (maps = 0 ; maps < MAXLIGHTMAPS && s->styles[maps] != 255 ; maps++) + if (d_lightstylevalue[s->styles[maps]] != s->cached_light[maps]) + { + R_UpdateLightmap(s, s->lightmaptexturenum); + break; + } +// } + wallpoly[currentwallpoly].texnum = (unsigned short) t->gl_texturenum; + wallpoly[currentwallpoly].lighttexnum = (unsigned short) lightmap_textures + s->lightmaptexturenum; + wallpoly[currentwallpoly].glowtexnum = (unsigned short) t->gl_glowtexturenum; + wallpoly[currentwallpoly].firstvert = currentwallvert; + wallpoly[currentwallpoly++].verts = s->polys->numverts; + for (i = 0,v = s->polys->verts[0];ipolys->numverts;i++, v += VERTEXSIZE) + { + wallvert[currentwallvert].vert[0] = v[0]; + wallvert[currentwallvert].vert[1] = v[1]; + wallvert[currentwallvert].vert[2] = v[2]; + wallvert[currentwallvert].s = v[3]; + wallvert[currentwallvert].t = v[4]; + wallvert[currentwallvert].u = v[5]; + wallvert[currentwallvert++].v = v[6]; + } + } + } + } + } +} + +// LordHavoc: transparent brush models +extern int r_dlightframecount; +extern float modelalpha; +extern vec3_t shadecolor; +//qboolean R_CullBox (vec3_t mins, vec3_t maxs); +void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits); +void R_DynamicLightPointNoMask(vec3_t color, vec3_t org); +void EmitWaterPolys (msurface_t *fa); +void R_MarkLights (vec3_t lightorigin, dlight_t *light, int bit, int bitindex, mnode_t *node); + +/* +================= +R_DrawBrushModel +================= +*/ +void R_DrawBrushModel (entity_t *e) +{ + int i, j, k, smax, tmax, size3, maps; + vec3_t mins, maxs, nv; + msurface_t *s; + mplane_t *pplane; + model_t *clmodel; + qboolean rotated, vertexlit = false; + float dot, *v, scale; + texture_t *t; + byte *lm; + float os = turbsin[(int)(realtime * TURBSCALE) & 255], ot = turbsin[(int)(realtime * TURBSCALE + 96.0) & 255]; + + currententity = e; + + clmodel = e->model; + + if (e->angles[0] || e->angles[1] || e->angles[2]) + { + rotated = true; + for (i=0 ; i<3 ; i++) + { + mins[i] = e->origin[i] - clmodel->radius; + maxs[i] = e->origin[i] + clmodel->radius; + } + } + else + { + rotated = false; + VectorAdd (e->origin, clmodel->mins, mins); + VectorAdd (e->origin, clmodel->maxs, maxs); + } + + if (R_CullBox (mins, maxs)) + return; + + VectorSubtract (r_refdef.vieworg, e->origin, modelorg); + if (rotated) + { + vec3_t temp; + vec3_t forward, right, up; + + VectorCopy (modelorg, temp); + AngleVectors (e->angles, forward, right, up); + modelorg[0] = DotProduct (temp, forward); + modelorg[1] = -DotProduct (temp, right); + modelorg[2] = DotProduct (temp, up); + } + + s = &clmodel->surfaces[clmodel->firstmodelsurface]; + +// calculate dynamic lighting for bmodel if it's not an +// instanced model + if (modelalpha == 1 && clmodel->firstmodelsurface != 0 && !(currententity->effects & EF_FULLBRIGHT) && currententity->colormod[0] == 1 && currententity->colormod[2] == 1 && currententity->colormod[2] == 1) + { +// if (!gl_flashblend.value) +// { + vec3_t org; + for (k=0 ; korigin, org); + R_MarkLights (org, &cl_dlights[k], 1<<(k&31), k >> 5, clmodel->nodes + clmodel->hulls[0].firstclipnode); + } +// } + } + else + vertexlit = true; + +e->angles[0] = -e->angles[0]; // stupid quake bug + softwaretransformforentity (e); +e->angles[0] = -e->angles[0]; // stupid quake bug + + // draw texture + for (j = 0;j < clmodel->nummodelsurfaces;j++, s++) + { + // find which side of the node we are on + pplane = s->plane; + + dot = DotProduct (modelorg, pplane->normal) - pplane->dist; + + // draw the polygon + if (((s->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || + (!(s->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) + { + if (s->flags & SURF_DRAWSKY) + continue; + if (s->flags & SURF_DRAWTURB) + { + glpoly_t *p; + int light, alpha, r, g, b; + vec3_t shadecolor; + + if (s->flags & SURF_DRAWNOALPHA) + alpha = modelalpha*255.0f; + else + alpha = r_wateralpha.value*modelalpha*255.0f; + light = false; + if (s->flags & SURF_DRAWFULLBRIGHT || currententity->effects & EF_FULLBRIGHT) + { + if (lighthalf) + { + r = 128.0f * currententity->colormod[0]; + g = 128.0f * currententity->colormod[1]; + b = 128.0f * currententity->colormod[2]; + } + else + { + r = 255.0f * currententity->colormod[0]; + g = 255.0f * currententity->colormod[1]; + b = 255.0f * currententity->colormod[2]; + } + } + else if (s->dlightframe == r_dlightframecount/* && r_dynamicwater.value*/) + light = true; + else + { + if (lighthalf) + { + r = 64.0f * currententity->colormod[0]; + g = 64.0f * currententity->colormod[1]; + b = 64.0f * currententity->colormod[2]; + } + else + { + r = 128.0f * currententity->colormod[0]; + g = 128.0f * currententity->colormod[1]; + b = 128.0f * currententity->colormod[2]; + } + } + for (p=s->polys ; p ; p=p->next) + { + // FIXME: could be a transparent water texture + transpolybegin(s->texinfo->texture->gl_texturenum, s->texinfo->texture->gl_glowtexturenum, 0, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA); + for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE) + { + softwaretransform(v, nv); + if (r_waterripple.value) + nv[2] += r_waterripple.value * turbsin[(int)((v[3]*0.125f+realtime) * TURBSCALE) & 255] * turbsin[(int)((v[4]*0.125f+realtime) * TURBSCALE) & 255] * (1.0f / 64.0f); + if (light) + { + shadecolor[0] = shadecolor[1] = shadecolor[2] = 128; + R_DynamicLightPoint(shadecolor, nv, s->dlightbits); + if (lighthalf) + { + r = (int) ((float) (shadecolor[0] * currententity->colormod[0])) >> 1; + g = (int) ((float) (shadecolor[1] * currententity->colormod[1])) >> 1; + b = (int) ((float) (shadecolor[2] * currententity->colormod[2])) >> 1; + } + else + { + r = (int) ((float) (shadecolor[0] * currententity->colormod[0])); + g = (int) ((float) (shadecolor[1] * currententity->colormod[1])); + b = (int) ((float) (shadecolor[2] * currententity->colormod[2])); + } + } + transpolyvert(nv[0], nv[1], nv[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), r,g,b,alpha); + } + transpolyend(); + } + continue; + } + c_brush_polys++; + t = R_TextureAnimation (s->texinfo->texture); + v = s->polys->verts[0]; + if (vertexlit || s->texinfo->texture->transparent) + { + // FIXME: could be a transparent water texture + transpolybegin(t->gl_texturenum, t->gl_glowtexturenum, 0, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA); + if ((currententity->effects & EF_FULLBRIGHT) || !s->samples) + { + for (i = 0;i < s->polys->numverts;i++, v += VERTEXSIZE) + { + softwaretransform(v, nv); + transpolyvert(nv[0], nv[1], nv[2], v[3], v[4], 255,255,255,modelalpha*255.0f); + } + } + else + { + smax = (s->extents[0]>>4)+1; + tmax = (s->extents[1]>>4)+1; + size3 = smax*tmax*3; // *3 for colored lighting + for (i = 0;i < s->polys->numverts;i++, v += VERTEXSIZE) + { + shadecolor[0] = shadecolor[1] = shadecolor[2] = 0; + lm = (byte *)((long) s->samples + ((int) v[8] * smax + (int) v[7]) * 3); // LordHavoc: *3 for colored lighting + for (maps = 0;maps < MAXLIGHTMAPS && s->styles[maps] != 255;maps++) + { + scale = d_lightstylevalue[s->styles[maps]] * (1.0 / 128.0); + shadecolor[0] += lm[0] * scale; + shadecolor[1] += lm[1] * scale; + shadecolor[2] += lm[2] * scale; + lm += size3; // LordHavoc: *3 for colored lighting + } + softwaretransform(v, nv); + R_DynamicLightPointNoMask(shadecolor, nv); // LordHavoc: dynamic lighting + if (lighthalf) + { + transpolyvert(nv[0], nv[1], nv[2], v[3], v[4], (int) shadecolor[0] >> 1, (int) shadecolor[1] >> 1, (int) shadecolor[2] >> 1, modelalpha*255.0f); + } + else + { + transpolyvert(nv[0], nv[1], nv[2], v[3], v[4], shadecolor[0], shadecolor[1], shadecolor[2], modelalpha*255.0f); + } + } + } + transpolyend(); + } + else + { + // check for lightmap modification +// if (r_dynamic.value) +// { + if (s->dlightframe == r_framecount || s->cached_dlight || lighthalf != s->cached_lighthalf) // dynamic this frame or previously, or lighthalf changed + R_UpdateLightmap(s, s->lightmaptexturenum); + else + for (maps = 0 ; maps < MAXLIGHTMAPS && s->styles[maps] != 255 ; maps++) + if (d_lightstylevalue[s->styles[maps]] != s->cached_light[maps]) + { + R_UpdateLightmap(s, s->lightmaptexturenum); + break; + } +// } + if (currentwallpoly < MAX_WALLPOLYS && (currentwallvert + s->polys->numverts) <= MAX_WALLVERTS) + { + wallpoly[currentwallpoly].texnum = (unsigned short) t->gl_texturenum; + wallpoly[currentwallpoly].lighttexnum = (unsigned short) lightmap_textures + s->lightmaptexturenum; + wallpoly[currentwallpoly].glowtexnum = (unsigned short) t->gl_glowtexturenum; + wallpoly[currentwallpoly].firstvert = currentwallvert; + wallpoly[currentwallpoly++].verts = s->polys->numverts; + for (i = 0;ipolys->numverts;i++, v += VERTEXSIZE) + { + softwaretransform(v, wallvert[currentwallvert].vert); + wallvert[currentwallvert].s = v[3]; + wallvert[currentwallvert].t = v[4]; + wallvert[currentwallvert].u = v[5]; + wallvert[currentwallvert++].v = v[6]; + } + } + } + } + } +} + +/* +============================================================= + + WORLD MODEL + +============================================================= +*/ + +void R_StoreEfrags (efrag_t **ppefrag); + +/* +================ +R_RecursiveWorldNode +================ +*/ +//extern qboolean R_CullBox (vec3_t mins, vec3_t maxs); +/* +void R_RecursiveWorldNode (mnode_t *node) +{ + int c, side; + double dot; + +loc0: +// if a leaf node, draw stuff + if (node->contents < 0) + { + mleaf_t *pleaf; + pleaf = (mleaf_t *)node; + + if (c = pleaf->nummarksurfaces) + { + msurface_t **mark; + mark = pleaf->firstmarksurface; + do + { + (*mark)->visframe = r_framecount; + mark++; + } while (--c); + } + + // deal with model fragments in this leaf + if (pleaf->efrags) + R_StoreEfrags (&pleaf->efrags); + + return; + } + +// node is just a decision point, so go down the apropriate sides + +// find which side of the node we are on + dot = (node->plane->type < 3 ? modelorg[node->plane->type] : DotProduct (modelorg, node->plane->normal)) - node->plane->dist; + +// recurse down the children, front side first + side = dot < 0; + // LordHavoc: save a stack frame by avoiding a call +// if (node->children[side]->contents != CONTENTS_SOLID && node->children[side]->visframe == r_visframecount && !R_CullBox (node->children[side]->minmaxs, node->children[side]->minmaxs+3)) + // LordHavoc: inlined further to reduce conditions + if (node->children[side]->contents != CONTENTS_SOLID + && node->children[side]->visframe == r_visframecount + && frustum[0].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[0]) != 2 + && frustum[1].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[1]) != 2 + && frustum[2].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[2]) != 2 + && frustum[3].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[3]) != 2) + R_RecursiveWorldNode (node->children[side]); + + // backside + side = dot >= 0; +// draw stuff + if (c = node->numsurfaces) + { + msurface_t *surf; + surf = cl.worldmodel->surfaces + node->firstsurface; + + // LordHavoc: caused a crash due to texsort (it could render twice...) + // back side + //side = dot >= -BACKFACE_EPSILON; + if (dot < 0) + { + for (;c;c--, surf++) + { + if (surf->visframe == r_framecount && (surf->flags & SURF_PLANEBACK)) + { + surf->texturechain = surf->texinfo->texture->texturechain; + surf->texinfo->texture->texturechain = surf; + } + } + } + else + { + for (;c;c--, surf++) + { + if (surf->visframe == r_framecount && !(surf->flags & SURF_PLANEBACK)) + { + surf->texturechain = surf->texinfo->texture->texturechain; + surf->texinfo->texture->texturechain = surf; + } + } + } + } + +// recurse down the back side + // LordHavoc: save a stack frame by avoiding a call +// if (node->children[side]->contents != CONTENTS_SOLID && node->children[side]->visframe == r_visframecount && !R_CullBox (node->children[side]->minmaxs, node->children[side]->minmaxs+3)) + // LordHavoc: inlined further to reduce conditions + if (node->children[side]->contents != CONTENTS_SOLID + && node->children[side]->visframe == r_visframecount + && frustum[0].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[0]) != 2 + && frustum[1].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[1]) != 2 + && frustum[2].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[2]) != 2 + && frustum[3].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[3]) != 2) + { + node = node->children[side]; + goto loc0; + } +// R_RecursiveWorldNode (node->children[side]); +} +*/ + +extern int c_nodes; +void R_WorldNode () +{ + int c, side; + double dot; + struct + { + double dot; + mnode_t *node; + } nodestack[1024]; + int s = 0; + mnode_t *node; + + if (!(node = cl.worldmodel->nodes)) + return; + + while(1) + { + // if a leaf node, draw stuff + c_nodes++; + if (node->contents < 0) + { + if (node->contents != CONTENTS_SOLID) + { + mleaf_t *pleaf; + pleaf = (mleaf_t *)node; + + if (c = pleaf->nummarksurfaces) + { + msurface_t **mark; + mark = pleaf->firstmarksurface; + do + { + (*mark)->visframe = r_framecount; + mark++; + } while (--c); + } + + // deal with model fragments in this leaf + if (pleaf->efrags) + R_StoreEfrags (&pleaf->efrags); + } + + if (!s) + break; + node = nodestack[--s].node; + dot = nodestack[s].dot; + goto loc0; + } + + // node is just a decision point, so go down the apropriate sides + + // find which side of the node we are on + dot = (node->plane->type < 3 ? modelorg[node->plane->type] : DotProduct (modelorg, node->plane->normal)) - node->plane->dist; + + // recurse down the children, front side first + side = dot < 0; + if (node->children[side]->visframe == r_visframecount + && frustum[0].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[0]) != 2 + && frustum[1].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[1]) != 2 + && frustum[2].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[2]) != 2 + && frustum[3].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[3]) != 2) + { + nodestack[s].node = node; + nodestack[s++].dot = dot; + node = node->children[side]; + continue; + } +loc0: + + // backside + side = dot >= 0; + // draw stuff + if (c = node->numsurfaces) + { + msurface_t *surf; + surf = cl.worldmodel->surfaces + node->firstsurface; + + if (side) + { + for (;c;c--, surf++) + { + if (surf->visframe == r_framecount && !(surf->flags & SURF_PLANEBACK)) + { + surf->texturechain = surf->texinfo->texture->texturechain; + surf->texinfo->texture->texturechain = surf; + } + } + } + else + { + for (;c;c--, surf++) + { + if (surf->visframe == r_framecount && (surf->flags & SURF_PLANEBACK)) + { + surf->texturechain = surf->texinfo->texture->texturechain; + surf->texinfo->texture->texturechain = surf; + } + } + } + } + + // recurse down the back side + if (node->children[side]->visframe == r_visframecount + && frustum[0].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[0]) != 2 + && frustum[1].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[1]) != 2 + && frustum[2].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[2]) != 2 + && frustum[3].BoxOnPlaneSideFunc(node->children[side]->minmaxs, node->children[side]->minmaxs+3, &frustum[3]) != 2) + { + node = node->children[side]; + continue; + } + + if (!s) + break; + node = nodestack[--s].node; + dot = nodestack[s].dot; + goto loc0; + } +} + + +/* +============= +R_DrawWorld +============= +*/ +extern void R_Sky(); +void R_DrawWorld (void) +{ + entity_t ent; + + memset (&ent, 0, sizeof(ent)); + ent.model = cl.worldmodel; + ent.colormod[0] = ent.colormod[1] = ent.colormod[2] = 1; + modelalpha = ent.alpha = 1; + ent.scale = 1; + + VectorCopy (r_refdef.vieworg, modelorg); + + currententity = &ent; + + softwaretransformidentity(); // LordHavoc: clear transform + skypolyclear(); + skyisvisible = false; + + if (cl.worldmodel) + R_WorldNode (); + + DrawTextureChains (); + + glClear (GL_DEPTH_BUFFER_BIT); + + skypolyrender(); // fogged sky polys, affects depth + + if (skyisvisible && !fogenabled) + R_Sky(); // does not affect depth, draws over the sky polys + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +} + + +/* +=============== +R_MarkLeaves +=============== +*/ +void R_MarkLeaves (void) +{ + byte *vis; + mnode_t *node; + int i; + + if (r_oldviewleaf == r_viewleaf && !r_novis.value) + return; + + r_visframecount++; + r_oldviewleaf = r_viewleaf; + + if (r_novis.value) + { + for (i=0 ; inumleafs ; i++) + { + node = (mnode_t *)&cl.worldmodel->leafs[i+1]; + do + { + if (node->visframe == r_visframecount) + break; + node->visframe = r_visframecount; + node = node->parent; + } while (node); + } + } + else + { + vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel); + + for (i=0 ; inumleafs ; i++) + { + if (vis[i>>3] & (1<<(i&7))) + { + node = (mnode_t *)&cl.worldmodel->leafs[i+1]; + do + { + if (node->visframe == r_visframecount) + break; + node->visframe = r_visframecount; + node = node->parent; + } while (node); + } + } + } +} + + + +/* +============================================================================= + + LIGHTMAP ALLOCATION + +============================================================================= +*/ + +// returns a texture number and the position inside it +int AllocBlock (int w, int h, int *x, int *y) +{ + int i, j; + int best, best2; + int texnum; + + for (texnum=0 ; texnum= best) + break; + if (allocated[texnum][i+j] > best2) + best2 = allocated[texnum][i+j]; + } + if (j == w) + { // this is a valid spot + *x = i; + *y = best = best2; + } + } + + if (best + h > BLOCK_HEIGHT) + continue; + + if (gl_nosubimagefragments.value) + if (!lightmaps[texnum]) + lightmaps[texnum] = calloc(BLOCK_WIDTH*BLOCK_HEIGHT*4, 1); + // LordHavoc: clear texture to blank image, fragments are uploaded using subimage + if (!allocated[texnum][0]) + { + byte blank[BLOCK_WIDTH*BLOCK_HEIGHT*3]; + memset(blank, 0, sizeof(blank)); + glBindTexture(GL_TEXTURE_2D, lightmap_textures + texnum); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + if (lightmaprgba) + glTexImage2D (GL_TEXTURE_2D, 0, 4, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, blank); + else + glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, blank); + } + + for (i=0 ; iedges; + lnumverts = fa->numedges; + vertpage = 0; + + // + // draw texture + // + poly = Hunk_Alloc (sizeof(glpoly_t) + (lnumverts-4) * VERTEXSIZE*sizeof(float)); + poly->next = fa->polys; + poly->flags = fa->flags; + fa->polys = poly; + poly->numverts = lnumverts; + + for (i=0 ; isurfedges[fa->firstedge + i]; + + if (lindex > 0) + { + r_pedge = &pedges[lindex]; + vec = r_pcurrentvertbase[r_pedge->v[0]].position; + } + else + { + r_pedge = &pedges[-lindex]; + vec = r_pcurrentvertbase[r_pedge->v[1]].position; + } + s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3]; + s /= fa->texinfo->texture->width; + + t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3]; + t /= fa->texinfo->texture->height; + + VectorCopy (vec, poly->verts[i]); + poly->verts[i][3] = s; + poly->verts[i][4] = t; + + // + // lightmap texture coordinates + // + s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3]; + s -= fa->texturemins[0]; + poly->verts[i][7] = bound(0l, ((int)s>>4), (fa->extents[0]>>4)); // LordHavoc: raw lightmap coordinates + s += fa->light_s*16; + s += 8; + s /= BLOCK_WIDTH*16; //fa->texinfo->texture->width; + + t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3]; + t -= fa->texturemins[1]; + poly->verts[i][8] = bound(0l, ((int)t>>4), (fa->extents[1]>>4)); // LordHavoc: raw lightmap coordinates + t += fa->light_t*16; + t += 8; + t /= BLOCK_HEIGHT*16; //fa->texinfo->texture->height; + + poly->verts[i][5] = s; + poly->verts[i][6] = t; + } + + // + // remove co-linear points - Ed + // + /* + if (!gl_keeptjunctions.value) + { + for (i = 0 ; i < lnumverts ; ++i) + { + vec3_t v1, v2; + float *prev, *this, *next; + + prev = poly->verts[(i + lnumverts - 1) % lnumverts]; + this = poly->verts[i]; + next = poly->verts[(i + 1) % lnumverts]; + + VectorSubtract( this, prev, v1 ); + VectorNormalize( v1 ); + VectorSubtract( next, prev, v2 ); + VectorNormalize( v2 ); + + // skip co-linear points + #define COLINEAR_EPSILON 0.001 + if ((fabs( v1[0] - v2[0] ) <= COLINEAR_EPSILON) && + (fabs( v1[1] - v2[1] ) <= COLINEAR_EPSILON) && + (fabs( v1[2] - v2[2] ) <= COLINEAR_EPSILON)) + { + int j; + for (j = i + 1; j < lnumverts; ++j) + { + int k; + for (k = 0; k < VERTEXSIZE; ++k) + poly->verts[j - 1][k] = poly->verts[j][k]; + } + --lnumverts; + ++nColinElim; + // retry next vertex next time, which is now current vertex + --i; + } + } + } + */ + poly->numverts = lnumverts; + +} + +/* +======================== +GL_CreateSurfaceLightmap +======================== +*/ +void GL_CreateSurfaceLightmap (msurface_t *surf) +{ + int smax, tmax; + + if (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB)) + return; + + smax = (surf->extents[0]>>4)+1; + tmax = (surf->extents[1]>>4)+1; + + surf->lightmaptexturenum = AllocBlock (smax, tmax, &surf->light_s, &surf->light_t); + glBindTexture(GL_TEXTURE_2D, lightmap_textures + surf->lightmaptexturenum); + if (nosubimagefragments) + { + if (lightmaprgba) + { + R_BuildLightMap (surf, lightmaps[surf->lightmaptexturenum] + (surf->light_t * BLOCK_WIDTH + surf->light_s) * 4, BLOCK_WIDTH * 4); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, surf->light_t, BLOCK_WIDTH, tmax, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[surf->lightmaptexturenum] + surf->light_t * (BLOCK_WIDTH * 4)); + } + else + { + R_BuildLightMap (surf, lightmaps[surf->lightmaptexturenum] + (surf->light_t * BLOCK_WIDTH + surf->light_s) * 3, BLOCK_WIDTH * 3); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, surf->light_t, BLOCK_WIDTH, tmax, GL_RGB , GL_UNSIGNED_BYTE, lightmaps[surf->lightmaptexturenum] + surf->light_t * (BLOCK_WIDTH * 3)); + } + } + else + { + smax = ((surf->extents[0]>>4)+lightmapalign) & lightmapalignmask; + if (lightmaprgba) + { + R_BuildLightMap (surf, templight, smax * 4); + glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight); + } + else + { + R_BuildLightMap (surf, templight, smax * 3); + glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight); + } + } +} + + +/* +================== +GL_BuildLightmaps + +Builds the lightmap texture +with all the surfaces from all brush models +================== +*/ +void GL_BuildLightmaps (void) +{ + int i, j; + model_t *m; + + memset (allocated, 0, sizeof(allocated)); + + r_framecount = 1; // no dlightcache + + if (gl_nosubimagefragments.value) + nosubimagefragments = 1; + else + nosubimagefragments = 0; + + if (gl_lightmaprgba.value) + { + lightmaprgba = true; + lightmapbytes = 4; + } + else + { + lightmaprgba = false; + lightmapbytes = 3; + } + + // LordHavoc: NVIDIA seems to have a broken glTexSubImage2D, + // it needs to be aligned on 4 pixel boundaries... + // so I implemented an adjustable lightmap alignment + if (gl_lightmapalign.value < 1) + gl_lightmapalign.value = 1; + if (gl_lightmapalign.value > 16) + gl_lightmapalign.value = 16; + lightmapalign = 1; + while (lightmapalign < gl_lightmapalign.value) + lightmapalign <<= 1; + gl_lightmapalign.value = lightmapalign; + lightmapalignmask = ~(lightmapalign - 1); + if (nosubimagefragments) + { + lightmapalign = 1; + lightmapalignmask = ~0; + } + + if (!lightmap_textures) + { + lightmap_textures = texture_extension_number; + texture_extension_number += MAX_LIGHTMAPS; + } + + for (j=1 ; jname[0] == '*') + continue; + r_pcurrentvertbase = m->vertexes; + currentmodel = m; + for (i=0 ; inumsurfaces ; i++) + { + if ( m->surfaces[i].flags & SURF_DRAWTURB ) + continue; + if ( m->surfaces[i].flags & SURF_DRAWSKY ) + continue; + GL_CreateSurfaceLightmap (m->surfaces + i); + BuildSurfaceDisplayList (m->surfaces + i); + } + } +} + diff --git a/gl_screen.c b/gl_screen.c new file mode 100644 index 00000000..a7a03d4f --- /dev/null +++ b/gl_screen.c @@ -0,0 +1,989 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// screen.c -- master for refresh, status bar, console, chat, notify, etc + +#include "quakedef.h" + +/* + +background clear +rendering +turtle/net/ram icons +sbar +centerprint / slow centerprint +notify lines +intermission / finale overlay +loading plaque +console +menu + +required background clears +required update regions + + +syncronous draw mode or async +One off screen buffer, with updates either copied or xblited +Need to double buffer? + + +async draw will require the refresh area to be cleared, because it will be +xblited, but sync draw can just ignore it. + +sync +draw + +CenterPrint () +SlowPrint () +Screen_Update (); +Con_Printf (); + +net +turn off messages option + +the refresh is allways rendered, unless the console is full screen + + +console is: + notify lines + half + full + + +*/ + + +int glx, gly, glwidth, glheight; + +// only the refresh window will be updated unless these variables are flagged +int scr_copytop; +int scr_copyeverything; + +float scr_con_current; +float scr_conlines; // lines of console to display + +float oldscreensize, oldfov; +cvar_t scr_viewsize = {"viewsize","100", true}; +cvar_t scr_fov = {"fov","90"}; // 10 - 170 +cvar_t scr_conspeed = {"scr_conspeed","300"}; +cvar_t scr_centertime = {"scr_centertime","2"}; +cvar_t scr_showram = {"showram","1"}; +cvar_t scr_showturtle = {"showturtle","0"}; +cvar_t scr_showpause = {"showpause","1"}; +cvar_t scr_printspeed = {"scr_printspeed","8"}; +cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true }; + +extern cvar_t crosshair; + +qboolean scr_initialized; // ready to draw + +qpic_t *scr_ram; +qpic_t *scr_net; +qpic_t *scr_turtle; + +int scr_fullupdate; + +int clearconsole; +int clearnotify; + +int sb_lines; + +viddef_t vid; // global video state + +vrect_t scr_vrect; + +qboolean scr_disabled_for_loading; +qboolean scr_drawloading; +float scr_disabled_time; + +void SCR_ScreenShot_f (void); + +/* +=============================================================================== + +CENTER PRINTING + +=============================================================================== +*/ + +char scr_centerstring[1024]; +float scr_centertime_start; // for slow victory printing +float scr_centertime_off; +int scr_center_lines; +int scr_erase_lines; +int scr_erase_center; + +/* +============== +SCR_CenterPrint + +Called for important messages that should stay in the center of the screen +for a few moments +============== +*/ +void SCR_CenterPrint (char *str) +{ + strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); + scr_centertime_off = scr_centertime.value; + scr_centertime_start = cl.time; + +// count the number of lines for centering + scr_center_lines = 1; + while (*str) + { + if (*str == '\n') + scr_center_lines++; + str++; + } +} + + +void SCR_DrawCenterString (void) +{ + char *start; + int l; + int x, y; + int remaining; + +// the finale prints the characters one at a time + if (cl.intermission) + remaining = scr_printspeed.value * (cl.time - scr_centertime_start); + else + remaining = 9999; + + scr_erase_center = 0; + start = scr_centerstring; + + if (scr_center_lines <= 4) + y = vid.height*0.35; + else + y = 48; + + do + { + // scan the width of the line + for (l=0 ; l<40 ; l++) + if (start[l] == '\n' || !start[l]) + break; + x = (vid.width - l*8)/2; + // LordHavoc: speedup + if (l > 0) + { + if (remaining < l) + l = remaining; + Draw_String(x, y, start, l); + remaining -= l; + if (remaining <= 0) + return; + } + /* + for (j=0 ; j scr_erase_lines) + scr_erase_lines = scr_center_lines; + + scr_centertime_off -= host_frametime; + + if (scr_centertime_off <= 0 && !cl.intermission) + return; + if (key_dest != key_game) + return; + + SCR_DrawCenterString (); +} + +//============================================================================= + +/* +==================== +CalcFov +==================== +*/ +float CalcFov (float fov_x, float width, float height) +{ + float a; + float x; + + if (fov_x < 1 || fov_x > 179) + Sys_Error ("Bad fov: %f", fov_x); + + x = width/tan(fov_x/360*M_PI); + + a = atan (height/x); + + a = a*360/M_PI; + + return a; +} + +/* +================= +SCR_CalcRefdef + +Must be called whenever vid changes +Internal use only +================= +*/ +static void SCR_CalcRefdef (void) +{ + float size; + int h; + qboolean full = false; + + + scr_fullupdate = 0; // force a background redraw + vid.recalc_refdef = 0; + +// force the status bar to redraw +// Sbar_Changed (); + +//======================================== + +// bound viewsize + if (scr_viewsize.value < 30) + Cvar_Set ("viewsize","30"); + if (scr_viewsize.value > 120) + Cvar_Set ("viewsize","120"); + +// bound field of view + if (scr_fov.value < 10) + Cvar_Set ("fov","10"); + if (scr_fov.value > 170) + Cvar_Set ("fov","170"); + +// intermission is always full screen + if (cl.intermission) + size = 120; + else + size = scr_viewsize.value; + + if (size >= 120) + sb_lines = 0; // no status bar at all + else if (size >= 110) + sb_lines = 24; // no inventory + else + sb_lines = 24+16+8; + + if (scr_viewsize.value >= 100.0) + { + full = true; + size = 100.0; + } + else + size = scr_viewsize.value; + if (cl.intermission) + { + full = true; + size = 100; + sb_lines = 0; + } + size /= 100.0; + + // LordHavoc: always fullyscreen rendering + h = vid.height/* - sb_lines*/; + + r_refdef.vrect.width = vid.width * size; + if (r_refdef.vrect.width < 96) + { + size = 96.0 / r_refdef.vrect.width; + r_refdef.vrect.width = 96; // min for icons + } + + r_refdef.vrect.height = vid.height * size; + //if (r_refdef.vrect.height > vid.height - sb_lines) + // r_refdef.vrect.height = vid.height - sb_lines; + if (r_refdef.vrect.height > (int) vid.height) + r_refdef.vrect.height = vid.height; + r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; + if (full) + r_refdef.vrect.y = 0; + else + r_refdef.vrect.y = (h - r_refdef.vrect.height)/2; + + r_refdef.fov_x = scr_fov.value; + r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); + + scr_vrect = r_refdef.vrect; +} + + +/* +================= +SCR_SizeUp_f + +Keybinding command +================= +*/ +void SCR_SizeUp_f (void) +{ + Cvar_SetValue ("viewsize",scr_viewsize.value+10); + vid.recalc_refdef = 1; +} + + +/* +================= +SCR_SizeDown_f + +Keybinding command +================= +*/ +void SCR_SizeDown_f (void) +{ + Cvar_SetValue ("viewsize",scr_viewsize.value-10); + vid.recalc_refdef = 1; +} + +//============================================================================ + +/* +================== +SCR_Init +================== +*/ +void SCR_Init (void) +{ + + Cvar_RegisterVariable (&scr_fov); + Cvar_RegisterVariable (&scr_viewsize); + Cvar_RegisterVariable (&scr_conspeed); + Cvar_RegisterVariable (&scr_showram); + Cvar_RegisterVariable (&scr_showturtle); + Cvar_RegisterVariable (&scr_showpause); + Cvar_RegisterVariable (&scr_centertime); + Cvar_RegisterVariable (&scr_printspeed); + Cvar_RegisterVariable (&gl_triplebuffer); + +// +// register our commands +// + Cmd_AddCommand ("screenshot",SCR_ScreenShot_f); + Cmd_AddCommand ("sizeup",SCR_SizeUp_f); + Cmd_AddCommand ("sizedown",SCR_SizeDown_f); + + scr_ram = Draw_PicFromWad ("ram"); + scr_net = Draw_PicFromWad ("net"); + scr_turtle = Draw_PicFromWad ("turtle"); + + scr_initialized = true; +} + + + +/* +============== +SCR_DrawRam +============== +*/ +void SCR_DrawRam (void) +{ + if (!scr_showram.value) + return; + + if (!r_cache_thrash) + return; + + Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); +} + +/* +============== +SCR_DrawTurtle +============== +*/ +void SCR_DrawTurtle (void) +{ + static int count; + + if (!scr_showturtle.value) + return; + + if (host_frametime < 0.1) + { + count = 0; + return; + } + + count++; + if (count < 3) + return; + + Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); +} + +/* +============== +SCR_DrawNet +============== +*/ +void SCR_DrawNet (void) +{ + if (realtime - cl.last_received_message < 0.3) + return; + if (cls.demoplayback) + return; + + Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); +} + +/* +============== +DrawPause +============== +*/ +void SCR_DrawPause (void) +{ + qpic_t *pic; + + if (!scr_showpause.value) // turn off for screenshots + return; + + if (!cl.paused) + return; + + pic = Draw_CachePic ("gfx/pause.lmp"); + Draw_Pic ( (vid.width - pic->width)/2, + (vid.height - 48 - pic->height)/2, pic); +} + + + +/* +============== +SCR_DrawLoading +============== +*/ +void SCR_DrawLoading (void) +{ + qpic_t *pic; + + if (!scr_drawloading) + return; + + pic = Draw_CachePic ("gfx/loading.lmp"); + Draw_Pic ( (vid.width - pic->width)/2, + (vid.height - 48 - pic->height)/2, pic); +} + + + +//============================================================================= + + +/* +================== +SCR_SetUpToDrawConsole +================== +*/ +void SCR_SetUpToDrawConsole (void) +{ + Con_CheckResize (); + + //if (scr_drawloading) + // return; // never a console with loading plaque + +// decide on the height of the console + con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; + + if (con_forcedup) + { + scr_conlines = vid.height; // full screen + scr_con_current = scr_conlines; + } + else if (key_dest == key_console) + scr_conlines = vid.height/2; // half screen + else + scr_conlines = 0; // none visible + + if (scr_conlines < scr_con_current) + { + scr_con_current -= scr_conspeed.value*host_frametime; + if (scr_conlines > scr_con_current) + scr_con_current = scr_conlines; + + } + else if (scr_conlines > scr_con_current) + { + scr_con_current += scr_conspeed.value*host_frametime; + if (scr_conlines < scr_con_current) + scr_con_current = scr_conlines; + } + + /* + if (clearconsole++ < vid.numpages) + { + Sbar_Changed (); + } + else if (clearnotify++ < vid.numpages) + { + } + else + con_notifylines = 0; + */ +} + +/* +================== +SCR_DrawConsole +================== +*/ +void SCR_DrawConsole (void) +{ + if (scr_con_current) + { + scr_copyeverything = 1; + Con_DrawConsole (scr_con_current, true); + clearconsole = 0; + } + else + { + if (key_dest == key_game || key_dest == key_message) + Con_DrawNotify (); // only draw notify in game + } +} + + +/* +============================================================================== + + SCREEN SHOTS + +============================================================================== +*/ + +typedef struct _TargaHeader { + unsigned char id_length, colormap_type, image_type; + unsigned short colormap_index, colormap_length; + unsigned char colormap_size; + unsigned short x_origin, y_origin, width, height; + unsigned char pixel_size, attributes; +} TargaHeader; + + +/* +================== +SCR_ScreenShot_f +================== +*/ +void SCR_ScreenShot_f (void) +{ + byte *buffer; + char pcxname[80]; + char checkname[MAX_OSPATH]; + int i, c, temp; +// +// find a file name to save it to +// + strcpy(pcxname,"dp0000.tga"); + + for (i=0 ; i<=9999 ; i++) + { + pcxname[2] = (i/1000)%10 + '0'; + pcxname[3] = (i/ 100)%10 + '0'; + pcxname[4] = (i/ 10)%10 + '0'; + pcxname[5] = (i/ 1)%10 + '0'; + sprintf (checkname, "%s/%s", com_gamedir, pcxname); + if (Sys_FileTime(checkname) == -1) + break; // file doesn't exist + } + if (i==10000) + { + Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n"); + return; + } + + + buffer = malloc(glwidth*glheight*3 + 18); + memset (buffer, 0, 18); + buffer[2] = 2; // uncompressed type + buffer[12] = glwidth&255; + buffer[13] = glwidth>>8; + buffer[14] = glheight&255; + buffer[15] = glheight>>8; + buffer[16] = 24; // pixel size + + glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); + + // swap rgb to bgr + c = 18+glwidth*glheight*3; + for (i=18 ; i 1) + { + glBlendFunc (GL_DST_COLOR, GL_ONE); + glBegin (GL_TRIANGLES); + while (f > 1) + { + if (f >= 2) + glColor3f (1, 1, 1); + else + glColor3f (f-1, f-1, f-1); + glVertex2f (-5000, -5000); + glVertex2f (10000, -5000); + glVertex2f (-5000, 10000); + f *= 0.5; + } + glEnd (); + } + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + contrast.value = bound(0.2, contrast.value, 1.0); + if (contrast.value < 1.0f) + { + glBegin (GL_TRIANGLES); + glColor4f (1, 1, 1, 1-contrast.value); + glVertex2f (-5000, -5000); + glVertex2f (10000, -5000); + glVertex2f (-5000, 10000); + glEnd (); + } + + glEnable (GL_CULL_FACE); + glEnable (GL_DEPTH_TEST); + glDisable(GL_BLEND); + glEnable(GL_TEXTURE_2D); +} + +/* +================== +SCR_UpdateScreen + +This is called every frame, and can also be called explicitly to flush +text to the screen. + +WARNING: be very careful calling this from elsewhere, because the refresh +needs almost the entire 256k of stack space! +================== +*/ +extern cvar_t gl_vertexarrays; +extern qboolean gl_arrays; +void GL_Finish(); +int c_nodes; +void SCR_UpdateScreen (void) +{ + static float oldscr_viewsize; + double time1, time2; + + if (r_speeds.value) + { + time1 = Sys_FloatTime (); + c_brush_polys = 0; + c_alias_polys = 0; + c_nodes = 0; + } + + if (!gl_arrays) + gl_vertexarrays.value = 0; + + vid.numpages = 2 + gl_triplebuffer.value; + + scr_copytop = 0; + scr_copyeverything = 0; + + if (scr_disabled_for_loading) + { + if (realtime - scr_disabled_time > 60) + { + scr_disabled_for_loading = false; + Con_Printf ("load failed.\n"); + } + else + return; + } + + if (!scr_initialized || !con_initialized) + return; // not initialized yet + + + GL_BeginRendering (&glx, &gly, &glwidth, &glheight); + + // + // determine size of refresh window + // + if (oldfov != scr_fov.value) + { + oldfov = scr_fov.value; + vid.recalc_refdef = true; + } + + if (oldscreensize != scr_viewsize.value) + { + oldscreensize = scr_viewsize.value; + vid.recalc_refdef = true; + } + + if (vid.recalc_refdef) + SCR_CalcRefdef (); + + glClearColor(0,0,0,0); + glClear (GL_COLOR_BUFFER_BIT); // LordHavoc: clear the screen (around the view as well) + +// +// do 3D refresh drawing, and then update the screen +// + SCR_SetUpToDrawConsole (); + + V_RenderView (); + + GL_Set2D (); + + if (scr_drawdialog) + { + Sbar_Draw (); +// Draw_FadeScreen (); + SCR_DrawNotifyString (); + scr_copyeverything = true; + } + else if (scr_drawloading) + { + SCR_DrawLoading (); + Sbar_Draw (); + } + else if (cl.intermission == 1 && key_dest == key_game) + { + Sbar_IntermissionOverlay (); + } + else if (cl.intermission == 2 && key_dest == key_game) + { + Sbar_FinaleOverlay (); + SCR_CheckDrawCenterString (); + } + else + { + if (crosshair.value) + Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+'); + + SCR_DrawRam (); + SCR_DrawNet (); + SCR_DrawTurtle (); + SCR_DrawPause (); + SCR_CheckDrawCenterString (); + Sbar_Draw (); + SHOWLMP_drawall(); + SCR_DrawConsole (); + M_Draw (); + } + + V_UpdatePalette (); + + GL_BrightenScreen(); + + GL_Finish(); + + if (r_speeds.value) + { + time2 = Sys_FloatTime (); + Con_Printf ("%3i ms %4i wpoly %4i epoly %4i BSPnodes\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys, c_nodes); + } + GL_EndRendering (); +} + +// for profiling, this is seperated +void GL_Finish() +{ + glFinish (); +} + diff --git a/gl_warp.c b/gl_warp.c new file mode 100644 index 00000000..1dd2b28b --- /dev/null +++ b/gl_warp.c @@ -0,0 +1,510 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// gl_warp.c -- sky and water polygons + +#include "quakedef.h" + +extern model_t *loadmodel; + +int skytexturenum; + +int solidskytexture; +int alphaskytexture; +float speedscale; // for top sky and bottom sky + +msurface_t *warpface; + +extern cvar_t gl_subdivide_size; + +void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) +{ + int i, j; + float *v; + + mins[0] = mins[1] = mins[2] = 9999; + maxs[0] = maxs[1] = maxs[2] = -9999; + v = verts; + for (i=0 ; i maxs[j]) + maxs[j] = *v; + } +} + +void SubdividePolygon (int numverts, float *verts) +{ + int i, j, k; + vec3_t mins, maxs; + float m; + float *v; + vec3_t front[64], back[64]; + int f, b; + float dist[64]; + float frac; + glpoly_t *poly; + float s, t; + + if (numverts > 60) + Sys_Error ("numverts = %i", numverts); + + BoundPoly (numverts, verts, mins, maxs); + + for (i=0 ; i<3 ; i++) + { + m = (mins[i] + maxs[i]) * 0.5; + m = gl_subdivide_size.value * floor (m/gl_subdivide_size.value + 0.5); + if (maxs[i] - m < 8) + continue; + if (m - mins[i] < 8) + continue; + + // cut it + v = verts + i; + for (j=0 ; j= 0) + { + VectorCopy (v, front[f]); + f++; + } + if (dist[j] <= 0) + { + VectorCopy (v, back[b]); + b++; + } + if (dist[j] == 0 || dist[j+1] == 0) + continue; + if ( (dist[j] > 0) != (dist[j+1] > 0) ) + { + // clip point + frac = dist[j] / (dist[j] - dist[j+1]); + for (k=0 ; k<3 ; k++) + front[f][k] = back[b][k] = v[k] + frac*(v[3+k] - v[k]); + f++; + b++; + } + } + + SubdividePolygon (f, front[0]); + SubdividePolygon (b, back[0]); + return; + } + + poly = Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float)); + poly->next = warpface->polys; + warpface->polys = poly; + poly->numverts = numverts; + for (i=0 ; iverts[i]); + s = DotProduct (verts, warpface->texinfo->vecs[0]); + t = DotProduct (verts, warpface->texinfo->vecs[1]); + poly->verts[i][3] = s; + poly->verts[i][4] = t; + } +} + +/* +================ +GL_SubdivideSurface + +Breaks a polygon up along axial 64 unit +boundaries so that turbulent and sky warps +can be done reasonably. +================ +*/ +void GL_SubdivideSurface (msurface_t *fa) +{ + vec3_t verts[64]; + int numverts; + int i; + int lindex; + float *vec; + + warpface = fa; + + // + // convert edges back to a normal polygon + // + numverts = 0; + for (i=0 ; inumedges ; i++) + { + lindex = loadmodel->surfedges[fa->firstedge + i]; + + if (lindex > 0) + vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position; + else + vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position; + VectorCopy (vec, verts[numverts]); + numverts++; + } + + SubdividePolygon (numverts, verts[0]); +} + +//========================================================= + + + +extern qboolean lighthalf; + +#define SKY_TEX 4000 + +char skyname[256]; + +// LordHavoc: moved LoadTGA and LoadPCX to gl_draw.c + +extern int image_width, image_height; + +byte* loadimagepixels (char* filename, qboolean complain, int matchwidth, int matchheight); +/* +================== +R_LoadSkyBox +================== +*/ +char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; +void R_LoadSkyBox (void) +{ + int i; + char name[64]; + byte* image_rgba; + + for (i=0 ; i<6 ; i++) + { + glBindTexture(GL_TEXTURE_2D, SKY_TEX + i); + sprintf (name, "env/%s%s", skyname, suf[i]); + if (!(image_rgba = loadimagepixels(name, FALSE, 0, 0))) + { + sprintf (name, "gfx/env/%s%s", skyname, suf[i]); + if (!(image_rgba = loadimagepixels(name, FALSE, 0, 0))) + { + Con_Printf ("Couldn't load %s\n", name); + continue; + } + } + glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_rgba); + free (image_rgba); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } +} + +void R_SetSkyBox (char *sky) +{ + strcpy(skyname, sky); + R_LoadSkyBox (); +} + +// LordHavoc: added LoadSky console command +void LoadSky_f (void) +{ + switch (Cmd_Argc()) + { + case 1: + if (skyname[0]) + Con_Printf("current sky: %s\n", skyname); + else + Con_Printf("no skybox has been set\n", skyname); + break; + case 2: + R_SetSkyBox(Cmd_Argv(1)); + Con_Printf("skybox set to %s\n", skyname); + break; + default: + Con_Printf("usage: loadsky skyname\n"); + break; + } +} + +extern cvar_t r_skyboxsize; + +#define R_SkyBoxPolyVec(s,t,x,y,z) \ + glTexCoord2f((s) * (254.0f/256.0f) + (1.0f/256.0f), (t) * (254.0f/256.0f) + (1.0f/256.0f));\ + glVertex3f((x) * 1024.0 + r_refdef.vieworg[0], (y) * 1024.0 + r_refdef.vieworg[1], (z) * 1024.0 + r_refdef.vieworg[2]); + +void R_SkyBox() +{ + glDisable (GL_BLEND); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + if (lighthalf) + glColor3f(0.5,0.5,0.5); + else + glColor3f(1,1,1); + glBindTexture(GL_TEXTURE_2D, SKY_TEX + 3); // front + glBegin(GL_QUADS); + R_SkyBoxPolyVec(1, 0, 1, -1, 1); + R_SkyBoxPolyVec(1, 1, 1, -1, -1); + R_SkyBoxPolyVec(0, 1, 1, 1, -1); + R_SkyBoxPolyVec(0, 0, 1, 1, 1); + glEnd(); + glBindTexture(GL_TEXTURE_2D, SKY_TEX + 1); // back + glBegin(GL_QUADS); + R_SkyBoxPolyVec(1, 0, -1, 1, 1); + R_SkyBoxPolyVec(1, 1, -1, 1, -1); + R_SkyBoxPolyVec(0, 1, -1, -1, -1); + R_SkyBoxPolyVec(0, 0, -1, -1, 1); + glEnd(); + glBindTexture(GL_TEXTURE_2D, SKY_TEX + 0); // right + glBegin(GL_QUADS); + R_SkyBoxPolyVec(1, 0, 1, 1, 1); + R_SkyBoxPolyVec(1, 1, 1, 1, -1); + R_SkyBoxPolyVec(0, 1, -1, 1, -1); + R_SkyBoxPolyVec(0, 0, -1, 1, 1); + glEnd(); + glBindTexture(GL_TEXTURE_2D, SKY_TEX + 2); // left + glBegin(GL_QUADS); + R_SkyBoxPolyVec(1, 0, -1, -1, 1); + R_SkyBoxPolyVec(1, 1, -1, -1, -1); + R_SkyBoxPolyVec(0, 1, 1, -1, -1); + R_SkyBoxPolyVec(0, 0, 1, -1, 1); + glEnd(); + glBindTexture(GL_TEXTURE_2D, SKY_TEX + 4); // up + glBegin(GL_QUADS); + R_SkyBoxPolyVec(1, 0, 1, -1, 1); + R_SkyBoxPolyVec(1, 1, 1, 1, 1); + R_SkyBoxPolyVec(0, 1, -1, 1, 1); + R_SkyBoxPolyVec(0, 0, -1, -1, 1); + glEnd(); + glBindTexture(GL_TEXTURE_2D, SKY_TEX + 5); // down + glBegin(GL_QUADS); + R_SkyBoxPolyVec(1, 0, 1, 1, -1); + R_SkyBoxPolyVec(1, 1, 1, -1, -1); + R_SkyBoxPolyVec(0, 1, -1, -1, -1); + R_SkyBoxPolyVec(0, 0, -1, 1, -1); + glEnd(); +} + +float skydomeouter[33*33*3]; +float skydomeinner[33*33*3]; +unsigned short skydomeindices[32*66]; +qboolean skydomeinitialized = 0; +void skydomecalc(float *dome, float dx, float dy, float dz) +{ + float a, b, x, ax, ay; + int i; + unsigned short *index; + for (a = 0;a <= 1;a += (1.0 / 32.0)) + { + ax = cos(a * M_PI * 2); + ay = -sin(a * M_PI * 2); + for (b = 0;b <= 1;b += (1.0 / 32.0)) + { + x = cos(b * M_PI * 2); + *dome++ = ax*x * dx; + *dome++ = ay*x * dy; + *dome++ = -sin(b * M_PI * 2) * dz; + } + } + index = skydomeindices; + for (i = 0;i < (32*33);i++) + { + *index++ = i; + *index++ = i + 33; + } +} + +extern cvar_t gl_vertexarrays; +void skydome(float *source, float s, float texscale) +{ + vec_t vert[33*33][3], tex[33*33][2], *v, *t; + int i, j; + unsigned short *index; + v = &vert[0][0];t = &tex[0][0]; + for (i = 0;i < (33*33);i++) + { + *t++ = source[0] * texscale + s; + *t++ = source[1] * texscale + s; + *v++ = *source++ + r_refdef.vieworg[0]; + *v++ = *source++ + r_refdef.vieworg[1]; + *v++ = *source++ + r_refdef.vieworg[2]; + } + if (gl_vertexarrays.value) + { + qglTexCoordPointer(2, GL_FLOAT, 0, tex); + qglVertexPointer(3, GL_FLOAT, 0, vert); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); +// qglInterleavedArrays(GL_T2F_V3F, 0, vert); + for (i = 0;i < (32*66);i+=66) + qglDrawElements(GL_TRIANGLE_STRIP, 66, GL_UNSIGNED_SHORT, &skydomeindices[i]); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + else + { + index = skydomeindices; + for (i = 0;i < (32*66);i+=66) + { + glBegin(GL_TRIANGLE_STRIP); + for (j = 0;j < 66;j++) + { + // Matrox G200 (and possibly G400) drivers don't support TexCoord2fv... + glTexCoord2f(tex[*index][0], tex[*index][1]); + glVertex3fv(&vert[*index++][0]); + } + glEnd(); + } + } +} + +void R_SkyDome() +{ + glDisable (GL_BLEND); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + if (lighthalf) + glColor3f(0.5,0.5,0.5); + else + glColor3f(1,1,1); + glBindTexture(GL_TEXTURE_2D, solidskytexture); // upper clouds + if (!skydomeinitialized) + { + skydomeinitialized = true; + skydomecalc(skydomeouter, 1024, 1024, 256); + skydomecalc(skydomeinner, 512, 512, 128); + } + speedscale = realtime*8.0/256.0; + speedscale -= (int)speedscale; + skydome(skydomeouter, speedscale, 1.0 / 256.0); + glEnable (GL_BLEND); + glBindTexture(GL_TEXTURE_2D, alphaskytexture); // lower clouds + speedscale = realtime*8.0/128.0; + speedscale -= (int)speedscale; + skydome(skydomeinner, speedscale, 1.0 / 128.0); + glDisable (GL_BLEND); +} + +void R_Sky() +{ + glDisable(GL_DEPTH_TEST); + glDepthMask(0); + if (skyname[0]) + R_SkyBox(); + else // classic quake sky + R_SkyDome(); + glDepthMask(1); + glEnable (GL_DEPTH_TEST); + glColor3f (1,1,1); +} + +//=============================================================== + +/* +============= +R_InitSky + +A sky texture is 256*128, with the right side being a masked overlay +============== +*/ +// LordHavoc: changed this for GLQuake +void R_InitSky (byte *src, int bytesperpixel) //texture_t *mt) +{ + int i, j, p; +// byte *src; + unsigned trans[128*128]; + unsigned transpix; + int r, g, b; + unsigned *rgba; + extern int skytexturenum; + +// src = (byte *)mt + mt->offsets[0]; + + if (bytesperpixel == 4) + { + for (i = 0;i < 128;i++) + for (j = 0;j < 128;j++) + trans[(i*128) + j] = src[i*256+j+128]; + } + else + { + // make an average value for the back to avoid + // a fringe on the top level + r = g = b = 0; + for (i=0 ; i<128 ; i++) + for (j=0 ; j<128 ; j++) + { + p = src[i*256 + j + 128]; + rgba = &d_8to24table[p]; + trans[(i*128) + j] = *rgba; + r += ((byte *)rgba)[0]; + g += ((byte *)rgba)[1]; + b += ((byte *)rgba)[2]; + } + + ((byte *)&transpix)[0] = r/(128*128); + ((byte *)&transpix)[1] = g/(128*128); + ((byte *)&transpix)[2] = b/(128*128); + ((byte *)&transpix)[3] = 0; + } + + if (!solidskytexture) + solidskytexture = texture_extension_number++; + if (!isDedicated) + { + glBindTexture(GL_TEXTURE_2D, solidskytexture ); + glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } + + + if (bytesperpixel == 4) + { + for (i = 0;i < 128;i++) + for (j = 0;j < 128;j++) + trans[(i*128) + j] = src[i*256+j]; + } + else + { + for (i=0 ; i<128 ; i++) + for (j=0 ; j<128 ; j++) + { + p = src[i*256 + j]; + if (p == 0) + trans[(i*128) + j] = transpix; + else + trans[(i*128) + j] = d_8to24table[p]; + } + } + + if (!alphaskytexture) + alphaskytexture = texture_extension_number++; + if (!isDedicated) + { + glBindTexture(GL_TEXTURE_2D, alphaskytexture); + glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } +} + diff --git a/gl_warp_sin.h b/gl_warp_sin.h new file mode 100644 index 00000000..22976a73 --- /dev/null +++ b/gl_warp_sin.h @@ -0,0 +1,51 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + 0, 0.19633, 0.392541, 0.588517, 0.784137, 0.979285, 1.17384, 1.3677, + 1.56072, 1.75281, 1.94384, 2.1337, 2.32228, 2.50945, 2.69512, 2.87916, + 3.06147, 3.24193, 3.42044, 3.59689, 3.77117, 3.94319, 4.11282, 4.27998, + 4.44456, 4.60647, 4.76559, 4.92185, 5.07515, 5.22538, 5.37247, 5.51632, + 5.65685, 5.79398, 5.92761, 6.05767, 6.18408, 6.30677, 6.42566, 6.54068, + 6.65176, 6.75883, 6.86183, 6.9607, 7.05537, 7.14579, 7.23191, 7.31368, + 7.39104, 7.46394, 7.53235, 7.59623, 7.65552, 7.71021, 7.76025, 7.80562, + 7.84628, 7.88222, 7.91341, 7.93984, 7.96148, 7.97832, 7.99036, 7.99759, + 8, 7.99759, 7.99036, 7.97832, 7.96148, 7.93984, 7.91341, 7.88222, + 7.84628, 7.80562, 7.76025, 7.71021, 7.65552, 7.59623, 7.53235, 7.46394, + 7.39104, 7.31368, 7.23191, 7.14579, 7.05537, 6.9607, 6.86183, 6.75883, + 6.65176, 6.54068, 6.42566, 6.30677, 6.18408, 6.05767, 5.92761, 5.79398, + 5.65685, 5.51632, 5.37247, 5.22538, 5.07515, 4.92185, 4.76559, 4.60647, + 4.44456, 4.27998, 4.11282, 3.94319, 3.77117, 3.59689, 3.42044, 3.24193, + 3.06147, 2.87916, 2.69512, 2.50945, 2.32228, 2.1337, 1.94384, 1.75281, + 1.56072, 1.3677, 1.17384, 0.979285, 0.784137, 0.588517, 0.392541, 0.19633, + 9.79717e-16, -0.19633, -0.392541, -0.588517, -0.784137, -0.979285, -1.17384, -1.3677, + -1.56072, -1.75281, -1.94384, -2.1337, -2.32228, -2.50945, -2.69512, -2.87916, + -3.06147, -3.24193, -3.42044, -3.59689, -3.77117, -3.94319, -4.11282, -4.27998, + -4.44456, -4.60647, -4.76559, -4.92185, -5.07515, -5.22538, -5.37247, -5.51632, + -5.65685, -5.79398, -5.92761, -6.05767, -6.18408, -6.30677, -6.42566, -6.54068, + -6.65176, -6.75883, -6.86183, -6.9607, -7.05537, -7.14579, -7.23191, -7.31368, + -7.39104, -7.46394, -7.53235, -7.59623, -7.65552, -7.71021, -7.76025, -7.80562, + -7.84628, -7.88222, -7.91341, -7.93984, -7.96148, -7.97832, -7.99036, -7.99759, + -8, -7.99759, -7.99036, -7.97832, -7.96148, -7.93984, -7.91341, -7.88222, + -7.84628, -7.80562, -7.76025, -7.71021, -7.65552, -7.59623, -7.53235, -7.46394, + -7.39104, -7.31368, -7.23191, -7.14579, -7.05537, -6.9607, -6.86183, -6.75883, + -6.65176, -6.54068, -6.42566, -6.30677, -6.18408, -6.05767, -5.92761, -5.79398, + -5.65685, -5.51632, -5.37247, -5.22538, -5.07515, -4.92185, -4.76559, -4.60647, + -4.44456, -4.27998, -4.11282, -3.94319, -3.77117, -3.59689, -3.42044, -3.24193, + -3.06147, -2.87916, -2.69512, -2.50945, -2.32228, -2.1337, -1.94384, -1.75281, + -1.56072, -1.3677, -1.17384, -0.979285, -0.784137, -0.588517, -0.392541, -0.19633, diff --git a/glquake.h b/glquake.h new file mode 100644 index 00000000..d77b3580 --- /dev/null +++ b/glquake.h @@ -0,0 +1,332 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// disable data conversion warnings + +#pragma warning(disable : 4244) // MIPS +#pragma warning(disable : 4136) // X86 +#pragma warning(disable : 4051) // ALPHA +#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float +#pragma warning(disable : 4018) // LordHavoc: MSVC++ 4, signed/unsigned mismatch + +#ifdef _WIN32 +#include +#endif + +#include +#include + +void GL_BeginRendering (int *x, int *y, int *width, int *height); +void GL_EndRendering (void); + + +#ifdef _WIN32 +// Function prototypes for the Texture Object Extension routines +typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, + const GLboolean *); +typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); +typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); +typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); +typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); +typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *, + const GLclampf *); +typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *); + +extern BINDTEXFUNCPTR bindTexFunc; +extern DELTEXFUNCPTR delTexFunc; +extern TEXSUBIMAGEPTR TexSubImage2DFunc; +#endif + +extern int texture_extension_number; + +extern float gldepthmin, gldepthmax; + +void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha); +void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha); +int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel); +int GL_FindTexture (char *identifier); + +typedef struct +{ + float x, y, z; + float s, t; + float r, g, b; +} glvert_t; + +extern glvert_t glv; + +extern int glx, gly, glwidth, glheight; + +#ifdef _WIN32 +extern PROC glArrayElementEXT; +extern PROC glColorPointerEXT; +extern PROC glTexturePointerEXT; +extern PROC glVertexPointerEXT; +#endif + +// r_local.h -- private refresh defs + +#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) + // normalizing factor so player model works out to about + // 1 pixel per triangle +#define MAX_LBM_HEIGHT 480 + +#define BACKFACE_EPSILON 0.01 + + +void R_TimeRefresh_f (void); +void R_ReadPointFile_f (void); + +typedef struct surfcache_s +{ + struct surfcache_s *next; + struct surfcache_s **owner; // NULL is an empty chunk of memory + int lightadj[MAXLIGHTMAPS]; // checked for strobe flush + int dlight; + int size; // including header + unsigned width; + unsigned height; // DEBUG only needed for debug + float mipscale; + struct texture_s *texture; // checked for animating textures + byte data[4]; // width*height elements +} surfcache_t; + + +typedef struct +{ + pixel_t *surfdat; // destination for generated surface + msurface_t *surf; // description for surface to generate + fixed8_t lightadj[MAXLIGHTMAPS]; + // adjust for lightmap levels for dynamic lighting + texture_t *texture; // corrected for animating textures + int surfmip; // mipmapped ratio of surface texels / world pixels + int surfwidth; // in mipmapped texels + int surfheight; // in mipmapped texels +} drawsurf_t; + +// LordHavoc: added dust, smoke, snow, bloodcloud, and many others +typedef enum { + pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, pt_dust, pt_smoke, pt_snow, pt_bulletpuff, pt_bloodcloud, pt_fadespark, pt_fadespark2, pt_fallfadespark, pt_fallfadespark2, pt_bubble +} ptype_t; + +// !!! if this is changed, it must be changed in d_ifacea.h too !!! +typedef struct particle_s +{ +// driver-usable fields + vec3_t org; + float color; +// drivers never touch the following fields + struct particle_s *next; + vec3_t vel; + float ramp; + float die; + ptype_t type; + // LordHavoc: added for improved particle effects + float scale; + int texnum; + float alpha; // 0-255 + float time2; // used for various things (snow fluttering, for example) +} particle_t; + + +//==================================================== + + +extern entity_t r_worldentity; +extern qboolean r_cache_thrash; // compatability +extern vec3_t modelorg, r_entorigin; +extern entity_t *currententity; +extern int r_visframecount; // ??? what difs? +extern int r_framecount; +extern mplane_t frustum[4]; +extern int c_brush_polys, c_alias_polys; + + +// +// view origin +// +extern vec3_t vup; +extern vec3_t vpn; +extern vec3_t vright; +extern vec3_t r_origin; + +// +// screen size info +// +extern refdef_t r_refdef; +extern mleaf_t *r_viewleaf, *r_oldviewleaf; +extern texture_t *r_notexture_mip; +extern int d_lightstylevalue[256]; // 8.8 fraction of base light value + +extern qboolean envmap; +extern int cnttextures[2]; +// LordHavoc: moved all code relating to particles into r_part.c +//extern int particletexture; +extern int playertextures; + +extern int skytexturenum; // index in cl.loadmodel, not gl texture object + +//extern cvar_t r_norefresh; +extern cvar_t r_drawentities; +//extern cvar_t r_drawworld; +extern cvar_t r_drawviewmodel; +extern cvar_t r_speeds; +//extern cvar_t r_waterwarp; +extern cvar_t r_fullbright; +//extern cvar_t r_lightmap; +//extern cvar_t r_shadows; +extern cvar_t r_wateralpha; +//extern cvar_t r_dynamic; +extern cvar_t r_novis; +extern cvar_t r_waterripple; + +//extern cvar_t gl_cull; +//extern cvar_t gl_poly; +//extern cvar_t gl_smoothmodels; +//extern cvar_t gl_affinemodels; +//extern cvar_t gl_polyblend; +//extern cvar_t gl_keeptjunctions; +//extern cvar_t gl_reporttjunctions; +//extern cvar_t gl_flashblend; +//extern cvar_t gl_nocolors; +//extern cvar_t gl_doubleeyes; + +extern cvar_t gl_max_size; +extern cvar_t gl_playermip; + +extern float r_world_matrix[16]; + +extern const char *gl_vendor; +extern const char *gl_renderer; +extern const char *gl_version; +extern const char *gl_extensions; + +void R_TranslatePlayerSkin (int playernum); + +// Multitexture +#define TEXTURE0_SGIS 0x835E +#define TEXTURE1_SGIS 0x835F + +#ifndef _WIN32 +#define APIENTRY /* */ +#endif + +extern void (APIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat); +extern void (APIENTRY *qglSelectTexture) (GLenum); + +extern qboolean gl_mtexable; + +// LordHavoc: ARB multitexure support +extern int gl_mtex_enum; +// Micro$oft dropped GL support beyond 1.1, so... +#ifdef WIN32 + +//#define GL_POLYGON_OFFSET_POINT 0x2A01 +//#define GL_POLYGON_OFFSET_LINE 0x2A02 +//#define GL_POLYGON_OFFSET_FILL 0x8037 + +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURES_UNITS_ARB 0x84E2 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +// LordHavoc: ARB supports 32+ texture units, but hey I only use 2 anyway... + +// LordHavoc: vertex array defines +#define GL_VERTEX_ARRAY 0x8074 +//#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +//#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +//#define GL_EDGE_FLAG_ARRAY 0x8079 +/* +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +*/ + +//void (APIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units); +void (APIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +//void (APIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); +void (APIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +//void (APIENTRY *qglIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr); +void (APIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +//void (APIENTRY *qglEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr); +//void (APIENTRY *qglGetPointerv)(GLenum pname, void **params); +void (APIENTRY *qglArrayElement)(GLint i); +//void (APIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count); +void (APIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +//void (APIENTRY *qglInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer); + +#else + +//#define qglPolygonOffset glPolygonOffset +#define qglVertexPointer glVertexPointer +//#define qglNormalPointer glNormalPointer +#define qglColorPointer glColorPointer +//#define qglIndexPointer glIndexPointer +#define qglTexCoordPointer glTexCoordPointer +//#define qglEdgeFlagPointer glEdgeFlagPointer +//#define qglGetPointerv glGetPointerv +#define qglArrayElement glArrayElement +//#define qglDrawArrays glDrawArrays +#define qglDrawElements glDrawElements +//#define qglInterleavedArrays glInterleavedArrays + +#endif + +void (APIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat); +void (APIENTRY *qglSelectTexture) (GLenum); + +void (APIENTRY *glColorTableEXT)(int, int, int, int, int, const void*); + + +// LordHavoc: vertex transform +#include "transform.h" + +// LordHavoc: transparent polygon system +#include "gl_poly.h" + +#define gl_solid_format 3 +#define gl_alpha_format 4 + +//#define PARANOID + +// LordHavoc: was a major time waster +#define R_CullBox(mins,maxs) (frustum[0].BoxOnPlaneSideFunc(mins, maxs, &frustum[0]) == 2 || frustum[1].BoxOnPlaneSideFunc(mins, maxs, &frustum[1]) == 2 || frustum[2].BoxOnPlaneSideFunc(mins, maxs, &frustum[2]) == 2 || frustum[3].BoxOnPlaneSideFunc(mins, maxs, &frustum[3]) == 2) + +extern qboolean fogenabled; +extern vec3_t fogcolor; +extern vec_t fogdensity; +//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2])*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2])))) +#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0])*((v)[0] - r_refdef.vieworg[0])+((v)[1] - r_refdef.vieworg[1])*((v)[1] - r_refdef.vieworg[1])+((v)[2] - r_refdef.vieworg[2])*((v)[2] - r_refdef.vieworg[2]))))) +#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) diff --git a/hcompress.c b/hcompress.c new file mode 100644 index 00000000..1db33de3 --- /dev/null +++ b/hcompress.c @@ -0,0 +1,336 @@ + +// LordHavoc: my little compression library + +#if 0 +#include + +#ifndef byte +typedef unsigned char byte; +#endif + +#define HCOMPRESS_CORRUPT -1 + +typedef struct +{ + int position; + int size; + byte *data; +} hcblock; + +typedef struct +{ + int identifer; + int compressedsize; + int decompressedsize; + int compressedcrc; + int decompressedcrc; + byte data[0]; +} storagehcblock; + +int hc_readimmediate(hcblock *b) +{ + return b->data[b->position++]; +} + +int hc_readsize(hcblock *b) +{ + b->position += 2; + return b->data[b->position - 2]; +} + +int hc_readoffset(hcblock *b) +{ + b->position += 2; + return b->data[b->position - 2]; +} + +int hc_readbit(hcblock *b) +{ + return b->data[b->position++]; +} + +void hc_writeimmediate(hcblock *b, int num) +{ + b->data[b->size++] = num; +} + +void hc_writesize(hcblock *b, int num) +{ + b->data[b->size] = num; + b->size += 2; +} + +void hc_writeoffset(hcblock *b, int num) +{ + b->data[b->size] = num; + b->size += 2; +} + +void hc_writebit(hcblock *b, int num) +{ + b->data[b->size++] = num; +} + +int hcompress_decompress(void *inaddr, void *outaddr, int insize, int outsize) +{ + /* + byte *in, *out; + hcblock b; + b.position = 0; + b.size = 0; + b. + b = inaddr; + if ( + int commandbits, commandbyte, count, temp; + in = inaddr; + out = outaddr; + while (outsize && insize) + { + hc_readbit( + if (!commandbits) + { + if (!insize) + return HCOMPRESS_CORRUPT; + commandbyte = *in++; + commandbits = 8; + insize--; + if (!insize) + return HCOMPRESS_CORRUPT; + } + if (commandbyte) + { + for (;commandbits && outsize;commandbits--,commandbyte >>= 1) + { + if (commandbyte & 1) // reference + { + if (insize < 2) + return HCOMPRESS_CORRUPT; + size = (in[0] >> 4) + 3; + if (size > outsize) + return HCOMPRESS_CORRUPT; + insize -= 2; + outsize -= size; + tempout = out - ((((in[0] << 8) | in[1]) & 0xFFF) + 1); + if ((int) tempout < (int) outaddr) + return HCOMPRESS_CORRUPT; + while (size--) + *out++ = *tempout++; + } + else + { + if (!insize || !outsize) + return HCOMPRESS_CORRUPT; + *out++ = *in++; + insize--; + outsize--; + } + } + } + else // copy 8 bytes straight + { + if (insize < 8 || outsize < 8) + return HCOMPRESS_CORRUPT; + *out++ = *in++; + *out++ = *in++; + *out++ = *in++; + *out++ = *in++; + *out++ = *in++; + *out++ = *in++; + *out++ = *in++; + *out++ = *in++; + insize -= 8; + outsize -= 8; + } + } + if (insize || outsize) + return HCOMPRESS_CORRUPT; + return ((int) out - (int) outaddr); + */ + return HCOMPRESS_CORRUPT; +} + +int hcompress_compress(void *indata, void *outdata, int size) +{ + byte *in, *out; + struct hctoken + { + unsigned short size; // if size == 0, offset holds the immediate value + unsigned short offset; + } *token; + int offsetcount[65536]; + int sizecount[256]; + int tokens = 0; + int position = 0; + int c, i, j, l, bestsize, bestposition, maxlen; + int *h; + byte *c1, *c2; + struct + { + int start; // start of the chain + int length; // length of the chain + } hashindex[256][256]; + int *hashtable; + token = malloc(size*sizeof(struct hctoken)); + hashtable = malloc(size*sizeof(int)); + in = indata; + memset(&hashindex, 0, sizeof(hashindex)); + // count the chain lengths + for (i = 0;i < size-1;i++) + hashindex[in[i]][in[i+1]].length++; + hashindex[in[i]][0].length++; + // assign starting positions for each chain + c = 0; + for (i = 0;i < 256;i++) + { + for (j = 0;j < 256;j++) + { + hashindex[i][j].start = c; + c += hashindex[i][j].length; + } + } + // enter the data into the chains + for (i = 0;i < size-1;i++) + hashtable[hashindex[in[i]][in[i+1]].start++] = i; + hashtable[hashindex[in[i]][0].start++] = i; + // adjust start positions back to what they should be + for (i = 0;i < 256;i++) + for (j = 0;j < 256;j++) + hashindex[i][j].start -= hashindex[i][j].length; + // now the real work + out = outdata; + while (position < size) + { + c = *in++; + if (position + 1 == size) // this is the last byte + { + h = &hashtable[hashindex[c][0].start]; + l = hashindex[c][0].length; + } + else + { + h = &hashtable[hashindex[c][*in].start]; + l = hashindex[c][0].length; + } + if (l) + { + if (*h < position - 65535) // too old, nudge up the chain to avoid finding this one again + { + if (position + 1 == size) + { + hashindex[c][0].start++; + hashindex[c][0].length--; + } + else + { + hashindex[c][*in].start++; + hashindex[c][*in].length--; + } + h++; + l--; + } + if (l) + { + bestsize = 0; + bestposition = 0; + while (l--) + { + c1 = &in[*h]; + c2 = &in[position]; + maxlen = size - position; + if (maxlen > 258) + maxlen = 258; + for (i = 0;i < maxlen;i++) + if (*c1++ != *c2++) + break; + if (i > bestsize) + { + bestsize = i; + bestposition = *h; + } + h++; + } + if (bestsize >= 3) + { + // write a reference + token[tokens].size = bestsize; + token[tokens++].offset = position - bestposition; // offset backward + sizecount[bestsize - 3]++; + offsetcount[position - bestposition]++; + } + else + { + // write an immediate + token[tokens].size = 0; + token[tokens++].offset = c; + } + } + else + { + // no remaining occurances, write an immediate + token[tokens].size = 0; + token[tokens++].offset = c; + } + } + else + { + // no remaining occurances, write an immediate + token[tokens].size = 0; + token[tokens++].offset = c; + } + } + return HCOMPRESS_CORRUPT; + + /* + int i, index, insize = size, outsize = 0, commandbyte = 0, commandbits = 0; + struct hcompress_hashchain + { + short prev, next; + int key; + } hashchain[4096]; + short hashindex[65536]; + int hashvalue[4096]; + struct + { + byte type; + unsigned short data; + } ref[8]; + for (i = 0;i < 65536;i++) + hashindex[i] = -1; + for (i = 0;i < 4096;i++) + { + hashchain[i].next = -1; + hashchain[i].key = -1; + } + in = indata; + out = outdata; + while(insize) + { + if (insize >= 3) // enough data left to compress + { + key = in[0] | (in[1] << 8); + if (hashindex[ + for ( + index = ((int) in + 1) & 0xFFF; + if (hash[index].key >= 0) + { + if (hashindex[hash[index].key] == index) + hashindex[hash[index].key] = -1; + if (hash[index].prev >= 0) + hash[hash[index].prev].next = hash[index].next; + } + hash[index].key = key; + hash[index].next = hashindex[key]; + hashindex[key] = index; + } + else + { + while (insize--) + { + ref[commandbits].type = 0; + ref[commandbits++].data = *in++; + } + } + } + */ +} +#endif \ No newline at end of file diff --git a/host.c b/host.c new file mode 100644 index 00000000..292f5222 --- /dev/null +++ b/host.c @@ -0,0 +1,978 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// host.c -- coordinates spawning and killing of local servers + +#include "quakedef.h" + +/* + +A server can allways be started, even if the system started out as a client +to a remote system. + +A client can NOT be started if the system started as a dedicated server. + +Memory is cleared / released when a server or client begins, not when they end. + +*/ + +quakeparms_t host_parms; + +qboolean host_initialized; // true if into command execution + +double host_frametime; +double host_time; +double realtime; // without any filtering or bounding +double oldrealtime; // last frame run +int host_framecount; + +int host_hunklevel; + +int minimum_memory; + +client_t *host_client; // current client + +jmp_buf host_abortserver; + +byte *host_basepal; +byte *host_colormap; + +cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion +cvar_t host_speeds = {"host_speeds","0"}; // set for running times +cvar_t slowmo = {"slowmo", "1.0"}; // LordHavoc: framerate independent slowmo + +cvar_t sys_ticrate = {"sys_ticrate","0.05"}; +cvar_t serverprofile = {"serverprofile","0"}; + +cvar_t fraglimit = {"fraglimit","0",false,true}; +cvar_t timelimit = {"timelimit","0",false,true}; +cvar_t teamplay = {"teamplay","0",false,true}; + +cvar_t samelevel = {"samelevel","0"}; +cvar_t noexit = {"noexit","0",false,true}; + +cvar_t developer = {"developer","0"}; + +cvar_t skill = {"skill","1"}; // 0 - 3 +cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2 +cvar_t coop = {"coop","0"}; // 0 or 1 + +cvar_t pausable = {"pausable","1"}; + +cvar_t temp1 = {"temp1","0"}; + + +/* +================ +Host_EndGame +================ +*/ +void Host_EndGame (char *message, ...) +{ + va_list argptr; + char string[1024]; + + va_start (argptr,message); + vsprintf (string,message,argptr); + va_end (argptr); + Con_DPrintf ("Host_EndGame: %s\n",string); + + if (sv.active) + Host_ShutdownServer (false); + + if (cls.state == ca_dedicated) + Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit + + if (cls.demonum != -1) + CL_NextDemo (); + else + CL_Disconnect (); + + longjmp (host_abortserver, 1); +} + +/* +================ +Host_Error + +This shuts down both the client and server +================ +*/ +void Host_Error (char *error, ...) +{ + va_list argptr; + char string[1024]; + static qboolean inerror = false; + + if (inerror) + Sys_Error ("Host_Error: recursively entered"); + inerror = true; + + SCR_EndLoadingPlaque (); // reenable screen updates + + va_start (argptr,error); + vsprintf (string,error,argptr); + va_end (argptr); + Con_Printf ("Host_Error: %s\n",string); + + if (sv.active) + Host_ShutdownServer (false); + + if (cls.state == ca_dedicated) + Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit + + CL_Disconnect (); + cls.demonum = -1; + + inerror = false; + + longjmp (host_abortserver, 1); +} + +/* +================ +Host_FindMaxClients +================ +*/ +void Host_FindMaxClients (void) +{ + int i; + + svs.maxclients = 1; + + i = COM_CheckParm ("-dedicated"); + if (i) + { + cls.state = ca_dedicated; + if (i != (com_argc - 1)) + { + svs.maxclients = atoi (com_argv[i+1]); + } + else + svs.maxclients = 8; + } + else + cls.state = ca_disconnected; + + i = COM_CheckParm ("-listen"); + if (i) + { + if (cls.state == ca_dedicated) + Sys_Error ("Only one of -dedicated or -listen can be specified"); + if (i != (com_argc - 1)) + svs.maxclients = atoi (com_argv[i+1]); + else + svs.maxclients = 8; + } + if (svs.maxclients < 1) + svs.maxclients = 8; + else if (svs.maxclients > MAX_SCOREBOARD) + svs.maxclients = MAX_SCOREBOARD; + + svs.maxclientslimit = svs.maxclients; + if (svs.maxclientslimit < MAX_SCOREBOARD) // LordHavoc: upped listen mode limit from 4 to MAX_SCOREBOARD + svs.maxclientslimit = MAX_SCOREBOARD; + svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients"); + + if (svs.maxclients > 1) + Cvar_SetValue ("deathmatch", 1.0); + else + Cvar_SetValue ("deathmatch", 0.0); +} + + +/* +======================= +Host_InitLocal +====================== +*/ +void Host_InitLocal (void) +{ + Host_InitCommands (); + + Cvar_RegisterVariable (&host_framerate); + Cvar_RegisterVariable (&host_speeds); + Cvar_RegisterVariable (&slowmo); + + Cvar_RegisterVariable (&sys_ticrate); + Cvar_RegisterVariable (&serverprofile); + + Cvar_RegisterVariable (&fraglimit); + Cvar_RegisterVariable (&timelimit); + Cvar_RegisterVariable (&teamplay); + Cvar_RegisterVariable (&samelevel); + Cvar_RegisterVariable (&noexit); + Cvar_RegisterVariable (&skill); + Cvar_RegisterVariable (&developer); + Cvar_RegisterVariable (&deathmatch); + Cvar_RegisterVariable (&coop); + + Cvar_RegisterVariable (&pausable); + + Cvar_RegisterVariable (&temp1); + + Host_FindMaxClients (); + + host_time = 1.0; // so a think at time 0 won't get called +} + + +/* +=============== +Host_WriteConfiguration + +Writes key bindings and archived cvars to config.cfg +=============== +*/ +void Host_WriteConfiguration (void) +{ + FILE *f; + +// dedicated servers initialize the host but don't parse and set the +// config.cfg cvars + if (host_initialized & !isDedicated) + { + f = fopen (va("%s/config.cfg",com_gamedir), "w"); + if (!f) + { + Con_Printf ("Couldn't write config.cfg.\n"); + return; + } + + Key_WriteBindings (f); + Cvar_WriteVariables (f); + + fclose (f); + } +} + + +/* +================= +SV_ClientPrintf + +Sends text across to be displayed +FIXME: make this just a stuffed echo? +================= +*/ +void SV_ClientPrintf (char *fmt, ...) +{ + va_list argptr; + char string[1024]; + + va_start (argptr,fmt); + vsprintf (string, fmt,argptr); + va_end (argptr); + + MSG_WriteByte (&host_client->message, svc_print); + MSG_WriteString (&host_client->message, string); +} + +/* +================= +SV_BroadcastPrintf + +Sends text to all active clients +================= +*/ +void SV_BroadcastPrintf (char *fmt, ...) +{ + va_list argptr; + char string[1024]; + int i; + + va_start (argptr,fmt); + vsprintf (string, fmt,argptr); + va_end (argptr); + + for (i=0 ; imessage, svc_stufftext); + MSG_WriteString (&host_client->message, string); +} + +/* +===================== +SV_DropClient + +Called when the player is getting totally kicked off the host +if (crash = true), don't bother sending signofs +===================== +*/ +void SV_DropClient (qboolean crash) +{ + int saveSelf; + int i; + client_t *client; + + if (!crash) + { + // send any final messages (don't check for errors) + if (NET_CanSendMessage (host_client->netconnection)) + { + MSG_WriteByte (&host_client->message, svc_disconnect); + NET_SendMessage (host_client->netconnection, &host_client->message); + } + + if (host_client->edict && host_client->spawned) + { + // call the prog function for removing a client + // this will set the body to a dead frame, among other things + saveSelf = pr_global_struct->self; + pr_global_struct->self = EDICT_TO_PROG(host_client->edict); + PR_ExecuteProgram (pr_global_struct->ClientDisconnect); + pr_global_struct->self = saveSelf; + } + + Sys_Printf ("Client %s removed\n",host_client->name); + } + +// break the net connection + NET_Close (host_client->netconnection); + host_client->netconnection = NULL; + +// free the client (the body stays around) + host_client->active = false; + host_client->name[0] = 0; + host_client->old_frags = -999999; + net_activeconnections--; + +// send notification to all clients + for (i=0, client = svs.clients ; iactive) + continue; + MSG_WriteByte (&client->message, svc_updatename); + MSG_WriteByte (&client->message, host_client - svs.clients); + MSG_WriteString (&client->message, ""); + MSG_WriteByte (&client->message, svc_updatefrags); + MSG_WriteByte (&client->message, host_client - svs.clients); + MSG_WriteShort (&client->message, 0); + MSG_WriteByte (&client->message, svc_updatecolors); + MSG_WriteByte (&client->message, host_client - svs.clients); + MSG_WriteByte (&client->message, 0); + } +} + +/* +================== +Host_ShutdownServer + +This only happens at the end of a game, not between levels +================== +*/ +void Host_ShutdownServer(qboolean crash) +{ + int i; + int count; + sizebuf_t buf; + char message[4]; + double start; + + if (!sv.active) + return; + + sv.active = false; + +// stop all client sounds immediately + if (cls.state == ca_connected) + CL_Disconnect (); + +// flush any pending messages - like the score!!! + start = Sys_FloatTime(); + do + { + count = 0; + for (i=0, host_client = svs.clients ; iactive && host_client->message.cursize) + { + if (NET_CanSendMessage (host_client->netconnection)) + { + NET_SendMessage(host_client->netconnection, &host_client->message); + SZ_Clear (&host_client->message); + } + else + { + NET_GetMessage(host_client->netconnection); + count++; + } + } + } + if ((Sys_FloatTime() - start) > 3.0) + break; + } + while (count); + +// make sure all the clients know we're disconnecting + buf.data = message; + buf.maxsize = 4; + buf.cursize = 0; + MSG_WriteByte(&buf, svc_disconnect); + count = NET_SendToAll(&buf, 5); + if (count) + Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count); + + for (i=0, host_client = svs.clients ; iactive) + SV_DropClient(crash); + +// +// clear structures +// + memset (&sv, 0, sizeof(sv)); + memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t)); +} + + +/* +================ +Host_ClearMemory + +This clears all the memory used by both the client and server, but does +not reinitialize anything. +================ +*/ +void Host_ClearMemory (void) +{ + Con_DPrintf ("Clearing memory\n"); + D_FlushCaches (); + Mod_ClearAll (); + if (host_hunklevel) + Hunk_FreeToLowMark (host_hunklevel); + + cls.signon = 0; + memset (&sv, 0, sizeof(sv)); + memset (&cl, 0, sizeof(cl)); +} + + +//============================================================================ + +extern cvar_t maxfps; + +/* +=================== +Host_FilterTime + +Returns false if the time is too short to run a frame +=================== +*/ +qboolean Host_FilterTime (float time) +{ + realtime += time; + + if (maxfps.value < 5) // LordHavoc: sanity checking + maxfps.value = 5; + if (maxfps.value > 1000) // LordHavoc: sanity checking + maxfps.value = 1000; + if (!cls.timedemo && realtime - oldrealtime < (1.0 / maxfps.value)) + return false; // framerate is too high + + host_frametime = (realtime - oldrealtime) * slowmo.value; // LordHavoc: slowmo cvar + oldrealtime = realtime; + + if (host_framerate.value > 0) + host_frametime = host_framerate.value; + else + { // don't allow really long or short frames + if (host_frametime > 0.1) + host_frametime = 0.1; + if (host_frametime < 0.001) + host_frametime = 0.001; + } + + return true; +} + + +/* +=================== +Host_GetConsoleCommands + +Add them exactly as if they had been typed at the console +=================== +*/ +void Host_GetConsoleCommands (void) +{ + char *cmd; + + while (1) + { + cmd = Sys_ConsoleInput (); + if (!cmd) + break; + Cbuf_AddText (cmd); + } +} + + +/* +================== +Host_ServerFrame + +================== +*/ +#ifdef FPS_20 + +void _Host_ServerFrame (void) +{ +// run the world state + pr_global_struct->frametime = host_frametime; + +// read client messages + SV_RunClients (); + +// move things around and think +// always pause in single player if in console or menus + if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) + SV_Physics (); +} + +void Host_ServerFrame (void) +{ + float save_host_frametime; + float temp_host_frametime; + static float host_serverframe_timevalue; + +// run the world state + pr_global_struct->frametime = host_frametime; + +// set the time and clear the general datagram + SV_ClearDatagram (); + +// check for new clients + SV_CheckForNewClients (); + + temp_host_frametime = save_host_frametime = host_frametime; + // LordHavoc: the results of my attempts to mangle this code to process no more than sys_ticrate, + // when I found that was too choppy, I changed it back to processing at least 20fps, + // I consider it a bit of a failure... because I felt a little out of control in singleplayer + // (sliding around) + //if (host_serverframe_timevalue < -0.2) // don't let it get way out of range + // host_serverframe_timevalue = -0.2; + //host_serverframe_timevalue += host_frametime; + // process frames (several if rendering is too slow to run well as a server) + while(temp_host_frametime > 0.0) + { + host_frametime = temp_host_frametime; + if (host_frametime > 0.05) + host_frametime = 0.05; + temp_host_frametime -= host_frametime; + // host_serverframe_timevalue -= host_frametime; + _Host_ServerFrame (); + } + host_frametime = save_host_frametime; + +// send all messages to the clients + SV_SendClientMessages (); +// LordHavoc: sadly, this didn't look good to the person running the server in listen mode + /* +// wait until enough time has built up when the framerate exceeds sys_ticrate + if (host_serverframe_timevalue >= sys_ticrate.value) + //{ + // while(host_serverframe_timevalue >= sys_ticrate.value) + // host_serverframe_timevalue -= sys_ticrate.value; +// send all messages to the clients + SV_SendClientMessages (); + } + */ +} + +#else + +void Host_ServerFrame (void) +{ +// run the world state + pr_global_struct->frametime = host_frametime; + +// set the time and clear the general datagram + SV_ClearDatagram (); + +// check for new clients + SV_CheckForNewClients (); + +// read client messages + SV_RunClients (); + +// move things around and think +// always pause in single player if in console or menus + if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) + SV_Physics (); + +// send all messages to the clients + SV_SendClientMessages (); +} + +#endif + + +/* +================== +Host_Frame + +Runs all active servers +================== +*/ +void _Host_Frame (float time) +{ + static double time1 = 0; + static double time2 = 0; + static double time3 = 0; + int pass1, pass2, pass3; + + if (setjmp (host_abortserver) ) + return; // something bad happened, or the server disconnected + +// keep the random time dependent + rand (); + +// decide the simulation time + if (!Host_FilterTime (time)) + return; // don't run too fast, or packets will flood out + +// get new key events + Sys_SendKeyEvents (); + +// allow mice or other external controllers to add commands + IN_Commands (); + +// process console commands + Cbuf_Execute (); + + NET_Poll(); + +// if running the server locally, make intentions now + if (sv.active) + CL_SendCmd (); + +//------------------- +// +// server operations +// +//------------------- + +// check for commands typed to the host + Host_GetConsoleCommands (); + + if (sv.active) + Host_ServerFrame (); + +//------------------- +// +// client operations +// +//------------------- + +// if running the server remotely, send intentions now after +// the incoming messages have been read + if (!sv.active) + CL_SendCmd (); + + host_time += host_frametime; + +// fetch results from server + if (cls.state == ca_connected) + { + CL_ReadFromServer (); + } + +// update video + if (host_speeds.value) + time1 = Sys_FloatTime (); + + SCR_UpdateScreen (); + + if (host_speeds.value) + time2 = Sys_FloatTime (); + +// update audio + if (cls.signon == SIGNONS) + { + S_Update (r_origin, vpn, vright, vup); + CL_DecayLights (); + } + else + S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); + + CDAudio_Update(); + + if (host_speeds.value) + { + pass1 = (time1 - time3)*1000; + time3 = Sys_FloatTime (); + pass2 = (time2 - time1)*1000; + pass3 = (time3 - time2)*1000; + Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n", + pass1+pass2+pass3, pass1, pass2, pass3); + } + + host_framecount++; +} + +void Host_Frame (float time) +{ + double time1, time2; + static double timetotal; + static int timecount; + int i, c, m; + + if (!serverprofile.value) + { + _Host_Frame (time); + return; + } + + time1 = Sys_FloatTime (); + _Host_Frame (time); + time2 = Sys_FloatTime (); + + timetotal += time2 - time1; + timecount++; + + if (timecount < 1000) + return; + + m = timetotal*1000/timecount; + timecount = 0; + timetotal = 0; + c = 0; + for (i=0 ; iargv[0]; + for (i = 0; i < com_argc; i++) + { + Sys_FileRead (vcrFile, &len, sizeof(int)); + p = malloc(len); + Sys_FileRead (vcrFile, p, len); + com_argv[i+1] = p; + } + com_argc++; /* add one for arg[0] */ + parms->argc = com_argc; + parms->argv = com_argv; + } + + if ( (n = COM_CheckParm("-record")) != 0) + { + vcrFile = Sys_FileOpenWrite("quake.vcr"); + + i = VCR_SIGNATURE; + Sys_FileWrite(vcrFile, &i, sizeof(int)); + i = com_argc - 1; + Sys_FileWrite(vcrFile, &i, sizeof(int)); + for (i = 1; i < com_argc; i++) + { + if (i == n) + { + len = 10; + Sys_FileWrite(vcrFile, &len, sizeof(int)); + Sys_FileWrite(vcrFile, "-playback", len); + continue; + } + len = strlen(com_argv[i]) + 1; + Sys_FileWrite(vcrFile, &len, sizeof(int)); + Sys_FileWrite(vcrFile, com_argv[i], len); + } + } + +} + +/* +==================== +Host_Init +==================== +*/ +void Host_Init (quakeparms_t *parms) +{ + + if (standard_quake) + minimum_memory = MINIMUM_MEMORY; + else + minimum_memory = MINIMUM_MEMORY_LEVELPAK; + + if (COM_CheckParm ("-minmemory")) + parms->memsize = minimum_memory; + + host_parms = *parms; + + if (parms->memsize < minimum_memory) + Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000); + + com_argc = parms->argc; + com_argv = parms->argv; + + Memory_Init (parms->membase, parms->memsize); + Cbuf_Init (); + Cmd_Init (); + V_Init (); + Chase_Init (); + Host_InitVCR (parms); + COM_Init (parms->basedir); + Host_InitLocal (); + W_LoadWadFile ("gfx.wad"); + Key_Init (); + Con_Init (); + M_Init (); + PR_Init (); + Mod_Init (); + NET_Init (); + SV_Init (); + + Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); + Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); + + R_InitTextures (); // needed even for dedicated servers + + if (cls.state != ca_dedicated) + { + host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp", false); + if (!host_basepal) + Sys_Error ("Couldn't load gfx/palette.lmp"); + host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp", false); + if (!host_colormap) + Sys_Error ("Couldn't load gfx/colormap.lmp"); + +#ifndef _WIN32 // on non win32, mouse comes before video for security reasons + IN_Init (); +#endif + VID_Init (host_basepal); + + Draw_Init (); + SCR_Init (); + R_Init (); +#ifndef _WIN32 + // on Win32, sound initialization has to come before video initialization, so we + // can put up a popup if the sound hardware is in use + S_Init (); +#else + + // FIXME: doesn't use the new one-window approach yet + S_Init (); + +#endif // _WIN32 + CDAudio_Init (); + Sbar_Init (); + CL_Init (); +#ifdef _WIN32 // on non win32, mouse comes before video for security reasons + IN_Init (); +#endif + } + + Cbuf_InsertText ("exec quake.rc\n"); + + Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); + host_hunklevel = Hunk_LowMark (); + + host_initialized = true; + + Sys_Printf ("========Quake Initialized=========\n"); +} + + +/* +=============== +Host_Shutdown + +FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better +to run quit through here before the final handoff to the sys code. +=============== +*/ +void Host_Shutdown(void) +{ + static qboolean isdown = false; + + if (isdown) + { + printf ("recursive shutdown\n"); + return; + } + isdown = true; + +// keep Con_Printf from trying to update the screen + scr_disabled_for_loading = true; + + Host_WriteConfiguration (); + + CDAudio_Shutdown (); + NET_Shutdown (); + S_Shutdown(); + IN_Shutdown (); + + if (cls.state != ca_dedicated) + { + VID_Shutdown(); + } +} + diff --git a/host_cmd.c b/host_cmd.c new file mode 100644 index 00000000..f23dc033 --- /dev/null +++ b/host_cmd.c @@ -0,0 +1,1701 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "quakedef.h" + +extern cvar_t pausable; + +int current_skill; + +void Mod_Print (void); + +/* +================== +Host_Quit_f +================== +*/ + +extern void M_Menu_Quit_f (void); + +void Host_Quit_f (void) +{ + if (key_dest != key_console && cls.state != ca_dedicated) + { + M_Menu_Quit_f (); + return; + } + CL_Disconnect (); + Host_ShutdownServer(false); + + Sys_Quit (); +} + + +/* +================== +Host_Status_f +================== +*/ +void Host_Status_f (void) +{ + client_t *client; + int seconds; + int minutes; + int hours = 0; + int j; + void (*print) (char *fmt, ...); + + if (cmd_source == src_command) + { + if (!sv.active) + { + Cmd_ForwardToServer (); + return; + } + print = Con_Printf; + } + else + print = SV_ClientPrintf; + + print ("host: %s\n", Cvar_VariableString ("hostname")); + print ("version: %4.2f\n", VERSION); + if (tcpipAvailable) + print ("tcp/ip: %s\n", my_tcpip_address); + if (ipxAvailable) + print ("ipx: %s\n", my_ipx_address); + print ("map: %s\n", sv.name); + print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); + for (j=0, client = svs.clients ; jactive) + continue; + seconds = (int)(net_time - client->netconnection->connecttime); + minutes = seconds / 60; + if (minutes) + { + seconds -= (minutes * 60); + hours = minutes / 60; + if (hours) + minutes -= (hours * 60); + } + else + hours = 0; + print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds); + print (" %s\n", client->netconnection->address); + } +} + + +/* +================== +Host_God_f + +Sets client to godmode +================== +*/ +void Host_God_f (void) +{ + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; + if (!((int)sv_player->v.flags & FL_GODMODE) ) + SV_ClientPrintf ("godmode OFF\n"); + else + SV_ClientPrintf ("godmode ON\n"); +} + +void Host_Notarget_f (void) +{ + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; + if (!((int)sv_player->v.flags & FL_NOTARGET) ) + SV_ClientPrintf ("notarget OFF\n"); + else + SV_ClientPrintf ("notarget ON\n"); +} + +qboolean noclip_anglehack; + +void Host_Noclip_f (void) +{ + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + if (sv_player->v.movetype != MOVETYPE_NOCLIP) + { + noclip_anglehack = true; + sv_player->v.movetype = MOVETYPE_NOCLIP; + SV_ClientPrintf ("noclip ON\n"); + } + else + { + noclip_anglehack = false; + sv_player->v.movetype = MOVETYPE_WALK; + SV_ClientPrintf ("noclip OFF\n"); + } +} + +/* +================== +Host_Fly_f + +Sets client to flymode +================== +*/ +void Host_Fly_f (void) +{ + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + if (sv_player->v.movetype != MOVETYPE_FLY) + { + sv_player->v.movetype = MOVETYPE_FLY; + SV_ClientPrintf ("flymode ON\n"); + } + else + { + sv_player->v.movetype = MOVETYPE_WALK; + SV_ClientPrintf ("flymode OFF\n"); + } +} + + +/* +================== +Host_Ping_f + +================== +*/ +void Host_Ping_f (void) +{ + int i, j; + float total; + client_t *client; + + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + SV_ClientPrintf ("Client ping times:\n"); + for (i=0, client = svs.clients ; iactive) + continue; + total = 0; + for (j=0 ; jping_times[j]; + total /= NUM_PING_TIMES; + SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name); + } +} + +/* +=============================================================================== + +SERVER TRANSITIONS + +=============================================================================== +*/ + + +/* +====================== +Host_Map_f + +handle a +map +command from the console. Active clients are kicked off. +====================== +*/ +void Host_Map_f (void) +{ + int i; + char name[MAX_QPATH]; + + if (cmd_source != src_command) + return; + + cls.demonum = -1; // stop demo loop in case this fails + + CL_Disconnect (); + Host_ShutdownServer(false); + + key_dest = key_game; // remove console or menu + SCR_BeginLoadingPlaque (); + + cls.mapstring[0] = 0; + for (i=0 ; i : continue game on a new level\n"); + return; + } + if (!sv.active || cls.demoplayback) + { + Con_Printf ("Only the server may changelevel\n"); + return; + } + SV_SaveSpawnparms (); + strcpy (level, Cmd_Argv(1)); + SV_SpawnServer (level); +} + +/* +================== +Host_Restart_f + +Restarts the current server for a dead player +================== +*/ +void Host_Restart_f (void) +{ + char mapname[MAX_QPATH]; + + if (cls.demoplayback || !sv.active) + return; + + if (cmd_source != src_command) + return; + strcpy (mapname, sv.name); // must copy out, because it gets cleared + // in sv_spawnserver + SV_SpawnServer (mapname); +} + +/* +================== +Host_Reconnect_f + +This command causes the client to wait for the signon messages again. +This is sent just before a server changes levels +================== +*/ +void Host_Reconnect_f (void) +{ + SCR_BeginLoadingPlaque (); + cls.signon = 0; // need new connection messages +} + +/* +===================== +Host_Connect_f + +User command to connect to server +===================== +*/ +void Host_Connect_f (void) +{ + char name[MAX_QPATH]; + + cls.demonum = -1; // stop demo loop in case this fails + if (cls.demoplayback) + { + CL_StopPlayback (); + CL_Disconnect (); + } + strcpy (name, Cmd_Argv(1)); + CL_EstablishConnection (name); + Host_Reconnect_f (); +} + + +/* +=============================================================================== + +LOAD / SAVE GAME + +=============================================================================== +*/ + +#define SAVEGAME_VERSION 5 + +/* +=============== +Host_SavegameComment + +Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current +=============== +*/ +void Host_SavegameComment (char *text) +{ + int i; + char kills[20]; + + for (i=0 ; i : save a game\n"); + return; + } + + if (strstr(Cmd_Argv(1), "..")) + { + Con_Printf ("Relative pathnames are not allowed.\n"); + return; + } + + for (i=0 ; iv.health <= 0) ) + { + Con_Printf ("Can't savegame with a dead player\n"); + return; + } + } + + sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); + COM_DefaultExtension (name, ".sav"); + + Con_Printf ("Saving game to %s...\n", name); + f = fopen (name, "w"); + if (!f) + { + Con_Printf ("ERROR: couldn't open.\n"); + return; + } + + fprintf (f, "%i\n", SAVEGAME_VERSION); + Host_SavegameComment (comment); + fprintf (f, "%s\n", comment); + for (i=0 ; ispawn_parms[i]); + fprintf (f, "%d\n", current_skill); + fprintf (f, "%s\n", sv.name); + fprintf (f, "%f\n",sv.time); + +// write the light styles + + for (i=0 ; i : load a game\n"); + return; + } + + cls.demonum = -1; // stop demo loop in case this fails + + sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); + COM_DefaultExtension (name, ".sav"); + +// we can't call SCR_BeginLoadingPlaque, because too much stack space has +// been used. The menu calls it before stuffing loadgame command +// SCR_BeginLoadingPlaque (); + + Con_Printf ("Loading game from %s...\n", name); + f = fopen (name, "r"); + if (!f) + { + Con_Printf ("ERROR: couldn't open.\n"); + return; + } + + fscanf (f, "%i\n", &version); + if (version != SAVEGAME_VERSION) + { + fclose (f); + Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); + return; + } + fscanf (f, "%s\n", str); + for (i=0 ; iv, 0, progs->entityfields * 4); + ent->free = false; + ED_ParseEdict (start, ent); + + // link it into the bsp tree + if (!ent->free) + SV_LinkEdict (ent, false); + } + + entnum++; + } + + sv.num_edicts = entnum; + sv.time = time; + + fclose (f); + + for (i=0 ; ispawn_parms[i] = spawn_parms[i]; + + if (cls.state != ca_dedicated) + { + CL_EstablishConnection ("local"); + Host_Reconnect_f (); + } +} + +//============================================================================ + +/* +====================== +Host_Name_f +====================== +*/ +void Host_Name_f (void) +{ + char *newName; + + if (Cmd_Argc () == 1) + { + Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); + return; + } + if (Cmd_Argc () == 2) + newName = Cmd_Argv(1); + else + newName = Cmd_Args(); + newName[15] = 0; + + if (cmd_source == src_command) + { + if (strcmp(cl_name.string, newName) == 0) + return; + Cvar_Set ("_cl_name", newName); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); + return; + } + + if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) + if (strcmp(host_client->name, newName) != 0) + Con_Printf ("%s renamed to %s\n", host_client->name, newName); + strcpy (host_client->name, newName); + host_client->edict->v.netname = host_client->name - pr_strings; + +// send notification to all clients + + MSG_WriteByte (&sv.reliable_datagram, svc_updatename); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteString (&sv.reliable_datagram, host_client->name); +} + + +void Host_Version_f (void) +{ + Con_Printf ("Version %4.2f\n", VERSION); + Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); +} + +#ifdef IDGODS +void Host_Please_f (void) +{ + client_t *cl; + int j; + + if (cmd_source != src_command) + return; + + if ((Cmd_Argc () == 3) && strcmp(Cmd_Argv(1), "#") == 0) + { + j = atof(Cmd_Argv(2)) - 1; + if (j < 0 || j >= svs.maxclients) + return; + if (!svs.clients[j].active) + return; + cl = &svs.clients[j]; + if (cl->privileged) + { + cl->privileged = false; + cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET); + cl->edict->v.movetype = MOVETYPE_WALK; + noclip_anglehack = false; + } + else + cl->privileged = true; + } + + if (Cmd_Argc () != 2) + return; + + for (j=0, cl = svs.clients ; jactive) + continue; + if (strcasecmp(cl->name, Cmd_Argv(1)) == 0) + { + if (cl->privileged) + { + cl->privileged = false; + cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET); + cl->edict->v.movetype = MOVETYPE_WALK; + noclip_anglehack = false; + } + else + cl->privileged = true; + break; + } + } +} +#endif + + +void Host_Say(qboolean teamonly) +{ + client_t *client; + client_t *save; + int j; + char *p; + // LordHavoc: 256 char say messages + unsigned char text[256]; + qboolean fromServer = false; + + if (cmd_source == src_command) + { + if (cls.state == ca_dedicated) + { + fromServer = true; + teamonly = false; + } + else + { + Cmd_ForwardToServer (); + return; + } + } + + if (Cmd_Argc () < 2) + return; + + save = host_client; + + p = Cmd_Args(); +// remove quotes if present + if (*p == '"') + { + p++; + p[strlen(p)-1] = 0; + } + +// turn on color set 1 + if (!fromServer) + sprintf (text, "%c%s: ", 1, save->name); + else + sprintf (text, "%c<%s> ", 1, hostname.string); + + j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator + if (strlen(p) > j) + p[j] = 0; + + strcat (text, p); + strcat (text, "\n"); + + for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) + { + if (!client || !client->active || !client->spawned) + continue; + if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) + continue; + host_client = client; + SV_ClientPrintf("%s", text); + } + host_client = save; + + Sys_Printf("%s", &text[1]); +} + + +void Host_Say_f(void) +{ + Host_Say(false); +} + + +void Host_Say_Team_f(void) +{ + Host_Say(true); +} + + +void Host_Tell_f(void) +{ + client_t *client; + client_t *save; + int j; + char *p; + char text[64]; + + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (Cmd_Argc () < 3) + return; + + strcpy(text, host_client->name); + strcat(text, ": "); + + p = Cmd_Args(); + +// remove quotes if present + if (*p == '"') + { + p++; + p[strlen(p)-1] = 0; + } + +// check length & truncate if necessary + j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator + if (strlen(p) > j) + p[j] = 0; + + strcat (text, p); + strcat (text, "\n"); + + save = host_client; + for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) + { + if (!client->active || !client->spawned) + continue; + if (Q_strcasecmp(client->name, Cmd_Argv(1))) + continue; + host_client = client; + SV_ClientPrintf("%s", text); + break; + } + host_client = save; +} + + +/* +================== +Host_Color_f +================== +*/ +void Host_Color_f(void) +{ + int top, bottom; + int playercolor; + + if (Cmd_Argc() == 1) + { + Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f); + Con_Printf ("color <0-13> [0-13]\n"); + return; + } + + if (Cmd_Argc() == 2) + top = bottom = atoi(Cmd_Argv(1)); + else + { + top = atoi(Cmd_Argv(1)); + bottom = atoi(Cmd_Argv(2)); + } + + top &= 15; + // LordHavoc: allow skin colormaps 14 and 15 (was 13) + if (top > 15) + top = 15; + bottom &= 15; + // LordHavoc: allow skin colormaps 14 and 15 (was 13) + if (bottom > 15) + bottom = 15; + + playercolor = top*16 + bottom; + + if (cmd_source == src_command) + { + Cvar_SetValue ("_cl_color", playercolor); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); + return; + } + + host_client->colors = playercolor; + host_client->edict->v.team = bottom + 1; + +// send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteByte (&sv.reliable_datagram, host_client->colors); +} + +/* +================== +Host_Kill_f +================== +*/ +void Host_Kill_f (void) +{ + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (sv_player->v.health <= 0) + { + SV_ClientPrintf ("Can't suicide -- allready dead!\n"); + return; + } + + pr_global_struct->time = sv.time; + pr_global_struct->self = EDICT_TO_PROG(sv_player); + PR_ExecuteProgram (pr_global_struct->ClientKill); +} + + +/* +================== +Host_Pause_f +================== +*/ +void Host_Pause_f (void) +{ + + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + if (!pausable.value) + SV_ClientPrintf ("Pause not allowed.\n"); + else + { + sv.paused ^= 1; + + if (sv.paused) + { + SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname); + } + else + { + SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname); + } + + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_setpause); + MSG_WriteByte (&sv.reliable_datagram, sv.paused); + } +} + +//=========================================================================== + + +/* +================== +Host_PreSpawn_f +================== +*/ +void Host_PreSpawn_f (void) +{ + if (cmd_source == src_command) + { + Con_Printf ("prespawn is not valid from the console\n"); + return; + } + + if (host_client->spawned) + { + Con_Printf ("prespawn not valid -- allready spawned\n"); + return; + } + + SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); + MSG_WriteByte (&host_client->message, svc_signonnum); + MSG_WriteByte (&host_client->message, 2); + host_client->sendsignon = true; +} + +dfunction_t *ED_FindFunction (char *name); + +/* +================== +Host_Spawn_f +================== +*/ +void Host_Spawn_f (void) +{ + int i; + client_t *client; + edict_t *ent; + func_t RestoreGame; + dfunction_t *f; + + if (cmd_source == src_command) + { + Con_Printf ("spawn is not valid from the console\n"); + return; + } + + if (host_client->spawned) + { + Con_Printf ("Spawn not valid -- allready spawned\n"); + return; + } + +// run the entrance script + if (sv.loadgame) + { // loaded games are fully inited allready + // if this is the last client to be connected, unpause + sv.paused = false; + + if (f = ED_FindFunction ("RestoreGame")) + if (RestoreGame = (func_t)(f - pr_functions)) + { + Con_DPrintf("Calling RestoreGame\n"); + pr_global_struct->time = sv.time; + pr_global_struct->self = EDICT_TO_PROG(sv_player); + PR_ExecuteProgram (RestoreGame); + } + } + else + { + // set up the edict + ent = host_client->edict; + + memset (&ent->v, 0, progs->entityfields * 4); + ent->v.colormap = NUM_FOR_EDICT(ent); + ent->v.team = (host_client->colors & 15) + 1; + ent->v.netname = host_client->name - pr_strings; + + // copy spawn parms out of the client_t + + for (i=0 ; i< NUM_SPAWN_PARMS ; i++) + (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; + + // call the spawn function + + pr_global_struct->time = sv.time; + pr_global_struct->self = EDICT_TO_PROG(sv_player); + PR_ExecuteProgram (pr_global_struct->ClientConnect); + + if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time) + Sys_Printf ("%s entered the game\n", host_client->name); + + PR_ExecuteProgram (pr_global_struct->PutClientInServer); + } + + +// send all current names, colors, and frag counts + SZ_Clear (&host_client->message); + +// send time of update + MSG_WriteByte (&host_client->message, svc_time); + MSG_WriteFloat (&host_client->message, sv.time); + + for (i=0, client = svs.clients ; imessage, svc_updatename); + MSG_WriteByte (&host_client->message, i); + MSG_WriteString (&host_client->message, client->name); + MSG_WriteByte (&host_client->message, svc_updatefrags); + MSG_WriteByte (&host_client->message, i); + MSG_WriteShort (&host_client->message, client->old_frags); + MSG_WriteByte (&host_client->message, svc_updatecolors); + MSG_WriteByte (&host_client->message, i); + MSG_WriteByte (&host_client->message, client->colors); + } + +// send all current light styles + for (i=0 ; imessage, svc_lightstyle); + MSG_WriteByte (&host_client->message, (char)i); + MSG_WriteString (&host_client->message, sv.lightstyles[i]); + } + +// +// send some stats +// + MSG_WriteByte (&host_client->message, svc_updatestat); + MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); + MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets); + + MSG_WriteByte (&host_client->message, svc_updatestat); + MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); + MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters); + + MSG_WriteByte (&host_client->message, svc_updatestat); + MSG_WriteByte (&host_client->message, STAT_SECRETS); + MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets); + + MSG_WriteByte (&host_client->message, svc_updatestat); + MSG_WriteByte (&host_client->message, STAT_MONSTERS); + MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters); + +// +// send a fixangle +// Never send a roll angle, because savegames can catch the server +// in a state where it is expecting the client to correct the angle +// and it won't happen if the game was just loaded, so you wind up +// with a permanent head tilt + ent = EDICT_NUM( 1 + (host_client - svs.clients) ); + MSG_WriteByte (&host_client->message, svc_setangle); + for (i=0 ; i < 2 ; i++) + MSG_WriteAngle (&host_client->message, ent->v.angles[i] ); + MSG_WriteAngle (&host_client->message, 0 ); + + SV_WriteClientdataToMessage (sv_player, &host_client->message); + + MSG_WriteByte (&host_client->message, svc_signonnum); + MSG_WriteByte (&host_client->message, 3); + host_client->sendsignon = true; +} + +/* +================== +Host_Begin_f +================== +*/ +void Host_Begin_f (void) +{ + if (cmd_source == src_command) + { + Con_Printf ("begin is not valid from the console\n"); + return; + } + + host_client->spawned = true; +} + +//=========================================================================== + + +/* +================== +Host_Kick_f + +Kicks a user off of the server +================== +*/ +void Host_Kick_f (void) +{ + char *who; + char *message = NULL; + client_t *save; + int i; + qboolean byNumber = false; + + if (cmd_source == src_command) + { + if (!sv.active) + { + Cmd_ForwardToServer (); + return; + } + } + else if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + save = host_client; + + if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) + { + i = atof(Cmd_Argv(2)) - 1; + if (i < 0 || i >= svs.maxclients) + return; + if (!svs.clients[i].active) + return; + host_client = &svs.clients[i]; + byNumber = true; + } + else + { + for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) + { + if (!host_client->active) + continue; + if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) + break; + } + } + + if (i < svs.maxclients) + { + if (cmd_source == src_command) + if (cls.state == ca_dedicated) + who = "Console"; + else + who = cl_name.string; + else + who = save->name; + + // can't kick yourself! + if (host_client == save) + return; + + if (Cmd_Argc() > 2) + { + message = COM_Parse(Cmd_Args()); + if (byNumber) + { + message++; // skip the # + while (*message == ' ') // skip white space + message++; + message += strlen(Cmd_Argv(2)); // skip the number + } + while (*message && *message == ' ') + message++; + } + if (message) + SV_ClientPrintf ("Kicked by %s: %s\n", who, message); + else + SV_ClientPrintf ("Kicked by %s\n", who); + SV_DropClient (false); + } + + host_client = save; +} + +/* +=============================================================================== + +DEBUGGING TOOLS + +=============================================================================== +*/ + +/* +================== +Host_Give_f +================== +*/ +void Host_Give_f (void) +{ + char *t; + int v; + eval_t *val; + + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + t = Cmd_Argv(1); + v = atoi (Cmd_Argv(2)); + + switch (t[0]) + { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + // MED 01/04/97 added hipnotic give stuff + if (hipnotic) + { + if (t[0] == '6') + { + if (t[1] == 'a') + sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN; + else + sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER; + } + else if (t[0] == '9') + sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON; + else if (t[0] == '0') + sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR; + else if (t[0] >= '2') + sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); + } + else + { + if (t[0] >= '2') + sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); + } + break; + + case 's': + if (rogue) + { + if (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)) + val->_float = v; + } + + sv_player->v.ammo_shells = v; + break; + case 'n': + if (rogue) + { + if (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)) + { + val->_float = v; + if (sv_player->v.weapon <= IT_LIGHTNING) + sv_player->v.ammo_nails = v; + } + } + else + { + sv_player->v.ammo_nails = v; + } + break; + case 'l': + if (rogue) + { + val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails); + if (val) + { + val->_float = v; + if (sv_player->v.weapon > IT_LIGHTNING) + sv_player->v.ammo_nails = v; + } + } + break; + case 'r': + if (rogue) + { + val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1); + if (val) + { + val->_float = v; + if (sv_player->v.weapon <= IT_LIGHTNING) + sv_player->v.ammo_rockets = v; + } + } + else + { + sv_player->v.ammo_rockets = v; + } + break; + case 'm': + if (rogue) + { + val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets); + if (val) + { + val->_float = v; + if (sv_player->v.weapon > IT_LIGHTNING) + sv_player->v.ammo_rockets = v; + } + } + break; + case 'h': + sv_player->v.health = v; + break; + case 'c': + if (rogue) + { + val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1); + if (val) + { + val->_float = v; + if (sv_player->v.weapon <= IT_LIGHTNING) + sv_player->v.ammo_cells = v; + } + } + else + { + sv_player->v.ammo_cells = v; + } + break; + case 'p': + if (rogue) + { + val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma); + if (val) + { + val->_float = v; + if (sv_player->v.weapon > IT_LIGHTNING) + sv_player->v.ammo_cells = v; + } + } + break; + } +} + +edict_t *FindViewthing (void) +{ + int i; + edict_t *e; + + for (i=0 ; iv.classname, "viewthing") ) + return e; + } + Con_Printf ("No viewthing on map\n"); + return NULL; +} + +/* +================== +Host_Viewmodel_f +================== +*/ +void Host_Viewmodel_f (void) +{ + edict_t *e; + model_t *m; + + e = FindViewthing (); + if (!e) + return; + + m = Mod_ForName (Cmd_Argv(1), false); + if (!m) + { + Con_Printf ("Can't load %s\n", Cmd_Argv(1)); + return; + } + + e->v.frame = 0; + cl.model_precache[(int)e->v.modelindex] = m; +} + +/* +================== +Host_Viewframe_f +================== +*/ +void Host_Viewframe_f (void) +{ + edict_t *e; + int f; + model_t *m; + + e = FindViewthing (); + if (!e) + return; + m = cl.model_precache[(int)e->v.modelindex]; + + f = atoi(Cmd_Argv(1)); + if (f >= m->numframes) + f = m->numframes-1; + + e->v.frame = f; +} + + +void PrintFrameName (model_t *m, int frame) +{ + aliashdr_t *hdr; + maliasframedesc_t *pframedesc; + + hdr = (aliashdr_t *)Mod_Extradata (m); + if (!hdr) + return; + pframedesc = &hdr->frames[frame]; + + Con_Printf ("frame %i: %s\n", frame, pframedesc->name); +} + +/* +================== +Host_Viewnext_f +================== +*/ +void Host_Viewnext_f (void) +{ + edict_t *e; + model_t *m; + + e = FindViewthing (); + if (!e) + return; + m = cl.model_precache[(int)e->v.modelindex]; + + e->v.frame = e->v.frame + 1; + if (e->v.frame >= m->numframes) + e->v.frame = m->numframes - 1; + + PrintFrameName (m, e->v.frame); +} + +/* +================== +Host_Viewprev_f +================== +*/ +void Host_Viewprev_f (void) +{ + edict_t *e; + model_t *m; + + e = FindViewthing (); + if (!e) + return; + + m = cl.model_precache[(int)e->v.modelindex]; + + e->v.frame = e->v.frame - 1; + if (e->v.frame < 0) + e->v.frame = 0; + + PrintFrameName (m, e->v.frame); +} + +/* +=============================================================================== + +DEMO LOOP CONTROL + +=============================================================================== +*/ + + +/* +================== +Host_Startdemos_f +================== +*/ +void Host_Startdemos_f (void) +{ + int i, c; + + if (cls.state == ca_dedicated) + { + if (!sv.active) + Cbuf_AddText ("map start\n"); + return; + } + + c = Cmd_Argc() - 1; + if (c > MAX_DEMOS) + { + Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); + c = MAX_DEMOS; + } + Con_Printf ("%i demo(s) in loop\n", c); + + for (i=1 ; imanufacturer != 0x0a + || pcx->version != 5 + || pcx->encoding != 1 + || pcx->bits_per_pixel != 8 + || pcx->xmax >= 320 + || pcx->ymax >= 256) + { + Con_Printf ("Bad pcx file\n"); + return NULL; + } + + if (matchwidth && (pcx->xmax+1) != matchwidth) + return NULL; + if (matchheight && (pcx->ymax+1) != matchheight) + return NULL; + + // seek to palette + fseek (f, -768, SEEK_END); + fread (palette, 1, 768, f); + + fseek (f, sizeof(pcxbuf) - 4, SEEK_SET); + + count = (pcx->xmax+1) * (pcx->ymax+1); + image_rgba = malloc( count * 4); + + for (y=0 ; y<=pcx->ymax ; y++) + { + pix = image_rgba + 4*y*(pcx->xmax+1); + for (x=0 ; x<=pcx->xmax ; ) + { + dataByte = fgetc(f); + + if((dataByte & 0xC0) == 0xC0) + { + runLength = dataByte & 0x3F; + dataByte = fgetc(f); + } + else + runLength = 1; + + while(runLength-- > 0) + { + pix[0] = palette[dataByte*3]; + pix[1] = palette[dataByte*3+1]; + pix[2] = palette[dataByte*3+2]; + pix[3] = 255; + pix += 4; + x++; + } + } + } + image_width = pcx->xmax+1; + image_height = pcx->ymax+1; + return image_rgba; +} + +/* +========================================================= + +TARGA LOADING + +========================================================= +*/ + +typedef struct _TargaHeader { + unsigned char id_length, colormap_type, image_type; + unsigned short colormap_index, colormap_length; + unsigned char colormap_size; + unsigned short x_origin, y_origin, width, height; + unsigned char pixel_size, attributes; +} TargaHeader; + + +TargaHeader targa_header; + +int fgetLittleShort (FILE *f) +{ + byte b1, b2; + + b1 = fgetc(f); + b2 = fgetc(f); + + return (short)(b1 + b2*256); +} + +int fgetLittleLong (FILE *f) +{ + byte b1, b2, b3, b4; + + b1 = fgetc(f); + b2 = fgetc(f); + b3 = fgetc(f); + b4 = fgetc(f); + + return b1 + (b2<<8) + (b3<<16) + (b4<<24); +} + + +/* +============= +LoadTGA +============= +*/ +byte* LoadTGA (FILE *fin, int matchwidth, int matchheight) +{ + int columns, rows, numPixels; + byte *pixbuf; + int row, column; + byte *image_rgba; + + targa_header.id_length = fgetc(fin); + targa_header.colormap_type = fgetc(fin); + targa_header.image_type = fgetc(fin); + + targa_header.colormap_index = fgetLittleShort(fin); + targa_header.colormap_length = fgetLittleShort(fin); + targa_header.colormap_size = fgetc(fin); + targa_header.x_origin = fgetLittleShort(fin); + targa_header.y_origin = fgetLittleShort(fin); + targa_header.width = fgetLittleShort(fin); + targa_header.height = fgetLittleShort(fin); + if (matchwidth && targa_header.width != matchwidth) + return NULL; + if (matchheight && targa_header.height != matchheight) + return NULL; + targa_header.pixel_size = fgetc(fin); + targa_header.attributes = fgetc(fin); + + if (targa_header.image_type!=2 + && targa_header.image_type!=10) + Sys_Error ("LoadTGA: Only type 2 and 10 targa RGB images supported\n"); + + if (targa_header.colormap_type !=0 + || (targa_header.pixel_size!=32 && targa_header.pixel_size!=24)) + Sys_Error ("Texture_LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); + + columns = targa_header.width; + rows = targa_header.height; + numPixels = columns * rows; + + image_rgba = malloc (numPixels*4); + + if (targa_header.id_length != 0) + fseek(fin, targa_header.id_length, SEEK_CUR); // skip TARGA image comment + + if (targa_header.image_type==2) { // Uncompressed, RGB images + for(row=rows-1; row>=0; row--) { + pixbuf = image_rgba + row*columns*4; + for(column=0; column=0; row--) { + pixbuf = image_rgba + row*columns*4; + for(column=0; column0) + row--; + else + goto breakOut; + pixbuf = image_rgba + row*columns*4; + } + } + } + else { // non run-length packet + for(j=0;j0) + row--; + else + goto breakOut; + pixbuf = image_rgba + row*columns*4; + } + } + } + } + breakOut:; + } + } + + fclose(fin); + image_width = columns; + image_height = rows; + return image_rgba; +} + +byte* loadimagepixels (char* filename, qboolean complain, int matchwidth, int matchheight) +{ + FILE *f; + char basename[128], name[128]; + byte *image_rgba; + COM_StripExtension(filename, basename); // strip the extension to allow TGA skins on Q2 models despite the .pcx in the skin name + sprintf (name, "textures/%s.tga", basename); + COM_FOpenFile (name, &f, true); + if (f) + return LoadTGA (f, matchwidth, matchheight); + sprintf (name, "textures/%s.pcx", basename); + COM_FOpenFile (name, &f, true); + if (f) + return LoadPCX (f, matchwidth, matchheight); + sprintf (name, "%s.tga", basename); + COM_FOpenFile (name, &f, true); + if (f) + return LoadTGA (f, matchwidth, matchheight); + sprintf (name, "%s.pcx", basename); + COM_FOpenFile (name, &f, true); + if (f) + return LoadPCX (f, matchwidth, matchheight); + if (image_rgba = W_GetTexture(basename, matchwidth, matchheight)) + return image_rgba; + if (complain) + Con_Printf ("Couldn't load %s.tga or .pcx\n", filename); + return NULL; +} + +int loadtextureimage (int texnum, char* filename, qboolean complain, int matchwidth, int matchheight) +{ + byte *data; + if (!(data = loadimagepixels (filename, complain, matchwidth, matchheight))) + return 0; + if (texnum >= 0) // specific texnum, not cached + { + glBindTexture(GL_TEXTURE_2D, texnum); + GL_Upload32 (data, image_width, image_height, true, true); + free(data); + return texnum; + } + else // any texnum, cached + { + texnum = GL_LoadTexture (filename, image_width, image_height, data, true, true, 4); + free(data); + return texnum; + } +} diff --git a/in_null.c b/in_null.c new file mode 100644 index 00000000..1c54ee4d --- /dev/null +++ b/in_null.c @@ -0,0 +1,39 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// in_null.c -- for systems without a mouse + +#include "quakedef.h" + +void IN_Init (void) +{ +} + +void IN_Shutdown (void) +{ +} + +void IN_Commands (void) +{ +} + +void IN_Move (usercmd_t *cmd) +{ +} + diff --git a/in_win.c b/in_win.c new file mode 100644 index 00000000..2641749e --- /dev/null +++ b/in_win.c @@ -0,0 +1,1233 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// in_win.c -- windows 95 mouse and joystick code +// 02/21/97 JCB Added extended DirectInput code to support external controllers. + +#include +#include "quakedef.h" +#include "winquake.h" +//#include "dosisms.h" + +#define DINPUT_BUFFERSIZE 16 +#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d) + +HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, + LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter); + +// mouse variables +cvar_t m_filter = {"m_filter","0"}; + +int mouse_buttons; +int mouse_oldbuttonstate; +POINT current_pos; +int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; + +static qboolean restore_spi; +static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1}; + +unsigned int uiWheelMessage; +qboolean mouseactive; +qboolean mouseinitialized; +static qboolean mouseparmsvalid, mouseactivatetoggle; +static qboolean mouseshowtoggle = 1; +static qboolean dinput_acquired; + +static unsigned int mstate_di; + +// joystick defines and variables +// where should defines be moved? +#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick +#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball +#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V +#define JOY_AXIS_X 0 +#define JOY_AXIS_Y 1 +#define JOY_AXIS_Z 2 +#define JOY_AXIS_R 3 +#define JOY_AXIS_U 4 +#define JOY_AXIS_V 5 + +enum _ControlList +{ + AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn +}; + +DWORD dwAxisFlags[JOY_MAX_AXES] = +{ + JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV +}; + +DWORD dwAxisMap[JOY_MAX_AXES]; +DWORD dwControlMap[JOY_MAX_AXES]; +PDWORD pdwRawValue[JOY_MAX_AXES]; + +// none of these cvars are saved over a session +// this means that advanced controller configuration needs to be executed +// each time. this avoids any problems with getting back to a default usage +// or when changing from one controller to another. this way at least something +// works. +cvar_t in_joystick = {"joystick","0", true}; +cvar_t joy_name = {"joyname", "joystick"}; +cvar_t joy_advanced = {"joyadvanced", "0"}; +cvar_t joy_advaxisx = {"joyadvaxisx", "0"}; +cvar_t joy_advaxisy = {"joyadvaxisy", "0"}; +cvar_t joy_advaxisz = {"joyadvaxisz", "0"}; +cvar_t joy_advaxisr = {"joyadvaxisr", "0"}; +cvar_t joy_advaxisu = {"joyadvaxisu", "0"}; +cvar_t joy_advaxisv = {"joyadvaxisv", "0"}; +cvar_t joy_forwardthreshold = {"joyforwardthreshold", "0.15"}; +cvar_t joy_sidethreshold = {"joysidethreshold", "0.15"}; +cvar_t joy_pitchthreshold = {"joypitchthreshold", "0.15"}; +cvar_t joy_yawthreshold = {"joyyawthreshold", "0.15"}; +cvar_t joy_forwardsensitivity = {"joyforwardsensitivity", "-1.0"}; +cvar_t joy_sidesensitivity = {"joysidesensitivity", "-1.0"}; +cvar_t joy_pitchsensitivity = {"joypitchsensitivity", "1.0"}; +cvar_t joy_yawsensitivity = {"joyyawsensitivity", "-1.0"}; +cvar_t joy_wwhack1 = {"joywwhack1", "0.0"}; +cvar_t joy_wwhack2 = {"joywwhack2", "0.0"}; + +qboolean joy_avail, joy_advancedinit, joy_haspov; +DWORD joy_oldbuttonstate, joy_oldpovstate; + +int joy_id; +DWORD joy_flags; +DWORD joy_numbuttons; + +static LPDIRECTINPUT g_pdi; +static LPDIRECTINPUTDEVICE g_pMouse; + +static JOYINFOEX ji; + +static HINSTANCE hInstDI; + +static qboolean dinput; + +typedef struct MYDATA { + LONG lX; // X axis goes here + LONG lY; // Y axis goes here + LONG lZ; // Z axis goes here + BYTE bButtonA; // One button goes here + BYTE bButtonB; // Another button goes here + BYTE bButtonC; // Another button goes here + BYTE bButtonD; // Another button goes here +} MYDATA; + +static DIOBJECTDATAFORMAT rgodf[] = { + { &GUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { &GUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { &GUID_ZAxis, FIELD_OFFSET(MYDATA, lZ), 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, + { 0, FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, +}; + +#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0])) + +static DIDATAFORMAT df = { + sizeof(DIDATAFORMAT), // this structure + sizeof(DIOBJECTDATAFORMAT), // size of object data format + DIDF_RELAXIS, // absolute axis coordinates + sizeof(MYDATA), // device data size + NUM_OBJECTS, // number of objects + rgodf, // and here they are +}; + +// forward-referenced functions +void IN_StartupJoystick (void); +void Joy_AdvancedUpdate_f (void); +void IN_JoyMove (usercmd_t *cmd); + + +/* +=========== +Force_CenterView_f +=========== +*/ +void Force_CenterView_f (void) +{ + cl.viewangles[PITCH] = 0; +} + + +/* +=========== +IN_UpdateClipCursor +=========== +*/ +void IN_UpdateClipCursor (void) +{ + + if (mouseinitialized && mouseactive && !dinput) + { + ClipCursor (&window_rect); + } +} + + +/* +=========== +IN_ShowMouse +=========== +*/ +void IN_ShowMouse (void) +{ + + if (!mouseshowtoggle) + { + ShowCursor (TRUE); + mouseshowtoggle = 1; + } +} + + +/* +=========== +IN_HideMouse +=========== +*/ +void IN_HideMouse (void) +{ + + if (mouseshowtoggle) + { + ShowCursor (FALSE); + mouseshowtoggle = 0; + } +} + + +/* +=========== +IN_ActivateMouse +=========== +*/ +void IN_ActivateMouse (void) +{ + + mouseactivatetoggle = true; + + if (mouseinitialized) + { + if (dinput) + { + if (g_pMouse) + { + if (!dinput_acquired) + { + IDirectInputDevice_Acquire(g_pMouse); + dinput_acquired = true; + } + } + else + { + return; + } + } + else + { + if (mouseparmsvalid) + restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0); + + SetCursorPos (window_center_x, window_center_y); + SetCapture (mainwindow); + ClipCursor (&window_rect); + } + + mouseactive = true; + } +} + + +/* +=========== +IN_SetQuakeMouseState +=========== +*/ +void IN_SetQuakeMouseState (void) +{ + if (mouseactivatetoggle) + IN_ActivateMouse (); +} + + +/* +=========== +IN_DeactivateMouse +=========== +*/ +void IN_DeactivateMouse (void) +{ + + mouseactivatetoggle = false; + + if (mouseinitialized) + { + if (dinput) + { + if (g_pMouse) + { + if (dinput_acquired) + { + IDirectInputDevice_Unacquire(g_pMouse); + dinput_acquired = false; + } + } + } + else + { + if (restore_spi) + SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0); + + ClipCursor (NULL); + ReleaseCapture (); + } + + mouseactive = false; + } +} + + +/* +=========== +IN_RestoreOriginalMouseState +=========== +*/ +void IN_RestoreOriginalMouseState (void) +{ + if (mouseactivatetoggle) + { + IN_DeactivateMouse (); + mouseactivatetoggle = true; + } + +// try to redraw the cursor so it gets reinitialized, because sometimes it +// has garbage after the mode switch + ShowCursor (TRUE); + ShowCursor (FALSE); +} + + +/* +=========== +IN_InitDInput +=========== +*/ +qboolean IN_InitDInput (void) +{ + HRESULT hr; + DIPROPDWORD dipdw = { + { + sizeof(DIPROPDWORD), // diph.dwSize + sizeof(DIPROPHEADER), // diph.dwHeaderSize + 0, // diph.dwObj + DIPH_DEVICE, // diph.dwHow + }, + DINPUT_BUFFERSIZE, // dwData + }; + + if (!hInstDI) + { + hInstDI = LoadLibrary("dinput.dll"); + + if (hInstDI == NULL) + { + Con_SafePrintf ("Couldn't load dinput.dll\n"); + return false; + } + } + + if (!pDirectInputCreate) + { + pDirectInputCreate = (void *)GetProcAddress(hInstDI,"DirectInputCreateA"); + + if (!pDirectInputCreate) + { + Con_SafePrintf ("Couldn't get DI proc addr\n"); + return false; + } + } + +// register with DirectInput and get an IDirectInput to play with. + hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL); + + if (FAILED(hr)) + { + return false; + } + +// obtain an interface to the system mouse device. + hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL); + + if (FAILED(hr)) + { + Con_SafePrintf ("Couldn't open DI mouse device\n"); + return false; + } + +// set the data format to "mouse format". + hr = IDirectInputDevice_SetDataFormat(g_pMouse, &df); + + if (FAILED(hr)) + { + Con_SafePrintf ("Couldn't set DI mouse format\n"); + return false; + } + +// set the cooperativity level. + hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow, + DISCL_EXCLUSIVE | DISCL_FOREGROUND); + + if (FAILED(hr)) + { + Con_SafePrintf ("Couldn't set DI coop level\n"); + return false; + } + + +// set the buffer size to DINPUT_BUFFERSIZE elements. +// the buffer size is a DWORD property associated with the device + hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph); + + if (FAILED(hr)) + { + Con_SafePrintf ("Couldn't set DI buffersize\n"); + return false; + } + + return true; +} + + +/* +=========== +IN_StartupMouse +=========== +*/ +void IN_StartupMouse (void) +{ + if ( COM_CheckParm ("-nomouse") ) + return; + + mouseinitialized = true; + + if (COM_CheckParm ("-dinput")) + { + dinput = IN_InitDInput (); + + if (dinput) + { + Con_SafePrintf ("DirectInput initialized\n"); + } + else + { + Con_SafePrintf ("DirectInput not initialized\n"); + } + } + + if (!dinput) + { + mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0); + + if (mouseparmsvalid) + { + if ( COM_CheckParm ("-noforcemspd") ) + newmouseparms[2] = originalmouseparms[2]; + + if ( COM_CheckParm ("-noforcemaccel") ) + { + newmouseparms[0] = originalmouseparms[0]; + newmouseparms[1] = originalmouseparms[1]; + } + + if ( COM_CheckParm ("-noforcemparms") ) + { + newmouseparms[0] = originalmouseparms[0]; + newmouseparms[1] = originalmouseparms[1]; + newmouseparms[2] = originalmouseparms[2]; + } + } + } + + mouse_buttons = 3; + +// if a fullscreen video mode was set before the mouse was initialized, +// set the mouse state appropriately + if (mouseactivatetoggle) + IN_ActivateMouse (); +} + + +/* +=========== +IN_Init +=========== +*/ +void IN_Init (void) +{ + // mouse variables + Cvar_RegisterVariable (&m_filter); + + // joystick variables + Cvar_RegisterVariable (&in_joystick); + Cvar_RegisterVariable (&joy_name); + Cvar_RegisterVariable (&joy_advanced); + Cvar_RegisterVariable (&joy_advaxisx); + Cvar_RegisterVariable (&joy_advaxisy); + Cvar_RegisterVariable (&joy_advaxisz); + Cvar_RegisterVariable (&joy_advaxisr); + Cvar_RegisterVariable (&joy_advaxisu); + Cvar_RegisterVariable (&joy_advaxisv); + Cvar_RegisterVariable (&joy_forwardthreshold); + Cvar_RegisterVariable (&joy_sidethreshold); + Cvar_RegisterVariable (&joy_pitchthreshold); + Cvar_RegisterVariable (&joy_yawthreshold); + Cvar_RegisterVariable (&joy_forwardsensitivity); + Cvar_RegisterVariable (&joy_sidesensitivity); + Cvar_RegisterVariable (&joy_pitchsensitivity); + Cvar_RegisterVariable (&joy_yawsensitivity); + Cvar_RegisterVariable (&joy_wwhack1); + Cvar_RegisterVariable (&joy_wwhack2); + + Cmd_AddCommand ("force_centerview", Force_CenterView_f); + Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f); + + uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" ); + + IN_StartupMouse (); + IN_StartupJoystick (); +} + +/* +=========== +IN_Shutdown +=========== +*/ +void IN_Shutdown (void) +{ + + IN_DeactivateMouse (); + IN_ShowMouse (); + + if (g_pMouse) + { + IDirectInputDevice_Release(g_pMouse); + g_pMouse = NULL; + } + + if (g_pdi) + { + IDirectInput_Release(g_pdi); + g_pdi = NULL; + } +} + + +/* +=========== +IN_MouseEvent +=========== +*/ +void IN_MouseEvent (int mstate) +{ + int i; + + if (mouseactive && !dinput) + { + // perform button actions + for (i=0 ; isidemove += m_side.value * mouse_x; + else + cl.viewangles[YAW] -= m_yaw.value * mouse_x; + + if (in_mlook.state & 1) + V_StopPitchDrift (); + + if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) + { + cl.viewangles[PITCH] += m_pitch.value * mouse_y; + if (cl.viewangles[PITCH] > 80) + cl.viewangles[PITCH] = 80; + if (cl.viewangles[PITCH] < -70) + cl.viewangles[PITCH] = -70; + } + else + { + if ((in_strafe.state & 1) && noclip_anglehack) + cmd->upmove -= m_forward.value * mouse_y; + else + cmd->forwardmove -= m_forward.value * mouse_y; + } + +// if the mouse has moved, force it to the center, so there's room to move + if (mx || my) + { + SetCursorPos (window_center_x, window_center_y); + } +} + + +/* +=========== +IN_Move +=========== +*/ +void IN_Move (usercmd_t *cmd) +{ + + if (ActiveApp && !Minimized) + { + IN_MouseMove (cmd); + IN_JoyMove (cmd); + } +} + + +/* +=========== +IN_Accumulate +=========== +*/ +void IN_Accumulate (void) +{ + if (mouseactive) + { + if (!dinput) + { + GetCursorPos (¤t_pos); + + mx_accum += current_pos.x - window_center_x; + my_accum += current_pos.y - window_center_y; + + // force the mouse to the center, so there's room to move + SetCursorPos (window_center_x, window_center_y); + } + } +} + + +/* +=================== +IN_ClearStates +=================== +*/ +void IN_ClearStates (void) +{ + + if (mouseactive) + { + mx_accum = 0; + my_accum = 0; + mouse_oldbuttonstate = 0; + } +} + + +/* +=============== +IN_StartupJoystick +=============== +*/ +void IN_StartupJoystick (void) +{ + int numdevs; + JOYCAPS jc; + MMRESULT mmr; + + // assume no joystick + joy_avail = false; + + // abort startup if user requests no joystick + if ( COM_CheckParm ("-nojoy") ) + return; + + // verify joystick driver is present + if ((numdevs = joyGetNumDevs ()) == 0) + { + Con_Printf ("\njoystick not found -- driver not present\n\n"); + return; + } + + // cycle through the joystick ids for the first valid one + for (joy_id=0 ; joy_id 14000.0) + fTemp = 14000.0; + // restore direction information + fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp; + } + } + + // convert range from -32768..32767 to -1..1 + fAxisValue /= 32768.0; + + switch (dwAxisMap[i]) + { + case AxisForward: + if ((joy_advanced.value == 0.0) && (in_mlook.state & 1)) + { + // user wants forward control to become look control + if (fabs(fAxisValue) > joy_pitchthreshold.value) + { + // if mouse invert is on, invert the joystick pitch value + // only absolute control support here (joy_advanced is false) + if (m_pitch.value < 0.0) + { + cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; + } + else + { + cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; + } + V_StopPitchDrift(); + } + else + { + // no pitch movement + // disable pitch return-to-center unless requested by user + // *** this code can be removed when the lookspring bug is fixed + // *** the bug always has the lookspring feature on + if(lookspring.value == 0.0) + V_StopPitchDrift(); + } + } + else + { + // user wants forward control to be forward control + if (fabs(fAxisValue) > joy_forwardthreshold.value) + { + cmd->forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value; + } + } + break; + + case AxisSide: + if (fabs(fAxisValue) > joy_sidethreshold.value) + { + cmd->sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value; + } + break; + + case AxisTurn: + if ((in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1))) + { + // user wants turn control to become side control + if (fabs(fAxisValue) > joy_sidethreshold.value) + { + cmd->sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value; + } + } + else + { + // user wants turn control to be turn control + if (fabs(fAxisValue) > joy_yawthreshold.value) + { + if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) + { + cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; + } + else + { + cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0; + } + + } + } + break; + + case AxisLook: + if (in_mlook.state & 1) + { + if (fabs(fAxisValue) > joy_pitchthreshold.value) + { + // pitch movement detected and pitch movement desired by user + if(dwControlMap[i] == JOY_ABSOLUTE_AXIS) + { + cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value; + } + else + { + cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0; + } + V_StopPitchDrift(); + } + else + { + // no pitch movement + // disable pitch return-to-center unless requested by user + // *** this code can be removed when the lookspring bug is fixed + // *** the bug always has the lookspring feature on + if(lookspring.value == 0.0) + V_StopPitchDrift(); + } + } + break; + + default: + break; + } + } + + // bounds check pitch + if (cl.viewangles[PITCH] > 80.0) + cl.viewangles[PITCH] = 80.0; + if (cl.viewangles[PITCH] < -70.0) + cl.viewangles[PITCH] = -70.0; +} diff --git a/input.h b/input.h new file mode 100644 index 00000000..c3daa170 --- /dev/null +++ b/input.h @@ -0,0 +1,34 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// input.h -- external (non-keyboard) input devices + +void IN_Init (void); + +void IN_Shutdown (void); + +void IN_Commands (void); +// oportunity for devices to stick commands on the script buffer + +void IN_Move (usercmd_t *cmd); +// add additional movement on top of the keyboard move cmd + +void IN_ClearStates (void); +// restores all button and position states to defaults + diff --git a/keys.c b/keys.c new file mode 100644 index 00000000..968cae63 --- /dev/null +++ b/keys.c @@ -0,0 +1,761 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +#include "quakedef.h" + +/* + +key up events are sent even if in console mode + +*/ + + +#define MAXCMDLINE 256 +char key_lines[32][MAXCMDLINE]; +int key_linepos; +int shift_down=false; +int key_lastpress; + +int edit_line=0; +int history_line=0; + +keydest_t key_dest; + +int key_count; // incremented every key event + +char *keybindings[256]; +qboolean consolekeys[256]; // if true, can't be rebound while in console +qboolean menubound[256]; // if true, can't be rebound while in menu +int keyshift[256]; // key to map to if shift held down in console +int key_repeats[256]; // if > 1, it is autorepeating +qboolean keydown[256]; + +typedef struct +{ + char *name; + int keynum; +} keyname_t; + +keyname_t keynames[] = +{ + {"TAB", K_TAB}, + {"ENTER", K_ENTER}, + {"ESCAPE", K_ESCAPE}, + {"SPACE", K_SPACE}, + {"BACKSPACE", K_BACKSPACE}, + {"UPARROW", K_UPARROW}, + {"DOWNARROW", K_DOWNARROW}, + {"LEFTARROW", K_LEFTARROW}, + {"RIGHTARROW", K_RIGHTARROW}, + + {"ALT", K_ALT}, + {"CTRL", K_CTRL}, + {"SHIFT", K_SHIFT}, + + {"F1", K_F1}, + {"F2", K_F2}, + {"F3", K_F3}, + {"F4", K_F4}, + {"F5", K_F5}, + {"F6", K_F6}, + {"F7", K_F7}, + {"F8", K_F8}, + {"F9", K_F9}, + {"F10", K_F10}, + {"F11", K_F11}, + {"F12", K_F12}, + + {"INS", K_INS}, + {"DEL", K_DEL}, + {"PGDN", K_PGDN}, + {"PGUP", K_PGUP}, + {"HOME", K_HOME}, + {"END", K_END}, + + {"MOUSE1", K_MOUSE1}, + {"MOUSE2", K_MOUSE2}, + {"MOUSE3", K_MOUSE3}, + + {"JOY1", K_JOY1}, + {"JOY2", K_JOY2}, + {"JOY3", K_JOY3}, + {"JOY4", K_JOY4}, + + {"AUX1", K_AUX1}, + {"AUX2", K_AUX2}, + {"AUX3", K_AUX3}, + {"AUX4", K_AUX4}, + {"AUX5", K_AUX5}, + {"AUX6", K_AUX6}, + {"AUX7", K_AUX7}, + {"AUX8", K_AUX8}, + {"AUX9", K_AUX9}, + {"AUX10", K_AUX10}, + {"AUX11", K_AUX11}, + {"AUX12", K_AUX12}, + {"AUX13", K_AUX13}, + {"AUX14", K_AUX14}, + {"AUX15", K_AUX15}, + {"AUX16", K_AUX16}, + {"AUX17", K_AUX17}, + {"AUX18", K_AUX18}, + {"AUX19", K_AUX19}, + {"AUX20", K_AUX20}, + {"AUX21", K_AUX21}, + {"AUX22", K_AUX22}, + {"AUX23", K_AUX23}, + {"AUX24", K_AUX24}, + {"AUX25", K_AUX25}, + {"AUX26", K_AUX26}, + {"AUX27", K_AUX27}, + {"AUX28", K_AUX28}, + {"AUX29", K_AUX29}, + {"AUX30", K_AUX30}, + {"AUX31", K_AUX31}, + {"AUX32", K_AUX32}, + + {"PAUSE", K_PAUSE}, + + {"MWHEELUP", K_MWHEELUP}, + {"MWHEELDOWN", K_MWHEELDOWN}, + + {"SEMICOLON", ';'}, // because a raw semicolon seperates commands + + {NULL,0} +}; + +/* +============================================================================== + + LINE TYPING INTO THE CONSOLE + +============================================================================== +*/ + + +/* +==================== +Key_Console + +Interactive line editing and console scrollback +==================== +*/ +void Key_Console (int key) +{ + char *cmd; + + if (key == K_ENTER) + { + Cbuf_AddText (key_lines[edit_line]+1); // skip the > + Cbuf_AddText ("\n"); + Con_Printf ("%s\n",key_lines[edit_line]); + edit_line = (edit_line + 1) & 31; + history_line = edit_line; + key_lines[edit_line][0] = ']'; + key_linepos = 1; + if (cls.state == ca_disconnected) + SCR_UpdateScreen (); // force an update, because the command + // may take some time + return; + } + + if (key == K_TAB) + { // command completion + cmd = Cmd_CompleteCommand (key_lines[edit_line]+1); + if (!cmd) + cmd = Cvar_CompleteVariable (key_lines[edit_line]+1); + if (cmd) + { + strcpy (key_lines[edit_line]+1, cmd); + key_linepos = strlen(cmd)+1; + key_lines[edit_line][key_linepos] = ' '; + key_linepos++; + key_lines[edit_line][key_linepos] = 0; + return; + } + } + + if (key == K_BACKSPACE || key == K_LEFTARROW) + { + if (key_linepos > 1) + key_linepos--; + return; + } + + if (key == K_UPARROW) + { + do + { + history_line = (history_line - 1) & 31; + } while (history_line != edit_line + && !key_lines[history_line][1]); + if (history_line == edit_line) + history_line = (edit_line+1)&31; + strcpy(key_lines[edit_line], key_lines[history_line]); + key_linepos = strlen(key_lines[edit_line]); + return; + } + + if (key == K_DOWNARROW) + { + if (history_line == edit_line) return; + do + { + history_line = (history_line + 1) & 31; + } + while (history_line != edit_line + && !key_lines[history_line][1]); + if (history_line == edit_line) + { + key_lines[edit_line][0] = ']'; + key_linepos = 1; + } + else + { + strcpy(key_lines[edit_line], key_lines[history_line]); + key_linepos = strlen(key_lines[edit_line]); + } + return; + } + + if (key == K_PGUP || key==K_MWHEELUP) + { + con_backscroll += 2; + if (con_backscroll > con_totallines - (vid.height>>3) - 1) + con_backscroll = con_totallines - (vid.height>>3) - 1; + return; + } + + if (key == K_PGDN || key==K_MWHEELDOWN) + { + con_backscroll -= 2; + if (con_backscroll < 0) + con_backscroll = 0; + return; + } + + if (key == K_HOME) + { + con_backscroll = con_totallines - (vid.height>>3) - 1; + return; + } + + if (key == K_END) + { + con_backscroll = 0; + return; + } + + if (key < 32 || key > 127) + return; // non printable + + if (key_linepos < MAXCMDLINE-1) + { + key_lines[edit_line][key_linepos] = key; + key_linepos++; + key_lines[edit_line][key_linepos] = 0; + } + +} + +//============================================================================ + +// LordHavoc: increased messagemode length (was 32) +char chat_buffer[256]; +qboolean team_message = false; + +void Key_Message (int key) +{ + static int chat_bufferlen = 0; + + if (key == K_ENTER) + { + if (team_message) + Cbuf_AddText ("say_team \""); + else + Cbuf_AddText ("say \""); + Cbuf_AddText(chat_buffer); + Cbuf_AddText("\"\n"); + + key_dest = key_game; + chat_bufferlen = 0; + chat_buffer[0] = 0; + return; + } + + if (key == K_ESCAPE) + { + key_dest = key_game; + chat_bufferlen = 0; + chat_buffer[0] = 0; + return; + } + + if (key < 32 || key > 127) + return; // non printable + + if (key == K_BACKSPACE) + { + if (chat_bufferlen) + { + chat_bufferlen--; + chat_buffer[chat_bufferlen] = 0; + } + return; + } + + // LordHavoc: increased messagemode length (was 31) + if (chat_bufferlen == 255) + return; // all full + + chat_buffer[chat_bufferlen++] = key; + chat_buffer[chat_bufferlen] = 0; +} + +//============================================================================ + + +/* +=================== +Key_StringToKeynum + +Returns a key number to be used to index keybindings[] by looking at +the given string. Single ascii characters return themselves, while +the K_* names are matched up. +=================== +*/ +int Key_StringToKeynum (char *str) +{ + keyname_t *kn; + + if (!str || !str[0]) + return -1; + if (!str[1]) + return str[0]; + + for (kn=keynames ; kn->name ; kn++) + { + if (!Q_strcasecmp(str,kn->name)) + return kn->keynum; + } + return -1; +} + +/* +=================== +Key_KeynumToString + +Returns a string (either a single ascii char, or a K_* name) for the +given keynum. +FIXME: handle quote special (general escape sequence?) +=================== +*/ +char *Key_KeynumToString (int keynum) +{ + keyname_t *kn; + static char tinystr[2]; + + if (keynum == -1) + return ""; + if (keynum > 32 && keynum < 127) + { // printable ascii + tinystr[0] = keynum; + tinystr[1] = 0; + return tinystr; + } + + for (kn=keynames ; kn->name ; kn++) + if (keynum == kn->keynum) + return kn->name; + + return ""; +} + + +/* +=================== +Key_SetBinding +=================== +*/ +void Key_SetBinding (int keynum, char *binding) +{ + char *new; + int l; + + if (keynum == -1) + return; + +// free old bindings + if (keybindings[keynum]) + { + Z_Free (keybindings[keynum]); + keybindings[keynum] = NULL; + } + +// allocate memory for new binding + l = strlen (binding); + new = Z_Malloc (l+1); + strcpy (new, binding); + new[l] = 0; + keybindings[keynum] = new; +} + +/* +=================== +Key_Unbind_f +=================== +*/ +void Key_Unbind_f (void) +{ + int b; + + if (Cmd_Argc() != 2) + { + Con_Printf ("unbind : remove commands from a key\n"); + return; + } + + b = Key_StringToKeynum (Cmd_Argv(1)); + if (b==-1) + { + Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1)); + return; + } + + Key_SetBinding (b, ""); +} + +void Key_Unbindall_f (void) +{ + int i; + + for (i=0 ; i<256 ; i++) + if (keybindings[i]) + Key_SetBinding (i, ""); +} + + +/* +=================== +Key_Bind_f +=================== +*/ +void Key_Bind_f (void) +{ + int i, c, b; + char cmd[1024]; + + c = Cmd_Argc(); + + if (c != 2 && c != 3) + { + Con_Printf ("bind [command] : attach a command to a key\n"); + return; + } + b = Key_StringToKeynum (Cmd_Argv(1)); + if (b==-1) + { + Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1)); + return; + } + + if (c == 2) + { + if (keybindings[b]) + Con_Printf ("\"%s\" = \"%s\"\n", Cmd_Argv(1), keybindings[b] ); + else + Con_Printf ("\"%s\" is not bound\n", Cmd_Argv(1) ); + return; + } + +// copy the rest of the command line + cmd[0] = 0; // start out with a null string + for (i=2 ; i< c ; i++) + { + if (i > 2) + strcat (cmd, " "); + strcat (cmd, Cmd_Argv(i)); + } + + Key_SetBinding (b, cmd); +} + +/* +============ +Key_WriteBindings + +Writes lines containing "bind key value" +============ +*/ +void Key_WriteBindings (FILE *f) +{ + int i; + + for (i=0 ; i<256 ; i++) + if (keybindings[i]) + if (*keybindings[i]) + fprintf (f, "bind \"%s\" \"%s\"\n", Key_KeynumToString(i), keybindings[i]); +} + + +/* +=================== +Key_Init +=================== +*/ +void Key_Init (void) +{ + int i; + + for (i=0 ; i<32 ; i++) + { + key_lines[i][0] = ']'; + key_lines[i][1] = 0; + } + key_linepos = 1; + +// +// init ascii characters in console mode +// + for (i=32 ; i<128 ; i++) + consolekeys[i] = true; + consolekeys[K_ENTER] = true; + consolekeys[K_TAB] = true; + consolekeys[K_LEFTARROW] = true; + consolekeys[K_RIGHTARROW] = true; + consolekeys[K_UPARROW] = true; + consolekeys[K_DOWNARROW] = true; + consolekeys[K_BACKSPACE] = true; + consolekeys[K_PGUP] = true; + consolekeys[K_PGDN] = true; + consolekeys[K_SHIFT] = true; + consolekeys[K_MWHEELUP] = true; + consolekeys[K_MWHEELDOWN] = true; + consolekeys['`'] = false; + consolekeys['~'] = false; + + for (i=0 ; i<256 ; i++) + keyshift[i] = i; + for (i='a' ; i<='z' ; i++) + keyshift[i] = i - 'a' + 'A'; + keyshift['1'] = '!'; + keyshift['2'] = '@'; + keyshift['3'] = '#'; + keyshift['4'] = '$'; + keyshift['5'] = '%'; + keyshift['6'] = '^'; + keyshift['7'] = '&'; + keyshift['8'] = '*'; + keyshift['9'] = '('; + keyshift['0'] = ')'; + keyshift['-'] = '_'; + keyshift['='] = '+'; + keyshift[','] = '<'; + keyshift['.'] = '>'; + keyshift['/'] = '?'; + keyshift[';'] = ':'; + keyshift['\''] = '"'; + keyshift['['] = '{'; + keyshift[']'] = '}'; + keyshift['`'] = '~'; + keyshift['\\'] = '|'; + + menubound[K_ESCAPE] = true; + for (i=0 ; i<12 ; i++) + menubound[K_F1+i] = true; + +// +// register our functions +// + Cmd_AddCommand ("bind",Key_Bind_f); + Cmd_AddCommand ("unbind",Key_Unbind_f); + Cmd_AddCommand ("unbindall",Key_Unbindall_f); + + +} + +/* +=================== +Key_Event + +Called by the system between frames for both key up and key down events +Should NOT be called during an interrupt! +=================== +*/ +void Key_Event (int key, qboolean down) +{ + char *kb; + char cmd[1024]; + + keydown[key] = down; + + if (!down) + key_repeats[key] = 0; + + key_lastpress = key; + key_count++; + if (key_count <= 0) + { + return; // just catching keys for Con_NotifyBox + } + +// update auto-repeat status + if (down) + { + key_repeats[key]++; + if (key != K_BACKSPACE && key != K_PAUSE && key_repeats[key] > 1) + { + return; // ignore most autorepeats + } + + if (key >= 200 && !keybindings[key]) + Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) ); + } + + if (key == K_SHIFT) + shift_down = down; + +// +// handle escape specialy, so the user can never unbind it +// + if (key == K_ESCAPE) + { + if (!down) + return; + switch (key_dest) + { + case key_message: + Key_Message (key); + break; + case key_menu: + M_Keydown (key); + break; + case key_game: + case key_console: + M_ToggleMenu_f (); + break; + default: + Sys_Error ("Bad key_dest"); + } + return; + } + +// +// key up events only generate commands if the game key binding is +// a button command (leading + sign). These will occur even in console mode, +// to keep the character from continuing an action started before a console +// switch. Button commands include the kenum as a parameter, so multiple +// downs can be matched with ups +// + if (!down) + { + kb = keybindings[key]; + if (kb && kb[0] == '+') + { + sprintf (cmd, "-%s %i\n", kb+1, key); + Cbuf_AddText (cmd); + } + if (keyshift[key] != key) + { + kb = keybindings[keyshift[key]]; + if (kb && kb[0] == '+') + { + sprintf (cmd, "-%s %i\n", kb+1, key); + Cbuf_AddText (cmd); + } + } + return; + } + +// +// during demo playback, most keys bring up the main menu +// + if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game) + { + M_ToggleMenu_f (); + return; + } + +// +// if not a consolekey, send to the interpreter no matter what mode is +// + if ( (key_dest == key_menu && menubound[key]) + || (key_dest == key_console && !consolekeys[key]) + || (key_dest == key_game && ( !con_forcedup || !consolekeys[key] ) ) ) + { + kb = keybindings[key]; + if (kb) + { + if (kb[0] == '+') + { // button commands add keynum as a parm + sprintf (cmd, "%s %i\n", kb, key); + Cbuf_AddText (cmd); + } + else + { + Cbuf_AddText (kb); + Cbuf_AddText ("\n"); + } + } + return; + } + + if (!down) + return; // other systems only care about key down events + + if (shift_down) + { + key = keyshift[key]; + } + + switch (key_dest) + { + case key_message: + Key_Message (key); + break; + case key_menu: + M_Keydown (key); + break; + + case key_game: + case key_console: + Key_Console (key); + break; + default: + Sys_Error ("Bad key_dest"); + } +} + + +/* +=================== +Key_ClearStates +=================== +*/ +void Key_ClearStates (void) +{ + int i; + + for (i=0 ; i<256 ; i++) + { + keydown[i] = false; + key_repeats[i] = 0; + } +} + diff --git a/keys.h b/keys.h new file mode 100644 index 00000000..3fbefd08 --- /dev/null +++ b/keys.h @@ -0,0 +1,133 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// +// these are the key numbers that should be passed to Key_Event +// +#define K_TAB 9 +#define K_ENTER 13 +#define K_ESCAPE 27 +#define K_SPACE 32 + +// normal keys should be passed as lowercased ascii + +#define K_BACKSPACE 127 +#define K_UPARROW 128 +#define K_DOWNARROW 129 +#define K_LEFTARROW 130 +#define K_RIGHTARROW 131 + +#define K_ALT 132 +#define K_CTRL 133 +#define K_SHIFT 134 +#define K_F1 135 +#define K_F2 136 +#define K_F3 137 +#define K_F4 138 +#define K_F5 139 +#define K_F6 140 +#define K_F7 141 +#define K_F8 142 +#define K_F9 143 +#define K_F10 144 +#define K_F11 145 +#define K_F12 146 +#define K_INS 147 +#define K_DEL 148 +#define K_PGDN 149 +#define K_PGUP 150 +#define K_HOME 151 +#define K_END 152 + +#define K_PAUSE 255 + +// +// mouse buttons generate virtual keys +// +#define K_MOUSE1 200 +#define K_MOUSE2 201 +#define K_MOUSE3 202 + +// +// joystick buttons +// +#define K_JOY1 203 +#define K_JOY2 204 +#define K_JOY3 205 +#define K_JOY4 206 + +// +// aux keys are for multi-buttoned joysticks to generate so they can use +// the normal binding process +// +#define K_AUX1 207 +#define K_AUX2 208 +#define K_AUX3 209 +#define K_AUX4 210 +#define K_AUX5 211 +#define K_AUX6 212 +#define K_AUX7 213 +#define K_AUX8 214 +#define K_AUX9 215 +#define K_AUX10 216 +#define K_AUX11 217 +#define K_AUX12 218 +#define K_AUX13 219 +#define K_AUX14 220 +#define K_AUX15 221 +#define K_AUX16 222 +#define K_AUX17 223 +#define K_AUX18 224 +#define K_AUX19 225 +#define K_AUX20 226 +#define K_AUX21 227 +#define K_AUX22 228 +#define K_AUX23 229 +#define K_AUX24 230 +#define K_AUX25 231 +#define K_AUX26 232 +#define K_AUX27 233 +#define K_AUX28 234 +#define K_AUX29 235 +#define K_AUX30 236 +#define K_AUX31 237 +#define K_AUX32 238 + +// JACK: Intellimouse(c) Mouse Wheel Support + +#define K_MWHEELUP 239 +#define K_MWHEELDOWN 240 + + + +typedef enum {key_game, key_console, key_message, key_menu} keydest_t; + +extern keydest_t key_dest; +extern char *keybindings[256]; +extern int key_repeats[256]; +extern int key_count; // incremented every key event +extern int key_lastpress; + +void Key_Event (int key, qboolean down); +void Key_Init (void); +void Key_WriteBindings (FILE *f); +void Key_SetBinding (int keynum, char *binding); +void Key_ClearStates (void); + diff --git a/mathlib.c b/mathlib.c new file mode 100644 index 00000000..f1bbacff --- /dev/null +++ b/mathlib.c @@ -0,0 +1,639 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// mathlib.c -- math primitives + +#include +#include "quakedef.h" + +void Sys_Error (char *error, ...); + +vec3_t vec3_origin = {0,0,0}; +int nanmask = 255<<23; + +/*-----------------------------------------------------------------*/ + +#define DEG2RAD( a ) ( a * M_PI ) / 180.0F + +void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) +{ + float d; + vec3_t n; + float inv_denom; + + inv_denom = 1.0F / DotProduct( normal, normal ); + + d = DotProduct( normal, p ) * inv_denom; + + n[0] = normal[0] * inv_denom; + n[1] = normal[1] * inv_denom; + n[2] = normal[2] * inv_denom; + + dst[0] = p[0] - d * n[0]; + dst[1] = p[1] - d * n[1]; + dst[2] = p[2] - d * n[2]; +} + +/* +** assumes "src" is normalized +*/ +void PerpendicularVector( vec3_t dst, const vec3_t src ) +{ + int pos; + int i; + float minelem = 1.0F; + vec3_t tempvec; + + /* + ** find the smallest magnitude axially aligned vector + */ + for ( pos = 0, i = 0; i < 3; i++ ) + { + if ( fabs( src[i] ) < minelem ) + { + pos = i; + minelem = fabs( src[i] ); + } + } + tempvec[0] = tempvec[1] = tempvec[2] = 0.0F; + tempvec[pos] = 1.0F; + + /* + ** project the point onto the plane defined by src + */ + ProjectPointOnPlane( dst, tempvec, src ); + + /* + ** normalize the result + */ + VectorNormalize( dst ); +} + +#ifdef _WIN32 +#pragma optimize( "", off ) +#endif + + +void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ) +{ + float m[3][3]; + float im[3][3]; + float zrot[3][3]; + float tmpmat[3][3]; + float rot[3][3]; + int i; + vec3_t vr, vup, vf; + + vf[0] = dir[0]; + vf[1] = dir[1]; + vf[2] = dir[2]; + + PerpendicularVector( vr, dir ); + CrossProduct( vr, vf, vup ); + + m[0][0] = vr[0]; + m[1][0] = vr[1]; + m[2][0] = vr[2]; + + m[0][1] = vup[0]; + m[1][1] = vup[1]; + m[2][1] = vup[2]; + + m[0][2] = vf[0]; + m[1][2] = vf[1]; + m[2][2] = vf[2]; + + memcpy( im, m, sizeof( im ) ); + + im[0][1] = m[1][0]; + im[0][2] = m[2][0]; + im[1][0] = m[0][1]; + im[1][2] = m[2][1]; + im[2][0] = m[0][2]; + im[2][1] = m[1][2]; + + memset( zrot, 0, sizeof( zrot ) ); + zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F; + + zrot[0][0] = cos( DEG2RAD( degrees ) ); + zrot[0][1] = sin( DEG2RAD( degrees ) ); + zrot[1][0] = -sin( DEG2RAD( degrees ) ); + zrot[1][1] = cos( DEG2RAD( degrees ) ); + + R_ConcatRotations( m, zrot, tmpmat ); + R_ConcatRotations( tmpmat, im, rot ); + + for ( i = 0; i < 3; i++ ) + { + dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2]; + } +} + +#ifdef _WIN32 +#pragma optimize( "", on ) +#endif + +/*-----------------------------------------------------------------*/ + + +float anglemod(float a) +{ +#if 0 + if (a >= 0) + a -= 360*(int)(a/360); + else + a += 360*( 1 + (int)(-a/360) ); +#endif + a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535); + return a; +} + +/* +================== +BOPS_Error + +Split out like this for ASM to call. +================== +*/ +/* +void BOPS_Error (void) +{ + Sys_Error ("BoxOnPlaneSide: Bad signbits"); +} + + +#if !id386 + +*/ +/* +================== +BoxOnPlaneSide + +Returns 1, 2, or 1 + 2 +================== +*/ +/* +int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, mplane_t *p) +{ + float dist1, dist2; + int sides; + +#if 0 // this is done by the BOX_ON_PLANE_SIDE macro before calling this + // function +// fast axial cases + if (p->type < 3) + { + if (p->dist <= emins[p->type]) + return 1; + if (p->dist >= emaxs[p->type]) + return 2; + return 3; + } +#endif + +// general case + switch (p->signbits) + { + case 0: +dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; +dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + break; + case 1: +dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; +dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + break; + case 2: +dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; +dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + break; + case 3: +dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; +dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + break; + case 4: +dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; +dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + break; + case 5: +dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; +dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + break; + case 6: +dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; +dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + break; + case 7: +dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; +dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + break; + default: + dist1 = dist2 = 0; // shut up compiler + BOPS_Error (); + break; + } + +#if 0 + int i; + vec3_t corners[2]; + + for (i=0 ; i<3 ; i++) + { + if (plane->normal[i] < 0) + { + corners[0][i] = emins[i]; + corners[1][i] = emaxs[i]; + } + else + { + corners[1][i] = emins[i]; + corners[0][i] = emaxs[i]; + } + } + dist = DotProduct (plane->normal, corners[0]) - plane->dist; + dist2 = DotProduct (plane->normal, corners[1]) - plane->dist; + sides = 0; + if (dist1 >= 0) + sides = 1; + if (dist2 < 0) + sides |= 2; + +#endif + + sides = 0; + if (dist1 >= p->dist) + sides = 1; + if (dist2 < p->dist) + sides |= 2; + +#ifdef PARANOID +if (sides == 0) + Sys_Error ("BoxOnPlaneSide: sides==0"); +#endif + + return sides; +} + +#endif +*/ + +int BoxOnPlaneSide0 (vec3_t emins, vec3_t emaxs, mplane_t *p) {return (((p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]) >= p->dist) | (((p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]) < p->dist) << 1));} +int BoxOnPlaneSide1 (vec3_t emins, vec3_t emaxs, mplane_t *p) {return (((p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]) >= p->dist) | (((p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]) < p->dist) << 1));} +int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, mplane_t *p) {return (((p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]) >= p->dist) | (((p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]) < p->dist) << 1));} +int BoxOnPlaneSide3 (vec3_t emins, vec3_t emaxs, mplane_t *p) {return (((p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]) >= p->dist) | (((p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]) < p->dist) << 1));} +int BoxOnPlaneSide4 (vec3_t emins, vec3_t emaxs, mplane_t *p) {return (((p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]) >= p->dist) | (((p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]) < p->dist) << 1));} +int BoxOnPlaneSide5 (vec3_t emins, vec3_t emaxs, mplane_t *p) {return (((p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]) >= p->dist) | (((p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]) < p->dist) << 1));} +int BoxOnPlaneSide6 (vec3_t emins, vec3_t emaxs, mplane_t *p) {return (((p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]) >= p->dist) | (((p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]) < p->dist) << 1));} +int BoxOnPlaneSide7 (vec3_t emins, vec3_t emaxs, mplane_t *p) {return (((p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]) >= p->dist) | (((p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]) < p->dist) << 1));} + +void BoxOnPlaneSideClassify(mplane_t *p) +{ + if (p->normal[2] < 0) // 4 + { + if (p->normal[1] < 0) // 2 + { + if (p->normal[0] < 0) // 1 + p->BoxOnPlaneSideFunc = BoxOnPlaneSide7; + else + p->BoxOnPlaneSideFunc = BoxOnPlaneSide6; + } + else + { + if (p->normal[0] < 0) // 1 + p->BoxOnPlaneSideFunc = BoxOnPlaneSide5; + else + p->BoxOnPlaneSideFunc = BoxOnPlaneSide4; + } + } + else + { + if (p->normal[1] < 0) // 2 + { + if (p->normal[0] < 0) // 1 + p->BoxOnPlaneSideFunc = BoxOnPlaneSide3; + else + p->BoxOnPlaneSideFunc = BoxOnPlaneSide2; + } + else + { + if (p->normal[0] < 0) // 1 + p->BoxOnPlaneSideFunc = BoxOnPlaneSide1; + else + p->BoxOnPlaneSideFunc = BoxOnPlaneSide0; + } + } +} + +void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) +{ + float angle; + float sr, sp, sy, cr, cp, cy; + + angle = angles[YAW] * (M_PI*2 / 360); + sy = sin(angle); + cy = cos(angle); + angle = angles[PITCH] * (M_PI*2 / 360); + sp = sin(angle); + cp = cos(angle); + angle = angles[ROLL] * (M_PI*2 / 360); + sr = sin(angle); + cr = cos(angle); + + forward[0] = cp*cy; + forward[1] = cp*sy; + forward[2] = -sp; + right[0] = (-1*sr*sp*cy+-1*cr*-sy); + right[1] = (-1*sr*sp*sy+-1*cr*cy); + right[2] = -1*sr*cp; + up[0] = (cr*sp*cy+-sr*-sy); + up[1] = (cr*sp*sy+-sr*cy); + up[2] = cr*cp; +} + +int VectorCompare (vec3_t v1, vec3_t v2) +{ + int i; + + for (i=0 ; i<3 ; i++) + if (v1[i] != v2[i]) + return 0; + + return 1; +} + +void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc) +{ + vecc[0] = veca[0] + scale*vecb[0]; + vecc[1] = veca[1] + scale*vecb[1]; + vecc[2] = veca[2] + scale*vecb[2]; +} + + +vec_t _DotProduct (vec3_t v1, vec3_t v2) +{ + return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; +} + +void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out) +{ + out[0] = veca[0]-vecb[0]; + out[1] = veca[1]-vecb[1]; + out[2] = veca[2]-vecb[2]; +} + +void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out) +{ + out[0] = veca[0]+vecb[0]; + out[1] = veca[1]+vecb[1]; + out[2] = veca[2]+vecb[2]; +} + +void _VectorCopy (vec3_t in, vec3_t out) +{ + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; +} + +// LordHavoc: changed CrossProduct to a #define +/* +void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross) +{ + cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; + cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; + cross[2] = v1[0]*v2[1] - v1[1]*v2[0]; +} +*/ + +double sqrt(double x); + +vec_t Length(vec3_t v) +{ + int i; + float length; + + length = 0; + for (i=0 ; i< 3 ; i++) + length += v[i]*v[i]; + length = sqrt (length); // FIXME + + return length; +} + +// LordHavoc: renamed these to Length, and made the normal ones #define +float VectorNormalizeLength (vec3_t v) +{ + float length, ilength; + + length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; + length = sqrt (length); // FIXME + + if (length) + { + ilength = 1/length; + v[0] *= ilength; + v[1] *= ilength; + v[2] *= ilength; + } + + return length; + +} + +float VectorNormalizeLength2 (vec3_t v, vec3_t dest) // LordHavoc: added to allow copying while doing the calculation... +{ + float length, ilength; + + length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; + length = sqrt (length); // FIXME + + if (length) + { + ilength = 1/length; + dest[0] = v[0] * ilength; + dest[1] = v[1] * ilength; + dest[2] = v[2] * ilength; + } + else + dest[0] = dest[1] = dest[2] = 0; + + return length; + +} + +void VectorInverse (vec3_t v) +{ + v[0] = -v[0]; + v[1] = -v[1]; + v[2] = -v[2]; +} + +void VectorScale (vec3_t in, vec_t scale, vec3_t out) +{ + out[0] = in[0]*scale; + out[1] = in[1]*scale; + out[2] = in[2]*scale; +} + + +int Q_log2(int val) +{ + int answer=0; + while (val>>=1) + answer++; + return answer; +} + + +/* +================ +R_ConcatRotations +================ +*/ +void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]) +{ + out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0]; + out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1]; + out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2]; + out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0]; + out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1]; + out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2]; + out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0]; + out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1]; + out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2]; +} + + +/* +================ +R_ConcatTransforms +================ +*/ +void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]) +{ + out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0]; + out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1]; + out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2]; + out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3]; + out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0]; + out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1]; + out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2]; + out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3]; + out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0]; + out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1]; + out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2]; + out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3]; +} + + +/* +=================== +FloorDivMod + +Returns mathematically correct (floor-based) quotient and remainder for +numer and denom, both of which should contain no fractional part. The +quotient must fit in 32 bits. +==================== +*/ + +void FloorDivMod (double numer, double denom, int *quotient, + int *rem) +{ + int q, r; + double x; + +#ifndef PARANOID + if (denom <= 0.0) + Sys_Error ("FloorDivMod: bad denominator %d\n", denom); + +// if ((floor(numer) != numer) || (floor(denom) != denom)) +// Sys_Error ("FloorDivMod: non-integer numer or denom %f %f\n", +// numer, denom); +#endif + + if (numer >= 0.0) + { + + x = floor(numer / denom); + q = (int)x; + r = (int)floor(numer - (x * denom)); + } + else + { + // + // perform operations with positive values, and fix mod to make floor-based + // + x = floor(-numer / denom); + q = -(int)x; + r = (int)floor(-numer - (x * denom)); + if (r != 0) + { + q--; + r = (int)denom - r; + } + } + + *quotient = q; + *rem = r; +} + + +/* +=================== +GreatestCommonDivisor +==================== +*/ +int GreatestCommonDivisor (int i1, int i2) +{ + if (i1 > i2) + { + if (i2 == 0) + return (i1); + return GreatestCommonDivisor (i2, i1 % i2); + } + else + { + if (i1 == 0) + return (i2); + return GreatestCommonDivisor (i1, i2 % i1); + } +} + + +#if !id386 + +// TODO: move to nonintel.c + +/* +=================== +Invert24To16 + +Inverts an 8.24 value to a 16.16 value +==================== +*/ + +fixed16_t Invert24To16(fixed16_t val) +{ + if (val < 256) + return (0xFFFFFFFF); + + return (fixed16_t) + (((double)0x10000 * (double)0x1000000 / (double)val) + 0.5); +} + +#endif diff --git a/mathlib.h b/mathlib.h new file mode 100644 index 00000000..19d9a808 --- /dev/null +++ b/mathlib.h @@ -0,0 +1,102 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// mathlib.h + +typedef float vec_t; +typedef vec_t vec3_t[3]; +typedef vec_t vec5_t[5]; + +typedef int fixed4_t; +typedef int fixed8_t; +typedef int fixed16_t; + +#ifndef M_PI +#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h +#endif + +struct mplane_s; + +extern vec3_t vec3_origin; +extern int nanmask; + +#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask) + +#define bound(min,num,max) (num >= min ? (num < max ? num : max) : min) + +#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2]) +#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];} +#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} +#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];} +#define CrossProduct(v1,v2,cross) {cross[0] = v1[1]*v2[2] - v1[2]*v2[1];cross[1] = v1[2]*v2[0] - v1[0]*v2[2];cross[2] = v1[0]*v2[1] - v1[1]*v2[0];} +#define VectorNormalize(v) {float ilength;if (ilength = sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2])) {ilength = 1/ilength;v[0] *= ilength;v[1] *= ilength;v[2] *= ilength;}} +#define VectorNormalize2(v,dest) {float ilength;if (ilength = sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2])) {ilength = 1/ilength;dest[0] = v[0] * ilength;dest[1] = v[1] * ilength;dest[2] = v[2] * ilength;}} + + +void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc); + +vec_t _DotProduct (vec3_t v1, vec3_t v2); +void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out); +void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out); +void _VectorCopy (vec3_t in, vec3_t out); + +int VectorCompare (vec3_t v1, vec3_t v2); +vec_t Length (vec3_t v); +//void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross); +float VectorNormalizeLength (vec3_t v); // returns vector length +float VectorNormalizeLength2 (vec3_t v, vec3_t dest); // returns vector length +void VectorInverse (vec3_t v); +void VectorScale (vec3_t in, vec_t scale, vec3_t out); +int Q_log2(int val); + +void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]); +void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]); + +void FloorDivMod (double numer, double denom, int *quotient, + int *rem); +fixed16_t Invert24To16(fixed16_t val); +int GreatestCommonDivisor (int i1, int i2); + +void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); +//int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane); +float anglemod(float a); + + +void BoxOnPlaneSideClassify(struct mplane_s *p); + +#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \ + (((p)->type < 3)? \ + ( \ + ((p)->dist <= (emins)[(p)->type])? \ + 1 \ + : \ + ( \ + ((p)->dist >= (emaxs)[(p)->type])?\ + 2 \ + : \ + 3 \ + ) \ + ) \ + : \ + (p)->BoxOnPlaneSideFunc( (emins), (emaxs), (p))) + +// BoxOnPlaneSide( (emins), (emaxs), (p))) + +#define PlaneDist(point,plane) ((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) +#define PlaneDiff(point,plane) ((plane)->type < 3 ? (point)[(plane)->type] - (plane)->dist : DotProduct((point), (plane)->normal) - (plane)->dist) \ No newline at end of file diff --git a/menu.c b/menu.c new file mode 100644 index 00000000..cde02253 --- /dev/null +++ b/menu.c @@ -0,0 +1,3556 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +#include "quakedef.h" + +#ifdef _WIN32 +#include "winquake.h" +#endif + +void (*vid_menudrawfn)(void); +void (*vid_menukeyfn)(int key); + +#define TYPE_DEMO 1 +#define TYPE_GAME 2 +#define TYPE_BOTH 3 + +int NehGameType; + +enum {m_none, m_main, m_demo, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state; + +void M_Menu_Main_f (void); + void M_Menu_SinglePlayer_f (void); + void M_Menu_Load_f (void); + void M_Menu_Save_f (void); + void M_Menu_MultiPlayer_f (void); + void M_Menu_Setup_f (void); + void M_Menu_Net_f (void); + void M_Menu_Options_f (void); + void M_Menu_Keys_f (void); + void M_Menu_Video_f (void); + void M_Menu_Help_f (void); + void M_Menu_Quit_f (void); +void M_Menu_SerialConfig_f (void); + void M_Menu_ModemConfig_f (void); +void M_Menu_LanConfig_f (void); +void M_Menu_GameOptions_f (void); +void M_Menu_Search_f (void); +void M_Menu_ServerList_f (void); + +void M_Main_Draw (void); + void M_SinglePlayer_Draw (void); + void M_Load_Draw (void); + void M_Save_Draw (void); + void M_MultiPlayer_Draw (void); + void M_Setup_Draw (void); + void M_Net_Draw (void); + void M_Options_Draw (void); + void M_Keys_Draw (void); + void M_Video_Draw (void); + void M_Help_Draw (void); + void M_Quit_Draw (void); +void M_SerialConfig_Draw (void); + void M_ModemConfig_Draw (void); +void M_LanConfig_Draw (void); +void M_GameOptions_Draw (void); +void M_Search_Draw (void); +void M_ServerList_Draw (void); + +void M_Main_Key (int key); + void M_SinglePlayer_Key (int key); + void M_Load_Key (int key); + void M_Save_Key (int key); + void M_MultiPlayer_Key (int key); + void M_Setup_Key (int key); + void M_Net_Key (int key); + void M_Options_Key (int key); + void M_Keys_Key (int key); + void M_Video_Key (int key); + void M_Help_Key (int key); + void M_Quit_Key (int key); +void M_SerialConfig_Key (int key); + void M_ModemConfig_Key (int key); +void M_LanConfig_Key (int key); +void M_GameOptions_Key (int key); +void M_Search_Key (int key); +void M_ServerList_Key (int key); + +qboolean m_entersound; // play after drawing a frame, so caching + // won't disrupt the sound +qboolean m_recursiveDraw; + +int m_return_state; +qboolean m_return_onerror; +char m_return_reason [32]; + +#define StartingGame (m_multiplayer_cursor == 1) +#define JoiningGame (m_multiplayer_cursor == 0) +#define SerialConfig (m_net_cursor == 0) +#define DirectConfig (m_net_cursor == 1) +#define IPXConfig (m_net_cursor == 2) +#define TCPIPConfig (m_net_cursor == 3) + +void M_ConfigureNetSubsystem(void); + +// Nehahra +int NumberOfDemos; +typedef struct +{ + char name[50]; + char desc[50]; +} demonames_t; + +demonames_t Demos[35]; + +/* +================ +M_DrawCharacter + +Draws one solid graphics character +================ +*/ +void M_DrawCharacter (int cx, int line, int num) +{ + Draw_Character ( cx + ((vid.width - 320)>>1), line, num); +} + +void M_Print (int cx, int cy, char *str) +{ + while (*str) + { + M_DrawCharacter (cx, cy, (*str)+128); + str++; + cx += 8; + } +} + +void M_PrintWhite (int cx, int cy, char *str) +{ + while (*str) + { + M_DrawCharacter (cx, cy, *str); + str++; + cx += 8; + } +} + +void M_DrawTransPic (int x, int y, qpic_t *pic) +{ + Draw_TransPic (x + ((vid.width - 320)>>1), y, pic); +} + +void M_DrawPic (int x, int y, qpic_t *pic) +{ + Draw_Pic (x + ((vid.width - 320)>>1), y, pic); +} + +byte identityTable[256]; +byte translationTable[256]; + +void M_BuildTranslationTable(int top, int bottom) +{ + int j; + byte *dest, *source; + + for (j = 0; j < 256; j++) + identityTable[j] = j; + dest = translationTable; + source = identityTable; + memcpy (dest, source, 256); + + // LordHavoc: corrected skin color ranges + if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh. + memcpy (dest + TOP_RANGE, source + top, 16); + else + for (j=0 ; j<16 ; j++) + dest[TOP_RANGE+j] = source[top+15-j]; + + // LordHavoc: corrected skin color ranges + if (bottom < 128 || (bottom >= 224 && bottom < 240)) + memcpy (dest + BOTTOM_RANGE, source + bottom, 16); + else + for (j=0 ; j<16 ; j++) + dest[BOTTOM_RANGE+j] = source[bottom+15-j]; +} + + +void M_DrawTransPicTranslate (int x, int y, qpic_t *pic) +{ + Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable); +} + + +void M_DrawTextBox (int x, int y, int width, int lines) +{ + qpic_t *p; + int cx, cy; + int n; + + // draw left side + cx = x; + cy = y; + p = Draw_CachePic ("gfx/box_tl.lmp"); + M_DrawTransPic (cx, cy, p); + p = Draw_CachePic ("gfx/box_ml.lmp"); + for (n = 0; n < lines; n++) + { + cy += 8; + M_DrawTransPic (cx, cy, p); + } + p = Draw_CachePic ("gfx/box_bl.lmp"); + M_DrawTransPic (cx, cy+8, p); + + // draw middle + cx += 8; + while (width > 0) + { + cy = y; + p = Draw_CachePic ("gfx/box_tm.lmp"); + M_DrawTransPic (cx, cy, p); + p = Draw_CachePic ("gfx/box_mm.lmp"); + for (n = 0; n < lines; n++) + { + cy += 8; + if (n == 1) + p = Draw_CachePic ("gfx/box_mm2.lmp"); + M_DrawTransPic (cx, cy, p); + } + p = Draw_CachePic ("gfx/box_bm.lmp"); + M_DrawTransPic (cx, cy+8, p); + width -= 2; + cx += 16; + } + + // draw right side + cy = y; + p = Draw_CachePic ("gfx/box_tr.lmp"); + M_DrawTransPic (cx, cy, p); + p = Draw_CachePic ("gfx/box_mr.lmp"); + for (n = 0; n < lines; n++) + { + cy += 8; + M_DrawTransPic (cx, cy, p); + } + p = Draw_CachePic ("gfx/box_br.lmp"); + M_DrawTransPic (cx, cy+8, p); +} + +//============================================================================= + +int m_save_demonum; + +/* +================ +M_ToggleMenu_f +================ +*/ +void M_ToggleMenu_f (void) +{ + m_entersound = true; + + if (key_dest == key_menu) + { + if (m_state != m_main) + { + M_Menu_Main_f (); + return; + } + key_dest = key_game; + m_state = m_none; + return; + } + if (key_dest == key_console) + { + Con_ToggleConsole_f (); + } + else + { + M_Menu_Main_f (); + } +} + +int demo_cursor; +void M_Demo_Draw (void) +{ + int i; + + for (i=0; i < NumberOfDemos; i++) + M_Print (16, 16 + 8*i, Demos[i].desc); + + // line cursor + M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1)); +} + + +void M_Menu_Demos_f (void) +{ + key_dest = key_menu; + m_state = m_demo; + m_entersound = true; + + + NumberOfDemos = 34; + + strcpy(Demos[0].name, "INTRO"); strcpy(Demos[0].desc, "Prologue"); + strcpy(Demos[1].name, "GENF"); strcpy(Demos[1].desc, "The Beginning"); + strcpy(Demos[2].name, "GENLAB"); strcpy(Demos[2].desc, "A Doomed Project"); + strcpy(Demos[3].name, "NEHCRE"); strcpy(Demos[3].desc, "The New Recruits"); + strcpy(Demos[4].name, "MAXNEH"); strcpy(Demos[4].desc, "Breakthrough"); + strcpy(Demos[5].name, "MAXCHAR"); strcpy(Demos[5].desc, "Renewal and Duty"); + strcpy(Demos[6].name, "CRISIS"); strcpy(Demos[6].desc, "Worlds Collide"); + strcpy(Demos[7].name, "POSTCRIS"); strcpy(Demos[7].desc, "Darkening Skies"); + strcpy(Demos[8].name, "HEARING"); strcpy(Demos[8].desc, "The Hearing"); + strcpy(Demos[9].name, "GETJACK"); strcpy(Demos[9].desc, "On a Mexican Radio"); + strcpy(Demos[10].name, "PRELUDE"); strcpy(Demos[10].desc, "Honor and Justice"); + strcpy(Demos[11].name, "ABASE"); strcpy(Demos[11].desc, "A Message Sent"); + strcpy(Demos[12].name, "EFFECT"); strcpy(Demos[12].desc, "The Other Side"); + strcpy(Demos[13].name, "UHOH"); strcpy(Demos[13].desc, "Missing in Action"); + strcpy(Demos[14].name, "PREPARE"); strcpy(Demos[14].desc, "The Response"); + strcpy(Demos[15].name, "VISION"); strcpy(Demos[15].desc, "Farsighted Eyes"); + strcpy(Demos[16].name, "MAXTURNS"); strcpy(Demos[16].desc, "Enter the Immortal"); + strcpy(Demos[17].name, "BACKLOT"); strcpy(Demos[17].desc, "Separate Ways"); + strcpy(Demos[18].name, "MAXSIDE"); strcpy(Demos[18].desc, "The Ancient Runes"); + strcpy(Demos[19].name, "COUNTER"); strcpy(Demos[19].desc, "The New Initiative"); + strcpy(Demos[20].name, "WARPREP"); strcpy(Demos[20].desc, "Ghosts to the World"); + strcpy(Demos[21].name, "COUNTER1"); strcpy(Demos[21].desc, "A Fate Worse Than Death"); + strcpy(Demos[22].name, "COUNTER2"); strcpy(Demos[22].desc, "Friendly Fire"); + strcpy(Demos[23].name, "COUNTER3"); strcpy(Demos[23].desc, "Minor Setback"); + strcpy(Demos[24].name, "MADMAX"); strcpy(Demos[24].desc, "Scores to Settle"); + strcpy(Demos[25].name, "QUAKE"); strcpy(Demos[25].desc, "One Man"); + strcpy(Demos[26].name, "CTHMM"); strcpy(Demos[26].desc, "Shattered Masks"); + strcpy(Demos[27].name, "SHADES"); strcpy(Demos[27].desc, "Deal with the Dead"); + strcpy(Demos[28].name, "GOPHIL"); strcpy(Demos[28].desc, "An Unlikely Hero"); + strcpy(Demos[29].name, "CSTRIKE"); strcpy(Demos[29].desc, "War in Hell"); + strcpy(Demos[30].name, "SHUBSET"); strcpy(Demos[30].desc, "The Conspiracy"); + strcpy(Demos[31].name, "SHUBDIE"); strcpy(Demos[31].desc, "Even Death May Die"); + strcpy(Demos[32].name, "NEWRANKS"); strcpy(Demos[32].desc, "An Empty Throne"); + strcpy(Demos[33].name, "SEAL"); strcpy(Demos[33].desc, "The Seal is Broken"); +} + +void M_Demo_Key (int k) +{ + switch (k) + { + case K_ESCAPE: + M_Menu_Main_f (); + break; + + case K_ENTER: + S_LocalSound ("misc/menu2.wav"); + m_state = m_none; + key_dest = key_game; + SCR_BeginLoadingPlaque (); + Cbuf_AddText (va ("playdemo %s\n", Demos[demo_cursor].name)); + return; + + case K_UPARROW: + case K_LEFTARROW: + S_LocalSound ("misc/menu1.wav"); + demo_cursor--; + if (demo_cursor < 0) + demo_cursor = NumberOfDemos; + break; + + case K_DOWNARROW: + case K_RIGHTARROW: + S_LocalSound ("misc/menu1.wav"); + demo_cursor++; + if (demo_cursor > NumberOfDemos) + demo_cursor = 0; + break; + } +} + +//============================================================================= +/* MAIN MENU */ + +int m_main_cursor; +//#define MAIN_ITEMS 5 + +int MAIN_ITEMS = 4; // Nehahra: Menu Disable + +void M_Menu_Main_f (void) +{ + if (nehahra) + { + if (NehGameType == TYPE_DEMO) + MAIN_ITEMS = 4; + else if (NehGameType == TYPE_GAME) + MAIN_ITEMS = 5; + else + MAIN_ITEMS = 6; + } + else + MAIN_ITEMS = 5; + + if (key_dest != key_menu) + { + m_save_demonum = cls.demonum; + cls.demonum = -1; + } + key_dest = key_menu; + m_state = m_main; + m_entersound = true; +} + + +void M_Main_Draw (void) +{ + int f; + qpic_t *p; + + M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); + p = Draw_CachePic ("gfx/ttl_main.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); +// Nehahra + if (nehahra) + { + if (NehGameType == TYPE_BOTH) + M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp")); + else if (NehGameType == TYPE_GAME) + M_DrawTransPic (72, 32, Draw_CachePic ("gfx/gamemenu.lmp")); + else + M_DrawTransPic (72, 32, Draw_CachePic ("gfx/demomenu.lmp")); + } + else + M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp")); + + f = (int)(host_time * 10)%6; + + M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); +} + + +void M_Main_Key (int key) +{ + switch (key) + { + case K_ESCAPE: + key_dest = key_game; + m_state = m_none; + cls.demonum = m_save_demonum; + if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) + CL_NextDemo (); + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + if (++m_main_cursor >= MAIN_ITEMS) + m_main_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + if (--m_main_cursor < 0) + m_main_cursor = MAIN_ITEMS - 1; + break; + + case K_ENTER: + m_entersound = true; + + if (nehahra) + { + switch (NehGameType) + { + case TYPE_BOTH: + switch (m_main_cursor) + { + case 0: + M_Menu_SinglePlayer_f (); + break; + + case 1: + M_Menu_Demos_f (); + break; + + case 2: + M_Menu_MultiPlayer_f (); + break; + + case 3: + M_Menu_Options_f (); + break; + + case 4: + key_dest = key_game; + if (sv.active) + Cbuf_AddText ("disconnect\n"); + Cbuf_AddText ("playdemo ENDCRED\n"); + break; + + case 5: + M_Menu_Quit_f (); + break; + } + break; + case TYPE_GAME: + switch (m_main_cursor) + { + case 0: + M_Menu_SinglePlayer_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + key_dest = key_game; + if (sv.active) + Cbuf_AddText ("disconnect\n"); + Cbuf_AddText ("playdemo ENDCRED\n"); + break; + + case 4: + M_Menu_Quit_f (); + break; + } + break; + case TYPE_DEMO: + switch (m_main_cursor) + { + case 0: + M_Menu_Demos_f (); + break; + + case 1: + key_dest = key_game; + if (sv.active) + Cbuf_AddText ("disconnect\n"); + Cbuf_AddText ("playdemo ENDCRED\n"); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Quit_f (); + break; + } + break; + } + } + else + { + switch (m_main_cursor) + { + case 0: + M_Menu_SinglePlayer_f (); + break; + + case 1: + M_Menu_MultiPlayer_f (); + break; + + case 2: + M_Menu_Options_f (); + break; + + case 3: + M_Menu_Help_f (); + break; + + case 4: + M_Menu_Quit_f (); + break; + } + } + } +} + +//============================================================================= +/* SINGLE PLAYER MENU */ + +int m_singleplayer_cursor; +#define SINGLEPLAYER_ITEMS 3 + + +void M_Menu_SinglePlayer_f (void) +{ + key_dest = key_menu; + m_state = m_singleplayer; + m_entersound = true; +} + + +void M_SinglePlayer_Draw (void) +{ + int f; + qpic_t *p; + + M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); + p = Draw_CachePic ("gfx/ttl_sgl.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); + M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") ); + + f = (int)(host_time * 10)%6; + + M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); +} + + +void M_SinglePlayer_Key (int key) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Main_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) + m_singleplayer_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + if (--m_singleplayer_cursor < 0) + m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; + break; + + case K_ENTER: + m_entersound = true; + + switch (m_singleplayer_cursor) + { + case 0: + if (sv.active) + if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n")) + break; + key_dest = key_game; + if (sv.active) + Cbuf_AddText ("disconnect\n"); + Cbuf_AddText ("maxplayers 1\n"); + if (nehahra) + Cbuf_AddText ("map nehstart\n"); + else + Cbuf_AddText ("map start\n"); + break; + + case 1: + M_Menu_Load_f (); + break; + + case 2: + M_Menu_Save_f (); + break; + } + } +} + +//============================================================================= +/* LOAD/SAVE MENU */ + +int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES + +#define MAX_SAVEGAMES 12 +char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1]; +int loadable[MAX_SAVEGAMES]; + +void M_ScanSaves (void) +{ + int i, j; + char name[MAX_OSPATH]; + FILE *f; + int version; + + for (i=0 ; iwidth)/2, 4, p); + + for (i=0 ; i< MAX_SAVEGAMES; i++) + M_Print (16, 32 + 8*i, m_filenames[i]); + +// line cursor + M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); +} + + +void M_Save_Draw (void) +{ + int i; + qpic_t *p; + + p = Draw_CachePic ("gfx/p_save.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); + + for (i=0 ; i= MAX_SAVEGAMES) + load_cursor = 0; + break; + } +} + + +void M_Save_Key (int k) +{ + switch (k) + { + case K_ESCAPE: + M_Menu_SinglePlayer_f (); + break; + + case K_ENTER: + m_state = m_none; + key_dest = key_game; + Cbuf_AddText (va("save s%i\n", load_cursor)); + return; + + case K_UPARROW: + case K_LEFTARROW: + S_LocalSound ("misc/menu1.wav"); + load_cursor--; + if (load_cursor < 0) + load_cursor = MAX_SAVEGAMES-1; + break; + + case K_DOWNARROW: + case K_RIGHTARROW: + S_LocalSound ("misc/menu1.wav"); + load_cursor++; + if (load_cursor >= MAX_SAVEGAMES) + load_cursor = 0; + break; + } +} + +//============================================================================= +/* MULTIPLAYER MENU */ + +int m_multiplayer_cursor; +#define MULTIPLAYER_ITEMS 3 + + +void M_Menu_MultiPlayer_f (void) +{ + key_dest = key_menu; + m_state = m_multiplayer; + m_entersound = true; +} + + +void M_MultiPlayer_Draw (void) +{ + int f; + qpic_t *p; + + M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); + p = Draw_CachePic ("gfx/p_multi.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); + M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") ); + + f = (int)(host_time * 10)%6; + + M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); + + if (serialAvailable || ipxAvailable || tcpipAvailable) + return; + M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available"); +} + + +void M_MultiPlayer_Key (int key) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Main_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) + m_multiplayer_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + if (--m_multiplayer_cursor < 0) + m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; + break; + + case K_ENTER: + m_entersound = true; + switch (m_multiplayer_cursor) + { + case 0: + if (serialAvailable || ipxAvailable || tcpipAvailable) + M_Menu_Net_f (); + break; + + case 1: + if (serialAvailable || ipxAvailable || tcpipAvailable) + M_Menu_Net_f (); + break; + + case 2: + M_Menu_Setup_f (); + break; + } + } +} + +//============================================================================= +/* SETUP MENU */ + +int setup_cursor = 4; +int setup_cursor_table[] = {40, 56, 80, 104, 140}; + +char setup_hostname[16]; +char setup_myname[16]; +int setup_oldtop; +int setup_oldbottom; +int setup_top; +int setup_bottom; + +#define NUM_SETUP_CMDS 5 + +void M_Menu_Setup_f (void) +{ + key_dest = key_menu; + m_state = m_setup; + m_entersound = true; + strcpy(setup_myname, cl_name.string); + strcpy(setup_hostname, hostname.string); + setup_top = setup_oldtop = ((int)cl_color.value) >> 4; + setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15; +} + + +void M_Setup_Draw (void) +{ + qpic_t *p; + + M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); + p = Draw_CachePic ("gfx/p_multi.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); + + M_Print (64, 40, "Hostname"); + M_DrawTextBox (160, 32, 16, 1); + M_Print (168, 40, setup_hostname); + + M_Print (64, 56, "Your name"); + M_DrawTextBox (160, 48, 16, 1); + M_Print (168, 56, setup_myname); + + M_Print (64, 80, "Shirt color"); + M_Print (64, 104, "Pants color"); + + M_DrawTextBox (64, 140-8, 14, 1); + M_Print (72, 140, "Accept Changes"); + + p = Draw_CachePic ("gfx/bigbox.lmp"); + M_DrawTransPic (160, 64, p); + p = Draw_CachePic ("gfx/menuplyr.lmp"); + M_BuildTranslationTable(setup_top*16, setup_bottom*16); + M_DrawTransPicTranslate (172, 72, p); + + M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); + + if (setup_cursor == 0) + M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); + + if (setup_cursor == 1) + M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); +} + + +void M_Setup_Key (int k) +{ + int l; + + switch (k) + { + case K_ESCAPE: + M_Menu_MultiPlayer_f (); + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + setup_cursor--; + if (setup_cursor < 0) + setup_cursor = NUM_SETUP_CMDS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + setup_cursor++; + if (setup_cursor >= NUM_SETUP_CMDS) + setup_cursor = 0; + break; + + case K_LEFTARROW: + if (setup_cursor < 2) + return; + S_LocalSound ("misc/menu3.wav"); + if (setup_cursor == 2) + setup_top = setup_top - 1; + if (setup_cursor == 3) + setup_bottom = setup_bottom - 1; + break; + case K_RIGHTARROW: + if (setup_cursor < 2) + return; +forward: + S_LocalSound ("misc/menu3.wav"); + if (setup_cursor == 2) + setup_top = setup_top + 1; + if (setup_cursor == 3) + setup_bottom = setup_bottom + 1; + break; + + case K_ENTER: + if (setup_cursor == 0 || setup_cursor == 1) + return; + + if (setup_cursor == 2 || setup_cursor == 3) + goto forward; + + // setup_cursor == 4 (OK) + if (strcmp(cl_name.string, setup_myname) != 0) + Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) ); + if (strcmp(hostname.string, setup_hostname) != 0) + Cvar_Set("hostname", setup_hostname); + if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) + Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) ); + m_entersound = true; + M_Menu_MultiPlayer_f (); + break; + + case K_BACKSPACE: + if (setup_cursor == 0) + { + if (strlen(setup_hostname)) + setup_hostname[strlen(setup_hostname)-1] = 0; + } + + if (setup_cursor == 1) + { + if (strlen(setup_myname)) + setup_myname[strlen(setup_myname)-1] = 0; + } + break; + + default: + if (k < 32 || k > 127) + break; + if (setup_cursor == 0) + { + l = strlen(setup_hostname); + if (l < 15) + { + setup_hostname[l+1] = 0; + setup_hostname[l] = k; + } + } + if (setup_cursor == 1) + { + l = strlen(setup_myname); + if (l < 15) + { + setup_myname[l+1] = 0; + setup_myname[l] = k; + } + } + } + + if (setup_top > 13) + setup_top = 0; + if (setup_top < 0) + setup_top = 13; + if (setup_bottom > 13) + setup_bottom = 0; + if (setup_bottom < 0) + setup_bottom = 13; +} + +//============================================================================= +/* NET MENU */ + +int m_net_cursor; +int m_net_items; +int m_net_saveHeight; + +char *net_helpMessage [] = +{ +/* .........1.........2.... */ + " ", + " Two computers connected", + " through two modems. ", + " ", + + " ", + " Two computers connected", + " by a null-modem cable. ", + " ", + + " Novell network LANs ", + " or Windows 95 DOS-box. ", + " ", + "(LAN=Local Area Network)", + + " Commonly used to play ", + " over the Internet, but ", + " also used on a Local ", + " Area Network. " +}; + +void M_Menu_Net_f (void) +{ + key_dest = key_menu; + m_state = m_net; + m_entersound = true; + m_net_items = 4; + + if (m_net_cursor >= m_net_items) + m_net_cursor = 0; + m_net_cursor--; + M_Net_Key (K_DOWNARROW); +} + + +void M_Net_Draw (void) +{ + int f; + qpic_t *p; + + M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); + p = Draw_CachePic ("gfx/p_multi.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); + + f = 32; + + if (serialAvailable) + { + p = Draw_CachePic ("gfx/netmen1.lmp"); + } + else + { +#ifdef _WIN32 + p = NULL; +#else + p = Draw_CachePic ("gfx/dim_modm.lmp"); +#endif + } + + if (p) + M_DrawTransPic (72, f, p); + + f += 19; + + if (serialAvailable) + { + p = Draw_CachePic ("gfx/netmen2.lmp"); + } + else + { +#ifdef _WIN32 + p = NULL; +#else + p = Draw_CachePic ("gfx/dim_drct.lmp"); +#endif + } + + if (p) + M_DrawTransPic (72, f, p); + + f += 19; + if (ipxAvailable) + p = Draw_CachePic ("gfx/netmen3.lmp"); + else + p = Draw_CachePic ("gfx/dim_ipx.lmp"); + M_DrawTransPic (72, f, p); + + f += 19; + if (tcpipAvailable) + p = Draw_CachePic ("gfx/netmen4.lmp"); + else + p = Draw_CachePic ("gfx/dim_tcp.lmp"); + M_DrawTransPic (72, f, p); + + if (m_net_items == 5) // JDC, could just be removed + { + f += 19; + p = Draw_CachePic ("gfx/netmen5.lmp"); + M_DrawTransPic (72, f, p); + } + + f = (320-26*8)/2; + M_DrawTextBox (f, 134, 24, 4); + f += 8; + M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]); + M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]); + M_Print (f, 158, net_helpMessage[m_net_cursor*4+2]); + M_Print (f, 166, net_helpMessage[m_net_cursor*4+3]); + + f = (int)(host_time * 10)%6; + M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); +} + + +void M_Net_Key (int k) +{ +again: + switch (k) + { + case K_ESCAPE: + M_Menu_MultiPlayer_f (); + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + if (++m_net_cursor >= m_net_items) + m_net_cursor = 0; + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + if (--m_net_cursor < 0) + m_net_cursor = m_net_items - 1; + break; + + case K_ENTER: + m_entersound = true; + + switch (m_net_cursor) + { + case 0: + M_Menu_SerialConfig_f (); + break; + + case 1: + M_Menu_SerialConfig_f (); + break; + + case 2: + M_Menu_LanConfig_f (); + break; + + case 3: + M_Menu_LanConfig_f (); + break; + + case 4: +// multiprotocol + break; + } + } + + if (m_net_cursor == 0 && !serialAvailable) + goto again; + if (m_net_cursor == 1 && !serialAvailable) + goto again; + if (m_net_cursor == 2 && !ipxAvailable) + goto again; + if (m_net_cursor == 3 && !tcpipAvailable) + goto again; +} + +//============================================================================= +/* OPTIONS MENU */ + +#ifdef _WIN32 +#define OPTIONS_ITEMS 14 +#else +#define OPTIONS_ITEMS 13 +#endif + +#define SLIDER_RANGE 10 + +int options_cursor; + +void M_Menu_Options_f (void) +{ + key_dest = key_menu; + m_state = m_options; + m_entersound = true; + +#ifdef _WIN32 + if ((options_cursor == 13) && (modestate != MS_WINDOWED)) + { + options_cursor = 0; + } +#endif +} + + +void M_AdjustSliders (int dir) +{ + S_LocalSound ("misc/menu3.wav"); + + switch (options_cursor) + { + case 3: // screen size + scr_viewsize.value += dir * 10; + if (scr_viewsize.value < 30) + scr_viewsize.value = 30; + if (scr_viewsize.value > 120) + scr_viewsize.value = 120; + Cvar_SetValue ("viewsize", scr_viewsize.value); + break; + case 4: // brightness + brightness.value += dir * 0.25; + if (brightness.value < 1) + brightness.value = 1; + if (brightness.value > 5) + brightness.value = 5; + Cvar_SetValue ("brightness", brightness.value); + break; + case 5: // mouse speed + sensitivity.value += dir * 0.5; + if (sensitivity.value < 1) + sensitivity.value = 1; + if (sensitivity.value > 50) + sensitivity.value = 50; + Cvar_SetValue ("sensitivity", sensitivity.value); + break; + case 6: // music volume +#ifdef _WIN32 + bgmvolume.value += dir * 1.0; +#else + bgmvolume.value += dir * 0.1; +#endif + if (bgmvolume.value < 0) + bgmvolume.value = 0; + if (bgmvolume.value > 1) + bgmvolume.value = 1; + Cvar_SetValue ("bgmvolume", bgmvolume.value); + break; + case 7: // sfx volume + volume.value += dir * 0.1; + if (volume.value < 0) + volume.value = 0; + if (volume.value > 1) + volume.value = 1; + Cvar_SetValue ("volume", volume.value); + break; + + case 8: // allways run + if (cl_forwardspeed.value > 200) + { + Cvar_SetValue ("cl_forwardspeed", 200); + Cvar_SetValue ("cl_backspeed", 200); + } + else + { + Cvar_SetValue ("cl_forwardspeed", 400); + Cvar_SetValue ("cl_backspeed", 400); + } + break; + + case 9: // invert mouse + Cvar_SetValue ("m_pitch", -m_pitch.value); + break; + + case 10: // lookspring + Cvar_SetValue ("lookspring", !lookspring.value); + break; + + case 11: // lookstrafe + Cvar_SetValue ("lookstrafe", !lookstrafe.value); + break; + +#ifdef _WIN32 + case 13: // _windowed_mouse + Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value); + break; +#endif + } +} + + +void M_DrawSlider (int x, int y, float range) +{ + int i; + + if (range < 0) + range = 0; + if (range > 1) + range = 1; + M_DrawCharacter (x-8, y, 128); + for (i=0 ; iwidth)/2, 4, p); + + M_Print (16, 32, " Customize controls"); + M_Print (16, 40, " Go to console"); + M_Print (16, 48, " Reset to defaults"); + + M_Print (16, 56, " Screen size"); + r = (scr_viewsize.value - 30) / (120 - 30); + M_DrawSlider (220, 56, r); + + M_Print (16, 64, " Brightness"); + r = (brightness.value - 1) / 4; + M_DrawSlider (220, 64, r); + + M_Print (16, 72, " Mouse Speed"); + r = (sensitivity.value - 1)/50; + M_DrawSlider (220, 72, r); + + M_Print (16, 80, " CD Music Volume"); + r = bgmvolume.value; + M_DrawSlider (220, 80, r); + + M_Print (16, 88, " Sound Volume"); + r = volume.value; + M_DrawSlider (220, 88, r); + + M_Print (16, 96, " Always Run"); + M_DrawCheckbox (220, 96, cl_forwardspeed.value > 200); + + M_Print (16, 104, " Invert Mouse"); + M_DrawCheckbox (220, 104, m_pitch.value < 0); + + M_Print (16, 112, " Lookspring"); + M_DrawCheckbox (220, 112, lookspring.value); + + M_Print (16, 120, " Lookstrafe"); + M_DrawCheckbox (220, 120, lookstrafe.value); + + if (vid_menudrawfn) + M_Print (16, 128, " Video Options"); + +#ifdef _WIN32 + if (modestate == MS_WINDOWED) + { + M_Print (16, 136, " Use Mouse"); + M_DrawCheckbox (220, 136, _windowed_mouse.value); + } +#endif + +// cursor + M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); +} + + +void M_Options_Key (int k) +{ + switch (k) + { + case K_ESCAPE: + M_Menu_Main_f (); + break; + + case K_ENTER: + m_entersound = true; + switch (options_cursor) + { + case 0: + M_Menu_Keys_f (); + break; + case 1: + m_state = m_none; + Con_ToggleConsole_f (); + break; + case 2: + Cbuf_AddText ("exec default.cfg\n"); + break; + case 12: + M_Menu_Video_f (); + break; + default: + M_AdjustSliders (1); + break; + } + return; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + options_cursor--; + if (options_cursor < 0) + options_cursor = OPTIONS_ITEMS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + options_cursor++; + if (options_cursor >= OPTIONS_ITEMS) + options_cursor = 0; + break; + + case K_LEFTARROW: + M_AdjustSliders (-1); + break; + + case K_RIGHTARROW: + M_AdjustSliders (1); + break; + } + + if (options_cursor == 12 && vid_menudrawfn == NULL) + { + if (k == K_UPARROW) + options_cursor = 11; + else + options_cursor = 0; + } + +#ifdef _WIN32 + if ((options_cursor == 13) && (modestate != MS_WINDOWED)) + { + if (k == K_UPARROW) + options_cursor = 12; + else + options_cursor = 0; + } +#endif +} + +//============================================================================= +/* KEYS MENU */ + +char *bindnames[][2] = +{ +{"+attack", "attack"}, +{"impulse 10", "change weapon"}, +{"+jump", "jump / swim up"}, +{"+forward", "walk forward"}, +{"+back", "backpedal"}, +{"+left", "turn left"}, +{"+right", "turn right"}, +{"+speed", "run"}, +{"+moveleft", "step left"}, +{"+moveright", "step right"}, +{"+strafe", "sidestep"}, +{"+lookup", "look up"}, +{"+lookdown", "look down"}, +{"centerview", "center view"}, +{"+mlook", "mouse look"}, +{"+klook", "keyboard look"}, +{"+moveup", "swim up"}, +{"+movedown", "swim down"} +}; + +#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) + +int keys_cursor; +int bind_grab; + +void M_Menu_Keys_f (void) +{ + key_dest = key_menu; + m_state = m_keys; + m_entersound = true; +} + + +void M_FindKeysForCommand (char *command, int *twokeys) +{ + int count; + int j; + int l; + char *b; + + twokeys[0] = twokeys[1] = -1; + l = strlen(command); + count = 0; + + for (j=0 ; j<256 ; j++) + { + b = keybindings[j]; + if (!b) + continue; + if (!strncmp (b, command, l) ) + { + twokeys[count] = j; + count++; + if (count == 2) + break; + } + } +} + +void M_UnbindCommand (char *command) +{ + int j; + int l; + char *b; + + l = strlen(command); + + for (j=0 ; j<256 ; j++) + { + b = keybindings[j]; + if (!b) + continue; + if (!strncmp (b, command, l) ) + Key_SetBinding (j, ""); + } +} + + +void M_Keys_Draw (void) +{ + int i, l; + int keys[2]; + char *name; + int x, y; + qpic_t *p; + + p = Draw_CachePic ("gfx/ttl_cstm.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); + + if (bind_grab) + M_Print (12, 32, "Press a key or button for this action"); + else + M_Print (18, 32, "Enter to change, backspace to clear"); + +// search for known bindings + for (i=0 ; i= NUMCOMMANDS) + keys_cursor = 0; + break; + + case K_ENTER: // go into bind mode + M_FindKeysForCommand (bindnames[keys_cursor][0], keys); + S_LocalSound ("misc/menu2.wav"); + if (keys[1] != -1) + M_UnbindCommand (bindnames[keys_cursor][0]); + bind_grab = true; + break; + + case K_BACKSPACE: // delete bindings + case K_DEL: // delete bindings + S_LocalSound ("misc/menu2.wav"); + M_UnbindCommand (bindnames[keys_cursor][0]); + break; + } +} + +//============================================================================= +/* VIDEO MENU */ + +void M_Menu_Video_f (void) +{ + key_dest = key_menu; + m_state = m_video; + m_entersound = true; +} + + +void M_Video_Draw (void) +{ + (*vid_menudrawfn) (); +} + + +void M_Video_Key (int key) +{ + (*vid_menukeyfn) (key); +} + +//============================================================================= +/* HELP MENU */ + +int help_page; +#define NUM_HELP_PAGES 6 + + +void M_Menu_Help_f (void) +{ + key_dest = key_menu; + m_state = m_help; + m_entersound = true; + help_page = 0; +} + + + +void M_Help_Draw (void) +{ + M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) ); +} + + +void M_Help_Key (int key) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Main_f (); + break; + + case K_UPARROW: + case K_RIGHTARROW: + m_entersound = true; + if (++help_page >= NUM_HELP_PAGES) + help_page = 0; + break; + + case K_DOWNARROW: + case K_LEFTARROW: + m_entersound = true; + if (--help_page < 0) + help_page = NUM_HELP_PAGES-1; + break; + } + +} + +//============================================================================= +/* QUIT MENU */ + +int msgNumber; +int m_quit_prevstate; +qboolean wasInMenus; + +#ifndef _WIN32 +char *quitMessage [] = +{ +/* .........1.........2.... */ + " Are you gonna quit ", + " this game just like ", + " everything else? ", + " ", + + " Milord, methinks that ", + " thou art a lowly ", + " quitter. Is this true? ", + " ", + + " Do I need to bust your ", + " face open for trying ", + " to quit? ", + " ", + + " Man, I oughta smack you", + " for trying to quit! ", + " Press Y to get ", + " smacked out. ", + + " Press Y to quit like a ", + " big loser in life. ", + " Press N to stay proud ", + " and successful! ", + + " If you press Y to ", + " quit, I will summon ", + " Satan all over your ", + " hard drive! ", + + " Um, Asmodeus dislikes ", + " his children trying to ", + " quit. Press Y to return", + " to your Tinkertoys. ", + + " If you quit now, I'll ", + " throw a blanket-party ", + " for you next time! ", + " " +}; +#endif + +void M_Menu_Quit_f (void) +{ + if (m_state == m_quit) + return; + wasInMenus = (key_dest == key_menu); + key_dest = key_menu; + m_quit_prevstate = m_state; + m_state = m_quit; + m_entersound = true; + msgNumber = rand()&7; +} + + +void M_Quit_Key (int key) +{ + switch (key) + { + case K_ESCAPE: + case 'n': + case 'N': + if (wasInMenus) + { + m_state = m_quit_prevstate; + m_entersound = true; + } + else + { + key_dest = key_game; + m_state = m_none; + } + break; + + case 'Y': + case 'y': + key_dest = key_console; + Host_Quit_f (); + break; + + default: + break; + } + +} + + +void M_Quit_Draw (void) +{ + if (wasInMenus) + { + m_state = m_quit_prevstate; + m_recursiveDraw = true; + M_Draw (); + m_state = m_quit; + } + +#ifdef _WIN32 + M_DrawTextBox (0, 0, 38, 23); + M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n"); + M_PrintWhite (16, 28, "Programming Art \n"); + M_Print (16, 36, " John Carmack Adrian Carmack\n"); + M_Print (16, 44, " Michael Abrash Kevin Cloud\n"); + M_Print (16, 52, " John Cash Paul Steed\n"); + M_Print (16, 60, " Dave 'Zoid' Kirsch\n"); + M_PrintWhite (16, 68, "Design Biz\n"); + M_Print (16, 76, " John Romero Jay Wilbur\n"); + M_Print (16, 84, " Sandy Petersen Mike Wilson\n"); + M_Print (16, 92, " American McGee Donna Jackson\n"); + M_Print (16, 100, " Tim Willits Todd Hollenshead\n"); + M_PrintWhite (16, 108, "Support Projects\n"); + M_Print (16, 116, " Barrett Alexander Shawn Green\n"); + M_PrintWhite (16, 124, "Sound Effects\n"); + M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n"); + M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n"); + M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n"); + M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n"); + M_PrintWhite (16, 164, "registered trademark licensed to\n"); + M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n"); + M_PrintWhite (16, 180, "reserved. Press y to exit\n"); +#else + M_DrawTextBox (56, 76, 24, 4); + M_Print (64, 84, quitMessage[msgNumber*4+0]); + M_Print (64, 92, quitMessage[msgNumber*4+1]); + M_Print (64, 100, quitMessage[msgNumber*4+2]); + M_Print (64, 108, quitMessage[msgNumber*4+3]); +#endif +} + +//============================================================================= + +/* SERIAL CONFIG MENU */ + +int serialConfig_cursor; +int serialConfig_cursor_table[] = {48, 64, 80, 96, 112, 132}; +#define NUM_SERIALCONFIG_CMDS 6 + +static int ISA_uarts[] = {0x3f8,0x2f8,0x3e8,0x2e8}; +static int ISA_IRQs[] = {4,3,4,3}; +int serialConfig_baudrate[] = {9600,14400,19200,28800,38400,57600}; + +int serialConfig_comport; +int serialConfig_irq ; +int serialConfig_baud; +char serialConfig_phone[16]; + +void M_Menu_SerialConfig_f (void) +{ + int n; + int port; + int baudrate; + qboolean useModem; + + key_dest = key_menu; + m_state = m_serialconfig; + m_entersound = true; + if (JoiningGame && SerialConfig) + serialConfig_cursor = 4; + else + serialConfig_cursor = 5; + + (*GetComPortConfig) (0, &port, &serialConfig_irq, &baudrate, &useModem); + + // map uart's port to COMx + for (n = 0; n < 4; n++) + if (ISA_uarts[n] == port) + break; + if (n == 4) + { + n = 0; + serialConfig_irq = 4; + } + serialConfig_comport = n + 1; + + // map baudrate to index + for (n = 0; n < 6; n++) + if (serialConfig_baudrate[n] == baudrate) + break; + if (n == 6) + n = 5; + serialConfig_baud = n; + + m_return_onerror = false; + m_return_reason[0] = 0; +} + + +void M_SerialConfig_Draw (void) +{ + qpic_t *p; + int basex; + char *startJoin; + char *directModem; + + M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); + p = Draw_CachePic ("gfx/p_multi.lmp"); + basex = (320-p->width)/2; + M_DrawPic (basex, 4, p); + + if (StartingGame) + startJoin = "New Game"; + else + startJoin = "Join Game"; + if (SerialConfig) + directModem = "Modem"; + else + directModem = "Direct Connect"; + M_Print (basex, 32, va ("%s - %s", startJoin, directModem)); + basex += 8; + + M_Print (basex, serialConfig_cursor_table[0], "Port"); + M_DrawTextBox (160, 40, 4, 1); + M_Print (168, serialConfig_cursor_table[0], va("COM%u", serialConfig_comport)); + + M_Print (basex, serialConfig_cursor_table[1], "IRQ"); + M_DrawTextBox (160, serialConfig_cursor_table[1]-8, 1, 1); + M_Print (168, serialConfig_cursor_table[1], va("%u", serialConfig_irq)); + + M_Print (basex, serialConfig_cursor_table[2], "Baud"); + M_DrawTextBox (160, serialConfig_cursor_table[2]-8, 5, 1); + M_Print (168, serialConfig_cursor_table[2], va("%u", serialConfig_baudrate[serialConfig_baud])); + + if (SerialConfig) + { + M_Print (basex, serialConfig_cursor_table[3], "Modem Setup..."); + if (JoiningGame) + { + M_Print (basex, serialConfig_cursor_table[4], "Phone number"); + M_DrawTextBox (160, serialConfig_cursor_table[4]-8, 16, 1); + M_Print (168, serialConfig_cursor_table[4], serialConfig_phone); + } + } + + if (JoiningGame) + { + M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 7, 1); + M_Print (basex+8, serialConfig_cursor_table[5], "Connect"); + } + else + { + M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 2, 1); + M_Print (basex+8, serialConfig_cursor_table[5], "OK"); + } + + M_DrawCharacter (basex-8, serialConfig_cursor_table [serialConfig_cursor], 12+((int)(realtime*4)&1)); + + if (serialConfig_cursor == 4) + M_DrawCharacter (168 + 8*strlen(serialConfig_phone), serialConfig_cursor_table [serialConfig_cursor], 10+((int)(realtime*4)&1)); + + if (*m_return_reason) + M_PrintWhite (basex, 148, m_return_reason); +} + + +void M_SerialConfig_Key (int key) +{ + int l; + + switch (key) + { + case K_ESCAPE: + M_Menu_Net_f (); + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + serialConfig_cursor--; + if (serialConfig_cursor < 0) + serialConfig_cursor = NUM_SERIALCONFIG_CMDS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + serialConfig_cursor++; + if (serialConfig_cursor >= NUM_SERIALCONFIG_CMDS) + serialConfig_cursor = 0; + break; + + case K_LEFTARROW: + if (serialConfig_cursor > 2) + break; + S_LocalSound ("misc/menu3.wav"); + + if (serialConfig_cursor == 0) + { + serialConfig_comport--; + if (serialConfig_comport == 0) + serialConfig_comport = 4; + serialConfig_irq = ISA_IRQs[serialConfig_comport-1]; + } + + if (serialConfig_cursor == 1) + { + serialConfig_irq--; + if (serialConfig_irq == 6) + serialConfig_irq = 5; + if (serialConfig_irq == 1) + serialConfig_irq = 7; + } + + if (serialConfig_cursor == 2) + { + serialConfig_baud--; + if (serialConfig_baud < 0) + serialConfig_baud = 5; + } + + break; + + case K_RIGHTARROW: + if (serialConfig_cursor > 2) + break; +forward: + S_LocalSound ("misc/menu3.wav"); + + if (serialConfig_cursor == 0) + { + serialConfig_comport++; + if (serialConfig_comport > 4) + serialConfig_comport = 1; + serialConfig_irq = ISA_IRQs[serialConfig_comport-1]; + } + + if (serialConfig_cursor == 1) + { + serialConfig_irq++; + if (serialConfig_irq == 6) + serialConfig_irq = 7; + if (serialConfig_irq == 8) + serialConfig_irq = 2; + } + + if (serialConfig_cursor == 2) + { + serialConfig_baud++; + if (serialConfig_baud > 5) + serialConfig_baud = 0; + } + + break; + + case K_ENTER: + if (serialConfig_cursor < 3) + goto forward; + + m_entersound = true; + + if (serialConfig_cursor == 3) + { + (*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig); + + M_Menu_ModemConfig_f (); + break; + } + + if (serialConfig_cursor == 4) + { + serialConfig_cursor = 5; + break; + } + + // serialConfig_cursor == 5 (OK/CONNECT) + (*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig); + + M_ConfigureNetSubsystem (); + + if (StartingGame) + { + M_Menu_GameOptions_f (); + break; + } + + m_return_state = m_state; + m_return_onerror = true; + key_dest = key_game; + m_state = m_none; + + if (SerialConfig) + Cbuf_AddText (va ("connect \"%s\"\n", serialConfig_phone)); + else + Cbuf_AddText ("connect\n"); + break; + + case K_BACKSPACE: + if (serialConfig_cursor == 4) + { + if (strlen(serialConfig_phone)) + serialConfig_phone[strlen(serialConfig_phone)-1] = 0; + } + break; + + default: + if (key < 32 || key > 127) + break; + if (serialConfig_cursor == 4) + { + l = strlen(serialConfig_phone); + if (l < 15) + { + serialConfig_phone[l+1] = 0; + serialConfig_phone[l] = key; + } + } + } + + if (DirectConfig && (serialConfig_cursor == 3 || serialConfig_cursor == 4)) + if (key == K_UPARROW) + serialConfig_cursor = 2; + else + serialConfig_cursor = 5; + + if (SerialConfig && StartingGame && serialConfig_cursor == 4) + if (key == K_UPARROW) + serialConfig_cursor = 3; + else + serialConfig_cursor = 5; +} + +//============================================================================= +/* MODEM CONFIG MENU */ + +int modemConfig_cursor; +int modemConfig_cursor_table [] = {40, 56, 88, 120, 156}; +#define NUM_MODEMCONFIG_CMDS 5 + +char modemConfig_dialing; +char modemConfig_clear [16]; +char modemConfig_init [32]; +char modemConfig_hangup [16]; + +void M_Menu_ModemConfig_f (void) +{ + key_dest = key_menu; + m_state = m_modemconfig; + m_entersound = true; + (*GetModemConfig) (0, &modemConfig_dialing, modemConfig_clear, modemConfig_init, modemConfig_hangup); +} + + +void M_ModemConfig_Draw (void) +{ + qpic_t *p; + int basex; + + M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); + p = Draw_CachePic ("gfx/p_multi.lmp"); + basex = (320-p->width)/2; + M_DrawPic (basex, 4, p); + basex += 8; + + if (modemConfig_dialing == 'P') + M_Print (basex, modemConfig_cursor_table[0], "Pulse Dialing"); + else + M_Print (basex, modemConfig_cursor_table[0], "Touch Tone Dialing"); + + M_Print (basex, modemConfig_cursor_table[1], "Clear"); + M_DrawTextBox (basex, modemConfig_cursor_table[1]+4, 16, 1); + M_Print (basex+8, modemConfig_cursor_table[1]+12, modemConfig_clear); + if (modemConfig_cursor == 1) + M_DrawCharacter (basex+8 + 8*strlen(modemConfig_clear), modemConfig_cursor_table[1]+12, 10+((int)(realtime*4)&1)); + + M_Print (basex, modemConfig_cursor_table[2], "Init"); + M_DrawTextBox (basex, modemConfig_cursor_table[2]+4, 30, 1); + M_Print (basex+8, modemConfig_cursor_table[2]+12, modemConfig_init); + if (modemConfig_cursor == 2) + M_DrawCharacter (basex+8 + 8*strlen(modemConfig_init), modemConfig_cursor_table[2]+12, 10+((int)(realtime*4)&1)); + + M_Print (basex, modemConfig_cursor_table[3], "Hangup"); + M_DrawTextBox (basex, modemConfig_cursor_table[3]+4, 16, 1); + M_Print (basex+8, modemConfig_cursor_table[3]+12, modemConfig_hangup); + if (modemConfig_cursor == 3) + M_DrawCharacter (basex+8 + 8*strlen(modemConfig_hangup), modemConfig_cursor_table[3]+12, 10+((int)(realtime*4)&1)); + + M_DrawTextBox (basex, modemConfig_cursor_table[4]-8, 2, 1); + M_Print (basex+8, modemConfig_cursor_table[4], "OK"); + + M_DrawCharacter (basex-8, modemConfig_cursor_table [modemConfig_cursor], 12+((int)(realtime*4)&1)); +} + + +void M_ModemConfig_Key (int key) +{ + int l; + + switch (key) + { + case K_ESCAPE: + M_Menu_SerialConfig_f (); + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + modemConfig_cursor--; + if (modemConfig_cursor < 0) + modemConfig_cursor = NUM_MODEMCONFIG_CMDS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + modemConfig_cursor++; + if (modemConfig_cursor >= NUM_MODEMCONFIG_CMDS) + modemConfig_cursor = 0; + break; + + case K_LEFTARROW: + case K_RIGHTARROW: + if (modemConfig_cursor == 0) + { + if (modemConfig_dialing == 'P') + modemConfig_dialing = 'T'; + else + modemConfig_dialing = 'P'; + S_LocalSound ("misc/menu1.wav"); + } + break; + + case K_ENTER: + if (modemConfig_cursor == 0) + { + if (modemConfig_dialing == 'P') + modemConfig_dialing = 'T'; + else + modemConfig_dialing = 'P'; + m_entersound = true; + } + + if (modemConfig_cursor == 4) + { + (*SetModemConfig) (0, va ("%c", modemConfig_dialing), modemConfig_clear, modemConfig_init, modemConfig_hangup); + m_entersound = true; + M_Menu_SerialConfig_f (); + } + break; + + case K_BACKSPACE: + if (modemConfig_cursor == 1) + { + if (strlen(modemConfig_clear)) + modemConfig_clear[strlen(modemConfig_clear)-1] = 0; + } + + if (modemConfig_cursor == 2) + { + if (strlen(modemConfig_init)) + modemConfig_init[strlen(modemConfig_init)-1] = 0; + } + + if (modemConfig_cursor == 3) + { + if (strlen(modemConfig_hangup)) + modemConfig_hangup[strlen(modemConfig_hangup)-1] = 0; + } + break; + + default: + if (key < 32 || key > 127) + break; + + if (modemConfig_cursor == 1) + { + l = strlen(modemConfig_clear); + if (l < 15) + { + modemConfig_clear[l+1] = 0; + modemConfig_clear[l] = key; + } + } + + if (modemConfig_cursor == 2) + { + l = strlen(modemConfig_init); + if (l < 29) + { + modemConfig_init[l+1] = 0; + modemConfig_init[l] = key; + } + } + + if (modemConfig_cursor == 3) + { + l = strlen(modemConfig_hangup); + if (l < 15) + { + modemConfig_hangup[l+1] = 0; + modemConfig_hangup[l] = key; + } + } + } +} + +//============================================================================= +/* LAN CONFIG MENU */ + +int lanConfig_cursor = -1; +int lanConfig_cursor_table [] = {72, 92, 124}; +#define NUM_LANCONFIG_CMDS 3 + +int lanConfig_port; +char lanConfig_portname[6]; +char lanConfig_joinname[22]; + +void M_Menu_LanConfig_f (void) +{ + key_dest = key_menu; + m_state = m_lanconfig; + m_entersound = true; + if (lanConfig_cursor == -1) + { + if (JoiningGame && TCPIPConfig) + lanConfig_cursor = 2; + else + lanConfig_cursor = 1; + } + if (StartingGame && lanConfig_cursor == 2) + lanConfig_cursor = 1; + lanConfig_port = DEFAULTnet_hostport; + sprintf(lanConfig_portname, "%u", lanConfig_port); + + m_return_onerror = false; + m_return_reason[0] = 0; +} + + +void M_LanConfig_Draw (void) +{ + qpic_t *p; + int basex; + char *startJoin; + char *protocol; + + M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); + p = Draw_CachePic ("gfx/p_multi.lmp"); + basex = (320-p->width)/2; + M_DrawPic (basex, 4, p); + + if (StartingGame) + startJoin = "New Game"; + else + startJoin = "Join Game"; + if (IPXConfig) + protocol = "IPX"; + else + protocol = "TCP/IP"; + M_Print (basex, 32, va ("%s - %s", startJoin, protocol)); + basex += 8; + + M_Print (basex, 52, "Address:"); + if (IPXConfig) + M_Print (basex+9*8, 52, my_ipx_address); + else + M_Print (basex+9*8, 52, my_tcpip_address); + + M_Print (basex, lanConfig_cursor_table[0], "Port"); + M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); + M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); + + if (JoiningGame) + { + M_Print (basex, lanConfig_cursor_table[1], "Search for local games..."); + M_Print (basex, 108, "Join game at:"); + M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1); + M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname); + } + else + { + M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); + M_Print (basex+8, lanConfig_cursor_table[1], "OK"); + } + + M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); + + if (lanConfig_cursor == 0) + M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1)); + + if (lanConfig_cursor == 2) + M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1)); + + if (*m_return_reason) + M_PrintWhite (basex, 148, m_return_reason); +} + + +void M_LanConfig_Key (int key) +{ + int l; + + switch (key) + { + case K_ESCAPE: + M_Menu_Net_f (); + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + lanConfig_cursor--; + if (lanConfig_cursor < 0) + lanConfig_cursor = NUM_LANCONFIG_CMDS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + lanConfig_cursor++; + if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) + lanConfig_cursor = 0; + break; + + case K_ENTER: + if (lanConfig_cursor == 0) + break; + + m_entersound = true; + + M_ConfigureNetSubsystem (); + + if (lanConfig_cursor == 1) + { + if (StartingGame) + { + M_Menu_GameOptions_f (); + break; + } + M_Menu_Search_f(); + break; + } + + if (lanConfig_cursor == 2) + { + m_return_state = m_state; + m_return_onerror = true; + key_dest = key_game; + m_state = m_none; + Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) ); + break; + } + + break; + + case K_BACKSPACE: + if (lanConfig_cursor == 0) + { + if (strlen(lanConfig_portname)) + lanConfig_portname[strlen(lanConfig_portname)-1] = 0; + } + + if (lanConfig_cursor == 2) + { + if (strlen(lanConfig_joinname)) + lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0; + } + break; + + default: + if (key < 32 || key > 127) + break; + + if (lanConfig_cursor == 2) + { + l = strlen(lanConfig_joinname); + if (l < 21) + { + lanConfig_joinname[l+1] = 0; + lanConfig_joinname[l] = key; + } + } + + if (key < '0' || key > '9') + break; + if (lanConfig_cursor == 0) + { + l = strlen(lanConfig_portname); + if (l < 5) + { + lanConfig_portname[l+1] = 0; + lanConfig_portname[l] = key; + } + } + } + + if (StartingGame && lanConfig_cursor == 2) + if (key == K_UPARROW) + lanConfig_cursor = 1; + else + lanConfig_cursor = 0; + + l = atoi(lanConfig_portname); + if (l > 65535) + l = lanConfig_port; + else + lanConfig_port = l; + sprintf(lanConfig_portname, "%u", lanConfig_port); +} + +//============================================================================= +/* GAME OPTIONS MENU */ + +typedef struct +{ + char *name; + char *description; +} level_t; + +level_t levels[] = +{ + {"start", "Entrance"}, // 0 + + {"e1m1", "Slipgate Complex"}, // 1 + {"e1m2", "Castle of the Damned"}, + {"e1m3", "The Necropolis"}, + {"e1m4", "The Grisly Grotto"}, + {"e1m5", "Gloom Keep"}, + {"e1m6", "The Door To Chthon"}, + {"e1m7", "The House of Chthon"}, + {"e1m8", "Ziggurat Vertigo"}, + + {"e2m1", "The Installation"}, // 9 + {"e2m2", "Ogre Citadel"}, + {"e2m3", "Crypt of Decay"}, + {"e2m4", "The Ebon Fortress"}, + {"e2m5", "The Wizard's Manse"}, + {"e2m6", "The Dismal Oubliette"}, + {"e2m7", "Underearth"}, + + {"e3m1", "Termination Central"}, // 16 + {"e3m2", "The Vaults of Zin"}, + {"e3m3", "The Tomb of Terror"}, + {"e3m4", "Satan's Dark Delight"}, + {"e3m5", "Wind Tunnels"}, + {"e3m6", "Chambers of Torment"}, + {"e3m7", "The Haunted Halls"}, + + {"e4m1", "The Sewage System"}, // 23 + {"e4m2", "The Tower of Despair"}, + {"e4m3", "The Elder God Shrine"}, + {"e4m4", "The Palace of Hate"}, + {"e4m5", "Hell's Atrium"}, + {"e4m6", "The Pain Maze"}, + {"e4m7", "Azure Agony"}, + {"e4m8", "The Nameless City"}, + + {"end", "Shub-Niggurath's Pit"}, // 31 + + {"dm1", "Place of Two Deaths"}, // 32 + {"dm2", "Claustrophobopolis"}, + {"dm3", "The Abandoned Base"}, + {"dm4", "The Bad Place"}, + {"dm5", "The Cistern"}, + {"dm6", "The Dark Zone"} +}; + +//MED 01/06/97 added hipnotic levels +level_t hipnoticlevels[] = +{ + {"start", "Command HQ"}, // 0 + + {"hip1m1", "The Pumping Station"}, // 1 + {"hip1m2", "Storage Facility"}, + {"hip1m3", "The Lost Mine"}, + {"hip1m4", "Research Facility"}, + {"hip1m5", "Military Complex"}, + + {"hip2m1", "Ancient Realms"}, // 6 + {"hip2m2", "The Black Cathedral"}, + {"hip2m3", "The Catacombs"}, + {"hip2m4", "The Crypt"}, + {"hip2m5", "Mortum's Keep"}, + {"hip2m6", "The Gremlin's Domain"}, + + {"hip3m1", "Tur Torment"}, // 12 + {"hip3m2", "Pandemonium"}, + {"hip3m3", "Limbo"}, + {"hip3m4", "The Gauntlet"}, + + {"hipend", "Armagon's Lair"}, // 16 + + {"hipdm1", "The Edge of Oblivion"} // 17 +}; + +//PGM 01/07/97 added rogue levels +//PGM 03/02/97 added dmatch level +level_t roguelevels[] = +{ + {"start", "Split Decision"}, + {"r1m1", "Deviant's Domain"}, + {"r1m2", "Dread Portal"}, + {"r1m3", "Judgement Call"}, + {"r1m4", "Cave of Death"}, + {"r1m5", "Towers of Wrath"}, + {"r1m6", "Temple of Pain"}, + {"r1m7", "Tomb of the Overlord"}, + {"r2m1", "Tempus Fugit"}, + {"r2m2", "Elemental Fury I"}, + {"r2m3", "Elemental Fury II"}, + {"r2m4", "Curse of Osiris"}, + {"r2m5", "Wizard's Keep"}, + {"r2m6", "Blood Sacrifice"}, + {"r2m7", "Last Bastion"}, + {"r2m8", "Source of Evil"}, + {"ctf1", "Division of Change"} +}; + +typedef struct +{ + char *description; + int firstLevel; + int levels; +} episode_t; + +episode_t episodes[] = +{ + {"Welcome to Quake", 0, 1}, + {"Doomed Dimension", 1, 8}, + {"Realm of Black Magic", 9, 7}, + {"Netherworld", 16, 7}, + {"The Elder World", 23, 8}, + {"Final Level", 31, 1}, + {"Deathmatch Arena", 32, 6} +}; + +//MED 01/06/97 added hipnotic episodes +episode_t hipnoticepisodes[] = +{ + {"Scourge of Armagon", 0, 1}, + {"Fortress of the Dead", 1, 5}, + {"Dominion of Darkness", 6, 6}, + {"The Rift", 12, 4}, + {"Final Level", 16, 1}, + {"Deathmatch Arena", 17, 1} +}; + +//PGM 01/07/97 added rogue episodes +//PGM 03/02/97 added dmatch episode +episode_t rogueepisodes[] = +{ + {"Introduction", 0, 1}, + {"Hell's Fortress", 1, 7}, + {"Corridors of Time", 8, 8}, + {"Deathmatch Arena", 16, 1} +}; + +level_t nehahralevels[] = +{ + {"nehstart", "Welcome to Nehahra"}, + {"neh1m1", "Forge City1: Slipgates"}, + {"neh1m2", "Forge City2: Boiler"}, + {"neh1m3", "Forge City3: Escape"}, + {"neh1m4", "Grind Core"}, + {"neh1m5", "Industrial Silence"}, + {"neh1m6", "Locked-Up Anger"}, + {"neh1m7", "Wanderer of the Wastes"}, + {"neh1m8", "Artemis System Net"}, + {"neh1m9", "To the Death"}, + {"neh2m1", "The Gates of Ghoro"}, + {"neh2m2", "Sacred Trinity"}, + {"neh2m3", "Realm of the Ancients"}, + {"neh2m4", "Temple of the Ancients"}, + {"neh2m5", "Dreams Made Flesh"}, + {"neh2m6", "Your Last Cup of Sorrow"}, + {"nehsec", "Ogre's Bane"}, + {"nehahra", "Nehahra's Den"}, + {"nehend", "Quintessence"} +}; + +episode_t nehahraepisodes[] = +{ + {"Welcome to Nehahra", 0, 1}, + {"The Fall of Forge", 1, 9}, + {"The Outlands", 10, 7}, + {"Dimension of the Lost", 17, 2} +}; + +int startepisode; +int startlevel; +int maxplayers; +qboolean m_serverInfoMessage = false; +double m_serverInfoMessageTime; + +void M_Menu_GameOptions_f (void) +{ + key_dest = key_menu; + m_state = m_gameoptions; + m_entersound = true; + if (maxplayers == 0) + maxplayers = svs.maxclients; + if (maxplayers < 2) + maxplayers = svs.maxclientslimit; +} + + +int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; +#define NUM_GAMEOPTIONS 9 +int gameoptions_cursor; + +void M_GameOptions_Draw (void) +{ + qpic_t *p; + int x; + + M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); + p = Draw_CachePic ("gfx/p_multi.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); + + M_DrawTextBox (152, 32, 10, 1); + M_Print (160, 40, "begin game"); + + M_Print (0, 56, " Max players"); + M_Print (160, 56, va("%i", maxplayers) ); + + M_Print (0, 64, " Game Type"); + if (!coop.value && !deathmatch.value) + Cvar_SetValue("deathmatch", 1); + if (coop.value) + M_Print (160, 64, "Cooperative"); + else + M_Print (160, 64, "Deathmatch"); + + M_Print (0, 72, " Teamplay"); + if (rogue) + { + char *msg; + + switch((int)teamplay.value) + { + case 1: msg = "No Friendly Fire"; break; + case 2: msg = "Friendly Fire"; break; + case 3: msg = "Tag"; break; + case 4: msg = "Capture the Flag"; break; + case 5: msg = "One Flag CTF"; break; + case 6: msg = "Three Team CTF"; break; + default: msg = "Off"; break; + } + M_Print (160, 72, msg); + } + else + { + char *msg; + + switch((int)teamplay.value) + { + case 1: msg = "No Friendly Fire"; break; + case 2: msg = "Friendly Fire"; break; + default: msg = "Off"; break; + } + M_Print (160, 72, msg); + } + + M_Print (0, 80, " Skill"); + if (skill.value == 0) + M_Print (160, 80, "Easy difficulty"); + else if (skill.value == 1) + M_Print (160, 80, "Normal difficulty"); + else if (skill.value == 2) + M_Print (160, 80, "Hard difficulty"); + else + M_Print (160, 80, "Nightmare difficulty"); + + M_Print (0, 88, " Frag Limit"); + if (fraglimit.value == 0) + M_Print (160, 88, "none"); + else + M_Print (160, 88, va("%i frags", (int)fraglimit.value)); + + M_Print (0, 96, " Time Limit"); + if (timelimit.value == 0) + M_Print (160, 96, "none"); + else + M_Print (160, 96, va("%i minutes", (int)timelimit.value)); + + M_Print (0, 112, " Episode"); + //MED 01/06/97 added hipnotic episodes + if (hipnotic) + M_Print (160, 112, hipnoticepisodes[startepisode].description); + //PGM 01/07/97 added rogue episodes + else if (rogue) + M_Print (160, 112, rogueepisodes[startepisode].description); + else if (nehahra) + M_Print (160, 112, nehahraepisodes[startepisode].description); + else + M_Print (160, 112, episodes[startepisode].description); + + M_Print (0, 120, " Level"); + //MED 01/06/97 added hipnotic episodes + if (hipnotic) + { + M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description); + M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); + } + //PGM 01/07/97 added rogue episodes + else if (rogue) + { + M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); + M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); + } + else if (nehahra) + { + M_Print (160, 120, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].description); + M_Print (160, 128, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name); + } + else + { + M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); + M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); + } + +// line cursor + M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); + + if (m_serverInfoMessage) + { + if ((realtime - m_serverInfoMessageTime) < 5.0) + { + x = (320-26*8)/2; + M_DrawTextBox (x, 138, 24, 4); + x += 8; + M_Print (x, 146, " More than 64 players?? "); + M_Print (x, 154, " First, question your "); + M_Print (x, 162, " sanity, then email "); + M_Print (x, 170, " havoc@gamevisions.com "); + /* + M_Print (x, 146, " More than 4 players "); + M_Print (x, 154, " requires using command "); + M_Print (x, 162, "line parameters; please "); + M_Print (x, 170, " see techinfo.txt. "); + */ + } + else + { + m_serverInfoMessage = false; + } + } +} + + +void M_NetStart_Change (int dir) +{ + int count; + + switch (gameoptions_cursor) + { + case 1: + maxplayers += dir; + if (maxplayers > svs.maxclientslimit) + { + maxplayers = svs.maxclientslimit; + m_serverInfoMessage = true; + m_serverInfoMessageTime = realtime; + } + if (maxplayers < 2) + maxplayers = 2; + break; + + case 2: + if (deathmatch.value) // changing from deathmatch to coop + { + Cvar_SetValue ("coop", 1); + Cvar_SetValue ("deathmatch", 0); + } + else // changing from coop to deathmatch + { + Cvar_SetValue ("coop", 0); + Cvar_SetValue ("deathmatch", 1); + } + break; + + case 3: + if (rogue) + count = 6; + else + count = 2; + + Cvar_SetValue ("teamplay", teamplay.value + dir); + if (teamplay.value > count) + Cvar_SetValue ("teamplay", 0); + else if (teamplay.value < 0) + Cvar_SetValue ("teamplay", count); + break; + + case 4: + Cvar_SetValue ("skill", skill.value + dir); + if (skill.value > 3) + Cvar_SetValue ("skill", 0); + if (skill.value < 0) + Cvar_SetValue ("skill", 3); + break; + + case 5: + Cvar_SetValue ("fraglimit", fraglimit.value + dir*10); + if (fraglimit.value > 100) + Cvar_SetValue ("fraglimit", 0); + if (fraglimit.value < 0) + Cvar_SetValue ("fraglimit", 100); + break; + + case 6: + Cvar_SetValue ("timelimit", timelimit.value + dir*5); + if (timelimit.value > 60) + Cvar_SetValue ("timelimit", 0); + if (timelimit.value < 0) + Cvar_SetValue ("timelimit", 60); + break; + + case 7: + startepisode += dir; + //MED 01/06/97 added hipnotic count + if (hipnotic) + count = 6; + //PGM 01/07/97 added rogue count + //PGM 03/02/97 added 1 for dmatch episode + else if (rogue) + count = 4; + else if (nehahra) + count = 4; + else if (registered.value) + count = 7; + else + count = 2; + + if (startepisode < 0) + startepisode = count - 1; + + if (startepisode >= count) + startepisode = 0; + + startlevel = 0; + break; + + case 8: + startlevel += dir; + //MED 01/06/97 added hipnotic episodes + if (hipnotic) + count = hipnoticepisodes[startepisode].levels; + //PGM 01/06/97 added hipnotic episodes + else if (rogue) + count = rogueepisodes[startepisode].levels; + else if (nehahra) + count = nehahraepisodes[startepisode].levels; + else + count = episodes[startepisode].levels; + + if (startlevel < 0) + startlevel = count - 1; + + if (startlevel >= count) + startlevel = 0; + break; + } +} + +void M_GameOptions_Key (int key) +{ + switch (key) + { + case K_ESCAPE: + M_Menu_Net_f (); + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + gameoptions_cursor--; + if (gameoptions_cursor < 0) + gameoptions_cursor = NUM_GAMEOPTIONS-1; + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + gameoptions_cursor++; + if (gameoptions_cursor >= NUM_GAMEOPTIONS) + gameoptions_cursor = 0; + break; + + case K_LEFTARROW: + if (gameoptions_cursor == 0) + break; + S_LocalSound ("misc/menu3.wav"); + M_NetStart_Change (-1); + break; + + case K_RIGHTARROW: + if (gameoptions_cursor == 0) + break; + S_LocalSound ("misc/menu3.wav"); + M_NetStart_Change (1); + break; + + case K_ENTER: + S_LocalSound ("misc/menu2.wav"); + if (gameoptions_cursor == 0) + { + if (sv.active) + Cbuf_AddText ("disconnect\n"); + Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined + Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) ); + SCR_BeginLoadingPlaque (); + + if (hipnotic) + Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) ); + else if (rogue) + Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) ); + else if (nehahra) + Cbuf_AddText ( va ("map %s\n", nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name) ); + else + Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) ); + + return; + } + + M_NetStart_Change (1); + break; + } +} + +//============================================================================= +/* SEARCH MENU */ + +qboolean searchComplete = false; +double searchCompleteTime; + +void M_Menu_Search_f (void) +{ + key_dest = key_menu; + m_state = m_search; + m_entersound = false; + slistSilent = true; + slistLocal = false; + searchComplete = false; + NET_Slist_f(); + +} + + +void M_Search_Draw (void) +{ + qpic_t *p; + int x; + + p = Draw_CachePic ("gfx/p_multi.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); + x = (320/2) - ((12*8)/2) + 4; + M_DrawTextBox (x-8, 32, 12, 1); + M_Print (x, 40, "Searching..."); + + if(slistInProgress) + { + NET_Poll(); + return; + } + + if (! searchComplete) + { + searchComplete = true; + searchCompleteTime = realtime; + } + + if (hostCacheCount) + { + M_Menu_ServerList_f (); + return; + } + + M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found"); + if ((realtime - searchCompleteTime) < 3.0) + return; + + M_Menu_LanConfig_f (); +} + + +void M_Search_Key (int key) +{ +} + +//============================================================================= +/* SLIST MENU */ + +int slist_cursor; +qboolean slist_sorted; + +void M_Menu_ServerList_f (void) +{ + key_dest = key_menu; + m_state = m_slist; + m_entersound = true; + slist_cursor = 0; + m_return_onerror = false; + m_return_reason[0] = 0; + slist_sorted = false; +} + + +void M_ServerList_Draw (void) +{ + int n; + char string [64]; + qpic_t *p; + + if (!slist_sorted) + { + if (hostCacheCount > 1) + { + int i,j; + hostcache_t temp; + for (i = 0; i < hostCacheCount; i++) + for (j = i+1; j < hostCacheCount; j++) + if (strcmp(hostcache[j].name, hostcache[i].name) < 0) + { + memcpy(&temp, &hostcache[j], sizeof(hostcache_t)); + memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t)); + memcpy(&hostcache[i], &temp, sizeof(hostcache_t)); + } + } + slist_sorted = true; + } + + p = Draw_CachePic ("gfx/p_multi.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); + for (n = 0; n < hostCacheCount; n++) + { + if (hostcache[n].maxusers) + sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers); + else + sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map); + M_Print (16, 32 + 8*n, string); + } + M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1)); + + if (*m_return_reason) + M_PrintWhite (16, 148, m_return_reason); +} + + +void M_ServerList_Key (int k) +{ + switch (k) + { + case K_ESCAPE: + M_Menu_LanConfig_f (); + break; + + case K_SPACE: + M_Menu_Search_f (); + break; + + case K_UPARROW: + case K_LEFTARROW: + S_LocalSound ("misc/menu1.wav"); + slist_cursor--; + if (slist_cursor < 0) + slist_cursor = hostCacheCount - 1; + break; + + case K_DOWNARROW: + case K_RIGHTARROW: + S_LocalSound ("misc/menu1.wav"); + slist_cursor++; + if (slist_cursor >= hostCacheCount) + slist_cursor = 0; + break; + + case K_ENTER: + S_LocalSound ("misc/menu2.wav"); + m_return_state = m_state; + m_return_onerror = true; + slist_sorted = false; + key_dest = key_game; + m_state = m_none; + Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) ); + break; + + default: + break; + } + +} + +//============================================================================= +/* Menu Subsystem */ + + +void M_Init (void) +{ + Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); + + Cmd_AddCommand ("menu_main", M_Menu_Main_f); + Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); + Cmd_AddCommand ("menu_load", M_Menu_Load_f); + Cmd_AddCommand ("menu_save", M_Menu_Save_f); + Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); + Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); + Cmd_AddCommand ("menu_options", M_Menu_Options_f); + Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); + Cmd_AddCommand ("menu_video", M_Menu_Video_f); + Cmd_AddCommand ("help", M_Menu_Help_f); + Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); + + if (nehahra) + { + if (COM_FileExists("maps/neh1m4.bsp")) + { + if (COM_FileExists("hearing.dem")) + { + Con_Printf("Nehahra movie and game detected.\n"); + NehGameType = TYPE_BOTH; + } + else + { + Con_Printf("Nehahra game detected.\n"); + NehGameType = TYPE_GAME; + } + } + else + { + if (COM_FileExists("hearing.dem")) + { + Con_Printf("Nehahra movie detected.\n"); + NehGameType = TYPE_DEMO; + } + else + { + Con_Printf("Nehahra not found.\n"); + NehGameType = TYPE_GAME; // could just complain, but... + } + } + } +} + + +void M_Draw (void) +{ + if (m_state == m_none || key_dest != key_menu) + return; + + if (!m_recursiveDraw) + { + scr_copyeverything = 1; + + if (scr_con_current) + { + Draw_ConsoleBackground (vid.height); + VID_UnlockBuffer (); + S_ExtraUpdate (); + VID_LockBuffer (); + } +// else +// Draw_FadeScreen (); + + scr_fullupdate = 0; + } + else + { + m_recursiveDraw = false; + } + + switch (m_state) + { + case m_none: + break; + + case m_main: + M_Main_Draw (); + break; + + case m_demo: + M_Demo_Draw (); + break; + + case m_singleplayer: + M_SinglePlayer_Draw (); + break; + + case m_load: + M_Load_Draw (); + break; + + case m_save: + M_Save_Draw (); + break; + + case m_multiplayer: + M_MultiPlayer_Draw (); + break; + + case m_setup: + M_Setup_Draw (); + break; + + case m_net: + M_Net_Draw (); + break; + + case m_options: + M_Options_Draw (); + break; + + case m_keys: + M_Keys_Draw (); + break; + + case m_video: + M_Video_Draw (); + break; + + case m_help: + M_Help_Draw (); + break; + + case m_quit: + M_Quit_Draw (); + break; + + case m_serialconfig: + M_SerialConfig_Draw (); + break; + + case m_modemconfig: + M_ModemConfig_Draw (); + break; + + case m_lanconfig: + M_LanConfig_Draw (); + break; + + case m_gameoptions: + M_GameOptions_Draw (); + break; + + case m_search: + M_Search_Draw (); + break; + + case m_slist: + M_ServerList_Draw (); + break; + } + + if (m_entersound) + { + S_LocalSound ("misc/menu2.wav"); + m_entersound = false; + } + + VID_UnlockBuffer (); + S_ExtraUpdate (); + VID_LockBuffer (); +} + + +void M_Keydown (int key) +{ + switch (m_state) + { + case m_none: + return; + + case m_main: + M_Main_Key (key); + return; + + case m_demo: + M_Demo_Key (key); + return; + + case m_singleplayer: + M_SinglePlayer_Key (key); + return; + + case m_load: + M_Load_Key (key); + return; + + case m_save: + M_Save_Key (key); + return; + + case m_multiplayer: + M_MultiPlayer_Key (key); + return; + + case m_setup: + M_Setup_Key (key); + return; + + case m_net: + M_Net_Key (key); + return; + + case m_options: + M_Options_Key (key); + return; + + case m_keys: + M_Keys_Key (key); + return; + + case m_video: + M_Video_Key (key); + return; + + case m_help: + M_Help_Key (key); + return; + + case m_quit: + M_Quit_Key (key); + return; + + case m_serialconfig: + M_SerialConfig_Key (key); + return; + + case m_modemconfig: + M_ModemConfig_Key (key); + return; + + case m_lanconfig: + M_LanConfig_Key (key); + return; + + case m_gameoptions: + M_GameOptions_Key (key); + return; + + case m_search: + M_Search_Key (key); + break; + + case m_slist: + M_ServerList_Key (key); + return; + } +} + + +void M_ConfigureNetSubsystem(void) +{ +// enable/disable net systems to match desired config + + Cbuf_AddText ("stopdemo\n"); + if (SerialConfig || DirectConfig) + { + Cbuf_AddText ("com1 enable\n"); + } + + if (IPXConfig || TCPIPConfig) + net_hostport = lanConfig_port; +} diff --git a/menu.h b/menu.h new file mode 100644 index 00000000..616de3f8 --- /dev/null +++ b/menu.h @@ -0,0 +1,38 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// +// the net drivers should just set the apropriate bits in m_activenet, +// instead of having the menu code look through their internal tables +// +#define MNET_IPX 1 +#define MNET_TCP 2 + +extern int m_activenet; + +// +// menus +// +void M_Init (void); +void M_Keydown (int key); +void M_Draw (void); +void M_ToggleMenu_f (void); + + diff --git a/model_alias.c b/model_alias.c new file mode 100644 index 00000000..05a61b08 --- /dev/null +++ b/model_alias.c @@ -0,0 +1,712 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "quakedef.h" + +/* +=============== +Mod_AliasInit +=============== +*/ +void Mod_AliasInit (void) +{ +} + +aliashdr_t *pheader; + +typedef struct +{ + int v[3]; + vec3_t n; +} temptris_t; +temptris_t *temptris; +//stvert_t stverts[MAXALIASVERTS]; +//mtriangle_t triangles[MAXALIASTRIS]; + +// a pose is a single set of vertexes. a frame may be +// an animating sequence of poses +//trivertx_t *poseverts[MAXALIASFRAMES]; +int posenum; + +byte **player_8bit_texels_tbl; +byte *player_8bit_texels; + +float aliasbboxmin[3], aliasbboxmax[3]; // LordHavoc: proper bounding box considerations + +void Mod_ConvertAliasVerts (int numverts, int numtris, vec3_t scale, vec3_t translate, trivertx_t *v, trivert2 *out) +{ + int i, j; + vec3_t t1, t2; + struct + { + vec3_t v; + vec3_t n; + int count; + } tempvert[MD2MAX_VERTS]; + temptris_t *tris; + // decompress vertices + for (i = 0;i < numverts;i++) + { + VectorCopy(v[i].v, out[i].v); + tempvert[i].v[0] = v[i].v[0] * scale[0] + translate[0]; + tempvert[i].v[1] = v[i].v[1] * scale[1] + translate[1]; + tempvert[i].v[2] = v[i].v[2] * scale[2] + translate[2]; + tempvert[i].n[0] = tempvert[i].n[1] = tempvert[i].n[2] = 0; + tempvert[i].count = 0; + // update bounding box + if (tempvert[i].v[0] < aliasbboxmin[0]) aliasbboxmin[0] = tempvert[i].v[0]; + if (tempvert[i].v[1] < aliasbboxmin[1]) aliasbboxmin[1] = tempvert[i].v[1]; + if (tempvert[i].v[2] < aliasbboxmin[2]) aliasbboxmin[2] = tempvert[i].v[2]; + if (tempvert[i].v[0] > aliasbboxmax[0]) aliasbboxmax[0] = tempvert[i].v[0]; + if (tempvert[i].v[1] > aliasbboxmax[1]) aliasbboxmax[1] = tempvert[i].v[1]; + if (tempvert[i].v[2] > aliasbboxmax[2]) aliasbboxmax[2] = tempvert[i].v[2]; + } + // calculate surface normals + tris = temptris; + for (i = 0;i < numtris;i++) + { + VectorSubtract(tempvert[tris->v[0]].v, tempvert[tris->v[1]].v, t1); + VectorSubtract(tempvert[tris->v[2]].v, tempvert[tris->v[1]].v, t2); + CrossProduct(t1, t2, tris->n); + VectorNormalize(tris->n); + // add surface normal to vertices + for (j = 0;j < 3;j++) + { + VectorAdd(tris->n, tempvert[tris->v[j]].n, tempvert[tris->v[j]].n); + tempvert[tris->v[j]].count++; + } + tris++; + } + // average normals and write out 1.7bit format + for (i = 0;i < pheader->numtris;i++) + { + VectorNormalize(tempvert[i].n); + out[i].n[0] = (signed char) (tempvert[i].n[0] * 127.0); + out[i].n[1] = (signed char) (tempvert[i].n[1] * 127.0); + out[i].n[2] = (signed char) (tempvert[i].n[2] * 127.0); + } +} + +/* +================= +Mod_LoadAliasFrame +================= +*/ +void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame) +{ + trivertx_t *pinframe; + int i; + daliasframe_t *pdaliasframe; + + pdaliasframe = (daliasframe_t *)pin; + + strcpy (frame->name, pdaliasframe->name); + frame->firstpose = posenum; + frame->numposes = 1; + + for (i=0 ; i<3 ; i++) + { + // these are byte values, so we don't have to worry about + // endianness + frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i]; + frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i]; // LordHavoc: was setting bboxmin a second time (bug) + } + + pinframe = (trivertx_t *)(pdaliasframe + 1); + +// poseverts[posenum] = pinframe; + Mod_ConvertAliasVerts(pheader->numverts, pheader->numtris, pheader->scale, pheader->scale_origin, pinframe, (void *)((int) pheader + pheader->posedata + sizeof(trivert2) * pheader->numverts * posenum)); +// // LordHavoc: copy the frame data +// memcpy((void *)((int) pheader + pheader->posedata + sizeof(trivertx_t) * pheader->numverts * posenum), pinframe, sizeof(trivertx_t) * pheader->numverts); + posenum++; + + pinframe += pheader->numverts; + + return (void *)pinframe; +} + + +/* +================= +Mod_LoadAliasGroup +================= +*/ +void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame) +{ + daliasgroup_t *pingroup; + int i, numframes; + daliasinterval_t *pin_intervals; + void *ptemp; + + pingroup = (daliasgroup_t *)pin; + + numframes = LittleLong (pingroup->numframes); + + frame->firstpose = posenum; + frame->numposes = numframes; + + for (i=0 ; i<3 ; i++) + { + // these are byte values, so we don't have to worry about endianness + frame->bboxmin.v[i] = pingroup->bboxmin.v[i]; + frame->bboxmax.v[i] = pingroup->bboxmax.v[i]; // LordHavoc: was setting bboxmin a second time (bug) + } + + pin_intervals = (daliasinterval_t *)(pingroup + 1); + + frame->interval = LittleFloat (pin_intervals->interval); + + pin_intervals += numframes; + + ptemp = (void *)pin_intervals; + + for (i=0 ; inumverts, pheader->numtris, pheader->scale, pheader->scale_origin, (void *)((daliasframe_t *)ptemp + 1), (void *)((int) pheader + pheader->posedata + sizeof(trivert2) * pheader->numverts * posenum)); +// // LordHavoc: copy the frame data +// memcpy((void *)((int) pheader + pheader->posedata + sizeof(trivertx_t) * pheader->numverts * posenum), (void *)((daliasframe_t *)ptemp + 1), sizeof(trivertx_t) * pheader->numverts); + posenum++; + + ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts; + } + + return ptemp; +} + +//========================================================= + +/* +================= +Mod_FloodFillSkin + +Fill background pixels so mipmapping doesn't have haloes - Ed +================= +*/ + +typedef struct +{ + short x, y; +} floodfill_t; + +extern unsigned d_8to24table[]; + +// must be a power of 2 +#define FLOODFILL_FIFO_SIZE 0x1000 +#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) + +#define FLOODFILL_STEP( off, dx, dy ) \ +{ \ + if (pos[off] == fillcolor) \ + { \ + pos[off] = 255; \ + fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ + inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ + } \ + else if (pos[off] != 255) fdc = pos[off]; \ +} + +void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) +{ + byte fillcolor = *skin; // assume this is the pixel to fill + floodfill_t fifo[FLOODFILL_FIFO_SIZE]; + int inpt = 0, outpt = 0; + int filledcolor = -1; + int i; + + if (filledcolor == -1) + { + filledcolor = 0; + // attempt to find opaque black + for (i = 0; i < 256; ++i) + if (d_8to24table[i] == (255 << 0)) // alpha 1.0 + { + filledcolor = i; + break; + } + } + + // can't fill to filled color or to transparent color (used as visited marker) + if ((fillcolor == filledcolor) || (fillcolor == 255)) + { + //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); + return; + } + + fifo[inpt].x = 0, fifo[inpt].y = 0; + inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; + + while (outpt != inpt) + { + int x = fifo[outpt].x, y = fifo[outpt].y; + int fdc = filledcolor; + byte *pos = &skin[x + skinwidth * y]; + + outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; + + if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); + if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); + if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); + if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); + skin[x + skinwidth * y] = fdc; + } +} + +/* +=============== +Mod_LoadAllSkins +=============== +*/ +void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int bytesperpixel) +{ + int i, j, k; + char name[32]; + int s; + byte *skin; + byte *texels; + daliasskingroup_t *pinskingroup; + int groupskins; + daliasskininterval_t *pinskinintervals; + + skin = (byte *)(pskintype + 1); + + if (numskins < 1 || numskins > MAX_SKINS) + Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); + + s = pheader->skinwidth * pheader->skinheight; + + for (i = 0;i < numskins;i++) + { + if (pskintype->type == ALIAS_SKIN_SINGLE) + { + if (bytesperpixel == 1) + Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); + + // save 8 bit texels for the player model to remap + // if (!strcmp(loadmodel->name,"progs/player.mdl")) { + texels = Hunk_AllocName(s, loadname); + pheader->texels[i] = texels - (byte *)pheader; + memcpy (texels, (byte *)(pskintype + 1), s); + // } + sprintf (name, "%s_%i", loadmodel->name, i); + pheader->gl_texturenum[i][0] = + pheader->gl_texturenum[i][1] = + pheader->gl_texturenum[i][2] = + pheader->gl_texturenum[i][3] = + GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype + 1), true, false, bytesperpixel); + pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s); + } + else + { + // animating skin group. yuck. + pskintype++; + pinskingroup = (daliasskingroup_t *)pskintype; + groupskins = LittleLong (pinskingroup->numskins); + pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); + + pskintype = (void *)(pinskinintervals + groupskins); + + for (j = 0;j < groupskins;j++) + { + if (bytesperpixel == 1) + Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight ); + if (j == 0) + { + texels = Hunk_AllocName(s, loadname); + pheader->texels[i] = texels - (byte *)pheader; + memcpy (texels, (byte *)(pskintype), s); + } + sprintf (name, "%s_%i_%i", loadmodel->name, i,j); + pheader->gl_texturenum[i][j&3] = + GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype), true, false, bytesperpixel); + pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); + } + k = j; + for (;j < 4;j++) + pheader->gl_texturenum[i][j&3] = pheader->gl_texturenum[i][j - k]; + } + } + + return (void *)pskintype; +} + +//========================================================================= + +//void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr); + +/* +================= +Mod_LoadAliasModel +================= +*/ +#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%d exceeds %d - %d)\n", mod->name, VALUE, MIN, MAX); +#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%g exceeds %g - %g)\n", mod->name, VALUE, MIN, MAX); +void Mod_LoadAliasModel (model_t *mod, void *buffer) +{ + int i, j, version, numframes, size, start, end, total; + mdl_t *pinmodel; + stvert_t *pinstverts; + dtriangle_t *pintriangles; + daliasframetype_t *pframetype; + daliasskintype_t *pskintype; + // LordHavoc: 32bit textures + int bytesperpixel; + unsigned short *poutvertindices; + float *pouttexcoords, scales, scalet; + temptris_t *tris; + + start = Hunk_LowMark (); + + if (!temptris) + temptris = malloc(sizeof(temptris_t) * MD2MAX_TRIANGLES); + + pinmodel = (mdl_t *)buffer; + + version = LittleLong (pinmodel->version); + if (version != ALIAS_VERSION && version != ALIAS32_VERSION) + Host_Error ("%s has wrong version number (%i should be %i or %i)", + mod->name, version, ALIAS_VERSION, ALIAS32_VERSION); + + mod->type = ALIASTYPE_MDL; + +// +// allocate space for a working header, plus all the data except the frames, +// skin and group info +// +// size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) * sizeof (pinmodel->frames[0])); + size = sizeof (aliashdr_t); + size += LittleLong (pinmodel->numverts) * sizeof(float[2][2]); + size += LittleLong (pinmodel->numtris) * sizeof(unsigned short[3]); + size += LittleLong (pinmodel->numframes) * (sizeof(trivert2) * LittleLong (pinmodel->numverts) + sizeof(maliasframedesc_t)); + BOUNDI(size,256,4194304); + pheader = Hunk_AllocName (size, loadname); + + mod->flags = LittleLong (pinmodel->flags); + mod->type = mod_alias; + +// endian-adjust and copy the data, starting with the alias model header + pheader->boundingradius = LittleFloat (pinmodel->boundingradius); + BOUNDF(pheader->boundingradius,0,65536); + pheader->numskins = LittleLong (pinmodel->numskins); + BOUNDI(pheader->numskins,0,256); + pheader->skinwidth = LittleLong (pinmodel->skinwidth); + BOUNDI(pheader->skinwidth,0,4096); + pheader->skinheight = LittleLong (pinmodel->skinheight); + BOUNDI(pheader->skinheight,0,1024); +//LordHavoc: 32bit textures + bytesperpixel = version == ALIAS32_VERSION ? 4 : 1; + +// if (pheader->skinheight > MAX_LBM_HEIGHT) +// Host_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); + + pheader->numverts = LittleLong (pinmodel->numverts); + BOUNDI(pheader->numverts,0,MAXALIASVERTS); + /* + if (pheader->numverts <= 0) + Host_Error ("model %s has no vertices", mod->name); + if (pheader->numverts > MAXALIASVERTS) + Host_Error ("model %s has too many vertices", mod->name); + */ + + pheader->numtris = LittleLong (pinmodel->numtris); + BOUNDI(pheader->numtris,0,65536); +// if (pheader->numtris <= 0) +// Host_Error ("model %s has no triangles", mod->name); + + pheader->numframes = LittleLong (pinmodel->numframes); + BOUNDI(pheader->numframes,0,65536); + numframes = pheader->numframes; +// if (numframes < 1) +// Host_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); + + pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; + BOUNDF(pheader->size,0,65536); + mod->synctype = LittleLong (pinmodel->synctype); + BOUNDI(pheader->synctype,0,2); + mod->numframes = pheader->numframes; + + for (i=0 ; i<3 ; i++) + { + pheader->scale[i] = LittleFloat (pinmodel->scale[i]); + BOUNDF(pheader->scale[i],0,65536); + pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); + BOUNDF(pheader->scale_origin[i],-65536,65536); + pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]); + BOUNDF(pheader->eyeposition[i],-65536,65536); + } + +// load the skins + pskintype = (daliasskintype_t *)&pinmodel[1]; + pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype, bytesperpixel); + +// load base s and t vertices + pinstverts = (stvert_t *)pskintype; + pouttexcoords = (float *)&pheader->frames[numframes]; + pheader->texcoords = (int) pouttexcoords - (int) pheader; + + // LordHavoc: byteswap and convert stvert data + scales = 1.0 / pheader->skinwidth; + scalet = 1.0 / pheader->skinheight; + for (i = 0;i < pheader->numverts;i++) + { + pouttexcoords[i*2] = LittleLong (pinstverts[i].s) * scales; + pouttexcoords[i*2+1] = LittleLong (pinstverts[i].t) * scalet; + pouttexcoords[(i+pheader->numverts)*2] = LittleLong (pinstverts[i].s) * scales + 0.5; + pouttexcoords[(i+pheader->numverts)*2+1] = LittleLong (pinstverts[i].t) * scalet; + if (pouttexcoords[i*2] >= 0.5) // already a back side coordinate + { + pouttexcoords[i*2] -= 0.5; + pouttexcoords[(i+pheader->numverts)*2] -= 0.5; + } + BOUNDF(pouttexcoords[i*2],0,1); + BOUNDF(pouttexcoords[i*2+1],0,1); + BOUNDF(pouttexcoords[(i+pheader->numverts)*2],0,1); + BOUNDF(pouttexcoords[(i+pheader->numverts)*2+1],0,1); + } + +// load triangle data + pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts]; + poutvertindices = (unsigned short *)&pouttexcoords[pheader->numverts*4]; + pheader->vertindices = (int) poutvertindices - (int) pheader; + // LordHavoc: sort triangles into front and back lists + // so they can be drawn refering to different texture coordinate arrays, + // but sharing vertex data + pheader->frontfaces = 0; + pheader->backfaces = 0; + tris = temptris; + for (i=0 ; inumtris ; i++) + { + if (LittleLong(pintriangles[i].facesfront)) + { + pheader->frontfaces++; + for (j=0 ; j<3 ; j++) + *poutvertindices++ = LittleLong (pintriangles[i].vertindex[j]); + } + for (j=0 ; j<3 ; j++) + tris->v[j] = LittleLong (pintriangles[i].vertindex[j]); + tris++; + } + for (i=0 ; inumtris ; i++) + { + if (!LittleLong(pintriangles[i].facesfront)) + { + pheader->backfaces++; + for (j=0 ; j<3 ; j++) + *poutvertindices++ = LittleLong (pintriangles[i].vertindex[j]); + } + } + +// load the frames + posenum = 0; + pheader->posedata = (int) poutvertindices - (int) pheader; + pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris]; + + // LordHavoc: doing proper bbox for model + aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; + aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; + + for (i=0 ; itype); + + if (frametype == ALIAS_SINGLE) + pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]); + else + pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]); + } + + pheader->numposes = posenum; + + // LordHavoc: fixed model bbox - was //FIXME: do this right + //mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; + //mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; + for (j = 0;j < 3;j++) + { + mod->mins[j] = aliasbboxmin[j]; + mod->maxs[j] = aliasbboxmax[j]; + } + +// move the complete, relocatable alias model to the cache + end = Hunk_LowMark (); + total = end - start; + + Cache_Alloc (&mod->cache, total, loadname); + if (!mod->cache.data) + return; + memcpy (mod->cache.data, pheader, total); + + Hunk_FreeToLowMark (start); +} + +/* +================= +Mod_LoadQ2AliasModel +================= +*/ +int loadtextureimage (int texnum, char* filename, qboolean complain, int matchwidth, int matchheight); +void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) +{ + int i, j, version, size, *pinglcmd, *poutglcmd, start, end, total, framesize; + md2_t *pinmodel; + md2mem_t *pheader; + md2triangle_t *pintriangles, *pouttriangles; + md2frame_t *pinframe; + md2memframe_t *poutframe; + char *pinskins; + temptris_t *tris; + + start = Hunk_LowMark (); + + if (!temptris) + temptris = malloc(sizeof(temptris_t) * MD2MAX_TRIANGLES); + + pinmodel = (md2_t *)buffer; + + version = LittleLong (pinmodel->version); + if (version != MD2ALIAS_VERSION) + Host_Error ("%s has wrong version number (%i should be %i)", + mod->name, version, MD2ALIAS_VERSION); + + mod->type = mod_alias; + mod->aliastype = ALIASTYPE_MD2; + + framesize = sizeof(md2memframe_t) + LittleLong(pinmodel->num_xyz) * sizeof(trivert2); + // LordHavoc: calculate size for in memory version + size = sizeof(md2mem_t) + + LittleLong(pinmodel->num_st) * sizeof(md2stvert_t) + + LittleLong(pinmodel->num_tris) * sizeof(md2triangle_t) + + LittleLong(pinmodel->num_frames) * framesize + + LittleLong(pinmodel->num_glcmds) * sizeof(int); + if (size <= 0 || size >= MD2MAX_SIZE) + Host_Error ("%s is not a valid model", mod->name); + pheader = Hunk_AllocName (size, loadname); + + mod->flags = 0; // there are no MD2 flags + mod->numframes = LittleLong(pinmodel->num_frames); + mod->synctype = ST_RAND; + + if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= LittleLong(pinmodel->ofs_end))) + Host_Error ("%s is not a valid model", mod->name); + if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= LittleLong(pinmodel->ofs_end)) + Host_Error ("%s is not a valid model", mod->name); + if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= LittleLong(pinmodel->ofs_end)) + Host_Error ("%s is not a valid model", mod->name); + if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= LittleLong(pinmodel->ofs_end)) + Host_Error ("%s is not a valid model", mod->name); + if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= LittleLong(pinmodel->ofs_end)) + Host_Error ("%s is not a valid model", mod->name); + + if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES) + Host_Error ("%s has invalid number of triangles: %i", mod->name, LittleLong(pinmodel->num_tris)); + if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS) + Host_Error ("%s has invalid number of vertices: %i", mod->name, LittleLong(pinmodel->num_xyz)); + if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 256) //MD2MAX_FRAMES) + Host_Error ("%s has invalid number of frames: %i", mod->name, LittleLong(pinmodel->num_frames)); + if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MD2MAX_SKINS) + Host_Error ("%s has invalid number of skins: %i", mod->name, LittleLong(pinmodel->num_skins)); + + pheader->framesize = framesize; + pheader->num_skins = LittleLong(pinmodel->num_skins); + pheader->num_xyz = LittleLong(pinmodel->num_xyz); + pheader->num_st = LittleLong(pinmodel->num_st); + pheader->num_tris = LittleLong(pinmodel->num_tris); + pheader->num_frames = LittleLong(pinmodel->num_frames); + pheader->num_glcmds = LittleLong(pinmodel->num_glcmds); + +// load the skins + if (pheader->num_skins) + { + pinskins = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins)); + for (i = 0;i < pheader->num_skins;i++) + { + pheader->gl_texturenum[i] = loadtextureimage (-1, pinskins, TRUE, 0, 0); + pinskins += MD2MAX_SKINNAME; + } + } + +// load triangles + pintriangles = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris)); + pouttriangles = (void*)&pheader[1]; + pheader->ofs_tris = (int) pouttriangles - (int) pheader; + tris = temptris; + // swap the triangle list + for (i=0 ; inum_tris ; i++) + { + for (j=0 ; j<3 ; j++) + { + tris->v[j] = pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]); + pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]); + if (pouttriangles->index_xyz[j] >= pheader->num_xyz) + Sys_Error ("%s has invalid vertex indices", mod->name); + if (pouttriangles->index_st[j] >= pheader->num_st) + Sys_Error ("%s has invalid vertex indices", mod->name); + } + pintriangles++; + pouttriangles++; + tris++; + } + + // LordHavoc: doing proper bbox for model + aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; + aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; + +// load the frames + pinframe = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames)); + poutframe = (void*) pouttriangles; + pheader->ofs_frames = (int) poutframe - (int) pheader; + for (i=0 ; inum_frames ; i++) + { + for (j = 0;j < 3;j++) + { + poutframe->scale[j] = LittleFloat(pinframe->scale[j]); + poutframe->translate[j] = LittleFloat(pinframe->translate[j]); + } + Mod_ConvertAliasVerts (pheader->num_xyz, pheader->num_tris, poutframe->scale, poutframe->translate, &pinframe->verts[0], &poutframe->verts[0]); + pinframe = (void*) &pinframe->verts[j]; + poutframe = (void*) &poutframe->verts[j]; + } + + // LordHavoc: model bbox + for (j = 0;j < 3;j++) + { + mod->mins[j] = aliasbboxmin[j]; + mod->maxs[j] = aliasbboxmax[j]; + } + + // load the draw list + pinglcmd = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds)); + poutglcmd = (void*) poutframe; + pheader->ofs_glcmds = (int) poutglcmd - (int) pheader; + for (i = 0;i < pheader->num_glcmds;i++) + *poutglcmd++ = LittleLong(*pinglcmd++); + +// move the complete, relocatable alias model to the cache + end = Hunk_LowMark (); + total = end - start; + + Cache_Alloc (&mod->cache, total, loadname); + if (!mod->cache.data) + return; + memcpy (mod->cache.data, pheader, total); + + Hunk_FreeToLowMark (start); +} diff --git a/model_alias.h b/model_alias.h new file mode 100644 index 00000000..8908bec2 --- /dev/null +++ b/model_alias.h @@ -0,0 +1,213 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +/* +============================================================================== + +ALIAS MODELS + +Alias models are position independent, so the cache manager can move them. +============================================================================== +*/ + +#include "modelgen.h" + +typedef struct +{ + int firstpose; + int numposes; + float interval; + trivertx_t bboxmin; + trivertx_t bboxmax; + int frame; + char name[16]; +} maliasframedesc_t; + +typedef struct +{ + trivertx_t bboxmin; + trivertx_t bboxmax; + int frame; +} maliasgroupframedesc_t; + +typedef struct +{ + int numframes; + int intervals; + maliasgroupframedesc_t frames[1]; +} maliasgroup_t; + +// !!! if this is changed, it must be changed in asm_draw.h too !!! +typedef struct mtriangle_s { + int facesfront; + int vertindex[3]; +} mtriangle_t; + +// LordHavoc: new vertex format +typedef struct { + byte v[3]; // location + signed char n[3]; // surface normal for lighting *127.0 +} trivert2; + +#define MAX_SKINS 32 +typedef struct { + int ident; + int version; + vec3_t scale; + vec3_t scale_origin; + float boundingradius; + vec3_t eyeposition; + int numskins; + int skinwidth; + int skinheight; + int numverts; + int numtris; + int numframes; + synctype_t synctype; + int flags; + float size; + + int numposes; + int posedata; // LordHavoc: numposes*numverts*trivert2 + int frontfaces; // LordHavoc: how many front faces + int backfaces; // LordHavoc: how many back faces +// int poseverts; +// int posedata; // numposes*poseverts trivert_t +// int commands; // gl command list with embedded s/t + int texcoords; // LordHavoc: texture coordinates + int vertindices; // LordHavoc: vertex numbers + int gl_texturenum[MAX_SKINS][4]; + int texels[MAX_SKINS]; // only for player skins + maliasframedesc_t frames[1]; // variable sized +} aliashdr_t; + +#define MAXALIASVERTS 4096 +#define MAXALIASFRAMES 1024 +#define MAXALIASTRIS 4096 + +extern aliashdr_t *pheader; +//extern stvert_t stverts[MAXALIASVERTS]; +//extern mtriangle_t triangles[MAXALIASTRIS]; +//extern trivertx_t *poseverts[MAXALIASFRAMES]; + +/* +======================================================================== + +.MD2 triangle model file format + +======================================================================== +*/ + +// LordHavoc: grabbed this from the Q2 utility source, +// renamed a things to avoid conflicts + +#define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') +#define MD2ALIAS_VERSION 8 + +#define MD2MAX_TRIANGLES 4096 +#define MD2MAX_VERTS 4096 +#define MD2MAX_FRAMES 1024 +#define MD2MAX_SKINS 32 +#define MD2MAX_SKINNAME 64 +// sanity checking size +#define MD2MAX_SIZE (16777216) + +typedef struct +{ + short s; + short t; +} md2stvert_t; + +typedef struct +{ + short index_xyz[3]; + short index_st[3]; +} md2triangle_t; + +typedef struct +{ + float scale[3]; // multiply byte verts by this + float translate[3]; // then add this + char name[16]; // frame name from grabbing + trivertx_t verts[]; // variable sized +} md2frame_t; + +// LordHavoc: memory representation is different than disk +typedef struct +{ + float scale[3]; // multiply byte verts by this + float translate[3]; // then add this + trivert2 verts[]; // variable sized +} md2memframe_t; + + +// the glcmd format: +// a positive integer starts a tristrip command, followed by that many +// vertex structures. +// a negative integer starts a trifan command, followed by -x vertexes +// a zero indicates the end of the command list. +// a vertex consists of a floating point s, a floating point t, +// and an integer vertex index. + + +typedef struct +{ + int ident; + int version; + + int skinwidth; + int skinheight; + int framesize; // byte size of each frame + + int num_skins; + int num_xyz; + int num_st; // greater than num_xyz for seams + int num_tris; + int num_glcmds; // dwords in strip/fan command list + int num_frames; + + int ofs_skins; // each skin is a MAX_SKINNAME string + int ofs_st; // byte offset from start for stverts + int ofs_tris; // offset for dtriangles + int ofs_frames; // offset for first frame + int ofs_glcmds; + int ofs_end; // end of file +} md2_t; + +typedef struct +{ + int framesize; // byte size of each frame + + int num_skins; + int num_xyz; + int num_st; // greater than num_xyz for seams + int num_tris; + int num_glcmds; // dwords in strip/fan command list + int num_frames; + + int ofs_tris; // offset for dtriangles + int ofs_frames; // offset for first frame + int ofs_glcmds; + + int gl_texturenum[MAX_SKINS]; +} md2mem_t; + +#define ALIASTYPE_MDL 1 +#define ALIASTYPE_MD2 2 diff --git a/model_brush.c b/model_brush.c new file mode 100644 index 00000000..c742c109 --- /dev/null +++ b/model_brush.c @@ -0,0 +1,1151 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "quakedef.h" + +byte mod_novis[MAX_MAP_LEAFS/8]; + +qboolean hlbsp; // LordHavoc: true if it is a HalfLife BSP file (version 30) + +cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", true}; +cvar_t halflifebsp = {"halflifebsp", "0"}; + +/* +=============== +Mod_BrushInit +=============== +*/ +void Mod_BrushInit (void) +{ + Cvar_RegisterVariable (&gl_subdivide_size); + Cvar_RegisterVariable (&halflifebsp); + memset (mod_novis, 0xff, sizeof(mod_novis)); +} + +/* +=============== +Mod_PointInLeaf +=============== +*/ +mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) +{ + mnode_t *node; + float d; + mplane_t *plane; + + if (!model || !model->nodes) + Sys_Error ("Mod_PointInLeaf: bad model"); + + node = model->nodes; + while (1) + { + if (node->contents < 0) + return (mleaf_t *)node; + plane = node->plane; + d = DotProduct (p,plane->normal) - plane->dist; + if (d > 0) + node = node->children[0]; + else + node = node->children[1]; + } + + return NULL; // never reached +} + + +/* +=================== +Mod_DecompressVis +=================== +*/ +byte *Mod_DecompressVis (byte *in, model_t *model) +{ + static byte decompressed[MAX_MAP_LEAFS/8]; + int c; + byte *out; + int row; + + row = (model->numleafs+7)>>3; + out = decompressed; + + if (!in) + { // no vis info, so make all visible + while (row) + { + *out++ = 0xff; + row--; + } + return decompressed; + } + + do + { + if (*in) + { + *out++ = *in++; + continue; + } + + c = in[1]; + in += 2; + while (c) + { + *out++ = 0; + c--; + } + } while (out - decompressed < row); + + return decompressed; +} + +byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model) +{ + if (leaf == model->leafs) + return mod_novis; + return Mod_DecompressVis (leaf->compressed_vis, model); +} + +byte *mod_base; + +extern cvar_t r_fullbrights; + +/* +================= +Mod_LoadTextures +================= +*/ +void Mod_LoadTextures (lump_t *l) +{ + int i, j, num, max, altmax, bytesperpixel, freeimage, transparent, fullbrights; + miptex_t *mt; + texture_t *tx, *tx2; + texture_t *anims[10]; + texture_t *altanims[10]; + dmiptexlump_t *m; + byte *data; + + if (!l->filelen) + { + loadmodel->textures = NULL; + return; + } + + m = (dmiptexlump_t *)(mod_base + l->fileofs); + + m->nummiptex = LittleLong (m->nummiptex); + + loadmodel->numtextures = m->nummiptex; + loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); + + for (i=0 ; inummiptex ; i++) + { + m->dataofs[i] = LittleLong(m->dataofs[i]); + if (m->dataofs[i] == -1) + continue; + mt = (miptex_t *)((byte *)m + m->dataofs[i]); + mt->width = LittleLong (mt->width); + mt->height = LittleLong (mt->height); + for (j=0 ; joffsets[j] = LittleLong (mt->offsets[j]); + + if ( (mt->width & 15) || (mt->height & 15) ) + Sys_Error ("Texture %s is not 16 aligned", mt->name); + // LordHavoc: rewriting the map texture loader for GLQuake + tx = Hunk_AllocName (sizeof(texture_t), loadname ); + loadmodel->textures[i] = tx; + + memcpy (tx->name, mt->name, sizeof(tx->name)); + tx->width = mt->width; + tx->height = mt->height; + for (j=0 ; joffsets[j] = 0; + freeimage = TRUE; + bytesperpixel = 4; + fullbrights = FALSE; + transparent = FALSE; + data = loadimagepixels(mt->name, FALSE, tx->width, tx->height); + if (!data) // no external texture found + { + freeimage = FALSE; + bytesperpixel = 1; + if (!hlbsp && mt->offsets[0]) // texture included + { + data = (byte *)((int) mt + mt->offsets[0]); + if (r_fullbrights.value && mt->name[0] != '*') + { + for (j = 0;j < tx->width*tx->height;j++) + if (data[j] >= 224) // fullbright + { + fullbrights = TRUE; + break; + } + } + } + else // no texture, and no external replacement texture was found + { + tx->width = tx->height = 16; + data = (byte *)((int) r_notexture_mip + r_notexture_mip->offsets[0]); + } + } + else + { + for (j = 0;j < image_width*image_height;j++) + if (data[j*4+3] < 255) + { + transparent = TRUE; + break; + } + } + if (!hlbsp && !strncmp(mt->name,"sky",3)) // LordHavoc: HL sky textures are entirely unrelated + { + tx->transparent = FALSE; + R_InitSky (data, bytesperpixel); + } + else + { + tx->transparent = transparent; + if (fullbrights) + { + char name[64]; + byte *data2; + data2 = malloc(tx->width*tx->height); + for (j = 0;j < tx->width*tx->height;j++) + data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights + tx->gl_texturenum = GL_LoadTexture (tx->name, tx->width, tx->height, data2, true, 0, 1); + strcpy(name, tx->name); + strcat(name, "_glow"); + for (j = 0;j < tx->width*tx->height;j++) + data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights + tx->gl_glowtexturenum = GL_LoadTexture (name, tx->width, tx->height, data2, true, 0, 1); + free(data2); + } + else + { + tx->gl_texturenum = GL_LoadTexture (tx->name, tx->width, tx->height, data, true, transparent, bytesperpixel); + tx->gl_glowtexturenum = 0; + } + } + if (freeimage) + free(data); + + /* + pixels = mt->width*mt->height/64*85; + tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); + loadmodel->textures[i] = tx; + + memcpy (tx->name, mt->name, sizeof(tx->name)); + tx->width = mt->width; + tx->height = mt->height; + for (j=0 ; joffsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t); + // the pixels immediately follow the structures + memcpy ( tx+1, mt+1, pixels); + + + if (!strncmp(mt->name,"sky",3)) + R_InitSky (tx); + else + tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false, 1); + */ + } + +// +// sequence the animations +// + for (i=0 ; inummiptex ; i++) + { + tx = loadmodel->textures[i]; + if (!tx || tx->name[0] != '+') + continue; + if (tx->anim_next) + continue; // allready sequenced + + // find the number of frames in the animation + memset (anims, 0, sizeof(anims)); + memset (altanims, 0, sizeof(altanims)); + + max = tx->name[1]; + altmax = 0; + if (max >= 'a' && max <= 'z') + max -= 'a' - 'A'; + if (max >= '0' && max <= '9') + { + max -= '0'; + altmax = 0; + anims[max] = tx; + max++; + } + else if (max >= 'A' && max <= 'J') + { + altmax = max - 'A'; + max = 0; + altanims[altmax] = tx; + altmax++; + } + else + Host_Error ("Bad animating texture %s", tx->name); + + for (j=i+1 ; jnummiptex ; j++) + { + tx2 = loadmodel->textures[j]; + if (!tx2 || tx2->name[0] != '+') + continue; + if (strcmp (tx2->name+2, tx->name+2)) + continue; + + num = tx2->name[1]; + if (num >= 'a' && num <= 'z') + num -= 'a' - 'A'; + if (num >= '0' && num <= '9') + { + num -= '0'; + anims[num] = tx2; + if (num+1 > max) + max = num + 1; + } + else if (num >= 'A' && num <= 'J') + { + num = num - 'A'; + altanims[num] = tx2; + if (num+1 > altmax) + altmax = num+1; + } + else + Sys_Error ("Bad animating texture %s", tx->name); + } + +#define ANIM_CYCLE 2 + // link them all together + for (j=0 ; jname); + tx2->anim_total = max * ANIM_CYCLE; + tx2->anim_min = j * ANIM_CYCLE; + tx2->anim_max = (j+1) * ANIM_CYCLE; + tx2->anim_next = anims[ (j+1)%max ]; + if (altmax) + tx2->alternate_anims = altanims[0]; + } + for (j=0 ; jname); + tx2->anim_total = altmax * ANIM_CYCLE; + tx2->anim_min = j * ANIM_CYCLE; + tx2->anim_max = (j+1) * ANIM_CYCLE; + tx2->anim_next = altanims[ (j+1)%altmax ]; + if (max) + tx2->alternate_anims = anims[0]; + } + } +} + +/* +================= +Mod_LoadLighting +================= +*/ +void Mod_LoadLighting (lump_t *l) +{ + int i; + byte *in, *out, *data; + byte d; + char litfilename[1024]; + loadmodel->lightdata = NULL; + if (!l->filelen) + return; + if (hlbsp) // LordHavoc: load the colored lighting data straight + { + loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname); + memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); + } + else // LordHavoc: bsp version 29 (normal white lighting) + { + // LordHavoc: hope is not lost yet, check for a .lit file to load + strcpy(litfilename, loadmodel->name); + COM_StripExtension(litfilename, litfilename); + strcat(litfilename, ".lit"); + data = (byte*) COM_LoadHunkFile (litfilename, false); + if (data) + { + if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') + { + i = LittleLong(((int *)data)[1]); + if (i == 1) + { + loadmodel->lightdata = data + 8; + return; + } + else + Con_Printf("Unknown .lit file version (%d)\n", i); + } + else + Con_Printf("Corrupt .lit file (old version?), ignoring\n"); + } + // LordHavoc: oh well, expand the white lighting data + loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, litfilename); + in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write + out = loadmodel->lightdata; + memcpy (in, mod_base + l->fileofs, l->filelen); + for (i = 0;i < l->filelen;i++) + { + d = *in++; + *out++ = d; + *out++ = d; + *out++ = d; + } + } +} + + +/* +================= +Mod_LoadVisibility +================= +*/ +void Mod_LoadVisibility (lump_t *l) +{ + if (!l->filelen) + { + loadmodel->visdata = NULL; + return; + } + loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname); + memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); +} + +void CL_ParseEntityLump(char *entdata); + +extern qboolean isworldmodel; + +/* +================= +Mod_LoadEntities +================= +*/ +void Mod_LoadEntities (lump_t *l) +{ + if (!l->filelen) + { + loadmodel->entities = NULL; + return; + } + loadmodel->entities = Hunk_AllocName ( l->filelen, loadname); + memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); + + if (isworldmodel) + CL_ParseEntityLump(loadmodel->entities); +} + + +/* +================= +Mod_LoadVertexes +================= +*/ +void Mod_LoadVertexes (lump_t *l) +{ + dvertex_t *in; + mvertex_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( count*sizeof(*out), loadname); + + loadmodel->vertexes = out; + loadmodel->numvertexes = count; + + for ( i=0 ; iposition[0] = LittleFloat (in->point[0]); + out->position[1] = LittleFloat (in->point[1]); + out->position[2] = LittleFloat (in->point[2]); + } +} + +/* +================= +Mod_LoadSubmodels +================= +*/ +void Mod_LoadSubmodels (lump_t *l) +{ + dmodel_t *in; + dmodel_t *out; + int i, j, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( count*sizeof(*out), loadname); + + loadmodel->submodels = out; + loadmodel->numsubmodels = count; + + for ( i=0 ; imins[j] = LittleFloat (in->mins[j]) - 1; + out->maxs[j] = LittleFloat (in->maxs[j]) + 1; + out->origin[j] = LittleFloat (in->origin[j]); + } + for (j=0 ; jheadnode[j] = LittleLong (in->headnode[j]); + out->visleafs = LittleLong (in->visleafs); + out->firstface = LittleLong (in->firstface); + out->numfaces = LittleLong (in->numfaces); + } +} + +/* +================= +Mod_LoadEdges +================= +*/ +void Mod_LoadEdges (lump_t *l) +{ + dedge_t *in; + medge_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); + + loadmodel->edges = out; + loadmodel->numedges = count; + + for ( i=0 ; iv[0] = (unsigned short)LittleShort(in->v[0]); + out->v[1] = (unsigned short)LittleShort(in->v[1]); + } +} + +/* +================= +Mod_LoadTexinfo +================= +*/ +void Mod_LoadTexinfo (lump_t *l) +{ + texinfo_t *in; + mtexinfo_t *out; + int i, j, count; + int miptex; + float len1, len2; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( count*sizeof(*out), loadname); + + loadmodel->texinfo = out; + loadmodel->numtexinfo = count; + + for ( i=0 ; ivecs[0][j] = LittleFloat (in->vecs[0][j]); + len1 = Length (out->vecs[0]); + len2 = Length (out->vecs[1]); + len1 = (len1 + len2)/2; + if (len1 < 0.32) + out->mipadjust = 4; + else if (len1 < 0.49) + out->mipadjust = 3; + else if (len1 < 0.99) + out->mipadjust = 2; + else + out->mipadjust = 1; +#if 0 + if (len1 + len2 < 0.001) + out->mipadjust = 1; // don't crash + else + out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 ); +#endif + + miptex = LittleLong (in->miptex); + out->flags = LittleLong (in->flags); + + if (!loadmodel->textures) + { + out->texture = r_notexture_mip; // checkerboard texture + out->flags = 0; + } + else + { + if (miptex >= loadmodel->numtextures) + Sys_Error ("miptex >= loadmodel->numtextures"); + out->texture = loadmodel->textures[miptex]; + if (!out->texture) + { + out->texture = r_notexture_mip; // texture not found + out->flags = 0; + } + else + out->texture->transparent = FALSE; + } + } +} + +/* +================ +CalcSurfaceExtents + +Fills in s->texturemins[] and s->extents[] +================ +*/ +void CalcSurfaceExtents (msurface_t *s) +{ + float mins[2], maxs[2], val; + int i,j, e; + mvertex_t *v; + mtexinfo_t *tex; + int bmins[2], bmaxs[2]; + + mins[0] = mins[1] = 999999; + maxs[0] = maxs[1] = -99999; + + tex = s->texinfo; + + for (i=0 ; inumedges ; i++) + { + e = loadmodel->surfedges[s->firstedge+i]; + if (e >= 0) + v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; + else + v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; + + for (j=0 ; j<2 ; j++) + { + val = v->position[0] * tex->vecs[j][0] + + v->position[1] * tex->vecs[j][1] + + v->position[2] * tex->vecs[j][2] + + tex->vecs[j][3]; + if (val < mins[j]) + mins[j] = val; + if (val > maxs[j]) + maxs[j] = val; + } + } + + for (i=0 ; i<2 ; i++) + { + bmins[i] = floor(mins[i]/16); + bmaxs[i] = ceil(maxs[i]/16); + + s->texturemins[i] = bmins[i] * 16; + s->extents[i] = (bmaxs[i] - bmins[i]) * 16; + if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ ) + Sys_Error ("Bad surface extents"); + } +} + +void GL_SubdivideSurface (msurface_t *fa); + +extern char skyname[]; + +/* +================= +Mod_LoadFaces +================= +*/ +void Mod_LoadFaces (lump_t *l) +{ + dface_t *in; + msurface_t *out; + int i, count, surfnum; + int planenum, side; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( count*sizeof(*out), loadname); + + loadmodel->surfaces = out; + loadmodel->numsurfaces = count; + + for ( surfnum=0 ; surfnumfirstedge = LittleLong(in->firstedge); + out->numedges = LittleShort(in->numedges); + out->flags = 0; + + planenum = LittleShort(in->planenum); + side = LittleShort(in->side); + if (side) + out->flags |= SURF_PLANEBACK; + + out->plane = loadmodel->planes + planenum; + + out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); + + CalcSurfaceExtents (out); + + // lighting info + + for (i=0 ; istyles[i] = in->styles[i]; + i = LittleLong(in->lightofs); + if (i == -1) + out->samples = NULL; + else if (hlbsp) // LordHavoc: HalfLife map (bsp version 30) + out->samples = loadmodel->lightdata + i; + else // LordHavoc: white lighting (bsp version 29) + out->samples = loadmodel->lightdata + (i * 3); + + // set the drawing flags flag + +// if (!strncmp(out->texinfo->texture->name,"sky",3)) // sky + // LordHavoc: faster check + if ((out->texinfo->texture->name[0] == 's' || out->texinfo->texture->name[0] == 'S') + && (out->texinfo->texture->name[1] == 'k' || out->texinfo->texture->name[1] == 'K') + && (out->texinfo->texture->name[2] == 'y' || out->texinfo->texture->name[2] == 'Y')) + { + // LordHavoc: for consistency reasons, mark sky as fullbright and solid as well + out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED | SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA); + GL_SubdivideSurface (out); // cut up polygon for warps + continue; + } + +// if (!strncmp(out->texinfo->texture->name,"*",1)) // turbulent + if (out->texinfo->texture->name[0] == '*') // LordHavoc: faster check + { + out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED); + // LordHavoc: some turbulent textures should be fullbright and solid + if (!strncmp(out->texinfo->texture->name,"*lava",5) + || !strncmp(out->texinfo->texture->name,"*teleport",9) + || !strncmp(out->texinfo->texture->name,"*rift",5)) // Scourge of Armagon texture + out->flags |= (SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA); + for (i=0 ; i<2 ; i++) + { + out->extents[i] = 16384; + out->texturemins[i] = -8192; + } + GL_SubdivideSurface (out); // cut up polygon for warps + continue; + } + + } +} + + +/* +================= +Mod_SetParent +================= +*/ +void Mod_SetParent (mnode_t *node, mnode_t *parent) +{ + node->parent = parent; + if (node->contents < 0) + return; + Mod_SetParent (node->children[0], node); + Mod_SetParent (node->children[1], node); +} + +/* +================= +Mod_LoadNodes +================= +*/ +void Mod_LoadNodes (lump_t *l) +{ + int i, j, count, p; + dnode_t *in; + mnode_t *out; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( count*sizeof(*out), loadname); + + loadmodel->nodes = out; + loadmodel->numnodes = count; + + for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); + out->minmaxs[3+j] = LittleShort (in->maxs[j]); + } + + p = LittleLong(in->planenum); + out->plane = loadmodel->planes + p; + + out->firstsurface = LittleShort (in->firstface); + out->numsurfaces = LittleShort (in->numfaces); + + for (j=0 ; j<2 ; j++) + { + p = LittleShort (in->children[j]); + if (p >= 0) + out->children[j] = loadmodel->nodes + p; + else + out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); + } + } + + Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs +} + +/* +================= +Mod_LoadLeafs +================= +*/ +void Mod_LoadLeafs (lump_t *l) +{ + dleaf_t *in; + mleaf_t *out; + int i, j, count, p; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( count*sizeof(*out), loadname); + + loadmodel->leafs = out; + loadmodel->numleafs = count; + + for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); + out->minmaxs[3+j] = LittleShort (in->maxs[j]); + } + + p = LittleLong(in->contents); + out->contents = p; + + out->firstmarksurface = loadmodel->marksurfaces + + LittleShort(in->firstmarksurface); + out->nummarksurfaces = LittleShort(in->nummarksurfaces); + + p = LittleLong(in->visofs); + if (p == -1) + out->compressed_vis = NULL; + else + out->compressed_vis = loadmodel->visdata + p; + out->efrags = NULL; + + for (j=0 ; j<4 ; j++) + out->ambient_sound_level[j] = in->ambient_level[j]; + + // gl underwater warp + // LordHavoc: disabled underwater warping + /* + if (out->contents != CONTENTS_EMPTY) + { + for (j=0 ; jnummarksurfaces ; j++) + out->firstmarksurface[j]->flags |= SURF_UNDERWATER; + } + */ + } +} + +/* +================= +Mod_LoadClipnodes +================= +*/ +void Mod_LoadClipnodes (lump_t *l) +{ + dclipnode_t *in, *out; + int i, count; + hull_t *hull; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( count*sizeof(*out), loadname); + + loadmodel->clipnodes = out; + loadmodel->numclipnodes = count; + + hull = &loadmodel->hulls[1]; + hull->clipnodes = out; + hull->firstclipnode = 0; + hull->lastclipnode = count-1; + hull->planes = loadmodel->planes; + hull->clip_mins[0] = -16; + hull->clip_mins[1] = -16; + hull->clip_mins[2] = -24; + hull->clip_maxs[0] = 16; + hull->clip_maxs[1] = 16; + hull->clip_maxs[2] = 32; + + hull = &loadmodel->hulls[2]; + hull->clipnodes = out; + hull->firstclipnode = 0; + hull->lastclipnode = count-1; + hull->planes = loadmodel->planes; + hull->clip_mins[0] = -32; + hull->clip_mins[1] = -32; + hull->clip_mins[2] = -24; + hull->clip_maxs[0] = 32; + hull->clip_maxs[1] = 32; + hull->clip_maxs[2] = 64; + + for (i=0 ; iplanenum = LittleLong(in->planenum); + out->children[0] = LittleShort(in->children[0]); + out->children[1] = LittleShort(in->children[1]); + } +} + +/* +================= +Mod_MakeHull0 + +Duplicate the drawing hull structure as a clipping hull +================= +*/ +void Mod_MakeHull0 (void) +{ + mnode_t *in, *child; + dclipnode_t *out; + int i, j, count; + hull_t *hull; + + hull = &loadmodel->hulls[0]; + + in = loadmodel->nodes; + count = loadmodel->numnodes; + out = Hunk_AllocName ( count*sizeof(*out), loadname); + + hull->clipnodes = out; + hull->firstclipnode = 0; + hull->lastclipnode = count-1; + hull->planes = loadmodel->planes; + + for (i=0 ; iplanenum = in->plane - loadmodel->planes; + for (j=0 ; j<2 ; j++) + { + child = in->children[j]; + if (child->contents < 0) + out->children[j] = child->contents; + else + out->children[j] = child - loadmodel->nodes; + } + } +} + +/* +================= +Mod_LoadMarksurfaces +================= +*/ +void Mod_LoadMarksurfaces (lump_t *l) +{ + int i, j, count; + short *in; + msurface_t **out; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( count*sizeof(*out), loadname); + + loadmodel->marksurfaces = out; + loadmodel->nummarksurfaces = count; + + for ( i=0 ; i= loadmodel->numsurfaces) + Sys_Error ("Mod_ParseMarksurfaces: bad surface number"); + out[i] = loadmodel->surfaces + j; + } +} + +/* +================= +Mod_LoadSurfedges +================= +*/ +void Mod_LoadSurfedges (lump_t *l) +{ + int i, count; + int *in, *out; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( count*sizeof(*out), loadname); + + loadmodel->surfedges = out; + loadmodel->numsurfedges = count; + + for ( i=0 ; ifileofs); + if (l->filelen % sizeof(*in)) + Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Hunk_AllocName ( count*2*sizeof(*out), loadname); + + loadmodel->planes = out; + loadmodel->numplanes = count; + + for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); +// if (out->normal[j] < 0) +// bits |= 1<dist = LittleFloat (in->dist); + out->type = LittleLong (in->type); +// out->signbits = bits; + BoxOnPlaneSideClassify(out); + } +} + +/* +================= +Mod_LoadBrushModel +================= +*/ +void Mod_LoadBrushModel (model_t *mod, void *buffer) +{ + int i, j; + dheader_t *header; + dmodel_t *bm; + + loadmodel->type = mod_brush; + + header = (dheader_t *)buffer; + + i = LittleLong (header->version); + if (i != BSPVERSION & i != 30) + Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i or 30 (HalfLife))", mod->name, i, BSPVERSION); + hlbsp = i == 30; + halflifebsp.value = hlbsp; + +// swap all the lumps + mod_base = (byte *)header; + + for (i=0 ; ilumps[LUMP_ENTITIES]); + + Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); + Mod_LoadEdges (&header->lumps[LUMP_EDGES]); + Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); + Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]); + Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); + Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); + Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); + Mod_LoadFaces (&header->lumps[LUMP_FACES]); + Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); + Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); + Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); + Mod_LoadNodes (&header->lumps[LUMP_NODES]); + Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); +// Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); + Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); + + Mod_MakeHull0 (); + + mod->numframes = 2; // regular and alternate animation + +// +// set up the submodels (FIXME: this is confusing) +// + for (i=0 ; inumsubmodels ; i++) + { + bm = &mod->submodels[i]; + + mod->hulls[0].firstclipnode = bm->headnode[0]; + for (j=1 ; jhulls[j].firstclipnode = bm->headnode[j]; + mod->hulls[j].lastclipnode = mod->numclipnodes-1; + } + + mod->firstmodelsurface = bm->firstface; + mod->nummodelsurfaces = bm->numfaces; + + VectorCopy (bm->maxs, mod->maxs); + VectorCopy (bm->mins, mod->mins); + + mod->radius = RadiusFromBounds (mod->mins, mod->maxs); + + mod->numleafs = bm->visleafs; + + if (isworldmodel && i < (mod->numsubmodels-1)) // LordHavoc: only register submodels if it is the world (prevents bsp models from replacing world submodels) + { // duplicate the basic information + char name[10]; + + sprintf (name, "*%i", i+1); + loadmodel = Mod_FindName (name); + *loadmodel = *mod; + strcpy (loadmodel->name, name); + mod = loadmodel; + } + } +} diff --git a/model_brush.h b/model_brush.h new file mode 100644 index 00000000..625da010 --- /dev/null +++ b/model_brush.h @@ -0,0 +1,192 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +/* +============================================================================== + +BRUSH MODELS + +============================================================================== +*/ + + +// +// in memory representation +// +// !!! if this is changed, it must be changed in asm_draw.h too !!! +typedef struct +{ + vec3_t position; +} mvertex_t; + +#define SIDE_FRONT 0 +#define SIDE_BACK 1 +#define SIDE_ON 2 + + +// plane_t structure +// !!! if this is changed, it must be changed in asm_i386.h too !!! +typedef struct mplane_s +{ + vec3_t normal; + float dist; + byte type; // for texture axis selection and fast side tests +// byte signbits; // signx + signy<<1 + signz<<2 +// byte pad[2]; + byte pad[3]; + int (*BoxOnPlaneSideFunc) (vec3_t emins, vec3_t emaxs, struct mplane_s *p); +} mplane_t; + +typedef struct texture_s +{ + char name[16]; + unsigned width, height; + int gl_texturenum; + int gl_glowtexturenum; // LordHavoc: fullbrights on walls + struct msurface_s *texturechain; // for gl_texsort drawing + int anim_total; // total tenths in sequence ( 0 = no) + int anim_min, anim_max; // time for this frame min <=time< max + struct texture_s *anim_next; // in the animation sequence + struct texture_s *alternate_anims; // bmodels in frame 1 use these + unsigned offsets[MIPLEVELS]; // four mip maps stored + int transparent; // LordHavoc: transparent texture support +} texture_t; + + +#define SURF_PLANEBACK 2 +#define SURF_DRAWSKY 4 +#define SURF_DRAWSPRITE 8 +#define SURF_DRAWTURB 0x10 +#define SURF_DRAWTILED 0x20 +#define SURF_DRAWBACKGROUND 0x40 +//#define SURF_UNDERWATER 0x80 +// LordHavoc: added these for lava and teleport textures +#define SURF_DRAWNOALPHA 0x100 +#define SURF_DRAWFULLBRIGHT 0x200 + +// !!! if this is changed, it must be changed in asm_draw.h too !!! +typedef struct +{ + unsigned short v[2]; + unsigned int cachededgeoffset; +} medge_t; + +typedef struct +{ + float vecs[2][4]; + float mipadjust; + texture_t *texture; + int flags; +} mtexinfo_t; + +// LordHavoc: was 7, I added two more for raw lightmap coordinates +#define VERTEXSIZE 9 + +typedef struct glpoly_s +{ + struct glpoly_s *next; + struct glpoly_s *chain; + int numverts; + int flags; // for SURF_UNDERWATER + float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) +} glpoly_t; + +typedef struct msurface_s +{ + int visframe; // should be drawn when node is crossed + + mplane_t *plane; + int flags; + + int firstedge; // look up in model->surfedges[], negative numbers + int numedges; // are backwards edges + + short texturemins[2]; + short extents[2]; + + int light_s, light_t; // gl lightmap coordinates + + glpoly_t *polys; // multiple if warped + struct msurface_s *texturechain; + + mtexinfo_t *texinfo; + +// lighting info + int dlightframe; + int dlightbits[8]; + + int lightmaptexturenum; + byte styles[MAXLIGHTMAPS]; + int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap + qboolean cached_dlight; // true if dynamic light in cache + qboolean cached_lighthalf; // LordHavoc: to cause lightmap to be rerendered when lighthalf changes + byte *samples; // [numstyles*surfsize] +} msurface_t; + +typedef struct mnode_s +{ +// common with leaf + int contents; // 0, to differentiate from leafs + int visframe; // node needs to be traversed if current + + float minmaxs[6]; // for bounding box culling + + struct mnode_s *parent; + +// node specific + mplane_t *plane; + struct mnode_s *children[2]; + + unsigned short firstsurface; + unsigned short numsurfaces; +} mnode_t; + + + +typedef struct mleaf_s +{ +// common with node + int contents; // wil be a negative contents number + int visframe; // node needs to be traversed if current + + float minmaxs[6]; // for bounding box culling + + struct mnode_s *parent; + +// leaf specific + byte *compressed_vis; + efrag_t *efrags; + + msurface_t **firstmarksurface; + int nummarksurfaces; + int key; // BSP sequence number for leaf's contents + byte ambient_sound_level[NUM_AMBIENTS]; +} mleaf_t; + +// !!! if this is changed, it must be changed in asm_i386.h too !!! +typedef struct +{ + dclipnode_t *clipnodes; + mplane_t *planes; + int firstclipnode; + int lastclipnode; + vec3_t clip_mins; + vec3_t clip_maxs; +} hull_t; diff --git a/model_shared.c b/model_shared.c new file mode 100644 index 00000000..9d16ee22 --- /dev/null +++ b/model_shared.c @@ -0,0 +1,262 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// models.c -- model loading and caching + +// models are the only shared resource between a client and server running +// on the same machine. + +#include "quakedef.h" + +model_t *loadmodel; +char loadname[32]; // for hunk tags + +void Mod_LoadSpriteModel (model_t *mod, void *buffer); +void Mod_LoadBrushModel (model_t *mod, void *buffer); +void Mod_LoadAliasModel (model_t *mod, void *buffer); +void Mod_LoadQ2AliasModel (model_t *mod, void *buffer); +model_t *Mod_LoadModel (model_t *mod, qboolean crash); + +#define MAX_MOD_KNOWN 512 +model_t mod_known[MAX_MOD_KNOWN]; +int mod_numknown; + +extern void Mod_BrushInit(); +extern void Mod_AliasInit(); +extern void Mod_SpriteInit(); + +/* +=============== +Mod_Init +=============== +*/ +void Mod_Init (void) +{ + Mod_BrushInit(); + Mod_AliasInit(); + Mod_SpriteInit(); +} + +/* +=============== +Mod_Init + +Caches the data if needed +=============== +*/ +void *Mod_Extradata (model_t *mod) +{ + void *r; + + r = Cache_Check (&mod->cache); + if (r) + return r; + + Mod_LoadModel (mod, true); + + if (!mod->cache.data) + Sys_Error ("Mod_Extradata: caching failed"); + return mod->cache.data; +} + +/* +=================== +Mod_ClearAll +=================== +*/ +void Mod_ClearAll (void) +{ + int i; + model_t *mod; + + for (i=0 , mod=mod_known ; itype != mod_alias) + mod->needload = true; +} + +/* +================== +Mod_FindName + +================== +*/ +model_t *Mod_FindName (char *name) +{ + int i; + model_t *mod; + + if (!name[0]) + Sys_Error ("Mod_ForName: NULL name"); + +// +// search the currently loaded models +// + for (i=0 , mod=mod_known ; iname, name) ) + break; + + if (i == mod_numknown) + { + if (mod_numknown == MAX_MOD_KNOWN) + Sys_Error ("mod_numknown == MAX_MOD_KNOWN"); + strcpy (mod->name, name); + mod->needload = true; + mod_numknown++; + } + + return mod; +} + +/* +================== +Mod_TouchModel + +================== +*/ +void Mod_TouchModel (char *name) +{ + model_t *mod; + + mod = Mod_FindName (name); + + if (!mod->needload) + { + if (mod->type == mod_alias) + Cache_Check (&mod->cache); + } +} + +/* +================== +Mod_LoadModel + +Loads a model into the cache +================== +*/ +model_t *Mod_LoadModel (model_t *mod, qboolean crash) +{ + void *d; + unsigned *buf; + byte stackbuf[1024]; // avoid dirtying the cache heap + + if (!mod->needload) + { + if (mod->type == mod_alias) + { + d = Cache_Check (&mod->cache); + if (d) + return mod; + } + else + return mod; // not cached at all + } + +// load the file + buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf), false); + if (!buf) + { + if (crash) + Host_Error ("Mod_NumForName: %s not found", mod->name); // LordHavoc: Sys_Error was *ANNOYING* + return NULL; + } + +// allocate a new model + COM_FileBase (mod->name, loadname); + + loadmodel = mod; + +// call the apropriate loader + mod->needload = false; + + switch (LittleLong(*(unsigned *)buf)) + { + case IDPOLYHEADER: + Mod_LoadAliasModel (mod, buf); + break; + + case MD2IDALIASHEADER: // LordHavoc: added Quake2 model support + Mod_LoadQ2AliasModel (mod, buf); + break; + + case IDSPRITEHEADER: + Mod_LoadSpriteModel (mod, buf); + break; + + default: + Mod_LoadBrushModel (mod, buf); + break; + } + + return mod; +} + +/* +================== +Mod_ForName + +Loads in a model for the given name +================== +*/ +model_t *Mod_ForName (char *name, qboolean crash) +{ + model_t *mod; + + mod = Mod_FindName (name); + + return Mod_LoadModel (mod, crash); +} + +byte *mod_base; + +/* +================= +RadiusFromBounds +================= +*/ +float RadiusFromBounds (vec3_t mins, vec3_t maxs) +{ + int i; + vec3_t corner; + + for (i=0 ; i<3 ; i++) + corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); + + return Length (corner); +} + +//============================================================================= + +/* +================ +Mod_Print +================ +*/ +void Mod_Print (void) +{ + int i; + model_t *mod; + + Con_Printf ("Cached models:\n"); + for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) + { + Con_Printf ("%8p : %s\n",mod->cache.data, mod->name); + } +} + + diff --git a/model_shared.h b/model_shared.h new file mode 100644 index 00000000..865ef39e --- /dev/null +++ b/model_shared.h @@ -0,0 +1,131 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#ifndef __MODEL__ +#define __MODEL__ + +#ifndef SYNCTYPE_T +#define SYNCTYPE_T +typedef enum {ST_SYNC=0, ST_RAND } synctype_t; +#endif + +/* + +d*_t structures are on-disk representations +m*_t structures are in-memory + +*/ + +typedef enum {mod_brush, mod_sprite, mod_alias} modtype_t; + +#include "model_brush.h" +#include "model_sprite.h" +#include "model_alias.h" + +typedef struct model_s +{ + char name[MAX_QPATH]; + qboolean needload; // bmodels and sprites don't cache normally + + modtype_t type; + int aliastype; // LordHavoc: Q2 model support + int fullbright; // LordHavoc: if true (normally only for sprites) the model/sprite/bmodel is always rendered fullbright + int numframes; + synctype_t synctype; + + int flags; + +// volume occupied by the model graphics + vec3_t mins, maxs; + float radius; + +// solid volume for clipping + qboolean clipbox; + vec3_t clipmins, clipmaxs; + +// brush model + int firstmodelsurface, nummodelsurfaces; + + int numsubmodels; + dmodel_t *submodels; + + int numplanes; + mplane_t *planes; + + int numleafs; // number of visible leafs, not counting 0 + mleaf_t *leafs; + + int numvertexes; + mvertex_t *vertexes; + + int numedges; + medge_t *edges; + + int numnodes; + mnode_t *nodes; + + int numtexinfo; + mtexinfo_t *texinfo; + + int numsurfaces; + msurface_t *surfaces; + + int numsurfedges; + int *surfedges; + + int numclipnodes; + dclipnode_t *clipnodes; + + int nummarksurfaces; + msurface_t **marksurfaces; + + hull_t hulls[MAX_MAP_HULLS]; + + int numtextures; + texture_t **textures; + + byte *visdata; + byte *lightdata; + char *entities; + +// additional model data + cache_user_t cache; // only access through Mod_Extradata + +} model_t; + +//============================================================================ + +void Mod_Init (void); +void Mod_ClearAll (void); +model_t *Mod_ForName (char *name, qboolean crash); +void *Mod_Extradata (model_t *mod); // handles caching +void Mod_TouchModel (char *name); + +mleaf_t *Mod_PointInLeaf (float *p, model_t *model); +byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model); + +extern model_t *loadmodel; +extern char loadname[32]; // for hunk tags + +extern model_t *Mod_LoadModel (model_t *mod, qboolean crash); + +extern float RadiusFromBounds (vec3_t mins, vec3_t maxs); +extern model_t *Mod_FindName (char *name); +#endif // __MODEL__ diff --git a/model_sprite.c b/model_sprite.c new file mode 100644 index 00000000..6e2d7840 --- /dev/null +++ b/model_sprite.c @@ -0,0 +1,257 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// models.c -- model loading and caching + +// models are the only shared resource between a client and server running +// on the same machine. + +#include "quakedef.h" + +/* +=============== +Mod_SpriteInit +=============== +*/ +void Mod_SpriteInit (void) +{ +} + +/* +================= +Mod_LoadSpriteFrame +================= +*/ +void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int bytesperpixel) +{ + dspriteframe_t *pinframe; + mspriteframe_t *pspriteframe; + int i, width, height, size, origin[2]; + char name[64]; + byte *pixbuf, *pixel, *inpixel; + + pinframe = (dspriteframe_t *)pin; + + width = LittleLong (pinframe->width); + height = LittleLong (pinframe->height); + size = width * height * bytesperpixel; + + pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname); + + memset (pspriteframe, 0, sizeof (mspriteframe_t)); + + *ppframe = pspriteframe; + + pspriteframe->width = width; + pspriteframe->height = height; + origin[0] = LittleLong (pinframe->origin[0]); + origin[1] = LittleLong (pinframe->origin[1]); + + pspriteframe->up = origin[1]; + pspriteframe->down = origin[1] - height; + pspriteframe->left = origin[0]; + pspriteframe->right = width + origin[0]; + + sprintf (name, "%s_%i", loadmodel->name, framenum); + pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true, bytesperpixel); + // make fog version (just alpha) + pixbuf = pixel = malloc(width*height*4); + inpixel = (byte *)(pinframe + 1); + if (bytesperpixel == 1) + { + for (i = 0;i < width*height;i++) + { + *pixel++ = 255; + *pixel++ = 255; + *pixel++ = 255; + if (*inpixel++ != 255) + *pixel++ = 255; + else + *pixel++ = 0; + } + } + else + { + inpixel+=3; + for (i = 0;i < width*height;i++) + { + *pixel++ = 255; + *pixel++ = 255; + *pixel++ = 255; + *pixel++ = *inpixel; + inpixel+=4; + } + } + sprintf (name, "%s_%ifog", loadmodel->name, framenum); + pspriteframe->gl_fogtexturenum = GL_LoadTexture (name, width, height, pixbuf, true, true, 4); + free(pixbuf); + + return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size); +} + + +/* +================= +Mod_LoadSpriteGroup +================= +*/ +void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int bytesperpixel) +{ + dspritegroup_t *pingroup; + mspritegroup_t *pspritegroup; + int i, numframes; + dspriteinterval_t *pin_intervals; + float *poutintervals; + void *ptemp; + + pingroup = (dspritegroup_t *)pin; + + numframes = LittleLong (pingroup->numframes); + + pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) + + (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname); + + pspritegroup->numframes = numframes; + + *ppframe = (mspriteframe_t *)pspritegroup; + + pin_intervals = (dspriteinterval_t *)(pingroup + 1); + + poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); + + pspritegroup->intervals = poutintervals; + + for (i=0 ; iinterval); + if (*poutintervals <= 0.0) + Host_Error ("Mod_LoadSpriteGroup: interval<=0"); + + poutintervals++; + pin_intervals++; + } + + ptemp = (void *)pin_intervals; + + for (i=0 ; iframes[i], framenum * 100 + i, bytesperpixel); + } + + return ptemp; +} + + +/* +================= +Mod_LoadSpriteModel +================= +*/ +void Mod_LoadSpriteModel (model_t *mod, void *buffer) +{ + int i; + int version; + dsprite_t *pin; + msprite_t *psprite; + int numframes; + int size; + dspriteframetype_t *pframetype; + // LordHavoc: 32bit textures + int bytesperpixel; + + mod->flags = EF_FULLBRIGHT; + // LordHavoc: hack to allow sprites to be non-fullbright + for (i = 0;i < MAX_QPATH && mod->name[i];i++) + { + if (mod->name[i] == '!') + { + mod->flags &= ~EF_FULLBRIGHT; + break; + } + } + + pin = (dsprite_t *)buffer; + + version = LittleLong (pin->version); + if (version == 2) + { + version = 32; + Con_Printf("warning: %s is a version 2 sprite (RGBA), supported for now, please hex edit to version 32 incase HalfLife sprites might be supported at some point.\n", mod->name); + } + // LordHavoc: 32bit textures + if (version != SPRITE_VERSION && version != SPRITE32_VERSION) + Host_Error ("%s has wrong version number " + "(%i should be %i or %i)", mod->name, version, SPRITE_VERSION, SPRITE32_VERSION); + bytesperpixel = 1; + if (version == SPRITE32_VERSION) + bytesperpixel = 4; + + numframes = LittleLong (pin->numframes); + + size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); + + psprite = Hunk_AllocName (size, loadname); + + mod->cache.data = psprite; + + psprite->type = LittleLong (pin->type); + psprite->maxwidth = LittleLong (pin->width); + psprite->maxheight = LittleLong (pin->height); + psprite->beamlength = LittleFloat (pin->beamlength); + mod->synctype = LittleLong (pin->synctype); + psprite->numframes = numframes; + + mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; + mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; + mod->mins[2] = -psprite->maxheight/2; + mod->maxs[2] = psprite->maxheight/2; + +// +// load the frames +// + if (numframes < 1) + Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); + + mod->numframes = numframes; + + pframetype = (dspriteframetype_t *)(pin + 1); + + for (i=0 ; itype); + psprite->frames[i].type = frametype; + + if (frametype == SPR_SINGLE) + { + pframetype = (dspriteframetype_t *) + Mod_LoadSpriteFrame (pframetype + 1, + &psprite->frames[i].frameptr, i, bytesperpixel); + } + else + { + pframetype = (dspriteframetype_t *) + Mod_LoadSpriteGroup (pframetype + 1, + &psprite->frames[i].frameptr, i, bytesperpixel); + } + } + + mod->type = mod_sprite; +} diff --git a/model_sprite.h b/model_sprite.h new file mode 100644 index 00000000..c07c8883 --- /dev/null +++ b/model_sprite.h @@ -0,0 +1,62 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +/* +============================================================================== + +SPRITE MODELS + +============================================================================== +*/ + +#include "spritegn.h" + +// FIXME: shorten these? +typedef struct mspriteframe_s +{ + int width; + int height; + float up, down, left, right; + int gl_texturenum, gl_fogtexturenum; +} mspriteframe_t; + +typedef struct +{ + int numframes; + float *intervals; + mspriteframe_t *frames[1]; +} mspritegroup_t; + +typedef struct +{ + spriteframetype_t type; + mspriteframe_t *frameptr; +} mspriteframedesc_t; + +typedef struct +{ + int type; + int maxwidth; + int maxheight; + int numframes; + float beamlength; // remove? + void *cachespot; // remove? + mspriteframedesc_t frames[1]; +} msprite_t; diff --git a/modelgen.h b/modelgen.h new file mode 100644 index 00000000..b8b75dd3 --- /dev/null +++ b/modelgen.h @@ -0,0 +1,114 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// +// modelgen.h: header file for model generation program +// + +// ********************************************************* +// * This file must be identical in the modelgen directory * +// * and in the Quake directory, because it's used to * +// * pass data from one to the other via model files. * +// ********************************************************* + +#define ALIAS_VERSION 6 +#define ALIAS32_VERSION 7 + +#define ALIAS_ONSEAM 0x0020 + +typedef enum { ALIAS_SINGLE=0, ALIAS_GROUP } aliasframetype_t; + +typedef enum { ALIAS_SKIN_SINGLE=0, ALIAS_SKIN_GROUP } aliasskintype_t; + +typedef struct { + int ident; + int version; + vec3_t scale; + vec3_t scale_origin; + float boundingradius; + vec3_t eyeposition; + int numskins; + int skinwidth; + int skinheight; + int numverts; + int numtris; + int numframes; + synctype_t synctype; + int flags; + float size; +} mdl_t; + +// TODO: could be shorts + +typedef struct { + int onseam; + int s; + int t; +} stvert_t; + +typedef struct dtriangle_s { + int facesfront; + int vertindex[3]; +} dtriangle_t; + +#define DT_FACES_FRONT 0x0010 + +// This mirrors trivert_t in trilib.h, is present so Quake knows how to +// load this data + +typedef struct { + byte v[3]; + byte lightnormalindex; +} trivertx_t; + +typedef struct { + trivertx_t bboxmin; // lightnormal isn't used + trivertx_t bboxmax; // lightnormal isn't used + char name[16]; // frame name from grabbing +} daliasframe_t; + +typedef struct { + int numframes; + trivertx_t bboxmin; // lightnormal isn't used + trivertx_t bboxmax; // lightnormal isn't used +} daliasgroup_t; + +typedef struct { + int numskins; +} daliasskingroup_t; + +typedef struct { + float interval; +} daliasinterval_t; + +typedef struct { + float interval; +} daliasskininterval_t; + +typedef struct { + aliasframetype_t type; +} daliasframetype_t; + +typedef struct { + aliasskintype_t type; +} daliasskintype_t; + +#define IDPOLYHEADER (('O'<<24)+('P'<<16)+('D'<<8)+'I') + // little-endian "IDPO" + diff --git a/net.h b/net.h new file mode 100644 index 00000000..af461256 --- /dev/null +++ b/net.h @@ -0,0 +1,337 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net.h -- quake's interface to the networking layer + +struct qsockaddr +{ + short sa_family; + unsigned char sa_data[14]; +}; + + +#define NET_NAMELEN 64 + +#define NET_MAXMESSAGE 8192 +#define NET_HEADERSIZE (2 * sizeof(unsigned int)) +#define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE) + +// NetHeader flags +#define NETFLAG_LENGTH_MASK 0x0000ffff +#define NETFLAG_DATA 0x00010000 +#define NETFLAG_ACK 0x00020000 +#define NETFLAG_NAK 0x00040000 +#define NETFLAG_EOM 0x00080000 +#define NETFLAG_UNRELIABLE 0x00100000 +#define NETFLAG_CTL 0x80000000 + + +#define NET_PROTOCOL_VERSION 3 + +// This is the network info/connection protocol. It is used to find Quake +// servers, get info about them, and connect to them. Once connected, the +// Quake game protocol (documented elsewhere) is used. +// +// +// General notes: +// game_name is currently always "QUAKE", but is there so this same protocol +// can be used for future games as well; can you say Quake2? +// +// CCREQ_CONNECT +// string game_name "QUAKE" +// byte net_protocol_version NET_PROTOCOL_VERSION +// +// CCREQ_SERVER_INFO +// string game_name "QUAKE" +// byte net_protocol_version NET_PROTOCOL_VERSION +// +// CCREQ_PLAYER_INFO +// byte player_number +// +// CCREQ_RULE_INFO +// string rule +// +// +// +// CCREP_ACCEPT +// long port +// +// CCREP_REJECT +// string reason +// +// CCREP_SERVER_INFO +// string server_address +// string host_name +// string level_name +// byte current_players +// byte max_players +// byte protocol_version NET_PROTOCOL_VERSION +// +// CCREP_PLAYER_INFO +// byte player_number +// string name +// long colors +// long frags +// long connect_time +// string address +// +// CCREP_RULE_INFO +// string rule +// string value + +// note: +// There are two address forms used above. The short form is just a +// port number. The address that goes along with the port is defined as +// "whatever address you receive this reponse from". This lets us use +// the host OS to solve the problem of multiple host addresses (possibly +// with no routing between them); the host will use the right address +// when we reply to the inbound connection request. The long from is +// a full address and port in a string. It is used for returning the +// address of a server that is not running locally. + +#define CCREQ_CONNECT 0x01 +#define CCREQ_SERVER_INFO 0x02 +#define CCREQ_PLAYER_INFO 0x03 +#define CCREQ_RULE_INFO 0x04 + +#define CCREP_ACCEPT 0x81 +#define CCREP_REJECT 0x82 +#define CCREP_SERVER_INFO 0x83 +#define CCREP_PLAYER_INFO 0x84 +#define CCREP_RULE_INFO 0x85 + +typedef struct qsocket_s +{ + struct qsocket_s *next; + double connecttime; + double lastMessageTime; + double lastSendTime; + + qboolean disconnected; + qboolean canSend; + qboolean sendNext; + + int driver; + int landriver; + int socket; + void *driverdata; + + unsigned int ackSequence; + unsigned int sendSequence; + unsigned int unreliableSendSequence; + int sendMessageLength; + byte sendMessage [NET_MAXMESSAGE]; + + unsigned int receiveSequence; + unsigned int unreliableReceiveSequence; + int receiveMessageLength; + byte receiveMessage [NET_MAXMESSAGE]; + + struct qsockaddr addr; + char address[NET_NAMELEN]; + +} qsocket_t; + +extern qsocket_t *net_activeSockets; +extern qsocket_t *net_freeSockets; +extern int net_numsockets; + +typedef struct +{ + char *name; + qboolean initialized; + int controlSock; + int (*Init) (void); + void (*Shutdown) (void); + void (*Listen) (qboolean state); + int (*OpenSocket) (int port); + int (*CloseSocket) (int socket); + int (*Connect) (int socket, struct qsockaddr *addr); + int (*CheckNewConnections) (void); + int (*Read) (int socket, byte *buf, int len, struct qsockaddr *addr); + int (*Write) (int socket, byte *buf, int len, struct qsockaddr *addr); + int (*Broadcast) (int socket, byte *buf, int len); + char * (*AddrToString) (struct qsockaddr *addr); + int (*StringToAddr) (char *string, struct qsockaddr *addr); + int (*GetSocketAddr) (int socket, struct qsockaddr *addr); + int (*GetNameFromAddr) (struct qsockaddr *addr, char *name); + int (*GetAddrFromName) (char *name, struct qsockaddr *addr); + int (*AddrCompare) (struct qsockaddr *addr1, struct qsockaddr *addr2); + int (*GetSocketPort) (struct qsockaddr *addr); + int (*SetSocketPort) (struct qsockaddr *addr, int port); +} net_landriver_t; + +#define MAX_NET_DRIVERS 8 +extern int net_numlandrivers; +extern net_landriver_t net_landrivers[MAX_NET_DRIVERS]; + +typedef struct +{ + char *name; + qboolean initialized; + int (*Init) (void); + void (*Listen) (qboolean state); + void (*SearchForHosts) (qboolean xmit); + qsocket_t *(*Connect) (char *host); + qsocket_t *(*CheckNewConnections) (void); + int (*QGetMessage) (qsocket_t *sock); + int (*QSendMessage) (qsocket_t *sock, sizebuf_t *data); + int (*SendUnreliableMessage) (qsocket_t *sock, sizebuf_t *data); + qboolean (*CanSendMessage) (qsocket_t *sock); + qboolean (*CanSendUnreliableMessage) (qsocket_t *sock); + void (*Close) (qsocket_t *sock); + void (*Shutdown) (void); + int controlSock; +} net_driver_t; + +extern int net_numdrivers; +extern net_driver_t net_drivers[MAX_NET_DRIVERS]; + +extern int DEFAULTnet_hostport; +extern int net_hostport; + +extern int net_driverlevel; +extern cvar_t hostname; +extern char playername[]; +extern int playercolor; + +extern int messagesSent; +extern int messagesReceived; +extern int unreliableMessagesSent; +extern int unreliableMessagesReceived; + +qsocket_t *NET_NewQSocket (void); +void NET_FreeQSocket(qsocket_t *); +double SetNetTime(void); + + +#define HOSTCACHESIZE 8 + +typedef struct +{ + char name[16]; + char map[16]; + char cname[32]; + int users; + int maxusers; + int driver; + int ldriver; + struct qsockaddr addr; +} hostcache_t; + +extern int hostCacheCount; +extern hostcache_t hostcache[HOSTCACHESIZE]; + +#if !defined(_WIN32 ) && !defined (__linux__) && !defined (__sun__) +#ifndef htonl +extern unsigned long htonl (unsigned long hostlong); +#endif +#ifndef htons +extern unsigned short htons (unsigned short hostshort); +#endif +#ifndef ntohl +extern unsigned long ntohl (unsigned long netlong); +#endif +#ifndef ntohs +extern unsigned short ntohs (unsigned short netshort); +#endif +#endif + +#ifdef IDGODS +qboolean IsID(struct qsockaddr *addr); +#endif + +//============================================================================ +// +// public network functions +// +//============================================================================ + +extern double net_time; +extern sizebuf_t net_message; +extern int net_activeconnections; + +void NET_Init (void); +void NET_Shutdown (void); + +struct qsocket_s *NET_CheckNewConnections (void); +// returns a new connection number if there is one pending, else -1 + +struct qsocket_s *NET_Connect (char *host); +// called by client to connect to a host. Returns -1 if not able to + +qboolean NET_CanSendMessage (qsocket_t *sock); +// Returns true or false if the given qsocket can currently accept a +// message to be transmitted. + +int NET_GetMessage (struct qsocket_s *sock); +// returns data in net_message sizebuf +// returns 0 if no data is waiting +// returns 1 if a message was received +// returns 2 if an unreliable message was received +// returns -1 if the connection died + +int NET_SendMessage (struct qsocket_s *sock, sizebuf_t *data); +int NET_SendUnreliableMessage (struct qsocket_s *sock, sizebuf_t *data); +// returns 0 if the message connot be delivered reliably, but the connection +// is still considered valid +// returns 1 if the message was sent properly +// returns -1 if the connection died + +int NET_SendToAll(sizebuf_t *data, int blocktime); +// This is a reliable *blocking* send to all attached clients. + + +void NET_Close (struct qsocket_s *sock); +// if a dead connection is returned by a get or send function, this function +// should be called when it is convenient + +// Server calls when a client is kicked off for a game related misbehavior +// like an illegal protocal conversation. Client calls when disconnecting +// from a server. +// A netcon_t number will not be reused until this function is called for it + +void NET_Poll(void); + + +typedef struct _PollProcedure +{ + struct _PollProcedure *next; + double nextTime; + void (*procedure)(); + void *arg; +} PollProcedure; + +void SchedulePollProcedure(PollProcedure *pp, double timeOffset); + +extern qboolean serialAvailable; +extern qboolean ipxAvailable; +extern qboolean tcpipAvailable; +extern char my_ipx_address[NET_NAMELEN]; +extern char my_tcpip_address[NET_NAMELEN]; +extern void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem); +extern void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem); +extern void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup); +extern void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup); + +extern qboolean slistInProgress; +extern qboolean slistSilent; +extern qboolean slistLocal; + +void NET_Slist_f (void); diff --git a/net_bsd.c b/net_bsd.c new file mode 100644 index 00000000..79d62f85 --- /dev/null +++ b/net_bsd.c @@ -0,0 +1,93 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +#include "quakedef.h" + +#include "net_loop.h" +#include "net_dgrm.h" + +net_driver_t net_drivers[MAX_NET_DRIVERS] = +{ + { + "Loopback", + false, + Loop_Init, + Loop_Listen, + Loop_SearchForHosts, + Loop_Connect, + Loop_CheckNewConnections, + Loop_GetMessage, + Loop_SendMessage, + Loop_SendUnreliableMessage, + Loop_CanSendMessage, + Loop_CanSendUnreliableMessage, + Loop_Close, + Loop_Shutdown + } + , + { + "Datagram", + false, + Datagram_Init, + Datagram_Listen, + Datagram_SearchForHosts, + Datagram_Connect, + Datagram_CheckNewConnections, + Datagram_GetMessage, + Datagram_SendMessage, + Datagram_SendUnreliableMessage, + Datagram_CanSendMessage, + Datagram_CanSendUnreliableMessage, + Datagram_Close, + Datagram_Shutdown + } +}; + +int net_numdrivers = 2; + +#include "net_udp.h" + +net_landriver_t net_landrivers[MAX_NET_DRIVERS] = +{ + { + "UDP", + false, + 0, + UDP_Init, + UDP_Shutdown, + UDP_Listen, + UDP_OpenSocket, + UDP_CloseSocket, + UDP_Connect, + UDP_CheckNewConnections, + UDP_Read, + UDP_Write, + UDP_Broadcast, + UDP_AddrToString, + UDP_StringToAddr, + UDP_GetSocketAddr, + UDP_GetNameFromAddr, + UDP_GetAddrFromName, + UDP_AddrCompare, + UDP_GetSocketPort, + UDP_SetSocketPort + } +}; + +int net_numlandrivers = 1; diff --git a/net_dgrm.c b/net_dgrm.c new file mode 100644 index 00000000..3f8f22e8 --- /dev/null +++ b/net_dgrm.c @@ -0,0 +1,1390 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_dgrm.c + +// This is enables a simple IP banning mechanism +#define BAN_TEST + +#ifdef BAN_TEST +#if defined(_WIN32) +#include +#elif defined (NeXT) +#include +#include +#else +#define AF_INET 2 /* internet */ +struct in_addr +{ + union + { + struct { unsigned char s_b1,s_b2,s_b3,s_b4; } S_un_b; + struct { unsigned short s_w1,s_w2; } S_un_w; + unsigned long S_addr; + } S_un; +}; +#define s_addr S_un.S_addr /* can be used for most tcp & ip code */ +struct sockaddr_in +{ + short sin_family; + unsigned short sin_port; + struct in_addr sin_addr; + char sin_zero[8]; +}; +char *inet_ntoa(struct in_addr in); +unsigned long inet_addr(const char *cp); +#endif +#endif // BAN_TEST + +#include "quakedef.h" +#include "net_dgrm.h" + +// these two macros are to make the code more readable +#define sfunc net_landrivers[sock->landriver] +#define dfunc net_landrivers[net_landriverlevel] + +static int net_landriverlevel; + +/* statistic counters */ +int packetsSent = 0; +int packetsReSent = 0; +int packetsReceived = 0; +int receivedDuplicateCount = 0; +int shortPacketCount = 0; +int droppedDatagrams; + +static int myDriverLevel; + +struct +{ + unsigned int length; + unsigned int sequence; + byte data[MAX_DATAGRAM]; +} packetBuffer; + +extern int m_return_state; +extern int m_state; +extern qboolean m_return_onerror; +extern char m_return_reason[32]; + + +#ifdef DEBUG +char *StrAddr (struct qsockaddr *addr) +{ + static char buf[34]; + byte *p = (byte *)addr; + int n; + + for (n = 0; n < 16; n++) + sprintf (buf + n * 2, "%02x", *p++); + return buf; +} +#endif + + +#ifdef BAN_TEST +unsigned long banAddr = 0x00000000; +unsigned long banMask = 0xffffffff; + +void NET_Ban_f (void) +{ + char addrStr [32]; + char maskStr [32]; + void (*print) (char *fmt, ...); + + if (cmd_source == src_command) + { + if (!sv.active) + { + Cmd_ForwardToServer (); + return; + } + print = Con_Printf; + } + else + { + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + print = SV_ClientPrintf; + } + + switch (Cmd_Argc ()) + { + case 1: + if (((struct in_addr *)&banAddr)->s_addr) + { + strcpy(addrStr, inet_ntoa(*(struct in_addr *)&banAddr)); + strcpy(maskStr, inet_ntoa(*(struct in_addr *)&banMask)); + print("Banning %s [%s]\n", addrStr, maskStr); + } + else + print("Banning not active\n"); + break; + + case 2: + if (Q_strcasecmp(Cmd_Argv(1), "off") == 0) + banAddr = 0x00000000; + else + banAddr = inet_addr(Cmd_Argv(1)); + banMask = 0xffffffff; + break; + + case 3: + banAddr = inet_addr(Cmd_Argv(1)); + banMask = inet_addr(Cmd_Argv(2)); + break; + + default: + print("BAN ip_address [mask]\n"); + break; + } +} +#endif + + +int Datagram_SendMessage (qsocket_t *sock, sizebuf_t *data) +{ + unsigned int packetLen; + unsigned int dataLen; + unsigned int eom; + +#ifdef DEBUG + if (data->cursize == 0) + Sys_Error("Datagram_SendMessage: zero length message\n"); + + if (data->cursize > NET_MAXMESSAGE) + Sys_Error("Datagram_SendMessage: message too big %u\n", data->cursize); + + if (sock->canSend == false) + Sys_Error("SendMessage: called with canSend == false\n"); +#endif + + memcpy(sock->sendMessage, data->data, data->cursize); + sock->sendMessageLength = data->cursize; + + if (data->cursize <= MAX_DATAGRAM) + { + dataLen = data->cursize; + eom = NETFLAG_EOM; + } + else + { + dataLen = MAX_DATAGRAM; + eom = 0; + } + packetLen = NET_HEADERSIZE + dataLen; + + packetBuffer.length = BigLong(packetLen | (NETFLAG_DATA | eom)); + packetBuffer.sequence = BigLong(sock->sendSequence++); + memcpy (packetBuffer.data, sock->sendMessage, dataLen); + + sock->canSend = false; + + if (sfunc.Write (sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) + return -1; + + sock->lastSendTime = net_time; + packetsSent++; + return 1; +} + + +int SendMessageNext (qsocket_t *sock) +{ + unsigned int packetLen; + unsigned int dataLen; + unsigned int eom; + + if (sock->sendMessageLength <= MAX_DATAGRAM) + { + dataLen = sock->sendMessageLength; + eom = NETFLAG_EOM; + } + else + { + dataLen = MAX_DATAGRAM; + eom = 0; + } + packetLen = NET_HEADERSIZE + dataLen; + + packetBuffer.length = BigLong(packetLen | (NETFLAG_DATA | eom)); + packetBuffer.sequence = BigLong(sock->sendSequence++); + memcpy (packetBuffer.data, sock->sendMessage, dataLen); + + sock->sendNext = false; + + if (sfunc.Write (sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) + return -1; + + sock->lastSendTime = net_time; + packetsSent++; + return 1; +} + + +int ReSendMessage (qsocket_t *sock) +{ + unsigned int packetLen; + unsigned int dataLen; + unsigned int eom; + + if (sock->sendMessageLength <= MAX_DATAGRAM) + { + dataLen = sock->sendMessageLength; + eom = NETFLAG_EOM; + } + else + { + dataLen = MAX_DATAGRAM; + eom = 0; + } + packetLen = NET_HEADERSIZE + dataLen; + + packetBuffer.length = BigLong(packetLen | (NETFLAG_DATA | eom)); + packetBuffer.sequence = BigLong(sock->sendSequence - 1); + memcpy (packetBuffer.data, sock->sendMessage, dataLen); + + sock->sendNext = false; + + if (sfunc.Write (sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) + return -1; + + sock->lastSendTime = net_time; + packetsReSent++; + return 1; +} + + +qboolean Datagram_CanSendMessage (qsocket_t *sock) +{ + if (sock->sendNext) + SendMessageNext (sock); + + return sock->canSend; +} + + +qboolean Datagram_CanSendUnreliableMessage (qsocket_t *sock) +{ + return true; +} + + +int Datagram_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data) +{ + int packetLen; + +#ifdef DEBUG + if (data->cursize == 0) + Sys_Error("Datagram_SendUnreliableMessage: zero length message\n"); + + if (data->cursize > MAX_DATAGRAM) + Sys_Error("Datagram_SendUnreliableMessage: message too big %u\n", data->cursize); +#endif + + packetLen = NET_HEADERSIZE + data->cursize; + + packetBuffer.length = BigLong(packetLen | NETFLAG_UNRELIABLE); + packetBuffer.sequence = BigLong(sock->unreliableSendSequence++); + memcpy (packetBuffer.data, data->data, data->cursize); + + if (sfunc.Write (sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) + return -1; + + packetsSent++; + return 1; +} + + +int Datagram_GetMessage (qsocket_t *sock) +{ + unsigned int length; + unsigned int flags; + int ret = 0; + struct qsockaddr readaddr; + unsigned int sequence; + unsigned int count; + + if (!sock->canSend) + if ((net_time - sock->lastSendTime) > 1.0) + ReSendMessage (sock); + + while(1) + { + length = sfunc.Read (sock->socket, (byte *)&packetBuffer, NET_DATAGRAMSIZE, &readaddr); + +// if ((rand() & 255) > 220) +// continue; + + if (length == 0) + break; + + if (length == -1) + { + Con_Printf("Read error\n"); + return -1; + } + + if (sfunc.AddrCompare(&readaddr, &sock->addr) != 0) + { +#ifdef DEBUG + Con_DPrintf("Forged packet received\n"); + Con_DPrintf("Expected: %s\n", StrAddr (&sock->addr)); + Con_DPrintf("Received: %s\n", StrAddr (&readaddr)); +#endif + continue; + } + + if (length < NET_HEADERSIZE) + { + shortPacketCount++; + continue; + } + + length = BigLong(packetBuffer.length); + flags = length & (~NETFLAG_LENGTH_MASK); + length &= NETFLAG_LENGTH_MASK; + + if (flags & NETFLAG_CTL) + continue; + + sequence = BigLong(packetBuffer.sequence); + packetsReceived++; + + if (flags & NETFLAG_UNRELIABLE) + { + if (sequence < sock->unreliableReceiveSequence) + { + Con_DPrintf("Got a stale datagram\n"); + ret = 0; + break; + } + if (sequence != sock->unreliableReceiveSequence) + { + count = sequence - sock->unreliableReceiveSequence; + droppedDatagrams += count; + Con_DPrintf("Dropped %u datagram(s)\n", count); + } + sock->unreliableReceiveSequence = sequence + 1; + + length -= NET_HEADERSIZE; + + SZ_Clear (&net_message); + SZ_Write (&net_message, packetBuffer.data, length); + + ret = 2; + break; + } + + if (flags & NETFLAG_ACK) + { + if (sequence != (sock->sendSequence - 1)) + { + Con_DPrintf("Stale ACK received\n"); + continue; + } + if (sequence == sock->ackSequence) + { + sock->ackSequence++; + if (sock->ackSequence != sock->sendSequence) + Con_DPrintf("ack sequencing error\n"); + } + else + { + Con_DPrintf("Duplicate ACK received\n"); + continue; + } + sock->sendMessageLength -= MAX_DATAGRAM; + if (sock->sendMessageLength > 0) + { + memcpy(sock->sendMessage, sock->sendMessage+MAX_DATAGRAM, sock->sendMessageLength); + sock->sendNext = true; + } + else + { + sock->sendMessageLength = 0; + sock->canSend = true; + } + continue; + } + + if (flags & NETFLAG_DATA) + { + packetBuffer.length = BigLong(NET_HEADERSIZE | NETFLAG_ACK); + packetBuffer.sequence = BigLong(sequence); + sfunc.Write (sock->socket, (byte *)&packetBuffer, NET_HEADERSIZE, &readaddr); + + if (sequence != sock->receiveSequence) + { + receivedDuplicateCount++; + continue; + } + sock->receiveSequence++; + + length -= NET_HEADERSIZE; + + if (flags & NETFLAG_EOM) + { + SZ_Clear(&net_message); + SZ_Write(&net_message, sock->receiveMessage, sock->receiveMessageLength); + SZ_Write(&net_message, packetBuffer.data, length); + sock->receiveMessageLength = 0; + + ret = 1; + break; + } + + memcpy(sock->receiveMessage + sock->receiveMessageLength, packetBuffer.data, length); + sock->receiveMessageLength += length; + continue; + } + } + + if (sock->sendNext) + SendMessageNext (sock); + + return ret; +} + + +void PrintStats(qsocket_t *s) +{ + Con_Printf("canSend = %4u \n", s->canSend); + Con_Printf("sendSeq = %4u ", s->sendSequence); + Con_Printf("recvSeq = %4u \n", s->receiveSequence); + Con_Printf("\n"); +} + +void NET_Stats_f (void) +{ + qsocket_t *s; + + if (Cmd_Argc () == 1) + { + Con_Printf("unreliable messages sent = %i\n", unreliableMessagesSent); + Con_Printf("unreliable messages recv = %i\n", unreliableMessagesReceived); + Con_Printf("reliable messages sent = %i\n", messagesSent); + Con_Printf("reliable messages received = %i\n", messagesReceived); + Con_Printf("packetsSent = %i\n", packetsSent); + Con_Printf("packetsReSent = %i\n", packetsReSent); + Con_Printf("packetsReceived = %i\n", packetsReceived); + Con_Printf("receivedDuplicateCount = %i\n", receivedDuplicateCount); + Con_Printf("shortPacketCount = %i\n", shortPacketCount); + Con_Printf("droppedDatagrams = %i\n", droppedDatagrams); + } + else if (strcmp(Cmd_Argv(1), "*") == 0) + { + for (s = net_activeSockets; s; s = s->next) + PrintStats(s); + for (s = net_freeSockets; s; s = s->next) + PrintStats(s); + } + else + { + for (s = net_activeSockets; s; s = s->next) + if (Q_strcasecmp(Cmd_Argv(1), s->address) == 0) + break; + if (s == NULL) + for (s = net_freeSockets; s; s = s->next) + if (Q_strcasecmp(Cmd_Argv(1), s->address) == 0) + break; + if (s == NULL) + return; + PrintStats(s); + } +} + + +static qboolean testInProgress = false; +static int testPollCount; +static int testDriver; +static int testSocket; + +static void Test_Poll(void); +PollProcedure testPollProcedure = {NULL, 0.0, Test_Poll}; + +static void Test_Poll(void) +{ + struct qsockaddr clientaddr; + int control; + int len; + char name[32]; + char address[64]; + int colors; + int frags; + int connectTime; + byte playerNumber; + + net_landriverlevel = testDriver; + + while (1) + { + len = dfunc.Read (testSocket, net_message.data, net_message.maxsize, &clientaddr); + if (len < sizeof(int)) + break; + + net_message.cursize = len; + + MSG_BeginReading (); + control = BigLong(*((int *)net_message.data)); + MSG_ReadLong(); + if (control == -1) + break; + if ((control & (~NETFLAG_LENGTH_MASK)) != NETFLAG_CTL) + break; + if ((control & NETFLAG_LENGTH_MASK) != len) + break; + + if (MSG_ReadByte() != CCREP_PLAYER_INFO) + Sys_Error("Unexpected repsonse to Player Info request\n"); + + playerNumber = MSG_ReadByte(); + strcpy(name, MSG_ReadString()); + colors = MSG_ReadLong(); + frags = MSG_ReadLong(); + connectTime = MSG_ReadLong(); + strcpy(address, MSG_ReadString()); + + Con_Printf("%s\n frags:%3i colors:%u %u time:%u\n %s\n", name, frags, colors >> 4, colors & 0x0f, connectTime / 60, address); + } + + testPollCount--; + if (testPollCount) + { + SchedulePollProcedure(&testPollProcedure, 0.1); + } + else + { + dfunc.CloseSocket(testSocket); + testInProgress = false; + } +} + +static void Test_f (void) +{ + char *host; + int n; + int max = MAX_SCOREBOARD; + struct qsockaddr sendaddr; + + if (testInProgress) + return; + + host = Cmd_Argv (1); + + if (host && hostCacheCount) + { + for (n = 0; n < hostCacheCount; n++) + if (Q_strcasecmp (host, hostcache[n].name) == 0) + { + if (hostcache[n].driver != myDriverLevel) + continue; + net_landriverlevel = hostcache[n].ldriver; + max = hostcache[n].maxusers; + memcpy(&sendaddr, &hostcache[n].addr, sizeof(struct qsockaddr)); + break; + } + if (n < hostCacheCount) + goto JustDoIt; + } + + for (net_landriverlevel = 0; net_landriverlevel < net_numlandrivers; net_landriverlevel++) + { + if (!net_landrivers[net_landriverlevel].initialized) + continue; + + // see if we can resolve the host name + if (dfunc.GetAddrFromName(host, &sendaddr) != -1) + break; + } + if (net_landriverlevel == net_numlandrivers) + return; + +JustDoIt: + testSocket = dfunc.OpenSocket(0); + if (testSocket == -1) + return; + + testInProgress = true; + testPollCount = 20; + testDriver = net_landriverlevel; + + for (n = 0; n < max; n++) + { + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREQ_PLAYER_INFO); + MSG_WriteByte(&net_message, n); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (testSocket, net_message.data, net_message.cursize, &sendaddr); + } + SZ_Clear(&net_message); + SchedulePollProcedure(&testPollProcedure, 0.1); +} + + +static qboolean test2InProgress = false; +static int test2Driver; +static int test2Socket; + +static void Test2_Poll(void); +PollProcedure test2PollProcedure = {NULL, 0.0, Test2_Poll}; + +static void Test2_Poll(void) +{ + struct qsockaddr clientaddr; + int control; + int len; + char name[256]; + char value[256]; + + net_landriverlevel = test2Driver; + name[0] = 0; + + len = dfunc.Read (test2Socket, net_message.data, net_message.maxsize, &clientaddr); + if (len < sizeof(int)) + goto Reschedule; + + net_message.cursize = len; + + MSG_BeginReading (); + control = BigLong(*((int *)net_message.data)); + MSG_ReadLong(); + if (control == -1) + goto Error; + if ((control & (~NETFLAG_LENGTH_MASK)) != NETFLAG_CTL) + goto Error; + if ((control & NETFLAG_LENGTH_MASK) != len) + goto Error; + + if (MSG_ReadByte() != CCREP_RULE_INFO) + goto Error; + + strcpy(name, MSG_ReadString()); + if (name[0] == 0) + goto Done; + strcpy(value, MSG_ReadString()); + + Con_Printf("%-16.16s %-16.16s\n", name, value); + + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREQ_RULE_INFO); + MSG_WriteString(&net_message, name); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (test2Socket, net_message.data, net_message.cursize, &clientaddr); + SZ_Clear(&net_message); + +Reschedule: + SchedulePollProcedure(&test2PollProcedure, 0.05); + return; + +Error: + Con_Printf("Unexpected repsonse to Rule Info request\n"); +Done: + dfunc.CloseSocket(test2Socket); + test2InProgress = false; + return; +} + +static void Test2_f (void) +{ + char *host; + int n; + struct qsockaddr sendaddr; + + if (test2InProgress) + return; + + host = Cmd_Argv (1); + + if (host && hostCacheCount) + { + for (n = 0; n < hostCacheCount; n++) + if (Q_strcasecmp (host, hostcache[n].name) == 0) + { + if (hostcache[n].driver != myDriverLevel) + continue; + net_landriverlevel = hostcache[n].ldriver; + memcpy(&sendaddr, &hostcache[n].addr, sizeof(struct qsockaddr)); + break; + } + if (n < hostCacheCount) + goto JustDoIt; + } + + for (net_landriverlevel = 0; net_landriverlevel < net_numlandrivers; net_landriverlevel++) + { + if (!net_landrivers[net_landriverlevel].initialized) + continue; + + // see if we can resolve the host name + if (dfunc.GetAddrFromName(host, &sendaddr) != -1) + break; + } + if (net_landriverlevel == net_numlandrivers) + return; + +JustDoIt: + test2Socket = dfunc.OpenSocket(0); + if (test2Socket == -1) + return; + + test2InProgress = true; + test2Driver = net_landriverlevel; + + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREQ_RULE_INFO); + MSG_WriteString(&net_message, ""); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (test2Socket, net_message.data, net_message.cursize, &sendaddr); + SZ_Clear(&net_message); + SchedulePollProcedure(&test2PollProcedure, 0.05); +} + + +int Datagram_Init (void) +{ + int i; + int csock; + + myDriverLevel = net_driverlevel; + Cmd_AddCommand ("net_stats", NET_Stats_f); + + if (COM_CheckParm("-nolan")) + return -1; + + for (i = 0; i < net_numlandrivers; i++) + { + csock = net_landrivers[i].Init (); + if (csock == -1) + continue; + net_landrivers[i].initialized = true; + net_landrivers[i].controlSock = csock; + } + +#ifdef BAN_TEST + Cmd_AddCommand ("ban", NET_Ban_f); +#endif + Cmd_AddCommand ("test", Test_f); + Cmd_AddCommand ("test2", Test2_f); + + return 0; +} + + +void Datagram_Shutdown (void) +{ + int i; + +// +// shutdown the lan drivers +// + for (i = 0; i < net_numlandrivers; i++) + { + if (net_landrivers[i].initialized) + { + net_landrivers[i].Shutdown (); + net_landrivers[i].initialized = false; + } + } +} + + +void Datagram_Close (qsocket_t *sock) +{ + sfunc.CloseSocket(sock->socket); +} + + +void Datagram_Listen (qboolean state) +{ + int i; + + for (i = 0; i < net_numlandrivers; i++) + if (net_landrivers[i].initialized) + net_landrivers[i].Listen (state); +} + + +static qsocket_t *_Datagram_CheckNewConnections (void) +{ + struct qsockaddr clientaddr; + struct qsockaddr newaddr; + int newsock; + int acceptsock; + qsocket_t *sock; + qsocket_t *s; + int len; + int command; + int control; + int ret; + + acceptsock = dfunc.CheckNewConnections(); + if (acceptsock == -1) + return NULL; + + SZ_Clear(&net_message); + + len = dfunc.Read (acceptsock, net_message.data, net_message.maxsize, &clientaddr); + if (len < sizeof(int)) + return NULL; + net_message.cursize = len; + + MSG_BeginReading (); + control = BigLong(*((int *)net_message.data)); + MSG_ReadLong(); + if (control == -1) + return NULL; + if ((control & (~NETFLAG_LENGTH_MASK)) != NETFLAG_CTL) + return NULL; + if ((control & NETFLAG_LENGTH_MASK) != len) + return NULL; + + command = MSG_ReadByte(); + if (command == CCREQ_SERVER_INFO) + { + if (strcmp(MSG_ReadString(), "QUAKE") != 0) + return NULL; + + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREP_SERVER_INFO); + dfunc.GetSocketAddr(acceptsock, &newaddr); + MSG_WriteString(&net_message, dfunc.AddrToString(&newaddr)); + MSG_WriteString(&net_message, hostname.string); + MSG_WriteString(&net_message, sv.name); + MSG_WriteByte(&net_message, net_activeconnections); + MSG_WriteByte(&net_message, svs.maxclients); + MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr); + SZ_Clear(&net_message); + return NULL; + } + + if (command == CCREQ_PLAYER_INFO) + { + int playerNumber; + int activeNumber; + int clientNumber; + client_t *client; + + playerNumber = MSG_ReadByte(); + activeNumber = -1; + for (clientNumber = 0, client = svs.clients; clientNumber < svs.maxclients; clientNumber++, client++) + { + if (client->active) + { + activeNumber++; + if (activeNumber == playerNumber) + break; + } + } + if (clientNumber == svs.maxclients) + return NULL; + + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREP_PLAYER_INFO); + MSG_WriteByte(&net_message, playerNumber); + MSG_WriteString(&net_message, client->name); + MSG_WriteLong(&net_message, client->colors); + MSG_WriteLong(&net_message, (int)client->edict->v.frags); + MSG_WriteLong(&net_message, (int)(net_time - client->netconnection->connecttime)); + MSG_WriteString(&net_message, client->netconnection->address); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr); + SZ_Clear(&net_message); + + return NULL; + } + + if (command == CCREQ_RULE_INFO) + { + char *prevCvarName; + cvar_t *var; + + // find the search start location + prevCvarName = MSG_ReadString(); + if (*prevCvarName) + { + var = Cvar_FindVar (prevCvarName); + if (!var) + return NULL; + var = var->next; + } + else + var = cvar_vars; + + // search for the next server cvar + while (var) + { + if (var->server) + break; + var = var->next; + } + + // send the response + + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREP_RULE_INFO); + if (var) + { + MSG_WriteString(&net_message, var->name); + MSG_WriteString(&net_message, var->string); + } + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr); + SZ_Clear(&net_message); + + return NULL; + } + + if (command != CCREQ_CONNECT) + return NULL; + + if (strcmp(MSG_ReadString(), "QUAKE") != 0) + return NULL; + + if (MSG_ReadByte() != NET_PROTOCOL_VERSION) + { + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREP_REJECT); + MSG_WriteString(&net_message, "Incompatible version.\n"); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr); + SZ_Clear(&net_message); + return NULL; + } + +#ifdef BAN_TEST + // check for a ban + if (clientaddr.sa_family == AF_INET) + { + unsigned long testAddr; + testAddr = ((struct sockaddr_in *)&clientaddr)->sin_addr.s_addr; + if ((testAddr & banMask) == banAddr) + { + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREP_REJECT); + MSG_WriteString(&net_message, "You have been banned.\n"); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr); + SZ_Clear(&net_message); + return NULL; + } + } +#endif + + // see if this guy is already connected + for (s = net_activeSockets; s; s = s->next) + { + if (s->driver != net_driverlevel) + continue; + ret = dfunc.AddrCompare(&clientaddr, &s->addr); + if (ret >= 0) + { + // is this a duplicate connection reqeust? + if (ret == 0 && net_time - s->connecttime < 2.0) + { + // yes, so send a duplicate reply + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREP_ACCEPT); + dfunc.GetSocketAddr(s->socket, &newaddr); + MSG_WriteLong(&net_message, dfunc.GetSocketPort(&newaddr)); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr); + SZ_Clear(&net_message); + return NULL; + } + // it's somebody coming back in from a crash/disconnect + // so close the old qsocket and let their retry get them back in + NET_Close(s); + return NULL; + } + } + + // allocate a QSocket + sock = NET_NewQSocket (); + if (sock == NULL) + { + // no room; try to let him know + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREP_REJECT); + MSG_WriteString(&net_message, "Server is full.\n"); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr); + SZ_Clear(&net_message); + return NULL; + } + + // allocate a network socket + newsock = dfunc.OpenSocket(0); + if (newsock == -1) + { + NET_FreeQSocket(sock); + return NULL; + } + + // connect to the client + if (dfunc.Connect (newsock, &clientaddr) == -1) + { + dfunc.CloseSocket(newsock); + NET_FreeQSocket(sock); + return NULL; + } + + // everything is allocated, just fill in the details + sock->socket = newsock; + sock->landriver = net_landriverlevel; + sock->addr = clientaddr; + strcpy(sock->address, dfunc.AddrToString(&clientaddr)); + + // send him back the info about the server connection he has been allocated + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREP_ACCEPT); + dfunc.GetSocketAddr(newsock, &newaddr); + MSG_WriteLong(&net_message, dfunc.GetSocketPort(&newaddr)); +// MSG_WriteString(&net_message, dfunc.AddrToString(&newaddr)); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr); + SZ_Clear(&net_message); + + return sock; +} + +qsocket_t *Datagram_CheckNewConnections (void) +{ + qsocket_t *ret = NULL; + + for (net_landriverlevel = 0; net_landriverlevel < net_numlandrivers; net_landriverlevel++) + if (net_landrivers[net_landriverlevel].initialized) + if ((ret = _Datagram_CheckNewConnections ()) != NULL) + break; + return ret; +} + + +static void _Datagram_SearchForHosts (qboolean xmit) +{ + int ret; + int n; + int i; + struct qsockaddr readaddr; + struct qsockaddr myaddr; + int control; + + dfunc.GetSocketAddr (dfunc.controlSock, &myaddr); + if (xmit) + { + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREQ_SERVER_INFO); + MSG_WriteString(&net_message, "QUAKE"); + MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Broadcast(dfunc.controlSock, net_message.data, net_message.cursize); + SZ_Clear(&net_message); + } + + while ((ret = dfunc.Read (dfunc.controlSock, net_message.data, net_message.maxsize, &readaddr)) > 0) + { + if (ret < sizeof(int)) + continue; + net_message.cursize = ret; + + // don't answer our own query + if (dfunc.AddrCompare(&readaddr, &myaddr) >= 0) + continue; + + // is the cache full? + if (hostCacheCount == HOSTCACHESIZE) + continue; + + MSG_BeginReading (); + control = BigLong(*((int *)net_message.data)); + MSG_ReadLong(); + if (control == -1) + continue; + if ((control & (~NETFLAG_LENGTH_MASK)) != NETFLAG_CTL) + continue; + if ((control & NETFLAG_LENGTH_MASK) != ret) + continue; + + if (MSG_ReadByte() != CCREP_SERVER_INFO) + continue; + + dfunc.GetAddrFromName(MSG_ReadString(), &readaddr); + // search the cache for this server + for (n = 0; n < hostCacheCount; n++) + if (dfunc.AddrCompare(&readaddr, &hostcache[n].addr) == 0) + break; + + // is it already there? + if (n < hostCacheCount) + continue; + + // add it + hostCacheCount++; + strcpy(hostcache[n].name, MSG_ReadString()); + strcpy(hostcache[n].map, MSG_ReadString()); + hostcache[n].users = MSG_ReadByte(); + hostcache[n].maxusers = MSG_ReadByte(); + if (MSG_ReadByte() != NET_PROTOCOL_VERSION) + { + strcpy(hostcache[n].cname, hostcache[n].name); + hostcache[n].cname[14] = 0; + strcpy(hostcache[n].name, "*"); + strcat(hostcache[n].name, hostcache[n].cname); + } + memcpy(&hostcache[n].addr, &readaddr, sizeof(struct qsockaddr)); + hostcache[n].driver = net_driverlevel; + hostcache[n].ldriver = net_landriverlevel; + strcpy(hostcache[n].cname, dfunc.AddrToString(&readaddr)); + + // check for a name conflict + for (i = 0; i < hostCacheCount; i++) + { + if (i == n) + continue; + if (Q_strcasecmp (hostcache[n].name, hostcache[i].name) == 0) + { + i = strlen(hostcache[n].name); + if (i < 15 && hostcache[n].name[i-1] > '8') + { + hostcache[n].name[i] = '0'; + hostcache[n].name[i+1] = 0; + } + else + hostcache[n].name[i-1]++; + i = -1; + } + } + } +} + +void Datagram_SearchForHosts (qboolean xmit) +{ + for (net_landriverlevel = 0; net_landriverlevel < net_numlandrivers; net_landriverlevel++) + { + if (hostCacheCount == HOSTCACHESIZE) + break; + if (net_landrivers[net_landriverlevel].initialized) + _Datagram_SearchForHosts (xmit); + } +} + + +static qsocket_t *_Datagram_Connect (char *host) +{ + struct qsockaddr sendaddr; + struct qsockaddr readaddr; + qsocket_t *sock; + int newsock; + int ret; + int reps; + double start_time; + int control; + char *reason; + + // see if we can resolve the host name + if (dfunc.GetAddrFromName(host, &sendaddr) == -1) + return NULL; + + newsock = dfunc.OpenSocket (0); + if (newsock == -1) + return NULL; + + sock = NET_NewQSocket (); + if (sock == NULL) + goto ErrorReturn2; + sock->socket = newsock; + sock->landriver = net_landriverlevel; + + // connect to the host + if (dfunc.Connect (newsock, &sendaddr) == -1) + goto ErrorReturn; + + // send the connection request + Con_Printf("trying...\n"); SCR_UpdateScreen (); + start_time = net_time; + + for (reps = 0; reps < 3; reps++) + { + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREQ_CONNECT); + MSG_WriteString(&net_message, "QUAKE"); + MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + dfunc.Write (newsock, net_message.data, net_message.cursize, &sendaddr); + SZ_Clear(&net_message); + do + { + ret = dfunc.Read (newsock, net_message.data, net_message.maxsize, &readaddr); + // if we got something, validate it + if (ret > 0) + { + // is it from the right place? + if (sfunc.AddrCompare(&readaddr, &sendaddr) != 0) + { +#ifdef DEBUG + Con_Printf("wrong reply address\n"); + Con_Printf("Expected: %s\n", StrAddr (&sendaddr)); + Con_Printf("Received: %s\n", StrAddr (&readaddr)); + SCR_UpdateScreen (); +#endif + ret = 0; + continue; + } + + if (ret < sizeof(int)) + { + ret = 0; + continue; + } + + net_message.cursize = ret; + MSG_BeginReading (); + + control = BigLong(*((int *)net_message.data)); + MSG_ReadLong(); + if (control == -1) + { + ret = 0; + continue; + } + if ((control & (~NETFLAG_LENGTH_MASK)) != NETFLAG_CTL) + { + ret = 0; + continue; + } + if ((control & NETFLAG_LENGTH_MASK) != ret) + { + ret = 0; + continue; + } + } + } + while (ret == 0 && (SetNetTime() - start_time) < 2.5); + if (ret) + break; + Con_Printf("still trying...\n"); SCR_UpdateScreen (); + start_time = SetNetTime(); + } + + if (ret == 0) + { + reason = "No Response"; + Con_Printf("%s\n", reason); + strcpy(m_return_reason, reason); + goto ErrorReturn; + } + + if (ret == -1) + { + reason = "Network Error"; + Con_Printf("%s\n", reason); + strcpy(m_return_reason, reason); + goto ErrorReturn; + } + + ret = MSG_ReadByte(); + if (ret == CCREP_REJECT) + { + reason = MSG_ReadString(); + Con_Printf(reason); + strncpy(m_return_reason, reason, 31); + goto ErrorReturn; + } + + if (ret == CCREP_ACCEPT) + { + memcpy(&sock->addr, &sendaddr, sizeof(struct qsockaddr)); + dfunc.SetSocketPort (&sock->addr, MSG_ReadLong()); + } + else + { + reason = "Bad Response"; + Con_Printf("%s\n", reason); + strcpy(m_return_reason, reason); + goto ErrorReturn; + } + + dfunc.GetNameFromAddr (&sendaddr, sock->address); + + Con_Printf ("Connection accepted\n"); + sock->lastMessageTime = SetNetTime(); + + // switch the connection to the specified address + if (dfunc.Connect (newsock, &sock->addr) == -1) + { + reason = "Connect to Game failed"; + Con_Printf("%s\n", reason); + strcpy(m_return_reason, reason); + goto ErrorReturn; + } + + m_return_onerror = false; + return sock; + +ErrorReturn: + NET_FreeQSocket(sock); +ErrorReturn2: + dfunc.CloseSocket(newsock); + if (m_return_onerror) + { + key_dest = key_menu; + m_state = m_return_state; + m_return_onerror = false; + } + return NULL; +} + +qsocket_t *Datagram_Connect (char *host) +{ + qsocket_t *ret = NULL; + + for (net_landriverlevel = 0; net_landriverlevel < net_numlandrivers; net_landriverlevel++) + if (net_landrivers[net_landriverlevel].initialized) + if ((ret = _Datagram_Connect (host)) != NULL) + break; + return ret; +} diff --git a/net_dgrm.h b/net_dgrm.h new file mode 100644 index 00000000..da052e70 --- /dev/null +++ b/net_dgrm.h @@ -0,0 +1,34 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_dgrm.h + + +int Datagram_Init (void); +void Datagram_Listen (qboolean state); +void Datagram_SearchForHosts (qboolean xmit); +qsocket_t *Datagram_Connect (char *host); +qsocket_t *Datagram_CheckNewConnections (void); +int Datagram_GetMessage (qsocket_t *sock); +int Datagram_SendMessage (qsocket_t *sock, sizebuf_t *data); +int Datagram_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data); +qboolean Datagram_CanSendMessage (qsocket_t *sock); +qboolean Datagram_CanSendUnreliableMessage (qsocket_t *sock); +void Datagram_Close (qsocket_t *sock); +void Datagram_Shutdown (void); diff --git a/net_loop.c b/net_loop.c new file mode 100644 index 00000000..ac2a5de9 --- /dev/null +++ b/net_loop.c @@ -0,0 +1,245 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_loop.c + +#include "quakedef.h" +#include "net_loop.h" + +qboolean localconnectpending = false; +qsocket_t *loop_client = NULL; +qsocket_t *loop_server = NULL; + +int Loop_Init (void) +{ + if (cls.state == ca_dedicated) + return -1; + return 0; +} + + +void Loop_Shutdown (void) +{ +} + + +void Loop_Listen (qboolean state) +{ +} + + +void Loop_SearchForHosts (qboolean xmit) +{ + if (!sv.active) + return; + + hostCacheCount = 1; + if (strcmp(hostname.string, "UNNAMED") == 0) + strcpy(hostcache[0].name, "local"); + else + strcpy(hostcache[0].name, hostname.string); + strcpy(hostcache[0].map, sv.name); + hostcache[0].users = net_activeconnections; + hostcache[0].maxusers = svs.maxclients; + hostcache[0].driver = net_driverlevel; + strcpy(hostcache[0].cname, "local"); +} + + +qsocket_t *Loop_Connect (char *host) +{ + if (strcmp(host,"local") != 0) + return NULL; + + localconnectpending = true; + + if (!loop_client) + { + if ((loop_client = NET_NewQSocket ()) == NULL) + { + Con_Printf("Loop_Connect: no qsocket available\n"); + return NULL; + } + strcpy (loop_client->address, "localhost"); + } + loop_client->receiveMessageLength = 0; + loop_client->sendMessageLength = 0; + loop_client->canSend = true; + + if (!loop_server) + { + if ((loop_server = NET_NewQSocket ()) == NULL) + { + Con_Printf("Loop_Connect: no qsocket available\n"); + return NULL; + } + strcpy (loop_server->address, "LOCAL"); + } + loop_server->receiveMessageLength = 0; + loop_server->sendMessageLength = 0; + loop_server->canSend = true; + + loop_client->driverdata = (void *)loop_server; + loop_server->driverdata = (void *)loop_client; + + return loop_client; +} + + +qsocket_t *Loop_CheckNewConnections (void) +{ + if (!localconnectpending) + return NULL; + + localconnectpending = false; + loop_server->sendMessageLength = 0; + loop_server->receiveMessageLength = 0; + loop_server->canSend = true; + loop_client->sendMessageLength = 0; + loop_client->receiveMessageLength = 0; + loop_client->canSend = true; + return loop_server; +} + + +static int IntAlign(int value) +{ + return (value + (sizeof(int) - 1)) & (~(sizeof(int) - 1)); +} + + +int Loop_GetMessage (qsocket_t *sock) +{ + int ret; + int length; + + if (sock->receiveMessageLength == 0) + return 0; + + ret = sock->receiveMessage[0]; + length = sock->receiveMessage[1] + (sock->receiveMessage[2] << 8); + // alignment byte skipped here + SZ_Clear (&net_message); + SZ_Write (&net_message, &sock->receiveMessage[4], length); + + length = IntAlign(length + 4); + sock->receiveMessageLength -= length; + + if (sock->receiveMessageLength) + memcpy(sock->receiveMessage, &sock->receiveMessage[length], sock->receiveMessageLength); + + if (sock->driverdata && ret == 1) + ((qsocket_t *)sock->driverdata)->canSend = true; + + return ret; +} + + +int Loop_SendMessage (qsocket_t *sock, sizebuf_t *data) +{ + byte *buffer; + int *bufferLength; + + if (!sock->driverdata) + return -1; + + bufferLength = &((qsocket_t *)sock->driverdata)->receiveMessageLength; + + if ((*bufferLength + data->cursize + 4) > NET_MAXMESSAGE) + Sys_Error("Loop_SendMessage: overflow\n"); + + buffer = ((qsocket_t *)sock->driverdata)->receiveMessage + *bufferLength; + + // message type + *buffer++ = 1; + + // length + *buffer++ = data->cursize & 0xff; + *buffer++ = data->cursize >> 8; + + // align + buffer++; + + // message + memcpy(buffer, data->data, data->cursize); + *bufferLength = IntAlign(*bufferLength + data->cursize + 4); + + sock->canSend = false; + return 1; +} + + +int Loop_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data) +{ + byte *buffer; + int *bufferLength; + + if (!sock->driverdata) + return -1; + + bufferLength = &((qsocket_t *)sock->driverdata)->receiveMessageLength; + + if ((*bufferLength + data->cursize + sizeof(byte) + sizeof(short)) > NET_MAXMESSAGE) + return 0; + + buffer = ((qsocket_t *)sock->driverdata)->receiveMessage + *bufferLength; + + // message type + *buffer++ = 2; + + // length + *buffer++ = data->cursize & 0xff; + *buffer++ = data->cursize >> 8; + + // align + buffer++; + + // message + memcpy(buffer, data->data, data->cursize); + *bufferLength = IntAlign(*bufferLength + data->cursize + 4); + return 1; +} + + +qboolean Loop_CanSendMessage (qsocket_t *sock) +{ + if (!sock->driverdata) + return false; + return sock->canSend; +} + + +qboolean Loop_CanSendUnreliableMessage (qsocket_t *sock) +{ + return true; +} + + +void Loop_Close (qsocket_t *sock) +{ + if (sock->driverdata) + ((qsocket_t *)sock->driverdata)->driverdata = NULL; + sock->receiveMessageLength = 0; + sock->sendMessageLength = 0; + sock->canSend = true; + if (sock == loop_client) + loop_client = NULL; + else + loop_server = NULL; +} diff --git a/net_loop.h b/net_loop.h new file mode 100644 index 00000000..90cdb2c5 --- /dev/null +++ b/net_loop.h @@ -0,0 +1,33 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_loop.h + +int Loop_Init (void); +void Loop_Listen (qboolean state); +void Loop_SearchForHosts (qboolean xmit); +qsocket_t *Loop_Connect (char *host); +qsocket_t *Loop_CheckNewConnections (void); +int Loop_GetMessage (qsocket_t *sock); +int Loop_SendMessage (qsocket_t *sock, sizebuf_t *data); +int Loop_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data); +qboolean Loop_CanSendMessage (qsocket_t *sock); +qboolean Loop_CanSendUnreliableMessage (qsocket_t *sock); +void Loop_Close (qsocket_t *sock); +void Loop_Shutdown (void); diff --git a/net_main.c b/net_main.c new file mode 100644 index 00000000..32b7165d --- /dev/null +++ b/net_main.c @@ -0,0 +1,1000 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_main.c + +#include "quakedef.h" +#include "net_vcr.h" + +qsocket_t *net_activeSockets = NULL; +qsocket_t *net_freeSockets = NULL; +int net_numsockets = 0; + +qboolean serialAvailable = false; +qboolean ipxAvailable = false; +qboolean tcpipAvailable = false; + +int net_hostport; +int DEFAULTnet_hostport = 26000; + +char my_ipx_address[NET_NAMELEN]; +char my_tcpip_address[NET_NAMELEN]; + +void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem); +void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem); +void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup); +void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup); + +static qboolean listening = false; + +qboolean slistInProgress = false; +qboolean slistSilent = false; +qboolean slistLocal = true; +static double slistStartTime; +static int slistLastShown; + +static void Slist_Send(void); +static void Slist_Poll(void); +PollProcedure slistSendProcedure = {NULL, 0.0, Slist_Send}; +PollProcedure slistPollProcedure = {NULL, 0.0, Slist_Poll}; + + +sizebuf_t net_message; +int net_activeconnections = 0; + +int messagesSent = 0; +int messagesReceived = 0; +int unreliableMessagesSent = 0; +int unreliableMessagesReceived = 0; + +cvar_t net_messagetimeout = {"net_messagetimeout","300"}; +cvar_t hostname = {"hostname", "UNNAMED"}; + +qboolean configRestored = false; +cvar_t config_com_port = {"_config_com_port", "0x3f8", true}; +cvar_t config_com_irq = {"_config_com_irq", "4", true}; +cvar_t config_com_baud = {"_config_com_baud", "57600", true}; +cvar_t config_com_modem = {"_config_com_modem", "1", true}; +cvar_t config_modem_dialtype = {"_config_modem_dialtype", "T", true}; +cvar_t config_modem_clear = {"_config_modem_clear", "ATZ", true}; +cvar_t config_modem_init = {"_config_modem_init", "", true}; +cvar_t config_modem_hangup = {"_config_modem_hangup", "AT H", true}; + +#ifdef IDGODS +cvar_t idgods = {"idgods", "0"}; +#endif + +int vcrFile = -1; +qboolean recording = false; + +// these two macros are to make the code more readable +#define sfunc net_drivers[sock->driver] +#define dfunc net_drivers[net_driverlevel] + +int net_driverlevel; + + +double net_time; + +double SetNetTime(void) +{ + net_time = Sys_FloatTime(); + return net_time; +} + + +/* +=================== +NET_NewQSocket + +Called by drivers when a new communications endpoint is required +The sequence and buffer fields will be filled in properly +=================== +*/ +qsocket_t *NET_NewQSocket (void) +{ + qsocket_t *sock; + + if (net_freeSockets == NULL) + return NULL; + + if (net_activeconnections >= svs.maxclients) + return NULL; + + // get one from free list + sock = net_freeSockets; + net_freeSockets = sock->next; + + // add it to active list + sock->next = net_activeSockets; + net_activeSockets = sock; + + sock->disconnected = false; + sock->connecttime = net_time; + strcpy (sock->address,"UNSET ADDRESS"); + sock->driver = net_driverlevel; + sock->socket = 0; + sock->driverdata = NULL; + sock->canSend = true; + sock->sendNext = false; + sock->lastMessageTime = net_time; + sock->ackSequence = 0; + sock->sendSequence = 0; + sock->unreliableSendSequence = 0; + sock->sendMessageLength = 0; + sock->receiveSequence = 0; + sock->unreliableReceiveSequence = 0; + sock->receiveMessageLength = 0; + + return sock; +} + + +void NET_FreeQSocket(qsocket_t *sock) +{ + qsocket_t *s; + + // remove it from active list + if (sock == net_activeSockets) + net_activeSockets = net_activeSockets->next; + else + { + for (s = net_activeSockets; s; s = s->next) + if (s->next == sock) + { + s->next = sock->next; + break; + } + if (!s) + Sys_Error ("NET_FreeQSocket: not active\n"); + } + + // add it to free list + sock->next = net_freeSockets; + net_freeSockets = sock; + sock->disconnected = true; +} + + +static void NET_Listen_f (void) +{ + if (Cmd_Argc () != 2) + { + Con_Printf ("\"listen\" is \"%u\"\n", listening ? 1 : 0); + return; + } + + listening = atoi(Cmd_Argv(1)) ? true : false; + + for (net_driverlevel=0 ; net_driverlevel svs.maxclientslimit) + { + n = svs.maxclientslimit; + Con_Printf ("\"maxplayers\" set to \"%u\"\n", n); + } + + if ((n == 1) && listening) + Cbuf_AddText ("listen 0\n"); + + if ((n > 1) && (!listening)) + Cbuf_AddText ("listen 1\n"); + + svs.maxclients = n; + // LordHavoc: resetting deathmatch and coop was silly + /* + if (n == 1) + Cvar_Set ("deathmatch", "0"); + else + Cvar_Set ("deathmatch", "1"); + */ +} + + +static void NET_Port_f (void) +{ + int n; + + if (Cmd_Argc () != 2) + { + Con_Printf ("\"port\" is \"%u\"\n", net_hostport); + return; + } + + n = atoi(Cmd_Argv(1)); + if (n < 1 || n > 65534) + { + Con_Printf ("Bad value, must be between 1 and 65534\n"); + return; + } + + DEFAULTnet_hostport = n; + net_hostport = n; + + if (listening) + { + // force a change to the new port + Cbuf_AddText ("listen 0\n"); + Cbuf_AddText ("listen 1\n"); + } +} + + +static void PrintSlistHeader(void) +{ + Con_Printf("Server Map Users\n"); + Con_Printf("--------------- --------------- -----\n"); + slistLastShown = 0; +} + + +static void PrintSlist(void) +{ + int n; + + for (n = slistLastShown; n < hostCacheCount; n++) + { + if (hostcache[n].maxusers) + Con_Printf("%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers); + else + Con_Printf("%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map); + } + slistLastShown = n; +} + + +static void PrintSlistTrailer(void) +{ + if (hostCacheCount) + Con_Printf("== end list ==\n\n"); + else + Con_Printf("No Quake servers found.\n\n"); +} + + +void NET_Slist_f (void) +{ + if (slistInProgress) + return; + + if (! slistSilent) + { + Con_Printf("Looking for Quake servers...\n"); + PrintSlistHeader(); + } + + slistInProgress = true; + slistStartTime = Sys_FloatTime(); + + SchedulePollProcedure(&slistSendProcedure, 0.0); + SchedulePollProcedure(&slistPollProcedure, 0.1); + + hostCacheCount = 0; +} + + +static void Slist_Send(void) +{ + for (net_driverlevel=0; net_driverlevel < net_numdrivers; net_driverlevel++) + { + if (!slistLocal && net_driverlevel == 0) + continue; + if (net_drivers[net_driverlevel].initialized == false) + continue; + dfunc.SearchForHosts (true); + } + + if ((Sys_FloatTime() - slistStartTime) < 0.5) + SchedulePollProcedure(&slistSendProcedure, 0.75); +} + + +static void Slist_Poll(void) +{ + for (net_driverlevel=0; net_driverlevel < net_numdrivers; net_driverlevel++) + { + if (!slistLocal && net_driverlevel == 0) + continue; + if (net_drivers[net_driverlevel].initialized == false) + continue; + dfunc.SearchForHosts (false); + } + + if (! slistSilent) + PrintSlist(); + + if ((Sys_FloatTime() - slistStartTime) < 1.5) + { + SchedulePollProcedure(&slistPollProcedure, 0.1); + return; + } + + if (! slistSilent) + PrintSlistTrailer(); + slistInProgress = false; + slistSilent = false; + slistLocal = true; +} + + +/* +=================== +NET_Connect +=================== +*/ + +int hostCacheCount = 0; +hostcache_t hostcache[HOSTCACHESIZE]; + +qsocket_t *NET_Connect (char *host) +{ + qsocket_t *ret; + int n; + int numdrivers = net_numdrivers; + + SetNetTime(); + + if (host && *host == 0) + host = NULL; + + if (host) + { + if (Q_strcasecmp (host, "local") == 0) + { + numdrivers = 1; + goto JustDoIt; + } + + if (hostCacheCount) + { + for (n = 0; n < hostCacheCount; n++) + if (Q_strcasecmp (host, hostcache[n].name) == 0) + { + host = hostcache[n].cname; + break; + } + if (n < hostCacheCount) + goto JustDoIt; + } + } + + slistSilent = host ? true : false; + NET_Slist_f (); + + while(slistInProgress) + NET_Poll(); + + if (host == NULL) + { + if (hostCacheCount != 1) + return NULL; + host = hostcache[0].cname; + Con_Printf("Connecting to...\n%s @ %s\n\n", hostcache[0].name, host); + } + + if (hostCacheCount) + for (n = 0; n < hostCacheCount; n++) + if (Q_strcasecmp (host, hostcache[n].name) == 0) + { + host = hostcache[n].cname; + break; + } + +JustDoIt: + for (net_driverlevel=0 ; net_driverleveladdress, NET_NAMELEN); + } + return ret; + } + } + + if (recording) + { + vcrConnect.time = host_time; + vcrConnect.op = VCR_OP_CONNECT; + vcrConnect.session = 0; + Sys_FileWrite (vcrFile, &vcrConnect, sizeof(vcrConnect)); + } + + return NULL; +} + +/* +=================== +NET_Close +=================== +*/ +void NET_Close (qsocket_t *sock) +{ + if (!sock) + return; + + if (sock->disconnected) + return; + + SetNetTime(); + + // call the driver_Close function + sfunc.Close (sock); + + NET_FreeQSocket(sock); +} + + +/* +================= +NET_GetMessage + +If there is a complete message, return it in net_message + +returns 0 if no data is waiting +returns 1 if a message was received +returns -1 if connection is invalid +================= +*/ + +struct +{ + double time; + int op; + long session; + int ret; + int len; +} vcrGetMessage; + +extern void PrintStats(qsocket_t *s); + +int NET_GetMessage (qsocket_t *sock) +{ + int ret; + + if (!sock) + return -1; + + if (sock->disconnected) + { + Con_Printf("NET_GetMessage: disconnected socket\n"); + return -1; + } + + SetNetTime(); + + ret = sfunc.QGetMessage(sock); + + // see if this connection has timed out + if (ret == 0 && sock->driver) + { + if (net_time - sock->lastMessageTime > net_messagetimeout.value) + { + NET_Close(sock); + return -1; + } + } + + + if (ret > 0) + { + if (sock->driver) + { + sock->lastMessageTime = net_time; + if (ret == 1) + messagesReceived++; + else if (ret == 2) + unreliableMessagesReceived++; + } + + if (recording) + { + vcrGetMessage.time = host_time; + vcrGetMessage.op = VCR_OP_GETMESSAGE; + vcrGetMessage.session = (long)sock; + vcrGetMessage.ret = ret; + vcrGetMessage.len = net_message.cursize; + Sys_FileWrite (vcrFile, &vcrGetMessage, 24); + Sys_FileWrite (vcrFile, net_message.data, net_message.cursize); + } + } + else + { + if (recording) + { + vcrGetMessage.time = host_time; + vcrGetMessage.op = VCR_OP_GETMESSAGE; + vcrGetMessage.session = (long)sock; + vcrGetMessage.ret = ret; + Sys_FileWrite (vcrFile, &vcrGetMessage, 20); + } + } + + return ret; +} + + +/* +================== +NET_SendMessage + +Try to send a complete length+message unit over the reliable stream. +returns 0 if the message cannot be delivered reliably, but the connection + is still considered valid +returns 1 if the message was sent properly +returns -1 if the connection died +================== +*/ +struct +{ + double time; + int op; + long session; + int r; +} vcrSendMessage; + +int NET_SendMessage (qsocket_t *sock, sizebuf_t *data) +{ + int r; + + if (!sock) + return -1; + + if (sock->disconnected) + { + Con_Printf("NET_SendMessage: disconnected socket\n"); + return -1; + } + + SetNetTime(); + r = sfunc.QSendMessage(sock, data); + if (r == 1 && sock->driver) + messagesSent++; + + if (recording) + { + vcrSendMessage.time = host_time; + vcrSendMessage.op = VCR_OP_SENDMESSAGE; + vcrSendMessage.session = (long)sock; + vcrSendMessage.r = r; + Sys_FileWrite (vcrFile, &vcrSendMessage, 20); + } + + return r; +} + + +int NET_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data) +{ + int r; + + if (!sock) + return -1; + + if (sock->disconnected) + { + Con_Printf("NET_SendMessage: disconnected socket\n"); + return -1; + } + + SetNetTime(); + r = sfunc.SendUnreliableMessage(sock, data); + if (r == 1 && sock->driver) + unreliableMessagesSent++; + + if (recording) + { + vcrSendMessage.time = host_time; + vcrSendMessage.op = VCR_OP_SENDMESSAGE; + vcrSendMessage.session = (long)sock; + vcrSendMessage.r = r; + Sys_FileWrite (vcrFile, &vcrSendMessage, 20); + } + + return r; +} + + +/* +================== +NET_CanSendMessage + +Returns true or false if the given qsocket can currently accept a +message to be transmitted. +================== +*/ +qboolean NET_CanSendMessage (qsocket_t *sock) +{ + int r; + + if (!sock) + return false; + + if (sock->disconnected) + return false; + + SetNetTime(); + + r = sfunc.CanSendMessage(sock); + + if (recording) + { + vcrSendMessage.time = host_time; + vcrSendMessage.op = VCR_OP_CANSENDMESSAGE; + vcrSendMessage.session = (long)sock; + vcrSendMessage.r = r; + Sys_FileWrite (vcrFile, &vcrSendMessage, 20); + } + + return r; +} + + +int NET_SendToAll(sizebuf_t *data, int blocktime) +{ + double start; + int i; + int count = 0; + qboolean state1 [MAX_SCOREBOARD]; + qboolean state2 [MAX_SCOREBOARD]; + + for (i=0, host_client = svs.clients ; inetconnection) + continue; + if (host_client->active) + { + if (host_client->netconnection->driver == 0) + { + NET_SendMessage(host_client->netconnection, data); + state1[i] = true; + state2[i] = true; + continue; + } + count++; + state1[i] = false; + state2[i] = false; + } + else + { + state1[i] = true; + state2[i] = true; + } + } + + start = Sys_FloatTime(); + while (count) + { + count = 0; + for (i=0, host_client = svs.clients ; inetconnection)) + { + state1[i] = true; + NET_SendMessage(host_client->netconnection, data); + } + else + { + NET_GetMessage (host_client->netconnection); + } + count++; + continue; + } + + if (! state2[i]) + { + if (NET_CanSendMessage (host_client->netconnection)) + { + state2[i] = true; + } + else + { + NET_GetMessage (host_client->netconnection); + } + count++; + continue; + } + } + if ((Sys_FloatTime() - start) > blocktime) + break; + } + return count; +} + + +//============================================================================= + +/* +==================== +NET_Init +==================== +*/ + +void NET_Init (void) +{ + int i; + int controlSocket; + qsocket_t *s; + + if (COM_CheckParm("-playback")) + { + net_numdrivers = 1; + net_drivers[0].Init = VCR_Init; + } + + if (COM_CheckParm("-record")) + recording = true; + + i = COM_CheckParm ("-port"); + if (!i) + i = COM_CheckParm ("-udpport"); + if (!i) + i = COM_CheckParm ("-ipxport"); + + if (i) + { + if (i < com_argc-1) + DEFAULTnet_hostport = atoi (com_argv[i+1]); + else + Sys_Error ("NET_Init: you must specify a number after -port"); + } + net_hostport = DEFAULTnet_hostport; + + if (COM_CheckParm("-listen") || cls.state == ca_dedicated) + listening = true; + net_numsockets = svs.maxclientslimit; + if (cls.state != ca_dedicated) + net_numsockets++; + + SetNetTime(); + + for (i = 0; i < net_numsockets; i++) + { + s = (qsocket_t *)Hunk_AllocName(sizeof(qsocket_t), "qsocket"); + s->next = net_freeSockets; + net_freeSockets = s; + s->disconnected = true; + } + + // allocate space for network message buffer + SZ_Alloc (&net_message, NET_MAXMESSAGE); + + Cvar_RegisterVariable (&net_messagetimeout); + Cvar_RegisterVariable (&hostname); + Cvar_RegisterVariable (&config_com_port); + Cvar_RegisterVariable (&config_com_irq); + Cvar_RegisterVariable (&config_com_baud); + Cvar_RegisterVariable (&config_com_modem); + Cvar_RegisterVariable (&config_modem_dialtype); + Cvar_RegisterVariable (&config_modem_clear); + Cvar_RegisterVariable (&config_modem_init); + Cvar_RegisterVariable (&config_modem_hangup); +#ifdef IDGODS + Cvar_RegisterVariable (&idgods); +#endif + + Cmd_AddCommand ("slist", NET_Slist_f); + Cmd_AddCommand ("listen", NET_Listen_f); + Cmd_AddCommand ("maxplayers", MaxPlayers_f); + Cmd_AddCommand ("port", NET_Port_f); + + // initialize all the drivers + for (net_driverlevel=0 ; net_driverlevelnext) + NET_Close(sock); + +// +// shutdown the drivers +// + for (net_driverlevel = 0; net_driverlevel < net_numdrivers; net_driverlevel++) + { + if (net_drivers[net_driverlevel].initialized == true) + { + net_drivers[net_driverlevel].Shutdown (); + net_drivers[net_driverlevel].initialized = false; + } + } + + if (vcrFile != -1) + { + Con_Printf ("Closing vcrfile.\n"); + Sys_FileClose(vcrFile); + } +} + + +static PollProcedure *pollProcedureList = NULL; + +void NET_Poll(void) +{ + PollProcedure *pp; + qboolean useModem; + + if (!configRestored) + { + if (serialAvailable) + { + if (config_com_modem.value == 1.0) + useModem = true; + else + useModem = false; + SetComPortConfig (0, (int)config_com_port.value, (int)config_com_irq.value, (int)config_com_baud.value, useModem); + SetModemConfig (0, config_modem_dialtype.string, config_modem_clear.string, config_modem_init.string, config_modem_hangup.string); + } + configRestored = true; + } + + SetNetTime(); + + for (pp = pollProcedureList; pp; pp = pp->next) + { + if (pp->nextTime > net_time) + break; + pollProcedureList = pp->next; + pp->procedure(pp->arg); + } +} + + +void SchedulePollProcedure(PollProcedure *proc, double timeOffset) +{ + PollProcedure *pp, *prev; + + proc->nextTime = Sys_FloatTime() + timeOffset; + for (pp = pollProcedureList, prev = NULL; pp; pp = pp->next) + { + if (pp->nextTime >= proc->nextTime) + break; + prev = pp; + } + + if (prev == NULL) + { + proc->next = pollProcedureList; + pollProcedureList = proc; + return; + } + + proc->next = pp; + prev->next = proc; +} + + +#ifdef IDGODS +#define IDNET 0xc0f62800 + +qboolean IsID(struct qsockaddr *addr) +{ + if (idgods.value == 0.0) + return false; + + if (addr->sa_family != 2) + return false; + + if ((BigLong(*(int *)&addr->sa_data[2]) & 0xffffff00) == IDNET) + return true; + return false; +} +#endif diff --git a/net_vcr.c b/net_vcr.c new file mode 100644 index 00000000..ba8f40dc --- /dev/null +++ b/net_vcr.c @@ -0,0 +1,167 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_vcr.c + +#include "quakedef.h" +#include "net_vcr.h" + +extern int vcrFile; + +// This is the playback portion of the VCR. It reads the file produced +// by the recorder and plays it back to the host. The recording contains +// everything necessary (events, timestamps, and data) to duplicate the game +// from the viewpoint of everything above the network layer. + +static struct +{ + double time; + int op; + long session; +} next; + +int VCR_Init (void) +{ + net_drivers[0].Init = VCR_Init; + + net_drivers[0].SearchForHosts = VCR_SearchForHosts; + net_drivers[0].Connect = VCR_Connect; + net_drivers[0].CheckNewConnections = VCR_CheckNewConnections; + net_drivers[0].QGetMessage = VCR_GetMessage; + net_drivers[0].QSendMessage = VCR_SendMessage; + net_drivers[0].CanSendMessage = VCR_CanSendMessage; + net_drivers[0].Close = VCR_Close; + net_drivers[0].Shutdown = VCR_Shutdown; + + Sys_FileRead(vcrFile, &next, sizeof(next)); + return 0; +} + +void VCR_ReadNext (void) +{ + if (Sys_FileRead(vcrFile, &next, sizeof(next)) == 0) + { + next.op = 255; + Sys_Error ("=== END OF PLAYBACK===\n"); + } + if (next.op < 1 || next.op > VCR_MAX_MESSAGE) + Sys_Error ("VCR_ReadNext: bad op"); +} + + +void VCR_Listen (qboolean state) +{ +} + + +void VCR_Shutdown (void) +{ +} + + +int VCR_GetMessage (qsocket_t *sock) +{ + int ret; + + if (host_time != next.time || next.op != VCR_OP_GETMESSAGE || next.session != *(long *)(&sock->driverdata)) + Sys_Error ("VCR missmatch"); + + Sys_FileRead(vcrFile, &ret, sizeof(int)); + if (ret != 1) + { + VCR_ReadNext (); + return ret; + } + + Sys_FileRead(vcrFile, &net_message.cursize, sizeof(int)); + Sys_FileRead(vcrFile, net_message.data, net_message.cursize); + + VCR_ReadNext (); + + return 1; +} + + +int VCR_SendMessage (qsocket_t *sock, sizebuf_t *data) +{ + int ret; + + if (host_time != next.time || next.op != VCR_OP_SENDMESSAGE || next.session != *(long *)(&sock->driverdata)) + Sys_Error ("VCR missmatch"); + + Sys_FileRead(vcrFile, &ret, sizeof(int)); + + VCR_ReadNext (); + + return ret; +} + + +qboolean VCR_CanSendMessage (qsocket_t *sock) +{ + qboolean ret; + + if (host_time != next.time || next.op != VCR_OP_CANSENDMESSAGE || next.session != *(long *)(&sock->driverdata)) + Sys_Error ("VCR missmatch"); + + Sys_FileRead(vcrFile, &ret, sizeof(int)); + + VCR_ReadNext (); + + return ret; +} + + +void VCR_Close (qsocket_t *sock) +{ +} + + +void VCR_SearchForHosts (qboolean xmit) +{ +} + + +qsocket_t *VCR_Connect (char *host) +{ + return NULL; +} + + +qsocket_t *VCR_CheckNewConnections (void) +{ + qsocket_t *sock; + + if (host_time != next.time || next.op != VCR_OP_CONNECT) + Sys_Error ("VCR missmatch"); + + if (!next.session) + { + VCR_ReadNext (); + return NULL; + } + + sock = NET_NewQSocket (); + *(long *)(&sock->driverdata) = next.session; + + Sys_FileRead (vcrFile, sock->address, NET_NAMELEN); + VCR_ReadNext (); + + return sock; +} diff --git a/net_vcr.h b/net_vcr.h new file mode 100644 index 00000000..95c2f34c --- /dev/null +++ b/net_vcr.h @@ -0,0 +1,37 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_vcr.h + +#define VCR_OP_CONNECT 1 +#define VCR_OP_GETMESSAGE 2 +#define VCR_OP_SENDMESSAGE 3 +#define VCR_OP_CANSENDMESSAGE 4 +#define VCR_MAX_MESSAGE 4 + +int VCR_Init (void); +void VCR_Listen (qboolean state); +void VCR_SearchForHosts (qboolean xmit); +qsocket_t *VCR_Connect (char *host); +qsocket_t *VCR_CheckNewConnections (void); +int VCR_GetMessage (qsocket_t *sock); +int VCR_SendMessage (qsocket_t *sock, sizebuf_t *data); +qboolean VCR_CanSendMessage (qsocket_t *sock); +void VCR_Close (qsocket_t *sock); +void VCR_Shutdown (void); diff --git a/net_win.c b/net_win.c new file mode 100644 index 00000000..019a9c72 --- /dev/null +++ b/net_win.c @@ -0,0 +1,120 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +#include "quakedef.h" + +#include "net_loop.h" +#include "net_dgrm.h" +//#include "net_ser.h" + +net_driver_t net_drivers[MAX_NET_DRIVERS] = +{ + { + "Loopback", + false, + Loop_Init, + Loop_Listen, + Loop_SearchForHosts, + Loop_Connect, + Loop_CheckNewConnections, + Loop_GetMessage, + Loop_SendMessage, + Loop_SendUnreliableMessage, + Loop_CanSendMessage, + Loop_CanSendUnreliableMessage, + Loop_Close, + Loop_Shutdown + } + , + { + "Datagram", + false, + Datagram_Init, + Datagram_Listen, + Datagram_SearchForHosts, + Datagram_Connect, + Datagram_CheckNewConnections, + Datagram_GetMessage, + Datagram_SendMessage, + Datagram_SendUnreliableMessage, + Datagram_CanSendMessage, + Datagram_CanSendUnreliableMessage, + Datagram_Close, + Datagram_Shutdown + } +}; + +int net_numdrivers = 2; + + +#include "net_wins.h" +#include "net_wipx.h" + +net_landriver_t net_landrivers[MAX_NET_DRIVERS] = +{ + { + "Winsock TCPIP", + false, + 0, + WINS_Init, + WINS_Shutdown, + WINS_Listen, + WINS_OpenSocket, + WINS_CloseSocket, + WINS_Connect, + WINS_CheckNewConnections, + WINS_Read, + WINS_Write, + WINS_Broadcast, + WINS_AddrToString, + WINS_StringToAddr, + WINS_GetSocketAddr, + WINS_GetNameFromAddr, + WINS_GetAddrFromName, + WINS_AddrCompare, + WINS_GetSocketPort, + WINS_SetSocketPort + }, + { + "Winsock IPX", + false, + 0, + WIPX_Init, + WIPX_Shutdown, + WIPX_Listen, + WIPX_OpenSocket, + WIPX_CloseSocket, + WIPX_Connect, + WIPX_CheckNewConnections, + WIPX_Read, + WIPX_Write, + WIPX_Broadcast, + WIPX_AddrToString, + WIPX_StringToAddr, + WIPX_GetSocketAddr, + WIPX_GetNameFromAddr, + WIPX_GetAddrFromName, + WIPX_AddrCompare, + WIPX_GetSocketPort, + WIPX_SetSocketPort + } + +}; + +int net_numlandrivers = 2; diff --git a/net_wins.c b/net_wins.c new file mode 100644 index 00000000..240b9187 --- /dev/null +++ b/net_wins.c @@ -0,0 +1,575 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_wins.c + +#include "quakedef.h" +#include "winquake.h" + +extern cvar_t hostname; + +#define MAXHOSTNAMELEN 256 + +static int net_acceptsocket = -1; // socket for fielding new connections +static int net_controlsocket; +static int net_broadcastsocket = 0; +static struct qsockaddr broadcastaddr; + +static unsigned long myAddr; + +qboolean winsock_lib_initialized; + +int (PASCAL FAR *pWSAStartup)(WORD wVersionRequired, LPWSADATA lpWSAData); +int (PASCAL FAR *pWSACleanup)(void); +int (PASCAL FAR *pWSAGetLastError)(void); +SOCKET (PASCAL FAR *psocket)(int af, int type, int protocol); +int (PASCAL FAR *pioctlsocket)(SOCKET s, long cmd, u_long FAR *argp); +int (PASCAL FAR *psetsockopt)(SOCKET s, int level, int optname, + const char FAR * optval, int optlen); +int (PASCAL FAR *precvfrom)(SOCKET s, char FAR * buf, int len, int flags, + struct sockaddr FAR *from, int FAR * fromlen); +int (PASCAL FAR *psendto)(SOCKET s, const char FAR * buf, int len, int flags, + const struct sockaddr FAR *to, int tolen); +int (PASCAL FAR *pclosesocket)(SOCKET s); +int (PASCAL FAR *pgethostname)(char FAR * name, int namelen); +struct hostent FAR * (PASCAL FAR *pgethostbyname)(const char FAR * name); +struct hostent FAR * (PASCAL FAR *pgethostbyaddr)(const char FAR * addr, + int len, int type); +int (PASCAL FAR *pgetsockname)(SOCKET s, struct sockaddr FAR *name, + int FAR * namelen); + +#include "net_wins.h" + +int winsock_initialized = 0; +WSADATA winsockdata; + +//============================================================================= + +static double blocktime; + +BOOL PASCAL FAR BlockingHook(void) +{ + MSG msg; + BOOL ret; + + if ((Sys_FloatTime() - blocktime) > 2.0) + { + WSACancelBlockingCall(); + return FALSE; + } + + /* get the next message, if any */ + ret = (BOOL) PeekMessage(&msg, NULL, 0, 0, PM_REMOVE); + + /* if we got one, process it */ + if (ret) { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + + /* TRUE if we got a message */ + return ret; +} + + +void WINS_GetLocalAddress() +{ + struct hostent *local = NULL; + char buff[MAXHOSTNAMELEN]; + unsigned long addr; + + if (myAddr != INADDR_ANY) + return; + + if (pgethostname(buff, MAXHOSTNAMELEN) == SOCKET_ERROR) + return; + + blocktime = Sys_FloatTime(); + WSASetBlockingHook(BlockingHook); + local = pgethostbyname(buff); + WSAUnhookBlockingHook(); + if (local == NULL) + return; + + myAddr = *(int *)local->h_addr_list[0]; + + addr = ntohl(myAddr); + sprintf(my_tcpip_address, "%d.%d.%d.%d", (addr >> 24) & 0xff, (addr >> 16) & 0xff, (addr >> 8) & 0xff, addr & 0xff); +} + + +int WINS_Init (void) +{ + int i; + char buff[MAXHOSTNAMELEN]; + char *p; + int r; + WORD wVersionRequested; + HINSTANCE hInst; + +// initialize the Winsock function vectors (we do this instead of statically linking +// so we can run on Win 3.1, where there isn't necessarily Winsock) + hInst = LoadLibrary("wsock32.dll"); + + if (hInst == NULL) + { + Con_SafePrintf ("Failed to load winsock.dll\n"); + winsock_lib_initialized = false; + return -1; + } + + winsock_lib_initialized = true; + + pWSAStartup = (void *)GetProcAddress(hInst, "WSAStartup"); + pWSACleanup = (void *)GetProcAddress(hInst, "WSACleanup"); + pWSAGetLastError = (void *)GetProcAddress(hInst, "WSAGetLastError"); + psocket = (void *)GetProcAddress(hInst, "socket"); + pioctlsocket = (void *)GetProcAddress(hInst, "ioctlsocket"); + psetsockopt = (void *)GetProcAddress(hInst, "setsockopt"); + precvfrom = (void *)GetProcAddress(hInst, "recvfrom"); + psendto = (void *)GetProcAddress(hInst, "sendto"); + pclosesocket = (void *)GetProcAddress(hInst, "closesocket"); + pgethostname = (void *)GetProcAddress(hInst, "gethostname"); + pgethostbyname = (void *)GetProcAddress(hInst, "gethostbyname"); + pgethostbyaddr = (void *)GetProcAddress(hInst, "gethostbyaddr"); + pgetsockname = (void *)GetProcAddress(hInst, "getsockname"); + + if (!pWSAStartup || !pWSACleanup || !pWSAGetLastError || + !psocket || !pioctlsocket || !psetsockopt || + !precvfrom || !psendto || !pclosesocket || + !pgethostname || !pgethostbyname || !pgethostbyaddr || + !pgetsockname) + { + Con_SafePrintf ("Couldn't GetProcAddress from winsock.dll\n"); + return -1; + } + + if (COM_CheckParm ("-noudp")) + return -1; + + if (winsock_initialized == 0) + { + wVersionRequested = MAKEWORD(1, 1); + + r = pWSAStartup (MAKEWORD(1, 1), &winsockdata); + + if (r) + { + Con_SafePrintf ("Winsock initialization failed.\n"); + return -1; + } + } + winsock_initialized++; + + // determine my name + if (pgethostname(buff, MAXHOSTNAMELEN) == SOCKET_ERROR) + { + Con_DPrintf ("Winsock TCP/IP Initialization failed.\n"); + if (--winsock_initialized == 0) + pWSACleanup (); + return -1; + } + + // if the quake hostname isn't set, set it to the machine name + if (strcmp(hostname.string, "UNNAMED") == 0) + { + // see if it's a text IP address (well, close enough) + for (p = buff; *p; p++) + if ((*p < '0' || *p > '9') && *p != '.') + break; + + // if it is a real name, strip off the domain; we only want the host + if (*p) + { + for (i = 0; i < 15; i++) + if (buff[i] == '.') + break; + buff[i] = 0; + } + Cvar_Set ("hostname", buff); + } + + i = COM_CheckParm ("-ip"); + if (i) + { + if (i < com_argc-1) + { + myAddr = inet_addr(com_argv[i+1]); + if (myAddr == INADDR_NONE) + Sys_Error ("%s is not a valid IP address", com_argv[i+1]); + strcpy(my_tcpip_address, com_argv[i+1]); + } + else + { + Sys_Error ("NET_Init: you must specify an IP address after -ip"); + } + } + else + { + myAddr = INADDR_ANY; + strcpy(my_tcpip_address, "INADDR_ANY"); + } + + if ((net_controlsocket = WINS_OpenSocket (0)) == -1) + { + Con_Printf("WINS_Init: Unable to open control socket\n"); + if (--winsock_initialized == 0) + pWSACleanup (); + return -1; + } + + ((struct sockaddr_in *)&broadcastaddr)->sin_family = AF_INET; + ((struct sockaddr_in *)&broadcastaddr)->sin_addr.s_addr = INADDR_BROADCAST; + ((struct sockaddr_in *)&broadcastaddr)->sin_port = htons((unsigned short)net_hostport); + + Con_Printf("Winsock TCP/IP Initialized\n"); + tcpipAvailable = true; + + return net_controlsocket; +} + +//============================================================================= + +void WINS_Shutdown (void) +{ + WINS_Listen (false); + WINS_CloseSocket (net_controlsocket); + if (--winsock_initialized == 0) + pWSACleanup (); +} + +//============================================================================= + +void WINS_Listen (qboolean state) +{ + // enable listening + if (state) + { + if (net_acceptsocket != -1) + return; + WINS_GetLocalAddress(); + if ((net_acceptsocket = WINS_OpenSocket (net_hostport)) == -1) + Sys_Error ("WINS_Listen: Unable to open accept socket\n"); + return; + } + + // disable listening + if (net_acceptsocket == -1) + return; + WINS_CloseSocket (net_acceptsocket); + net_acceptsocket = -1; +} + +//============================================================================= + +int WINS_OpenSocket (int port) +{ + int newsocket; + struct sockaddr_in address; + u_long _true = 1; + + if ((newsocket = psocket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1) + return -1; + + if (pioctlsocket (newsocket, FIONBIO, &_true) == -1) + goto ErrorReturn; + + address.sin_family = AF_INET; + address.sin_addr.s_addr = myAddr; + address.sin_port = htons((unsigned short)port); + if( bind (newsocket, (void *)&address, sizeof(address)) == 0) + return newsocket; + + Sys_Error ("Unable to bind to %s", WINS_AddrToString((struct qsockaddr *)&address)); +ErrorReturn: + pclosesocket (newsocket); + return -1; +} + +//============================================================================= + +int WINS_CloseSocket (int socket) +{ + if (socket == net_broadcastsocket) + net_broadcastsocket = 0; + return pclosesocket (socket); +} + + +//============================================================================= +/* +============ +PartialIPAddress + +this lets you type only as much of the net address as required, using +the local network components to fill in the rest +============ +*/ +static int PartialIPAddress (char *in, struct qsockaddr *hostaddr) +{ + char buff[256]; + char *b; + int addr; + int num; + int mask; + int run; + int port; + + buff[0] = '.'; + b = buff; + strcpy(buff+1, in); + if (buff[1] == '.') + b++; + + addr = 0; + mask=-1; + while (*b == '.') + { + b++; + num = 0; + run = 0; + while (!( *b < '0' || *b > '9')) + { + num = num*10 + *b++ - '0'; + if (++run > 3) + return -1; + } + if ((*b < '0' || *b > '9') && *b != '.' && *b != ':' && *b != 0) + return -1; + if (num < 0 || num > 255) + return -1; + mask<<=8; + addr = (addr<<8) + num; + } + + if (*b++ == ':') + port = atoi(b); + else + port = net_hostport; + + hostaddr->sa_family = AF_INET; + ((struct sockaddr_in *)hostaddr)->sin_port = htons((short)port); + ((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (myAddr & htonl(mask)) | htonl(addr); + + return 0; +} +//============================================================================= + +int WINS_Connect (int socket, struct qsockaddr *addr) +{ + return 0; +} + +//============================================================================= + +int WINS_CheckNewConnections (void) +{ + char buf[4096]; + + if (net_acceptsocket == -1) + return -1; + + if (precvfrom (net_acceptsocket, buf, sizeof(buf), MSG_PEEK, NULL, NULL) > 0) + { + return net_acceptsocket; + } + return -1; +} + +//============================================================================= + +int WINS_Read (int socket, byte *buf, int len, struct qsockaddr *addr) +{ + int addrlen = sizeof (struct qsockaddr); + int ret; + + ret = precvfrom (socket, buf, len, 0, (struct sockaddr *)addr, &addrlen); + if (ret == -1) + { + int errno = pWSAGetLastError(); + + if (errno == WSAEWOULDBLOCK || errno == WSAECONNREFUSED) + return 0; + + } + return ret; +} + +//============================================================================= + +int WINS_MakeSocketBroadcastCapable (int socket) +{ + int i = 1; + + // make this socket broadcast capable + if (psetsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i)) < 0) + return -1; + net_broadcastsocket = socket; + + return 0; +} + +//============================================================================= + +int WINS_Broadcast (int socket, byte *buf, int len) +{ + int ret; + + if (socket != net_broadcastsocket) + { + if (net_broadcastsocket != 0) + Sys_Error("Attempted to use multiple broadcasts sockets\n"); + WINS_GetLocalAddress(); + ret = WINS_MakeSocketBroadcastCapable (socket); + if (ret == -1) + { + Con_Printf("Unable to make socket broadcast capable\n"); + return ret; + } + } + + return WINS_Write (socket, buf, len, &broadcastaddr); +} + +//============================================================================= + +int WINS_Write (int socket, byte *buf, int len, struct qsockaddr *addr) +{ + int ret; + + ret = psendto (socket, buf, len, 0, (struct sockaddr *)addr, sizeof(struct qsockaddr)); + if (ret == -1) + if (pWSAGetLastError() == WSAEWOULDBLOCK) + return 0; + + return ret; +} + +//============================================================================= + +char *WINS_AddrToString (struct qsockaddr *addr) +{ + static char buffer[22]; + int haddr; + + haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr); + sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port)); + return buffer; +} + +//============================================================================= + +int WINS_StringToAddr (char *string, struct qsockaddr *addr) +{ + int ha1, ha2, ha3, ha4, hp; + int ipaddr; + + sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp); + ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4; + + addr->sa_family = AF_INET; + ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr); + ((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)hp); + return 0; +} + +//============================================================================= + +int WINS_GetSocketAddr (int socket, struct qsockaddr *addr) +{ + int addrlen = sizeof(struct qsockaddr); + unsigned int a; + + memset(addr, 0, sizeof(struct qsockaddr)); + pgetsockname(socket, (struct sockaddr *)addr, &addrlen); + a = ((struct sockaddr_in *)addr)->sin_addr.s_addr; + if (a == 0 || a == inet_addr("127.0.0.1")) + ((struct sockaddr_in *)addr)->sin_addr.s_addr = myAddr; + + return 0; +} + +//============================================================================= + +int WINS_GetNameFromAddr (struct qsockaddr *addr, char *name) +{ + struct hostent *hostentry; + + hostentry = pgethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET); + if (hostentry) + { + strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1); + return 0; + } + + strcpy (name, WINS_AddrToString (addr)); + return 0; +} + +//============================================================================= + +int WINS_GetAddrFromName(char *name, struct qsockaddr *addr) +{ + struct hostent *hostentry; + + if (name[0] >= '0' && name[0] <= '9') + return PartialIPAddress (name, addr); + + hostentry = pgethostbyname (name); + if (!hostentry) + return -1; + + addr->sa_family = AF_INET; + ((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)net_hostport); + ((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0]; + + return 0; +} + +//============================================================================= + +int WINS_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2) +{ + if (addr1->sa_family != addr2->sa_family) + return -1; + + if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr) + return -1; + + if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port) + return 1; + + return 0; +} + +//============================================================================= + +int WINS_GetSocketPort (struct qsockaddr *addr) +{ + return ntohs(((struct sockaddr_in *)addr)->sin_port); +} + + +int WINS_SetSocketPort (struct qsockaddr *addr, int port) +{ + ((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)port); + return 0; +} + +//============================================================================= diff --git a/net_wins.h b/net_wins.h new file mode 100644 index 00000000..756ce645 --- /dev/null +++ b/net_wins.h @@ -0,0 +1,39 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_wins.h + +int WINS_Init (void); +void WINS_Shutdown (void); +void WINS_Listen (qboolean state); +int WINS_OpenSocket (int port); +int WINS_CloseSocket (int socket); +int WINS_Connect (int socket, struct qsockaddr *addr); +int WINS_CheckNewConnections (void); +int WINS_Read (int socket, byte *buf, int len, struct qsockaddr *addr); +int WINS_Write (int socket, byte *buf, int len, struct qsockaddr *addr); +int WINS_Broadcast (int socket, byte *buf, int len); +char *WINS_AddrToString (struct qsockaddr *addr); +int WINS_StringToAddr (char *string, struct qsockaddr *addr); +int WINS_GetSocketAddr (int socket, struct qsockaddr *addr); +int WINS_GetNameFromAddr (struct qsockaddr *addr, char *name); +int WINS_GetAddrFromName (char *name, struct qsockaddr *addr); +int WINS_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2); +int WINS_GetSocketPort (struct qsockaddr *addr); +int WINS_SetSocketPort (struct qsockaddr *addr, int port); diff --git a/net_wipx.c b/net_wipx.c new file mode 100644 index 00000000..3d5ec4fe --- /dev/null +++ b/net_wipx.c @@ -0,0 +1,431 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_wipx.c + +#include "quakedef.h" +#include "winquake.h" +#include +#include "net_wipx.h" + +extern cvar_t hostname; + +#define MAXHOSTNAMELEN 256 + +static int net_acceptsocket = -1; // socket for fielding new connections +static int net_controlsocket; +static struct qsockaddr broadcastaddr; + +extern qboolean winsock_initialized; +extern WSADATA winsockdata; + +#define IPXSOCKETS 18 +static int ipxsocket[IPXSOCKETS]; +static int sequence[IPXSOCKETS]; + +//============================================================================= + +int WIPX_Init (void) +{ + int i; + char buff[MAXHOSTNAMELEN]; + struct qsockaddr addr; + char *p; + int r; + WORD wVersionRequested; + + if (COM_CheckParm ("-noipx")) + return -1; + +// make sure LoadLibrary has happened successfully + if (!winsock_lib_initialized) + return -1; + + if (winsock_initialized == 0) + { + wVersionRequested = MAKEWORD(1, 1); + + r = pWSAStartup (MAKEWORD(1, 1), &winsockdata); + + if (r) + { + Con_Printf ("Winsock initialization failed.\n"); + return -1; + } + } + winsock_initialized++; + + for (i = 0; i < IPXSOCKETS; i++) + ipxsocket[i] = 0; + + // determine my name & address + if (pgethostname(buff, MAXHOSTNAMELEN) == 0) + { + // if the quake hostname isn't set, set it to the machine name + if (strcmp(hostname.string, "UNNAMED") == 0) + { + // see if it's a text IP address (well, close enough) + for (p = buff; *p; p++) + if ((*p < '0' || *p > '9') && *p != '.') + break; + + // if it is a real name, strip off the domain; we only want the host + if (*p) + { + for (i = 0; i < 15; i++) + if (buff[i] == '.') + break; + buff[i] = 0; + } + Cvar_Set ("hostname", buff); + } + } + + if ((net_controlsocket = WIPX_OpenSocket (0)) == -1) + { + Con_Printf("WIPX_Init: Unable to open control socket\n"); + if (--winsock_initialized == 0) + pWSACleanup (); + return -1; + } + + ((struct sockaddr_ipx *)&broadcastaddr)->sa_family = AF_IPX; + memset(((struct sockaddr_ipx *)&broadcastaddr)->sa_netnum, 0, 4); + memset(((struct sockaddr_ipx *)&broadcastaddr)->sa_nodenum, 0xff, 6); + ((struct sockaddr_ipx *)&broadcastaddr)->sa_socket = htons((unsigned short)net_hostport); + + WIPX_GetSocketAddr (net_controlsocket, &addr); + strcpy(my_ipx_address, WIPX_AddrToString (&addr)); + p = strrchr (my_ipx_address, ':'); + if (p) + *p = 0; + + Con_Printf("Winsock IPX Initialized\n"); + ipxAvailable = true; + + return net_controlsocket; +} + +//============================================================================= + +void WIPX_Shutdown (void) +{ + WIPX_Listen (false); + WIPX_CloseSocket (net_controlsocket); + if (--winsock_initialized == 0) + pWSACleanup (); +} + +//============================================================================= + +void WIPX_Listen (qboolean state) +{ + // enable listening + if (state) + { + if (net_acceptsocket != -1) + return; + if ((net_acceptsocket = WIPX_OpenSocket (net_hostport)) == -1) + Sys_Error ("WIPX_Listen: Unable to open accept socket\n"); + return; + } + + // disable listening + if (net_acceptsocket == -1) + return; + WIPX_CloseSocket (net_acceptsocket); + net_acceptsocket = -1; +} + +//============================================================================= + +int WIPX_OpenSocket (int port) +{ + int handle; + int newsocket; + struct sockaddr_ipx address; + u_long _true = 1; + + for (handle = 0; handle < IPXSOCKETS; handle++) + if (ipxsocket[handle] == 0) + break; + if (handle == IPXSOCKETS) + return -1; + + if ((newsocket = psocket (AF_IPX, SOCK_DGRAM, NSPROTO_IPX)) == INVALID_SOCKET) + return -1; + + if (pioctlsocket (newsocket, FIONBIO, &_true) == -1) + goto ErrorReturn; + + if (psetsockopt(newsocket, SOL_SOCKET, SO_BROADCAST, (char *)&_true, sizeof(_true)) < 0) + goto ErrorReturn; + + address.sa_family = AF_IPX; + memset(address.sa_netnum, 0, 4); + memset(address.sa_nodenum, 0, 6);; + address.sa_socket = htons((unsigned short)port); + if( bind (newsocket, (void *)&address, sizeof(address)) == 0) + { + ipxsocket[handle] = newsocket; + sequence[handle] = 0; + return handle; + } + + Sys_Error ("Winsock IPX bind failed\n"); +ErrorReturn: + pclosesocket (newsocket); + return -1; +} + +//============================================================================= + +int WIPX_CloseSocket (int handle) +{ + int socket = ipxsocket[handle]; + int ret; + + ret = pclosesocket (socket); + ipxsocket[handle] = 0; + return ret; +} + + +//============================================================================= + +int WIPX_Connect (int handle, struct qsockaddr *addr) +{ + return 0; +} + +//============================================================================= + +int WIPX_CheckNewConnections (void) +{ + unsigned long available; + + if (net_acceptsocket == -1) + return -1; + + if (pioctlsocket (ipxsocket[net_acceptsocket], FIONREAD, &available) == -1) + Sys_Error ("WIPX: ioctlsocket (FIONREAD) failed\n"); + if (available) + return net_acceptsocket; + return -1; +} + +//============================================================================= + +static byte packetBuffer[NET_DATAGRAMSIZE + 4]; + +int WIPX_Read (int handle, byte *buf, int len, struct qsockaddr *addr) +{ + int addrlen = sizeof (struct qsockaddr); + int socket = ipxsocket[handle]; + int ret; + + ret = precvfrom (socket, packetBuffer, len+4, 0, (struct sockaddr *)addr, &addrlen); + if (ret == -1) + { + int errno = pWSAGetLastError(); + + if (errno == WSAEWOULDBLOCK || errno == WSAECONNREFUSED) + return 0; + + } + + if (ret < 4) + return 0; + + // remove sequence number, it's only needed for DOS IPX + ret -= 4; + memcpy(buf, packetBuffer+4, ret); + + return ret; +} + +//============================================================================= + +int WIPX_Broadcast (int handle, byte *buf, int len) +{ + return WIPX_Write (handle, buf, len, &broadcastaddr); +} + +//============================================================================= + +int WIPX_Write (int handle, byte *buf, int len, struct qsockaddr *addr) +{ + int socket = ipxsocket[handle]; + int ret; + + // build packet with sequence number + *(int *)(&packetBuffer[0]) = sequence[handle]; + sequence[handle]++; + memcpy(&packetBuffer[4], buf, len); + len += 4; + + ret = psendto (socket, packetBuffer, len, 0, (struct sockaddr *)addr, sizeof(struct qsockaddr)); + if (ret == -1) + if (pWSAGetLastError() == WSAEWOULDBLOCK) + return 0; + + return ret; +} + +//============================================================================= + +char *WIPX_AddrToString (struct qsockaddr *addr) +{ + static char buf[28]; + + sprintf(buf, "%02x%02x%02x%02x:%02x%02x%02x%02x%02x%02x:%u", + ((struct sockaddr_ipx *)addr)->sa_netnum[0] & 0xff, + ((struct sockaddr_ipx *)addr)->sa_netnum[1] & 0xff, + ((struct sockaddr_ipx *)addr)->sa_netnum[2] & 0xff, + ((struct sockaddr_ipx *)addr)->sa_netnum[3] & 0xff, + ((struct sockaddr_ipx *)addr)->sa_nodenum[0] & 0xff, + ((struct sockaddr_ipx *)addr)->sa_nodenum[1] & 0xff, + ((struct sockaddr_ipx *)addr)->sa_nodenum[2] & 0xff, + ((struct sockaddr_ipx *)addr)->sa_nodenum[3] & 0xff, + ((struct sockaddr_ipx *)addr)->sa_nodenum[4] & 0xff, + ((struct sockaddr_ipx *)addr)->sa_nodenum[5] & 0xff, + ntohs(((struct sockaddr_ipx *)addr)->sa_socket) + ); + return buf; +} + +//============================================================================= + +int WIPX_StringToAddr (char *string, struct qsockaddr *addr) +{ + int val; + char buf[3]; + + buf[2] = 0; + memset(addr, 0, sizeof(struct qsockaddr)); + addr->sa_family = AF_IPX; + +#define DO(src,dest) \ + buf[0] = string[src]; \ + buf[1] = string[src + 1]; \ + if (sscanf (buf, "%x", &val) != 1) \ + return -1; \ + ((struct sockaddr_ipx *)addr)->dest = val + + DO(0, sa_netnum[0]); + DO(2, sa_netnum[1]); + DO(4, sa_netnum[2]); + DO(6, sa_netnum[3]); + DO(9, sa_nodenum[0]); + DO(11, sa_nodenum[1]); + DO(13, sa_nodenum[2]); + DO(15, sa_nodenum[3]); + DO(17, sa_nodenum[4]); + DO(19, sa_nodenum[5]); +#undef DO + + sscanf (&string[22], "%u", &val); + ((struct sockaddr_ipx *)addr)->sa_socket = htons((unsigned short)val); + + return 0; +} + +//============================================================================= + +int WIPX_GetSocketAddr (int handle, struct qsockaddr *addr) +{ + int socket = ipxsocket[handle]; + int addrlen = sizeof(struct qsockaddr); + + memset(addr, 0, sizeof(struct qsockaddr)); + if(pgetsockname(socket, (struct sockaddr *)addr, &addrlen) != 0) + { + int errno = pWSAGetLastError(); + } + + return 0; +} + +//============================================================================= + +int WIPX_GetNameFromAddr (struct qsockaddr *addr, char *name) +{ + strcpy(name, WIPX_AddrToString(addr)); + return 0; +} + +//============================================================================= + +int WIPX_GetAddrFromName(char *name, struct qsockaddr *addr) +{ + int n; + char buf[32]; + + n = strlen(name); + + if (n == 12) + { + sprintf(buf, "00000000:%s:%u", name, net_hostport); + return WIPX_StringToAddr (buf, addr); + } + if (n == 21) + { + sprintf(buf, "%s:%u", name, net_hostport); + return WIPX_StringToAddr (buf, addr); + } + if (n > 21 && n <= 27) + return WIPX_StringToAddr (name, addr); + + return -1; +} + +//============================================================================= + +int WIPX_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2) +{ + if (addr1->sa_family != addr2->sa_family) + return -1; + + if (*((struct sockaddr_ipx *)addr1)->sa_netnum && *((struct sockaddr_ipx *)addr2)->sa_netnum) + if (memcmp(((struct sockaddr_ipx *)addr1)->sa_netnum, ((struct sockaddr_ipx *)addr2)->sa_netnum, 4) != 0) + return -1; + if (memcmp(((struct sockaddr_ipx *)addr1)->sa_nodenum, ((struct sockaddr_ipx *)addr2)->sa_nodenum, 6) != 0) + return -1; + + if (((struct sockaddr_ipx *)addr1)->sa_socket != ((struct sockaddr_ipx *)addr2)->sa_socket) + return 1; + + return 0; +} + +//============================================================================= + +int WIPX_GetSocketPort (struct qsockaddr *addr) +{ + return ntohs(((struct sockaddr_ipx *)addr)->sa_socket); +} + + +int WIPX_SetSocketPort (struct qsockaddr *addr, int port) +{ + ((struct sockaddr_ipx *)addr)->sa_socket = htons((unsigned short)port); + return 0; +} + +//============================================================================= diff --git a/net_wipx.h b/net_wipx.h new file mode 100644 index 00000000..ed82dc1d --- /dev/null +++ b/net_wipx.h @@ -0,0 +1,39 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// net_wipx.h + +int WIPX_Init (void); +void WIPX_Shutdown (void); +void WIPX_Listen (qboolean state); +int WIPX_OpenSocket (int port); +int WIPX_CloseSocket (int socket); +int WIPX_Connect (int socket, struct qsockaddr *addr); +int WIPX_CheckNewConnections (void); +int WIPX_Read (int socket, byte *buf, int len, struct qsockaddr *addr); +int WIPX_Write (int socket, byte *buf, int len, struct qsockaddr *addr); +int WIPX_Broadcast (int socket, byte *buf, int len); +char *WIPX_AddrToString (struct qsockaddr *addr); +int WIPX_StringToAddr (char *string, struct qsockaddr *addr); +int WIPX_GetSocketAddr (int socket, struct qsockaddr *addr); +int WIPX_GetNameFromAddr (struct qsockaddr *addr, char *name); +int WIPX_GetAddrFromName (char *name, struct qsockaddr *addr); +int WIPX_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2); +int WIPX_GetSocketPort (struct qsockaddr *addr); +int WIPX_SetSocketPort (struct qsockaddr *addr, int port); diff --git a/nonintel.c b/nonintel.c new file mode 100644 index 00000000..e7fc244e --- /dev/null +++ b/nonintel.c @@ -0,0 +1,63 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// +// nonintel.c: code for non-Intel processors only +// + +#include "quakedef.h" +#include "d_local.h" + +#if !id386 + +/* +================ +R_Surf8Patch +================ +*/ +void R_Surf8Patch () +{ + // we only patch code on Intel +} + + +/* +================ +R_Surf16Patch +================ +*/ +void R_Surf16Patch () +{ + // we only patch code on Intel +} + + +/* +================ +R_SurfacePatch +================ +*/ +void R_SurfacePatch (void) +{ + // we only patch code on Intel +} + + +#endif // !id386 + diff --git a/pr_cmds.c b/pr_cmds.c new file mode 100644 index 00000000..d8b63930 --- /dev/null +++ b/pr_cmds.c @@ -0,0 +1,2062 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "quakedef.h" + +#define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e)) + + +/* +=============================================================================== + + BUILT-IN FUNCTIONS + +=============================================================================== +*/ + +char *PF_VarString (int first) +{ + int i; + static char out[256]; + + out[0] = 0; + for (i=first ; is_name,s); + ed = PROG_TO_EDICT(pr_global_struct->self); + ED_Print (ed); + + Host_Error ("Program error"); +} + +/* +================= +PF_objerror + +Dumps out self, then an error message. The program is aborted and self is +removed, but the level can continue. + +objerror(value) +================= +*/ +void PF_objerror (void) +{ + char *s; + edict_t *ed; + + s = PF_VarString(0); + Con_Printf ("======OBJECT ERROR in %s:\n%s\n" + ,pr_strings + pr_xfunction->s_name,s); + ed = PROG_TO_EDICT(pr_global_struct->self); + ED_Print (ed); + ED_Free (ed); + + Host_Error ("Program error"); +} + + + +/* +============== +PF_makevectors + +Writes new values for v_forward, v_up, and v_right based on angles +makevectors(vector) +============== +*/ +void PF_makevectors (void) +{ + AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); +} + +/* +================= +PF_setorigin + +This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. + +setorigin (entity, origin) +================= +*/ +void PF_setorigin (void) +{ + edict_t *e; + float *org; + + e = G_EDICT(OFS_PARM0); + org = G_VECTOR(OFS_PARM1); + VectorCopy (org, e->v.origin); + SV_LinkEdict (e, false); +} + + +void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) +{ + float *angles; + vec3_t rmin, rmax; + float bounds[2][3]; + float xvector[2], yvector[2]; + float a; + vec3_t base, transformed; + int i, j, k, l; + + for (i=0 ; i<3 ; i++) + if (min[i] > max[i]) + PR_RunError ("backwards mins/maxs"); + + rotate = false; // FIXME: implement rotation properly again + + if (!rotate) + { + VectorCopy (min, rmin); + VectorCopy (max, rmax); + } + else + { + // find min / max for rotations + angles = e->v.angles; + + a = angles[1]/180 * M_PI; + + xvector[0] = cos(a); + xvector[1] = sin(a); + yvector[0] = -sin(a); + yvector[1] = cos(a); + + VectorCopy (min, bounds[0]); + VectorCopy (max, bounds[1]); + + rmin[0] = rmin[1] = rmin[2] = 9999; + rmax[0] = rmax[1] = rmax[2] = -9999; + + for (i=0 ; i<= 1 ; i++) + { + base[0] = bounds[i][0]; + for (j=0 ; j<= 1 ; j++) + { + base[1] = bounds[j][1]; + for (k=0 ; k<= 1 ; k++) + { + base[2] = bounds[k][2]; + + // transform the point + transformed[0] = xvector[0]*base[0] + yvector[0]*base[1]; + transformed[1] = xvector[1]*base[0] + yvector[1]*base[1]; + transformed[2] = base[2]; + + for (l=0 ; l<3 ; l++) + { + if (transformed[l] < rmin[l]) + rmin[l] = transformed[l]; + if (transformed[l] > rmax[l]) + rmax[l] = transformed[l]; + } + } + } + } + } + +// set derived values + VectorCopy (rmin, e->v.mins); + VectorCopy (rmax, e->v.maxs); + VectorSubtract (max, min, e->v.size); + + SV_LinkEdict (e, false); +} + +/* +================= +PF_setsize + +the size box is rotated by the current angle + +setsize (entity, minvector, maxvector) +================= +*/ +void PF_setsize (void) +{ + edict_t *e; + float *min, *max; + + e = G_EDICT(OFS_PARM0); + min = G_VECTOR(OFS_PARM1); + max = G_VECTOR(OFS_PARM2); + SetMinMaxSize (e, min, max, false); +} + + +/* +================= +PF_setmodel + +setmodel(entity, model) +================= +*/ +void PF_setmodel (void) +{ + edict_t *e; + char *m, **check; + model_t *mod; + int i; + + e = G_EDICT(OFS_PARM0); + m = G_STRING(OFS_PARM1); + +// check to see if model was properly precached + for (i=0, check = sv.model_precache ; *check ; i++, check++) + if (!strcmp(*check, m)) + break; + + if (!*check) + PR_RunError ("no precache: %s\n", m); + + + e->v.model = m - pr_strings; + e->v.modelindex = i; //SV_ModelIndex (m); + + mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true); + + if (mod) + /* + { // LordHavoc: corrected model bounding box, but for compatibility that means I have to break it here + vec3_t min, max; + if (mod->type == ALIASTYPE_MDL) + { + min[0] = min[1] = min[2] = -16; + max[0] = max[1] = max[2] = 16; + SetMinMaxSize (e, min, max, true); + } + else + SetMinMaxSize (e, mod->mins, mod->maxs, true); + } + */ + SetMinMaxSize (e, mod->mins, mod->maxs, true); + else + SetMinMaxSize (e, vec3_origin, vec3_origin, true); +} + +/* +================= +PF_bprint + +broadcast print to everyone on server + +bprint(value) +================= +*/ +void PF_bprint (void) +{ + char *s; + + s = PF_VarString(0); + SV_BroadcastPrintf ("%s", s); +} + +/* +================= +PF_sprint + +single print to a specific client + +sprint(clientent, value) +================= +*/ +void PF_sprint (void) +{ + char *s; + client_t *client; + int entnum; + + entnum = G_EDICTNUM(OFS_PARM0); + s = PF_VarString(1); + + if (entnum < 1 || entnum > svs.maxclients) + { + Con_Printf ("tried to sprint to a non-client\n"); + return; + } + + client = &svs.clients[entnum-1]; + + MSG_WriteChar (&client->message,svc_print); + MSG_WriteString (&client->message, s ); +} + + +/* +================= +PF_centerprint + +single print to a specific client + +centerprint(clientent, value) +================= +*/ +void PF_centerprint (void) +{ + char *s; + client_t *client; + int entnum; + + entnum = G_EDICTNUM(OFS_PARM0); + s = PF_VarString(1); + + if (entnum < 1 || entnum > svs.maxclients) + { + Con_Printf ("tried to sprint to a non-client\n"); + return; + } + + client = &svs.clients[entnum-1]; + + MSG_WriteChar (&client->message,svc_centerprint); + MSG_WriteString (&client->message, s ); +} + + +/* +================= +PF_normalize + +vector normalize(vector) +================= +*/ +void PF_normalize (void) +{ + float *value1; + vec3_t newvalue; + float new; + + value1 = G_VECTOR(OFS_PARM0); + + new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; + new = sqrt(new); + + if (new == 0) + newvalue[0] = newvalue[1] = newvalue[2] = 0; + else + { + new = 1/new; + newvalue[0] = value1[0] * new; + newvalue[1] = value1[1] * new; + newvalue[2] = value1[2] * new; + } + + VectorCopy (newvalue, G_VECTOR(OFS_RETURN)); +} + +/* +================= +PF_vlen + +scalar vlen(vector) +================= +*/ +void PF_vlen (void) +{ + float *value1; + float new; + + value1 = G_VECTOR(OFS_PARM0); + + new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; + new = sqrt(new); + + G_FLOAT(OFS_RETURN) = new; +} + +/* +================= +PF_vectoyaw + +float vectoyaw(vector) +================= +*/ +void PF_vectoyaw (void) +{ + float *value1; + float yaw; + + value1 = G_VECTOR(OFS_PARM0); + + if (value1[1] == 0 && value1[0] == 0) + yaw = 0; + else + { + yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); + if (yaw < 0) + yaw += 360; + } + + G_FLOAT(OFS_RETURN) = yaw; +} + + +/* +================= +PF_vectoangles + +vector vectoangles(vector) +================= +*/ +void PF_vectoangles (void) +{ + float *value1; + float forward; + float yaw, pitch; + + value1 = G_VECTOR(OFS_PARM0); + + if (value1[1] == 0 && value1[0] == 0) + { + yaw = 0; + if (value1[2] > 0) + pitch = 90; + else + pitch = 270; + } + else + { + yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); + if (yaw < 0) + yaw += 360; + + forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); + pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); + if (pitch < 0) + pitch += 360; + } + + G_FLOAT(OFS_RETURN+0) = pitch; + G_FLOAT(OFS_RETURN+1) = yaw; + G_FLOAT(OFS_RETURN+2) = 0; +} + +/* +================= +PF_Random + +Returns a number from 0<= num < 1 + +random() +================= +*/ +void PF_random (void) +{ + float num; + + num = (rand ()&0x7fff) / ((float)0x7fff); + + G_FLOAT(OFS_RETURN) = num; +} + +/* +================= +PF_particle + +particle(origin, color, count) +================= +*/ +void PF_particle (void) +{ + float *org, *dir; + float color; + float count; + + org = G_VECTOR(OFS_PARM0); + dir = G_VECTOR(OFS_PARM1); + color = G_FLOAT(OFS_PARM2); + count = G_FLOAT(OFS_PARM3); + SV_StartParticle (org, dir, color, count); +} + + +/* +================= +PF_ambientsound + +================= +*/ +void PF_ambientsound (void) +{ + char **check; + char *samp; + float *pos; + float vol, attenuation; + int i, soundnum; + + pos = G_VECTOR (OFS_PARM0); + samp = G_STRING(OFS_PARM1); + vol = G_FLOAT(OFS_PARM2); + attenuation = G_FLOAT(OFS_PARM3); + +// check to see if samp was properly precached + for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++) + if (!strcmp(*check,samp)) + break; + + if (!*check) + { + Con_Printf ("no precache: %s\n", samp); + return; + } + +// add an svc_spawnambient command to the level signon packet + + MSG_WriteByte (&sv.signon,svc_spawnstaticsound); + for (i=0 ; i<3 ; i++) + MSG_WriteCoord(&sv.signon, pos[i]); + + MSG_WriteByte (&sv.signon, soundnum); + + MSG_WriteByte (&sv.signon, vol*255); + MSG_WriteByte (&sv.signon, attenuation*64); + +} + +/* +================= +PF_sound + +Each entity can have eight independant sound sources, like voice, +weapon, feet, etc. + +Channel 0 is an auto-allocate channel, the others override anything +allready running on that entity/channel pair. + +An attenuation of 0 will play full volume everywhere in the level. +Larger attenuations will drop off. + +================= +*/ +void PF_sound (void) +{ + char *sample; + int channel; + edict_t *entity; + int volume; + float attenuation; + + entity = G_EDICT(OFS_PARM0); + channel = G_FLOAT(OFS_PARM1); + sample = G_STRING(OFS_PARM2); + volume = G_FLOAT(OFS_PARM3) * 255; + attenuation = G_FLOAT(OFS_PARM4); + + if (volume < 0 || volume > 255) + Sys_Error ("SV_StartSound: volume = %i", volume); + + if (attenuation < 0 || attenuation > 4) + Sys_Error ("SV_StartSound: attenuation = %f", attenuation); + + if (channel < 0 || channel > 7) + Sys_Error ("SV_StartSound: channel = %i", channel); + + SV_StartSound (entity, channel, sample, volume, attenuation); +} + +/* +================= +PF_break + +break() +================= +*/ +void PF_break (void) +{ +Con_Printf ("break statement\n"); +*(int *)-4 = 0; // dump to debugger +// PR_RunError ("break statement"); +} + +/* +================= +PF_traceline + +Used for use tracing and shot targeting +Traces are blocked by bbox and exact bsp entityes, and also slide box entities +if the tryents flag is set. + +traceline (vector1, vector2, tryents) +================= +*/ +void PF_traceline (void) +{ + float *v1, *v2; + trace_t trace; + int nomonsters; + edict_t *ent; + + v1 = G_VECTOR(OFS_PARM0); + v2 = G_VECTOR(OFS_PARM1); + nomonsters = G_FLOAT(OFS_PARM2); + ent = G_EDICT(OFS_PARM3); + + trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); + + pr_global_struct->trace_allsolid = trace.allsolid; + pr_global_struct->trace_startsolid = trace.startsolid; + pr_global_struct->trace_fraction = trace.fraction; + pr_global_struct->trace_inwater = trace.inwater; + pr_global_struct->trace_inopen = trace.inopen; + VectorCopy (trace.endpos, pr_global_struct->trace_endpos); + VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); + pr_global_struct->trace_plane_dist = trace.plane.dist; + if (trace.ent) + pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); + else + pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); +} + + +/* +================= +PF_tracebox + +Used for use tracing and shot targeting +Traces are blocked by bbox and exact bsp entityes, and also slide box entities +if the tryents flag is set. + +tracebox (vector1, vector mins, vector maxs, vector2, tryents) +================= +*/ +// LordHavoc: added this for my own use, VERY useful, similar to traceline +void PF_tracebox (void) +{ + float *v1, *v2, *m1, *m2; + trace_t trace; + int nomonsters; + edict_t *ent; + + v1 = G_VECTOR(OFS_PARM0); + m1 = G_VECTOR(OFS_PARM1); + m2 = G_VECTOR(OFS_PARM2); + v2 = G_VECTOR(OFS_PARM3); + nomonsters = G_FLOAT(OFS_PARM4); + ent = G_EDICT(OFS_PARM5); + + trace = SV_Move (v1, m1, m2, v2, nomonsters, ent); + + pr_global_struct->trace_allsolid = trace.allsolid; + pr_global_struct->trace_startsolid = trace.startsolid; + pr_global_struct->trace_fraction = trace.fraction; + pr_global_struct->trace_inwater = trace.inwater; + pr_global_struct->trace_inopen = trace.inopen; + VectorCopy (trace.endpos, pr_global_struct->trace_endpos); + VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); + pr_global_struct->trace_plane_dist = trace.plane.dist; + if (trace.ent) + pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); + else + pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); +} + +extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore); +void PF_TraceToss (void) +{ + trace_t trace; + edict_t *ent; + edict_t *ignore; + + ent = G_EDICT(OFS_PARM0); + ignore = G_EDICT(OFS_PARM1); + + trace = SV_Trace_Toss (ent, ignore); + + pr_global_struct->trace_allsolid = trace.allsolid; + pr_global_struct->trace_startsolid = trace.startsolid; + pr_global_struct->trace_fraction = trace.fraction; + pr_global_struct->trace_inwater = trace.inwater; + pr_global_struct->trace_inopen = trace.inopen; + VectorCopy (trace.endpos, pr_global_struct->trace_endpos); + VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); + pr_global_struct->trace_plane_dist = trace.plane.dist; + if (trace.ent) + pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); + else + pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); +} + + +/* +================= +PF_checkpos + +Returns true if the given entity can move to the given position from it's +current position by walking or rolling. +FIXME: make work... +scalar checkpos (entity, vector) +================= +*/ +void PF_checkpos (void) +{ +} + +//============================================================================ + +byte checkpvs[MAX_MAP_LEAFS/8]; + +int PF_newcheckclient (int check) +{ + int i; + byte *pvs; + edict_t *ent; + mleaf_t *leaf; + vec3_t org; + +// cycle to the next one + + if (check < 1) + check = 1; + if (check > svs.maxclients) + check = svs.maxclients; + + if (check == svs.maxclients) + i = 1; + else + i = check + 1; + + for ( ; ; i++) + { + if (i == svs.maxclients+1) + i = 1; + + ent = EDICT_NUM(i); + + if (i == check) + break; // didn't find anything else + + if (ent->free) + continue; + if (ent->v.health <= 0) + continue; + if ((int)ent->v.flags & FL_NOTARGET) + continue; + + // anything that is a client, or has a client as an enemy + break; + } + +// get the PVS for the entity + VectorAdd (ent->v.origin, ent->v.view_ofs, org); + leaf = Mod_PointInLeaf (org, sv.worldmodel); + pvs = Mod_LeafPVS (leaf, sv.worldmodel); + memcpy (checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 ); + + return i; +} + +/* +================= +PF_checkclient + +Returns a client (or object that has a client enemy) that would be a +valid target. + +If there are more than one valid options, they are cycled each frame + +If (self.origin + self.viewofs) is not in the PVS of the current target, +it is not returned at all. + +name checkclient () +================= +*/ +#define MAX_CHECK 16 +int c_invis, c_notvis; +void PF_checkclient (void) +{ + edict_t *ent, *self; + mleaf_t *leaf; + int l; + vec3_t view; + +// find a new check if on a new frame + if (sv.time - sv.lastchecktime >= 0.1) + { + sv.lastcheck = PF_newcheckclient (sv.lastcheck); + sv.lastchecktime = sv.time; + } + +// return check if it might be visible + ent = EDICT_NUM(sv.lastcheck); + if (ent->free || ent->v.health <= 0) + { + RETURN_EDICT(sv.edicts); + return; + } + +// if current entity can't possibly see the check entity, return 0 + self = PROG_TO_EDICT(pr_global_struct->self); + VectorAdd (self->v.origin, self->v.view_ofs, view); + leaf = Mod_PointInLeaf (view, sv.worldmodel); + l = (leaf - sv.worldmodel->leafs) - 1; + if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) ) + { +c_notvis++; + RETURN_EDICT(sv.edicts); + return; + } + +// might be able to see it +c_invis++; + RETURN_EDICT(ent); +} + +//============================================================================ + + +/* +================= +PF_stuffcmd + +Sends text over to the client's execution buffer + +stuffcmd (clientent, value) +================= +*/ +void PF_stuffcmd (void) +{ + int entnum; + char *str; + client_t *old; + + entnum = G_EDICTNUM(OFS_PARM0); + if (entnum < 1 || entnum > svs.maxclients) + PR_RunError ("Parm 0 not a client"); + str = G_STRING(OFS_PARM1); + + old = host_client; + host_client = &svs.clients[entnum-1]; + Host_ClientCommands ("%s", str); + host_client = old; +} + +/* +================= +PF_localcmd + +Sends text over to the client's execution buffer + +localcmd (string) +================= +*/ +void PF_localcmd (void) +{ + char *str; + + str = G_STRING(OFS_PARM0); + Cbuf_AddText (str); +} + +/* +================= +PF_cvar + +float cvar (string) +================= +*/ +void PF_cvar (void) +{ + char *str; + + str = G_STRING(OFS_PARM0); + + G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str); +} + +/* +================= +PF_cvar_set + +float cvar (string) +================= +*/ +void PF_cvar_set (void) +{ + char *var, *val; + + var = G_STRING(OFS_PARM0); + val = G_STRING(OFS_PARM1); + + Cvar_Set (var, val); +} + +/* +================= +PF_findradius + +Returns a chain of entities that have origins within a spherical area + +findradius (origin, radius) +================= +*/ +void PF_findradius (void) +{ + edict_t *ent, *chain; + float rad; + float *org; + vec3_t eorg; + int i, j; + + chain = (edict_t *)sv.edicts; + + org = G_VECTOR(OFS_PARM0); + rad = G_FLOAT(OFS_PARM1); + + ent = NEXT_EDICT(sv.edicts); + for (i=1 ; ifree) + continue; + if (ent->v.solid == SOLID_NOT) + continue; + for (j=0 ; j<3 ; j++) + eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j])*0.5); + if (Length(eorg) > rad) + continue; + + ent->v.chain = EDICT_TO_PROG(chain); + chain = ent; + } + + RETURN_EDICT(chain); +} + + +/* +========= +PF_dprint +========= +*/ +void PF_dprint (void) +{ + Con_DPrintf ("%s",PF_VarString(0)); +} + +char pr_string_temp[128]; + +void PF_ftos (void) +{ + float v; + v = G_FLOAT(OFS_PARM0); + + // LordHavoc: ftos improvement + sprintf (pr_string_temp, "%g", v); + /* + if (v == (int)v) + sprintf (pr_string_temp, "%d",(int)v); + else + sprintf (pr_string_temp, "%5.1f",v); + */ + G_INT(OFS_RETURN) = pr_string_temp - pr_strings; +} + +void PF_fabs (void) +{ + float v; + v = G_FLOAT(OFS_PARM0); + G_FLOAT(OFS_RETURN) = fabs(v); +} + +void PF_vtos (void) +{ + sprintf (pr_string_temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]); + G_INT(OFS_RETURN) = pr_string_temp - pr_strings; +} + +void PF_etos (void) +{ + sprintf (pr_string_temp, "entity %i", G_EDICTNUM(OFS_PARM0)); + G_INT(OFS_RETURN) = pr_string_temp - pr_strings; +} + +void PF_Spawn (void) +{ + edict_t *ed; + ed = ED_Alloc(); + RETURN_EDICT(ed); +} + +void PF_Remove (void) +{ + edict_t *ed; + + ed = G_EDICT(OFS_PARM0); + ED_Free (ed); +} + + +// entity (entity start, .string field, string match) find = #5; +void PF_Find (void) +{ + int e; + int f; + char *s, *t; + edict_t *ed; + + e = G_EDICTNUM(OFS_PARM0); + f = G_INT(OFS_PARM1); + s = G_STRING(OFS_PARM2); + if (!s) + PR_RunError ("PF_Find: bad search string"); + + for (e++ ; e < sv.num_edicts ; e++) + { + ed = EDICT_NUM(e); + if (ed->free) + continue; + t = E_STRING(ed,f); + if (!t) + continue; + if (!strcmp(t,s)) + { + RETURN_EDICT(ed); + return; + } + } + + RETURN_EDICT(sv.edicts); +} + +// LordHavoc: added this for searching float, int, and entity reference fields +void PF_FindFloat (void) +{ + int e; + int f; + float s; + edict_t *ed; + + e = G_EDICTNUM(OFS_PARM0); + f = G_INT(OFS_PARM1); + s = G_FLOAT(OFS_PARM2); + + for (e++ ; e < sv.num_edicts ; e++) + { + ed = EDICT_NUM(e); + if (ed->free) + continue; + if (E_FLOAT(ed,f) == s) + { + RETURN_EDICT(ed); + return; + } + } + + RETURN_EDICT(sv.edicts); +} + +void PR_CheckEmptyString (char *s) +{ + if (s[0] <= ' ') + PR_RunError ("Bad string"); +} + +void PF_precache_file (void) +{ // precache_file is only used to copy files with qcc, it does nothing + G_INT(OFS_RETURN) = G_INT(OFS_PARM0); +} + +void PF_precache_sound (void) +{ + char *s; + int i; + + if (sv.state != ss_loading) + PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions"); + + s = G_STRING(OFS_PARM0); + G_INT(OFS_RETURN) = G_INT(OFS_PARM0); + PR_CheckEmptyString (s); + + for (i=0 ; iself); + yaw = G_FLOAT(OFS_PARM0); + dist = G_FLOAT(OFS_PARM1); + + if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) + { + G_FLOAT(OFS_RETURN) = 0; + return; + } + + yaw = yaw*M_PI*2 / 360; + + move[0] = cos(yaw)*dist; + move[1] = sin(yaw)*dist; + move[2] = 0; + +// save program state, because SV_movestep may call other progs + oldf = pr_xfunction; + oldself = pr_global_struct->self; + + G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); + + +// restore program state + pr_xfunction = oldf; + pr_global_struct->self = oldself; +} + +/* +=============== +PF_droptofloor + +void() droptofloor +=============== +*/ +void PF_droptofloor (void) +{ + edict_t *ent; + vec3_t end; + trace_t trace; + + ent = PROG_TO_EDICT(pr_global_struct->self); + + VectorCopy (ent->v.origin, end); + end[2] -= 256; + + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); + + if (trace.fraction == 1 || trace.allsolid) + G_FLOAT(OFS_RETURN) = 0; + else + { + VectorCopy (trace.endpos, ent->v.origin); + SV_LinkEdict (ent, false); + ent->v.flags = (int)ent->v.flags | FL_ONGROUND; + ent->v.groundentity = EDICT_TO_PROG(trace.ent); + G_FLOAT(OFS_RETURN) = 1; + } +} + +/* +=============== +PF_lightstyle + +void(float style, string value) lightstyle +=============== +*/ +void PF_lightstyle (void) +{ + int style; + char *val; + client_t *client; + int j; + + style = G_FLOAT(OFS_PARM0); + val = G_STRING(OFS_PARM1); + +// change the string in sv + sv.lightstyles[style] = val; + +// send message to all clients on this server + if (sv.state != ss_active) + return; + + for (j=0, client = svs.clients ; jactive || client->spawned) + { + MSG_WriteChar (&client->message, svc_lightstyle); + MSG_WriteChar (&client->message,style); + MSG_WriteString (&client->message, val); + } +} + +void PF_rint (void) +{ + float f; + f = G_FLOAT(OFS_PARM0); + if (f > 0) + G_FLOAT(OFS_RETURN) = (int)(f + 0.5); + else + G_FLOAT(OFS_RETURN) = (int)(f - 0.5); +} +void PF_floor (void) +{ + G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0)); +} +void PF_ceil (void) +{ + G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0)); +} + + +/* +============= +PF_checkbottom +============= +*/ +void PF_checkbottom (void) +{ + G_FLOAT(OFS_RETURN) = SV_CheckBottom (G_EDICT(OFS_PARM0)); +} + +/* +============= +PF_pointcontents +============= +*/ +void PF_pointcontents (void) +{ + G_FLOAT(OFS_RETURN) = SV_PointContents (G_VECTOR(OFS_PARM0)); +} + +/* +============= +PF_nextent + +entity nextent(entity) +============= +*/ +void PF_nextent (void) +{ + int i; + edict_t *ent; + + i = G_EDICTNUM(OFS_PARM0); + while (1) + { + i++; + if (i == sv.num_edicts) + { + RETURN_EDICT(sv.edicts); + return; + } + ent = EDICT_NUM(i); + if (!ent->free) + { + RETURN_EDICT(ent); + return; + } + } +} + +/* +============= +PF_aim + +Pick a vector for the player to shoot along +vector aim(entity, missilespeed) +============= +*/ +cvar_t sv_aim = {"sv_aim", "0.93"}; +void PF_aim (void) +{ + edict_t *ent, *check, *bestent; + vec3_t start, dir, end, bestdir; + int i, j; + trace_t tr; + float dist, bestdist; + float speed; + + ent = G_EDICT(OFS_PARM0); + speed = G_FLOAT(OFS_PARM1); + + VectorCopy (ent->v.origin, start); + start[2] += 20; + +// try sending a trace straight + VectorCopy (pr_global_struct->v_forward, dir); + VectorMA (start, 2048, dir, end); + tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); + if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM + && (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) ) + { + VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN)); + return; + } + + +// try all possible entities + VectorCopy (dir, bestdir); + bestdist = sv_aim.value; + bestent = NULL; + + check = NEXT_EDICT(sv.edicts); + for (i=1 ; iv.takedamage != DAMAGE_AIM) + continue; + if (check == ent) + continue; + if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team) + continue; // don't aim at teammate + for (j=0 ; j<3 ; j++) + end[j] = check->v.origin[j] + + 0.5*(check->v.mins[j] + check->v.maxs[j]); + VectorSubtract (end, start, dir); + VectorNormalize (dir); + dist = DotProduct (dir, pr_global_struct->v_forward); + if (dist < bestdist) + continue; // to far to turn + tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); + if (tr.ent == check) + { // can shoot at this one + bestdist = dist; + bestent = check; + } + } + + if (bestent) + { + VectorSubtract (bestent->v.origin, ent->v.origin, dir); + dist = DotProduct (dir, pr_global_struct->v_forward); + VectorScale (pr_global_struct->v_forward, dist, end); + end[2] = dir[2]; + VectorNormalize (end); + VectorCopy (end, G_VECTOR(OFS_RETURN)); + } + else + { + VectorCopy (bestdir, G_VECTOR(OFS_RETURN)); + } +} + +/* +============== +PF_changeyaw + +This was a major timewaster in progs, so it was converted to C +============== +*/ +void PF_changeyaw (void) +{ + edict_t *ent; + float ideal, current, move, speed; + + ent = PROG_TO_EDICT(pr_global_struct->self); + current = anglemod( ent->v.angles[1] ); + ideal = ent->v.ideal_yaw; + speed = ent->v.yaw_speed; + + if (current == ideal) + return; + move = ideal - current; + if (ideal > current) + { + if (move >= 180) + move = move - 360; + } + else + { + if (move <= -180) + move = move + 360; + } + if (move > 0) + { + if (move > speed) + move = speed; + } + else + { + if (move < -speed) + move = -speed; + } + + ent->v.angles[1] = anglemod (current + move); +} + +/* +============== +PF_changepitch +============== +*/ +void PF_changepitch (void) +{ + edict_t *ent; + float ideal, current, move, speed; + eval_t *val; + + ent = G_EDICT(OFS_PARM0); + current = anglemod( ent->v.angles[0] ); + if (val = GETEDICTFIELDVALUE(ent, eval_idealpitch)) + ideal = val->_float; + else + { + PR_RunError ("PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch"); + return; + } + if (val = GETEDICTFIELDVALUE(ent, eval_pitch_speed)) + speed = val->_float; + else + { + PR_RunError ("PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch"); + return; + } + + if (current == ideal) + return; + move = ideal - current; + if (ideal > current) + { + if (move >= 180) + move = move - 360; + } + else + { + if (move <= -180) + move = move + 360; + } + if (move > 0) + { + if (move > speed) + move = speed; + } + else + { + if (move < -speed) + move = -speed; + } + + ent->v.angles[0] = anglemod (current + move); +} + +/* +=============================================================================== + +MESSAGE WRITING + +=============================================================================== +*/ + +#define MSG_BROADCAST 0 // unreliable to all +#define MSG_ONE 1 // reliable to one (msg_entity) +#define MSG_ALL 2 // reliable to all +#define MSG_INIT 3 // write to the init string + +sizebuf_t *WriteDest (void) +{ + int entnum; + int dest; + edict_t *ent; + + dest = G_FLOAT(OFS_PARM0); + switch (dest) + { + case MSG_BROADCAST: + return &sv.datagram; + + case MSG_ONE: + ent = PROG_TO_EDICT(pr_global_struct->msg_entity); + entnum = NUM_FOR_EDICT(ent); + if (entnum < 1 || entnum > svs.maxclients) + PR_RunError ("WriteDest: not a client"); + return &svs.clients[entnum-1].message; + + case MSG_ALL: + return &sv.reliable_datagram; + + case MSG_INIT: + return &sv.signon; + + default: + PR_RunError ("WriteDest: bad destination"); + break; + } + + return NULL; +} + +void PF_WriteByte (void) +{ + MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1)); +} + +void PF_WriteChar (void) +{ + MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1)); +} + +void PF_WriteShort (void) +{ + MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1)); +} + +void PF_WriteLong (void) +{ + MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1)); +} + +void PF_WriteAngle (void) +{ + MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1)); +} + +void PF_WriteCoord (void) +{ + MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1)); +} + +void PF_WriteString (void) +{ + MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1)); +} + + +void PF_WriteEntity (void) +{ + MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1)); +} + +//============================================================================= + +int SV_ModelIndex (char *name); + +void PF_makestatic (void) +{ + edict_t *ent; + int i; + + ent = G_EDICT(OFS_PARM0); + + MSG_WriteByte (&sv.signon,svc_spawnstatic); + + MSG_WriteByte (&sv.signon, SV_ModelIndex(pr_strings + ent->v.model)); + + MSG_WriteByte (&sv.signon, ent->v.frame); + MSG_WriteByte (&sv.signon, ent->v.colormap); + MSG_WriteByte (&sv.signon, ent->v.skin); + for (i=0 ; i<3 ; i++) + { + MSG_WriteCoord(&sv.signon, ent->v.origin[i]); + MSG_WriteAngle(&sv.signon, ent->v.angles[i]); + } + +// throw the entity away now + ED_Free (ent); +} + +//============================================================================= + +/* +============== +PF_setspawnparms +============== +*/ +void PF_setspawnparms (void) +{ + edict_t *ent; + int i; + client_t *client; + + ent = G_EDICT(OFS_PARM0); + i = NUM_FOR_EDICT(ent); + if (i < 1 || i > svs.maxclients) + PR_RunError ("Entity is not a client"); + + // copy spawn parms out of the client_t + client = svs.clients + (i-1); + + for (i=0 ; i< NUM_SPAWN_PARMS ; i++) + (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; +} + +/* +============== +PF_changelevel +============== +*/ +void PF_changelevel (void) +{ + char *s; + +// make sure we don't issue two changelevels + if (svs.changelevel_issued) + return; + svs.changelevel_issued = true; + + s = G_STRING(OFS_PARM0); + Cbuf_AddText (va("changelevel %s\n",s)); +} + +void PF_sin (void) +{ + G_FLOAT(OFS_RETURN) = sin(G_FLOAT(OFS_PARM0)); +} + +void PF_cos (void) +{ + G_FLOAT(OFS_RETURN) = cos(G_FLOAT(OFS_PARM0)); +} + +void PF_sqrt (void) +{ + G_FLOAT(OFS_RETURN) = sqrt(G_FLOAT(OFS_PARM0)); +} + +/* +================= +PF_RandomVec + +Returns a vector of length < 1 + +randomvec() +================= +*/ +void PF_randomvec (void) +{ + vec3_t temp; + do + { + temp[0] = (rand()&32767) * (2.0 / 32767.0) - 1.0; + temp[1] = (rand()&32767) * (2.0 / 32767.0) - 1.0; + temp[2] = (rand()&32767) * (2.0 / 32767.0) - 1.0; + } + while (DotProduct(temp, temp) >= 1); + VectorCopy (temp, G_VECTOR(OFS_RETURN)); +} + +void SV_LightPoint (vec3_t color, vec3_t p); +/* +================= +PF_GetLight + +Returns a color vector indicating the lighting at the requested point. + +(Internal Operation note: actually measures the light beneath the point, just like + the model lighting on the client) + +getlight(vector) +================= +*/ +void PF_GetLight (void) +{ + vec3_t color; + vec_t* p; + p = G_VECTOR(OFS_PARM0); + SV_LightPoint (color, p); + VectorCopy (color, G_VECTOR(OFS_RETURN)); +} + +#define MAX_QC_CVARS 128 +cvar_t qc_cvar[MAX_QC_CVARS]; +int currentqc_cvar; + +void PF_registercvar (void) +{ + char *name, *value; + cvar_t *variable; + name = G_STRING(OFS_PARM1); + value = G_STRING(OFS_PARM2); + G_FLOAT(OFS_RETURN) = 0; +// first check to see if it has allready been defined + if (Cvar_FindVar (name)) + return; + +// check for overlap with a command + if (Cmd_Exists (name)) + { + Con_Printf ("PF_registercvar: %s is a command\n", name); + return; + } + + if (currentqc_cvar >= MAX_QC_CVARS) + PR_RunError ("PF_registercvar: ran out of cvar slots (%i)\n", MAX_QC_CVARS); + +// copy the name and value + variable = &qc_cvar[currentqc_cvar++]; + variable->name = Z_Malloc (strlen(name)+1); + strcpy (variable->name, name); + variable->string = Z_Malloc (strlen(value)+1); + strcpy (variable->string, value); + variable->value = atof (value); + +// link the variable in + variable->next = cvar_vars; + cvar_vars = variable; + G_FLOAT(OFS_RETURN) = 1; // success +} + +/* +================= +PF_min + +returns the minimum of two supplied floats + +min(a, b) +================= +*/ +void PF_min (void) +{ + // LordHavoc: 3+ argument enhancement suggested by FrikaC + if (pr_argc == 2) + G_FLOAT(OFS_RETURN) = min(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1)); + else if (pr_argc >= 3) + { + int i; + float f = G_FLOAT(OFS_PARM0); + for (i = 1;i < pr_argc;i++) + if (G_FLOAT((OFS_PARM0+i*3)) < f) + f = G_FLOAT((OFS_PARM0+i*3)); + G_FLOAT(OFS_RETURN) = f; + } + else + PR_RunError("min: must supply at least 2 floats\n"); +} + +/* +================= +PF_max + +returns the maximum of two supplied floats + +max(a, b) +================= +*/ +void PF_max (void) +{ + // LordHavoc: 3+ argument enhancement suggested by FrikaC + if (pr_argc == 2) + G_FLOAT(OFS_RETURN) = max(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1)); + else if (pr_argc >= 3) + { + int i; + float f = G_FLOAT(OFS_PARM0); + for (i = 1;i < pr_argc;i++) + if (G_FLOAT((OFS_PARM0+i*3)) > f) + f = G_FLOAT((OFS_PARM0+i*3)); + G_FLOAT(OFS_RETURN) = f; + } + else + PR_RunError("max: must supply at least 2 floats\n"); +} + +/* +================= +PF_bound + +returns number bounded by supplied range + +min(min, value, max) +================= +*/ +void PF_bound (void) +{ + G_FLOAT(OFS_RETURN) = bound(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1), G_FLOAT(OFS_PARM2)); +} + +/* +================= +PF_pow + +returns a raised to power b + +pow(a, b) +================= +*/ +void PF_pow (void) +{ + G_FLOAT(OFS_RETURN) = pow(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1)); +} + +void PF_Fixme (void) +{ + PR_RunError ("unimplemented builtin"); // LordHavoc: was misspelled (bulitin) +} + + + +builtin_t pr_builtin[] = +{ +PF_Fixme, +PF_makevectors, // void(entity e) makevectors = #1; +PF_setorigin, // void(entity e, vector o) setorigin = #2; +PF_setmodel, // void(entity e, string m) setmodel = #3; +PF_setsize, // void(entity e, vector min, vector max) setsize = #4; +PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5; +PF_break, // void() break = #6; +PF_random, // float() random = #7; +PF_sound, // void(entity e, float chan, string samp) sound = #8; +PF_normalize, // vector(vector v) normalize = #9; +PF_error, // void(string e) error = #10; +PF_objerror, // void(string e) objerror = #11; +PF_vlen, // float(vector v) vlen = #12; +PF_vectoyaw, // float(vector v) vectoyaw = #13; +PF_Spawn, // entity() spawn = #14; +PF_Remove, // void(entity e) remove = #15; +PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16; +PF_checkclient, // entity() clientlist = #17; +PF_Find, // entity(entity start, .string fld, string match) find = #18; +PF_precache_sound, // void(string s) precache_sound = #19; +PF_precache_model, // void(string s) precache_model = #20; +PF_stuffcmd, // void(entity client, string s)stuffcmd = #21; +PF_findradius, // entity(vector org, float rad) findradius = #22; +PF_bprint, // void(string s) bprint = #23; +PF_sprint, // void(entity client, string s) sprint = #24; +PF_dprint, // void(string s) dprint = #25; +PF_ftos, // void(string s) ftos = #26; +PF_vtos, // void(string s) vtos = #27; +PF_coredump, +PF_traceon, +PF_traceoff, +PF_eprint, // void(entity e) debug print an entire entity +PF_walkmove, // float(float yaw, float dist) walkmove +PF_Fixme, // float(float yaw, float dist) walkmove +PF_droptofloor, +PF_lightstyle, +PF_rint, +PF_floor, +PF_ceil, +PF_Fixme, +PF_checkbottom, +PF_pointcontents, +PF_Fixme, +PF_fabs, +PF_aim, +PF_cvar, +PF_localcmd, +PF_nextent, +PF_particle, +PF_changeyaw, +PF_Fixme, +PF_vectoangles, + +PF_WriteByte, +PF_WriteChar, +PF_WriteShort, +PF_WriteLong, +PF_WriteCoord, +PF_WriteAngle, +PF_WriteString, +PF_WriteEntity, + +PF_sin, +PF_cos, +PF_sqrt, +PF_changepitch, +PF_TraceToss, +PF_etos, +PF_Fixme, + +SV_MoveToGoal, +PF_precache_file, +PF_makestatic, + +PF_changelevel, +PF_Fixme, + +PF_cvar_set, +PF_centerprint, + +PF_ambientsound, + +PF_precache_model, +PF_precache_sound, // precache_sound2 is different only for qcc +PF_precache_file, + +PF_setspawnparms, + +PF_Fixme, // #79 LordHavoc: dunno who owns 79-89, so these are just padding +PF_Fixme, // #80 +PF_Fixme, // #81 +PF_Fixme, // #82 +PF_Fixme, // #83 +PF_Fixme, // #84 +PF_Fixme, // #85 +PF_Fixme, // #86 +PF_Fixme, // #87 +PF_Fixme, // #88 +PF_Fixme, // #89 + +PF_tracebox, // #90 LordHavoc builtin range (9x) +PF_randomvec, // #91 +PF_GetLight, // #92 +PF_registercvar, // #93 +PF_min, // #94 +PF_max, // #95 +PF_bound, // #96 +PF_pow, // #97 +PF_FindFloat, // #98 +PF_checkextension // #99 +}; + +builtin_t *pr_builtins = pr_builtin; +int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]); + diff --git a/pr_comp.h b/pr_comp.h new file mode 100644 index 00000000..94410c41 --- /dev/null +++ b/pr_comp.h @@ -0,0 +1,180 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// this file is shared by quake and qcc + +typedef int func_t; +typedef int string_t; + +typedef enum {ev_void, ev_string, ev_float, ev_vector, ev_entity, ev_field, ev_function, ev_pointer} etype_t; + + +#define OFS_NULL 0 +#define OFS_RETURN 1 +#define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors +#define OFS_PARM1 7 +#define OFS_PARM2 10 +#define OFS_PARM3 13 +#define OFS_PARM4 16 +#define OFS_PARM5 19 +#define OFS_PARM6 22 +#define OFS_PARM7 25 +#define RESERVED_OFS 28 + + +enum { + OP_DONE, + OP_MUL_F, + OP_MUL_V, + OP_MUL_FV, + OP_MUL_VF, + OP_DIV_F, + OP_ADD_F, + OP_ADD_V, + OP_SUB_F, + OP_SUB_V, + + OP_EQ_F, + OP_EQ_V, + OP_EQ_S, + OP_EQ_E, + OP_EQ_FNC, + + OP_NE_F, + OP_NE_V, + OP_NE_S, + OP_NE_E, + OP_NE_FNC, + + OP_LE, + OP_GE, + OP_LT, + OP_GT, + + OP_LOAD_F, + OP_LOAD_V, + OP_LOAD_S, + OP_LOAD_ENT, + OP_LOAD_FLD, + OP_LOAD_FNC, + + OP_ADDRESS, + + OP_STORE_F, + OP_STORE_V, + OP_STORE_S, + OP_STORE_ENT, + OP_STORE_FLD, + OP_STORE_FNC, + + OP_STOREP_F, + OP_STOREP_V, + OP_STOREP_S, + OP_STOREP_ENT, + OP_STOREP_FLD, + OP_STOREP_FNC, + + OP_RETURN, + OP_NOT_F, + OP_NOT_V, + OP_NOT_S, + OP_NOT_ENT, + OP_NOT_FNC, + OP_IF, + OP_IFNOT, + OP_CALL0, + OP_CALL1, + OP_CALL2, + OP_CALL3, + OP_CALL4, + OP_CALL5, + OP_CALL6, + OP_CALL7, + OP_CALL8, + OP_STATE, + OP_GOTO, + OP_AND, + OP_OR, + + OP_BITAND, + OP_BITOR +}; + + +typedef struct statement_s +{ + unsigned short op; + signed short a,b,c; +} dstatement_t; + +typedef struct +{ + unsigned short type; // if DEF_SAVEGLOBGAL bit is set + // the variable needs to be saved in savegames + unsigned short ofs; + int s_name; +} ddef_t; +#define DEF_SAVEGLOBAL (1<<15) + +#define MAX_PARMS 8 + +typedef struct +{ + int first_statement; // negative numbers are builtins + int parm_start; + int locals; // total ints of parms + locals + + int profile; // runtime + + int s_name; + int s_file; // source file defined in + + int numparms; + byte parm_size[MAX_PARMS]; +} dfunction_t; + + +#define PROG_VERSION 6 +typedef struct +{ + int version; + int crc; // check of header file + + int ofs_statements; + int numstatements; // statement 0 is an error + + int ofs_globaldefs; + int numglobaldefs; + + int ofs_fielddefs; + int numfielddefs; + + int ofs_functions; + int numfunctions; // function 0 is an empty + + int ofs_strings; + int numstrings; // first string is a null string + + int ofs_globals; + int numglobals; + + int entityfields; +} dprograms_t; + diff --git a/pr_edict.c b/pr_edict.c new file mode 100644 index 00000000..f327bac2 --- /dev/null +++ b/pr_edict.c @@ -0,0 +1,1342 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sv_edict.c -- entity dictionary + +#include "quakedef.h" + +dprograms_t *progs; +dfunction_t *pr_functions; +char *pr_strings; +ddef_t *pr_fielddefs; +ddef_t *pr_globaldefs; +dstatement_t *pr_statements; +globalvars_t *pr_global_struct; +float *pr_globals; // same as pr_global_struct +int pr_edict_size; // in bytes +int pr_edictareasize; // LordHavoc: in bytes + +unsigned short pr_crc; + +int type_size[8] = {1,sizeof(string_t)/4,1,3,1,1,sizeof(func_t)/4,sizeof(void *)/4}; + +ddef_t *ED_FieldAtOfs (int ofs); +qboolean ED_ParseEpair (void *base, ddef_t *key, char *s); + +cvar_t nomonsters = {"nomonsters", "0"}; +cvar_t gamecfg = {"gamecfg", "0"}; +cvar_t scratch1 = {"scratch1", "0"}; +cvar_t scratch2 = {"scratch2", "0"}; +cvar_t scratch3 = {"scratch3", "0"}; +cvar_t scratch4 = {"scratch4", "0"}; +cvar_t savedgamecfg = {"savedgamecfg", "0", true}; +cvar_t saved1 = {"saved1", "0", true}; +cvar_t saved2 = {"saved2", "0", true}; +cvar_t saved3 = {"saved3", "0", true}; +cvar_t saved4 = {"saved4", "0", true}; +cvar_t decors = {"decors", "0"}; +cvar_t nehx00 = {"nehx00", "0"};cvar_t nehx01 = {"nehx01", "0"}; +cvar_t nehx02 = {"nehx02", "0"};cvar_t nehx03 = {"nehx03", "0"}; +cvar_t nehx04 = {"nehx04", "0"};cvar_t nehx05 = {"nehx05", "0"}; +cvar_t nehx06 = {"nehx06", "0"};cvar_t nehx07 = {"nehx07", "0"}; +cvar_t nehx08 = {"nehx08", "0"};cvar_t nehx09 = {"nehx09", "0"}; +cvar_t nehx10 = {"nehx10", "0"};cvar_t nehx11 = {"nehx11", "0"}; +cvar_t nehx12 = {"nehx12", "0"};cvar_t nehx13 = {"nehx13", "0"}; +cvar_t nehx14 = {"nehx14", "0"};cvar_t nehx15 = {"nehx15", "0"}; +cvar_t nehx16 = {"nehx16", "0"};cvar_t nehx17 = {"nehx17", "0"}; +cvar_t nehx18 = {"nehx18", "0"};cvar_t nehx19 = {"nehx19", "0"}; +cvar_t cutscene = {"cutscene", "1"}; +// LordHavoc: optional runtime bounds checking (speed drain, but worth it for security, on by default - breaks most QCCX features (used by CRMod and others)) +cvar_t pr_boundscheck = {"pr_boundscheck", "1"}; + +#define MAX_FIELD_LEN 64 +#define GEFV_CACHESIZE 2 + +typedef struct { + ddef_t *pcache; + char field[MAX_FIELD_LEN]; +} gefv_cache; + +static gefv_cache gefvCache[GEFV_CACHESIZE] = {{NULL, ""}, {NULL, ""}}; + +ddef_t *ED_FindField (char *name); +dfunction_t *ED_FindFunction (char *name); + +// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h +int eval_gravity; +int eval_button3; +int eval_button4; +int eval_button5; +int eval_button6; +int eval_button7; +int eval_button8; +int eval_glow_size; +int eval_glow_trail; +int eval_glow_color; +int eval_items2; +int eval_scale; +int eval_alpha; +int eval_fullbright; +int eval_ammo_shells1; +int eval_ammo_nails1; +int eval_ammo_lava_nails; +int eval_ammo_rockets1; +int eval_ammo_multi_rockets; +int eval_ammo_cells1; +int eval_ammo_plasma; +int eval_idealpitch; +int eval_pitch_speed; +int eval_viewmodelforclient; +int eval_nodrawtoclient; +int eval_drawonlytoclient; +int eval_colormod; +int eval_ping; +int eval_movement; + +dfunction_t *SV_PlayerPhysicsQC; +dfunction_t *EndFrameQC; + +int FindFieldOffset(char *field) +{ + ddef_t *d; + d = ED_FindField(field); + if (!d) + return 0; + return d->ofs*4; +} + +void FindEdictFieldOffsets() +{ + eval_gravity = FindFieldOffset("gravity"); + eval_button3 = FindFieldOffset("button3"); + eval_button4 = FindFieldOffset("button4"); + eval_button5 = FindFieldOffset("button5"); + eval_button6 = FindFieldOffset("button6"); + eval_button7 = FindFieldOffset("button7"); + eval_button8 = FindFieldOffset("button8"); + eval_glow_size = FindFieldOffset("glow_size"); + eval_glow_trail = FindFieldOffset("glow_trail"); + eval_glow_color = FindFieldOffset("glow_color"); + eval_items2 = FindFieldOffset("items2"); + eval_scale = FindFieldOffset("scale"); + eval_alpha = FindFieldOffset("alpha"); + eval_fullbright = FindFieldOffset("fullbright"); + eval_ammo_shells1 = FindFieldOffset("ammo_shells1"); + eval_ammo_nails1 = FindFieldOffset("ammo_nails1"); + eval_ammo_lava_nails = FindFieldOffset("ammo_lava_nails"); + eval_ammo_rockets1 = FindFieldOffset("ammo_rockets1"); + eval_ammo_multi_rockets = FindFieldOffset("ammo_multi_rockets"); + eval_ammo_cells1 = FindFieldOffset("ammo_cells1"); + eval_ammo_plasma = FindFieldOffset("ammo_plasma"); + eval_idealpitch = FindFieldOffset("idealpitch"); + eval_pitch_speed = FindFieldOffset("pitch_speed"); + eval_viewmodelforclient = FindFieldOffset("viewmodelforclient"); + eval_nodrawtoclient = FindFieldOffset("nodrawtoclient"); + eval_drawonlytoclient = FindFieldOffset("drawonlytoclient"); + eval_colormod = FindFieldOffset("colormod"); + eval_ping = FindFieldOffset("ping"); + eval_movement = FindFieldOffset("movement"); + + // LordHavoc: allowing QuakeC to override the player movement code + SV_PlayerPhysicsQC = ED_FindFunction ("SV_PlayerPhysics"); + // LordHavoc: support for endframe + EndFrameQC = ED_FindFunction ("EndFrame"); +}; + +/* +================= +ED_ClearEdict + +Sets everything to NULL +================= +*/ +void ED_ClearEdict (edict_t *e) +{ + memset (&e->v, 0, progs->entityfields * 4); + e->free = false; +} + +/* +================= +ED_Alloc + +Either finds a free edict, or allocates a new one. +Try to avoid reusing an entity that was recently freed, because it +can cause the client to think the entity morphed into something else +instead of being removed and recreated, which can cause interpolated +angles and bad trails. +================= +*/ +edict_t *ED_Alloc (void) +{ + int i; + edict_t *e; + + for ( i=svs.maxclients+1 ; ifree && ( e->freetime < 2 || sv.time - e->freetime > 0.5 ) ) + { + ED_ClearEdict (e); + return e; + } + } + + if (i == MAX_EDICTS) + Sys_Error ("ED_Alloc: no free edicts"); + + sv.num_edicts++; + e = EDICT_NUM(i); + ED_ClearEdict (e); + + return e; +} + +/* +================= +ED_Free + +Marks the edict as free +FIXME: walk all entities and NULL out references to this entity +================= +*/ +void ED_Free (edict_t *ed) +{ + SV_UnlinkEdict (ed); // unlink from world bsp + + ed->free = true; + ed->v.model = 0; + ed->v.takedamage = 0; + ed->v.modelindex = 0; + ed->v.colormap = 0; + ed->v.skin = 0; + ed->v.frame = 0; + VectorCopy (vec3_origin, ed->v.origin); + VectorCopy (vec3_origin, ed->v.angles); + ed->v.nextthink = -1; + ed->v.solid = 0; + + ed->freetime = sv.time; +} + +//=========================================================================== + +/* +============ +ED_GlobalAtOfs +============ +*/ +ddef_t *ED_GlobalAtOfs (int ofs) +{ + ddef_t *def; + int i; + + for (i=0 ; inumglobaldefs ; i++) + { + def = &pr_globaldefs[i]; + if (def->ofs == ofs) + return def; + } + return NULL; +} + +/* +============ +ED_FieldAtOfs +============ +*/ +ddef_t *ED_FieldAtOfs (int ofs) +{ + ddef_t *def; + int i; + + for (i=0 ; inumfielddefs ; i++) + { + def = &pr_fielddefs[i]; + if (def->ofs == ofs) + return def; + } + return NULL; +} + +/* +============ +ED_FindField +============ +*/ +ddef_t *ED_FindField (char *name) +{ + ddef_t *def; + int i; + + for (i=0 ; inumfielddefs ; i++) + { + def = &pr_fielddefs[i]; + if (!strcmp(pr_strings + def->s_name,name) ) + return def; + } + return NULL; +} + + +/* +============ +ED_FindGlobal +============ +*/ +ddef_t *ED_FindGlobal (char *name) +{ + ddef_t *def; + int i; + + for (i=0 ; inumglobaldefs ; i++) + { + def = &pr_globaldefs[i]; + if (!strcmp(pr_strings + def->s_name,name) ) + return def; + } + return NULL; +} + + +/* +============ +ED_FindFunction +============ +*/ +dfunction_t *ED_FindFunction (char *name) +{ + dfunction_t *func; + int i; + + for (i=0 ; inumfunctions ; i++) + { + func = &pr_functions[i]; + if (!strcmp(pr_strings + func->s_name,name) ) + return func; + } + return NULL; +} + + +/* +eval_t *GetEdictFieldValue(edict_t *ed, char *field) +{ + ddef_t *def = NULL; + int i; + static int rep = 0; + + for (i=0 ; iv + def->ofs*4); +} +*/ + +/* +============ +PR_ValueString + +Returns a string describing *data in a type specific manner +============= +*/ +char *PR_ValueString (etype_t type, eval_t *val) +{ + static char line[256]; + ddef_t *def; + dfunction_t *f; + + type &= ~DEF_SAVEGLOBAL; + + switch (type) + { + case ev_string: + sprintf (line, "%s", pr_strings + val->string); + break; + case ev_entity: + sprintf (line, "entity %i", NUM_FOR_EDICT(PROG_TO_EDICT(val->edict)) ); + break; + case ev_function: + f = pr_functions + val->function; + sprintf (line, "%s()", pr_strings + f->s_name); + break; + case ev_field: + def = ED_FieldAtOfs ( val->_int ); + sprintf (line, ".%s", pr_strings + def->s_name); + break; + case ev_void: + sprintf (line, "void"); + break; + case ev_float: + sprintf (line, "%5.1f", val->_float); + break; + case ev_vector: + sprintf (line, "'%5.1f %5.1f %5.1f'", val->vector[0], val->vector[1], val->vector[2]); + break; + case ev_pointer: + sprintf (line, "pointer"); + break; + default: + sprintf (line, "bad type %i", type); + break; + } + + return line; +} + +/* +============ +PR_UglyValueString + +Returns a string describing *data in a type specific manner +Easier to parse than PR_ValueString +============= +*/ +char *PR_UglyValueString (etype_t type, eval_t *val) +{ + static char line[256]; + ddef_t *def; + dfunction_t *f; + + type &= ~DEF_SAVEGLOBAL; + + switch (type) + { + case ev_string: + sprintf (line, "%s", pr_strings + val->string); + break; + case ev_entity: + sprintf (line, "%i", NUM_FOR_EDICT(PROG_TO_EDICT(val->edict))); + break; + case ev_function: + f = pr_functions + val->function; + sprintf (line, "%s", pr_strings + f->s_name); + break; + case ev_field: + def = ED_FieldAtOfs ( val->_int ); + sprintf (line, "%s", pr_strings + def->s_name); + break; + case ev_void: + sprintf (line, "void"); + break; + case ev_float: + sprintf (line, "%f", val->_float); + break; + case ev_vector: + sprintf (line, "%f %f %f", val->vector[0], val->vector[1], val->vector[2]); + break; + default: + sprintf (line, "bad type %i", type); + break; + } + + return line; +} + +/* +============ +PR_GlobalString + +Returns a string with a description and the contents of a global, +padded to 20 field width +============ +*/ +char *PR_GlobalString (int ofs) +{ + char *s; + int i; + ddef_t *def; + void *val; + static char line[128]; + + val = (void *)&pr_globals[ofs]; + def = ED_GlobalAtOfs(ofs); + if (!def) + sprintf (line,"%i(???)", ofs); + else + { + s = PR_ValueString (def->type, val); + sprintf (line,"%i(%s)%s", ofs, pr_strings + def->s_name, s); + } + + i = strlen(line); + for ( ; i<20 ; i++) + strcat (line," "); + strcat (line," "); + + return line; +} + +char *PR_GlobalStringNoContents (int ofs) +{ + int i; + ddef_t *def; + static char line[128]; + + def = ED_GlobalAtOfs(ofs); + if (!def) + sprintf (line,"%i(???)", ofs); + else + sprintf (line,"%i(%s)", ofs, pr_strings + def->s_name); + + i = strlen(line); + for ( ; i<20 ; i++) + strcat (line," "); + strcat (line," "); + + return line; +} + + +/* +============= +ED_Print + +For debugging +============= +*/ +// LordHavoc: optimized this to print out much more quickly +void ED_Print (edict_t *ed) +{ + int l; + ddef_t *d; + int *v; + int i, j; + char *name; + int type; + char tempstring[8192]; // temporary string buffer + + if (ed->free) + { + Con_Printf ("FREE\n"); + return; + } + + tempstring[0] = 0; + sprintf(tempstring, "\nEDICT %i:\n", NUM_FOR_EDICT(ed)); + for (i=1 ; inumfielddefs ; i++) + { + d = &pr_fielddefs[i]; + name = pr_strings + d->s_name; + if (name[strlen(name)-2] == '_') + continue; // skip _x, _y, _z vars + + v = (int *)((char *)&ed->v + d->ofs*4); + + // if the value is still all 0, skip the field + type = d->type & ~DEF_SAVEGLOBAL; + + for (j=0 ; jtype, (eval_t *)v)); + strcat(tempstring, "\n"); + } + Con_Printf(tempstring); +} + +/* +============= +ED_Write + +For savegames +============= +*/ +void ED_Write (FILE *f, edict_t *ed) +{ + ddef_t *d; + int *v; + int i, j; + char *name; + int type; + + fprintf (f, "{\n"); + + if (ed->free) + { + fprintf (f, "}\n"); + return; + } + + for (i=1 ; inumfielddefs ; i++) + { + d = &pr_fielddefs[i]; + name = pr_strings + d->s_name; + if (name[strlen(name)-2] == '_') + continue; // skip _x, _y, _z vars + + v = (int *)((char *)&ed->v + d->ofs*4); + + // if the value is still all 0, skip the field + type = d->type & ~DEF_SAVEGLOBAL; + for (j=0 ; jtype, (eval_t *)v)); + } + + fprintf (f, "}\n"); +} + +void ED_PrintNum (int ent) +{ + ED_Print (EDICT_NUM(ent)); +} + +/* +============= +ED_PrintEdicts + +For debugging, prints all the entities in the current server +============= +*/ +void ED_PrintEdicts (void) +{ + int i; + + Con_Printf ("%i entities\n", sv.num_edicts); + for (i=0 ; i= sv.num_edicts) + { + Con_Printf("Bad edict number\n"); + return; + } + ED_PrintNum (i); +} + +/* +============= +ED_Count + +For debugging +============= +*/ +void ED_Count (void) +{ + int i; + edict_t *ent; + int active, models, solid, step; + + active = models = solid = step = 0; + for (i=0 ; ifree) + continue; + active++; + if (ent->v.solid) + solid++; + if (ent->v.model) + models++; + if (ent->v.movetype == MOVETYPE_STEP) + step++; + } + + Con_Printf ("num_edicts:%3i\n", sv.num_edicts); + Con_Printf ("active :%3i\n", active); + Con_Printf ("view :%3i\n", models); + Con_Printf ("touch :%3i\n", solid); + Con_Printf ("step :%3i\n", step); + +} + +/* +============================================================================== + + ARCHIVING GLOBALS + +FIXME: need to tag constants, doesn't really work +============================================================================== +*/ + +/* +============= +ED_WriteGlobals +============= +*/ +void ED_WriteGlobals (FILE *f) +{ + ddef_t *def; + int i; + char *name; + int type; + + fprintf (f,"{\n"); + for (i=0 ; inumglobaldefs ; i++) + { + def = &pr_globaldefs[i]; + type = def->type; + if ( !(def->type & DEF_SAVEGLOBAL) ) + continue; + type &= ~DEF_SAVEGLOBAL; + + if (type != ev_string + && type != ev_float + && type != ev_entity) + continue; + + name = pr_strings + def->s_name; + fprintf (f,"\"%s\" ", name); + fprintf (f,"\"%s\"\n", PR_UglyValueString(type, (eval_t *)&pr_globals[def->ofs])); + } + fprintf (f,"}\n"); +} + +/* +============= +ED_ParseGlobals +============= +*/ +void ED_ParseGlobals (char *data) +{ + char keyname[64]; + ddef_t *key; + + while (1) + { + // parse key + data = COM_Parse (data); + if (com_token[0] == '}') + break; + if (!data) + Host_Error ("ED_ParseEntity: EOF without closing brace"); + + strcpy (keyname, com_token); + + // parse value + data = COM_Parse (data); + if (!data) + Host_Error ("ED_ParseEntity: EOF without closing brace"); + + if (com_token[0] == '}') + Host_Error ("ED_ParseEntity: closing brace without data"); + + key = ED_FindGlobal (keyname); + if (!key) + { + Con_DPrintf ("'%s' is not a global\n", keyname); + continue; + } + + if (!ED_ParseEpair ((void *)pr_globals, key, com_token)) + Host_Error ("ED_ParseGlobals: parse error"); + } +} + +//============================================================================ + + +/* +============= +ED_NewString +============= +*/ +char *ED_NewString (char *string) +{ + char *new, *new_p; + int i,l; + + l = strlen(string) + 1; + new = Hunk_Alloc (l); + new_p = new; + + for (i=0 ; i< l ; i++) + { + if (string[i] == '\\' && i < l-1) + { + i++; + if (string[i] == 'n') + *new_p++ = '\n'; + else + *new_p++ = '\\'; + } + else + *new_p++ = string[i]; + } + + return new; +} + + +/* +============= +ED_ParseEval + +Can parse either fields or globals +returns false if error +============= +*/ +qboolean ED_ParseEpair (void *base, ddef_t *key, char *s) +{ + int i; + char string[128]; + ddef_t *def; + char *v, *w; + void *d; + dfunction_t *func; + + d = (void *)((int *)base + key->ofs); + + switch (key->type & ~DEF_SAVEGLOBAL) + { + case ev_string: + *(string_t *)d = ED_NewString (s) - pr_strings; + break; + + case ev_float: + *(float *)d = atof (s); + break; + + case ev_vector: + strcpy (string, s); + v = string; + w = string; + for (i=0 ; i<3 ; i++) + { + while (*v && *v != ' ') + v++; + *v = 0; + ((float *)d)[i] = atof (w); + w = v = v+1; + } + break; + + case ev_entity: + *(int *)d = EDICT_TO_PROG(EDICT_NUM(atoi (s))); + break; + + case ev_field: + def = ED_FindField (s); + if (!def) + { + // LordHavoc: don't warn about worldspawn sky/fog fields because they don't require mod support + if (strcmp(s, "sky") && strncmp(s, "fog_", 4) && strcmp(s, "skyboxsize")) + Con_DPrintf ("Can't find field %s\n", s); + return false; + } + *(int *)d = G_INT(def->ofs); + break; + + case ev_function: + func = ED_FindFunction (s); + if (!func) + { + Con_DPrintf ("Can't find function %s\n", s); + return false; + } + *(func_t *)d = func - pr_functions; + break; + + default: + break; + } + return true; +} + +/* +==================== +ED_ParseEdict + +Parses an edict out of the given string, returning the new position +ed should be a properly initialized empty edict. +Used for initial level load and for savegames. +==================== +*/ +char *ED_ParseEdict (char *data, edict_t *ent) +{ + ddef_t *key; + qboolean anglehack; + qboolean init; + char keyname[256]; + int n; + + init = false; + +// clear it + if (ent != sv.edicts) // hack + memset (&ent->v, 0, progs->entityfields * 4); + +// go through all the dictionary pairs + while (1) + { + // parse key + data = COM_Parse (data); + if (com_token[0] == '}') + break; + if (!data) + Host_Error ("ED_ParseEntity: EOF without closing brace"); + +// anglehack is to allow QuakeEd to write single scalar angles +// and allow them to be turned into vectors. (FIXME...) +if (!strcmp(com_token, "angle")) +{ + strcpy (com_token, "angles"); + anglehack = true; +} +else + anglehack = false; + +// FIXME: change light to _light to get rid of this hack +if (!strcmp(com_token, "light")) + strcpy (com_token, "light_lev"); // hack for single light def + + strcpy (keyname, com_token); + + // another hack to fix heynames with trailing spaces + n = strlen(keyname); + while (n && keyname[n-1] == ' ') + { + keyname[n-1] = 0; + n--; + } + + // parse value + data = COM_Parse (data); + if (!data) + Host_Error ("ED_ParseEntity: EOF without closing brace"); + + if (com_token[0] == '}') + Host_Error ("ED_ParseEntity: closing brace without data"); + + init = true; + +// keynames with a leading underscore are used for utility comments, +// and are immediately discarded by quake + if (keyname[0] == '_') + continue; + + key = ED_FindField (keyname); + if (!key) + { + Con_DPrintf ("'%s' is not a field\n", keyname); + continue; + } + +if (anglehack) +{ +char temp[32]; +strcpy (temp, com_token); +sprintf (com_token, "0 %s 0", temp); +} + + if (!ED_ParseEpair ((void *)&ent->v, key, com_token)) + Host_Error ("ED_ParseEdict: parse error"); + } + + if (!init) + ent->free = true; + + return data; +} + + +/* +================ +ED_LoadFromFile + +The entities are directly placed in the array, rather than allocated with +ED_Alloc, because otherwise an error loading the map would have entity +number references out of order. + +Creates a server's entity / program execution context by +parsing textual entity definitions out of an ent file. + +Used for both fresh maps and savegame loads. A fresh map would also need +to call ED_CallSpawnFunctions () to let the objects initialize themselves. +================ +*/ +void ED_LoadFromFile (char *data) +{ + edict_t *ent; + int inhibit; + dfunction_t *func; + + ent = NULL; + inhibit = 0; + pr_global_struct->time = sv.time; + +// parse ents + while (1) + { +// parse the opening brace + data = COM_Parse (data); + if (!data) + break; + if (com_token[0] != '{') + Sys_Error ("ED_LoadFromFile: found %s when expecting {",com_token); + + if (!ent) + ent = EDICT_NUM(0); + else + ent = ED_Alloc (); + data = ED_ParseEdict (data, ent); + +// remove things from different skill levels or deathmatch + if (deathmatch.value) + { + if (((int)ent->v.spawnflags & SPAWNFLAG_NOT_DEATHMATCH)) + { + ED_Free (ent); + inhibit++; + continue; + } + } + else if ((current_skill == 0 && ((int)ent->v.spawnflags & SPAWNFLAG_NOT_EASY )) + || (current_skill == 1 && ((int)ent->v.spawnflags & SPAWNFLAG_NOT_MEDIUM)) + || (current_skill >= 2 && ((int)ent->v.spawnflags & SPAWNFLAG_NOT_HARD ))) + { + ED_Free (ent); + inhibit++; + continue; + } + +// +// immediately call spawn function +// + if (!ent->v.classname) + { + Con_Printf ("No classname for:\n"); + ED_Print (ent); + ED_Free (ent); + continue; + } + + // look for the spawn function + func = ED_FindFunction ( pr_strings + ent->v.classname ); + + if (!func) + { + if (developer.value) // don't confuse non-developers with errors + { + Con_Printf ("No spawn function for:\n"); + ED_Print (ent); + } + ED_Free (ent); + continue; + } + + pr_global_struct->self = EDICT_TO_PROG(ent); + PR_ExecuteProgram (func - pr_functions); + } + + Con_DPrintf ("%i entities inhibited\n", inhibit); +} + + +/* +=============== +PR_LoadProgs +=============== +*/ +void PR_LoadProgs (void) +{ + int i; + dstatement_t *st; + +// flush the non-C variable lookup cache + for (i=0 ; iversion != PROG_VERSION) + Host_Error ("progs.dat has wrong version number (%i should be %i)", progs->version, PROG_VERSION); + if (progs->crc != PROGHEADER_CRC) + Host_Error ("progs.dat system vars have been modified, progdefs.h is out of date"); + + pr_functions = (dfunction_t *)((byte *)progs + progs->ofs_functions); + pr_strings = (char *)progs + progs->ofs_strings; + pr_globaldefs = (ddef_t *)((byte *)progs + progs->ofs_globaldefs); + pr_fielddefs = (ddef_t *)((byte *)progs + progs->ofs_fielddefs); + pr_statements = (dstatement_t *)((byte *)progs + progs->ofs_statements); + + pr_global_struct = (globalvars_t *)((byte *)progs + progs->ofs_globals); + pr_globals = (float *)pr_global_struct; + + pr_edict_size = progs->entityfields * 4 + sizeof (edict_t) - sizeof(entvars_t); + + pr_edictareasize = pr_edict_size * MAX_EDICTS; + +// byte swap the lumps + for (i=0 ; inumstatements ; i++) + { + pr_statements[i].op = LittleShort(pr_statements[i].op); + pr_statements[i].a = LittleShort(pr_statements[i].a); + pr_statements[i].b = LittleShort(pr_statements[i].b); + pr_statements[i].c = LittleShort(pr_statements[i].c); + } + + for (i=0 ; inumfunctions; i++) + { + pr_functions[i].first_statement = LittleLong (pr_functions[i].first_statement); + pr_functions[i].parm_start = LittleLong (pr_functions[i].parm_start); + pr_functions[i].s_name = LittleLong (pr_functions[i].s_name); + pr_functions[i].s_file = LittleLong (pr_functions[i].s_file); + pr_functions[i].numparms = LittleLong (pr_functions[i].numparms); + pr_functions[i].locals = LittleLong (pr_functions[i].locals); + } + + for (i=0 ; inumglobaldefs ; i++) + { + pr_globaldefs[i].type = LittleShort (pr_globaldefs[i].type); + pr_globaldefs[i].ofs = LittleShort (pr_globaldefs[i].ofs); + pr_globaldefs[i].s_name = LittleLong (pr_globaldefs[i].s_name); + } + + for (i=0 ; inumfielddefs ; i++) + { + pr_fielddefs[i].type = LittleShort (pr_fielddefs[i].type); + if (pr_fielddefs[i].type & DEF_SAVEGLOBAL) + Host_Error ("PR_LoadProgs: pr_fielddefs[i].type & DEF_SAVEGLOBAL"); + pr_fielddefs[i].ofs = LittleShort (pr_fielddefs[i].ofs); + pr_fielddefs[i].s_name = LittleLong (pr_fielddefs[i].s_name); + } + + for (i=0 ; inumglobals ; i++) + ((int *)pr_globals)[i] = LittleLong (((int *)pr_globals)[i]); + + // LordHavoc: bounds check anything static + for (i = 0,st = pr_statements;i < progs->numstatements;i++,st++) + { + switch (st->op) + { + case OP_IF: + case OP_IFNOT: + if ((unsigned short) st->a >= progs->numglobals || st->b + i < 0 || st->b + i >= progs->numstatements) + Host_Error("PR_LoadProgs: out of bounds IF/IFNOT (statement %d)\n", i); + break; + case OP_GOTO: + if (st->a + i < 0 || st->a + i >= progs->numstatements) + Host_Error("PR_LoadProgs: out of bounds GOTO (statement %d)\n", i); + break; + // global global global + case OP_ADD_F: + case OP_ADD_V: + case OP_SUB_F: + case OP_SUB_V: + case OP_MUL_F: + case OP_MUL_V: + case OP_MUL_FV: + case OP_MUL_VF: + case OP_DIV_F: + case OP_BITAND: + case OP_BITOR: + case OP_GE: + case OP_LE: + case OP_GT: + case OP_LT: + case OP_AND: + case OP_OR: + case OP_EQ_F: + case OP_EQ_V: + case OP_EQ_S: + case OP_EQ_E: + case OP_EQ_FNC: + case OP_NE_F: + case OP_NE_V: + case OP_NE_S: + case OP_NE_E: + case OP_NE_FNC: + case OP_ADDRESS: + case OP_LOAD_F: + case OP_LOAD_FLD: + case OP_LOAD_ENT: + case OP_LOAD_S: + case OP_LOAD_FNC: + case OP_LOAD_V: + if ((unsigned short) st->a >= progs->numglobals || (unsigned short) st->b >= progs->numglobals || (unsigned short) st->c >= progs->numglobals) + Host_Error("PR_LoadProgs: out of bounds global index (statement %d)\n", i); + break; + // global none global + case OP_NOT_F: + case OP_NOT_V: + case OP_NOT_S: + case OP_NOT_FNC: + case OP_NOT_ENT: + if ((unsigned short) st->a >= progs->numglobals || (unsigned short) st->c >= progs->numglobals) + Host_Error("PR_LoadProgs: out of bounds global index (statement %d)\n", i); + break; + // 2 globals + case OP_STOREP_F: + case OP_STOREP_ENT: + case OP_STOREP_FLD: + case OP_STOREP_S: + case OP_STOREP_FNC: + case OP_STORE_F: + case OP_STORE_ENT: + case OP_STORE_FLD: + case OP_STORE_S: + case OP_STORE_FNC: + case OP_STATE: + case OP_STOREP_V: + case OP_STORE_V: + if ((unsigned short) st->a >= progs->numglobals || (unsigned short) st->b >= progs->numglobals) + Host_Error("PR_LoadProgs: out of bounds global index (statement %d)\n", i); + break; + // 1 global + case OP_CALL0: + case OP_CALL1: + case OP_CALL2: + case OP_CALL3: + case OP_CALL4: + case OP_CALL5: + case OP_CALL6: + case OP_CALL7: + case OP_CALL8: + case OP_DONE: + case OP_RETURN: + if ((unsigned short) st->a >= progs->numglobals) + Host_Error("PR_LoadProgs: out of bounds global index (statement %d)\n", i); + break; + default: + Host_Error("PR_LoadProgs: unknown opcode %d at statement %d\n", st->op, i); + break; + } + } + + FindEdictFieldOffsets(); // LordHavoc: update field offset list +} + + +/* +=============== +PR_Init +=============== +*/ +void PR_Init (void) +{ + Cmd_AddCommand ("edict", ED_PrintEdict_f); + Cmd_AddCommand ("edicts", ED_PrintEdicts); + Cmd_AddCommand ("edictcount", ED_Count); + Cmd_AddCommand ("profile", PR_Profile_f); + Cvar_RegisterVariable (&nomonsters); + Cvar_RegisterVariable (&gamecfg); + Cvar_RegisterVariable (&scratch1); + Cvar_RegisterVariable (&scratch2); + Cvar_RegisterVariable (&scratch3); + Cvar_RegisterVariable (&scratch4); + Cvar_RegisterVariable (&savedgamecfg); + Cvar_RegisterVariable (&saved1); + Cvar_RegisterVariable (&saved2); + Cvar_RegisterVariable (&saved3); + Cvar_RegisterVariable (&saved4); + // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc) + Cvar_RegisterVariable (&decors); + // LordHavoc: Nehahra uses these to pass data around cutscene demos + if (nehahra) + { + Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01); + Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03); + Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05); + Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07); + Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09); + Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11); + Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13); + Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15); + Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17); + Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19); + } + Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well + // LordHavoc: optional runtime bounds checking (speed drain, but worth it for security, on by default - breaks most QCCX features (used by CRMod and others)) + Cvar_RegisterVariable (&pr_boundscheck); +} + +// LordHavoc: turned EDICT_NUM into a #define for speed reasons +edict_t *EDICT_NUM_ERROR(int n) +{ + Sys_Error ("EDICT_NUM: bad number %i", n); + return NULL; +} +/* +edict_t *EDICT_NUM(int n) +{ + if (n < 0 || n >= sv.max_edicts) + Sys_Error ("EDICT_NUM: bad number %i", n); + return (edict_t *)((byte *)sv.edicts+ (n)*pr_edict_size); +} +*/ + +int NUM_FOR_EDICT(edict_t *e) +{ + int b; + + b = (byte *)e - (byte *)sv.edicts; + b = b / pr_edict_size; + + if (b < 0 || b >= sv.num_edicts) + Sys_Error ("NUM_FOR_EDICT: bad pointer"); + return b; +} diff --git a/pr_exec.c b/pr_exec.c new file mode 100644 index 00000000..4a319e69 --- /dev/null +++ b/pr_exec.c @@ -0,0 +1,1314 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "quakedef.h" + + +/* + +*/ + +typedef struct +{ + int s; + dfunction_t *f; +} prstack_t; + +#define MAX_STACK_DEPTH 32 +prstack_t pr_stack[MAX_STACK_DEPTH]; +int pr_depth; + +#define LOCALSTACK_SIZE 2048 +int localstack[LOCALSTACK_SIZE]; +int localstack_used; + + +qboolean pr_trace; +dfunction_t *pr_xfunction; +int pr_xstatement; + + +int pr_argc; + +char *pr_opnames[] = +{ +"DONE", + +"MUL_F", +"MUL_V", +"MUL_FV", +"MUL_VF", + +"DIV", + +"ADD_F", +"ADD_V", + +"SUB_F", +"SUB_V", + +"EQ_F", +"EQ_V", +"EQ_S", +"EQ_E", +"EQ_FNC", + +"NE_F", +"NE_V", +"NE_S", +"NE_E", +"NE_FNC", + +"LE", +"GE", +"LT", +"GT", + +"INDIRECT", +"INDIRECT", +"INDIRECT", +"INDIRECT", +"INDIRECT", +"INDIRECT", + +"ADDRESS", + +"STORE_F", +"STORE_V", +"STORE_S", +"STORE_ENT", +"STORE_FLD", +"STORE_FNC", + +"STOREP_F", +"STOREP_V", +"STOREP_S", +"STOREP_ENT", +"STOREP_FLD", +"STOREP_FNC", + +"RETURN", + +"NOT_F", +"NOT_V", +"NOT_S", +"NOT_ENT", +"NOT_FNC", + +"IF", +"IFNOT", + +"CALL0", +"CALL1", +"CALL2", +"CALL3", +"CALL4", +"CALL5", +"CALL6", +"CALL7", +"CALL8", + +"STATE", + +"GOTO", + +"AND", +"OR", + +"BITAND", +"BITOR" +}; + +char *PR_GlobalString (int ofs); +char *PR_GlobalStringNoContents (int ofs); + + +//============================================================================= + +/* +================= +PR_PrintStatement +================= +*/ +void PR_PrintStatement (dstatement_t *s) +{ + int i; + + if ( (unsigned)s->op < sizeof(pr_opnames)/sizeof(pr_opnames[0])) + { + Con_Printf ("%s ", pr_opnames[s->op]); + i = strlen(pr_opnames[s->op]); + for ( ; i<10 ; i++) + Con_Printf (" "); + } + + if (s->op == OP_IF || s->op == OP_IFNOT) + Con_Printf ("%sbranch %i",PR_GlobalString((unsigned short) s->a),s->b); + else if (s->op == OP_GOTO) + { + Con_Printf ("branch %i",s->a); + } + else if ( (unsigned)(s->op - OP_STORE_F) < 6) + { + Con_Printf ("%s",PR_GlobalString((unsigned short) s->a)); + Con_Printf ("%s", PR_GlobalStringNoContents((unsigned short) s->b)); + } + else + { + if (s->a) + Con_Printf ("%s",PR_GlobalString((unsigned short) s->a)); + if (s->b) + Con_Printf ("%s",PR_GlobalString((unsigned short) s->b)); + if (s->c) + Con_Printf ("%s", PR_GlobalStringNoContents((unsigned short) s->c)); + } + Con_Printf ("\n"); +} + +/* +============ +PR_StackTrace +============ +*/ +void PR_StackTrace (void) +{ + dfunction_t *f; + int i; + + if (pr_depth == 0) + { + Con_Printf ("\n"); + return; + } + + pr_stack[pr_depth].f = pr_xfunction; + for (i=pr_depth ; i>=0 ; i--) + { + f = pr_stack[i].f; + + if (!f) + { + Con_Printf ("\n"); + } + else + Con_Printf ("%12s : %s\n", pr_strings + f->s_file, pr_strings + f->s_name); + } +} + + +/* +============ +PR_Profile_f + +============ +*/ +void PR_Profile_f (void) +{ + dfunction_t *f, *best; + int max; + int num; + int i; + + num = 0; + do + { + max = 0; + best = NULL; + for (i=0 ; inumfunctions ; i++) + { + f = &pr_functions[i]; + if (f->profile > max) + { + max = f->profile; + best = f; + } + } + if (best) + { + if (num < 10) + Con_Printf ("%7i %s\n", best->profile, pr_strings+best->s_name); + num++; + best->profile = 0; + } + } while (best); +} + + +/* +============ +PR_RunError + +Aborts the currently executing function +============ +*/ +void PR_RunError (char *error, ...) +{ + va_list argptr; + char string[1024]; + + va_start (argptr,error); + vsprintf (string,error,argptr); + va_end (argptr); + + PR_PrintStatement (pr_statements + pr_xstatement); + PR_StackTrace (); + Con_Printf ("%s\n", string); + + pr_depth = 0; // dump the stack so host_error can shutdown functions + + Host_Error ("Program error"); +} + +/* +============================================================================ +PR_ExecuteProgram + +The interpretation main loop +============================================================================ +*/ + +/* +==================== +PR_EnterFunction + +Returns the new program statement counter +==================== +*/ +int PR_EnterFunction (dfunction_t *f) +{ + int i, j, c, o; + + pr_stack[pr_depth].s = pr_xstatement; + pr_stack[pr_depth].f = pr_xfunction; + pr_depth++; + if (pr_depth >= MAX_STACK_DEPTH) + PR_RunError ("stack overflow"); + +// save off any locals that the new function steps on + c = f->locals; + if (localstack_used + c > LOCALSTACK_SIZE) + PR_RunError ("PR_ExecuteProgram: locals stack overflow\n"); + + for (i=0 ; i < c ; i++) + localstack[localstack_used+i] = ((int *)pr_globals)[f->parm_start + i]; + localstack_used += c; + +// copy parameters + o = f->parm_start; + for (i=0 ; inumparms ; i++) + { + for (j=0 ; jparm_size[i] ; j++) + { + ((int *)pr_globals)[o] = ((int *)pr_globals)[OFS_PARM0+i*3+j]; + o++; + } + } + + pr_xfunction = f; + return f->first_statement - 1; // offset the s++ +} + +/* +==================== +PR_LeaveFunction +==================== +*/ +int PR_LeaveFunction (void) +{ + int i, c; + + if (pr_depth <= 0) + Sys_Error ("prog stack underflow"); + +// restore locals from the stack + c = pr_xfunction->locals; + localstack_used -= c; + if (localstack_used < 0) + PR_RunError ("PR_ExecuteProgram: locals stack underflow\n"); + + for (i=0 ; i < c ; i++) + ((int *)pr_globals)[pr_xfunction->parm_start + i] = localstack[localstack_used+i]; + +// up stack + pr_depth--; + pr_xfunction = pr_stack[pr_depth].f; + return pr_stack[pr_depth].s; +} + + +/* +==================== +PR_ExecuteProgram +==================== +*/ +/* +void PR_ExecuteProgram (func_t fnum) +{ + eval_t *a, *b, *c; + int s; + dstatement_t *st; + dfunction_t *f, *newf; + int runaway; + int i; + edict_t *ed; + int exitdepth; + eval_t *ptr; + + if (!fnum || fnum >= progs->numfunctions) + { + if (pr_global_struct->self) + ED_Print (PROG_TO_EDICT(pr_global_struct->self)); + Host_Error ("PR_ExecuteProgram: NULL function"); + } + + f = &pr_functions[fnum]; + + runaway = 100000; + pr_trace = false; + +// make a stack frame + exitdepth = pr_depth; + + s = PR_EnterFunction (f); + +while (1) +{ + s++; // next statement + + st = &pr_statements[s]; + // LordHavoc: fix for 32768 QC def limit (just added unsigned short typecast) + a = (eval_t *)&pr_globals[(unsigned short) st->a]; + b = (eval_t *)&pr_globals[(unsigned short) st->b]; + c = (eval_t *)&pr_globals[(unsigned short) st->c]; + + if (!--runaway) + PR_RunError ("runaway loop error"); + + pr_xfunction->profile++; + pr_xstatement = s; + + if (pr_trace) + PR_PrintStatement (st); + + switch (st->op) + { + case OP_ADD_F: + c->_float = a->_float + b->_float; + break; + case OP_ADD_V: + c->vector[0] = a->vector[0] + b->vector[0]; + c->vector[1] = a->vector[1] + b->vector[1]; + c->vector[2] = a->vector[2] + b->vector[2]; + break; + + case OP_SUB_F: + c->_float = a->_float - b->_float; + break; + case OP_SUB_V: + c->vector[0] = a->vector[0] - b->vector[0]; + c->vector[1] = a->vector[1] - b->vector[1]; + c->vector[2] = a->vector[2] - b->vector[2]; + break; + + case OP_MUL_F: + c->_float = a->_float * b->_float; + break; + case OP_MUL_V: + c->_float = a->vector[0]*b->vector[0] + + a->vector[1]*b->vector[1] + + a->vector[2]*b->vector[2]; + break; + case OP_MUL_FV: + c->vector[0] = a->_float * b->vector[0]; + c->vector[1] = a->_float * b->vector[1]; + c->vector[2] = a->_float * b->vector[2]; + break; + case OP_MUL_VF: + c->vector[0] = b->_float * a->vector[0]; + c->vector[1] = b->_float * a->vector[1]; + c->vector[2] = b->_float * a->vector[2]; + break; + + case OP_DIV_F: + c->_float = a->_float / b->_float; + break; + + case OP_BITAND: + c->_float = (int)a->_float & (int)b->_float; + break; + + case OP_BITOR: + c->_float = (int)a->_float | (int)b->_float; + break; + + + case OP_GE: + c->_float = a->_float >= b->_float; + break; + case OP_LE: + c->_float = a->_float <= b->_float; + break; + case OP_GT: + c->_float = a->_float > b->_float; + break; + case OP_LT: + c->_float = a->_float < b->_float; + break; + case OP_AND: + c->_float = a->_float && b->_float; + break; + case OP_OR: + c->_float = a->_float || b->_float; + break; + + case OP_NOT_F: + c->_float = !a->_float; + break; + case OP_NOT_V: + c->_float = !a->vector[0] && !a->vector[1] && !a->vector[2]; + break; + case OP_NOT_S: + c->_float = !a->string || !pr_strings[a->string]; + break; + case OP_NOT_FNC: + c->_float = !a->function; + break; + case OP_NOT_ENT: + c->_float = (PROG_TO_EDICT(a->edict) == sv.edicts); + break; + + case OP_EQ_F: + c->_float = a->_float == b->_float; + break; + case OP_EQ_V: + c->_float = (a->vector[0] == b->vector[0]) && + (a->vector[1] == b->vector[1]) && + (a->vector[2] == b->vector[2]); + break; + case OP_EQ_S: + c->_float = !strcmp(pr_strings+a->string,pr_strings+b->string); + break; + case OP_EQ_E: + c->_float = a->_int == b->_int; + break; + case OP_EQ_FNC: + c->_float = a->function == b->function; + break; + + + case OP_NE_F: + c->_float = a->_float != b->_float; + break; + case OP_NE_V: + c->_float = (a->vector[0] != b->vector[0]) || + (a->vector[1] != b->vector[1]) || + (a->vector[2] != b->vector[2]); + break; + case OP_NE_S: + c->_float = strcmp(pr_strings+a->string,pr_strings+b->string); + break; + case OP_NE_E: + c->_float = a->_int != b->_int; + break; + case OP_NE_FNC: + c->_float = a->function != b->function; + break; + +//================== + case OP_STORE_F: + case OP_STORE_ENT: + case OP_STORE_FLD: // integers + case OP_STORE_S: + case OP_STORE_FNC: // pointers + b->_int = a->_int; + break; + case OP_STORE_V: + b->vector[0] = a->vector[0]; + b->vector[1] = a->vector[1]; + b->vector[2] = a->vector[2]; + break; + + case OP_STOREP_F: + case OP_STOREP_ENT: + case OP_STOREP_FLD: // integers + case OP_STOREP_S: + case OP_STOREP_FNC: // pointers + ptr = (eval_t *)((byte *)sv.edicts + b->_int); + ptr->_int = a->_int; + break; + case OP_STOREP_V: + ptr = (eval_t *)((byte *)sv.edicts + b->_int); + ptr->vector[0] = a->vector[0]; + ptr->vector[1] = a->vector[1]; + ptr->vector[2] = a->vector[2]; + break; + + case OP_ADDRESS: + ed = PROG_TO_EDICT(a->edict); +#ifdef PARANOID + NUM_FOR_EDICT(ed); // make sure it's in range +#endif + if (ed == (edict_t *)sv.edicts && sv.state == ss_active) + PR_RunError ("assignment to world entity"); + c->_int = (byte *)((int *)&ed->v + b->_int) - (byte *)sv.edicts; + break; + + case OP_LOAD_F: + case OP_LOAD_FLD: + case OP_LOAD_ENT: + case OP_LOAD_S: + case OP_LOAD_FNC: + ed = PROG_TO_EDICT(a->edict); +#ifdef PARANOID + NUM_FOR_EDICT(ed); // make sure it's in range +#endif + a = (eval_t *)((int *)&ed->v + b->_int); + c->_int = a->_int; + break; + + case OP_LOAD_V: + ed = PROG_TO_EDICT(a->edict); +#ifdef PARANOID + NUM_FOR_EDICT(ed); // make sure it's in range +#endif + a = (eval_t *)((int *)&ed->v + b->_int); + c->vector[0] = a->vector[0]; + c->vector[1] = a->vector[1]; + c->vector[2] = a->vector[2]; + break; + +//================== + + case OP_IFNOT: + if (!a->_int) + s += st->b - 1; // offset the s++ + break; + + case OP_IF: + if (a->_int) + s += st->b - 1; // offset the s++ + break; + + case OP_GOTO: + s += st->a - 1; // offset the s++ + break; + + case OP_CALL0: + case OP_CALL1: + case OP_CALL2: + case OP_CALL3: + case OP_CALL4: + case OP_CALL5: + case OP_CALL6: + case OP_CALL7: + case OP_CALL8: + pr_argc = st->op - OP_CALL0; + if (!a->function) + PR_RunError ("NULL function"); + + newf = &pr_functions[a->function]; + + if (newf->first_statement < 0) + { // negative statements are built in functions + i = -newf->first_statement; + if (i >= pr_numbuiltins) + PR_RunError ("Bad builtin call number"); + pr_builtins[i] (); + break; + } + + s = PR_EnterFunction (newf); + break; + + case OP_DONE: + case OP_RETURN: + pr_globals[OFS_RETURN] = pr_globals[st->a]; + pr_globals[OFS_RETURN+1] = pr_globals[st->a+1]; + pr_globals[OFS_RETURN+2] = pr_globals[st->a+2]; + + s = PR_LeaveFunction (); + if (pr_depth == exitdepth) + return; // all done + break; + + case OP_STATE: + ed = PROG_TO_EDICT(pr_global_struct->self); +#ifdef FPS_20 + ed->v.nextthink = pr_global_struct->time + 0.05; +#else + ed->v.nextthink = pr_global_struct->time + 0.1; +#endif + //if (a->_float != ed->v.frame) // LordHavoc: this was silly + //{ + ed->v.frame = a->_float; + //} + ed->v.think = b->function; + break; + + default: + PR_RunError ("Bad opcode %i", st->op); + } +} + +} +*/ + +// LordHavoc: optimized +#define OPA ((eval_t *)&pr_globals[(unsigned short) st->a]) +#define OPB ((eval_t *)&pr_globals[(unsigned short) st->b]) +#define OPC ((eval_t *)&pr_globals[(unsigned short) st->c]) +extern cvar_t pr_boundscheck; +void PR_ExecuteProgram (func_t fnum) +{ + dstatement_t *st; + dfunction_t *f, *newf; + edict_t *ed; + int exitdepth; + eval_t *ptr; + int profile, startprofile; + + if (!fnum || fnum >= progs->numfunctions) + { + if (pr_global_struct->self) + ED_Print (PROG_TO_EDICT(pr_global_struct->self)); + Host_Error ("PR_ExecuteProgram: NULL function"); + } + + f = &pr_functions[fnum]; + + pr_trace = false; + +// make a stack frame + exitdepth = pr_depth; + + st = &pr_statements[PR_EnterFunction (f)]; + startprofile = profile = 0; + + if (pr_boundscheck.value) + { + while (1) + { + st++; + if (++profile > 100000) + { + pr_xstatement = st - pr_statements; + PR_RunError ("runaway loop error"); + } + + if (pr_trace) + PR_PrintStatement (st); + + switch (st->op) + { + case OP_ADD_F: + OPC->_float = OPA->_float + OPB->_float; + break; + case OP_ADD_V: + OPC->vector[0] = OPA->vector[0] + OPB->vector[0]; + OPC->vector[1] = OPA->vector[1] + OPB->vector[1]; + OPC->vector[2] = OPA->vector[2] + OPB->vector[2]; + break; + case OP_SUB_F: + OPC->_float = OPA->_float - OPB->_float; + break; + case OP_SUB_V: + OPC->vector[0] = OPA->vector[0] - OPB->vector[0]; + OPC->vector[1] = OPA->vector[1] - OPB->vector[1]; + OPC->vector[2] = OPA->vector[2] - OPB->vector[2]; + break; + case OP_MUL_F: + OPC->_float = OPA->_float * OPB->_float; + break; + case OP_MUL_V: + OPC->_float = OPA->vector[0]*OPB->vector[0] + OPA->vector[1]*OPB->vector[1] + OPA->vector[2]*OPB->vector[2]; + break; + case OP_MUL_FV: + OPC->vector[0] = OPA->_float * OPB->vector[0]; + OPC->vector[1] = OPA->_float * OPB->vector[1]; + OPC->vector[2] = OPA->_float * OPB->vector[2]; + break; + case OP_MUL_VF: + OPC->vector[0] = OPB->_float * OPA->vector[0]; + OPC->vector[1] = OPB->_float * OPA->vector[1]; + OPC->vector[2] = OPB->_float * OPA->vector[2]; + break; + case OP_DIV_F: + OPC->_float = OPA->_float / OPB->_float; + break; + case OP_BITAND: + OPC->_float = (int)OPA->_float & (int)OPB->_float; + break; + case OP_BITOR: + OPC->_float = (int)OPA->_float | (int)OPB->_float; + break; + case OP_GE: + OPC->_float = OPA->_float >= OPB->_float; + break; + case OP_LE: + OPC->_float = OPA->_float <= OPB->_float; + break; + case OP_GT: + OPC->_float = OPA->_float > OPB->_float; + break; + case OP_LT: + OPC->_float = OPA->_float < OPB->_float; + break; + case OP_AND: + OPC->_float = OPA->_float && OPB->_float; + break; + case OP_OR: + OPC->_float = OPA->_float || OPB->_float; + break; + case OP_NOT_F: + OPC->_float = !OPA->_float; + break; + case OP_NOT_V: + OPC->_float = !OPA->vector[0] && !OPA->vector[1] && !OPA->vector[2]; + break; + case OP_NOT_S: + OPC->_float = !OPA->string || !pr_strings[OPA->string]; + break; + case OP_NOT_FNC: + OPC->_float = !OPA->function; + break; + case OP_NOT_ENT: + OPC->_float = (PROG_TO_EDICT(OPA->edict) == sv.edicts); + break; + case OP_EQ_F: + OPC->_float = OPA->_float == OPB->_float; + break; + case OP_EQ_V: + OPC->_float = (OPA->vector[0] == OPB->vector[0]) && (OPA->vector[1] == OPB->vector[1]) && (OPA->vector[2] == OPB->vector[2]); + break; + case OP_EQ_S: + OPC->_float = !strcmp(pr_strings+OPA->string,pr_strings+OPB->string); + break; + case OP_EQ_E: + OPC->_float = OPA->_int == OPB->_int; + break; + case OP_EQ_FNC: + OPC->_float = OPA->function == OPB->function; + break; + case OP_NE_F: + OPC->_float = OPA->_float != OPB->_float; + break; + case OP_NE_V: + OPC->_float = (OPA->vector[0] != OPB->vector[0]) || (OPA->vector[1] != OPB->vector[1]) || (OPA->vector[2] != OPB->vector[2]); + break; + case OP_NE_S: + OPC->_float = strcmp(pr_strings+OPA->string,pr_strings+OPB->string); + break; + case OP_NE_E: + OPC->_float = OPA->_int != OPB->_int; + break; + case OP_NE_FNC: + OPC->_float = OPA->function != OPB->function; + break; + + //================== + case OP_STORE_F: + case OP_STORE_ENT: + case OP_STORE_FLD: // integers + case OP_STORE_S: + case OP_STORE_FNC: // pointers + OPB->_int = OPA->_int; + break; + case OP_STORE_V: + OPB->vector[0] = OPA->vector[0]; + OPB->vector[1] = OPA->vector[1]; + OPB->vector[2] = OPA->vector[2]; + break; + + case OP_STOREP_F: + case OP_STOREP_ENT: + case OP_STOREP_FLD: // integers + case OP_STOREP_S: + case OP_STOREP_FNC: // pointers + if (OPB->_int < 0 || OPB->_int + 4 > pr_edictareasize) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to write to an out of bounds edict\n"); + return; + } + if (OPB->_int % pr_edict_size < ((byte *)&sv.edicts->v - (byte *)sv.edicts)) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to write to an engine edict field\n"); + return; + } + ptr = (eval_t *)((byte *)sv.edicts + OPB->_int); + ptr->_int = OPA->_int; + break; + case OP_STOREP_V: + if (OPB->_int < 0 || OPB->_int + 12 > pr_edictareasize) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to write to an out of bounds edict\n"); + return; + } + ptr = (eval_t *)((byte *)sv.edicts + OPB->_int); + ptr->vector[0] = OPA->vector[0]; + ptr->vector[1] = OPA->vector[1]; + ptr->vector[2] = OPA->vector[2]; + break; + + case OP_ADDRESS: + if (OPA->edict < 0 || OPA->edict >= pr_edictareasize) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to address an out of bounds edict\n"); + return; + } + if (OPA->edict == 0 && sv.state == ss_active) + { + pr_xstatement = st - pr_statements; + PR_RunError ("assignment to world entity"); + return; + } + if (OPB->_int < 0 || OPB->_int >= progs->entityfields) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to address an invalid field in an edict\n"); + return; + } + ed = PROG_TO_EDICT(OPA->edict); + OPC->_int = (byte *)((int *)&ed->v + OPB->_int) - (byte *)sv.edicts; + break; + + case OP_LOAD_F: + case OP_LOAD_FLD: + case OP_LOAD_ENT: + case OP_LOAD_S: + case OP_LOAD_FNC: + if (OPA->edict < 0 || OPA->edict >= pr_edictareasize) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to read an out of bounds edict number\n"); + return; + } + if (OPB->_int < 0 || OPB->_int >= progs->entityfields) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to read an invalid field in an edict\n"); + return; + } + ed = PROG_TO_EDICT(OPA->edict); + OPC->_int = ((eval_t *)((int *)&ed->v + OPB->_int))->_int; + break; + + case OP_LOAD_V: + if (OPA->edict < 0 || OPA->edict >= pr_edictareasize) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to read an out of bounds edict number\n"); + return; + } + if (OPB->_int < 0 || OPB->_int + 2 >= progs->entityfields) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to read an invalid field in an edict\n"); + return; + } + ed = PROG_TO_EDICT(OPA->edict); + OPC->vector[0] = ((eval_t *)((int *)&ed->v + OPB->_int))->vector[0]; + OPC->vector[1] = ((eval_t *)((int *)&ed->v + OPB->_int))->vector[1]; + OPC->vector[2] = ((eval_t *)((int *)&ed->v + OPB->_int))->vector[2]; + break; + + //================== + + case OP_IFNOT: + if (!OPA->_int) + st += st->b - 1; // offset the s++ + break; + + case OP_IF: + if (OPA->_int) + st += st->b - 1; // offset the s++ + break; + + case OP_GOTO: + st += st->a - 1; // offset the s++ + break; + + case OP_CALL0: + case OP_CALL1: + case OP_CALL2: + case OP_CALL3: + case OP_CALL4: + case OP_CALL5: + case OP_CALL6: + case OP_CALL7: + case OP_CALL8: + pr_xfunction->profile += profile - startprofile; + startprofile = profile; + pr_xstatement = st - pr_statements; + pr_argc = st->op - OP_CALL0; + if (!OPA->function) + PR_RunError ("NULL function"); + + newf = &pr_functions[OPA->function]; + + if (newf->first_statement < 0) + { // negative statements are built in functions + int i = -newf->first_statement; + if (i >= pr_numbuiltins) + PR_RunError ("Bad builtin call number"); + pr_builtins[i] (); + break; + } + + st = &pr_statements[PR_EnterFunction (newf)]; + break; + + case OP_DONE: + case OP_RETURN: + pr_globals[OFS_RETURN] = pr_globals[(unsigned short) st->a]; + pr_globals[OFS_RETURN+1] = pr_globals[(unsigned short) st->a+1]; + pr_globals[OFS_RETURN+2] = pr_globals[(unsigned short) st->a+2]; + + st = &pr_statements[PR_LeaveFunction ()]; + if (pr_depth == exitdepth) + return; // all done + break; + + case OP_STATE: + ed = PROG_TO_EDICT(pr_global_struct->self); + #ifdef FPS_20 + ed->v.nextthink = pr_global_struct->time + 0.05; + #else + ed->v.nextthink = pr_global_struct->time + 0.1; + #endif + ed->v.frame = OPA->_float; + ed->v.think = OPB->function; + break; + + default: + pr_xstatement = st - pr_statements; + PR_RunError ("Bad opcode %i", st->op); + } + } + } + else + { + while (1) + { + st++; + if (++profile > 100000) + { + pr_xstatement = st - pr_statements; + PR_RunError ("runaway loop error"); + } + + if (pr_trace) + PR_PrintStatement (st); + + switch (st->op) + { + case OP_ADD_F: + OPC->_float = OPA->_float + OPB->_float; + break; + case OP_ADD_V: + OPC->vector[0] = OPA->vector[0] + OPB->vector[0]; + OPC->vector[1] = OPA->vector[1] + OPB->vector[1]; + OPC->vector[2] = OPA->vector[2] + OPB->vector[2]; + break; + case OP_SUB_F: + OPC->_float = OPA->_float - OPB->_float; + break; + case OP_SUB_V: + OPC->vector[0] = OPA->vector[0] - OPB->vector[0]; + OPC->vector[1] = OPA->vector[1] - OPB->vector[1]; + OPC->vector[2] = OPA->vector[2] - OPB->vector[2]; + break; + case OP_MUL_F: + OPC->_float = OPA->_float * OPB->_float; + break; + case OP_MUL_V: + OPC->_float = OPA->vector[0]*OPB->vector[0] + OPA->vector[1]*OPB->vector[1] + OPA->vector[2]*OPB->vector[2]; + break; + case OP_MUL_FV: + OPC->vector[0] = OPA->_float * OPB->vector[0]; + OPC->vector[1] = OPA->_float * OPB->vector[1]; + OPC->vector[2] = OPA->_float * OPB->vector[2]; + break; + case OP_MUL_VF: + OPC->vector[0] = OPB->_float * OPA->vector[0]; + OPC->vector[1] = OPB->_float * OPA->vector[1]; + OPC->vector[2] = OPB->_float * OPA->vector[2]; + break; + case OP_DIV_F: + OPC->_float = OPA->_float / OPB->_float; + break; + case OP_BITAND: + OPC->_float = (int)OPA->_float & (int)OPB->_float; + break; + case OP_BITOR: + OPC->_float = (int)OPA->_float | (int)OPB->_float; + break; + case OP_GE: + OPC->_float = OPA->_float >= OPB->_float; + break; + case OP_LE: + OPC->_float = OPA->_float <= OPB->_float; + break; + case OP_GT: + OPC->_float = OPA->_float > OPB->_float; + break; + case OP_LT: + OPC->_float = OPA->_float < OPB->_float; + break; + case OP_AND: + OPC->_float = OPA->_float && OPB->_float; + break; + case OP_OR: + OPC->_float = OPA->_float || OPB->_float; + break; + case OP_NOT_F: + OPC->_float = !OPA->_float; + break; + case OP_NOT_V: + OPC->_float = !OPA->vector[0] && !OPA->vector[1] && !OPA->vector[2]; + break; + case OP_NOT_S: + OPC->_float = !OPA->string || !pr_strings[OPA->string]; + break; + case OP_NOT_FNC: + OPC->_float = !OPA->function; + break; + case OP_NOT_ENT: + OPC->_float = (PROG_TO_EDICT(OPA->edict) == sv.edicts); + break; + case OP_EQ_F: + OPC->_float = OPA->_float == OPB->_float; + break; + case OP_EQ_V: + OPC->_float = (OPA->vector[0] == OPB->vector[0]) && (OPA->vector[1] == OPB->vector[1]) && (OPA->vector[2] == OPB->vector[2]); + break; + case OP_EQ_S: + OPC->_float = !strcmp(pr_strings+OPA->string,pr_strings+OPB->string); + break; + case OP_EQ_E: + OPC->_float = OPA->_int == OPB->_int; + break; + case OP_EQ_FNC: + OPC->_float = OPA->function == OPB->function; + break; + case OP_NE_F: + OPC->_float = OPA->_float != OPB->_float; + break; + case OP_NE_V: + OPC->_float = (OPA->vector[0] != OPB->vector[0]) || (OPA->vector[1] != OPB->vector[1]) || (OPA->vector[2] != OPB->vector[2]); + break; + case OP_NE_S: + OPC->_float = strcmp(pr_strings+OPA->string,pr_strings+OPB->string); + break; + case OP_NE_E: + OPC->_float = OPA->_int != OPB->_int; + break; + case OP_NE_FNC: + OPC->_float = OPA->function != OPB->function; + break; + + //================== + case OP_STORE_F: + case OP_STORE_ENT: + case OP_STORE_FLD: // integers + case OP_STORE_S: + case OP_STORE_FNC: // pointers + OPB->_int = OPA->_int; + break; + case OP_STORE_V: + OPB->vector[0] = OPA->vector[0]; + OPB->vector[1] = OPA->vector[1]; + OPB->vector[2] = OPA->vector[2]; + break; + + case OP_STOREP_F: + case OP_STOREP_ENT: + case OP_STOREP_FLD: // integers + case OP_STOREP_S: + case OP_STOREP_FNC: // pointers + if (OPB->_int < 0 || OPB->_int + 4 > pr_edictareasize) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to write to an out of bounds edict\n"); + return; + } + if (OPB->_int % pr_edict_size < ((byte *)&sv.edicts->v - (byte *)sv.edicts)) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to write to an engine edict field\n"); + return; + } + ptr = (eval_t *)((byte *)sv.edicts + OPB->_int); + ptr->_int = OPA->_int; + break; + case OP_STOREP_V: + if (OPB->_int < 0 || OPB->_int + 12 > pr_edictareasize) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to write to an out of bounds edict\n"); + return; + } + ptr = (eval_t *)((byte *)sv.edicts + OPB->_int); + ptr->vector[0] = OPA->vector[0]; + ptr->vector[1] = OPA->vector[1]; + ptr->vector[2] = OPA->vector[2]; + break; + + case OP_ADDRESS: + if (OPA->edict < 0 || OPA->edict >= pr_edictareasize) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to address an out of bounds edict\n"); + return; + } + if (OPA->edict == 0 && sv.state == ss_active) + { + pr_xstatement = st - pr_statements; + PR_RunError ("assignment to world entity"); + return; + } + if (OPB->_int < 0 || OPB->_int >= progs->entityfields) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to address an invalid field in an edict\n"); + return; + } + ed = PROG_TO_EDICT(OPA->edict); + OPC->_int = (byte *)((int *)&ed->v + OPB->_int) - (byte *)sv.edicts; + break; + + case OP_LOAD_F: + case OP_LOAD_FLD: + case OP_LOAD_ENT: + case OP_LOAD_S: + case OP_LOAD_FNC: + if (OPA->edict < 0 || OPA->edict >= pr_edictareasize) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to read an out of bounds edict number\n"); + return; + } + if (OPB->_int < 0 || OPB->_int >= progs->entityfields) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to read an invalid field in an edict\n"); + return; + } + ed = PROG_TO_EDICT(OPA->edict); + OPC->_int = ((eval_t *)((int *)&ed->v + OPB->_int))->_int; + break; + + case OP_LOAD_V: + if (OPA->edict < 0 || OPA->edict >= pr_edictareasize) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to read an out of bounds edict number\n"); + return; + } + if (OPB->_int < 0 || OPB->_int + 2 >= progs->entityfields) + { + pr_xstatement = st - pr_statements; + PR_RunError("Progs attempted to read an invalid field in an edict\n"); + return; + } + ed = PROG_TO_EDICT(OPA->edict); + OPC->vector[0] = ((eval_t *)((int *)&ed->v + OPB->_int))->vector[0]; + OPC->vector[1] = ((eval_t *)((int *)&ed->v + OPB->_int))->vector[1]; + OPC->vector[2] = ((eval_t *)((int *)&ed->v + OPB->_int))->vector[2]; + break; + + //================== + + case OP_IFNOT: + if (!OPA->_int) + st += st->b - 1; // offset the s++ + break; + + case OP_IF: + if (OPA->_int) + st += st->b - 1; // offset the s++ + break; + + case OP_GOTO: + st += st->a - 1; // offset the s++ + break; + + case OP_CALL0: + case OP_CALL1: + case OP_CALL2: + case OP_CALL3: + case OP_CALL4: + case OP_CALL5: + case OP_CALL6: + case OP_CALL7: + case OP_CALL8: + pr_xfunction->profile += profile - startprofile; + startprofile = profile; + pr_xstatement = st - pr_statements; + pr_argc = st->op - OP_CALL0; + if (!OPA->function) + PR_RunError ("NULL function"); + + newf = &pr_functions[OPA->function]; + + if (newf->first_statement < 0) + { // negative statements are built in functions + int i = -newf->first_statement; + if (i >= pr_numbuiltins) + PR_RunError ("Bad builtin call number"); + pr_builtins[i] (); + break; + } + + st = &pr_statements[PR_EnterFunction (newf)]; + break; + + case OP_DONE: + case OP_RETURN: + pr_globals[OFS_RETURN] = pr_globals[(unsigned short) st->a]; + pr_globals[OFS_RETURN+1] = pr_globals[(unsigned short) st->a+1]; + pr_globals[OFS_RETURN+2] = pr_globals[(unsigned short) st->a+2]; + + st = &pr_statements[PR_LeaveFunction ()]; + if (pr_depth == exitdepth) + return; // all done + break; + + case OP_STATE: + ed = PROG_TO_EDICT(pr_global_struct->self); + #ifdef FPS_20 + ed->v.nextthink = pr_global_struct->time + 0.05; + #else + ed->v.nextthink = pr_global_struct->time + 0.1; + #endif + ed->v.frame = OPA->_float; + ed->v.think = OPB->function; + break; + + default: + pr_xstatement = st - pr_statements; + PR_RunError ("Bad opcode %i", st->op); + } + } + } +} diff --git a/progdefs.h b/progdefs.h new file mode 100644 index 00000000..633e6d4c --- /dev/null +++ b/progdefs.h @@ -0,0 +1,163 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +/* file generated by qcc, do not modify */ + +typedef struct +{ + int pad[28]; + int self; + int other; + int world; + float time; + float frametime; + float force_retouch; + string_t mapname; + float deathmatch; + float coop; + float teamplay; + float serverflags; + float total_secrets; + float total_monsters; + float found_secrets; + float killed_monsters; + float parm1; + float parm2; + float parm3; + float parm4; + float parm5; + float parm6; + float parm7; + float parm8; + float parm9; + float parm10; + float parm11; + float parm12; + float parm13; + float parm14; + float parm15; + float parm16; + vec3_t v_forward; + vec3_t v_up; + vec3_t v_right; + float trace_allsolid; + float trace_startsolid; + float trace_fraction; + vec3_t trace_endpos; + vec3_t trace_plane_normal; + float trace_plane_dist; + int trace_ent; + float trace_inopen; + float trace_inwater; + int msg_entity; + func_t main; + func_t StartFrame; + func_t PlayerPreThink; + func_t PlayerPostThink; + func_t ClientKill; + func_t ClientConnect; + func_t PutClientInServer; + func_t ClientDisconnect; + func_t SetNewParms; + func_t SetChangeParms; +} globalvars_t; + +typedef struct +{ + float modelindex; + vec3_t absmin; + vec3_t absmax; + float ltime; + float movetype; + float solid; + vec3_t origin; + vec3_t oldorigin; + vec3_t velocity; + vec3_t angles; + vec3_t avelocity; + vec3_t punchangle; + string_t classname; + string_t model; + float frame; + float skin; + float effects; + vec3_t mins; + vec3_t maxs; + vec3_t size; + func_t touch; + func_t use; + func_t think; + func_t blocked; + float nextthink; + int groundentity; + float health; + float frags; + float weapon; + string_t weaponmodel; + float weaponframe; + float currentammo; + float ammo_shells; + float ammo_nails; + float ammo_rockets; + float ammo_cells; + float items; + float takedamage; + int chain; + float deadflag; + vec3_t view_ofs; + float button0; + float button1; + float button2; + float impulse; + float fixangle; + vec3_t v_angle; + float idealpitch; + string_t netname; + int enemy; + float flags; + float colormap; + float team; + float max_health; + float teleport_time; + float armortype; + float armorvalue; + float waterlevel; + float watertype; + float ideal_yaw; + float yaw_speed; + int aiment; + int goalentity; + float spawnflags; + string_t target; + string_t targetname; + float dmg_take; + float dmg_save; + int dmg_inflictor; + int owner; + vec3_t movedir; + string_t message; + float sounds; + string_t noise; + string_t noise1; + string_t noise2; + string_t noise3; +} entvars_t; + +#define PROGHEADER_CRC 5927 diff --git a/progs.h b/progs.h new file mode 100644 index 00000000..f17adfd3 --- /dev/null +++ b/progs.h @@ -0,0 +1,180 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "pr_comp.h" // defs shared with qcc +#include "progdefs.h" // generated by program cdefs + +typedef union eval_s +{ + string_t string; + float _float; + float vector[3]; + func_t function; + int _int; + int edict; +} eval_t; + +// LordHavoc: increased number of leafs per entity limit from 16 to 64 +#define MAX_ENT_LEAFS 64 +typedef struct edict_s +{ + qboolean free; + link_t area; // linked to a division node or leaf + + int num_leafs; + short leafnums[MAX_ENT_LEAFS]; + + entity_state_t baseline; + entity_state_t deltabaseline; // LordHavoc: previous frame + + float freetime; // sv.time when the object was freed + // LordHavoc: for MOVETYPE_STEP interpolation + vec3_t steporigin; + vec3_t stepangles; + vec3_t stepoldorigin; + vec3_t stepoldangles; + float steplerptime; + // LordHavoc: delta compression + float nextfullupdate; // every second a full update is forced + entvars_t v; // C exported fields from progs +// other fields from progs come immediately after +} edict_t; +#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area) + +// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... see pr_edict.c for the functions which use these. +extern int eval_gravity; +extern int eval_button3; +extern int eval_button4; +extern int eval_button5; +extern int eval_button6; +extern int eval_button7; +extern int eval_button8; +extern int eval_glow_size; +extern int eval_glow_trail; +extern int eval_glow_color; +extern int eval_items2; +extern int eval_scale; +extern int eval_alpha; +extern int eval_fullbright; +extern int eval_ammo_shells1; +extern int eval_ammo_nails1; +extern int eval_ammo_lava_nails; +extern int eval_ammo_rockets1; +extern int eval_ammo_multi_rockets; +extern int eval_ammo_cells1; +extern int eval_ammo_plasma; +extern int eval_idealpitch; +extern int eval_pitch_speed; +extern int eval_viewmodelforclient; +extern int eval_nodrawtoclient; +extern int eval_drawonlytoclient; +extern int eval_colormod; +extern int eval_ping; +extern int eval_movement; + +#define GETEDICTFIELDVALUE(ed, fieldoffset) (fieldoffset ? (eval_t*)((char*)&ed->v + fieldoffset) : NULL) + +//============================================================================ + +extern dprograms_t *progs; +extern dfunction_t *pr_functions; +extern char *pr_strings; +extern ddef_t *pr_globaldefs; +extern ddef_t *pr_fielddefs; +extern dstatement_t *pr_statements; +extern globalvars_t *pr_global_struct; +extern float *pr_globals; // same as pr_global_struct + +extern int pr_edict_size; // in bytes +extern int pr_edictareasize; // LordHavoc: for bounds checking + +//============================================================================ + +void PR_Init (void); + +void PR_ExecuteProgram (func_t fnum); +void PR_LoadProgs (void); + +void PR_Profile_f (void); + +edict_t *ED_Alloc (void); +void ED_Free (edict_t *ed); + +char *ED_NewString (char *string); +// returns a copy of the string allocated from the server's string heap + +void ED_Print (edict_t *ed); +void ED_Write (FILE *f, edict_t *ed); +char *ED_ParseEdict (char *data, edict_t *ent); + +void ED_WriteGlobals (FILE *f); +void ED_ParseGlobals (char *data); + +void ED_LoadFromFile (char *data); + +edict_t *EDICT_NUM_ERROR(int n); +#define EDICT_NUM(n) (n >= 0 ? (n < sv.max_edicts ? (edict_t *)((byte *)sv.edicts + (n) * pr_edict_size) : EDICT_NUM_ERROR(n)) : EDICT_NUM_ERROR(n)) +//define EDICT_NUM(n) ((edict_t *)(sv.edicts+ (n)*pr_edict_size)) +//define NUM_FOR_EDICT(e) (((byte *)(e) - sv.edicts)/pr_edict_size) + +//edict_t *EDICT_NUM(int n); +int NUM_FOR_EDICT(edict_t *e); + +#define NEXT_EDICT(e) ((edict_t *)( (byte *)e + pr_edict_size)) + +#define EDICT_TO_PROG(e) ((byte *)e - (byte *)sv.edicts) +#define PROG_TO_EDICT(e) ((edict_t *)((byte *)sv.edicts + e)) + +//============================================================================ + +#define G_FLOAT(o) (pr_globals[o]) +#define G_INT(o) (*(int *)&pr_globals[o]) +#define G_EDICT(o) ((edict_t *)((byte *)sv.edicts+ *(int *)&pr_globals[o])) +#define G_EDICTNUM(o) NUM_FOR_EDICT(G_EDICT(o)) +#define G_VECTOR(o) (&pr_globals[o]) +#define G_STRING(o) (pr_strings + *(string_t *)&pr_globals[o]) +#define G_FUNCTION(o) (*(func_t *)&pr_globals[o]) + +#define E_FLOAT(e,o) (((float*)&e->v)[o]) +#define E_INT(e,o) (*(int *)&((float*)&e->v)[o]) +#define E_VECTOR(e,o) (&((float*)&e->v)[o]) +#define E_STRING(e,o) (pr_strings + *(string_t *)&((float*)&e->v)[o]) + +extern int type_size[8]; + +typedef void (*builtin_t) (void); +extern builtin_t *pr_builtins; +extern int pr_numbuiltins; + +extern int pr_argc; + +extern qboolean pr_trace; +extern dfunction_t *pr_xfunction; +extern int pr_xstatement; + +extern unsigned short pr_crc; + +void PR_RunError (char *error, ...); + +void ED_PrintEdicts (void); +void ED_PrintNum (int ent); + +//eval_t *GetEdictFieldValue(edict_t *ed, char *field); + diff --git a/protocol.h b/protocol.h new file mode 100644 index 00000000..027871ee --- /dev/null +++ b/protocol.h @@ -0,0 +1,232 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// protocol.h -- communications protocols + +#define PROTOCOL_VERSION 15 + +// model effects +#define EF_ROCKET 1 // leave a trail +#define EF_GRENADE 2 // leave a trail +#define EF_GIB 4 // leave a trail +#define EF_ROTATE 8 // rotate (bonus items) +#define EF_TRACER 16 // green split trail +#define EF_ZOMGIB 32 // small blood trail +#define EF_TRACER2 64 // orange split trail + rotate +#define EF_TRACER3 128 // purple trail +// entity effects +#define EF_BRIGHTFIELD 1 +#define EF_MUZZLEFLASH 2 +#define EF_BRIGHTLIGHT 4 +#define EF_DIMLIGHT 8 +#define EF_NODRAW 16 +#define EF_ADDITIVE 32 +#define EF_BLUE 64 +#define EF_RED 128 +#define EF_DELTA 8388608 // LordHavoc: entity is delta compressed to save network bandwidth +// effects/model (can be used as model flags or entity effects) +#define EF_REFLECTIVE 256 // LordHavoc: shiny metal objects :) +#define EF_FULLBRIGHT 512 // LordHavoc: fullbright + +// if the high bit of the servercmd is set, the low bits are fast update flags: +#define U_MOREBITS (1<<0) +#define U_ORIGIN1 (1<<1) +#define U_ORIGIN2 (1<<2) +#define U_ORIGIN3 (1<<3) +#define U_ANGLE2 (1<<4) +// LordHavoc: U_NOLERP was only ever used for monsters, so I renamed it U_STEP +#define U_STEP (1<<5) +#define U_FRAME (1<<6) +// just differentiates from other updates +#define U_SIGNAL (1<<7) + +// svc_update can pass all of the fast update bits, plus more +#define U_ANGLE1 (1<<8) +#define U_ANGLE3 (1<<9) +#define U_MODEL (1<<10) +#define U_COLORMAP (1<<11) +#define U_SKIN (1<<12) +#define U_EFFECTS (1<<13) +#define U_LONGENTITY (1<<14) + +// LordHavoc: protocol extension +#define U_EXTEND1 (1<<15) +// LordHavoc: first extend byte +#define U_DELTA (1<<16) // no data, while this is set the entity is delta compressed (uses previous frame as a baseline, meaning only things that have changed from the previous frame are sent, except for the forced full update every half second) +#define U_ALPHA (1<<17) // 1 byte, 0.0-1.0 maps to 0-255, not sent if exactly 1, and the entity is not sent if <=0 unless it has effects (model effects are checked as well) +#define U_SCALE (1<<18) // 1 byte, scale / 16 positive, not sent if 1.0 +#define U_EFFECTS2 (1<<19) // 1 byte, this is .effects & 0xFF00 (second byte) +#define U_GLOWSIZE (1<<20) // 1 byte, encoding is float/8.0, signed (negative is darklight), not sent if 0 +#define U_GLOWCOLOR (1<<21) // 1 byte, palette index, default is 254 (white), this IS used for darklight (allowing colored darklight), however the particles from a darklight are always black, not sent if default value (even if glowsize or glowtrail is set) +#define U_COLORMOD (1<<22) // 1 byte, 3 bit red, 3 bit green, 2 bit blue, this lets you tint an object artifically, so you could make a red rocket, or a blue fiend... +#define U_EXTEND2 (1<<23) // another byte to follow +// LordHavoc: second extend byte +#define U_GLOWTRAIL (1<<24) // leaves a trail of particles (of color .glowcolor, or black if it is a negative glowsize) +#define U_VIEWMODEL (1<<25) // attachs the model to the view (origin and angles become relative to it), only shown to owner, a more powerful alternative to .weaponmodel and such +#define U_FRAME2 (1<<26) // 1 byte, this is .frame & 0xFF00 (second byte) +#define U_UNUSED27 (1<<27) // future expansion +#define U_UNUSED28 (1<<28) // future expansion +#define U_UNUSED29 (1<<29) // future expansion +#define U_UNUSED30 (1<<30) // future expansion +#define U_EXTEND3 (1<<31) // another byte to follow, future expansion + +#define SU_VIEWHEIGHT (1<<0) +#define SU_IDEALPITCH (1<<1) +#define SU_PUNCH1 (1<<2) +#define SU_PUNCH2 (1<<3) +#define SU_PUNCH3 (1<<4) +#define SU_VELOCITY1 (1<<5) +#define SU_VELOCITY2 (1<<6) +#define SU_VELOCITY3 (1<<7) +//define SU_AIMENT (1<<8) AVAILABLE BIT +#define SU_ITEMS (1<<9) +#define SU_ONGROUND (1<<10) // no data follows, the bit is it +#define SU_INWATER (1<<11) // no data follows, the bit is it +#define SU_WEAPONFRAME (1<<12) +#define SU_ARMOR (1<<13) +#define SU_WEAPON (1<<14) + +// a sound with no channel is a local only sound +#define SND_VOLUME (1<<0) // a byte +#define SND_ATTENUATION (1<<1) // a byte +#define SND_LOOPING (1<<2) // a long + + +// defaults for clientinfo messages +#define DEFAULT_VIEWHEIGHT 22 + + +// game types sent by serverinfo +// these determine which intermission screen plays +#define GAME_COOP 0 +#define GAME_DEATHMATCH 1 + +//================== +// note that there are some defs.qc that mirror to these numbers +// also related to svc_strings[] in cl_parse +//================== + +// +// server to client +// +#define svc_bad 0 +#define svc_nop 1 +#define svc_disconnect 2 +#define svc_updatestat 3 // [byte] [long] +#define svc_version 4 // [long] server version +#define svc_setview 5 // [short] entity number +#define svc_sound 6 // +#define svc_time 7 // [float] server time +#define svc_print 8 // [string] null terminated string +#define svc_stufftext 9 // [string] stuffed into client's console buffer + // the string should be \n terminated +#define svc_setangle 10 // [angle3] set the view angle to this absolute value + +#define svc_serverinfo 11 // [long] version + // [string] signon string + // [string]..[0]model cache + // [string]...[0]sounds cache +#define svc_lightstyle 12 // [byte] [string] +#define svc_updatename 13 // [byte] [string] +#define svc_updatefrags 14 // [byte] [short] +#define svc_clientdata 15 // +#define svc_stopsound 16 // +#define svc_updatecolors 17 // [byte] [byte] +#define svc_particle 18 // [vec3] +#define svc_damage 19 + +#define svc_spawnstatic 20 +// svc_spawnbinary 21 +#define svc_spawnbaseline 22 + +#define svc_temp_entity 23 + +#define svc_setpause 24 // [byte] on / off +#define svc_signonnum 25 // [byte] used for the signon sequence + +#define svc_centerprint 26 // [string] to put in center of the screen + +#define svc_killedmonster 27 +#define svc_foundsecret 28 + +#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten + +#define svc_intermission 30 // [string] music +#define svc_finale 31 // [string] music [string] text + +#define svc_cdtrack 32 // [byte] track [byte] looptrack +#define svc_sellscreen 33 + +#define svc_cutscene 34 + +#define svc_showlmp 35 // [string] slotname [string] lmpfilename [coord] x [coord] y +#define svc_hidelmp 36 // [string] slotname +#define svc_skybox 37 // [string] skyname + +#define svc_skyboxsize 50 // [coord] size (default is 4096) +#define svc_fog 51 // [byte] enable [float] density [byte] red [byte] green [byte] blue + +// +// client to server +// +#define clc_bad 0 +#define clc_nop 1 +#define clc_disconnect 2 +#define clc_move 3 // [usercmd_t] +#define clc_stringcmd 4 // [string] message + + +// +// temp entity events +// +#define TE_SPIKE 0 // [vector] origin +#define TE_SUPERSPIKE 1 // [vector] origin +#define TE_GUNSHOT 2 // [vector] origin +#define TE_EXPLOSION 3 // [vector] origin +#define TE_TAREXPLOSION 4 // [vector] origin +#define TE_LIGHTNING1 5 // [entity] entity [vector] start [vector] end +#define TE_LIGHTNING2 6 // [entity] entity [vector] start [vector] end +#define TE_WIZSPIKE 7 // [vector] origin +#define TE_KNIGHTSPIKE 8 // [vector] origin +#define TE_LIGHTNING3 9 // [entity] entity [vector] start [vector] end +#define TE_LAVASPLASH 10 // [vector] origin +#define TE_TELEPORT 11 // [vector] origin +#define TE_EXPLOSION2 12 // [vector] origin [byte] startcolor [byte] colorcount + +// PGM 01/21/97 +#define TE_BEAM 13 // [entity] entity [vector] start [vector] end +// PGM 01/21/97 + +// Nehahra effects used in the movie (TE_EXPLOSION3 also got written up in a QSG tutorial, hence it's not marked NEH) +#define TE_EXPLOSION3 16 // [vector] origin [coord] red [coord] green [coord] blue +#define TE_LIGHTNING4NEH 17 // [string] model [entity] entity [vector] start [vector] end + +// LordHavoc: added some TE_ codes (block1 - 50-60) +#define TE_BLOOD 50 // [vector] origin [byte] xvel [byte] yvel [byte] zvel [byte] count +#define TE_SPARK 51 // [vector] origin [byte] xvel [byte] yvel [byte] zvel [byte] count +#define TE_BLOODSHOWER 52 // [vector] min [vector] max [coord] explosionspeed [short] count +#define TE_EXPLOSIONRGB 53 // [vector] origin [byte] red [byte] green [byte] blue +#define TE_PARTICLECUBE 54 // [vector] min [vector] max [vector] dir [short] count [byte] color [byte] gravity [coord] randomvel +#define TE_PARTICLERAIN 55 // [vector] min [vector] max [vector] dir [short] count [byte] color +#define TE_PARTICLESNOW 56 // [vector] min [vector] max [vector] dir [short] count [byte] color +#define TE_GUNSHOTQUAD 57 // [vector] origin +#define TE_SPIKEQUAD 58 // [vector] origin +#define TE_SUPERSPIKEQUAD 59 // [vector] origin +// LordHavoc: block2 - 70-80 +#define TE_EXPLOSIONQUAD 70 // [vector] origin diff --git a/quakedef.h b/quakedef.h new file mode 100644 index 00000000..7e0c8696 --- /dev/null +++ b/quakedef.h @@ -0,0 +1,337 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// quakedef.h -- primary header for client + +//#define GLTEST // experimental stuff + +#define QUAKE_GAME // as opposed to utilities + +#define DP_VERSION 1.05 +#define VERSION 1.09 +#define GLQUAKE_VERSION 1.00 +#define D3DQUAKE_VERSION 0.01 +#define WINQUAKE_VERSION 0.996 +#define LINUX_VERSION 1.30 +#define X11_VERSION 1.10 + +//define PARANOID // speed sapping error checking + +#define GAMENAME "id1" + +#include +#include +#include +#include +#include +#include + +#define id386 0 + + +#if defined(_WIN32) && !defined(WINDED) + +//#if defined(_M_IX86) +//#define __i386__ 1 +//#endif + +void VID_LockBuffer (void); +void VID_UnlockBuffer (void); + +#else + +#define VID_LockBuffer() +#define VID_UnlockBuffer() + +#endif + +//#if defined __i386__ // && !defined __sun__ +//#define id386 1 +//#else +//#define id386 0 +//#endif + +#if id386 +#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported +#else +#define UNALIGNED_OK 0 +#endif + +// !!! if this is changed, it must be changed in d_ifacea.h too !!! +#define CACHE_SIZE 32 // used to align key data structures + +#define UNUSED(x) (x = x) // for pesky compiler / lint warnings + +#define MINIMUM_MEMORY 0x550000 +#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) + +#define MAX_NUM_ARGVS 50 + +// up / down +#define PITCH 0 + +// left / right +#define YAW 1 + +// fall over +#define ROLL 2 + + +#define MAX_QPATH 64 // max length of a quake game pathname +#define MAX_OSPATH 128 // max length of a filesystem pathname + +#define ON_EPSILON 0.1 // point on plane side epsilon + +// LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000 +#define MAX_MSGLEN 64000 // max length of a reliable message +#define MAX_DATAGRAM 8000 // max length of unreliable message + +// +// per-level limits +// +// LordHavoc: increased entity limit to 2048 from 600 +#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch! +#define MAX_LIGHTSTYLES 64 +#define MAX_MODELS 256 // these are sent over the net as bytes +#define MAX_SOUNDS 256 // so they cannot be blindly increased + +#define SAVEGAME_COMMENT_LENGTH 39 + +#define MAX_STYLESTRING 64 + +// +// stats are integers communicated to the client by the server +// +#define MAX_CL_STATS 32 +#define STAT_HEALTH 0 +#define STAT_FRAGS 1 +#define STAT_WEAPON 2 +#define STAT_AMMO 3 +#define STAT_ARMOR 4 +#define STAT_WEAPONFRAME 5 +#define STAT_SHELLS 6 +#define STAT_NAILS 7 +#define STAT_ROCKETS 8 +#define STAT_CELLS 9 +#define STAT_ACTIVEWEAPON 10 +#define STAT_TOTALSECRETS 11 +#define STAT_TOTALMONSTERS 12 +#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret +#define STAT_MONSTERS 14 // bumped by svc_killedmonster + +// stock defines + +#define IT_SHOTGUN 1 +#define IT_SUPER_SHOTGUN 2 +#define IT_NAILGUN 4 +#define IT_SUPER_NAILGUN 8 +#define IT_GRENADE_LAUNCHER 16 +#define IT_ROCKET_LAUNCHER 32 +#define IT_LIGHTNING 64 +#define IT_SUPER_LIGHTNING 128 +#define IT_SHELLS 256 +#define IT_NAILS 512 +#define IT_ROCKETS 1024 +#define IT_CELLS 2048 +#define IT_AXE 4096 +#define IT_ARMOR1 8192 +#define IT_ARMOR2 16384 +#define IT_ARMOR3 32768 +#define IT_SUPERHEALTH 65536 +#define IT_KEY1 131072 +#define IT_KEY2 262144 +#define IT_INVISIBILITY 524288 +#define IT_INVULNERABILITY 1048576 +#define IT_SUIT 2097152 +#define IT_QUAD 4194304 +#define IT_SIGIL1 (1<<28) +#define IT_SIGIL2 (1<<29) +#define IT_SIGIL3 (1<<30) +#define IT_SIGIL4 (1<<31) + +//=========================================== +//rogue changed and added defines + +#define RIT_SHELLS 128 +#define RIT_NAILS 256 +#define RIT_ROCKETS 512 +#define RIT_CELLS 1024 +#define RIT_AXE 2048 +#define RIT_LAVA_NAILGUN 4096 +#define RIT_LAVA_SUPER_NAILGUN 8192 +#define RIT_MULTI_GRENADE 16384 +#define RIT_MULTI_ROCKET 32768 +#define RIT_PLASMA_GUN 65536 +#define RIT_ARMOR1 8388608 +#define RIT_ARMOR2 16777216 +#define RIT_ARMOR3 33554432 +#define RIT_LAVA_NAILS 67108864 +#define RIT_PLASMA_AMMO 134217728 +#define RIT_MULTI_ROCKETS 268435456 +#define RIT_SHIELD 536870912 +#define RIT_ANTIGRAV 1073741824 +#define RIT_SUPERHEALTH 2147483648 + +//MED 01/04/97 added hipnotic defines +//=========================================== +//hipnotic added defines +#define HIT_PROXIMITY_GUN_BIT 16 +#define HIT_MJOLNIR_BIT 7 +#define HIT_LASER_CANNON_BIT 23 +#define HIT_PROXIMITY_GUN (1<contents < 0) + return; + + dist = DotProduct (lightorigin, node->plane->normal) - node->plane->dist; + + if (dist > light->radius) + { + if (node->children[0]->contents >= 0) // LordHavoc: save some time by not pushing another stack frame + { + node = node->children[0]; + goto loc0; + } + return; + } + if (dist < -light->radius) + { + if (node->children[1]->contents >= 0) // LordHavoc: save some time by not pushing another stack frame + { + node = node->children[1]; + goto loc0; + } + return; + } + + maxdist = light->radius*light->radius; + +// mark the polygons + surf = cl.worldmodel->surfaces + node->firstsurface; + for (i=0 ; inumsurfaces ; i++, surf++) + { + if (surf->flags & SURF_DRAWTURB) // water + { + if (surf->dlightframe != r_dlightframecount) // not dynamic until now + { + surf->dlightbits[0] = surf->dlightbits[1] = surf->dlightbits[2] = surf->dlightbits[3] = surf->dlightbits[4] = surf->dlightbits[5] = surf->dlightbits[6] = surf->dlightbits[7] = 0; + surf->dlightframe = r_dlightframecount; + } + surf->dlightbits[bitindex] |= bit; + } + // LordHavoc: MAJOR dynamic light speedup here, eliminates marking of surfaces that are too far away from light, thus preventing unnecessary uploads + else /*if (r_dynamicbothsides.value || (((surf->flags & SURF_PLANEBACK) && (dist < -BACKFACE_EPSILON)) || (!(surf->flags & SURF_PLANEBACK) && (dist > BACKFACE_EPSILON))))*/ + { + // passed the plane side check + for (j=0 ; j<3 ; j++) + impact[j] = lightorigin[j] - surf->plane->normal[j]*dist; + + // clamp center of light to corner and check brightness + l = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0]; + s = l+0.5;if (s < 0) s = 0;else if (s > surf->extents[0]) s = surf->extents[0]; + s = l - s; + l = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1]; + t = l+0.5;if (t < 0) t = 0;else if (t > surf->extents[1]) t = surf->extents[1]; + t = l - t; + // compare to minimum light + if ((s*s+t*t+dist*dist) < maxdist) + { + if (surf->dlightframe != r_dlightframecount) // not dynamic until now + { + surf->dlightbits[0] = surf->dlightbits[1] = surf->dlightbits[2] = surf->dlightbits[3] = surf->dlightbits[4] = surf->dlightbits[5] = surf->dlightbits[6] = surf->dlightbits[7] = 0; + surf->dlightframe = r_dlightframecount; + } + surf->dlightbits[bitindex] |= bit; + } + } + } + + if (node->children[0]->contents >= 0) + { + if (node->children[1]->contents >= 0) + { + R_MarkLights (lightorigin, light, bit, bitindex, node->children[0]); + node = node->children[1]; + goto loc0; + } + else + { + node = node->children[0]; + goto loc0; + } + } + else if (node->children[1]->contents >= 0) + { + node = node->children[1]; + goto loc0; + } +} + + +/* +============= +R_PushDlights +============= +*/ +void R_PushDlights (void) +{ + int i; + dlight_t *l; + + r_dlightframecount = r_framecount + 1; // because the count hasn't advanced yet for this frame + +// if (gl_flashblend.value || !r_dynamic.value) +// return; + + l = cl_dlights; + + for (i=0 ; idie < cl.time || !l->radius) + continue; + R_MarkLights (l->origin, l, 1<<(i&31), i >> 5, cl.worldmodel->nodes ); + } +} + + +/* +============================================================================= + +LIGHT SAMPLING + +============================================================================= +*/ + +mplane_t *lightplane; +vec3_t lightspot; + +int RecursiveLightPoint (vec3_t color, mnode_t *node, vec3_t start, vec3_t end) +{ + float front, back, frac; + vec3_t mid; + +loc0: + if (node->contents < 0) + return false; // didn't hit anything + +// calculate mid point + front = PlaneDiff (start, node->plane); + back = PlaneDiff (end, node->plane); + + // LordHavoc: optimized recursion + if ((back < 0) == (front < 0)) +// return RecursiveLightPoint (color, node->children[front < 0], start, end); + { + node = node->children[front < 0]; + goto loc0; + } + + frac = front / (front-back); + mid[0] = start[0] + (end[0] - start[0])*frac; + mid[1] = start[1] + (end[1] - start[1])*frac; + mid[2] = start[2] + (end[2] - start[2])*frac; + +// go down front side + if (RecursiveLightPoint (color, node->children[front < 0], start, mid)) + return true; // hit something + else + { + int i, ds, dt; + msurface_t *surf; + // check for impact on this node + VectorCopy (mid, lightspot); + lightplane = node->plane; + + surf = cl.worldmodel->surfaces + node->firstsurface; + for (i = 0;i < node->numsurfaces;i++, surf++) + { + if (surf->flags & SURF_DRAWTILED) + continue; // no lightmaps + + ds = (int) ((float) DotProduct (mid, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]); + dt = (int) ((float) DotProduct (mid, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]); + + if (ds < surf->texturemins[0] || dt < surf->texturemins[1]) + continue; + + ds -= surf->texturemins[0]; + dt -= surf->texturemins[1]; + + if (ds > surf->extents[0] || dt > surf->extents[1]) + continue; + + if (surf->samples) + { + byte *lightmap; + int maps, line3, dsfrac = ds & 15, dtfrac = dt & 15, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0; + float scale; + line3 = ((surf->extents[0]>>4)+1)*3; + + lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3; // LordHavoc: *3 for color + + for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++) + { + scale = (float) d_lightstylevalue[surf->styles[maps]] * 1.0 / 256.0; + r00 += (float) lightmap[ 0] * scale;g00 += (float) lightmap[ 1] * scale;b00 += (float) lightmap[2] * scale; + r01 += (float) lightmap[ 3] * scale;g01 += (float) lightmap[ 4] * scale;b01 += (float) lightmap[5] * scale; + r10 += (float) lightmap[line3+0] * scale;g10 += (float) lightmap[line3+1] * scale;b10 += (float) lightmap[line3+2] * scale; + r11 += (float) lightmap[line3+3] * scale;g11 += (float) lightmap[line3+4] * scale;b11 += (float) lightmap[line3+5] * scale; + lightmap += ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting + } + + color[0] += (float) ((int) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00))); + color[1] += (float) ((int) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00))); + color[2] += (float) ((int) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00))); + } + return true; // success + } + + // go down back side + return RecursiveLightPoint (color, node->children[front >= 0], mid, end); + } +} + +void R_LightPoint (vec3_t color, vec3_t p) +{ + vec3_t end; + + if (r_fullbright.value || !cl.worldmodel->lightdata) + { + color[0] = color[1] = color[2] = 255; + return; + } + + end[0] = p[0]; + end[1] = p[1]; + end[2] = p[2] - 2048; + + color[0] = color[1] = color[2] = 0; + RecursiveLightPoint (color, cl.worldmodel->nodes, p, end); +} + +// LordHavoc: R_DynamicLightPoint - acumulates the dynamic lighting +void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits) +{ + int i; + vec3_t dist; + float brightness, r, f; + + if (/*gl_flashblend.value || !r_dynamic.value || */(!dlightbits[0] && !dlightbits[1] && !dlightbits[2] && !dlightbits[3] && !dlightbits[4] && !dlightbits[5] && !dlightbits[6] && !dlightbits[7])) + return; + + for (i=0 ; i>5])) + continue; + if (cl_dlights[i].die < cl.time || !cl_dlights[i].radius) + continue; + VectorSubtract (org, cl_dlights[i].origin, dist); + if ((f = DotProduct(dist, dist) + 64.0) < (r = cl_dlights[i].radius*cl_dlights[i].radius)) + { + brightness = r * 16.0 / f; + if (cl_dlights[i].dark) + brightness = -brightness; + color[0] += brightness * cl_dlights[i].color[0]; + color[1] += brightness * cl_dlights[i].color[1]; + color[2] += brightness * cl_dlights[i].color[2]; + } + } +} + +// same as above but no bitmask to check +void R_DynamicLightPointNoMask(vec3_t color, vec3_t org) +{ + int i; + vec3_t dist; + float brightness, r, f; + +// if (gl_flashblend.value || !r_dynamic.value) +// return; + + for (i=0 ; ieffects & EF_FULLBRIGHT) + { + if (lighthalf) + { + r = (byte) ((float) (128.0f * currententity->colormod[0])); + g = (byte) ((float) (128.0f * currententity->colormod[1])); + b = (byte) ((float) (128.0f * currententity->colormod[2])); + } + else + { + r = (byte) ((float) (255.0f * currententity->colormod[0])); + g = (byte) ((float) (255.0f * currententity->colormod[1])); + b = (byte) ((float) (255.0f * currententity->colormod[2])); + } + for (i = 0;i < numverts;i++) + { + *avc++ = r; + *avc++ = g; + *avc++ = b; + *avc++ = a; + } + return; + } + if (r_lightmodels.value) + { + for (i = 0;i < MAX_DLIGHTS;i++) + { + if (cl_dlights[i].die < cl.time || !cl_dlights[i].radius) + continue; + VectorSubtract (center, cl_dlights[i].origin, dist); + if ((t2 = DotProduct(dist,dist)) + 64.0f < (t1 = cl_dlights[i].radius*cl_dlights[i].radius)) + { + VectorCopy(cl_dlights[i].origin, nearlight[nearlights].origin); + nearlight[nearlights].color[0] = cl_dlights[i].color[0] * cl_dlights[i].radius * cl_dlights[i].radius * 0.5f; + nearlight[nearlights].color[1] = cl_dlights[i].color[1] * cl_dlights[i].radius * cl_dlights[i].radius * 0.5f; + nearlight[nearlights].color[2] = cl_dlights[i].color[2] * cl_dlights[i].radius * cl_dlights[i].radius * 0.5f; + if (cl_dlights[i].dark) + { + nearlight[nearlights].color[0] = -nearlight[nearlights].color[0]; + nearlight[nearlights].color[1] = -nearlight[nearlights].color[1]; + nearlight[nearlights].color[2] = -nearlight[nearlights].color[2]; + } + if (lighthalf) + { + nearlight[nearlights].color[0] *= 0.5f; + nearlight[nearlights].color[1] *= 0.5f; + nearlight[nearlights].color[2] *= 0.5f; + } + t1 = 1.0f / t2; + shadecolor[0] += nearlight[nearlights].color[0] * t1; + shadecolor[1] += nearlight[nearlights].color[1] * t1; + shadecolor[2] += nearlight[nearlights].color[2] * t1; + nearlight[nearlights].color[0] *= currententity->colormod[0]; + nearlight[nearlights].color[1] *= currententity->colormod[1]; + nearlight[nearlights].color[2] *= currententity->colormod[2]; + nearlights++; + } + } + } + else + { + for (i = 0;i < MAX_DLIGHTS;i++) + { + if (cl_dlights[i].die < cl.time || !cl_dlights[i].radius) + continue; + VectorSubtract (center, cl_dlights[i].origin, dist); + if ((t2 = DotProduct(dist,dist)) + 64.0f < (t1 = cl_dlights[i].radius*cl_dlights[i].radius)) + { + dist[0] = cl_dlights[i].color[0] * cl_dlights[i].radius * cl_dlights[i].radius * 0.5f; + dist[1] = cl_dlights[i].color[1] * cl_dlights[i].radius * cl_dlights[i].radius * 0.5f; + dist[2] = cl_dlights[i].color[2] * cl_dlights[i].radius * cl_dlights[i].radius * 0.5f; + if (cl_dlights[i].dark) + { + dist[0] = -dist[0]; + dist[1] = -dist[1]; + dist[2] = -dist[2]; + } + if (lighthalf) + { + dist[0] *= 0.5f; + dist[1] *= 0.5f; + dist[2] *= 0.5f; + } + t1 = 1.5f / t2; + shadecolor[0] += dist[0] * t1; + shadecolor[1] += dist[1] * t1; + shadecolor[2] += dist[2] * t1; + } + } + } + shadecolor[0] *= currententity->colormod[0]; + shadecolor[1] *= currententity->colormod[1]; + shadecolor[2] *= currententity->colormod[2]; + t1 = bound(0, shadecolor[0], 255);r = (byte) t1; + t1 = bound(0, shadecolor[1], 255);g = (byte) t1; + t1 = bound(0, shadecolor[2], 255);b = (byte) t1; + if (nearlights) + { + int temp; + vec3_t v; + float *av; + av = aliasvert; + if (nearlights == 1) + { + for (i = 0;i < numverts;i++) + { + VectorSubtract(nearlight[0].origin, av, v); + t = DotProduct(avn,v); + if (t > 0) + { + t /= DotProduct(v,v); + temp = (int) ((float) (shadecolor[0] + nearlight[0].color[0] * t));if (temp < 0) temp = 0;else if (temp > 255) temp = 255;*avc++ = temp; + temp = (int) ((float) (shadecolor[1] + nearlight[0].color[1] * t));if (temp < 0) temp = 0;else if (temp > 255) temp = 255;*avc++ = temp; + temp = (int) ((float) (shadecolor[2] + nearlight[0].color[2] * t));if (temp < 0) temp = 0;else if (temp > 255) temp = 255;*avc++ = temp; + } + else + { + *avc++ = r; + *avc++ = g; + *avc++ = b; + } + *avc++ = a; + av+=3; + avn+=3; + } + } + else + { + int i1, i2, i3; + for (i = 0;i < numverts;i++) + { + t1 = shadecolor[0]; + t2 = shadecolor[1]; + t3 = shadecolor[2]; + for (j = 0;j < nearlights;j++) + { + VectorSubtract(nearlight[j].origin, av, v); + t = DotProduct(avn,v); + if (t > 0) + { + t /= DotProduct(v,v); + t1 += nearlight[j].color[0] * t; + t2 += nearlight[j].color[1] * t; + t3 += nearlight[j].color[2] * t; + } + } + i1 = t1;if (i1 < 0) i1 = 0;else if (i1 > 255) i1 = 255; + i2 = t2;if (i2 < 0) i2 = 0;else if (i2 > 255) i2 = 255; + i3 = t3;if (i3 < 0) i3 = 0;else if (i3 > 255) i3 = 255; + *avc++ = i1; + *avc++ = i2; + *avc++ = i3; + *avc++ = a; + } + } + } + else + { + for (i = 0;i < numverts;i++) + { + *avc++ = r; + *avc++ = g; + *avc++ = b; + *avc++ = a; + } + } +} diff --git a/r_part.c b/r_part.c new file mode 100644 index 00000000..5c822d9b --- /dev/null +++ b/r_part.c @@ -0,0 +1,1550 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "quakedef.h" + +#define MAX_PARTICLES 2048 // default max # of particles at one + // time +#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's + // on the command line + +int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61}; +int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66}; +int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3}; + +int particletexture; +int smokeparticletexture; +int flareparticletexture; +int rainparticletexture; +int bloodcloudparticletexture; +int bubbleparticletexture; + +particle_t *active_particles, *free_particles; + +particle_t *particles; +int r_numparticles; + +vec3_t r_pright, r_pup, r_ppn; + +//extern cvar_t r_particles/*, r_smoke*/, r_smokealpha; +//cvar_t r_smokecolor = {"r_smokecolor", "0"}; + +void fractalnoise(char *noise, int size); +void fractalnoise_zeroedge(char *noise, int size); + +void R_InitParticleTexture (void) +{ + int x,y,d; + float dx, dy, dz, f, dot; + byte data[64][64][4], noise1[64][64], noise2[64][64]; + vec3_t normal, light; + + particletexture = texture_extension_number++; + glBindTexture(GL_TEXTURE_2D, particletexture); + + for (x=0 ; x<64 ; x++) + { + for (y=0 ; y<64 ; y++) + { + data[y][x][0] = data[y][x][1] = data[y][x][2] = 255; + dx = x - 16; + dy = y - 16; + d = (255 - (dx*dx+dy*dy)); + if (d < 0) d = 0; + data[y][x][3] = (byte) d; + } + } + glTexImage2D (GL_TEXTURE_2D, 0, 4, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + + fractalnoise(&noise1[0][0], 64); + fractalnoise(&noise2[0][0], 64); + for (y = 0;y < 64;y++) + for (x = 0;x < 64;x++) + { + data[y][x][0] = data[y][x][1] = data[y][x][2] = (noise1[y][x] >> 1) + 128; + dx = x - 16; + dy = y - 16; + d = (noise2[y][x] * (255 - (dx*dx+dy*dy))) * (1.0f / 255.0f); + if (d < 0) d = 0; + if (d > 255) d = 255; + data[y][x][3] = (byte) d; + } + + /* + for (x=0 ; x<34 ; x+=2) + for (y=0 ; y<34 ; y+=2) + data[y][x][0] = data[y][x][1] = data[y][x][2] = (rand()%64)+192; + for (x=0 ; x<32 ; x+=2) + for (y=0 ; y<32 ; y+=2) + { + data[y ][x+1][0] = data[y ][x+1][1] = data[y ][x+1][2] = (int) (data[y ][x ][0] + data[y ][x+2][0]) >> 1; + data[y+1][x ][0] = data[y+1][x ][1] = data[y+1][x ][2] = (int) (data[y ][x ][0] + data[y+2][x ][0]) >> 1; + data[y+1][x+1][0] = data[y+1][x+1][1] = data[y+1][x+1][2] = (int) (data[y ][x ][0] + data[y ][x+2][0] + data[y+2][x ][0] + data[y+2][x+2][0]) >> 2; + } + for (x=0 ; x<64 ; x++) + { + for (y=0 ; y<64 ; y++) + { + //data[y][x][0] = data[y][x][1] = data[y][x][2] = (rand()%192)+64; + dx = x - 16; + dy = y - 16; + d = (255 - (dx*dx+dy*dy)); + if (d < 0) d = 0; + data[y][x][3] = (byte) d; + } + } + */ + smokeparticletexture = texture_extension_number++; + glBindTexture(GL_TEXTURE_2D, smokeparticletexture); + glTexImage2D (GL_TEXTURE_2D, 0, 4, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + fractalnoise(&noise1[0][0], 64); + fractalnoise(&noise2[0][0], 64); + for (y = 0;y < 64;y++) + for (x = 0;x < 64;x++) + { + data[y][x][0] = data[y][x][1] = data[y][x][2] = (noise1[y][x] >> 1) + 128; + dx = x - 16; + dy = y - 16; + d = (noise2[y][x] * (255 - (dx*dx+dy*dy))) * (1.0f / 255.0f); + if (d < 0) d = 0; + if (d > 255) d = 255; + data[y][x][3] = (byte) d; + } + + bloodcloudparticletexture = texture_extension_number++; + glBindTexture(GL_TEXTURE_2D, bloodcloudparticletexture); + glTexImage2D (GL_TEXTURE_2D, 0, 4, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + flareparticletexture = texture_extension_number++; + glBindTexture(GL_TEXTURE_2D, flareparticletexture); + + for (x=0 ; x<64 ; x++) + { + for (y=0 ; y<64 ; y++) + { + data[y][x][0] = data[y][x][1] = data[y][x][2] = 255; + dx = x - 16; + dy = y - 16; + d = 2048 / (dx*dx+dy*dy+1) - 32; + d = bound(0, d, 255); + data[y][x][3] = (byte) d; + } + } + glTexImage2D (GL_TEXTURE_2D, 0, 4, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + rainparticletexture = texture_extension_number++; + glBindTexture(GL_TEXTURE_2D, rainparticletexture); + + for (x=0 ; x<64 ; x++) + { + for (y=0 ; y<64 ; y++) + { + data[y][x][0] = data[y][x][1] = data[y][x][2] = 255; + if (y < 24) // stretch the upper half to make a raindrop + { + dx = (x - 16)*2; + dy = (y - 24)*2/3; + d = (255 - (dx*dx+dy*dy))/2; + } + else + { + dx = (x - 16)*2; + dy = (y - 24)*2; + d = (255 - (dx*dx+dy*dy))/2; + } + if (d < 0) d = 0; + data[y][x][3] = (byte) d; + } + } + glTexImage2D (GL_TEXTURE_2D, 0, 4, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + bubbleparticletexture = texture_extension_number++; + glBindTexture(GL_TEXTURE_2D, bubbleparticletexture); + + light[0] = 1;light[1] = 1;light[2] = 1; + VectorNormalize(light); + for (x=0 ; x<64 ; x++) + { + for (y=0 ; y<64 ; y++) + { + data[y][x][0] = data[y][x][1] = data[y][x][2] = 255; + dx = x * (1.0 / 16.0) - 1.0; + dy = y * (1.0 / 16.0) - 1.0; + if (dx*dx+dy*dy < 1) // it does hit the sphere + { + dz = 1 - (dx*dx+dy*dy); + f = 0; + // back side + normal[0] = dx;normal[1] = dy;normal[2] = dz; + VectorNormalize(normal); + dot = DotProduct(normal, light); + if (dot > 0.5) // interior reflection + f += ((dot * 2) - 1); + else if (dot < -0.5) // exterior reflection + f += ((dot * -2) - 1); + // front side + normal[0] = dx;normal[1] = dy;normal[2] = -dz; + VectorNormalize(normal); + dot = DotProduct(normal, light); + if (dot > 0.5) // interior reflection + f += ((dot * 2) - 1); + else if (dot < -0.5) // exterior reflection + f += ((dot * -2) - 1); + f *= 255; + f = bound(0, f, 255); + data[y][x][3] = (byte) d; + } + else + data[y][x][3] = 0; + } + } + glTexImage2D (GL_TEXTURE_2D, 0, 4, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +} + +/* +=============== +R_InitParticles +=============== +*/ +void R_InitParticles (void) +{ + int i; + + i = COM_CheckParm ("-particles"); + + if (i) + { + r_numparticles = (int)(atoi(com_argv[i+1])); + if (r_numparticles < ABSOLUTE_MIN_PARTICLES) + r_numparticles = ABSOLUTE_MIN_PARTICLES; + } + else + { + r_numparticles = MAX_PARTICLES; + } + + particles = (particle_t *) Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); + +// Cvar_RegisterVariable (&r_smokecolor); + R_InitParticleTexture (); +} + +/* +=============== +R_EntityParticles +=============== +*/ + +#define NUMVERTEXNORMALS 162 +extern float r_avertexnormals[NUMVERTEXNORMALS][3]; +vec3_t avelocities[NUMVERTEXNORMALS]; +float beamlength = 16; +vec3_t avelocity = {23, 7, 3}; +float partstep = 0.01; +float timescale = 0.01; + +void R_EntityParticles (entity_t *ent) +{ + int count; + int i; + particle_t *p; + float angle; + float sr, sp, sy, cr, cp, cy; + vec3_t forward; + float dist; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + dist = 64; + count = 50; + +if (!avelocities[0][0]) +{ +for (i=0 ; inext; + p->next = active_particles; + active_particles = p; + + p->texnum = flareparticletexture; + p->scale = 2; + p->alpha = 255; + p->die = cl.time + 0.01; + p->color = 0x6f; + p->type = pt_explode; + + p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength; + p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength; + p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength; + } +} + + +/* +=============== +R_ClearParticles +=============== +*/ +void R_ClearParticles (void) +{ + int i; + + free_particles = &particles[0]; + active_particles = NULL; + + for (i=0 ;inext; + p->next = active_particles; + active_particles = p; + + p->texnum = particletexture; + p->scale = 2; + p->alpha = 255; + p->die = 99999; + p->color = (-c)&15; + p->type = pt_static; + VectorCopy (vec3_origin, p->vel); + VectorCopy (org, p->org); + } + + fclose (f); + Con_Printf ("%i points read\n", c); +} + +/* +=============== +R_ParseParticleEffect + +Parse an effect out of the server message +=============== +*/ +void R_ParseParticleEffect (void) +{ + vec3_t org, dir; + int i, count, msgcount, color; + + for (i=0 ; i<3 ; i++) + org[i] = MSG_ReadCoord (); + for (i=0 ; i<3 ; i++) + dir[i] = MSG_ReadChar () * (1.0/16); + msgcount = MSG_ReadByte (); + color = MSG_ReadByte (); + +if (msgcount == 255) + count = 1024; +else + count = msgcount; + + R_RunParticleEffect (org, dir, color, count); +} + +/* +=============== +R_ParticleExplosion + +=============== +*/ +void R_ParticleExplosion (vec3_t org, int smoke) +{ + int i, j; + particle_t *p; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + for (i=0 ; i<1024 ; i++) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->texnum = flareparticletexture; + p->scale = 4+(rand()&7); + p->alpha = rand()&255; + p->die = cl.time + 5; + p->color = ramp1[0]; + p->ramp = rand()&3; + /* + if (i & 1) + p->type = pt_explode; + else + p->type = pt_explode2; + */ + p->color = ramp1[rand()&7]; + p->type = pt_fallfadespark; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()&63)-32); + p->vel[j] = (rand()&511)-256; + } + p->vel[j] += 200; + } + + if (smoke) + { + for (i=0 ; i<32 ; i++) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->texnum = smokeparticletexture; + p->scale = 24; + p->alpha = 80; + p->die = cl.time + 2; + p->type = pt_smoke; + p->color = (rand()&7) + 8; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%96)-48); + p->vel[j] = (rand()&63)-32; + } + } + } +} + +/* +=============== +R_ParticleExplosion2 + +=============== +*/ +void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength) +{ + int i, j; + particle_t *p; + int colorMod = 0; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + for (i=0; i<512; i++) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->texnum = flareparticletexture; + p->scale = 8; + p->alpha = 255; + p->die = cl.time + 0.3; + p->color = colorStart + (colorMod % colorLength); + colorMod++; + + p->type = pt_blob; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } +} + +/* +=============== +R_BlobExplosion + +=============== +*/ +void R_BlobExplosion (vec3_t org) +{ + int i, j; + particle_t *p; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + for (i=0 ; i<1024 ; i++) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->texnum = flareparticletexture; + p->scale = 8; + p->alpha = 255; + p->die = cl.time + 1 + (rand()&8)*0.05; + + if (i & 1) + { + p->type = pt_blob; + p->color = 66 + rand()%6; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } + else + { + p->type = pt_blob2; + p->color = 150 + rand()%6; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } + } +} + +/* +=============== +R_RunParticleEffect + +=============== +*/ +void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) +{ + int i, j; + particle_t *p; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + for (i=0 ; inext; + p->next = active_particles; + active_particles = p; + + if (count == 1024) + { // rocket explosion + p->texnum = flareparticletexture; + p->scale = 8; + p->alpha = 255; + p->die = cl.time + 5; + p->color = ramp1[0]; + p->ramp = rand()&3; + if (i & 1) + { + p->type = pt_explode; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } + else + { + p->type = pt_explode2; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } + } + else + { + p->texnum = flareparticletexture; + p->scale = 8; + p->alpha = 255; + p->die = cl.time + 0.1*(rand()%5); + p->color = (color&~7) + (rand()&7); + p->type = pt_static; //slowgrav; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()&15)-8); + p->vel[j] = dir[j]*15;// + (rand()%300)-150; + } + } + } +} + +// LordHavoc: added this for spawning sparks/dust (which have strong gravity) +/* +=============== +R_SparkShower + +=============== +*/ +void R_SparkShower (vec3_t org, vec3_t dir, int count, int type) +{ + int i, j; + particle_t *p; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + if (type == 0) // sparks + { + p->texnum = smokeparticletexture; + p->scale = 20; + p->alpha = 64; + p->color = (rand()&3)+12; + p->type = pt_bulletpuff; + p->die = cl.time + 1; + VectorCopy(org, p->org); + p->vel[0] = p->vel[1] = p->vel[2] = 0; + } + else // blood + { + p->texnum = bloodcloudparticletexture; + p->scale = 24; + p->alpha = 128; + p->color = (rand()&3)+68; + p->type = pt_bloodcloud; + p->die = cl.time + 0.5; + VectorCopy(org, p->org); + p->vel[0] = p->vel[1] = p->vel[2] = 0; + return; + } + for (i=0 ; inext; + p->next = active_particles; + active_particles = p; + + p->texnum = flareparticletexture; + p->scale = 5; + p->alpha = 255; + p->die = cl.time + 0.0625 * (rand()&15); + /* + if (type == 0) // sparks + { + */ + p->type = pt_dust; + p->ramp = (rand()&3); + p->color = ramp1[(int)p->ramp]; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()&7)-4); + p->vel[j] = dir[j] + (rand()%192)-96; + } + /* + } + else // blood + { + p->type = pt_fadespark2; + p->color = 67 + (rand()&3); + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + (rand()&7)-4; + p->vel[j] = dir[j] + (rand()&63)-32; + } + } + */ + } +} + +void R_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count) +{ + int i, j; + particle_t *p; + vec3_t diff; + vec3_t center; + vec3_t velscale; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + VectorSubtract(maxs, mins, diff); + center[0] = (mins[0] + maxs[0]) * 0.5; + center[1] = (mins[1] + maxs[1]) * 0.5; + center[2] = (mins[2] + maxs[2]) * 0.5; + velscale[0] = velspeed * 2.0 / diff[0]; + velscale[1] = velspeed * 2.0 / diff[1]; + velscale[2] = velspeed * 2.0 / diff[2]; + + for (i=0 ; inext; + p->next = active_particles; + active_particles = p; + + p->texnum = bloodcloudparticletexture; + p->scale = 24; + p->alpha = 96 + (rand()&63); + p->die = cl.time + 2; //0.015625 * (rand()%128); + p->type = pt_fadespark; + p->color = (rand()&3)+68; +// p->color = 67 + (rand()&3); + for (j=0 ; j<3 ; j++) + { + p->org[j] = diff[j] * (float) (rand()%1024) * (1.0 / 1024.0) + mins[j]; + p->vel[j] = (p->org[j] - center[j]) * velscale[j]; + } + } +} + +void R_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int gravity, int randomvel) +{ + int i, j; + particle_t *p; + vec3_t diff; + float t; +// if (!r_particles.value) return; // LordHavoc: particles are optional + if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;} + if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;} + if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;} + + VectorSubtract(maxs, mins, diff); + + for (i=0 ; inext; + p->next = active_particles; + active_particles = p; + + p->texnum = flareparticletexture; + p->scale = 12; + p->alpha = 255; + p->die = cl.time + 1 + (rand()&15)*0.0625; + if (gravity) + p->type = pt_grav; + else + p->type = pt_static; + p->color = colorbase + (rand()&3); + for (j=0 ; j<3 ; j++) + { + p->org[j] = diff[j] * (float) (rand()&1023) * (1.0 / 1024.0) + mins[j]; + if (randomvel) + p->vel[j] = dir[j] + (rand()%randomvel)-(randomvel*0.5); + else + p->vel[j] = 0; + } + } +} + +void R_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type) +{ + int i; + particle_t *p; + vec3_t diff; + vec3_t org; + vec3_t vel; + float t, z; +// if (!r_particles.value) return; // LordHavoc: particles are optional + if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;} + if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;} + if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;} + if (dir[2] < 0) // falling + { + t = (maxs[2] - mins[2]) / -dir[2]; + z = maxs[2]; + } + else // rising?? + { + t = (maxs[2] - mins[2]) / dir[2]; + z = mins[2]; + } + if (t < 0 || t > 2) // sanity check + t = 2; + t += cl.time; + + VectorSubtract(maxs, mins, diff); + + for (i=0 ; inext; + p->next = active_particles; + active_particles = p; + + vel[0] = dir[0] + (rand()&31) - 16; + vel[1] = dir[1] + (rand()&31) - 16; + vel[2] = dir[2] + (rand()&63) - 32; + org[0] = diff[0] * (float) (rand()&1023) * (1.0 / 1024.0) + mins[0]; + org[1] = diff[1] * (float) (rand()&1023) * (1.0 / 1024.0) + mins[1]; + org[2] = z; + + p->scale = 6; + p->alpha = 255; + p->die = t; + if (type == 1) + { + p->texnum = particletexture; + p->type = pt_snow; + } + else // 0 + { + p->texnum = rainparticletexture; + p->type = pt_static; + } + p->color = colorbase + (rand()&3); + VectorCopy(org, p->org); + VectorCopy(vel, p->vel); + } +} + + +/* +=============== +R_LavaSplash + +=============== +*/ +void R_LavaSplash (vec3_t org) +{ + int i, j, k; + particle_t *p; + float vel; + vec3_t dir; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + for (i=-16 ; i<16 ; i+=2) + for (j=-16 ; j<16 ; j+=2) + for (k=0 ; k<1 ; k++) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->texnum = flareparticletexture; + p->scale = 24; + p->alpha = 255; + p->die = cl.time + 2 + (rand()&31) * 0.02; + p->color = 224 + (rand()&7); + p->type = pt_slowgrav; + + dir[0] = j*8 + (rand()&7); + dir[1] = i*8 + (rand()&7); + dir[2] = 256; + + p->org[0] = org[0] + dir[0]; + p->org[1] = org[1] + dir[1]; + p->org[2] = org[2] + (rand()&63); + + VectorNormalize (dir); + vel = 50 + (rand()&63); + VectorScale (dir, vel, p->vel); + } +} + +/* +=============== +R_TeleportSplash + +=============== +*/ +void R_TeleportSplash (vec3_t org) +{ + int i, j, k; + particle_t *p; +// vec3_t dir; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + /* + for (i=-16 ; i<16 ; i+=4) + for (j=-16 ; j<16 ; j+=4) + for (k=-24 ; k<32 ; k+=4) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->texnum = particletexture; + p->scale = 2; + p->alpha = 255; + p->die = cl.time + 0.2 + (rand()&7) * 0.02; + p->color = 7 + (rand()&7); + p->type = pt_slowgrav; + + dir[0] = j*8; + dir[1] = i*8; + dir[2] = k*8; + + p->org[0] = org[0] + i + (rand()&3); + p->org[1] = org[1] + j + (rand()&3); + p->org[2] = org[2] + k + (rand()&3); + + VectorNormalize (dir); + vel = 50 + (rand()&63); + VectorScale (dir, vel, p->vel); + } + */ + + for (i=-24 ; i<24 ; i+=8) + for (j=-24 ; j<24 ; j+=8) + for (k=-24 ; k<32 ; k+=8) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->texnum = flareparticletexture; + p->scale = 8; + p->alpha = (1 + rand()&7) * 32; + p->die = cl.time + 5; + p->color = 254; //8 + (rand()&7); + p->type = pt_fadespark; + + p->org[0] = org[0] + i + (rand()&7); + p->org[1] = org[1] + j + (rand()&7); + p->org[2] = org[2] + k + (rand()&7); + + p->vel[0] = i*2 + (rand()%25) - 12; + p->vel[1] = j*2 + (rand()%25) - 12; + p->vel[2] = k*2 + (rand()%25) - 12 + 40; + } +} + +void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent) +{ + vec3_t vec; + float len, dec, t, nt, speed; + int j, contents, bubbles; + particle_t *p; + static int tracercount; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + t = cl.oldtime; + nt = cl.time; + if (ent->trail_leftover < 0) + ent->trail_leftover = 0; + t += ent->trail_leftover; + ent->trail_leftover -= (cl.time - cl.oldtime); + if (t >= cl.time) + return; + + contents = Mod_PointInLeaf(start, cl.worldmodel)->contents; + if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA) + return; + + VectorSubtract (end, start, vec); + len = VectorNormalizeLength (vec); + if (len <= 0.01f) + return; + speed = len / (nt - t); + + bubbles = (contents == CONTENTS_WATER || contents == CONTENTS_SLIME); + + while (t < nt) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->vel[0] = p->vel[1] = p->vel[2] = 0; + p->die = cl.time + 2; + + switch (type) + { + case 0: // rocket trail + case 1: // grenade trail + if (bubbles) + { + dec = 0.01f; + p->texnum = bubbleparticletexture; + p->scale = 6+(rand()&3); + p->alpha = 255; +// if (r_smokecolor.value) +// p->color = r_smokecolor.value; +// else + p->color = (rand()&3)+12; + p->type = pt_bubble; + p->die = cl.time + 2; + for (j=0 ; j<3 ; j++) + { + p->vel[j] = (rand()&31)-16; + p->org[j] = start[j] + ((rand()&3)-2); + } + } + else + { + dec = 0.03f; + p->texnum = smokeparticletexture; + p->scale = 12+(rand()&7); + p->alpha = 64 + (rand()&31); +// if (r_smokecolor.value) +// p->color = r_smokecolor.value; +// else + p->color = (rand()&3)+12; + p->type = pt_smoke; + p->die = cl.time + 2; + VectorCopy(start, p->org); + } + break; + + /* + case 1: // smoke smoke + dec = 0.016f; + p->texnum = smokeparticletexture; + p->scale = 12+rand()&7; + p->alpha = 64; + if (r_smokecolor.value) + p->color = r_smokecolor.value; + else + p->color = (rand()&3)+12; + p->type = pt_smoke; + p->die = cl.time + 1; + VectorCopy(start, p->org); + break; + */ + + case 2: // blood + dec = 0.03f; + p->texnum = bloodcloudparticletexture; + p->scale = 20+(rand()&7); + p->alpha = 255; + p->color = (rand()&3)+68; + p->type = pt_bloodcloud; + p->die = cl.time + 2; + for (j=0 ; j<3 ; j++) + { + p->vel[j] = (rand()&15)-8; + p->org[j] = start[j] + ((rand()&3)-2); + } + break; + + case 3: + case 5: // tracer + dec = 0.01f; + p->texnum = flareparticletexture; + p->scale = 4; + p->alpha = 255; + p->die = cl.time + 0.2; //5; + p->type = pt_static; + if (type == 3) + p->color = 52 + ((tracercount&4)<<1); + else + p->color = 230 + ((tracercount&4)<<1); + + tracercount++; + + VectorCopy (start, p->org); + if (tracercount & 1) + { + p->vel[0] = 30*vec[1]; + p->vel[1] = 30*-vec[0]; + } + else + { + p->vel[0] = 30*-vec[1]; + p->vel[1] = 30*vec[0]; + } + break; + + case 4: // slight blood + dec = 0.03f; // sparse trail + p->texnum = bloodcloudparticletexture; + p->scale = 20+(rand()&7); + p->alpha = 255; + p->color = (rand()&3)+68; + p->type = pt_fadespark2; + p->die = cl.time + 2; + for (j=0 ; j<3 ; j++) + { + p->vel[j] = (rand()&15)-8; + p->org[j] = start[j] + ((rand()&3)-2); + } + break; + + case 6: // voor trail + dec = 0.05f; // sparse trail + p->texnum = flareparticletexture; + p->scale = 20+(rand()&7); + p->alpha = 255; + p->color = 9*16 + 8 + (rand()&3); + p->type = pt_fadespark2; + p->die = cl.time + 2; + for (j=0 ; j<3 ; j++) + { + p->vel[j] = (rand()&15)-8; + p->org[j] = start[j] + ((rand()&3)-2); + } + break; + + case 7: // Nehahra smoke tracer + dec = 0.14f; + p->texnum = smokeparticletexture; + p->scale = 12+(rand()&7); + p->alpha = 64; + p->color = (rand()&3)+12; + p->type = pt_smoke; + p->die = cl.time + 1; + for (j=0 ; j<3 ; j++) + p->org[j] = start[j] + ((rand()&3)-2); + break; + } + + t += dec; + dec *= speed; + VectorMA (start, dec, vec, start); + } + ent->trail_leftover = t - cl.time; +} + +void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent) +{ + vec3_t vec; + float len; + particle_t *p; + static int tracercount; +// if (!r_particles.value) return; // LordHavoc: particles are optional + + VectorSubtract (end, start, vec); + len = VectorNormalizeLength (vec); + while (len > 0) + { + len -= 3; + + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + VectorCopy (vec3_origin, p->vel); + + p->texnum = flareparticletexture; + p->scale = 16; + p->alpha = 192; + p->color = color; + p->type = pt_smoke; + p->die = cl.time + 1; + VectorCopy(start, p->org); +// for (j=0 ; j<3 ; j++) +// p->org[j] = start[j] + ((rand()&15)-8); + + VectorAdd (start, vec, start); + } +} + + +//extern qboolean isG200, isATI, isRagePro; +extern qboolean lighthalf; + +/* +=============== +R_DrawParticles +=============== +*/ +extern cvar_t sv_gravity; + +void R_DrawParticles (void) +{ + particle_t *p, *kill; + int i, /*texnum, */r,g,b,a; + float grav, grav1, time1, time2, time3, dvel, frametime, scale, scale2; + byte *color24; + vec3_t up, right, uprightangles, forward2, up2, right2, v; + + // LordHavoc: early out condition + if (!active_particles) + return; + + /* + texnum = particletexture; + glBindTexture(GL_TEXTURE_2D, texnum); + glEnable (GL_BLEND); + // LordHavoc: Matrox G200 cards can't handle per pixel alpha at all... + // and ATI Rage Pro can't modulate a per pixel alpha texture + if (isG200 || isRagePro) + glEnable(GL_ALPHA_TEST); + else + glDisable(GL_ALPHA_TEST); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDepthMask(0); // disable zbuffer updates + glShadeModel(GL_FLAT); + glBegin (GL_TRIANGLES); + */ + + VectorScale (vup, 1.5, up); + VectorScale (vright, 1.5, right); + + uprightangles[0] = 0; + uprightangles[1] = r_refdef.viewangles[1]; + uprightangles[2] = 0; + AngleVectors (uprightangles, forward2, right2, up2); + + frametime = cl.time - cl.oldtime; + time3 = frametime * 15; + time2 = frametime * 10; // 15; + time1 = frametime * 5; + grav = (grav1 = frametime * sv_gravity.value) * 0.05; + dvel = 1+4*frametime; + + for ( ;; ) + { + kill = active_particles; + if (kill && kill->die < cl.time) + { + active_particles = kill->next; + kill->next = free_particles; + free_particles = kill; + continue; + } + break; + } + + for (p=active_particles ; p ; p=p->next) + { + for ( ;; ) + { + kill = p->next; + if (kill && kill->die < cl.time) + { + p->next = kill->next; + kill->next = free_particles; + free_particles = kill; + continue; + } + break; + } + // LordHavoc: 'removed last in list' condition + if (!p) + break; + + VectorSubtract(p->org, r_refdef.vieworg, v); + if (DotProduct(v, v) >= 256.0f) + { + scale = p->scale * -0.25;scale2 = p->scale * 0.75; + /* + if (p->texnum != texnum) + { + texnum = p->texnum; + glEnd(); + glBindTexture(GL_TEXTURE_2D, texnum); + glBegin(GL_TRIANGLES); + } + if (lighthalf) + { + color24 = (byte *)&d_8to24table[(int)p->color]; + if (p->texnum == smokeparticletexture) + glColor4ub((byte) (color24[0] >> 1), (byte) (color24[1] >> 1), (byte) (color24[2] >> 1), (byte) (p->alpha*r_smokealpha.value)); + else + glColor4ub((byte) (color24[0] >> 1), (byte) (color24[1] >> 1), (byte) (color24[2] >> 1), (byte) p->alpha); + } + else + { + color24 = (byte *) &d_8to24table[(int)p->color]; + if (p->texnum == smokeparticletexture) + glColor4ub(color24[0], color24[1], color24[2], (byte) (p->alpha*r_smokealpha.value)); + else + glColor4ub(color24[0], color24[1], color24[2], (byte) p->alpha); + } + if (p->texnum == rainparticletexture) // rain streak + { + glTexCoord2f (0,0); + glVertex3f (p->org[0] + right2[0]*scale , p->org[1] + right2[1]*scale , p->org[2] + right2[2]*scale ); + glTexCoord2f (1,0); + glVertex3f (p->org[0] + right2[0]*scale , p->org[1] + right2[1]*scale , p->org[2] + right2[2]*scale ); + glTexCoord2f (0,1); + glVertex3f (p->org[0] + right2[0]*scale2, p->org[1] + right2[1]*scale2, p->org[2] + right2[2]*scale2); + } + else + { + glTexCoord2f (0,0); + // LordHavoc: centered particle sprites + glVertex3f (p->org[0] + up[0]*scale + right[0]*scale , p->org[1] + up[1]*scale + right[1]*scale , p->org[2] + up[2]*scale + right[2]*scale ); + glTexCoord2f (1,0); + glVertex3f (p->org[0] + up[0]*scale2 + right[0]*scale , p->org[1] + up[1]*scale2 + right[1]*scale , p->org[2] + up[2]*scale2 + right[2]*scale ); + glTexCoord2f (0,1); + glVertex3f (p->org[0] + up[0]*scale + right[0]*scale2, p->org[1] + up[1]*scale + right[1]*scale2, p->org[2] + up[2]*scale + right[2]*scale2); + } + */ + color24 = (byte *) &d_8to24table[(int)p->color]; + r = color24[0]; + g = color24[1]; + b = color24[2]; + a = p->alpha; + if (lighthalf) + { + r >>= 1; + g >>= 1; + b >>= 1; + } + transpolybegin(p->texnum, 0, p->texnum, TPOLYTYPE_ALPHA); + if (p->texnum == rainparticletexture) // rain streak + { + transpolyvert(p->org[0] + right2[0]*scale , p->org[1] + right2[1]*scale , p->org[2] + right2[2]*scale , 0,0,r,g,b,a); + transpolyvert(p->org[0] + right2[0]*scale , p->org[1] + right2[1]*scale , p->org[2] + right2[2]*scale , 1,0,r,g,b,a); + transpolyvert(p->org[0] + right2[0]*scale2, p->org[1] + right2[1]*scale2, p->org[2] + right2[2]*scale2, 0,1,r,g,b,a); + } + else + { + transpolyvert(p->org[0] + up[0]*scale + right[0]*scale , p->org[1] + up[1]*scale + right[1]*scale , p->org[2] + up[2]*scale + right[2]*scale , 0,0,r,g,b,a); + transpolyvert(p->org[0] + up[0]*scale2 + right[0]*scale , p->org[1] + up[1]*scale2 + right[1]*scale , p->org[2] + up[2]*scale2 + right[2]*scale , 1,0,r,g,b,a); + transpolyvert(p->org[0] + up[0]*scale + right[0]*scale2, p->org[1] + up[1]*scale + right[1]*scale2, p->org[2] + up[2]*scale + right[2]*scale2, 0,1,r,g,b,a); + } + transpolyend(); + } + + p->org[0] += p->vel[0]*frametime; + p->org[1] += p->vel[1]*frametime; + p->org[2] += p->vel[2]*frametime; + + switch (p->type) + { + case pt_static: + break; + case pt_fire: + p->ramp += time1; + if (p->ramp >= 6) + p->die = -1; + else + p->color = ramp3[(int)p->ramp]; + p->vel[2] += grav; + break; + + case pt_explode: + p->ramp += time2; + if (p->ramp >=8) + p->die = -1; + else + p->color = ramp1[(int)p->ramp]; +// p->vel[2] -= grav1; // LordHavoc: apply full gravity to explosion sparks + for (i=0 ; i<3 ; i++) + p->vel[i] *= dvel; +// p->vel[2] -= grav; + break; + + case pt_explode2: + p->ramp += time3; + if (p->ramp >=8) + p->die = -1; + else + p->color = ramp2[(int)p->ramp]; +// p->vel[2] -= grav1; // LordHavoc: apply full gravity to explosion sparks + for (i=0 ; i<3 ; i++) + p->vel[i] -= p->vel[i]*frametime; +// p->vel[2] -= grav; + break; + + case pt_blob: + for (i=0 ; i<3 ; i++) + p->vel[i] += p->vel[i]*dvel; + p->vel[2] -= grav; + break; + + case pt_blob2: + for (i=0 ; i<2 ; i++) + p->vel[i] -= p->vel[i]*dvel; + p->vel[2] -= grav; + break; + + case pt_grav: + p->vel[2] -= grav1; + break; + case pt_slowgrav: + p->vel[2] -= grav; + break; +// LordHavoc: gunshot spark showers + case pt_dust: + p->ramp += time1; + p->scale -= frametime * 4; + if (p->ramp >= 8 || p->scale <= 0) + p->die = -1; + else + p->color = ramp3[(int)p->ramp]; + p->vel[2] -= grav1; + break; +// LordHavoc: for smoke trails + case pt_smoke: + p->scale += frametime * 16; + p->alpha -= frametime * 64; + p->vel[2] += grav; + if (p->alpha < 1) + p->die = -1; + break; + case pt_snow: + if (cl.time > p->time2) + { + p->time2 = cl.time + 0.4; + p->vel[0] = (rand()&63)-32; + p->vel[1] = (rand()&63)-32; + } + break; + case pt_bulletpuff: + p->scale -= frametime * 64; + p->alpha -= frametime * 1024; + p->vel[2] -= grav; + if (p->alpha < 1 || p->scale < 1) + p->die = -1; + break; + case pt_bloodcloud: + p->scale -= frametime * 24; + p->alpha -= frametime * 128; + p->vel[2] -= grav; + if (p->alpha < 1 || p->scale < 1) + p->die = -1; + break; + case pt_fadespark: + p->alpha -= frametime * 256; + p->vel[2] -= grav; + if (p->alpha < 1) + p->die = -1; + break; + case pt_fadespark2: + p->alpha -= frametime * 512; + p->vel[2] -= grav; + if (p->alpha < 1) + p->die = -1; + break; + case pt_fallfadespark: + p->alpha -= frametime * 256; + p->vel[2] -= grav1; + if (p->alpha < 1) + p->die = -1; + break; + case pt_fallfadespark2: + p->alpha -= frametime * 512; + p->vel[2] -= grav1; + if (p->alpha < 1) + p->die = -1; + break; + case pt_bubble: + p->vel[2] += grav1; + if (p->vel[2] >= 100) + p->vel[2] = 68+rand()&31; + if (cl.time > p->time2) + { + p->time2 = cl.time + (rand()&7)*0.0625; + p->vel[0] = (rand()&63)-32; + p->vel[1] = (rand()&63)-32; + } + p->alpha -= frametime * 32; + if (p->alpha < 1) + p->die = -1; + break; + } + } + + /* + glEnd (); + glShadeModel(GL_SMOOTH); + glDepthMask(1); // enable zbuffer updates + glDisable (GL_BLEND); + */ +} + diff --git a/render.h b/render.h new file mode 100644 index 00000000..78289b5e --- /dev/null +++ b/render.h @@ -0,0 +1,177 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// refresh.h -- public interface to refresh functions + +#define MAXCLIPPLANES 11 + +#define TOP_RANGE 16 // soldier uniform colors +#define BOTTOM_RANGE 96 + +//============================================================================= + +typedef struct efrag_s +{ + struct mleaf_s *leaf; + struct efrag_s *leafnext; + struct entity_s *entity; + struct efrag_s *entnext; +} efrag_t; + + +typedef struct entity_s +{ + qboolean forcelink; // model changed + + int update_type; + + entity_state_t baseline; // to fill in defaults in updates + entity_state_t deltabaseline; // LordHavoc: previous frame + + double msgtime; // time of last update + vec3_t msg_origins[2]; // last two updates (0 is newest) + vec3_t origin; + vec3_t msg_angles[2]; // last two updates (0 is newest) + vec3_t angles; + + // LordHavoc: added support for alpha transprency and other effects + float alpha; // opacity (alpha) of the model + float colormod[3]; // color tint for model + float scale; // size the model is shown + int draw_lastpose, draw_pose; // for interpolation + float draw_lerpstart; // for interpolation + struct model_s *draw_lastmodel; // for interpolation + float trail_leftover; + float glowsize; // how big the glow is + byte glowcolor; // color of glow and particle trail (paletted) + byte glowtrail; // leaves a trail of particles + byte isviewmodel; // attached to view + + struct model_s *model; // NULL = no model + struct efrag_s *efrag; // linked list of efrags + int frame; + float syncbase; // for client-side animations + byte *colormap; + int effects; // light, particals, etc + int skinnum; // for Alias models + int visframe; // last frame this entity was + // found in an active leaf + + int dlightframe; // dynamic lighting + int dlightbits[8]; + +// FIXME: could turn these into a union + int trivial_accept; + struct mnode_s *topnode; // for bmodels, first world node + // that splits bmodel, or NULL if + // not split +} entity_t; + +// !!! if this is changed, it must be changed in asm_draw.h too !!! +typedef struct +{ + vrect_t vrect; // subwindow in video for refresh + // FIXME: not need vrect next field here? + vrect_t aliasvrect; // scaled Alias version + int vrectright, vrectbottom; // right & bottom screen coords + int aliasvrectright, aliasvrectbottom; // scaled Alias versions + float vrectrightedge; // rightmost right edge we care about, + // for use in edge list + float fvrectx, fvrecty; // for floating-point compares + float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping + int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 + int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 + float fvrectright_adj, fvrectbottom_adj; + // right and bottom edges, for clamping + float fvrectright; // rightmost edge, for Alias clamping + float fvrectbottom; // bottommost edge, for Alias clamping + float horizontalFieldOfView; // at Z = 1.0, this many X is visible + // 2.0 = 90 degrees + float xOrigin; // should probably allways be 0.5 + float yOrigin; // between be around 0.3 to 0.5 + + vec3_t vieworg; + vec3_t viewangles; + + float fov_x, fov_y; + + int ambientlight; +} refdef_t; + + +// +// refresh +// +extern int reinit_surfcache; + + +extern refdef_t r_refdef; +extern vec3_t r_origin, vpn, vright, vup; + +extern struct texture_s *r_notexture_mip; + +// LordHavoc: generic image loader +byte* loadimagepixels (char* filename, qboolean complain, int matchwidth, int matchheight); +int loadtextureimage (int texnum, char* filename, qboolean complain, int matchwidth, int matchheight); + +void R_Init (void); +void R_InitTextures (void); +void R_InitEfrags (void); +void R_RenderView (void); // must set r_refdef first +void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); + // called whenever r_refdef or vid change +// LordHavoc: changed this for sake of GLQuake +void R_InitSky (byte *src, int bytesperpixel); // called at level load +//void R_InitSky (struct texture_s *mt); // called at level load + +void R_AddEfrags (entity_t *ent); +void R_RemoveEfrags (entity_t *ent); + +void R_NewMap (void); + + +void R_ParseParticleEffect (void); +void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); +void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent); +void R_RocketTrail2 (vec3_t start, vec3_t end, int type, entity_t *ent); +void R_SparkShower (vec3_t org, vec3_t dir, int count, int type); + +void R_EntityParticles (entity_t *ent); +void R_BlobExplosion (vec3_t org); +void R_ParticleExplosion (vec3_t org, int smoke); +void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); +void R_LavaSplash (vec3_t org); +void R_TeleportSplash (vec3_t org); + +void R_PushDlights (void); + + +// +// surface cache related +// +extern int reinit_surfcache; // if 1, surface cache is currently empty and +extern qboolean r_cache_thrash; // set if thrashing the surface cache + +int D_SurfaceCacheForRes (int width, int height); +void D_FlushCaches (void); +void D_DeleteSurfaceCache (void); +void D_InitCaches (void *buffer, int size); +void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj); + diff --git a/resource.h b/resource.h new file mode 100644 index 00000000..afabb2eb --- /dev/null +++ b/resource.h @@ -0,0 +1,20 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Developer Studio generated include file. +// Used by winquake.rc +// +#define IDS_STRING1 1 +#define IDI_ICON2 1 +#define IDD_DIALOG1 108 +#define IDD_PROGRESS 109 +#define IDC_PROGRESS 1000 + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 111 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1004 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/sbar.c b/sbar.c new file mode 100644 index 00000000..9fe505a2 --- /dev/null +++ b/sbar.c @@ -0,0 +1,1269 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sbar.c -- status bar code + +#include "quakedef.h" + + +//int sb_updates; // if >= vid.numpages, no update needed + +#define STAT_MINUS 10 // num frame for '-' stats digit +qpic_t *sb_nums[2][11]; +qpic_t *sb_colon, *sb_slash; +qpic_t *sb_ibar; +qpic_t *sb_sbar; +qpic_t *sb_scorebar; + +qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes +qpic_t *sb_ammo[4]; +qpic_t *sb_sigil[4]; +qpic_t *sb_armor[3]; +qpic_t *sb_items[32]; + +qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive + // 0 is static, 1 is temporary animation +qpic_t *sb_face_invis; +qpic_t *sb_face_quad; +qpic_t *sb_face_invuln; +qpic_t *sb_face_invis_invuln; + +qboolean sb_showscores; + +int sb_lines; // scan lines to draw + +qpic_t *rsb_invbar[2]; +qpic_t *rsb_weapons[5]; +qpic_t *rsb_items[2]; +qpic_t *rsb_ammo[3]; +qpic_t *rsb_teambord; // PGM 01/19/97 - team color border + +//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher +qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes +//MED 01/04/97 added array to simplify weapon parsing +int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; +//MED 01/04/97 added hipnotic items array +qpic_t *hsb_items[2]; + +void Sbar_MiniDeathmatchOverlay (void); +void Sbar_DeathmatchOverlay (void); +void M_DrawPic (int x, int y, qpic_t *pic); + +/* +=============== +Sbar_ShowScores + +Tab key down +=============== +*/ +void Sbar_ShowScores (void) +{ + if (sb_showscores) + return; + sb_showscores = true; +// sb_updates = 0; +} + +/* +=============== +Sbar_DontShowScores + +Tab key up +=============== +*/ +void Sbar_DontShowScores (void) +{ + sb_showscores = false; +// sb_updates = 0; +} + +/* +=============== +Sbar_Changed +=============== +*/ +//void Sbar_Changed (void) +//{ +// sb_updates = 0; // update next frame +//} + +/* +=============== +Sbar_Init +=============== +*/ +void Sbar_Init (void) +{ + int i; + + for (i=0 ; i<10 ; i++) + { + sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i)); + sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i)); + } + + sb_nums[0][10] = Draw_PicFromWad ("num_minus"); + sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); + + sb_colon = Draw_PicFromWad ("num_colon"); + sb_slash = Draw_PicFromWad ("num_slash"); + + sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); + sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); + sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); + sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); + sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); + sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); + sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); + + sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); + sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); + sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); + sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); + sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); + sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); + sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); + + for (i=0 ; i<5 ; i++) + { + sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1)); + sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1)); + sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1)); + sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1)); + sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1)); + sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1)); + sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1)); + } + + sb_ammo[0] = Draw_PicFromWad ("sb_shells"); + sb_ammo[1] = Draw_PicFromWad ("sb_nails"); + sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); + sb_ammo[3] = Draw_PicFromWad ("sb_cells"); + + sb_armor[0] = Draw_PicFromWad ("sb_armor1"); + sb_armor[1] = Draw_PicFromWad ("sb_armor2"); + sb_armor[2] = Draw_PicFromWad ("sb_armor3"); + + sb_items[0] = Draw_PicFromWad ("sb_key1"); + sb_items[1] = Draw_PicFromWad ("sb_key2"); + sb_items[2] = Draw_PicFromWad ("sb_invis"); + sb_items[3] = Draw_PicFromWad ("sb_invuln"); + sb_items[4] = Draw_PicFromWad ("sb_suit"); + sb_items[5] = Draw_PicFromWad ("sb_quad"); + + sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); + sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); + sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); + sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); + + sb_faces[4][0] = Draw_PicFromWad ("face1"); + sb_faces[4][1] = Draw_PicFromWad ("face_p1"); + sb_faces[3][0] = Draw_PicFromWad ("face2"); + sb_faces[3][1] = Draw_PicFromWad ("face_p2"); + sb_faces[2][0] = Draw_PicFromWad ("face3"); + sb_faces[2][1] = Draw_PicFromWad ("face_p3"); + sb_faces[1][0] = Draw_PicFromWad ("face4"); + sb_faces[1][1] = Draw_PicFromWad ("face_p4"); + sb_faces[0][0] = Draw_PicFromWad ("face5"); + sb_faces[0][1] = Draw_PicFromWad ("face_p5"); + + sb_face_invis = Draw_PicFromWad ("face_invis"); + sb_face_invuln = Draw_PicFromWad ("face_invul2"); + sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); + sb_face_quad = Draw_PicFromWad ("face_quad"); + + Cmd_AddCommand ("+showscores", Sbar_ShowScores); + Cmd_AddCommand ("-showscores", Sbar_DontShowScores); + + sb_sbar = Draw_PicFromWad ("sbar"); + sb_ibar = Draw_PicFromWad ("ibar"); + sb_scorebar = Draw_PicFromWad ("scorebar"); + +//MED 01/04/97 added new hipnotic weapons + if (hipnotic) + { + hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); + hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); + hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); + hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); + hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); + + hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); + hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); + hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); + hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); + hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); + + for (i=0 ; i<5 ; i++) + { + hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1)); + hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1)); + hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1)); + hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1)); + hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1)); + } + + hsb_items[0] = Draw_PicFromWad ("sb_wsuit"); + hsb_items[1] = Draw_PicFromWad ("sb_eshld"); + } + + if (rogue) + { + rsb_invbar[0] = Draw_PicFromWad ("r_invbar1"); + rsb_invbar[1] = Draw_PicFromWad ("r_invbar2"); + + rsb_weapons[0] = Draw_PicFromWad ("r_lava"); + rsb_weapons[1] = Draw_PicFromWad ("r_superlava"); + rsb_weapons[2] = Draw_PicFromWad ("r_gren"); + rsb_weapons[3] = Draw_PicFromWad ("r_multirock"); + rsb_weapons[4] = Draw_PicFromWad ("r_plasma"); + + rsb_items[0] = Draw_PicFromWad ("r_shield1"); + rsb_items[1] = Draw_PicFromWad ("r_agrav1"); + +// PGM 01/19/97 - team color border + rsb_teambord = Draw_PicFromWad ("r_teambord"); +// PGM 01/19/97 - team color border + + rsb_ammo[0] = Draw_PicFromWad ("r_ammolava"); + rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti"); + rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma"); + } +} + + +//============================================================================= + +// drawing routines are relative to the status bar location + +/* +============= +Sbar_DrawPic +============= +*/ +void Sbar_DrawPic (int x, int y, qpic_t *pic) +{ + if (cl.gametype == GAME_DEATHMATCH) + Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); + else + Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); +} + +/* +============= +Sbar_DrawTransPic +============= +*/ +void Sbar_DrawTransPic (int x, int y, qpic_t *pic) +{ + if (cl.gametype == GAME_DEATHMATCH) + Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); + else + Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); +} + +/* +================ +Sbar_DrawCharacter + +Draws one solid graphics character +================ +*/ +void Sbar_DrawCharacter (int x, int y, int num) +{ + if (cl.gametype == GAME_DEATHMATCH) + Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num); + else + Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num); +} + +/* +================ +Sbar_DrawString +================ +*/ +void Sbar_DrawString (int x, int y, char *str) +{ + if (cl.gametype == GAME_DEATHMATCH) + Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str, 0); + else + Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str, 0); +} + +/* +============= +Sbar_itoa +============= +*/ +int Sbar_itoa (int num, char *buf) +{ + char *str; + int pow10; + int dig; + + str = buf; + + if (num < 0) + { + *str++ = '-'; + num = -num; + } + + for (pow10 = 10 ; num >= pow10 ; pow10 *= 10) + ; + + do + { + pow10 /= 10; + dig = num/pow10; + *str++ = '0'+dig; + num -= dig*pow10; + } while (pow10 != 1); + + *str = 0; + + return str-buf; +} + + +/* +============= +Sbar_DrawNum +============= +*/ +void Sbar_DrawNum (int x, int y, int num, int digits, int color) +{ + char str[12]; + char *ptr; + int l, frame; + + l = Sbar_itoa (num, str); + ptr = str; + if (l > digits) + ptr += (l-digits); + if (l < digits) + x += (digits-l)*24; + + while (*ptr) + { + if (*ptr == '-') + frame = STAT_MINUS; + else + frame = *ptr -'0'; + + Sbar_DrawTransPic (x,y,sb_nums[color][frame]); + x += 24; + ptr++; + } +} + +//============================================================================= + +int fragsort[MAX_SCOREBOARD]; + +char scoreboardtext[MAX_SCOREBOARD][20]; +int scoreboardtop[MAX_SCOREBOARD]; +int scoreboardbottom[MAX_SCOREBOARD]; +int scoreboardcount[MAX_SCOREBOARD]; +int scoreboardlines; + +/* +=============== +Sbar_SortFrags +=============== +*/ +void Sbar_SortFrags (void) +{ + int i, j, k; + +// sort by frags + scoreboardlines = 0; + for (i=0 ; ifrags, s->name); + + top = s->colors & 0xf0; + bottom = (s->colors & 15) <<4; + scoreboardtop[i] = Sbar_ColorForMap (top); + scoreboardbottom[i] = Sbar_ColorForMap (bottom); + } +} + + + +/* +=============== +Sbar_SoloScoreboard +=============== +*/ +void Sbar_SoloScoreboard (void) +{ + char str[80]; + int minutes, seconds, tens, units; + int l; + + sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); + Sbar_DrawString (8, 4, str); + + sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); + Sbar_DrawString (8, 12, str); + +// time + minutes = cl.time / 60; + seconds = cl.time - 60*minutes; + tens = seconds / 10; + units = seconds - 10*tens; + sprintf (str,"Time :%3i:%i%i", minutes, tens, units); + Sbar_DrawString (184, 4, str); + +// draw level name + l = strlen (cl.levelname); + Sbar_DrawString (232 - l*4, 12, cl.levelname); +} + +/* +=============== +Sbar_DrawScoreboard +=============== +*/ +void Sbar_DrawScoreboard (void) +{ + Sbar_SoloScoreboard (); + if (cl.gametype == GAME_DEATHMATCH) + Sbar_DeathmatchOverlay (); +#if 0 + int i, j, c; + int x, y; + int l; + int top, bottom; + scoreboard_t *s; + + if (cl.gametype != GAME_DEATHMATCH) + { + Sbar_SoloScoreboard (); + return; + } + + Sbar_UpdateScoreboard (); + + l = scoreboardlines <= 6 ? scoreboardlines : 6; + + for (i=0 ; iname[0]) + continue; + + // draw background + top = s->colors & 0xf0; + bottom = (s->colors & 15)<<4; + top = Sbar_ColorForMap (top); + bottom = Sbar_ColorForMap (bottom); + + Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top); + Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom); + + // draw text + for (j=0 ; j<20 ; j++) + { + c = scoreboardtext[i][j]; + if (c == 0 || c == ' ') + continue; + Sbar_DrawCharacter ( (x+j)*8, y, c); + } + } +#endif +} + +//============================================================================= + +/* +=============== +Sbar_DrawInventory +=============== +*/ +void Sbar_DrawInventory (void) +{ + int i; + char num[6]; + float time; + int flashon; + + if (rogue) + { + if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) + Sbar_DrawPic (0, -24, rsb_invbar[0]); + else + Sbar_DrawPic (0, -24, rsb_invbar[1]); + } + else + { + Sbar_DrawPic (0, -24, sb_ibar); + } + +// weapons + for (i=0 ; i<7 ; i++) + { + if (cl.items & (IT_SHOTGUN<= 10) + { + if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN< 1) +// sb_updates = 0; // force update to remove flash + } + } + +// MED 01/04/97 +// hipnotic weapons + if (hipnotic) + { + int grenadeflashing=0; + for (i=0 ; i<4 ; i++) + { + if (cl.items & (1<= 10) + { + if ( cl.stats[STAT_ACTIVEWEAPON] == (1< 1) +// sb_updates = 0; // force update to remove flash + } + } + } + + if (rogue) + { + // check for powered up weapon. + if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) + { + for (i=0;i<5;i++) + { + if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) + { + Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]); + } + } + } + } + +// ammo counts + for (i=0 ; i<4 ; i++) + { + sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] ); + if (num[0] != ' ') + Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0'); + if (num[1] != ' ') + Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0'); + if (num[2] != ' ') + Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0'); + } + + flashon = 0; + // items + for (i=0 ; i<6 ; i++) + if (cl.items & (1<<(17+i))) + { + time = cl.item_gettime[17+i]; + if (time && time > cl.time - 2 && flashon ) + { // flash frame +// sb_updates = 0; + } + else + { + //MED 01/04/97 changed keys + if (!hipnotic || (i>1)) + { + Sbar_DrawPic (192 + i*16, -16, sb_items[i]); + } + } +// if (time && time > cl.time - 2) +// sb_updates = 0; + } + //MED 01/04/97 added hipnotic items + // hipnotic items + if (hipnotic) + { + for (i=0 ; i<2 ; i++) + if (cl.items & (1<<(24+i))) + { + time = cl.item_gettime[24+i]; + if (time && time > cl.time - 2 && flashon ) + { // flash frame +// sb_updates = 0; + } + else + { + Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); + } +// if (time && time > cl.time - 2) +// sb_updates = 0; + } + } + + if (rogue) + { + // new rogue items + for (i=0 ; i<2 ; i++) + { + if (cl.items & (1<<(29+i))) + { + time = cl.item_gettime[29+i]; + + if (time && time > cl.time - 2 && flashon ) + { // flash frame +// sb_updates = 0; + } + else + { + Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); + } + +// if (time && time > cl.time - 2) +// sb_updates = 0; + } + } + } + else + { + // sigils + for (i=0 ; i<4 ; i++) + { + if (cl.items & (1<<(28+i))) + { + time = cl.item_gettime[28+i]; + if (time && time > cl.time - 2 && flashon ) + { // flash frame +// sb_updates = 0; + } + else + Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); +// if (time && time > cl.time - 2) +// sb_updates = 0; + } + } + } +} + +//============================================================================= + +/* +=============== +Sbar_DrawFrags +=============== +*/ +void Sbar_DrawFrags (void) +{ + int i, k, l; + int top, bottom; + int x, y, f; + int xofs; + char num[12]; + scoreboard_t *s; + + Sbar_SortFrags (); + +// draw the text + l = scoreboardlines <= 4 ? scoreboardlines : 4; + + x = 23; + if (cl.gametype == GAME_DEATHMATCH) + xofs = 0; + else + xofs = (vid.width - 320)>>1; + y = vid.height - SBAR_HEIGHT - 23; + + for (i=0 ; iname[0]) + continue; + + // draw background + top = s->colors & 0xf0; + bottom = (s->colors & 15)<<4; + top = Sbar_ColorForMap (top); + bottom = Sbar_ColorForMap (bottom); + + Draw_Fill (xofs + x*8 + 10, y, 28, 4, top); + Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom); + + // draw number + f = s->frags; + sprintf (num, "%3i",f); + + Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]); + Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]); + Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]); + + if (k == cl.viewentity - 1) + { + Sbar_DrawCharacter (x*8+2, -24, 16); + Sbar_DrawCharacter ( (x+4)*8-4, -24, 17); + } + x+=4; + } +} + +//============================================================================= + + +/* +=============== +Sbar_DrawFace +=============== +*/ +void Sbar_DrawFace (void) +{ + int f, anim; + +// PGM 01/19/97 - team color drawing +// PGM 03/02/97 - fixed so color swatch only appears in CTF modes + if (rogue && + (cl.maxclients != 1) && + (teamplay.value>3) && + (teamplay.value<7)) + { + int top, bottom; + int xofs; + char num[12]; + scoreboard_t *s; + + s = &cl.scores[cl.viewentity - 1]; + // draw background + top = s->colors & 0xf0; + bottom = (s->colors & 15)<<4; + top = Sbar_ColorForMap (top); + bottom = Sbar_ColorForMap (bottom); + + if (cl.gametype == GAME_DEATHMATCH) + xofs = 113; + else + xofs = ((vid.width - 320)>>1) + 113; + + Sbar_DrawPic (112, 0, rsb_teambord); + Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top); + Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom); + + // draw number + f = s->frags; + sprintf (num, "%3i",f); + + if (top==8) + { + if (num[0] != ' ') + Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); + if (num[1] != ' ') + Sbar_DrawCharacter(116, 3, 18 + num[1] - '0'); + if (num[2] != ' ') + Sbar_DrawCharacter(123, 3, 18 + num[2] - '0'); + } + else + { + Sbar_DrawCharacter ( 109, 3, num[0]); + Sbar_DrawCharacter ( 116, 3, num[1]); + Sbar_DrawCharacter ( 123, 3, num[2]); + } + + return; + } +// PGM 01/19/97 - team color drawing + + if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) + == (IT_INVISIBILITY | IT_INVULNERABILITY) ) + { + Sbar_DrawPic (112, 0, sb_face_invis_invuln); + return; + } + if (cl.items & IT_QUAD) + { + Sbar_DrawPic (112, 0, sb_face_quad ); + return; + } + if (cl.items & IT_INVISIBILITY) + { + Sbar_DrawPic (112, 0, sb_face_invis ); + return; + } + if (cl.items & IT_INVULNERABILITY) + { + Sbar_DrawPic (112, 0, sb_face_invuln); + return; + } + + if (cl.stats[STAT_HEALTH] >= 100) + f = 4; + else + f = cl.stats[STAT_HEALTH] / 20; + + if (cl.time <= cl.faceanimtime) + { + anim = 1; +// sb_updates = 0; // make sure the anim gets drawn over + } + else + anim = 0; + Sbar_DrawPic (112, 0, sb_faces[f][anim]); +} + +/* +=============== +Sbar_Draw +=============== +*/ +void Sbar_Draw (void) +{ + if (scr_con_current == vid.height) + return; // console is full screen + + // LordHavoc: always redraw + //if (sb_updates >= vid.numpages) + // return; + + scr_copyeverything = 1; + +// sb_updates++; + + if (sb_lines > 24) + { + Sbar_DrawInventory (); + if (cl.maxclients != 1) + Sbar_DrawFrags (); + } + + if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) + { + Sbar_DrawPic (0, 0, sb_scorebar); + Sbar_DrawScoreboard (); +// sb_updates = 0; + } + else if (sb_lines) + { + Sbar_DrawPic (0, 0, sb_sbar); + + // keys (hipnotic only) + //MED 01/04/97 moved keys here so they would not be overwritten + if (hipnotic) + { + if (cl.items & IT_KEY1) + Sbar_DrawPic (209, 3, sb_items[0]); + if (cl.items & IT_KEY2) + Sbar_DrawPic (209, 12, sb_items[1]); + } + // armor + if (cl.items & IT_INVULNERABILITY) + { + Sbar_DrawNum (24, 0, 666, 3, 1); + Sbar_DrawPic (0, 0, draw_disc); + } + else + { + if (rogue) + { + Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, + cl.stats[STAT_ARMOR] <= 25); + if (cl.items & RIT_ARMOR3) + Sbar_DrawPic (0, 0, sb_armor[2]); + else if (cl.items & RIT_ARMOR2) + Sbar_DrawPic (0, 0, sb_armor[1]); + else if (cl.items & RIT_ARMOR1) + Sbar_DrawPic (0, 0, sb_armor[0]); + } + else + { + Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3 + , cl.stats[STAT_ARMOR] <= 25); + if (cl.items & IT_ARMOR3) + Sbar_DrawPic (0, 0, sb_armor[2]); + else if (cl.items & IT_ARMOR2) + Sbar_DrawPic (0, 0, sb_armor[1]); + else if (cl.items & IT_ARMOR1) + Sbar_DrawPic (0, 0, sb_armor[0]); + } + } + + // face + Sbar_DrawFace (); + + // health + Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3 + , cl.stats[STAT_HEALTH] <= 25); + + // ammo icon + if (rogue) + { + if (cl.items & RIT_SHELLS) + Sbar_DrawPic (224, 0, sb_ammo[0]); + else if (cl.items & RIT_NAILS) + Sbar_DrawPic (224, 0, sb_ammo[1]); + else if (cl.items & RIT_ROCKETS) + Sbar_DrawPic (224, 0, sb_ammo[2]); + else if (cl.items & RIT_CELLS) + Sbar_DrawPic (224, 0, sb_ammo[3]); + else if (cl.items & RIT_LAVA_NAILS) + Sbar_DrawPic (224, 0, rsb_ammo[0]); + else if (cl.items & RIT_PLASMA_AMMO) + Sbar_DrawPic (224, 0, rsb_ammo[1]); + else if (cl.items & RIT_MULTI_ROCKETS) + Sbar_DrawPic (224, 0, rsb_ammo[2]); + } + else + { + if (cl.items & IT_SHELLS) + Sbar_DrawPic (224, 0, sb_ammo[0]); + else if (cl.items & IT_NAILS) + Sbar_DrawPic (224, 0, sb_ammo[1]); + else if (cl.items & IT_ROCKETS) + Sbar_DrawPic (224, 0, sb_ammo[2]); + else if (cl.items & IT_CELLS) + Sbar_DrawPic (224, 0, sb_ammo[3]); + } + + Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, + cl.stats[STAT_AMMO] <= 10); + } + + if (vid.width > 320) { + if (cl.gametype == GAME_DEATHMATCH) + Sbar_MiniDeathmatchOverlay (); + } +} + +//============================================================================= + +/* +================== +Sbar_IntermissionNumber + +================== +*/ +void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color) +{ + char str[12]; + char *ptr; + int l, frame; + + l = Sbar_itoa (num, str); + ptr = str; + if (l > digits) + ptr += (l-digits); + if (l < digits) + x += (digits-l)*24; + + while (*ptr) + { + if (*ptr == '-') + frame = STAT_MINUS; + else + frame = *ptr -'0'; + + Draw_TransPic (x,y,sb_nums[color][frame]); + x += 24; + ptr++; + } +} + +/* +================== +Sbar_DeathmatchOverlay + +================== +*/ +void Sbar_DeathmatchOverlay (void) +{ + qpic_t *pic; + int i, k, l, top, bottom, x, y, total, n, minutes, tens, units, fph; + char num[128]; + scoreboard_t *s; + + scr_copyeverything = 1; + scr_fullupdate = 0; + + pic = Draw_CachePic ("gfx/ranking.lmp"); + M_DrawPic ((320-pic->width)/2, 8, pic); + +// scores + Sbar_SortFrags (); + +// draw the text + l = scoreboardlines; + + x = ((vid.width - 320)>>1) - 140; + y = 40; + for (i = 0;i < l;i++) + { + k = fragsort[i]; + s = &cl.scores[k]; + if (!s->name[0]) + continue; + + // draw background + top = s->colors & 0xf0; + bottom = (s->colors & 15)<<4; + top = Sbar_ColorForMap (top); + bottom = Sbar_ColorForMap (bottom); + + Draw_Fill ( x, y+1, 88, 3, top); + Draw_Fill ( x, y+4, 88, 3, bottom); + + total = cl.time - s->entertime; + minutes = (int)total/60; + n = total - minutes*60; + tens = n/10; + units = n%10; + + fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0; + if (fph < -999) fph = -999; + if (fph > 9999) fph = 9999; + + // put it together + sprintf (num, "%c %4i:%4i %3i:%i%i %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name); + Draw_String(x - 8, y, num, 0); + + y += 8; + } +} + +/* +================== +Sbar_DeathmatchOverlay + +================== +*/ +void Sbar_MiniDeathmatchOverlay (void) +{ + int i, l, k, top, bottom, x, y, fph, numlines; + char num[128]; + scoreboard_t *s; + + if (vid.width < 512 || !sb_lines) + return; + + scr_copyeverything = 1; + scr_fullupdate = 0; + +// scores + Sbar_SortFrags (); + +// draw the text + l = scoreboardlines; + y = vid.height - sb_lines; + numlines = sb_lines/8; + if (numlines < 3) + return; + + //find us + for (i = 0; i < scoreboardlines; i++) + if (fragsort[i] == cl.viewentity - 1) + break; + + if (i == scoreboardlines) // we're not there + i = 0; + else // figure out start + i = i - numlines/2; + + if (i > scoreboardlines - numlines) + i = scoreboardlines - numlines; + if (i < 0) + i = 0; + + x = 324; + for (;i < scoreboardlines && y < vid.height - 8;i++) + { + k = fragsort[i]; + s = &cl.scores[k]; + if (!s->name[0]) + continue; + + // draw background + top = Sbar_ColorForMap (s->colors & 0xf0); + bottom = Sbar_ColorForMap ((s->colors & 15)<<4); + + Draw_Fill ( x, y+1, 72, 3, top); + Draw_Fill ( x, y+4, 72, 3, bottom); + + fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0; + if (fph < -999) fph = -999; + if (fph > 9999) fph = 9999; + + // put it together + sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name); + Draw_String(x - 8, y, num, 0); + + y += 8; + } +} + +/* +================== +Sbar_IntermissionOverlay + +================== +*/ +void Sbar_IntermissionOverlay (void) +{ + qpic_t *pic; + int dig; + int num; + + scr_copyeverything = 1; + scr_fullupdate = 0; + + if (cl.gametype == GAME_DEATHMATCH) + { + Sbar_DeathmatchOverlay (); + return; + } + + pic = Draw_CachePic ("gfx/complete.lmp"); + Draw_Pic (64, 24, pic); + + pic = Draw_CachePic ("gfx/inter.lmp"); + Draw_TransPic (0, 56, pic); + +// time + dig = cl.completed_time/60; + Sbar_IntermissionNumber (160, 64, dig, 3, 0); + num = cl.completed_time - dig*60; + Draw_TransPic (234,64,sb_colon); + Draw_TransPic (246,64,sb_nums[0][num/10]); + Draw_TransPic (266,64,sb_nums[0][num%10]); + + Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); + Draw_TransPic (232,104,sb_slash); + Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); + + Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); + Draw_TransPic (232,144,sb_slash); + Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); + +} + + +/* +================== +Sbar_FinaleOverlay + +================== +*/ +void Sbar_FinaleOverlay (void) +{ + qpic_t *pic; + + scr_copyeverything = 1; + + pic = Draw_CachePic ("gfx/finale.lmp"); + Draw_TransPic ( (vid.width-pic->width)/2, 16, pic); +} diff --git a/sbar.h b/sbar.h new file mode 100644 index 00000000..286b3b6a --- /dev/null +++ b/sbar.h @@ -0,0 +1,39 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// the status bar is only redrawn if something has changed, but if anything +// does, the entire thing will be redrawn for the next vid.numpages frames. + +#define SBAR_HEIGHT 24 + +extern int sb_lines; // scan lines to draw + +void Sbar_Init (void); + +void Sbar_Changed (void); +// call whenever any of the client stats represented on the sbar changes + +void Sbar_Draw (void); +// called every frame by screen + +void Sbar_IntermissionOverlay (void); +// called each frame after the level has been completed + +void Sbar_FinaleOverlay (void); diff --git a/screen.h b/screen.h new file mode 100644 index 00000000..64e0bc36 --- /dev/null +++ b/screen.h @@ -0,0 +1,55 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// screen.h + +void SCR_Init (void); + +void SCR_UpdateScreen (void); + + +void SCR_SizeUp (void); +void SCR_SizeDown (void); +void SCR_BringDownConsole (void); +void SCR_CenterPrint (char *str); + +void SCR_BeginLoadingPlaque (void); +void SCR_EndLoadingPlaque (void); + +int SCR_ModalMessage (char *text); + +extern float scr_con_current; +extern float scr_conlines; // lines of console to display + +extern int scr_fullupdate; // set to 0 to force full redraw +extern int sb_lines; + +extern int clearnotify; // set to 0 whenever notify text is drawn +extern qboolean scr_disabled_for_loading; +extern qboolean scr_skipupdate; + +extern cvar_t scr_viewsize; + +extern cvar_t scr_viewsize; + +// only the refresh window will be updated unless these variables are flagged +extern int scr_copytop; +extern int scr_copyeverything; + +void SCR_UpdateWholeScreen (void); diff --git a/server.h b/server.h new file mode 100644 index 00000000..4e6635f8 --- /dev/null +++ b/server.h @@ -0,0 +1,234 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// server.h + +typedef struct +{ + int maxclients; + int maxclientslimit; + struct client_s *clients; // [maxclients] + int serverflags; // episode completion information + qboolean changelevel_issued; // cleared when at SV_SpawnServer +} server_static_t; + +//============================================================================= + +typedef enum {ss_loading, ss_active} server_state_t; + +typedef struct +{ + qboolean active; // false if only a net client + + qboolean paused; + qboolean loadgame; // handle connections specially + + double time; + + int lastcheck; // used by PF_checkclient + double lastchecktime; + + char name[64]; // map name + char modelname[64]; // maps/.bsp, for model_precache[0] + struct model_s *worldmodel; + char *model_precache[MAX_MODELS]; // NULL terminated + struct model_s *models[MAX_MODELS]; + char *sound_precache[MAX_SOUNDS]; // NULL terminated + char *lightstyles[MAX_LIGHTSTYLES]; + int num_edicts; + int max_edicts; + edict_t *edicts; // can NOT be array indexed, because + // edict_t is variable sized, but can + // be used to reference the world ent + server_state_t state; // some actions are only valid during load + + sizebuf_t datagram; + byte datagram_buf[MAX_DATAGRAM]; + + sizebuf_t reliable_datagram; // copied to all clients at end of frame + byte reliable_datagram_buf[MAX_DATAGRAM]; + + sizebuf_t signon; + byte signon_buf[32768]; // LordHavoc: increased signon message buffer from 8192 to 32768 +} server_t; + + +#define NUM_PING_TIMES 16 +#define NUM_SPAWN_PARMS 16 + +typedef struct client_s +{ + qboolean active; // false = client is free + qboolean spawned; // false = don't send datagrams + qboolean dropasap; // has been told to go to another level + qboolean privileged; // can execute any host command + qboolean sendsignon; // only valid before spawned + + double last_message; // reliable messages must be sent + // periodically + + struct qsocket_s *netconnection; // communications handle + + usercmd_t cmd; // movement + vec3_t wishdir; // intended motion calced from cmd + + sizebuf_t message; // can be added to at any time, + // copied and clear once per frame + byte msgbuf[MAX_MSGLEN]; + edict_t *edict; // EDICT_NUM(clientnum+1) + char name[32]; // for printing to other people + int colors; + + float ping_times[NUM_PING_TIMES]; + int num_pings; // ping_times[num_pings%NUM_PING_TIMES] + +// spawn parms are carried from level to level + float spawn_parms[NUM_SPAWN_PARMS]; + +// client known data for deltas + int old_frags; +} client_t; + + +//============================================================================= + +// edict->movetype values +#define MOVETYPE_NONE 0 // never moves +#define MOVETYPE_ANGLENOCLIP 1 +#define MOVETYPE_ANGLECLIP 2 +#define MOVETYPE_WALK 3 // gravity +#define MOVETYPE_STEP 4 // gravity, special edge handling +#define MOVETYPE_FLY 5 +#define MOVETYPE_TOSS 6 // gravity +#define MOVETYPE_PUSH 7 // no clip to world, push and crush +#define MOVETYPE_NOCLIP 8 +#define MOVETYPE_FLYMISSILE 9 // extra size to monsters +#define MOVETYPE_BOUNCE 10 +#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity +#define MOVETYPE_FOLLOW 12 // track movement of aiment + +// edict->solid values +#define SOLID_NOT 0 // no interaction with other objects +#define SOLID_TRIGGER 1 // touch on edge, but not blocking +#define SOLID_BBOX 2 // touch on edge, block +#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground +#define SOLID_BSP 4 // bsp clip, touch on edge, block +// LordHavoc: corpse code +#define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) + +// edict->deadflag values +#define DEAD_NO 0 +#define DEAD_DYING 1 +#define DEAD_DEAD 2 + +#define DAMAGE_NO 0 +#define DAMAGE_YES 1 +#define DAMAGE_AIM 2 + +// edict->flags +#define FL_FLY 1 +#define FL_SWIM 2 +//#define FL_GLIMPSE 4 +#define FL_CONVEYOR 4 +#define FL_CLIENT 8 +#define FL_INWATER 16 +#define FL_MONSTER 32 +#define FL_GODMODE 64 +#define FL_NOTARGET 128 +#define FL_ITEM 256 +#define FL_ONGROUND 512 +#define FL_PARTIALGROUND 1024 // not all corners are valid +#define FL_WATERJUMP 2048 // player jumping out of water +#define FL_JUMPRELEASED 4096 // for jump debouncing + +// entity effects + +#define EF_BRIGHTFIELD 1 +#define EF_MUZZLEFLASH 2 +#define EF_BRIGHTLIGHT 4 +#define EF_DIMLIGHT 8 +// added EF_ effects: +#define EF_NODRAW 16 +#define EF_ADDITIVE 32 // LordHavoc: Additive Rendering +#define EF_BLUE 64 +#define EF_RED 128 + +#define SPAWNFLAG_NOT_EASY 256 +#define SPAWNFLAG_NOT_MEDIUM 512 +#define SPAWNFLAG_NOT_HARD 1024 +#define SPAWNFLAG_NOT_DEATHMATCH 2048 + +//============================================================================ + +extern cvar_t teamplay; +extern cvar_t skill; +extern cvar_t deathmatch; +extern cvar_t coop; +extern cvar_t fraglimit; +extern cvar_t timelimit; + +extern server_static_t svs; // persistant server info +extern server_t sv; // local server + +extern client_t *host_client; + +extern jmp_buf host_abortserver; + +extern double host_time; + +extern edict_t *sv_player; + +//=========================================================== + +void SV_Init (void); + +void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); +void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, + float attenuation); + +void SV_DropClient (qboolean crash); + +void SV_SendClientMessages (void); +void SV_ClearDatagram (void); + +int SV_ModelIndex (char *name); + +void SV_SetIdealPitch (void); + +void SV_AddUpdates (void); + +void SV_ClientThink (void); +void SV_AddClientToServer (struct qsocket_s *ret); + +void SV_ClientPrintf (char *fmt, ...); +void SV_BroadcastPrintf (char *fmt, ...); + +void SV_Physics (void); + +qboolean SV_CheckBottom (edict_t *ent); +qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); + +void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); + +void SV_MoveToGoal (void); + +void SV_CheckForNewClients (void); +void SV_RunClients (void); +void SV_SaveSpawnparms (); +void SV_SpawnServer (char *server); diff --git a/snd_dma.c b/snd_dma.c new file mode 100644 index 00000000..b04c1a30 --- /dev/null +++ b/snd_dma.c @@ -0,0 +1,1049 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// snd_dma.c -- main control for any streaming sound output device + +#include "quakedef.h" + +#ifdef _WIN32 +#include "winquake.h" +#endif + +void S_Play(void); +void S_PlayVol(void); +void S_SoundList(void); +void S_Update_(); +void S_StopAllSounds(qboolean clear); +void S_StopAllSoundsC(void); + +// ======================================================================= +// Internal sound data & structures +// ======================================================================= + +channel_t channels[MAX_CHANNELS]; +int total_channels; + +int snd_blocked = 0; +static qboolean snd_ambient = 1; +qboolean snd_initialized = false; + +// pointer should go away +volatile dma_t *shm = 0; +volatile dma_t sn; + +vec3_t listener_origin; +vec3_t listener_forward; +vec3_t listener_right; +vec3_t listener_up; +vec_t sound_nominal_clip_dist=1000.0; + +int soundtime; // sample PAIRS +int paintedtime; // sample PAIRS + + +//LordHavoc: increased the client sound limit from 512 to 4096 for the Nehahra movie +#define MAX_SFX 4096 +sfx_t *known_sfx; // hunk allocated [MAX_SFX] +int num_sfx; + +sfx_t *ambient_sfx[NUM_AMBIENTS]; + +int desired_speed = 11025; +int desired_bits = 16; + +int sound_started=0; + +cvar_t bgmvolume = {"bgmvolume", "1", true}; +cvar_t volume = {"volume", "0.7", true}; + +cvar_t nosound = {"nosound", "0"}; +cvar_t precache = {"precache", "1"}; +cvar_t loadas8bit = {"loadas8bit", "0"}; +cvar_t bgmbuffer = {"bgmbuffer", "4096"}; +cvar_t ambient_level = {"ambient_level", "0.3"}; +cvar_t ambient_fade = {"ambient_fade", "100"}; +cvar_t snd_noextraupdate = {"snd_noextraupdate", "0"}; +cvar_t snd_show = {"snd_show", "0"}; +cvar_t _snd_mixahead = {"_snd_mixahead", "0.1", true}; +cvar_t snd_swapstereo = {"snd_swapstereo", "0", true}; + + +// ==================================================================== +// User-setable variables +// ==================================================================== + + +// +// Fake dma is a synchronous faking of the DMA progress used for +// isolating performance in the renderer. The fakedma_updates is +// number of times S_Update() is called per second. +// + +qboolean fakedma = false; +int fakedma_updates = 15; + + +void S_AmbientOff (void) +{ + snd_ambient = false; +} + + +void S_AmbientOn (void) +{ + snd_ambient = true; +} + + +void S_SoundInfo_f(void) +{ + if (!sound_started || !shm) + { + Con_Printf ("sound system not started\n"); + return; + } + + Con_Printf("%5d stereo\n", shm->channels - 1); + Con_Printf("%5d samples\n", shm->samples); + Con_Printf("%5d samplepos\n", shm->samplepos); + Con_Printf("%5d samplebits\n", shm->samplebits); + Con_Printf("%5d submission_chunk\n", shm->submission_chunk); + Con_Printf("%5d speed\n", shm->speed); + Con_Printf("0x%x dma buffer\n", shm->buffer); + Con_Printf("%5d total_channels\n", total_channels); +} + + +/* +================ +S_Startup +================ +*/ + +void S_Startup (void) +{ + int rc; + + if (!snd_initialized) + return; + + if (!fakedma) + { + rc = SNDDMA_Init(); + + if (!rc) + { +#ifndef _WIN32 + Con_Printf("S_Startup: SNDDMA_Init failed.\n"); +#endif + sound_started = 0; + return; + } + } + + sound_started = 1; +} + + +void S_Play2(void); + +/* +================ +S_Init +================ +*/ +void S_Init (void) +{ + + Con_Printf("\nSound Initialization\n"); + + if (COM_CheckParm("-nosound")) + return; + + if (COM_CheckParm("-simsound")) + fakedma = true; + + Cmd_AddCommand("play", S_Play); + Cmd_AddCommand("play2", S_Play2); + Cmd_AddCommand("playvol", S_PlayVol); + Cmd_AddCommand("stopsound", S_StopAllSoundsC); + Cmd_AddCommand("soundlist", S_SoundList); + Cmd_AddCommand("soundinfo", S_SoundInfo_f); + + Cvar_RegisterVariable(&nosound); + Cvar_RegisterVariable(&volume); + Cvar_RegisterVariable(&precache); + Cvar_RegisterVariable(&loadas8bit); + Cvar_RegisterVariable(&bgmvolume); + Cvar_RegisterVariable(&bgmbuffer); + Cvar_RegisterVariable(&ambient_level); + Cvar_RegisterVariable(&ambient_fade); + Cvar_RegisterVariable(&snd_noextraupdate); + Cvar_RegisterVariable(&snd_show); + Cvar_RegisterVariable(&_snd_mixahead); + Cvar_RegisterVariable(&snd_swapstereo); // LordHavoc: for people with backwards sound wiring + + if (host_parms.memsize < 0x800000) + { + Cvar_Set ("loadas8bit", "1"); + Con_Printf ("loading all sounds as 8bit\n"); + } + + + + snd_initialized = true; + + S_Startup (); + + SND_InitScaletable (); + + known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t"); + num_sfx = 0; + +// create a piece of DMA memory + + if (fakedma) + { + shm = (void *) Hunk_AllocName(sizeof(*shm), "shm"); + shm->splitbuffer = 0; + shm->samplebits = 16; + shm->speed = 22050; + shm->channels = 2; + shm->samples = 32768; + shm->samplepos = 0; + shm->soundalive = true; + shm->gamealive = true; + shm->submission_chunk = 1; + shm->buffer = Hunk_AllocName(1<<16, "shmbuf"); + } + + Con_Printf ("Sound sampling rate: %i\n", shm->speed); + + // provides a tick sound until washed clean + +// if (shm->buffer) +// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging + + ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav"); + ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav"); + + S_StopAllSounds (true); +} + + +// ======================================================================= +// Shutdown sound engine +// ======================================================================= + +void S_Shutdown(void) +{ + + if (!sound_started) + return; + + if (shm) + shm->gamealive = 0; + + shm = 0; + sound_started = 0; + + if (!fakedma) + { + SNDDMA_Shutdown(); + } +} + + +// ======================================================================= +// Load a sound +// ======================================================================= + +/* +================== +S_FindName + +================== +*/ +sfx_t *S_FindName (char *name) +{ + int i; + sfx_t *sfx; + + if (!name) + Sys_Error ("S_FindName: NULL\n"); + + if (strlen(name) >= MAX_QPATH) + Sys_Error ("Sound name too long: %s", name); + +// see if already loaded + for (i=0 ; i < num_sfx ; i++) + if (!strcmp(known_sfx[i].name, name)) + { + return &known_sfx[i]; + } + + if (num_sfx == MAX_SFX) + Sys_Error ("S_FindName: out of sfx_t"); + + sfx = &known_sfx[i]; + strcpy (sfx->name, name); + + num_sfx++; + + return sfx; +} + + +/* +================== +S_TouchSound + +================== +*/ +void S_TouchSound (char *name) +{ + sfx_t *sfx; + + if (!sound_started) + return; + + sfx = S_FindName (name); + Cache_Check (&sfx->cache); +} + +/* +================== +S_PrecacheSound + +================== +*/ +sfx_t *S_PrecacheSound (char *name) +{ + sfx_t *sfx; + + if (!sound_started || nosound.value) + return NULL; + + sfx = S_FindName (name); + +// cache it in + if (precache.value) + S_LoadSound (sfx); + + return sfx; +} + + +//============================================================================= + +/* +================= +SND_PickChannel +================= +*/ +channel_t *SND_PickChannel(int entnum, int entchannel) +{ + int ch_idx; + int first_to_die; + int life_left; + +// Check for replacement sound, or find the best one to replace + first_to_die = -1; + life_left = 0x7fffffff; + for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) + { + if (entchannel != 0 // channel 0 never overrides + && channels[ch_idx].entnum == entnum + && (channels[ch_idx].entchannel == entchannel || entchannel == -1) ) + { // allways override sound from same entity + first_to_die = ch_idx; + break; + } + + // don't let monster sounds override player sounds + if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx) + continue; + + if (channels[ch_idx].end - paintedtime < life_left) + { + life_left = channels[ch_idx].end - paintedtime; + first_to_die = ch_idx; + } + } + + if (first_to_die == -1) + return NULL; + + if (channels[first_to_die].sfx) + channels[first_to_die].sfx = NULL; + + return &channels[first_to_die]; +} + +/* +================= +SND_Spatialize +================= +*/ +void SND_Spatialize(channel_t *ch) +{ + vec_t dot; + vec_t dist; + vec_t lscale, rscale, scale; + vec3_t source_vec; + sfx_t *snd; + +// anything coming from the view entity will allways be full volume +// LordHavoc: make sounds with ATTN_NONE have no spatialization + if (ch->entnum == cl.viewentity || ch->dist_mult == 0) + { + ch->leftvol = ch->master_vol; + ch->rightvol = ch->master_vol; + return; + } + +// calculate stereo seperation and distance attenuation + + snd = ch->sfx; + VectorSubtract(ch->origin, listener_origin, source_vec); + + dist = VectorNormalizeLength(source_vec) * ch->dist_mult; + + dot = DotProduct(listener_right, source_vec); + + if (shm->channels == 1) + { + rscale = 1.0; + lscale = 1.0; + } + else + { + rscale = 1.0 + dot; + lscale = 1.0 - dot; + } + +// add in distance effect + scale = (1.0 - dist) * rscale; + ch->rightvol = (int) (ch->master_vol * scale); + if (ch->rightvol < 0) + ch->rightvol = 0; + + scale = (1.0 - dist) * lscale; + ch->leftvol = (int) (ch->master_vol * scale); + if (ch->leftvol < 0) + ch->leftvol = 0; +} + + +// ======================================================================= +// Start a sound effect +// ======================================================================= + +void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) +{ + channel_t *target_chan, *check; + sfxcache_t *sc; + int vol; + int ch_idx; + int skip; + + if (!sound_started) + return; + + if (!sfx) + return; + + if (nosound.value) + return; + + vol = fvol*255; + +// pick a channel to play on + target_chan = SND_PickChannel(entnum, entchannel); + if (!target_chan) + return; + +// spatialize + memset (target_chan, 0, sizeof(*target_chan)); + VectorCopy(origin, target_chan->origin); + target_chan->dist_mult = attenuation / sound_nominal_clip_dist; + target_chan->master_vol = vol; + target_chan->entnum = entnum; + target_chan->entchannel = entchannel; + SND_Spatialize(target_chan); + + if (!target_chan->leftvol && !target_chan->rightvol) + return; // not audible at all + +// new channel + sc = S_LoadSound (sfx); + if (!sc) + { + target_chan->sfx = NULL; + return; // couldn't load the sound's data + } + + target_chan->sfx = sfx; + target_chan->pos = 0.0; + target_chan->end = paintedtime + sc->length; + +// if an identical sound has also been started this frame, offset the pos +// a bit to keep it from just making the first one louder + check = &channels[NUM_AMBIENTS]; + for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++) + { + if (check == target_chan) + continue; + if (check->sfx == sfx && !check->pos) + { + skip = rand () % (int)(0.1*shm->speed); + if (skip >= target_chan->end) + skip = target_chan->end - 1; + target_chan->pos += skip; + target_chan->end -= skip; + break; + } + + } +} + +void S_StopSound(int entnum, int entchannel) +{ + int i; + + for (i=0 ; ibuffer && !pDSBuf)) +#else + if (!sound_started || !shm || !shm->buffer) +#endif + return; + + if (shm->samplebits == 8) + clear = 0x80; + else + clear = 0; + +#ifdef _WIN32 + if (pDSBuf) + { + DWORD dwSize; + DWORD *pData; + int reps; + HRESULT hresult; + + reps = 0; + + while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pData, &dwSize, NULL, NULL, 0)) != DS_OK) + { + if (hresult != DSERR_BUFFERLOST) + { + Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n"); + S_Shutdown (); + return; + } + + if (++reps > 10000) + { + Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n"); + S_Shutdown (); + return; + } + } + + memset(pData, clear, shm->samples * shm->samplebits/8); + + pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0); + + } + else +#endif + { + memset(shm->buffer, clear, shm->samples * shm->samplebits/8); + } +} + + +/* +================= +S_StaticSound +================= +*/ +void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) +{ + channel_t *ss; + sfxcache_t *sc; + + if (!sfx) + return; + + if (total_channels == MAX_CHANNELS) + { + Con_Printf ("total_channels == MAX_CHANNELS\n"); + return; + } + + ss = &channels[total_channels]; + total_channels++; + + sc = S_LoadSound (sfx); + if (!sc) + return; + + if (sc->loopstart == -1) + { + Con_Printf ("Sound %s not looped\n", sfx->name); + return; + } + + ss->sfx = sfx; + VectorCopy (origin, ss->origin); + ss->master_vol = vol; + ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist; + ss->end = paintedtime + sc->length; + + SND_Spatialize (ss); +} + + +//============================================================================= + +/* +=================== +S_UpdateAmbientSounds +=================== +*/ +void S_UpdateAmbientSounds (void) +{ + mleaf_t *l; + float vol; + int ambient_channel; + channel_t *chan; + + if (!snd_ambient) + return; + +// calc ambient sound levels + if (!cl.worldmodel) + return; + + l = Mod_PointInLeaf (listener_origin, cl.worldmodel); + if (!l || !ambient_level.value) + { + for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) + channels[ambient_channel].sfx = NULL; + return; + } + + for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) + { + chan = &channels[ambient_channel]; + chan->sfx = ambient_sfx[ambient_channel]; + + vol = ambient_level.value * l->ambient_sound_level[ambient_channel]; + if (vol < 8) + vol = 0; + + // don't adjust volume too fast + if (chan->master_vol < vol) + { + chan->master_vol += host_frametime * ambient_fade.value; + if (chan->master_vol > vol) + chan->master_vol = vol; + } + else if (chan->master_vol > vol) + { + chan->master_vol -= host_frametime * ambient_fade.value; + if (chan->master_vol < vol) + chan->master_vol = vol; + } + + chan->leftvol = chan->rightvol = chan->master_vol; + } +} + + +/* +============ +S_Update + +Called once each time through the main loop +============ +*/ +void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up) +{ + int i, j; + int total; + channel_t *ch; + channel_t *combine; + + if (!sound_started || (snd_blocked > 0)) + return; + + VectorCopy(origin, listener_origin); + VectorCopy(forward, listener_forward); + VectorCopy(right, listener_right); + VectorCopy(up, listener_up); + +// update general area ambient sound sources + S_UpdateAmbientSounds (); + + combine = NULL; + +// update spatialization for static and dynamic sounds + ch = channels+NUM_AMBIENTS; + for (i=NUM_AMBIENTS ; isfx) + continue; + SND_Spatialize(ch); // respatialize channel + if (!ch->leftvol && !ch->rightvol) + continue; + + // try to combine static sounds with a previous channel of the same + // sound effect so we don't mix five torches every frame + + if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS) + { + // see if it can just use the last one + if (combine && combine->sfx == ch->sfx) + { + combine->leftvol += ch->leftvol; + combine->rightvol += ch->rightvol; + ch->leftvol = ch->rightvol = 0; + continue; + } + // search for one + combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; + for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; jsfx == ch->sfx) + break; + + if (j == total_channels) + { + combine = NULL; + } + else + { + if (combine != ch) + { + combine->leftvol += ch->leftvol; + combine->rightvol += ch->rightvol; + ch->leftvol = ch->rightvol = 0; + } + continue; + } + } + + + } + +// +// debugging output +// + if (snd_show.value) + { + total = 0; + ch = channels; + for (i=0 ; isfx && (ch->leftvol || ch->rightvol) ) + { + //Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name); + total++; + } + + Con_Printf ("----(%i)----\n", total); + } + +// mix some sound + S_Update_(); +} + +void GetSoundtime(void) +{ + int samplepos; + static int buffers; + static int oldsamplepos; + int fullsamples; + + fullsamples = shm->samples / shm->channels; + +// it is possible to miscount buffers if it has wrapped twice between +// calls to S_Update. Oh well. +#ifdef __sun__ + soundtime = SNDDMA_GetSamples(); +#else + samplepos = SNDDMA_GetDMAPos(); + + + if (samplepos < oldsamplepos) + { + buffers++; // buffer wrapped + + if (paintedtime > 0x40000000) + { // time to chop things off to avoid 32 bit limits + buffers = 0; + paintedtime = fullsamples; + S_StopAllSounds (true); + } + } + oldsamplepos = samplepos; + + soundtime = buffers*fullsamples + samplepos/shm->channels; +#endif +} + +void IN_Accumulate (void); + +void S_ExtraUpdate (void) +{ + +#ifdef _WIN32 + IN_Accumulate (); +#endif + + if (snd_noextraupdate.value) + return; // don't pollute timings + S_Update_(); +} + +void S_Update_(void) +{ + unsigned endtime; + int samps; + + if (!sound_started || (snd_blocked > 0)) + return; + +// Updates DMA time + GetSoundtime(); + +// check to make sure that we haven't overshot + if (paintedtime < soundtime) + { + //Con_Printf ("S_Update_ : overflow\n"); + paintedtime = soundtime; + } + +// mix ahead of current position + endtime = soundtime + _snd_mixahead.value * shm->speed; + samps = shm->samples >> (shm->channels-1); + if (endtime - soundtime > samps) + endtime = soundtime + samps; + +#ifdef _WIN32 +// if the buffer was lost or stopped, restore it and/or restart it + { + DWORD dwStatus; + + if (pDSBuf) + { + if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK) + Con_Printf ("Couldn't get sound buffer status\n"); + + if (dwStatus & DSBSTATUS_BUFFERLOST) + pDSBuf->lpVtbl->Restore (pDSBuf); + + if (!(dwStatus & DSBSTATUS_PLAYING)) + pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING); + } + } +#endif + + S_PaintChannels (endtime); + + SNDDMA_Submit (); +} + +/* +=============================================================================== + +console functions + +=============================================================================== +*/ + +void S_Play(void) +{ + static int hash=345; + int i; + char name[256]; + sfx_t *sfx; + + i = 1; + while (icache); + if (!sc) + continue; + size = sc->length*sc->width*(sc->stereo+1); + total += size; + if (sc->loopstart >= 0) + Con_Printf ("L"); + else + Con_Printf (" "); + Con_Printf("(%2db) %6i : %s\n",sc->width*8, size, sfx->name); + } + Con_Printf ("Total resident: %i\n", total); +} + + +void S_LocalSound (char *sound) +{ + sfx_t *sfx; + + if (nosound.value) + return; + if (!sound_started) + return; + + sfx = S_PrecacheSound (sound); + if (!sfx) + { + Con_Printf ("S_LocalSound: can't cache %s\n", sound); + return; + } + S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1); +} + + +void S_ClearPrecache (void) +{ +} + + +void S_BeginPrecaching (void) +{ +} + + +void S_EndPrecaching (void) +{ +} + diff --git a/snd_mem.c b/snd_mem.c new file mode 100644 index 00000000..5ddef732 --- /dev/null +++ b/snd_mem.c @@ -0,0 +1,403 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// snd_mem.c: sound caching + +#include "quakedef.h" + +int cache_full_cycle; + +byte *S_Alloc (int size); + +/* +================ +ResampleSfx +================ +*/ +void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data) +{ + int outcount; + int srcsample; + float stepscale; + int i; + int sample, samplefrac, fracstep; + sfxcache_t *sc; + + sc = Cache_Check (&sfx->cache); + if (!sc) + return; + + stepscale = (float)inrate / shm->speed; // this is usually 0.5, 1, or 2 + + outcount = sc->length / stepscale; + sc->length = outcount; + if (sc->loopstart != -1) + sc->loopstart = sc->loopstart / stepscale; + + sc->speed = shm->speed; + if (loadas8bit.value) + sc->width = 1; + else + sc->width = inwidth; +// sc->stereo = 0; + +// resample / decimate to the current source rate + + if (stepscale == 1 && inwidth == 1 && sc->width == 1) + { +// fast special case + // LordHavoc: I do not serve the readability gods... + int *indata, *outdata; + int count4, count1; + count1 = outcount << sc->stereo; + count4 = count1 >> 2; + indata = (void *)data; + outdata = (void *)sc->data; + while (count4--) + *outdata++ = *indata++ ^ 0x80808080; + if (count1 & 2) + ((short*)outdata)[0] = ((short*)indata)[0] ^ 0x8080; + if (count1 & 1) + ((char*)outdata)[2] = ((char*)indata)[2] ^ 0x80; + /* + if (sc->stereo) // LordHavoc: stereo sound support + { + for (i=0 ; i<(outcount<<1) ; i++) + ((signed char *)sc->data)[i] = (int)( (unsigned char)(data[i]) - 128); + } + else + { + for (i=0 ; idata)[i] = (int)( (unsigned char)(data[i]) - 128); + } + */ + } + else + { +// general case + Con_DPrintf("ResampleSfx: resampling sound %s\n", sfx->name); + samplefrac = 0; + fracstep = stepscale*256; + if (sc->stereo) // LordHavoc: stereo sound support + { + for (i=0 ; i> 8; + samplefrac += fracstep; + srcsample <<= 1; + // left + if (inwidth == 2) + sample = LittleShort ( ((short *)data)[srcsample] ); + else + sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8; + if (sc->width == 2) + ((short *)sc->data)[i] = sample; + else + ((signed char *)sc->data)[i] = sample >> 8; + // right + srcsample++; + if (inwidth == 2) + sample = LittleShort ( ((short *)data)[srcsample] ); + else + sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8; + if (sc->width == 2) + ((short *)sc->data)[i+1] = sample; + else + ((signed char *)sc->data)[i+1] = sample >> 8; + } + } + else + { + for (i=0 ; i> 8; + samplefrac += fracstep; + if (inwidth == 2) + sample = LittleShort ( ((short *)data)[srcsample] ); + else + sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8; + if (sc->width == 2) + ((short *)sc->data)[i] = sample; + else + ((signed char *)sc->data)[i] = sample >> 8; + } + } + } +} + +//============================================================================= + +/* +============== +S_LoadSound +============== +*/ +sfxcache_t *S_LoadSound (sfx_t *s) +{ + char namebuffer[256]; + byte *data; + wavinfo_t info; + int len; + float stepscale; + sfxcache_t *sc; + byte stackbuf[1*1024]; // avoid dirtying the cache heap + +// see if still in memory + sc = Cache_Check (&s->cache); + if (sc) + return sc; + +//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf); +// load it in + strcpy(namebuffer, "sound/"); + strcat(namebuffer, s->name); + +// Con_Printf ("loading %s\n",namebuffer); + + data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf), false); + + if (!data) + { + Con_Printf ("Couldn't load %s\n", namebuffer); + return NULL; + } + + info = GetWavinfo (s->name, data, com_filesize); + // LordHavoc: stereo sounds are now allowed (intended for music) + if (info.channels < 1 || info.channels > 2) + { + Con_Printf ("%s has an unsupported number of channels (%i)\n",s->name, info.channels); + return NULL; + } + /* + if (info.channels != 1) + { + Con_Printf ("%s is a stereo sample\n",s->name); + return NULL; + } + */ + + stepscale = (float)info.rate / shm->speed; + len = info.samples / stepscale; + + len = len * info.width * info.channels; + + sc = Cache_Alloc ( &s->cache, len + sizeof(sfxcache_t), s->name); + if (!sc) + return NULL; + + sc->length = info.samples; + sc->loopstart = info.loopstart; + sc->speed = info.rate; + sc->width = info.width; + sc->stereo = info.channels == 2; + + ResampleSfx (s, sc->speed, sc->width, data + info.dataofs); + + return sc; +} + + + +/* +=============================================================================== + +WAV loading + +=============================================================================== +*/ + + +byte *data_p; +byte *iff_end; +byte *last_chunk; +byte *iff_data; +int iff_chunk_len; + + +short GetLittleShort(void) +{ + short val = 0; + val = *data_p; + val = val + (*(data_p+1)<<8); + data_p += 2; + return val; +} + +int GetLittleLong(void) +{ + int val = 0; + val = *data_p; + val = val + (*(data_p+1)<<8); + val = val + (*(data_p+2)<<16); + val = val + (*(data_p+3)<<24); + data_p += 4; + return val; +} + +void FindNextChunk(char *name) +{ + while (1) + { + data_p=last_chunk; + + if (data_p >= iff_end) + { // didn't find the chunk + data_p = NULL; + return; + } + + data_p += 4; + iff_chunk_len = GetLittleLong(); + if (iff_chunk_len < 0) + { + data_p = NULL; + return; + } +// if (iff_chunk_len > 1024*1024) +// Sys_Error ("FindNextChunk: %i length is past the 1 meg sanity limit", iff_chunk_len); + data_p -= 8; + last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 ); + if (!strncmp(data_p, name, 4)) + return; + } +} + +void FindChunk(char *name) +{ + last_chunk = iff_data; + FindNextChunk (name); +} + + +void DumpChunks(void) +{ + char str[5]; + + str[4] = 0; + data_p=iff_data; + do + { + memcpy (str, data_p, 4); + data_p += 4; + iff_chunk_len = GetLittleLong(); + Con_Printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len); + data_p += (iff_chunk_len + 1) & ~1; + } while (data_p < iff_end); +} + +/* +============ +GetWavinfo +============ +*/ +wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength) +{ + wavinfo_t info; + int i; + int format; + int samples; + + memset (&info, 0, sizeof(info)); + + if (!wav) + return info; + + iff_data = wav; + iff_end = wav + wavlength; + +// find "RIFF" chunk + FindChunk("RIFF"); + if (!(data_p && !strncmp(data_p+8, "WAVE", 4))) + { + Con_Printf("Missing RIFF/WAVE chunks\n"); + return info; + } + +// get "fmt " chunk + iff_data = data_p + 12; +// DumpChunks (); + + FindChunk("fmt "); + if (!data_p) + { + Con_Printf("Missing fmt chunk\n"); + return info; + } + data_p += 8; + format = GetLittleShort(); + if (format != 1) + { + Con_Printf("Microsoft PCM format only\n"); + return info; + } + + info.channels = GetLittleShort(); + info.rate = GetLittleLong(); + data_p += 4+2; + info.width = GetLittleShort() / 8; + +// get cue chunk + FindChunk("cue "); + if (data_p) + { + data_p += 32; + info.loopstart = GetLittleLong(); +// Con_Printf("loopstart=%d\n", sfx->loopstart); + + // if the next chunk is a LIST chunk, look for a cue length marker + FindNextChunk ("LIST"); + if (data_p) + { + if (!strncmp (data_p + 28, "mark", 4)) + { // this is not a proper parse, but it works with cooledit... + data_p += 24; + i = GetLittleLong (); // samples in loop + info.samples = info.loopstart + i; +// Con_Printf("looped length: %i\n", i); + } + } + } + else + info.loopstart = -1; + +// find data chunk + FindChunk("data"); + if (!data_p) + { + Con_Printf("Missing data chunk\n"); + return info; + } + + data_p += 4; + samples = GetLittleLong () / info.width; + + if (info.samples) + { + if (samples < info.samples) + Sys_Error ("Sound %s has a bad loop length", name); + } + else + info.samples = samples; + + info.dataofs = data_p - wav; + + return info; +} + diff --git a/snd_mix.c b/snd_mix.c new file mode 100644 index 00000000..92cf6cd8 --- /dev/null +++ b/snd_mix.c @@ -0,0 +1,446 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// snd_mix.c -- portable code to mix sounds for snd_dma.c + +#include "quakedef.h" + +#ifdef _WIN32 +#include "winquake.h" +#else +#define DWORD unsigned long +#endif + +#define PAINTBUFFER_SIZE 512 +portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; +int snd_scaletable[32][256]; +int *snd_p, snd_linear_count, snd_vol; +short *snd_out; + +void Snd_WriteLinearBlastStereo16 (void); + +extern cvar_t snd_swapstereo; +#if !id386 +void Snd_WriteLinearBlastStereo16 (void) +{ + int i; + int val; + + if (snd_swapstereo.value) + { + for (i=0 ; i>8; + if (val > 0x7fff) + snd_out[i] = 0x7fff; + else if (val < (short)0x8000) + snd_out[i] = (short)0x8000; + else + snd_out[i] = val; + + val = (snd_p[i]*snd_vol)>>8; + if (val > 0x7fff) + snd_out[i+1] = 0x7fff; + else if (val < (short)0x8000) + snd_out[i+1] = (short)0x8000; + else + snd_out[i+1] = val; + } + } + else + { + for (i=0 ; i>8; + if (val > 0x7fff) + snd_out[i] = 0x7fff; + else if (val < (short)0x8000) + snd_out[i] = (short)0x8000; + else + snd_out[i] = val; + + val = (snd_p[i+1]*snd_vol)>>8; + if (val > 0x7fff) + snd_out[i+1] = 0x7fff; + else if (val < (short)0x8000) + snd_out[i+1] = (short)0x8000; + else + snd_out[i+1] = val; + } + } +} +#endif + +void S_TransferStereo16 (int endtime) +{ + int lpos; + int lpaintedtime; + DWORD *pbuf; +#ifdef _WIN32 + int reps; + DWORD dwSize,dwSize2; + DWORD *pbuf2; + HRESULT hresult; +#endif + + snd_vol = volume.value*256; + + snd_p = (int *) paintbuffer; + lpaintedtime = paintedtime; + +#ifdef _WIN32 + if (pDSBuf) + { + reps = 0; + + while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, + &pbuf2, &dwSize2, 0)) != DS_OK) + { + if (hresult != DSERR_BUFFERLOST) + { + Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); + S_Shutdown (); + S_Startup (); + return; + } + + if (++reps > 10000) + { + Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n"); + S_Shutdown (); + S_Startup (); + return; + } + } + } + else +#endif + { + pbuf = (DWORD *)shm->buffer; + } + + while (lpaintedtime < endtime) + { + // handle recirculating buffer issues + lpos = lpaintedtime & ((shm->samples>>1)-1); + + snd_out = (short *) pbuf + (lpos<<1); + + snd_linear_count = (shm->samples>>1) - lpos; + if (lpaintedtime + snd_linear_count > endtime) + snd_linear_count = endtime - lpaintedtime; + + snd_linear_count <<= 1; + + // write a linear blast of samples + Snd_WriteLinearBlastStereo16 (); + + snd_p += snd_linear_count; + lpaintedtime += (snd_linear_count>>1); + } + +#ifdef _WIN32 + if (pDSBuf) + pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); +#endif +} + +void S_TransferPaintBuffer(int endtime) +{ + int out_idx; + int count; + int out_mask; + int *p; + int step; + int val; + int snd_vol; + DWORD *pbuf; +#ifdef _WIN32 + int reps; + DWORD dwSize,dwSize2; + DWORD *pbuf2; + HRESULT hresult; +#endif + + if (shm->samplebits == 16 && shm->channels == 2) + { + S_TransferStereo16 (endtime); + return; + } + + p = (int *) paintbuffer; + count = (endtime - paintedtime) * shm->channels; + out_mask = shm->samples - 1; + out_idx = paintedtime * shm->channels & out_mask; + step = 3 - shm->channels; + snd_vol = volume.value*256; + +#ifdef _WIN32 + if (pDSBuf) + { + reps = 0; + + while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, + &pbuf2,&dwSize2, 0)) != DS_OK) + { + if (hresult != DSERR_BUFFERLOST) + { + Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n"); + S_Shutdown (); + S_Startup (); + return; + } + + if (++reps > 10000) + { + Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n"); + S_Shutdown (); + S_Startup (); + return; + } + } + } + else +#endif + { + pbuf = (DWORD *)shm->buffer; + } + + if (shm->samplebits == 16) + { + short *out = (short *) pbuf; + while (count--) + { + val = (*p * snd_vol) >> 8; + p+= step; + if (val > 0x7fff) + val = 0x7fff; + else if (val < (short)0x8000) + val = (short)0x8000; + out[out_idx] = val; + out_idx = (out_idx + 1) & out_mask; + } + } + else if (shm->samplebits == 8) + { + unsigned char *out = (unsigned char *) pbuf; + while (count--) + { + val = (*p * snd_vol) >> 8; + p+= step; + if (val > 0x7fff) + val = 0x7fff; + else if (val < (short)0x8000) + val = (short)0x8000; + out[out_idx] = (val>>8) + 128; + out_idx = (out_idx + 1) & out_mask; + } + } + +#ifdef _WIN32 + if (pDSBuf) { + DWORD dwNewpos, dwWrite; + int il = paintedtime; + int ir = endtime - paintedtime; + + ir += il; + + pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0); + + pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwNewpos, &dwWrite); + +// if ((dwNewpos >= il) && (dwNewpos <= ir)) +// Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos); + } +#endif +} + + +/* +=============================================================================== + +CHANNEL MIXING + +=============================================================================== +*/ + +void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime); +void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime); + +void S_PaintChannels(int endtime) +{ + int i; + int end; + channel_t *ch; + sfxcache_t *sc; + int ltime, count; + + while (paintedtime < endtime) + { + // if paintbuffer is smaller than DMA buffer + end = endtime; + if (endtime - paintedtime > PAINTBUFFER_SIZE) + end = paintedtime + PAINTBUFFER_SIZE; + + // clear the paint buffer + memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t)); + + // paint in the channels. + ch = channels; + for (i=0; isfx) + continue; + if (!ch->leftvol && !ch->rightvol) + continue; + sc = S_LoadSound (ch->sfx); + if (!sc) + continue; + + ltime = paintedtime; + + while (ltime < end) + { // paint up to end + if (ch->end < end) + count = ch->end - ltime; + else + count = end - ltime; + + if (count > 0) + { + if (sc->width == 1) + SND_PaintChannelFrom8(ch, sc, count); + else + SND_PaintChannelFrom16(ch, sc, count); + + ltime += count; + } + + // if at end of loop, restart + if (ltime >= ch->end) + { + if (sc->loopstart >= 0) + { + ch->pos = sc->loopstart; + ch->end = ltime + sc->length - ch->pos; + } + else + { // channel just stopped + ch->sfx = NULL; + break; + } + } + } + + } + + // transfer out according to DMA format + S_TransferPaintBuffer(end); + paintedtime = end; + } +} + +void SND_InitScaletable (void) +{ + int i, j; + + for (i=0 ; i<32 ; i++) + for (j=0 ; j<256 ; j++) + snd_scaletable[i][j] = ((signed char)j) * i * 8; +} + + +#if !id386 + +void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count) +{ +// int data; + int *lscale, *rscale; + unsigned char *sfx; + int i; + + if (ch->leftvol > 255) + ch->leftvol = 255; + if (ch->rightvol > 255) + ch->rightvol = 255; + + lscale = snd_scaletable[ch->leftvol >> 3]; + rscale = snd_scaletable[ch->rightvol >> 3]; + if (sc->stereo) // LordHavoc: stereo sound support, and optimizations + { + sfx = (unsigned char *)sc->data + ch->pos * 2; + + for (i=0 ; idata + ch->pos; + + for (i=0 ; ipos += count; +} + +#endif // !id386 + + +void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count) +{ +// int data; +// int left, right; + int leftvol, rightvol; + signed short *sfx; + int i; + + leftvol = ch->leftvol; + rightvol = ch->rightvol; + if (sc->stereo) // LordHavoc: stereo sound support, and optimizations + { + sfx = (signed short *)sc->data + ch->pos * 2; + + for (i=0 ; i> 8); + paintbuffer[i].right += (short) ((int) (*sfx++ * rightvol) >> 8); + } + } + else + { + sfx = (signed short *)sc->data + ch->pos; + + for (i=0 ; i> 8); + paintbuffer[i].right += (short) ((int) (*sfx++ * rightvol) >> 8); + } + } + + ch->pos += count; +} + diff --git a/snd_win.c b/snd_win.c new file mode 100644 index 00000000..2aa42d61 --- /dev/null +++ b/snd_win.c @@ -0,0 +1,729 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +#include "quakedef.h" +#include "winquake.h" + +#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c) + +HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter); + +// 64K is > 1 second at 16-bit, 22050 Hz +#define WAV_BUFFERS 64 +#define WAV_MASK 0x3F +#define WAV_BUFFER_SIZE 0x0400 +#define SECONDARY_BUFFER_SIZE 0x10000 + +typedef enum {SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL} sndinitstat; + +static qboolean wavonly; +static qboolean dsound_init; +static qboolean wav_init; +static qboolean snd_firsttime = true, snd_isdirect, snd_iswave; +static qboolean primary_format_set; + +static int sample16; +static int snd_sent, snd_completed; + + +/* + * Global variables. Must be visible to window-procedure function + * so it can unlock and free the data block after it has been played. + */ + +HANDLE hData; +HPSTR lpData, lpData2; + +HGLOBAL hWaveHdr; +LPWAVEHDR lpWaveHdr; + +HWAVEOUT hWaveOut; + +WAVEOUTCAPS wavecaps; + +DWORD gSndBufSize; + +MMTIME mmstarttime; + +LPDIRECTSOUND pDS; +LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf; + +HINSTANCE hInstDS; + +qboolean SNDDMA_InitDirect (void); +qboolean SNDDMA_InitWav (void); + + +/* +================== +S_BlockSound +================== +*/ +void S_BlockSound (void) +{ + +// DirectSound takes care of blocking itself + if (snd_iswave) + { + snd_blocked++; + + if (snd_blocked == 1) + { + waveOutReset (hWaveOut); + } + } +} + + +/* +================== +S_UnblockSound +================== +*/ +void S_UnblockSound (void) +{ + +// DirectSound takes care of blocking itself + if (snd_iswave) + { + snd_blocked--; + } +} + + +/* +================== +FreeSound +================== +*/ +void FreeSound (void) +{ + int i; + + if (pDSBuf) + { + pDSBuf->lpVtbl->Stop(pDSBuf); + pDSBuf->lpVtbl->Release(pDSBuf); + } + +// only release primary buffer if it's not also the mixing buffer we just released + if (pDSPBuf && (pDSBuf != pDSPBuf)) + { + pDSPBuf->lpVtbl->Release(pDSPBuf); + } + + if (pDS) + { + pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL); + pDS->lpVtbl->Release(pDS); + } + + if (hWaveOut) + { + waveOutReset (hWaveOut); + + if (lpWaveHdr) + { + for (i=0 ; i< WAV_BUFFERS ; i++) + waveOutUnprepareHeader (hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR)); + } + + waveOutClose (hWaveOut); + + if (hWaveHdr) + { + GlobalUnlock(hWaveHdr); + GlobalFree(hWaveHdr); + } + + if (hData) + { + GlobalUnlock(hData); + GlobalFree(hData); + } + + } + + pDS = NULL; + pDSBuf = NULL; + pDSPBuf = NULL; + hWaveOut = 0; + hData = 0; + hWaveHdr = 0; + lpData = NULL; + lpWaveHdr = NULL; + dsound_init = false; + wav_init = false; +} + + +/* +================== +SNDDMA_InitDirect + +Direct-Sound support +================== +*/ +sndinitstat SNDDMA_InitDirect (void) +{ + DSBUFFERDESC dsbuf; + DSBCAPS dsbcaps; + DWORD dwSize, dwWrite; + DSCAPS dscaps; + WAVEFORMATEX format, pformat; + HRESULT hresult; + int reps; + + memset ((void *)&sn, 0, sizeof (sn)); + + shm = &sn; + + shm->channels = 2; + shm->samplebits = 16; + shm->speed = 11025; + + memset (&format, 0, sizeof(format)); + format.wFormatTag = WAVE_FORMAT_PCM; + format.nChannels = shm->channels; + format.wBitsPerSample = shm->samplebits; + format.nSamplesPerSec = shm->speed; + format.nBlockAlign = format.nChannels + *format.wBitsPerSample / 8; + format.cbSize = 0; + format.nAvgBytesPerSec = format.nSamplesPerSec + *format.nBlockAlign; + + if (!hInstDS) + { + hInstDS = LoadLibrary("dsound.dll"); + + if (hInstDS == NULL) + { + Con_SafePrintf ("Couldn't load dsound.dll\n"); + return SIS_FAILURE; + } + + pDirectSoundCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCreate"); + + if (!pDirectSoundCreate) + { + Con_SafePrintf ("Couldn't get DS proc addr\n"); + return SIS_FAILURE; + } + } + + while ((hresult = iDirectSoundCreate(NULL, &pDS, NULL)) != DS_OK) + { + if (hresult != DSERR_ALLOCATED) + { + Con_SafePrintf ("DirectSound create failed\n"); + return SIS_FAILURE; + } + + if (MessageBox (NULL, + "The sound hardware is in use by another app.\n\n" + "Select Retry to try to start sound again or Cancel to run Quake with no sound.", + "Sound not available", + MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY) + { + Con_SafePrintf ("DirectSoundCreate failure\n" + " hardware already in use\n"); + return SIS_NOTAVAIL; + } + } + + dscaps.dwSize = sizeof(dscaps); + + if (DS_OK != pDS->lpVtbl->GetCaps (pDS, &dscaps)) + { + Con_SafePrintf ("Couldn't get DS caps\n"); + } + + if (dscaps.dwFlags & DSCAPS_EMULDRIVER) + { + Con_SafePrintf ("No DirectSound driver installed\n"); + FreeSound (); + return SIS_FAILURE; + } + + if (DS_OK != pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_EXCLUSIVE)) + { + Con_SafePrintf ("Set coop level failed\n"); + FreeSound (); + return SIS_FAILURE; + } + +// get access to the primary buffer, if possible, so we can set the +// sound hardware format + memset (&dsbuf, 0, sizeof(dsbuf)); + dsbuf.dwSize = sizeof(DSBUFFERDESC); + dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER; + dsbuf.dwBufferBytes = 0; + dsbuf.lpwfxFormat = NULL; + + memset(&dsbcaps, 0, sizeof(dsbcaps)); + dsbcaps.dwSize = sizeof(dsbcaps); + primary_format_set = false; + + if (!COM_CheckParm ("-snoforceformat")) + { + if (DS_OK == pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSPBuf, NULL)) + { + pformat = format; + + if (DS_OK != pDSPBuf->lpVtbl->SetFormat (pDSPBuf, &pformat)) + { + if (snd_firsttime) + Con_SafePrintf ("Set primary sound buffer format: no\n"); + } + else + { + if (snd_firsttime) + Con_SafePrintf ("Set primary sound buffer format: yes\n"); + + primary_format_set = true; + } + } + } + + if (!primary_format_set || !COM_CheckParm ("-primarysound")) + { + // create the secondary buffer we'll actually work with + memset (&dsbuf, 0, sizeof(dsbuf)); + dsbuf.dwSize = sizeof(DSBUFFERDESC); + dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE; + dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE; + dsbuf.lpwfxFormat = &format; + + memset(&dsbcaps, 0, sizeof(dsbcaps)); + dsbcaps.dwSize = sizeof(dsbcaps); + + if (DS_OK != pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) + { + Con_SafePrintf ("DS:CreateSoundBuffer Failed"); + FreeSound (); + return SIS_FAILURE; + } + + shm->channels = format.nChannels; + shm->samplebits = format.wBitsPerSample; + shm->speed = format.nSamplesPerSec; + + if (DS_OK != pDSBuf->lpVtbl->GetCaps (pDSBuf, &dsbcaps)) + { + Con_SafePrintf ("DS:GetCaps failed\n"); + FreeSound (); + return SIS_FAILURE; + } + + if (snd_firsttime) + Con_SafePrintf ("Using secondary sound buffer\n"); + } + else + { + if (DS_OK != pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_WRITEPRIMARY)) + { + Con_SafePrintf ("Set coop level failed\n"); + FreeSound (); + return SIS_FAILURE; + } + + if (DS_OK != pDSPBuf->lpVtbl->GetCaps (pDSPBuf, &dsbcaps)) + { + Con_Printf ("DS:GetCaps failed\n"); + return SIS_FAILURE; + } + + pDSBuf = pDSPBuf; + Con_SafePrintf ("Using primary sound buffer\n"); + } + + // Make sure mixer is active + pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING); + + if (snd_firsttime) + Con_SafePrintf(" %d channel(s)\n" + " %d bits/sample\n" + " %d bytes/sec\n", + shm->channels, shm->samplebits, shm->speed); + + gSndBufSize = dsbcaps.dwBufferBytes; + +// initialize the buffer + reps = 0; + + while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &lpData, &dwSize, NULL, NULL, 0)) != DS_OK) + { + if (hresult != DSERR_BUFFERLOST) + { + Con_SafePrintf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n"); + FreeSound (); + return SIS_FAILURE; + } + + if (++reps > 10000) + { + Con_SafePrintf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n"); + FreeSound (); + return SIS_FAILURE; + } + + } + + memset(lpData, 0, dwSize); +// lpData[4] = lpData[5] = 0x7f; // force a pop for debugging + + pDSBuf->lpVtbl->Unlock(pDSBuf, lpData, dwSize, NULL, 0); + + /* we don't want anyone to access the buffer directly w/o locking it first. */ + lpData = NULL; + + pDSBuf->lpVtbl->Stop(pDSBuf); + pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmstarttime.u.sample, &dwWrite); + pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING); + + shm->soundalive = true; + shm->splitbuffer = false; + shm->samples = gSndBufSize/(shm->samplebits/8); + shm->samplepos = 0; + shm->submission_chunk = 1; + shm->buffer = (unsigned char *) lpData; + sample16 = (shm->samplebits/8) - 1; + + dsound_init = true; + + return SIS_SUCCESS; +} + + +/* +================== +SNDDM_InitWav + +Crappy windows multimedia base +================== +*/ +qboolean SNDDMA_InitWav (void) +{ + WAVEFORMATEX format; + int i; + HRESULT hr; + + snd_sent = 0; + snd_completed = 0; + + shm = &sn; + + shm->channels = 2; + shm->samplebits = 16; + shm->speed = 11025; + + memset (&format, 0, sizeof(format)); + format.wFormatTag = WAVE_FORMAT_PCM; + format.nChannels = shm->channels; + format.wBitsPerSample = shm->samplebits; + format.nSamplesPerSec = shm->speed; + format.nBlockAlign = format.nChannels + *format.wBitsPerSample / 8; + format.cbSize = 0; + format.nAvgBytesPerSec = format.nSamplesPerSec + *format.nBlockAlign; + + /* Open a waveform device for output using window callback. */ + while ((hr = waveOutOpen((LPHWAVEOUT)&hWaveOut, WAVE_MAPPER, + &format, + 0, 0L, CALLBACK_NULL)) != MMSYSERR_NOERROR) + { + if (hr != MMSYSERR_ALLOCATED) + { + Con_SafePrintf ("waveOutOpen failed\n"); + return false; + } + + if (MessageBox (NULL, + "The sound hardware is in use by another app.\n\n" + "Select Retry to try to start sound again or Cancel to run Quake with no sound.", + "Sound not available", + MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY) + { + Con_SafePrintf ("waveOutOpen failure;\n" + " hardware already in use\n"); + return false; + } + } + + /* + * Allocate and lock memory for the waveform data. The memory + * for waveform data must be globally allocated with + * GMEM_MOVEABLE and GMEM_SHARE flags. + + */ + gSndBufSize = WAV_BUFFERS*WAV_BUFFER_SIZE; + hData = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, gSndBufSize); + if (!hData) + { + Con_SafePrintf ("Sound: Out of memory.\n"); + FreeSound (); + return false; + } + lpData = GlobalLock(hData); + if (!lpData) + { + Con_SafePrintf ("Sound: Failed to lock.\n"); + FreeSound (); + return false; + } + memset (lpData, 0, gSndBufSize); + + /* + * Allocate and lock memory for the header. This memory must + * also be globally allocated with GMEM_MOVEABLE and + * GMEM_SHARE flags. + */ + hWaveHdr = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, + (DWORD) sizeof(WAVEHDR) * WAV_BUFFERS); + + if (hWaveHdr == NULL) + { + Con_SafePrintf ("Sound: Failed to Alloc header.\n"); + FreeSound (); + return false; + } + + lpWaveHdr = (LPWAVEHDR) GlobalLock(hWaveHdr); + + if (lpWaveHdr == NULL) + { + Con_SafePrintf ("Sound: Failed to lock header.\n"); + FreeSound (); + return false; + } + + memset (lpWaveHdr, 0, sizeof(WAVEHDR) * WAV_BUFFERS); + + /* After allocation, set up and prepare headers. */ + for (i=0 ; isoundalive = true; + shm->splitbuffer = false; + shm->samples = gSndBufSize/(shm->samplebits/8); + shm->samplepos = 0; + shm->submission_chunk = 1; + shm->buffer = (unsigned char *) lpData; + sample16 = (shm->samplebits/8) - 1; + + wav_init = true; + + return true; +} + +/* +================== +SNDDMA_Init + +Try to find a sound device to mix for. +Returns false if nothing is found. +================== +*/ + +int SNDDMA_Init(void) +{ + sndinitstat stat; + + if (COM_CheckParm ("-wavonly")) + wavonly = true; + + dsound_init = wav_init = 0; + + stat = SIS_FAILURE; // assume DirectSound won't initialize + + /* Init DirectSound */ + if (!wavonly) + { + if (snd_firsttime || snd_isdirect) + { + stat = SNDDMA_InitDirect ();; + + if (stat == SIS_SUCCESS) + { + snd_isdirect = true; + + if (snd_firsttime) + Con_SafePrintf ("DirectSound initialized\n"); + } + else + { + snd_isdirect = false; + Con_SafePrintf ("DirectSound failed to init\n"); + } + } + } + +// if DirectSound didn't succeed in initializing, try to initialize +// waveOut sound, unless DirectSound failed because the hardware is +// already allocated (in which case the user has already chosen not +// to have sound) + if (!dsound_init && (stat != SIS_NOTAVAIL)) + { + if (snd_firsttime || snd_iswave) + { + + snd_iswave = SNDDMA_InitWav (); + + if (snd_iswave) + { + if (snd_firsttime) + Con_SafePrintf ("Wave sound initialized\n"); + } + else + { + Con_SafePrintf ("Wave sound failed to init\n"); + } + } + } + + snd_firsttime = false; + + if (!dsound_init && !wav_init) + { +// if (snd_firsttime) +// Con_SafePrintf ("No sound device initialized\n"); + + return 0; + } + + return 1; +} + +/* +============== +SNDDMA_GetDMAPos + +return the current sample position (in mono samples read) +inside the recirculating dma buffer, so the mixing code will know +how many sample are required to fill it up. +=============== +*/ +int SNDDMA_GetDMAPos(void) +{ + MMTIME mmtime; + int s; + DWORD dwWrite; + + if (dsound_init) + { + mmtime.wType = TIME_SAMPLES; + pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmtime.u.sample, &dwWrite); + s = mmtime.u.sample - mmstarttime.u.sample; + } + else if (wav_init) + { + s = snd_sent * WAV_BUFFER_SIZE; + } + + + s >>= sample16; + + s &= (shm->samples-1); + + return s; +} + +/* +============== +SNDDMA_Submit + +Send sound to device if buffer isn't really the dma buffer +=============== +*/ +void SNDDMA_Submit(void) +{ + LPWAVEHDR h; + int wResult; + + if (!wav_init) + return; + + // + // find which sound blocks have completed + // + while (1) + { + if ( snd_completed == snd_sent ) + { + Con_DPrintf ("Sound overrun\n"); + break; + } + + if ( ! (lpWaveHdr[ snd_completed & WAV_MASK].dwFlags & WHDR_DONE) ) + { + break; + } + + snd_completed++; // this buffer has been played + } + + // + // submit two new sound blocks + // + while (((snd_sent - snd_completed) >> sample16) < 4) + { + h = lpWaveHdr + ( snd_sent&WAV_MASK ); + + snd_sent++; + /* + * Now the data block can be sent to the output device. The + * waveOutWrite function returns immediately and waveform + * data is sent to the output device in the background. + */ + wResult = waveOutWrite(hWaveOut, h, sizeof(WAVEHDR)); + + if (wResult != MMSYSERR_NOERROR) + { + Con_SafePrintf ("Failed to write block to device\n"); + FreeSound (); + return; + } + } +} + +/* +============== +SNDDMA_Shutdown + +Reset the sound device for exiting +=============== +*/ +void SNDDMA_Shutdown(void) +{ + FreeSound (); +} + diff --git a/sound.h b/sound.h new file mode 100644 index 00000000..4818755e --- /dev/null +++ b/sound.h @@ -0,0 +1,179 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sound.h -- client sound i/o functions + +#ifndef __SOUND__ +#define __SOUND__ + +#define DEFAULT_SOUND_PACKET_VOLUME 255 +#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 + +// !!! if this is changed, it much be changed in asm_i386.h too !!! +typedef struct +{ + int left; + int right; +} portable_samplepair_t; + +typedef struct sfx_s +{ + char name[MAX_QPATH]; + cache_user_t cache; +} sfx_t; + +// !!! if this is changed, it much be changed in asm_i386.h too !!! +typedef struct +{ + int length; + int loopstart; + int speed; + int width; + int stereo; + byte data[1]; // variable sized +} sfxcache_t; + +typedef struct +{ + qboolean gamealive; + qboolean soundalive; + qboolean splitbuffer; + int channels; + int samples; // mono samples in buffer + int submission_chunk; // don't mix less than this # + int samplepos; // in mono samples + int samplebits; + int speed; + unsigned char *buffer; +} dma_t; + +// !!! if this is changed, it much be changed in asm_i386.h too !!! +typedef struct +{ + sfx_t *sfx; // sfx number + int leftvol; // 0-255 volume + int rightvol; // 0-255 volume + int end; // end time in global paintsamples + int pos; // sample position in sfx + int looping; // where to loop, -1 = no looping + int entnum; // to allow overriding a specific sound + int entchannel; // + vec3_t origin; // origin of sound effect + vec_t dist_mult; // distance multiplier (attenuation/clipK) + int master_vol; // 0-255 master volume +} channel_t; + +typedef struct +{ + int rate; + int width; + int channels; + int loopstart; + int samples; + int dataofs; // chunk starts this many bytes from file start +} wavinfo_t; + +void S_Init (void); +void S_Startup (void); +void S_Shutdown (void); +void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); +void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); +void S_StopSound (int entnum, int entchannel); +void S_StopAllSounds(qboolean clear); +void S_ClearBuffer (void); +void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); +void S_ExtraUpdate (void); + +sfx_t *S_PrecacheSound (char *sample); +void S_TouchSound (char *sample); +void S_ClearPrecache (void); +void S_BeginPrecaching (void); +void S_EndPrecaching (void); +void S_PaintChannels(int endtime); +void S_InitPaintChannels (void); + +// picks a channel based on priorities, empty slots, number of channels +channel_t *SND_PickChannel(int entnum, int entchannel); + +// spatializes a channel +void SND_Spatialize(channel_t *ch); + +// initializes cycling through a DMA buffer and returns information on it +qboolean SNDDMA_Init(void); + +// gets the current DMA position +int SNDDMA_GetDMAPos(void); + +// shutdown the DMA xfer. +void SNDDMA_Shutdown(void); + +// ==================================================================== +// User-setable variables +// ==================================================================== + +// LordHavoc: increased from 128 to 516 (4 for NUM_AMBIENTS) +#define MAX_CHANNELS 516 +// LordHavoc: increased maximum sound channels from 8 to 128 +#define MAX_DYNAMIC_CHANNELS 128 + + +extern channel_t channels[MAX_CHANNELS]; +// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds +// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc +// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds + +extern int total_channels; + +// +// Fake dma is a synchronous faking of the DMA progress used for +// isolating performance in the renderer. The fakedma_updates is +// number of times S_Update() is called per second. +// + +extern qboolean fakedma; +extern int fakedma_updates; +extern int paintedtime; +extern vec3_t listener_origin; +extern vec3_t listener_forward; +extern vec3_t listener_right; +extern vec3_t listener_up; +extern volatile dma_t *shm; +extern volatile dma_t sn; +extern vec_t sound_nominal_clip_dist; + +extern cvar_t loadas8bit; +extern cvar_t bgmvolume; +extern cvar_t volume; + +extern qboolean snd_initialized; + +extern int snd_blocked; + +void S_LocalSound (char *s); +sfxcache_t *S_LoadSound (sfx_t *s); + +wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength); + +void SND_InitScaletable (void); +void SNDDMA_Submit(void); + +void S_AmbientOff (void); +void S_AmbientOn (void); + +#endif diff --git a/spritegn.h b/spritegn.h new file mode 100644 index 00000000..007a8bb2 --- /dev/null +++ b/spritegn.h @@ -0,0 +1,90 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// +// spritegn.h: header file for sprite generation program +// + +// ********************************************************** +// * This file must be identical in the spritegen directory * +// * and in the Quake directory, because it's used to * +// * pass data from one to the other via .spr files. * +// ********************************************************** + +//------------------------------------------------------- +// This program generates .spr sprite package files. +// The format of the files is as follows: +// +// dsprite_t file header structure +// +// +// dspriteframe_t frame header structure +// sprite bitmap +// +// dspriteframe_t frame header structure +// sprite bitmap +// +//------------------------------------------------------- + +#define SPRITE_VERSION 1 +#define HALFLIFESPRITE_VERSION 2 +#define SPRITE32_VERSION 32 + +// TODO: shorten these? +typedef struct { + int ident; + int version; + int type; + float boundingradius; + int width; + int height; + int numframes; + float beamlength; + synctype_t synctype; +} dsprite_t; + +#define SPR_VP_PARALLEL_UPRIGHT 0 +#define SPR_FACING_UPRIGHT 1 +#define SPR_VP_PARALLEL 2 +#define SPR_ORIENTED 3 +#define SPR_VP_PARALLEL_ORIENTED 4 + +typedef struct { + int origin[2]; + int width; + int height; +} dspriteframe_t; + +typedef struct { + int numframes; +} dspritegroup_t; + +typedef struct { + float interval; +} dspriteinterval_t; + +typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t; + +typedef struct { + spriteframetype_t type; +} dspriteframetype_t; + +#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') + // little-endian "IDSP" + diff --git a/sv_main.c b/sv_main.c new file mode 100644 index 00000000..5fbc78d4 --- /dev/null +++ b/sv_main.c @@ -0,0 +1,1356 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sv_main.c -- server main program + +#include "quakedef.h" + +server_t sv; +server_static_t svs; + +char localmodels[MAX_MODELS][5]; // inline model names for precache + +//============================================================================ + +/* +=============== +SV_Init +=============== +*/ +void SV_Init (void) +{ + int i; + extern cvar_t sv_maxvelocity; + extern cvar_t sv_gravity; + extern cvar_t sv_nostep; + extern cvar_t sv_friction; + extern cvar_t sv_edgefriction; + extern cvar_t sv_stopspeed; + extern cvar_t sv_maxspeed; + extern cvar_t sv_accelerate; + extern cvar_t sv_idealpitchscale; + extern cvar_t sv_aim; + + Cvar_RegisterVariable (&sv_maxvelocity); + Cvar_RegisterVariable (&sv_gravity); + Cvar_RegisterVariable (&sv_friction); + Cvar_RegisterVariable (&sv_edgefriction); + Cvar_RegisterVariable (&sv_stopspeed); + Cvar_RegisterVariable (&sv_maxspeed); + Cvar_RegisterVariable (&sv_accelerate); + Cvar_RegisterVariable (&sv_idealpitchscale); + Cvar_RegisterVariable (&sv_aim); + Cvar_RegisterVariable (&sv_nostep); + + for (i=0 ; i MAX_DATAGRAM-16) + return; + MSG_WriteByte (&sv.datagram, svc_particle); + MSG_WriteCoord (&sv.datagram, org[0]); + MSG_WriteCoord (&sv.datagram, org[1]); + MSG_WriteCoord (&sv.datagram, org[2]); + for (i=0 ; i<3 ; i++) + { + v = dir[i]*16; + if (v > 127) + v = 127; + else if (v < -128) + v = -128; + MSG_WriteChar (&sv.datagram, v); + } + MSG_WriteByte (&sv.datagram, count); + MSG_WriteByte (&sv.datagram, color); +} + +/* +================== +SV_StartSound + +Each entity can have eight independant sound sources, like voice, +weapon, feet, etc. + +Channel 0 is an auto-allocate channel, the others override anything +allready running on that entity/channel pair. + +An attenuation of 0 will play full volume everywhere in the level. +Larger attenuations will drop off. (max 4 attenuation) + +================== +*/ +void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, + float attenuation) +{ + int sound_num; + int field_mask; + int i; + int ent; + + if (volume < 0 || volume > 255) + Sys_Error ("SV_StartSound: volume = %i", volume); + + if (attenuation < 0 || attenuation > 4) + Sys_Error ("SV_StartSound: attenuation = %f", attenuation); + + if (channel < 0 || channel > 7) + Sys_Error ("SV_StartSound: channel = %i", channel); + + if (sv.datagram.cursize > MAX_DATAGRAM-16) + return; + +// find precache number for sound + for (sound_num=1 ; sound_numv.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i])); +} + +/* +============================================================================== + +CLIENT SPAWNING + +============================================================================== +*/ + +/* +================ +SV_SendServerinfo + +Sends the first message from the server to a connected client. +This will be sent on the initial connection and upon each server load. +================ +*/ +void SV_SendServerinfo (client_t *client) +{ + char **s; + char message[2048]; + + MSG_WriteByte (&client->message, svc_print); +#ifdef NEHAHRA + sprintf (message, "%c\nDPNEHAHRA VERSION %4.2f SERVER (%i CRC)", 2, DP_VERSION, pr_crc); +#else + sprintf (message, "%c\nDARKPLACES VERSION %4.2f SERVER (%i CRC)", 2, DP_VERSION, pr_crc); +#endif + MSG_WriteString (&client->message,message); + + MSG_WriteByte (&client->message, svc_serverinfo); + MSG_WriteLong (&client->message, PROTOCOL_VERSION); + MSG_WriteByte (&client->message, svs.maxclients); + + if (!coop.value && deathmatch.value) + MSG_WriteByte (&client->message, GAME_DEATHMATCH); + else + MSG_WriteByte (&client->message, GAME_COOP); + + sprintf (message, pr_strings+sv.edicts->v.message); + + MSG_WriteString (&client->message,message); + + for (s = sv.model_precache+1 ; *s ; s++) + MSG_WriteString (&client->message, *s); + MSG_WriteByte (&client->message, 0); + + for (s = sv.sound_precache+1 ; *s ; s++) + MSG_WriteString (&client->message, *s); + MSG_WriteByte (&client->message, 0); + +// send music + MSG_WriteByte (&client->message, svc_cdtrack); + MSG_WriteByte (&client->message, sv.edicts->v.sounds); + MSG_WriteByte (&client->message, sv.edicts->v.sounds); + +// set view + MSG_WriteByte (&client->message, svc_setview); + MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict)); + + MSG_WriteByte (&client->message, svc_signonnum); + MSG_WriteByte (&client->message, 1); + + client->sendsignon = true; + client->spawned = false; // need prespawn, spawn, etc +} + +/* +================ +SV_ConnectClient + +Initializes a client_t for a new net connection. This will only be called +once for a player each game, not once for each level change. +================ +*/ +void SV_ConnectClient (int clientnum) +{ + edict_t *ent; + client_t *client; + int edictnum; + struct qsocket_s *netconnection; + int i; + float spawn_parms[NUM_SPAWN_PARMS]; + + client = svs.clients + clientnum; + + Con_DPrintf ("Client %s connected\n", client->netconnection->address); + + edictnum = clientnum+1; + + ent = EDICT_NUM(edictnum); + +// set up the client_t + netconnection = client->netconnection; + + if (sv.loadgame) + memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms)); + memset (client, 0, sizeof(*client)); + client->netconnection = netconnection; + + strcpy (client->name, "unconnected"); + client->active = true; + client->spawned = false; + client->edict = ent; + client->message.data = client->msgbuf; + client->message.maxsize = sizeof(client->msgbuf); + client->message.allowoverflow = true; // we can catch it + +#ifdef IDGODS + client->privileged = IsID(&client->netconnection->addr); +#else + client->privileged = false; +#endif + + if (sv.loadgame) + memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms)); + else + { + // call the progs to get default spawn parms for the new client + PR_ExecuteProgram (pr_global_struct->SetNewParms); + for (i=0 ; ispawn_parms[i] = (&pr_global_struct->parm1)[i]; + } + + SV_SendServerinfo (client); +} + + +/* +=================== +SV_CheckForNewClients + +=================== +*/ +void SV_CheckForNewClients (void) +{ + struct qsocket_s *ret; + int i; + +// +// check for new connections +// + while (1) + { + ret = NET_CheckNewConnections (); + if (!ret) + break; + + // + // init a new client structure + // + for (i=0 ; icontents < 0) + { + if (node->contents != CONTENTS_SOLID) + { + pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel); + for (i=0 ; iplane; + d = DotProduct (org, plane->normal) - plane->dist; + if (d > 8) + node = node->children[0]; + else if (d < -8) + node = node->children[1]; + else + { // go down both + SV_AddToFatPVS (org, node->children[0]); + node = node->children[1]; + } + } +} + +/* +============= +SV_FatPVS + +Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the +given point. +============= +*/ +byte *SV_FatPVS (vec3_t org) +{ + fatbytes = (sv.worldmodel->numleafs+31)>>3; + memset (fatpvs, 0, fatbytes); + SV_AddToFatPVS (org, sv.worldmodel->nodes); + return fatpvs; +} + +//============================================================================= + + +/* +============= +SV_WriteEntitiesToClient + +============= +*/ +void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg) +{ + int e, i, clentnum, bits, alpha, glowcolor, glowsize, scale, colormod, modred, modgreen, modblue, dodelta, effects; + byte *pvs; + vec3_t org, origin, angles; + float movelerp, moveilerp; + edict_t *ent; + eval_t *val; + entity_state_t *baseline; // LordHavoc: delta or startup baseline + +// find the client's PVS + VectorAdd (clent->v.origin, clent->v.view_ofs, org); + pvs = SV_FatPVS (org); + + clentnum = NUM_FOR_EDICT(clent); // LordHavoc: for comparison purposes +// send over all entities (except the client) that touch the pvs + ent = NEXT_EDICT(sv.edicts); + for (e=1 ; eedict) + { + if (val->edict != clentnum) + continue; // don't show to anyone else + else + bits |= U_VIEWMODEL; // show relative to the view + } + else + { + // LordHavoc: never draw something told not to display to this client + if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum) + continue; + if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum) + continue; + // ignore if not touching a PV leaf + for (i=0 ; i < ent->num_leafs ; i++) + if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) )) + break; + + if (i == ent->num_leafs) + continue; // not visible + } + } + + // don't send if flagged for NODRAW and there are no effects + alpha = 255; + scale = 16; + glowsize = 0; + glowcolor = 254; + colormod = 255; + effects = ent->v.effects; + + if (val = GETEDICTFIELDVALUE(ent, eval_alpha)) + if ((alpha = (int) (val->_float * 255.0)) == 0) + alpha = 255; + if (alpha < 0) alpha = 0; + if (alpha > 255) alpha = 255; + + if (val = GETEDICTFIELDVALUE(ent, eval_glow_size)) + glowsize = (int) val->_float >> 3; + if (glowsize > 127) glowsize = 127; + if (glowsize < -128) glowsize = -128; + + if (val = GETEDICTFIELDVALUE(ent, eval_scale)) + if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16; + if (scale < 0) scale = 0; + if (scale > 255) scale = 255; + + if (val = GETEDICTFIELDVALUE(ent, eval_glow_trail)) + if (val->_float != 0) + bits |= U_GLOWTRAIL; + + if (val = GETEDICTFIELDVALUE(ent, eval_glow_color)) + if (val->_float != 0) + glowcolor = (int) val->_float; + + if (val = GETEDICTFIELDVALUE(ent, eval_fullbright)) + if (val->_float != 0) + effects |= EF_FULLBRIGHT; + + if (val = GETEDICTFIELDVALUE(ent, eval_colormod)) + if (val->vector[0] != 0 || val->vector[1] != 0 || val->vector[2] != 0) + { + modred = val->vector[0] * 8.0;if (modred < 0) modred = 0;if (modred > 7) modred = 7; + modgreen = val->vector[1] * 8.0;if (modgreen < 0) modgreen = 0;if (modgreen > 7) modgreen = 7; + modblue = val->vector[2] * 4.0;if (modblue < 0) modblue = 0;if (modblue > 3) modblue = 3; + colormod = (modred << 5) | (modgreen << 2) | modblue; + } + + if (ent != clent) + { + if (glowsize == 0 && bits == 0) // no effects + { + if (ent->v.modelindex && pr_strings[ent->v.model]) // model + { + if (sv.models[ (int)ent->v.modelindex ]->flags == 0 && (ent->v.effects == EF_NODRAW || scale <= 0 || alpha <= 0)) + continue; + } + else // no model and no effects + continue; + } + } + + if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32 + { + Con_Printf ("packet overflow\n"); + return; + } + +// send an update + bits = 0; + + dodelta = FALSE; + if ((int)ent->v.effects & EF_DELTA) + dodelta = cl.time < ent->nextfullupdate; // every half second a full update is forced + + if (dodelta) + { + bits |= U_DELTA; + baseline = &ent->deltabaseline; + } + else + { + ent->nextfullupdate = cl.time + 0.5; + baseline = &ent->baseline; + } + + if (e >= 256) + bits |= U_LONGENTITY; + if (ent->v.movetype == MOVETYPE_STEP) + bits |= U_STEP; + + if (ent->v.movetype == MOVETYPE_STEP && ((int) ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) // monsters have smoothed walking/flying/swimming movement + { + if (!ent->steplerptime || ent->steplerptime > sv.time) // when the level just started... + { + ent->steplerptime = sv.time; + VectorCopy(ent->v.origin, ent->stepoldorigin); + VectorCopy(ent->v.angles, ent->stepoldangles); + VectorCopy(ent->v.origin, ent->steporigin); + VectorCopy(ent->v.angles, ent->stepangles); + } + VectorSubtract(ent->v.origin, ent->steporigin, origin); + VectorSubtract(ent->v.angles, ent->stepangles, angles); + if (DotProduct(origin, origin) >= 0.125 || DotProduct(angles, angles) >= 1.4) + { + // update lerp positions + ent->steplerptime = sv.time; + VectorCopy(ent->steporigin, ent->stepoldorigin); + VectorCopy(ent->stepangles, ent->stepoldangles); + VectorCopy(ent->v.origin, ent->steporigin); + VectorCopy(ent->v.angles, ent->stepangles); + } + movelerp = (sv.time - ent->steplerptime) * 10.0; + if (movelerp > 1) movelerp = 1; + moveilerp = 1 - movelerp; + origin[0] = ent->stepoldorigin[0] * moveilerp + ent->steporigin[0] * movelerp; + origin[1] = ent->stepoldorigin[1] * moveilerp + ent->steporigin[1] * movelerp; + origin[2] = ent->stepoldorigin[2] * moveilerp + ent->steporigin[2] * movelerp; + // choose shortest rotate (to avoid 'spin around' situations) + VectorSubtract(ent->stepangles, ent->stepoldangles, angles); + if (angles[0] < -180) angles[0] += 360;if (angles[0] >= 180) angles[0] -= 360; + if (angles[1] < -180) angles[1] += 360;if (angles[1] >= 180) angles[1] -= 360; + if (angles[2] < -180) angles[2] += 360;if (angles[2] >= 180) angles[2] -= 360; + angles[0] = angles[0] * movelerp + ent->stepoldangles[0]; + angles[1] = angles[1] * movelerp + ent->stepoldangles[1]; + angles[2] = angles[2] * movelerp + ent->stepoldangles[2]; + } + else // copy as they are + { + VectorCopy(ent->v.origin, origin); + VectorCopy(ent->v.angles, angles); + if (ent->v.movetype == MOVETYPE_STEP) // monster, but airborn, update lerp info + { + // update lerp positions + ent->steplerptime = sv.time; + VectorCopy(ent->v.origin, ent->stepoldorigin); + VectorCopy(ent->v.angles, ent->stepoldangles); + VectorCopy(ent->v.origin, ent->steporigin); + VectorCopy(ent->v.angles, ent->stepangles); + } + } + + // LordHavoc: old stuff, but rewritten to have more exact tolerances + if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0)) bits |= U_ORIGIN1; + if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0)) bits |= U_ORIGIN2; + if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0)) bits |= U_ORIGIN3; + if ((int)(angles[0]*(256.0/360.0)) != (int)(baseline->angles[0]*(256.0/360.0))) bits |= U_ANGLE1; + if ((int)(angles[1]*(256.0/360.0)) != (int)(baseline->angles[1]*(256.0/360.0))) bits |= U_ANGLE2; + if ((int)(angles[2]*(256.0/360.0)) != (int)(baseline->angles[2]*(256.0/360.0))) bits |= U_ANGLE3; + if (baseline->colormap != (int) ent->v.colormap) bits |= U_COLORMAP; + if (baseline->skin != (int) ent->v.skin) bits |= U_SKIN; + if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME; + if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF)) bits |= U_EFFECTS; + if (baseline->modelindex != (int) ent->v.modelindex) bits |= U_MODEL; + + // LordHavoc: new stuff + if (baseline->alpha != alpha) bits |= U_ALPHA; + if (baseline->scale != scale) bits |= U_SCALE; + if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00)) bits |= U_EFFECTS2; + if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE; + if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR; + if (baseline->colormod != colormod) bits |= U_COLORMOD; + if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00)) bits |= U_FRAME2; + + // update delta baseline + VectorCopy(ent->v.origin, ent->deltabaseline.origin); + VectorCopy(ent->v.angles, ent->deltabaseline.angles); + ent->deltabaseline.colormap = ent->v.colormap; + ent->deltabaseline.skin = ent->v.skin; + ent->deltabaseline.frame = ent->v.frame; + ent->deltabaseline.effects = ent->v.effects; + ent->deltabaseline.modelindex = ent->v.modelindex; + ent->deltabaseline.alpha = alpha; + ent->deltabaseline.scale = scale; + ent->deltabaseline.glowsize = glowsize; + ent->deltabaseline.glowcolor = glowcolor; + ent->deltabaseline.colormod = colormod; + + // write the message + if (bits >= 16777216) + bits |= U_EXTEND2; + if (bits >= 65536) + bits |= U_EXTEND1; + if (bits >= 256) + bits |= U_MOREBITS; + bits |= U_SIGNAL; + + MSG_WriteByte (msg, bits); + if (bits & U_MOREBITS) + MSG_WriteByte (msg, bits>>8); + // LordHavoc: extend bytes have to be written here due to delta compression + if (bits & U_EXTEND1) + MSG_WriteByte (msg, bits>>16); + if (bits & U_EXTEND2) + MSG_WriteByte (msg, bits>>24); + + // LordHavoc: old stuff + if (bits & U_LONGENTITY) + MSG_WriteShort (msg,e); + else + MSG_WriteByte (msg,e); + if (bits & U_MODEL) MSG_WriteByte (msg, ent->v.modelindex); + if (bits & U_FRAME) MSG_WriteByte (msg, ent->v.frame); + if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap); + if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin); + if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects); + if (bits & U_ORIGIN1) MSG_WriteCoord (msg, origin[0]); + if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]); + if (bits & U_ORIGIN2) MSG_WriteCoord (msg, origin[1]); + if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]); + if (bits & U_ORIGIN3) MSG_WriteCoord (msg, origin[2]); + if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]); + + // LordHavoc: new stuff + if (bits & U_ALPHA) MSG_WriteByte(msg, alpha); + if (bits & U_SCALE) MSG_WriteByte(msg, scale); + if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v.effects >> 8); + if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize); + if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor); + if (bits & U_COLORMOD) MSG_WriteByte(msg, colormod); + if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8); + } +} + +/* +============= +SV_CleanupEnts + +============= +*/ +void SV_CleanupEnts (void) +{ + int e; + edict_t *ent; + + ent = NEXT_EDICT(sv.edicts); + for (e=1 ; ev.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH; + } + +} + +/* +================== +SV_WriteClientdataToMessage + +================== +*/ +void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) +{ + int bits; + int i; + edict_t *other; + int items; + eval_t *val; + +// +// send a damage message +// + if (ent->v.dmg_take || ent->v.dmg_save) + { + other = PROG_TO_EDICT(ent->v.dmg_inflictor); + MSG_WriteByte (msg, svc_damage); + MSG_WriteByte (msg, ent->v.dmg_save); + MSG_WriteByte (msg, ent->v.dmg_take); + for (i=0 ; i<3 ; i++) + MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i])); + + ent->v.dmg_take = 0; + ent->v.dmg_save = 0; + } + +// +// send the current viewpos offset from the view entity +// + SV_SetIdealPitch (); // how much to look up / down ideally + +// a fixangle might get lost in a dropped packet. Oh well. + if ( ent->v.fixangle ) + { + MSG_WriteByte (msg, svc_setangle); + for (i=0 ; i < 3 ; i++) + MSG_WriteAngle (msg, ent->v.angles[i] ); + ent->v.fixangle = 0; + } + + bits = 0; + + if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT) + bits |= SU_VIEWHEIGHT; + + if (ent->v.idealpitch) + bits |= SU_IDEALPITCH; + +// stuff the sigil bits into the high bits of items for sbar, or else +// mix in items2 + val = GETEDICTFIELDVALUE(ent, eval_items2); + + if (val) + items = (int)ent->v.items | ((int)val->_float << 23); + else + items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28); + + bits |= SU_ITEMS; + + if ( (int)ent->v.flags & FL_ONGROUND) + bits |= SU_ONGROUND; + + if ( ent->v.waterlevel >= 2) + bits |= SU_INWATER; + + for (i=0 ; i<3 ; i++) + { + if (ent->v.punchangle[i]) + bits |= (SU_PUNCH1<v.velocity[i]) + bits |= (SU_VELOCITY1<v.weaponframe) + bits |= SU_WEAPONFRAME; + + if (ent->v.armorvalue) + bits |= SU_ARMOR; + +// if (ent->v.weapon) + bits |= SU_WEAPON; + +// send the data + + MSG_WriteByte (msg, svc_clientdata); + MSG_WriteShort (msg, bits); + + if (bits & SU_VIEWHEIGHT) + MSG_WriteChar (msg, ent->v.view_ofs[2]); + + if (bits & SU_IDEALPITCH) + MSG_WriteChar (msg, ent->v.idealpitch); + + for (i=0 ; i<3 ; i++) + { + if (bits & (SU_PUNCH1<v.punchangle[i]); + if (bits & (SU_VELOCITY1<v.velocity[i]/16); + } + +// [always sent] if (bits & SU_ITEMS) + MSG_WriteLong (msg, items); + + if (bits & SU_WEAPONFRAME) + MSG_WriteByte (msg, ent->v.weaponframe); + if (bits & SU_ARMOR) + MSG_WriteByte (msg, ent->v.armorvalue); + if (bits & SU_WEAPON) + MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel)); + + MSG_WriteShort (msg, ent->v.health); + MSG_WriteByte (msg, ent->v.currentammo); + MSG_WriteByte (msg, ent->v.ammo_shells); + MSG_WriteByte (msg, ent->v.ammo_nails); + MSG_WriteByte (msg, ent->v.ammo_rockets); + MSG_WriteByte (msg, ent->v.ammo_cells); + + if (standard_quake) + { + MSG_WriteByte (msg, ent->v.weapon); + } + else + { + for(i=0;i<32;i++) + { + if ( ((int)ent->v.weapon) & (1<edict, &msg); + + SV_WriteEntitiesToClient (client->edict, &msg); + +// copy the server datagram if there is space + if (msg.cursize + sv.datagram.cursize < msg.maxsize) + SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize); + +// send the datagram + if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1) + { + SV_DropClient (true);// if the message couldn't send, kick off + return false; + } + + return true; +} + +/* +======================= +SV_UpdateToReliableMessages +======================= +*/ +void SV_UpdateToReliableMessages (void) +{ + int i, j; + client_t *client; + +// check for changes to be sent over the reliable streams + for (i=0, host_client = svs.clients ; iold_frags != host_client->edict->v.frags) + { + for (j=0, client = svs.clients ; jactive) + continue; + MSG_WriteByte (&client->message, svc_updatefrags); + MSG_WriteByte (&client->message, i); + MSG_WriteShort (&client->message, host_client->edict->v.frags); + } + + host_client->old_frags = host_client->edict->v.frags; + } + } + + for (j=0, client = svs.clients ; jactive) + continue; + SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize); + } + + SZ_Clear (&sv.reliable_datagram); +} + + +/* +======================= +SV_SendNop + +Send a nop message without trashing or sending the accumulated client +message buffer +======================= +*/ +void SV_SendNop (client_t *client) +{ + sizebuf_t msg; + byte buf[4]; + + msg.data = buf; + msg.maxsize = sizeof(buf); + msg.cursize = 0; + + MSG_WriteChar (&msg, svc_nop); + + if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1) + SV_DropClient (true); // if the message couldn't send, kick off + client->last_message = realtime; +} + +/* +======================= +SV_SendClientMessages +======================= +*/ +void SV_SendClientMessages (void) +{ + int i; + +// update frags, names, etc + SV_UpdateToReliableMessages (); + +// build individual updates + for (i=0, host_client = svs.clients ; iactive) + continue; + + if (host_client->spawned) + { + if (!SV_SendClientDatagram (host_client)) + continue; + } + else + { + // the player isn't totally in the game yet + // send small keepalive messages if too much time has passed + // send a full message when the next signon stage has been requested + // some other message data (name changes, etc) may accumulate + // between signon stages + if (!host_client->sendsignon) + { + if (realtime - host_client->last_message > 5) + SV_SendNop (host_client); + continue; // don't send out non-signon messages + } + } + + // check for an overflowed message. Should only happen + // on a very fucked up connection that backs up a lot, then + // changes level + if (host_client->message.overflowed) + { + SV_DropClient (true); + host_client->message.overflowed = false; + continue; + } + + if (host_client->message.cursize || host_client->dropasap) + { + if (!NET_CanSendMessage (host_client->netconnection)) + { +// I_Printf ("can't write\n"); + continue; + } + + if (host_client->dropasap) + SV_DropClient (false); // went to another level + else + { + if (NET_SendMessage (host_client->netconnection + , &host_client->message) == -1) + SV_DropClient (true); // if the message couldn't send, kick off + SZ_Clear (&host_client->message); + host_client->last_message = realtime; + host_client->sendsignon = false; + } + } + } + + +// clear muzzle flashes + SV_CleanupEnts (); +} + + +/* +============================================================================== + +SERVER SPAWNING + +============================================================================== +*/ + +/* +================ +SV_ModelIndex + +================ +*/ +int SV_ModelIndex (char *name) +{ + int i; + + if (!name || !name[0]) + return 0; + + for (i=0 ; ifree) + continue; + if (entnum > svs.maxclients && !svent->v.modelindex) + continue; + + // + // create entity baseline + // + VectorCopy (svent->v.origin, svent->baseline.origin); + VectorCopy (svent->v.angles, svent->baseline.angles); + svent->baseline.frame = svent->v.frame; + svent->baseline.skin = svent->v.skin; + if (entnum > 0 && entnum <= svs.maxclients) + { + svent->baseline.colormap = entnum; + svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl"); + } + else + { + svent->baseline.colormap = 0; + svent->baseline.modelindex = + SV_ModelIndex(pr_strings + svent->v.model); + } + svent->baseline.alpha = 255; + svent->baseline.scale = 16; + svent->baseline.glowsize = 0; + svent->baseline.glowcolor = 254; + svent->baseline.colormod = 255; + + // + // add to the message + // + MSG_WriteByte (&sv.signon,svc_spawnbaseline); + MSG_WriteShort (&sv.signon,entnum); + + MSG_WriteByte (&sv.signon, svent->baseline.modelindex); + MSG_WriteByte (&sv.signon, svent->baseline.frame); + MSG_WriteByte (&sv.signon, svent->baseline.colormap); + MSG_WriteByte (&sv.signon, svent->baseline.skin); + for (i=0 ; i<3 ; i++) + { + MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]); + MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]); + } + } +} + + +/* +================ +SV_SendReconnect + +Tell all the clients that the server is changing levels +================ +*/ +void SV_SendReconnect (void) +{ + char data[128]; + sizebuf_t msg; + + msg.data = data; + msg.cursize = 0; + msg.maxsize = sizeof(data); + + MSG_WriteChar (&msg, svc_stufftext); + MSG_WriteString (&msg, "reconnect\n"); + NET_SendToAll (&msg, 5); + + if (cls.state != ca_dedicated) + Cmd_ExecuteString ("reconnect\n", src_command); +} + + +/* +================ +SV_SaveSpawnparms + +Grabs the current state of each client for saving across the +transition to another level +================ +*/ +void SV_SaveSpawnparms (void) +{ + int i, j; + + svs.serverflags = pr_global_struct->serverflags; + + for (i=0, host_client = svs.clients ; iactive) + continue; + + // call the progs to get default spawn parms for the new client + pr_global_struct->self = EDICT_TO_PROG(host_client->edict); + PR_ExecuteProgram (pr_global_struct->SetChangeParms); + for (j=0 ; jspawn_parms[j] = (&pr_global_struct->parm1)[j]; + } +} + +qboolean isworldmodel; + +/* +================ +SV_SpawnServer + +This is called at the start of each level +================ +*/ +extern float scr_centertime_off; + +void SV_SpawnServer (char *server) +{ + edict_t *ent; + int i; + + // let's not have any servers with no name + if (hostname.string[0] == 0) + Cvar_Set ("hostname", "UNNAMED"); + scr_centertime_off = 0; + + Con_DPrintf ("SpawnServer: %s\n",server); + svs.changelevel_issued = false; // now safe to issue another + +// +// tell all connected clients that we are going to a new level +// + if (sv.active) + { + SV_SendReconnect (); + } + +// +// make cvars consistant +// + if (coop.value) + Cvar_SetValue ("deathmatch", 0); + current_skill = (int)(skill.value + 0.5); + if (current_skill < 0) + current_skill = 0; + if (current_skill > 3) + current_skill = 3; + + Cvar_SetValue ("skill", (float)current_skill); + +// +// set up the new server +// + Host_ClearMemory (); + + memset (&sv, 0, sizeof(sv)); + + strcpy (sv.name, server); + +// load progs to get entity field count + PR_LoadProgs (); + +// allocate server memory + sv.max_edicts = MAX_EDICTS; + + sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts"); + + sv.datagram.maxsize = sizeof(sv.datagram_buf); + sv.datagram.cursize = 0; + sv.datagram.data = sv.datagram_buf; + + sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf); + sv.reliable_datagram.cursize = 0; + sv.reliable_datagram.data = sv.reliable_datagram_buf; + + sv.signon.maxsize = sizeof(sv.signon_buf); + sv.signon.cursize = 0; + sv.signon.data = sv.signon_buf; + +// leave slots at start for clients only + sv.num_edicts = svs.maxclients+1; + for (i=0 ; inumsubmodels ; i++) + { + sv.model_precache[1+i] = localmodels[i]; + sv.models[i+1] = Mod_ForName (localmodels[i], false); + } + +// +// load the rest of the entities +// + ent = EDICT_NUM(0); + memset (&ent->v, 0, progs->entityfields * 4); + ent->free = false; + ent->v.model = sv.worldmodel->name - pr_strings; + ent->v.modelindex = 1; // world model + ent->v.solid = SOLID_BSP; + ent->v.movetype = MOVETYPE_PUSH; + ent->v.angles[0] = ent->v.angles[1] = ent->v.angles[2] = 0; + + if (coop.value) + pr_global_struct->coop = coop.value; + else + pr_global_struct->deathmatch = deathmatch.value; + + pr_global_struct->mapname = sv.name - pr_strings; + +// serverflags are for cross level information (sigils) + pr_global_struct->serverflags = svs.serverflags; + + ED_LoadFromFile (sv.worldmodel->entities); + // LordHavoc: clear world angles (to fix e3m3.bsp) + sv.edicts->v.angles[0] = sv.edicts->v.angles[1] = sv.edicts->v.angles[2] = 0; + + sv.active = true; + +// all setup is completed, any further precache statements are errors + sv.state = ss_active; + +// run two frames to allow everything to settle + host_frametime = 0.1; + SV_Physics (); + SV_Physics (); + +// create a baseline for more efficient communications + SV_CreateBaseline (); + +// send serverinfo to all connected clients + for (i=0,host_client = svs.clients ; iactive) + SV_SendServerinfo (host_client); + + Con_DPrintf ("Server spawned.\n"); +} + +// LordHavoc: added light checking to the server +int RecursiveLightPoint (vec3_t color, mnode_t *node, vec3_t start, vec3_t end); +void SV_LightPoint (vec3_t color, vec3_t p) +{ + vec3_t end; + + if (!sv.worldmodel->lightdata) + { + color[0] = color[1] = color[2] = 255; + return; + } + + end[0] = p[0]; + end[1] = p[1]; + end[2] = p[2] - 2048; + + color[0] = color[1] = color[2] = 0; + RecursiveLightPoint (color, sv.worldmodel->nodes, p, end); +} diff --git a/sv_move.c b/sv_move.c new file mode 100644 index 00000000..87f3ed43 --- /dev/null +++ b/sv_move.c @@ -0,0 +1,419 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sv_move.c -- monster movement + +#include "quakedef.h" + +#define STEPSIZE 18 + +/* +============= +SV_CheckBottom + +Returns false if any part of the bottom of the entity is off an edge that +is not a staircase. + +============= +*/ +int c_yes, c_no; + +qboolean SV_CheckBottom (edict_t *ent) +{ + vec3_t mins, maxs, start, stop; + trace_t trace; + int x, y; + float mid, bottom; + + VectorAdd (ent->v.origin, ent->v.mins, mins); + VectorAdd (ent->v.origin, ent->v.maxs, maxs); + +// if all of the points under the corners are solid world, don't bother +// with the tougher checks +// the corners must be within 16 of the midpoint + start[2] = mins[2] - 1; + for (x=0 ; x<=1 ; x++) + for (y=0 ; y<=1 ; y++) + { + start[0] = x ? maxs[0] : mins[0]; + start[1] = y ? maxs[1] : mins[1]; + if (SV_PointContents (start) != CONTENTS_SOLID) + goto realcheck; + } + + c_yes++; + return true; // we got out easy + +realcheck: + c_no++; +// +// check it for real... +// + start[2] = mins[2]; + +// the midpoint must be within 16 of the bottom + start[0] = stop[0] = (mins[0] + maxs[0])*0.5; + start[1] = stop[1] = (mins[1] + maxs[1])*0.5; + stop[2] = start[2] - 2*STEPSIZE; + trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, ent); + + if (trace.fraction == 1.0) + return false; + mid = bottom = trace.endpos[2]; + +// the corners must be within 16 of the midpoint + for (x=0 ; x<=1 ; x++) + for (y=0 ; y<=1 ; y++) + { + start[0] = stop[0] = x ? maxs[0] : mins[0]; + start[1] = stop[1] = y ? maxs[1] : mins[1]; + + trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, ent); + + if (trace.fraction != 1.0 && trace.endpos[2] > bottom) + bottom = trace.endpos[2]; + if (trace.fraction == 1.0 || mid - trace.endpos[2] > STEPSIZE) + return false; + } + + c_yes++; + return true; +} + + +/* +============= +SV_movestep + +Called by monster program code. +The move will be adjusted for slopes and stairs, but if the move isn't +possible, no move is done, false is returned, and +pr_global_struct->trace_normal is set to the normal of the blocking wall +============= +*/ +qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) +{ + float dz; + vec3_t oldorg, neworg, end; + trace_t trace; + int i; + edict_t *enemy; + +// try the move + VectorCopy (ent->v.origin, oldorg); + VectorAdd (ent->v.origin, move, neworg); + +// flying monsters don't step up + if ( (int)ent->v.flags & (FL_SWIM | FL_FLY) ) + { + // try one move with vertical motion, then one without + for (i=0 ; i<2 ; i++) + { + VectorAdd (ent->v.origin, move, neworg); + enemy = PROG_TO_EDICT(ent->v.enemy); + if (i == 0 && enemy != sv.edicts) + { + dz = ent->v.origin[2] - PROG_TO_EDICT(ent->v.enemy)->v.origin[2]; + if (dz > 40) + neworg[2] -= 8; + if (dz < 30) + neworg[2] += 8; + } + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, neworg, false, ent); + + if (trace.fraction == 1) + { + if ( ((int)ent->v.flags & FL_SWIM) && SV_PointContents(trace.endpos) == CONTENTS_EMPTY ) + return false; // swim monster left water + + VectorCopy (trace.endpos, ent->v.origin); + if (relink) + SV_LinkEdict (ent, true); + return true; + } + + if (enemy == sv.edicts) + break; + } + + return false; + } + +// push down from a step height above the wished position + neworg[2] += STEPSIZE; + VectorCopy (neworg, end); + end[2] -= STEPSIZE*2; + + trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, false, ent); + + if (trace.allsolid) + return false; + + if (trace.startsolid) + { + neworg[2] -= STEPSIZE; + trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, false, ent); + if (trace.allsolid || trace.startsolid) + return false; + } + if (trace.fraction == 1) + { + // if monster had the ground pulled out, go ahead and fall + if ( (int)ent->v.flags & FL_PARTIALGROUND ) + { + VectorAdd (ent->v.origin, move, ent->v.origin); + if (relink) + SV_LinkEdict (ent, true); + ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; +// Con_Printf ("fall down\n"); + return true; + } + + return false; // walked off an edge + } + +// check point traces down for dangling corners + VectorCopy (trace.endpos, ent->v.origin); + + if (!SV_CheckBottom (ent)) + { + if ( (int)ent->v.flags & FL_PARTIALGROUND ) + { // entity had floor mostly pulled out from underneath it + // and is trying to correct + if (relink) + SV_LinkEdict (ent, true); + return true; + } + VectorCopy (oldorg, ent->v.origin); + return false; + } + + if ( (int)ent->v.flags & FL_PARTIALGROUND ) + { +// Con_Printf ("back on ground\n"); + ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND; + } + ent->v.groundentity = EDICT_TO_PROG(trace.ent); + +// the move is ok + if (relink) + SV_LinkEdict (ent, true); + return true; +} + + +//============================================================================ + +/* +====================== +SV_StepDirection + +Turns to the movement direction, and walks the current distance if +facing it. + +====================== +*/ +void PF_changeyaw (void); +qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) +{ + vec3_t move, oldorigin; + float delta; + + ent->v.ideal_yaw = yaw; + PF_changeyaw(); + + yaw = yaw*M_PI*2 / 360; + move[0] = cos(yaw)*dist; + move[1] = sin(yaw)*dist; + move[2] = 0; + + VectorCopy (ent->v.origin, oldorigin); + if (SV_movestep (ent, move, false)) + { + delta = ent->v.angles[YAW] - ent->v.ideal_yaw; + if (delta > 45 && delta < 315) + { // not turned far enough, so don't take the step + VectorCopy (oldorigin, ent->v.origin); + } + SV_LinkEdict (ent, true); + return true; + } + SV_LinkEdict (ent, true); + + return false; +} + +/* +====================== +SV_FixCheckBottom + +====================== +*/ +void SV_FixCheckBottom (edict_t *ent) +{ +// Con_Printf ("SV_FixCheckBottom\n"); + + ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND; +} + + + +/* +================ +SV_NewChaseDir + +================ +*/ +#define DI_NODIR -1 +void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) +{ + float deltax,deltay; + float d[3]; + float tdir, olddir, turnaround; + + olddir = anglemod( (int)(actor->v.ideal_yaw/45)*45 ); + turnaround = anglemod(olddir - 180); + + deltax = enemy->v.origin[0] - actor->v.origin[0]; + deltay = enemy->v.origin[1] - actor->v.origin[1]; + if (deltax>10) + d[1]= 0; + else if (deltax<-10) + d[1]= 180; + else + d[1]= DI_NODIR; + if (deltay<-10) + d[2]= 270; + else if (deltay>10) + d[2]= 90; + else + d[2]= DI_NODIR; + +// try direct route + if (d[1] != DI_NODIR && d[2] != DI_NODIR) + { + if (d[1] == 0) + tdir = d[2] == 90 ? 45 : 315; + else + tdir = d[2] == 90 ? 135 : 215; + + if (tdir != turnaround && SV_StepDirection(actor, tdir, dist)) + return; + } + +// try other directions + if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax)) + { + tdir=d[1]; + d[1]=d[2]; + d[2]=tdir; + } + + if (d[1]!=DI_NODIR && d[1]!=turnaround + && SV_StepDirection(actor, d[1], dist)) + return; + + if (d[2]!=DI_NODIR && d[2]!=turnaround + && SV_StepDirection(actor, d[2], dist)) + return; + +/* there is no direct path to the player, so pick another direction */ + + if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist)) + return; + + if (rand()&1) /*randomly determine direction of search*/ + { + for (tdir=0 ; tdir<=315 ; tdir += 45) + if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) + return; + } + else + { + for (tdir=315 ; tdir >=0 ; tdir -= 45) + if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) ) + return; + } + + if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) ) + return; + + actor->v.ideal_yaw = olddir; // can't move + +// if a bridge was pulled out from underneath a monster, it may not have +// a valid standing position at all + + if (!SV_CheckBottom (actor)) + SV_FixCheckBottom (actor); + +} + +/* +====================== +SV_CloseEnough + +====================== +*/ +qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist) +{ + int i; + + for (i=0 ; i<3 ; i++) + { + if (goal->v.absmin[i] > ent->v.absmax[i] + dist) + return false; + if (goal->v.absmax[i] < ent->v.absmin[i] - dist) + return false; + } + return true; +} + +/* +====================== +SV_MoveToGoal + +====================== +*/ +void SV_MoveToGoal (void) +{ + edict_t *ent, *goal; + float dist; + + ent = PROG_TO_EDICT(pr_global_struct->self); + goal = PROG_TO_EDICT(ent->v.goalentity); + dist = G_FLOAT(OFS_PARM0); + + if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) + { + G_FLOAT(OFS_RETURN) = 0; + return; + } + +// if the next step hits the enemy, return immediately + if ( PROG_TO_EDICT(ent->v.enemy) != sv.edicts && SV_CloseEnough (ent, goal, dist) ) + return; + +// bump around... + if ( (rand()&3)==1 || + !SV_StepDirection (ent, ent->v.ideal_yaw, dist)) + { + SV_NewChaseDir (ent, goal, dist); + } +} + diff --git a/sv_phys.c b/sv_phys.c new file mode 100644 index 00000000..d6ad3d26 --- /dev/null +++ b/sv_phys.c @@ -0,0 +1,1444 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sv_phys.c + +#include "quakedef.h" + +/* + + +pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move. + +onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects + +doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH +bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS +corpses are SOLID_NOT and MOVETYPE_TOSS +crates are SOLID_BBOX and MOVETYPE_TOSS +walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP +flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY + +solid_edge items only clip against bsp models. + +*/ + +cvar_t sv_friction = {"sv_friction","4",false,true}; +cvar_t sv_stopspeed = {"sv_stopspeed","100"}; +cvar_t sv_gravity = {"sv_gravity","800",false,true}; +cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"}; +cvar_t sv_nostep = {"sv_nostep","0"}; + +static vec3_t vec_origin = {0.0, 0.0, 0.0}; + +#define MOVE_EPSILON 0.01 + +void SV_Physics_Toss (edict_t *ent); + +/* +================ +SV_CheckAllEnts +================ +*/ +void SV_CheckAllEnts (void) +{ + int e; + edict_t *check; + +// see if any solid entities are inside the final position + check = NEXT_EDICT(sv.edicts); + for (e=1 ; efree) + continue; + if (check->v.movetype == MOVETYPE_PUSH + || check->v.movetype == MOVETYPE_NONE + || check->v.movetype == MOVETYPE_FOLLOW + || check->v.movetype == MOVETYPE_NOCLIP) + continue; + + if (SV_TestEntityPosition (check)) + Con_Printf ("entity in invalid position\n"); + } +} + +/* +================ +SV_CheckVelocity +================ +*/ +void SV_CheckVelocity (edict_t *ent) +{ + int i; + float wishspeed; + +// +// bound velocity +// + for (i=0 ; i<3 ; i++) + { + if (IS_NAN(ent->v.velocity[i])) + { + Con_Printf ("Got a NaN velocity on %s\n", pr_strings + ent->v.classname); + ent->v.velocity[i] = 0; + } + if (IS_NAN(ent->v.origin[i])) + { + Con_Printf ("Got a NaN origin on %s\n", pr_strings + ent->v.classname); + ent->v.origin[i] = 0; + } + // LordHavoc: maxvelocity fix, see below +/* + if (ent->v.velocity[i] > sv_maxvelocity.value) + ent->v.velocity[i] = sv_maxvelocity.value; + else if (ent->v.velocity[i] < -sv_maxvelocity.value) + ent->v.velocity[i] = -sv_maxvelocity.value; +*/ + } + + // LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster + wishspeed = DotProduct(ent->v.velocity, ent->v.velocity); + if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value) + { + wishspeed = sv_maxvelocity.value / sqrt(wishspeed); + ent->v.velocity[0] *= wishspeed; + ent->v.velocity[1] *= wishspeed; + ent->v.velocity[2] *= wishspeed; + wishspeed = sv_maxvelocity.value; + } +} + +/* +============= +SV_RunThink + +Runs thinking code if time. There is some play in the exact time the think +function will be called, because it is called before any movement is done +in a frame. Not used for pushmove objects, because they must be exact. +Returns false if the entity removed itself. +============= +*/ +qboolean SV_RunThink (edict_t *ent) +{ + float thinktime; + + thinktime = ent->v.nextthink; + if (thinktime <= 0 || thinktime > sv.time + host_frametime) + return true; + + if (thinktime < sv.time) + thinktime = sv.time; // don't let things stay in the past. + // it is possible to start that way + // by a trigger with a local time. + ent->v.nextthink = 0; + pr_global_struct->time = thinktime; + pr_global_struct->self = EDICT_TO_PROG(ent); + pr_global_struct->other = EDICT_TO_PROG(sv.edicts); + PR_ExecuteProgram (ent->v.think); + return !ent->free; +} + +/* +================== +SV_Impact + +Two entities have touched, so run their touch functions +================== +*/ +void SV_Impact (edict_t *e1, edict_t *e2) +{ + int old_self, old_other; + + old_self = pr_global_struct->self; + old_other = pr_global_struct->other; + + pr_global_struct->time = sv.time; + if (e1->v.touch && e1->v.solid != SOLID_NOT) + { + pr_global_struct->self = EDICT_TO_PROG(e1); + pr_global_struct->other = EDICT_TO_PROG(e2); + PR_ExecuteProgram (e1->v.touch); + } + + if (e2->v.touch && e2->v.solid != SOLID_NOT) + { + pr_global_struct->self = EDICT_TO_PROG(e2); + pr_global_struct->other = EDICT_TO_PROG(e1); + PR_ExecuteProgram (e2->v.touch); + } + + pr_global_struct->self = old_self; + pr_global_struct->other = old_other; +} + + +/* +================== +ClipVelocity + +Slide off of the impacting object +returns the blocked flags (1 = floor, 2 = step / wall) +================== +*/ +#define STOP_EPSILON 0.1 + +int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) +{ + float backoff; + float change; + int i, blocked; + + blocked = 0; + if (normal[2] > 0) + blocked |= 1; // floor + if (!normal[2]) + blocked |= 2; // step + + backoff = DotProduct (in, normal) * overbounce; + + for (i=0 ; i<3 ; i++) + { + change = normal[i]*backoff; + out[i] = in[i] - change; + if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON) + out[i] = 0; + } + + return blocked; +} + + +/* +============ +SV_FlyMove + +The basic solid body movement clip that slides along multiple planes +Returns the clipflags if the velocity was modified (hit something solid) +1 = floor +2 = wall / step +4 = dead stop +If steptrace is not NULL, the trace of any vertical wall hit will be stored +============ +*/ +#define MAX_CLIP_PLANES 5 +int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace) +{ + int bumpcount, numbumps; + vec3_t dir; + float d; + int numplanes; + vec3_t planes[MAX_CLIP_PLANES]; + vec3_t primal_velocity, original_velocity, new_velocity; + int i, j; + trace_t trace; + vec3_t end; + float time_left; + int blocked; + + numbumps = 4; + + blocked = 0; + VectorCopy (ent->v.velocity, original_velocity); + VectorCopy (ent->v.velocity, primal_velocity); + numplanes = 0; + + time_left = time; + + for (bumpcount=0 ; bumpcountv.velocity[0] && !ent->v.velocity[1] && !ent->v.velocity[2]) + break; + + for (i=0 ; i<3 ; i++) + end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i]; + + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); + + if (trace.allsolid) + { // entity is trapped in another solid + VectorCopy (vec3_origin, ent->v.velocity); + return 3; + } + + if (trace.fraction > 0) + { // actually covered some distance + VectorCopy (trace.endpos, ent->v.origin); + VectorCopy (ent->v.velocity, original_velocity); + numplanes = 0; + } + + if (trace.fraction == 1) + break; // moved the entire distance + + if (!trace.ent) + Sys_Error ("SV_FlyMove: !trace.ent"); + + if (trace.plane.normal[2] > 0.7) + { + blocked |= 1; // floor + if (trace.ent->v.solid == SOLID_BSP) + { + ent->v.flags = (int)ent->v.flags | FL_ONGROUND; + ent->v.groundentity = EDICT_TO_PROG(trace.ent); + } + } + if (!trace.plane.normal[2]) + { + blocked |= 2; // step + if (steptrace) + *steptrace = trace; // save for player extrafriction + } + +// +// run the impact function +// + SV_Impact (ent, trace.ent); + if (ent->free) + break; // removed by the impact function + + + time_left -= time_left * trace.fraction; + + // cliped to another plane + if (numplanes >= MAX_CLIP_PLANES) + { // this shouldn't really happen + VectorCopy (vec3_origin, ent->v.velocity); + return 3; + } + + VectorCopy (trace.plane.normal, planes[numplanes]); + numplanes++; + +// +// modify original_velocity so it parallels all of the clip planes +// + for (i=0 ; iv.velocity); + } + else + { // go along the crease + if (numplanes != 2) + { +// Con_Printf ("clip velocity, numplanes == %i\n",numplanes); + VectorCopy (vec3_origin, ent->v.velocity); + return 7; + } + CrossProduct (planes[0], planes[1], dir); + d = DotProduct (dir, ent->v.velocity); + VectorScale (dir, d, ent->v.velocity); + } + +// +// if original velocity is against the original velocity, stop dead +// to avoid tiny occilations in sloping corners +// + if (DotProduct (ent->v.velocity, primal_velocity) <= 0) + { + VectorCopy (vec3_origin, ent->v.velocity); + return blocked; + } + } + + return blocked; +} + + +/* +============ +SV_AddGravity + +============ +*/ +void SV_AddGravity (edict_t *ent) +{ + float ent_gravity; + + eval_t *val; + + val = GETEDICTFIELDVALUE(ent, eval_gravity); + if (val && val->_float) + ent_gravity = val->_float; + else + ent_gravity = 1.0; + ent->v.velocity[2] -= ent_gravity * sv_gravity.value * host_frametime; +} + + +/* +=============================================================================== + +PUSHMOVE + +=============================================================================== +*/ + +/* +============ +SV_PushEntity + +Does not change the entities velocity at all +============ +*/ +trace_t SV_PushEntity (edict_t *ent, vec3_t push) +{ + trace_t trace; + vec3_t end; + + VectorAdd (ent->v.origin, push, end); + + if (ent->v.movetype == MOVETYPE_FLYMISSILE) + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_MISSILE, ent); + else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT) + // only clip against bmodels + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent); + else + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent); + + VectorCopy (trace.endpos, ent->v.origin); + SV_LinkEdict (ent, true); + + if (trace.ent) + SV_Impact (ent, trace.ent); + + return trace; +} + + +/* +============ +SV_PushMove + +============ +*/ +void SV_PushMove (edict_t *pusher, float movetime) +{ + int i, e; + edict_t *check, *block; + vec3_t mins, maxs, move; + vec3_t entorig, pushorig; + int num_moved; + edict_t *moved_edict[MAX_EDICTS]; + vec3_t moved_from[MAX_EDICTS]; + float savesolid; + + if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2]) + { + pusher->v.ltime += movetime; + return; + } + + for (i=0 ; i<3 ; i++) + { + move[i] = pusher->v.velocity[i] * movetime; + mins[i] = pusher->v.absmin[i] + move[i]; + maxs[i] = pusher->v.absmax[i] + move[i]; + } + + VectorCopy (pusher->v.origin, pushorig); + +// move the pusher to it's final position + + VectorAdd (pusher->v.origin, move, pusher->v.origin); + pusher->v.ltime += movetime; + SV_LinkEdict (pusher, false); + + +// see if any solid entities are inside the final position + num_moved = 0; + check = NEXT_EDICT(sv.edicts); + for (e = 1;e < sv.num_edicts;e++, check = NEXT_EDICT(check)) + { + if (check->free) + continue; + if (check->v.movetype == MOVETYPE_PUSH + || check->v.movetype == MOVETYPE_NONE + || check->v.movetype == MOVETYPE_FOLLOW + || check->v.movetype == MOVETYPE_NOCLIP) + continue; + + // if the entity is standing on the pusher, it will definitely be moved + if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher)) + { + if (check->v.absmin[0] >= maxs[0] + || check->v.absmin[1] >= maxs[1] + || check->v.absmin[2] >= maxs[2] + || check->v.absmax[0] <= mins[0] + || check->v.absmax[1] <= mins[1] + || check->v.absmax[2] <= mins[2]) + continue; + + // see if the ent's bbox is inside the pusher's final position + if (!SV_TestEntityPosition (check)) + continue; + } + + // remove the onground flag for non-players + if (check->v.movetype != MOVETYPE_WALK) + check->v.flags = (int)check->v.flags & ~FL_ONGROUND; + + VectorCopy (check->v.origin, entorig); + VectorCopy (check->v.origin, moved_from[num_moved]); + moved_edict[num_moved] = check; + num_moved++; + + // LordHavoc: pusher fixes (teleport train bug, etc) + savesolid = pusher->v.solid; + if (savesolid == SOLID_BSP || savesolid == SOLID_BBOX || savesolid == SOLID_SLIDEBOX) + { + // try moving the contacted entity + pusher->v.solid = SOLID_NOT; + SV_PushEntity (check, move); + pusher->v.solid = savesolid; // was SOLID_BSP + + // if it is still inside the pusher, block + if (block = SV_TestEntityPosition (check)) + { // fail the move + if (check->v.mins[0] == check->v.maxs[0]) + continue; + if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER) + { // corpse + check->v.mins[0] = check->v.mins[1] = 0; + VectorCopy (check->v.mins, check->v.maxs); + continue; + } + + VectorCopy (entorig, check->v.origin); + SV_LinkEdict (check, true); + + VectorCopy (pushorig, pusher->v.origin); + SV_LinkEdict (pusher, false); + pusher->v.ltime -= movetime; + + // if the pusher has a "blocked" function, call it + // otherwise, just stay in place until the obstacle is gone + if (pusher->v.blocked) + { + pr_global_struct->self = EDICT_TO_PROG(pusher); + pr_global_struct->other = EDICT_TO_PROG(check); + PR_ExecuteProgram (pusher->v.blocked); + } + + // move back any entities we already moved + for (i=0 ; iv.origin); + SV_LinkEdict (moved_edict[i], false); + } + return; + } + } + } + + +} + +/* +============ +SV_PushRotate + +============ +*/ +void SV_PushRotate (edict_t *pusher, float movetime) +{ + int i, e; + edict_t *check, *block; + vec3_t move, a, amove; + vec3_t entorig, pushorig; + int num_moved; + edict_t *moved_edict[MAX_EDICTS]; + vec3_t moved_from[MAX_EDICTS]; + vec3_t org, org2; + vec3_t forward, right, up; + float savesolid; + + if (!pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2]) + { + pusher->v.ltime += movetime; + return; + } + + for (i=0 ; i<3 ; i++) + amove[i] = pusher->v.avelocity[i] * movetime; + + VectorSubtract (vec3_origin, amove, a); + AngleVectors (a, forward, right, up); + + VectorCopy (pusher->v.angles, pushorig); + +// move the pusher to it's final position + + VectorAdd (pusher->v.angles, amove, pusher->v.angles); + pusher->v.ltime += movetime; + SV_LinkEdict (pusher, false); + + +// see if any solid entities are inside the final position + num_moved = 0; + check = NEXT_EDICT(sv.edicts); + for (e=1 ; efree) + continue; + if (check->v.movetype == MOVETYPE_PUSH + || check->v.movetype == MOVETYPE_NONE + || check->v.movetype == MOVETYPE_FOLLOW + || check->v.movetype == MOVETYPE_NOCLIP) + continue; + + // if the entity is standing on the pusher, it will definately be moved + if ( ! ( ((int)check->v.flags & FL_ONGROUND) + && PROG_TO_EDICT(check->v.groundentity) == pusher) ) + { + if ( check->v.absmin[0] >= pusher->v.absmax[0] + || check->v.absmin[1] >= pusher->v.absmax[1] + || check->v.absmin[2] >= pusher->v.absmax[2] + || check->v.absmax[0] <= pusher->v.absmin[0] + || check->v.absmax[1] <= pusher->v.absmin[1] + || check->v.absmax[2] <= pusher->v.absmin[2] ) + continue; + + // see if the ent's bbox is inside the pusher's final position + if (!SV_TestEntityPosition (check)) + continue; + } + + // remove the onground flag for non-players + if (check->v.movetype != MOVETYPE_WALK) + check->v.flags = (int)check->v.flags & ~FL_ONGROUND; + + VectorCopy (check->v.origin, entorig); + VectorCopy (check->v.origin, moved_from[num_moved]); + moved_edict[num_moved] = check; + num_moved++; + + // calculate destination position + VectorSubtract (check->v.origin, pusher->v.origin, org); + org2[0] = DotProduct (org, forward); + org2[1] = -DotProduct (org, right); + org2[2] = DotProduct (org, up); + VectorSubtract (org2, org, move); + + // try moving the contacted entity + savesolid = pusher->v.solid; // LordHavoc: restore to correct solid type + pusher->v.solid = SOLID_NOT; + SV_PushEntity (check, move); + pusher->v.solid = savesolid; // LordHavoc: restore to correct solid type + + // if it is still inside the pusher, block + block = SV_TestEntityPosition (check); + if (block) + { // fail the move + if (check->v.mins[0] == check->v.maxs[0]) + continue; + if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER) + { // corpse + check->v.mins[0] = check->v.mins[1] = 0; + VectorCopy (check->v.mins, check->v.maxs); + continue; + } + + VectorCopy (entorig, check->v.origin); + SV_LinkEdict (check, true); + + VectorCopy (pushorig, pusher->v.angles); + SV_LinkEdict (pusher, false); + pusher->v.ltime -= movetime; + + // if the pusher has a "blocked" function, call it + // otherwise, just stay in place until the obstacle is gone + if (pusher->v.blocked) + { + pr_global_struct->self = EDICT_TO_PROG(pusher); + pr_global_struct->other = EDICT_TO_PROG(check); + PR_ExecuteProgram (pusher->v.blocked); + } + + // move back any entities we already moved + for (i=0 ; iv.origin); + VectorSubtract (moved_edict[i]->v.angles, amove, moved_edict[i]->v.angles); + SV_LinkEdict (moved_edict[i], false); + } + return; + } + else + { + VectorAdd (check->v.angles, amove, check->v.angles); + } + } + + +} +//#endif + +/* +================ +SV_Physics_Pusher + +================ +*/ +void SV_Physics_Pusher (edict_t *ent) +{ + float thinktime; + float oldltime; + float movetime; + + oldltime = ent->v.ltime; + + thinktime = ent->v.nextthink; + if (thinktime < ent->v.ltime + host_frametime) + { + movetime = thinktime - ent->v.ltime; + if (movetime < 0) + movetime = 0; + } + else + movetime = host_frametime; + + if (movetime) + { + if (ent->v.avelocity[0] || ent->v.avelocity[1] || ent->v.avelocity[2]) + SV_PushRotate (ent, movetime); + else + SV_PushMove (ent, movetime); // advances ent->v.ltime if not blocked + } + + if (thinktime > oldltime && thinktime <= ent->v.ltime) + { + ent->v.nextthink = 0; + pr_global_struct->time = sv.time; + pr_global_struct->self = EDICT_TO_PROG(ent); + pr_global_struct->other = EDICT_TO_PROG(sv.edicts); + PR_ExecuteProgram (ent->v.think); + if (ent->free) + return; + } + +} + + +/* +=============================================================================== + +CLIENT MOVEMENT + +=============================================================================== +*/ + +/* +============= +SV_CheckStuck + +This is a big hack to try and fix the rare case of getting stuck in the world +clipping hull. +============= +*/ +void SV_CheckStuck (edict_t *ent) +{ + int i, j; + int z; + vec3_t org; + + if (!SV_TestEntityPosition(ent)) + { + VectorCopy (ent->v.origin, ent->v.oldorigin); + return; + } + + VectorCopy (ent->v.origin, org); + VectorCopy (ent->v.oldorigin, ent->v.origin); + if (!SV_TestEntityPosition(ent)) + { + Con_DPrintf ("Unstuck.\n"); + SV_LinkEdict (ent, true); + return; + } + + for (z=0 ; z< 18 ; z++) + for (i=-1 ; i <= 1 ; i++) + for (j=-1 ; j <= 1 ; j++) + { + ent->v.origin[0] = org[0] + i; + ent->v.origin[1] = org[1] + j; + ent->v.origin[2] = org[2] + z; + if (!SV_TestEntityPosition(ent)) + { + Con_DPrintf ("Unstuck.\n"); + SV_LinkEdict (ent, true); + return; + } + } + + VectorCopy (org, ent->v.origin); + Con_DPrintf ("player is stuck.\n"); +} + + +/* +============= +SV_CheckWater +============= +*/ +qboolean SV_CheckWater (edict_t *ent) +{ + vec3_t point; + int cont; + + point[0] = ent->v.origin[0]; + point[1] = ent->v.origin[1]; + point[2] = ent->v.origin[2] + ent->v.mins[2] + 1; + + ent->v.waterlevel = 0; + ent->v.watertype = CONTENTS_EMPTY; + cont = SV_PointContents (point); + if (cont <= CONTENTS_WATER) + { + ent->v.watertype = cont; + ent->v.waterlevel = 1; + point[2] = ent->v.origin[2] + (ent->v.mins[2] + ent->v.maxs[2])*0.5; + cont = SV_PointContents (point); + if (cont <= CONTENTS_WATER) + { + ent->v.waterlevel = 2; + point[2] = ent->v.origin[2] + ent->v.view_ofs[2]; + cont = SV_PointContents (point); + if (cont <= CONTENTS_WATER) + ent->v.waterlevel = 3; + } + } + + return ent->v.waterlevel > 1; +} + +/* +============ +SV_WallFriction + +============ +*/ +void SV_WallFriction (edict_t *ent, trace_t *trace) +{ + vec3_t forward, right, up; + float d, i; + vec3_t into, side; + + AngleVectors (ent->v.v_angle, forward, right, up); + d = DotProduct (trace->plane.normal, forward); + + d += 0.5; + if (d >= 0) + return; + +// cut the tangential velocity + i = DotProduct (trace->plane.normal, ent->v.velocity); + VectorScale (trace->plane.normal, i, into); + VectorSubtract (ent->v.velocity, into, side); + + ent->v.velocity[0] = side[0] * (1 + d); + ent->v.velocity[1] = side[1] * (1 + d); +} + +/* +===================== +SV_TryUnstick + +Player has come to a dead stop, possibly due to the problem with limited +float precision at some angle joins in the BSP hull. + +Try fixing by pushing one pixel in each direction. + +This is a hack, but in the interest of good gameplay... +====================== +*/ +int SV_TryUnstick (edict_t *ent, vec3_t oldvel) +{ + int i; + vec3_t oldorg; + vec3_t dir; + int clip; + trace_t steptrace; + + VectorCopy (ent->v.origin, oldorg); + VectorCopy (vec3_origin, dir); + + for (i=0 ; i<8 ; i++) + { +// try pushing a little in an axial direction + switch (i) + { + case 0: dir[0] = 2; dir[1] = 0; break; + case 1: dir[0] = 0; dir[1] = 2; break; + case 2: dir[0] = -2; dir[1] = 0; break; + case 3: dir[0] = 0; dir[1] = -2; break; + case 4: dir[0] = 2; dir[1] = 2; break; + case 5: dir[0] = -2; dir[1] = 2; break; + case 6: dir[0] = 2; dir[1] = -2; break; + case 7: dir[0] = -2; dir[1] = -2; break; + } + + SV_PushEntity (ent, dir); + +// retry the original move + ent->v.velocity[0] = oldvel[0]; + ent->v. velocity[1] = oldvel[1]; + ent->v. velocity[2] = 0; + clip = SV_FlyMove (ent, 0.1, &steptrace); + + if ( fabs(oldorg[1] - ent->v.origin[1]) > 4 + || fabs(oldorg[0] - ent->v.origin[0]) > 4 ) + { +//Con_DPrintf ("unstuck!\n"); + return clip; + } + +// go back to the original pos and try again + VectorCopy (oldorg, ent->v.origin); + } + + VectorCopy (vec3_origin, ent->v.velocity); + return 7; // still not moving +} + +/* +===================== +SV_WalkMove + +Only used by players +====================== +*/ +#define STEPSIZE 18 +void SV_WalkMove (edict_t *ent) +{ + vec3_t upmove, downmove; + vec3_t oldorg, oldvel; + vec3_t nosteporg, nostepvel; + int clip; + int oldonground; + trace_t steptrace, downtrace; + +// +// do a regular slide move unless it looks like you ran into a step +// + oldonground = (int)ent->v.flags & FL_ONGROUND; + ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; + + VectorCopy (ent->v.origin, oldorg); + VectorCopy (ent->v.velocity, oldvel); + + clip = SV_FlyMove (ent, host_frametime, &steptrace); + + if ( !(clip & 2) ) + return; // move didn't block on a step + + if (!oldonground && ent->v.waterlevel == 0) + return; // don't stair up while jumping + + if (ent->v.movetype != MOVETYPE_WALK) + return; // gibbed by a trigger + + if (sv_nostep.value) + return; + + if ( (int)sv_player->v.flags & FL_WATERJUMP ) + return; + + VectorCopy (ent->v.origin, nosteporg); + VectorCopy (ent->v.velocity, nostepvel); + +// +// try moving up and forward to go up a step +// + VectorCopy (oldorg, ent->v.origin); // back to start pos + + VectorCopy (vec3_origin, upmove); + VectorCopy (vec3_origin, downmove); + upmove[2] = STEPSIZE; + downmove[2] = -STEPSIZE + oldvel[2]*host_frametime; + +// move up + SV_PushEntity (ent, upmove); // FIXME: don't link? + +// move forward + ent->v.velocity[0] = oldvel[0]; + ent->v. velocity[1] = oldvel[1]; + ent->v. velocity[2] = 0; + clip = SV_FlyMove (ent, host_frametime, &steptrace); + +// check for stuckness, possibly due to the limited precision of floats +// in the clipping hulls + if (clip) + { + if ( fabs(oldorg[1] - ent->v.origin[1]) < 0.03125 + && fabs(oldorg[0] - ent->v.origin[0]) < 0.03125 ) + { // stepping up didn't make any progress + clip = SV_TryUnstick (ent, oldvel); + } + } + +// extra friction based on view angle + if ( clip & 2 ) + SV_WallFriction (ent, &steptrace); + +// move down + downtrace = SV_PushEntity (ent, downmove); // FIXME: don't link? + + if (downtrace.plane.normal[2] > 0.7) + { + if (ent->v.solid == SOLID_BSP) + { + ent->v.flags = (int)ent->v.flags | FL_ONGROUND; + ent->v.groundentity = EDICT_TO_PROG(downtrace.ent); + } + } + else + { +// if the push down didn't end up on good ground, use the move without +// the step up. This happens near wall / slope combinations, and can +// cause the player to hop up higher on a slope too steep to climb + VectorCopy (nosteporg, ent->v.origin); + VectorCopy (nostepvel, ent->v.velocity); + } +} + + +/* +================ +SV_Physics_Client + +Player character actions +================ +*/ +void SV_Physics_Client (edict_t *ent, int num) +{ + if ( ! svs.clients[num-1].active ) + return; // unconnected slot + +// +// call standard client pre-think +// + pr_global_struct->time = sv.time; + pr_global_struct->self = EDICT_TO_PROG(ent); + PR_ExecuteProgram (pr_global_struct->PlayerPreThink); + +// +// do a move +// + SV_CheckVelocity (ent); + +// +// decide which move function to call +// + switch ((int)ent->v.movetype) + { + case MOVETYPE_NONE: + if (!SV_RunThink (ent)) + return; + break; + + case MOVETYPE_WALK: + if (!SV_RunThink (ent)) + return; + if (!SV_CheckWater (ent) && ! ((int)ent->v.flags & FL_WATERJUMP) ) + SV_AddGravity (ent); + SV_CheckStuck (ent); + SV_WalkMove (ent); + break; + + case MOVETYPE_TOSS: + case MOVETYPE_BOUNCE: + SV_Physics_Toss (ent); + break; + + case MOVETYPE_FLY: + if (!SV_RunThink (ent)) + return; + SV_FlyMove (ent, host_frametime, NULL); + break; + + case MOVETYPE_NOCLIP: + if (!SV_RunThink (ent)) + return; + VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin); + break; + + default: + Sys_Error ("SV_Physics_client: bad movetype %i", (int)ent->v.movetype); + } + +// +// call standard player post-think +// + SV_LinkEdict (ent, true); + + pr_global_struct->time = sv.time; + pr_global_struct->self = EDICT_TO_PROG(ent); + PR_ExecuteProgram (pr_global_struct->PlayerPostThink); +} + +//============================================================================ + +/* +============= +SV_Physics_None + +Non moving objects can only think +============= +*/ +void SV_Physics_None (edict_t *ent) +{ +// regular thinking + SV_RunThink (ent); +} + +/* +============= +SV_Physics_Follow + +Entities that are "stuck" to another entity +============= +*/ +void SV_Physics_Follow (edict_t *ent) +{ + vec3_t vf, vu, vr, angles; + edict_t *e; +// regular thinking + SV_RunThink (ent); + // LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects + e = PROG_TO_EDICT(ent->v.aiment); + angles[0] = -e->v.angles[0]; + angles[1] = e->v.angles[1]; + angles[2] = e->v.angles[2]; + AngleVectors (angles, vf, vr, vu); + VectorMA (e->v.origin, ent->v.view_ofs[0], vf, ent->v.origin); + VectorMA (ent->v.origin, ent->v.view_ofs[1], vr, ent->v.origin); + VectorMA (ent->v.origin, ent->v.view_ofs[2], vu, ent->v.origin); + VectorAdd (e->v.angles, ent->v.v_angle, ent->v.angles); +// VectorAdd (PROG_TO_EDICT(ent->v.aiment)->v.origin, ent->v.v_angle, ent->v.origin); + SV_LinkEdict (ent, true); +} + +/* +============= +SV_Physics_Noclip + +A moving object that doesn't obey physics +============= +*/ +void SV_Physics_Noclip (edict_t *ent) +{ +// regular thinking + if (!SV_RunThink (ent)) + return; + + VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles); + VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin); + + SV_LinkEdict (ent, false); +} + +/* +============================================================================== + +TOSS / BOUNCE + +============================================================================== +*/ + +/* +============= +SV_CheckWaterTransition + +============= +*/ +void SV_CheckWaterTransition (edict_t *ent) +{ + int cont; + cont = SV_PointContents (ent->v.origin); + if (!ent->v.watertype) + { // just spawned here + ent->v.watertype = cont; + ent->v.waterlevel = 1; + return; + } + + if (cont <= CONTENTS_WATER) + { + if (ent->v.watertype == CONTENTS_EMPTY) + { // just crossed into water + SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); + } + ent->v.watertype = cont; + ent->v.waterlevel = 1; + } + else + { + if (ent->v.watertype != CONTENTS_EMPTY) + { // just crossed into water + SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); + } + ent->v.watertype = CONTENTS_EMPTY; + ent->v.waterlevel = cont; + } +} + +/* +============= +SV_Physics_Toss + +Toss, bounce, and fly movement. When onground, do nothing. +============= +*/ +void SV_Physics_Toss (edict_t *ent) +{ + trace_t trace; + vec3_t move; + float backoff; + // regular thinking + if (!SV_RunThink (ent)) + return; + +// if onground, return without moving + if ( ((int)ent->v.flags & FL_ONGROUND) ) + return; + + SV_CheckVelocity (ent); + +// add gravity + if (ent->v.movetype != MOVETYPE_FLY + && ent->v.movetype != MOVETYPE_BOUNCEMISSILE // LordHavoc: enabled MOVETYPE_BOUNCEMISSILE + && ent->v.movetype != MOVETYPE_FLYMISSILE) + SV_AddGravity (ent); + +// move angles + VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles); + +// move origin + VectorScale (ent->v.velocity, host_frametime, move); + trace = SV_PushEntity (ent, move); + if (trace.fraction == 1) + return; + if (ent->free) + return; + + if (ent->v.movetype == MOVETYPE_BOUNCE) + backoff = 1.5; + else if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE) + backoff = 2.0; + else + backoff = 1; + + ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, backoff); + +// stop if on ground + if (trace.plane.normal[2] > 0.7) + { + if (ent->v.velocity[2] < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE)) + { + ent->v.flags = (int)ent->v.flags | FL_ONGROUND; + ent->v.groundentity = EDICT_TO_PROG(trace.ent); + VectorCopy (vec3_origin, ent->v.velocity); + VectorCopy (vec3_origin, ent->v.avelocity); + } + } + +// check for in water + SV_CheckWaterTransition (ent); +} + +/* +=============================================================================== + +STEPPING MOVEMENT + +=============================================================================== +*/ + +/* +============= +SV_Physics_Step + +Monsters freefall when they don't have a ground entity, otherwise +all movement is done with discrete steps. + +This is also used for objects that have become still on the ground, but +will fall if the floor is pulled out from under them. +============= +*/ +void SV_Physics_Step (edict_t *ent) +{ + qboolean hitsound; + +// freefall if not onground + if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) ) + { + if (ent->v.velocity[2] < sv_gravity.value*-0.1) + hitsound = true; + else + hitsound = false; + + SV_AddGravity (ent); + SV_CheckVelocity (ent); + SV_FlyMove (ent, host_frametime, NULL); + SV_LinkEdict (ent, true); + + if ( (int)ent->v.flags & FL_ONGROUND ) // just hit ground + { + if (hitsound) + SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1); + } + } + +// regular thinking + SV_RunThink (ent); + + SV_CheckWaterTransition (ent); +} + +//============================================================================ + +/* +================ +SV_Physics + +================ +*/ +extern dfunction_t *EndFrameQC; +void SV_Physics (void) +{ + int i; + edict_t *ent; + +// let the progs know that a new frame has started + pr_global_struct->self = EDICT_TO_PROG(sv.edicts); + pr_global_struct->other = EDICT_TO_PROG(sv.edicts); + pr_global_struct->time = sv.time; + PR_ExecuteProgram (pr_global_struct->StartFrame); + +//SV_CheckAllEnts (); + +// +// treat each object in turn +// + ent = sv.edicts; + for (i=0 ; ifree) + continue; + + if (pr_global_struct->force_retouch) + { + SV_LinkEdict (ent, true); // force retouch even for stationary + } + + if (i > 0 && i <= svs.maxclients) + SV_Physics_Client (ent, i); + else if (ent->v.movetype == MOVETYPE_PUSH) + SV_Physics_Pusher (ent); + else if (ent->v.movetype == MOVETYPE_NONE) + SV_Physics_None (ent); + else if (ent->v.movetype == MOVETYPE_FOLLOW) + SV_Physics_Follow (ent); + else if (ent->v.movetype == MOVETYPE_NOCLIP) + SV_Physics_Noclip (ent); + else if (ent->v.movetype == MOVETYPE_STEP) + SV_Physics_Step (ent); + // LordHavoc: added support for MOVETYPE_WALK on normal entities! :) + else if (ent->v.movetype == MOVETYPE_WALK) + { + if (SV_RunThink (ent)) + { + if (!SV_CheckWater (ent) && ! ((int)ent->v.flags & FL_WATERJUMP) ) + SV_AddGravity (ent); + SV_CheckStuck (ent); + SV_WalkMove (ent); + } + } + else if (ent->v.movetype == MOVETYPE_TOSS + || ent->v.movetype == MOVETYPE_BOUNCE + || ent->v.movetype == MOVETYPE_BOUNCEMISSILE + || ent->v.movetype == MOVETYPE_FLY + || ent->v.movetype == MOVETYPE_FLYMISSILE) + SV_Physics_Toss (ent); + else + Sys_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype); + } + + if (pr_global_struct->force_retouch) + pr_global_struct->force_retouch--; + + // LordHavoc: endframe support + if (EndFrameQC) + { + pr_global_struct->self = EDICT_TO_PROG(sv.edicts); + pr_global_struct->other = EDICT_TO_PROG(sv.edicts); + pr_global_struct->time = sv.time; + PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions)); + } + + sv.time += host_frametime; +} + + +trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore) +{ + int i; + edict_t tempent, *tent; + trace_t trace; + vec3_t move; + vec3_t end; + double save_frametime; + + save_frametime = host_frametime; + host_frametime = 0.05; + + memcpy(&tempent, ent, sizeof(edict_t)); + tent = &tempent; + + for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds + { + SV_CheckVelocity (tent); + SV_AddGravity (tent); + VectorMA (tent->v.angles, host_frametime, tent->v.avelocity, tent->v.angles); + VectorScale (tent->v.velocity, host_frametime, move); + VectorAdd (tent->v.origin, move, end); + trace = SV_Move (tent->v.origin, tent->v.mins, tent->v.maxs, end, MOVE_NORMAL, tent); + VectorCopy (trace.endpos, tent->v.origin); + + if (trace.ent) + if (trace.ent != ignore) + break; + } + host_frametime = save_frametime; + return trace; +} diff --git a/sv_user.c b/sv_user.c new file mode 100644 index 00000000..08b31191 --- /dev/null +++ b/sv_user.c @@ -0,0 +1,644 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sv_user.c -- server code for moving users + +#include "quakedef.h" + +edict_t *sv_player; + +extern cvar_t sv_friction; +cvar_t sv_edgefriction = {"edgefriction", "2"}; +extern cvar_t sv_stopspeed; + +static vec3_t forward, right, up; + +vec3_t wishdir; +float wishspeed; + +// world +float *angles; +float *origin; +float *velocity; + +qboolean onground; + +usercmd_t cmd; + +cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"}; + + +/* +=============== +SV_SetIdealPitch +=============== +*/ +#define MAX_FORWARD 6 +void SV_SetIdealPitch (void) +{ + float angleval, sinval, cosval; + trace_t tr; + vec3_t top, bottom; + float z[MAX_FORWARD]; + int i, j; + int step, dir, steps; + + if (!((int)sv_player->v.flags & FL_ONGROUND)) + return; + + angleval = sv_player->v.angles[YAW] * M_PI*2 / 360; + sinval = sin(angleval); + cosval = cos(angleval); + + for (i=0 ; iv.origin[0] + cosval*(i+3)*12; + top[1] = sv_player->v.origin[1] + sinval*(i+3)*12; + top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2]; + + bottom[0] = top[0]; + bottom[1] = top[1]; + bottom[2] = top[2] - 160; + + tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player); + if (tr.allsolid) + return; // looking at a wall, leave ideal the way is was + + if (tr.fraction == 1) + return; // near a dropoff + + z[i] = top[2] + tr.fraction*(bottom[2]-top[2]); + } + + dir = 0; + steps = 0; + for (j=1 ; j -ON_EPSILON && step < ON_EPSILON) + continue; + + if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) ) + return; // mixed changes + + steps++; + dir = step; + } + + if (!dir) + { + sv_player->v.idealpitch = 0; + return; + } + + if (steps < 2) + return; + sv_player->v.idealpitch = -dir * sv_idealpitchscale.value; +} + + +/* +================== +SV_UserFriction + +================== +*/ +void SV_UserFriction (void) +{ + float *vel; + float speed, newspeed, control; + vec3_t start, stop; + float friction; + trace_t trace; + + vel = velocity; + + speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); + if (!speed) + return; + +// if the leading edge is over a dropoff, increase friction + start[0] = stop[0] = origin[0] + vel[0]/speed*16; + start[1] = stop[1] = origin[1] + vel[1]/speed*16; + start[2] = origin[2] + sv_player->v.mins[2]; + stop[2] = start[2] - 34; + + trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player); + + if (trace.fraction == 1.0) + friction = sv_friction.value*sv_edgefriction.value; + else + friction = sv_friction.value; + +// apply friction + control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; + newspeed = speed - host_frametime*control*friction; + + if (newspeed < 0) + newspeed = 0; + else + newspeed /= speed; + + vel[0] = vel[0] * newspeed; + vel[1] = vel[1] * newspeed; + vel[2] = vel[2] * newspeed; +} + +/* +============== +SV_Accelerate +============== +*/ +cvar_t sv_maxspeed = {"sv_maxspeed", "320", false, true}; +cvar_t sv_accelerate = {"sv_accelerate", "10"}; +#if 0 +void SV_Accelerate (vec3_t wishvel) +{ + int i; + float addspeed, accelspeed; + vec3_t pushvec; + + if (wishspeed == 0) + return; + + VectorSubtract (wishvel, velocity, pushvec); + addspeed = VectorNormalize (pushvec); + + accelspeed = sv_accelerate.value*host_frametime*addspeed; + if (accelspeed > addspeed) + accelspeed = addspeed; + + for (i=0 ; i<3 ; i++) + velocity[i] += accelspeed*pushvec[i]; +} +#endif +void SV_Accelerate (void) +{ + int i; + float addspeed, accelspeed, currentspeed; + + currentspeed = DotProduct (velocity, wishdir); + addspeed = wishspeed - currentspeed; + if (addspeed <= 0) + return; + accelspeed = sv_accelerate.value*host_frametime*wishspeed; + if (accelspeed > addspeed) + accelspeed = addspeed; + + for (i=0 ; i<3 ; i++) + velocity[i] += accelspeed*wishdir[i]; +} + +void SV_AirAccelerate (vec3_t wishveloc) +{ + int i; + float addspeed, wishspd, accelspeed, currentspeed; + + wishspd = VectorNormalizeLength (wishveloc); + if (wishspd > 30) + wishspd = 30; + currentspeed = DotProduct (velocity, wishveloc); + addspeed = wishspd - currentspeed; + if (addspeed <= 0) + return; +// accelspeed = sv_accelerate.value * host_frametime; + accelspeed = sv_accelerate.value*wishspeed * host_frametime; + if (accelspeed > addspeed) + accelspeed = addspeed; + + for (i=0 ; i<3 ; i++) + velocity[i] += accelspeed*wishveloc[i]; +} + + +void DropPunchAngle (void) +{ + float len; + + len = VectorNormalizeLength (sv_player->v.punchangle); + + len -= 10*host_frametime; + if (len < 0) + len = 0; + VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle); +} + +/* +=================== +SV_WaterMove + +=================== +*/ +void SV_WaterMove (void) +{ + int i; + vec3_t wishvel; + float speed, newspeed, wishspeed, addspeed, accelspeed; + +// +// user intentions +// + AngleVectors (sv_player->v.v_angle, forward, right, up); + + for (i=0 ; i<3 ; i++) + wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; + + if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) + wishvel[2] -= 60; // drift towards bottom + else + wishvel[2] += cmd.upmove; + + wishspeed = Length(wishvel); + if (wishspeed > sv_maxspeed.value) + { + VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); + wishspeed = sv_maxspeed.value; + } + wishspeed *= 0.7; + +// +// water friction +// + speed = Length (velocity); + if (speed) + { + newspeed = speed - host_frametime * speed * sv_friction.value; + if (newspeed < 0) + newspeed = 0; + VectorScale (velocity, newspeed/speed, velocity); + } + else + newspeed = 0; + +// +// water acceleration +// + if (!wishspeed) + return; + + addspeed = wishspeed - newspeed; + if (addspeed <= 0) + return; + + VectorNormalize (wishvel); + accelspeed = sv_accelerate.value * wishspeed * host_frametime; + if (accelspeed > addspeed) + accelspeed = addspeed; + + for (i=0 ; i<3 ; i++) + velocity[i] += accelspeed * wishvel[i]; +} + +void SV_WaterJump (void) +{ + if (sv.time > sv_player->v.teleport_time + || !sv_player->v.waterlevel) + { + sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP; + sv_player->v.teleport_time = 0; + } + sv_player->v.velocity[0] = sv_player->v.movedir[0]; + sv_player->v.velocity[1] = sv_player->v.movedir[1]; +} + + +/* +=================== +SV_AirMove + +=================== +*/ +void SV_AirMove (void) +{ + int i; + vec3_t wishvel; + float fmove, smove; + + // LordHavoc: correct quake movement speed bug when looking up/down + wishvel[0] = wishvel[2] = 0; + wishvel[1] = sv_player->v.angles[1]; + AngleVectors (wishvel, forward, right, up); +// AngleVectors (sv_player->v.angles, forward, right, up); + + fmove = cmd.forwardmove; + smove = cmd.sidemove; + +// hack to not let you back into teleporter + if (sv.time < sv_player->v.teleport_time && fmove < 0) + fmove = 0; + + for (i=0 ; i<3 ; i++) + wishvel[i] = forward[i]*fmove + right[i]*smove; + + if ( (int)sv_player->v.movetype != MOVETYPE_WALK) + wishvel[2] = cmd.upmove; + else + wishvel[2] = 0; + + VectorCopy (wishvel, wishdir); + wishspeed = VectorNormalizeLength(wishdir); + if (wishspeed > sv_maxspeed.value) + { + VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); + wishspeed = sv_maxspeed.value; + } + + if ( sv_player->v.movetype == MOVETYPE_NOCLIP) + { // noclip + VectorCopy (wishvel, velocity); + } + else if ( onground ) + { + SV_UserFriction (); + SV_Accelerate (); + } + else + { // not on ground, so little effect on velocity + SV_AirAccelerate (wishvel); + } +} + +/* +=================== +SV_ClientThink + +the move fields specify an intended velocity in pix/sec +the angle fields specify an exact angular motion in degrees +=================== +*/ +void SV_ClientThink (void) +{ + vec3_t v_angle; + + if (sv_player->v.movetype == MOVETYPE_NONE) + return; + + onground = (int)sv_player->v.flags & FL_ONGROUND; + + origin = sv_player->v.origin; + velocity = sv_player->v.velocity; + + DropPunchAngle (); + +// +// if dead, behave differently +// + if (sv_player->v.health <= 0) + return; + +// +// angles +// show 1/3 the pitch angle and all the roll angle + cmd = host_client->cmd; + angles = sv_player->v.angles; + + VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle); + angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; + if (!sv_player->v.fixangle) + { + // LordHavoc: pitch was ugly to begin with... removed except in water + if (sv_player->v.waterlevel >= 2) + angles[PITCH] = -v_angle[PITCH]/3; + else + angles[PITCH] = 0; + angles[YAW] = v_angle[YAW]; + } + + if ( (int)sv_player->v.flags & FL_WATERJUMP ) + { + SV_WaterJump (); + return; + } +// +// walk +// + if ( (sv_player->v.waterlevel >= 2) + && (sv_player->v.movetype != MOVETYPE_NOCLIP) ) + { + SV_WaterMove (); + return; + } + + SV_AirMove (); +} + + +/* +=================== +SV_ReadClientMove +=================== +*/ +void SV_ReadClientMove (usercmd_t *move) +{ + int i; + vec3_t angle; + int bits; + eval_t *val; + float total; + +// read ping time + host_client->ping_times[host_client->num_pings%NUM_PING_TIMES] + = sv.time - MSG_ReadFloat (); + host_client->num_pings++; + if (val = GETEDICTFIELDVALUE(host_client->edict, eval_ping)) + { + for (i=0, total = 0;i < NUM_PING_TIMES;i++) + total += host_client->ping_times[i]; + val->_float = 1000.0 / NUM_PING_TIMES; + } + +// read current angles + for (i=0 ; i<3 ; i++) + angle[i] = MSG_ReadAngle (); + + VectorCopy (angle, host_client->edict->v.v_angle); + +// read movement + move->forwardmove = MSG_ReadShort (); + move->sidemove = MSG_ReadShort (); + move->upmove = MSG_ReadShort (); + if (val = GETEDICTFIELDVALUE(host_client->edict, eval_movement)) + { + val->vector[0] = move->forwardmove; + val->vector[1] = move->sidemove; + val->vector[2] = move->upmove; + } + +// read buttons + bits = MSG_ReadByte (); + host_client->edict->v.button0 = bits & 1; + host_client->edict->v.button2 = (bits & 2)>>1; + // LordHavoc: added 6 new buttons + if (val = GETEDICTFIELDVALUE(host_client->edict, eval_button3)) val->_float = ((bits >> 2) & 1); + if (val = GETEDICTFIELDVALUE(host_client->edict, eval_button4)) val->_float = ((bits >> 3) & 1); + if (val = GETEDICTFIELDVALUE(host_client->edict, eval_button5)) val->_float = ((bits >> 4) & 1); + if (val = GETEDICTFIELDVALUE(host_client->edict, eval_button6)) val->_float = ((bits >> 5) & 1); + if (val = GETEDICTFIELDVALUE(host_client->edict, eval_button7)) val->_float = ((bits >> 6) & 1); + if (val = GETEDICTFIELDVALUE(host_client->edict, eval_button8)) val->_float = ((bits >> 7) & 1); + + i = MSG_ReadByte (); + if (i) + host_client->edict->v.impulse = i; +} + +/* +=================== +SV_ReadClientMessage + +Returns false if the client should be killed +=================== +*/ +qboolean SV_ReadClientMessage (void) +{ + int ret; + int cmd; + char *s; + + do + { +nextmsg: + ret = NET_GetMessage (host_client->netconnection); + if (ret == -1) + { + Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n"); + return false; + } + if (!ret) + return true; + + MSG_BeginReading (); + + while (1) + { + if (!host_client->active) + return false; // a command caused an error + + if (msg_badread) + { + Sys_Printf ("SV_ReadClientMessage: badread\n"); + return false; + } + + cmd = MSG_ReadChar (); + + switch (cmd) + { + case -1: + goto nextmsg; // end of message + + default: + Sys_Printf ("SV_ReadClientMessage: unknown command char\n"); + return false; + + case clc_nop: +// Sys_Printf ("clc_nop\n"); + break; + + case clc_stringcmd: + s = MSG_ReadString (); + if (host_client->privileged) + ret = 2; + else + ret = 0; + if (Q_strncasecmp(s, "status", 6) == 0 + || Q_strncasecmp(s, "name", 4) == 0 + || Q_strncasecmp(s, "say", 3) == 0 + || Q_strncasecmp(s, "say_team", 8) == 0 + || Q_strncasecmp(s, "tell", 4) == 0 + || Q_strncasecmp(s, "color", 5) == 0 + || Q_strncasecmp(s, "kill", 4) == 0 + || Q_strncasecmp(s, "pause", 5) == 0 + || Q_strncasecmp(s, "spawn", 5) == 0 + || Q_strncasecmp(s, "begin", 5) == 0 + || Q_strncasecmp(s, "prespawn", 8) == 0 + || Q_strncasecmp(s, "kick", 4) == 0 + || Q_strncasecmp(s, "ping", 4) == 0 + || Q_strncasecmp(s, "ban", 3) == 0 + || (nehahra && (Q_strncasecmp(s, "max", 3) == 0 || Q_strncasecmp(s, "monster", 7) == 0 || Q_strncasecmp(s, "scrag", 5) == 0 || Q_strncasecmp(s, "gimme", 5) == 0 || Q_strncasecmp(s, "wraith", 6) == 0)) + || (!nehahra && (Q_strncasecmp(s, "god", 3) == 0 || Q_strncasecmp(s, "notarget", 8) == 0 || Q_strncasecmp(s, "fly", 3) == 0 || Q_strncasecmp(s, "give", 4) == 0 || Q_strncasecmp(s, "noclip", 6) == 0))) + ret = 1; + if (ret == 2) + Cbuf_InsertText (s); + else if (ret == 1) + Cmd_ExecuteString (s, src_client); + else + Con_DPrintf("%s tried to %s\n", host_client->name, s); + break; + + case clc_disconnect: +// Sys_Printf ("SV_ReadClientMessage: client disconnected\n"); + return false; + + case clc_move: + SV_ReadClientMove (&host_client->cmd); + break; + } + } + } while (ret == 1); + + return true; +} + + +/* +================== +SV_RunClients +================== +*/ +extern dfunction_t *SV_PlayerPhysicsQC; +void SV_RunClients (void) +{ + int i; + + for (i=0, host_client = svs.clients ; iactive) + continue; + + sv_player = host_client->edict; + + if (!SV_ReadClientMessage ()) + { + SV_DropClient (false); // client misbehaved... + continue; + } + + if (!host_client->spawned) + { + // clear client movement until a new packet is received + memset (&host_client->cmd, 0, sizeof(host_client->cmd)); + continue; + } + +// always pause in single player if in console or menus + if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) + { + // LordHavoc: QuakeC replacement for SV_ClientThink (player movement) + if (SV_PlayerPhysicsQC) + { + pr_global_struct->time = sv.time; + pr_global_struct->self = EDICT_TO_PROG(sv_player); + PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions)); + } + else + SV_ClientThink (); + } + } +} + diff --git a/sys.h b/sys.h new file mode 100644 index 00000000..c5d61a7f --- /dev/null +++ b/sys.h @@ -0,0 +1,71 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sys.h -- non-portable functions + +// +// file IO +// + +// returns the file size +// return -1 if file is not present +// the file should be in BINARY mode for stupid OSs that care +int Sys_FileOpenRead (char *path, int *hndl); + +int Sys_FileOpenWrite (char *path); +void Sys_FileClose (int handle); +void Sys_FileSeek (int handle, int position); +int Sys_FileRead (int handle, void *dest, int count); +int Sys_FileWrite (int handle, void *data, int count); +int Sys_FileTime (char *path); +void Sys_mkdir (char *path); + +// +// memory protection +// +void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length); + +// +// system IO +// +void Sys_DebugLog(char *file, char *fmt, ...); + +void Sys_Error (char *error, ...); +// an error will cause the entire program to exit + +void Sys_Printf (char *fmt, ...); +// send text to the console + +void Sys_Quit (void); + +double Sys_FloatTime (void); + +char *Sys_ConsoleInput (void); + +void Sys_Sleep (void); +// called to yield for a little bit so as +// not to hog cpu when paused or debugging + +void Sys_SendKeyEvents (void); +// Perform Key_Event () callbacks until the input que is empty + +void Sys_LowFPPrecision (void); +void Sys_HighFPPrecision (void); +void Sys_SetFPCW (void); + diff --git a/sys_win.c b/sys_win.c new file mode 100644 index 00000000..7a9d682e --- /dev/null +++ b/sys_win.c @@ -0,0 +1,929 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sys_win.c -- Win32 system interface code + +#include "quakedef.h" +#include "winquake.h" +#include "errno.h" +#include "resource.h" +#include "conproc.h" +#include "direct.h" + +// LordHavoc: raised min to 24mb (was 8.5mb) +#define MINIMUM_WIN_MEMORY 0x1800000 +// LordHavoc: raised max to 24mb (was 16mb) +#define MAXIMUM_WIN_MEMORY 0x1800000 + +#define CONSOLE_ERROR_TIMEOUT 60.0 // # of seconds to wait on Sys_Error running + // dedicated before exiting +#define PAUSE_SLEEP 50 // sleep time on pause or minimization +#define NOT_FOCUS_SLEEP 20 // sleep time when not focus + +int starttime; +qboolean ActiveApp, Minimized; +qboolean WinNT; + +static double pfreq; +static double curtime = 0.0; +static double lastcurtime = 0.0; +static int lowshift; +qboolean isDedicated; +static qboolean sc_return_on_enter = false; +HANDLE hinput, houtput; + +static char *tracking_tag = "Clams & Mooses"; + +static HANDLE tevent; +static HANDLE hFile; +static HANDLE heventParent; +static HANDLE heventChild; + +void MaskExceptions (void); +void Sys_InitFloatTime (void); +void Sys_PushFPCW_SetHigh (void); +void Sys_PopFPCW (void); + +volatile int sys_checksum; + + +/* +================ +Sys_PageIn +================ +*/ +void Sys_PageIn (void *ptr, int size) +{ + byte *x; + int m, n; + +// touch all the memory to make sure it's there. The 16-page skip is to +// keep Win 95 from thinking we're trying to page ourselves in (we are +// doing that, of course, but there's no reason we shouldn't) + x = (byte *)ptr; + + for (n=0 ; n<4 ; n++) + { + for (m=0 ; m<(size - 16 * 0x1000) ; m += 4) + { + sys_checksum += *(int *)&x[m]; + sys_checksum += *(int *)&x[m + 16 * 0x1000]; + } + } +} + + +/* +=============================================================================== + +FILE IO + +=============================================================================== +*/ + +// LordHavoc: 256 pak files (was 10) +#define MAX_HANDLES 256 +FILE *sys_handles[MAX_HANDLES]; + +int findhandle (void) +{ + int i; + + for (i=1 ; i 2000000.0)) + { + lowshift++; + lowpart >>= 1; + lowpart |= (highpart & 1) << 31; + highpart >>= 1; + } + + pfreq = 1.0 / (double)lowpart; + + Sys_InitFloatTime (); + + vinfo.dwOSVersionInfoSize = sizeof(vinfo); + + if (!GetVersionEx (&vinfo)) + Sys_Error ("Couldn't get OS info"); + + if ((vinfo.dwMajorVersion < 4) || + (vinfo.dwPlatformId == VER_PLATFORM_WIN32s)) + { + Sys_Error ("WinQuake requires at least Win95 or NT 4.0"); + } + + if (vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT) + WinNT = true; + else + WinNT = false; +} + + +void Sys_Error (char *error, ...) +{ + va_list argptr; + char text[1024], text2[1024]; + char *text3 = "Press Enter to exit\n"; + char *text4 = "***********************************\n"; + char *text5 = "\n"; + DWORD dummy; + double starttime; + static int in_sys_error0 = 0; + static int in_sys_error1 = 0; + static int in_sys_error2 = 0; + static int in_sys_error3 = 0; + + if (!in_sys_error3) + { + in_sys_error3 = 1; + VID_ForceUnlockedAndReturnState (); + } + + va_start (argptr, error); + vsprintf (text, error, argptr); + va_end (argptr); + + if (isDedicated) + { + va_start (argptr, error); + vsprintf (text, error, argptr); + va_end (argptr); + + sprintf (text2, "ERROR: %s\n", text); + WriteFile (houtput, text5, strlen (text5), &dummy, NULL); + WriteFile (houtput, text4, strlen (text4), &dummy, NULL); + WriteFile (houtput, text2, strlen (text2), &dummy, NULL); + WriteFile (houtput, text3, strlen (text3), &dummy, NULL); + WriteFile (houtput, text4, strlen (text4), &dummy, NULL); + + + starttime = Sys_FloatTime (); + sc_return_on_enter = true; // so Enter will get us out of here + + while (!Sys_ConsoleInput () && + ((Sys_FloatTime () - starttime) < CONSOLE_ERROR_TIMEOUT)) + { + } + } + else + { + // switch to windowed so the message box is visible, unless we already + // tried that and failed + if (!in_sys_error0) + { + in_sys_error0 = 1; + VID_SetDefaultMode (); + MessageBox(NULL, text, "Quake Error", + MB_OK | MB_SETFOREGROUND | MB_ICONSTOP); + } + else + { + MessageBox(NULL, text, "Double Quake Error", + MB_OK | MB_SETFOREGROUND | MB_ICONSTOP); + } + } + + if (!in_sys_error1) + { + in_sys_error1 = 1; + Host_Shutdown (); + } + +// shut down QHOST hooks if necessary + if (!in_sys_error2) + { + in_sys_error2 = 1; + DeinitConProc (); + } + + exit (1); +} + +void Sys_Printf (char *fmt, ...) +{ + va_list argptr; + char text[1024]; + DWORD dummy; + + if (isDedicated) + { + va_start (argptr,fmt); + vsprintf (text, fmt, argptr); + va_end (argptr); + + WriteFile(houtput, text, strlen (text), &dummy, NULL); + } +} + +void Sys_Quit (void) +{ + + VID_ForceUnlockedAndReturnState (); + + Host_Shutdown(); + + if (tevent) + CloseHandle (tevent); + + if (isDedicated) + FreeConsole (); + +// shut down QHOST hooks if necessary + DeinitConProc (); + + exit (0); +} + + +/* +================ +Sys_FloatTime +================ +*/ +double Sys_FloatTime (void) +{ + static int sametimecount; + static unsigned int oldtime; + static int first = 1; + LARGE_INTEGER PerformanceCount; + unsigned int temp, t2; + double time; + + Sys_PushFPCW_SetHigh (); + + QueryPerformanceCounter (&PerformanceCount); + + temp = ((unsigned int)PerformanceCount.LowPart >> lowshift) | + ((unsigned int)PerformanceCount.HighPart << (32 - lowshift)); + + if (first) + { + oldtime = temp; + first = 0; + } + else + { + // check for turnover or backward time + if ((temp <= oldtime) && ((oldtime - temp) < 0x10000000)) + { + oldtime = temp; // so we can't get stuck + } + else + { + t2 = temp - oldtime; + + time = (double)t2 * pfreq; + oldtime = temp; + + curtime += time; + + if (curtime == lastcurtime) + { + sametimecount++; + + if (sametimecount > 100000) + { + curtime += 1.0; + sametimecount = 0; + } + } + else + { + sametimecount = 0; + } + + lastcurtime = curtime; + } + } + + Sys_PopFPCW (); + + return curtime; +} + + +/* +================ +Sys_InitFloatTime +================ +*/ +void Sys_InitFloatTime (void) +{ + int j; + + Sys_FloatTime (); + + j = COM_CheckParm("-starttime"); + + if (j) + { + curtime = (double) (atof(com_argv[j+1])); + } + else + { + curtime = 0.0; + } + + lastcurtime = curtime; +} + + +char *Sys_ConsoleInput (void) +{ + static char text[256]; + static int len; + INPUT_RECORD recs[1024]; + int dummy; + int ch, numread, numevents; + + if (!isDedicated) + return NULL; + + + for ( ;; ) + { + if (!GetNumberOfConsoleInputEvents (hinput, &numevents)) + Sys_Error ("Error getting # of console events"); + + if (numevents <= 0) + break; + + if (!ReadConsoleInput(hinput, recs, 1, &numread)) + Sys_Error ("Error reading console input"); + + if (numread != 1) + Sys_Error ("Couldn't read console input"); + + if (recs[0].EventType == KEY_EVENT) + { + if (!recs[0].Event.KeyEvent.bKeyDown) + { + ch = recs[0].Event.KeyEvent.uChar.AsciiChar; + + switch (ch) + { + case '\r': + WriteFile(houtput, "\r\n", 2, &dummy, NULL); + + if (len) + { + text[len] = 0; + len = 0; + return text; + } + else if (sc_return_on_enter) + { + // special case to allow exiting from the error handler on Enter + text[0] = '\r'; + len = 0; + return text; + } + + break; + + case '\b': + WriteFile(houtput, "\b \b", 3, &dummy, NULL); + if (len) + { + len--; + } + break; + + default: + if (ch >= ' ') + { + WriteFile(houtput, &ch, 1, &dummy, NULL); + text[len] = ch; + len = (len + 1) & 0xff; + } + + break; + + } + } + } + } + + return NULL; +} + +void Sys_Sleep (void) +{ + Sleep (1); +} + + +void Sys_SendKeyEvents (void) +{ + MSG msg; + + while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) + { + // we always update if there are any event, even if we're paused + scr_skipupdate = 0; + + if (!GetMessage (&msg, NULL, 0, 0)) + Sys_Quit (); + + TranslateMessage (&msg); + DispatchMessage (&msg); + } +} + + +/* +============================================================================== + + WINDOWS CRAP + +============================================================================== +*/ + + +/* +================== +WinMain +================== +*/ +void SleepUntilInput (int time) +{ + + MsgWaitForMultipleObjects(1, &tevent, FALSE, time, QS_ALLINPUT); +} + + +extern cvar_t maxfps; + +/* +================== +WinMain +================== +*/ +HINSTANCE global_hInstance; +int global_nCmdShow; +char *argv[MAX_NUM_ARGVS]; +static char *empty_string = ""; +HWND hwnd_dialog; + + +int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) +{ + quakeparms_t parms; + double time, oldtime, newtime, timediff; + MEMORYSTATUS lpBuffer; + static char cwd[1024]; + int t; + RECT rect; + + /* previous instances do not exist in Win32 */ + if (hPrevInstance) + return 0; + + global_hInstance = hInstance; + global_nCmdShow = nCmdShow; + + lpBuffer.dwLength = sizeof(MEMORYSTATUS); + GlobalMemoryStatus (&lpBuffer); + + if (!GetCurrentDirectory (sizeof(cwd), cwd)) + Sys_Error ("Couldn't determine current directory"); + + if (cwd[strlen(cwd)-1] == '/') + cwd[strlen(cwd)-1] = 0; + + parms.basedir = cwd; + parms.cachedir = NULL; + + parms.argc = 1; + argv[0] = empty_string; + + while (*lpCmdLine && (parms.argc < MAX_NUM_ARGVS)) + { + while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126))) + lpCmdLine++; + + if (*lpCmdLine) + { + argv[parms.argc] = lpCmdLine; + parms.argc++; + + while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126))) + lpCmdLine++; + + if (*lpCmdLine) + { + *lpCmdLine = 0; + lpCmdLine++; + } + + } + } + + parms.argv = argv; + + COM_InitArgv (parms.argc, parms.argv); + + parms.argc = com_argc; + parms.argv = com_argv; + + isDedicated = (COM_CheckParm ("-dedicated") != 0); + + if (!isDedicated) + { + hwnd_dialog = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_DIALOG1), NULL, NULL); + + if (hwnd_dialog) + { + if (GetWindowRect (hwnd_dialog, &rect)) + { + if (rect.left > (rect.top * 2)) + { + SetWindowPos (hwnd_dialog, 0, + (rect.left / 2) - ((rect.right - rect.left) / 2), + rect.top, 0, 0, + SWP_NOZORDER | SWP_NOSIZE); + } + } + + ShowWindow (hwnd_dialog, SW_SHOWDEFAULT); + UpdateWindow (hwnd_dialog); + SetForegroundWindow (hwnd_dialog); + } + } + +// take the greater of all the available memory or half the total memory, +// but at least 8 Mb and no more than 16 Mb, unless they explicitly +// request otherwise + parms.memsize = lpBuffer.dwAvailPhys; + + if (parms.memsize < MINIMUM_WIN_MEMORY) + parms.memsize = MINIMUM_WIN_MEMORY; + + if (parms.memsize < (lpBuffer.dwTotalPhys >> 1)) + parms.memsize = lpBuffer.dwTotalPhys >> 1; + + if (parms.memsize > MAXIMUM_WIN_MEMORY) + parms.memsize = MAXIMUM_WIN_MEMORY; + + if (COM_CheckParm ("-heapsize")) + { + t = COM_CheckParm("-heapsize") + 1; + + if (t < com_argc) + parms.memsize = atoi (com_argv[t]) * 1024; + } + + if (COM_CheckParm ("-mem")) + { + t = COM_CheckParm("-mem") + 1; + + if (t < com_argc) + parms.memsize = atoi (com_argv[t]) * 1048576; + } + + if (COM_CheckParm ("-winmem")) + { + t = COM_CheckParm("-winmem") + 1; + + if (t < com_argc) + parms.memsize = atoi (com_argv[t]) * 1048576; + } + + parms.membase = malloc (parms.memsize); + + if (!parms.membase) + Sys_Error ("Not enough memory free; check disk space\n"); + + Sys_PageIn (parms.membase, parms.memsize); + + tevent = CreateEvent(NULL, FALSE, FALSE, NULL); + + if (!tevent) + Sys_Error ("Couldn't create event"); + + if (isDedicated) + { + if (!AllocConsole ()) + { + Sys_Error ("Couldn't create dedicated server console"); + } + + hinput = GetStdHandle (STD_INPUT_HANDLE); + houtput = GetStdHandle (STD_OUTPUT_HANDLE); + + // give QHOST a chance to hook into the console + if ((t = COM_CheckParm ("-HFILE")) > 0) + { + if (t < com_argc) + hFile = (HANDLE)atoi (com_argv[t+1]); + } + + if ((t = COM_CheckParm ("-HPARENT")) > 0) + { + if (t < com_argc) + heventParent = (HANDLE)atoi (com_argv[t+1]); + } + + if ((t = COM_CheckParm ("-HCHILD")) > 0) + { + if (t < com_argc) + heventChild = (HANDLE)atoi (com_argv[t+1]); + } + + InitConProc (hFile, heventParent, heventChild); + } + + Sys_Init (); + +// because sound is off until we become active + S_BlockSound (); + + Sys_Printf ("Host_Init\n"); + Host_Init (&parms); + + oldtime = Sys_FloatTime (); + + /* main window message loop */ + while (1) + { + if (maxfps.value < 5) // LordHavoc: sanity checking + maxfps.value = 5; + if (maxfps.value > 1000) // LordHavoc: sanity checking + maxfps.value = 1000; + if (isDedicated) + { + newtime = Sys_FloatTime (); + time = newtime - oldtime; + + while (time < sys_ticrate.value ) + { + Sys_Sleep(); + newtime = Sys_FloatTime (); + time = newtime - oldtime; + } + } + else + { + // yield the CPU for a little while when paused, minimized, or not the focus + if ((cl.paused && (!ActiveApp && !DDActive)) || Minimized) + { + SleepUntilInput (PAUSE_SLEEP); + scr_skipupdate = 1; // no point in bothering to draw + } + else if (!ActiveApp && !DDActive) + { + SleepUntilInput (NOT_FOCUS_SLEEP); + } + else if (!cls.timedemo && time < (timediff = 1.0 / maxfps.value)) + { + newtime = Sys_FloatTime (); + time = newtime - oldtime; + + while (time < timediff) + { + Sys_Sleep(); + newtime = Sys_FloatTime (); + time = newtime - oldtime; + } + } + + newtime = Sys_FloatTime (); + time = newtime - oldtime; + } + + Host_Frame (time); + oldtime = newtime; + } + + /* return success of application */ + return TRUE; +} + diff --git a/sys_wind.c b/sys_wind.c new file mode 100644 index 00000000..5e17373e --- /dev/null +++ b/sys_wind.c @@ -0,0 +1,326 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sys_null.h -- null system driver to aid porting efforts + +#include "quakedef.h" +#include "winquake.h" +#include "errno.h" +#include +#include + + +/* +=============================================================================== + +FILE IO + +=============================================================================== +*/ + +// LordHavoc: 256 pak files (was 10) +#define MAX_HANDLES 256 +FILE *sys_handles[MAX_HANDLES]; + +int findhandle (void) +{ + int i; + + for (i=1 ; iangles[0]; + angles[1] = e->angles[1]; + angles[2] = e->angles[2]; + softwaretransformset(e->origin, angles, e->scale); +} diff --git a/transform.h b/transform.h new file mode 100644 index 00000000..bee86924 --- /dev/null +++ b/transform.h @@ -0,0 +1,15 @@ +// LordHavoc: software transform support, intended for transpoly and wallpoly systems + +#define tft_translate 1 +#define tft_rotate 2 + +extern vec3_t softwaretransform_offset; +extern vec3_t softwaretransform_x; +extern vec3_t softwaretransform_y; +extern vec3_t softwaretransform_z; +extern int softwaretransform_type; + +extern void softwaretransformforentity (entity_t *e); +extern void softwaretransformidentity (); +extern void softwaretransformset (vec3_t origin, vec3_t angles, vec_t scale); +void (*softwaretransform) (vec3_t in, vec3_t out); diff --git a/vid.h b/vid.h new file mode 100644 index 00000000..d08d5dcc --- /dev/null +++ b/vid.h @@ -0,0 +1,80 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// vid.h -- video driver defs + +#define VID_CBITS 6 +#define VID_GRADES (1 << VID_CBITS) + +// a pixel can be one, two, or four bytes +typedef byte pixel_t; + +typedef struct vrect_s +{ + int x,y,width,height; + struct vrect_s *pnext; +} vrect_t; + +typedef struct +{ + pixel_t *buffer; // invisible buffer + pixel_t *colormap; // 256 * VID_GRADES size + unsigned short *colormap16; // 256 * VID_GRADES size + int fullbright; // index of first fullbright color + unsigned width; + unsigned height; + float aspect; // width / height -- < 0 is taller than wide + int numpages; + int recalc_refdef; // if true, recalc vid-based stuff + pixel_t *conbuffer; + unsigned conwidth; + unsigned conheight; + int maxwarpwidth; + int maxwarpheight; + pixel_t *direct; // direct drawing to framebuffer, if not + // NULL +} viddef_t; + +extern viddef_t vid; // global video state +extern unsigned short d_8to16table[256]; +extern unsigned d_8to24table[256]; +extern void (*vid_menudrawfn)(void); +extern void (*vid_menukeyfn)(int key); + +void VID_SetPalette (unsigned char *palette); +// called at startup + +void VID_Init (unsigned char *palette); +// Called at startup to set up translation tables, takes 256 8 bit RGB values +// the palette data will go away after the call, so it must be copied off if +// the video driver will need it again + +void VID_Shutdown (void); +// Called at shutdown + +void VID_Update (vrect_t *rects); +// flushes the given rectangles from the view buffer to the screen + +int VID_SetMode (int modenum, unsigned char *palette); +// sets the mode; only used by the Quake engine for resetting to mode 0 (the +// base mode) on memory allocation failures + +void VID_HandlePause (qboolean pause); +// called only on Win32, when pause happens, so the mouse can be released + diff --git a/vid_shared.c b/vid_shared.c new file mode 100644 index 00000000..0654fe15 --- /dev/null +++ b/vid_shared.c @@ -0,0 +1,104 @@ + +#include "quakedef.h" + +unsigned d_8to24table[256]; +unsigned char d_15to8table[32768]; // LordHavoc: was 64k elements, now 32k like it should be + +void VID_SetPalette (unsigned char *palette) +{ + byte *out; + unsigned short i; + + out = (byte *) d_8to24table; // d_8to24table is accessed as 32bit for speed reasons, but is created as 8bit bytes + for (i=0 ; i<255 ; i++) + { + *out++ = *palette++; + *out++ = *palette++; + *out++ = *palette++; + *out++ = 255; + } + d_8to24table[255] = 0; +} + +void VID_Setup15to8Palette () +{ + byte *pal; + unsigned r,g,b; + unsigned v; + int r1,g1,b1; + int j,k,l; + unsigned short i; + + // JACK: 3D distance calcs - k is last closest, l is the distance. + // FIXME: Precalculate this and cache to disk. + for (i = 0;i < 32768;i++) + { + /* Maps + 000000000000000 + 000000000011111 = Red = 0x001F + 000001111100000 = Blue = 0x03E0 + 111110000000000 = Grn = 0x7C00 + */ + r = ((i & 0x001F) << 3)+4; + g = ((i & 0x03E0) >> 2)+4; + b = ((i & 0x7C00) >> 7)+4; + pal = (unsigned char *)d_8to24table; + for (v = 0, k = 0, l = 1000000000;v < 256;v++, pal += 4) + { + r1 = r - pal[0]; + g1 = g - pal[1]; + b1 = b - pal[2]; + j = (r1*r1*2)+(g1*g1*3)+(b1*b1); // LordHavoc: weighting to tune for human eye (added *2 and *3) + if (j < l) + { + k = v; + l = j; + } + } + d_15to8table[i] = k; + } +} + +// LordHavoc: gamma correction does not belong in gl_vidnt.c +byte gamma[256]; +static float vid_gamma = 1.0; + +void Check_Gamma (unsigned char *pal) +{ + float inf; + int i; + + if (i = COM_CheckParm("-gamma")) + vid_gamma = atof(com_argv[i+1]); + else + { +// if ((gl_renderer && strstr(gl_renderer, "Voodoo")) || +// (gl_vendor && strstr(gl_vendor, "3Dfx"))) + vid_gamma = 1; +// else if (gl_vendor && strstr(gl_vendor, "ATI")) +// vid_gamma = 1; +// else +// vid_gamma = 0.7; + } + + if (vid_gamma == 1) // LordHavoc: dodge the math + { + for (i = 0;i < 256;i++) + gamma[i] = i; + } + else + { + for (i = 0;i < 256;i++) + { + inf = pow((i+1)/256.0, vid_gamma)*255 + 0.5; + if (inf < 0) inf = 0; + if (inf > 255) inf = 255; + gamma[i] = inf; + } + } + + // gamma correct the palette + for (i=0 ; i<768 ; i++) + pal[i] = gamma[pal[i]]; + // note: 32bit uploads are corrected by the upload functions +} diff --git a/vid_wgl.c b/vid_wgl.c new file mode 100644 index 00000000..7f2247c5 --- /dev/null +++ b/vid_wgl.c @@ -0,0 +1,1821 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// gl_vidnt.c -- NT GL vid component + +#include "quakedef.h" +#include "winquake.h" +#include "resource.h" +#include + +#define MAX_MODE_LIST 30 +#define VID_ROW_SIZE 3 +#define WARP_WIDTH 320 +#define WARP_HEIGHT 200 +#define MAXWIDTH 10000 +#define MAXHEIGHT 10000 +#define BASEWIDTH 320 +#define BASEHEIGHT 200 + +#define MODE_WINDOWED 0 +#define NO_MODE (MODE_WINDOWED - 1) +#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1) + +typedef struct { + modestate_t type; + int width; + int height; + int modenum; + int dib; + int fullscreen; + int bpp; + int halfscreen; + char modedesc[17]; +} vmode_t; + +typedef struct { + int width; + int height; +} lmode_t; + +lmode_t lowresmodes[] = { + {320, 200}, + {320, 240}, + {400, 300}, + {512, 384}, +}; + +const char *gl_vendor; +const char *gl_renderer; +const char *gl_version; +const char *gl_extensions; + +qboolean DDActive; +qboolean scr_skipupdate; + +static vmode_t modelist[MAX_MODE_LIST]; +static int nummodes; +static vmode_t *pcurrentmode; +static vmode_t badmode; + +static DEVMODE gdevmode; +static qboolean vid_initialized = false; +static qboolean windowed, leavecurrentmode; +static qboolean vid_canalttab = false; +static qboolean vid_wassuspended = false; +static int windowed_mouse; +extern qboolean mouseactive; // from in_win.c +static HICON hIcon; + +int DIBWidth, DIBHeight; +RECT WindowRect; +DWORD WindowStyle, ExWindowStyle; + +HWND mainwindow, dibwindow; + +int vid_modenum = NO_MODE; +int vid_realmode; +int vid_default = MODE_WINDOWED; +static int windowed_default; +unsigned char vid_curpal[256*3]; + +HGLRC baseRC; +HDC maindc; + +glvert_t glv; + +HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); + +viddef_t vid; // global video state + +float gldepthmin, gldepthmax; + +modestate_t modestate = MS_UNINIT; + +void VID_MenuDraw (void); +void VID_MenuKey (int key); + +LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); +void AppActivate(BOOL fActive, BOOL minimize); +char *VID_GetModeDescription (int mode); +void ClearAllStates (void); +void VID_UpdateWindowStatus (void); +void GL_Init (void); + +// LordHavoc: ARB multitexture support +int gl_mtex_enum = 0; + +qboolean is8bit = false; +qboolean isPermedia = false; +qboolean isATI = false; // LordHavoc: special differences for ATI's broken drivers +qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh... +qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200. +qboolean gl_mtexable = false; +qboolean gl_arrays = false; + +//==================================== + +cvar_t vid_mode = {"vid_mode","0", false}; +// Note that 0 is MODE_WINDOWED +cvar_t _vid_default_mode = {"_vid_default_mode","0", true}; +// Note that 3 is MODE_FULLSCREEN_DEFAULT +cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true}; +cvar_t vid_wait = {"vid_wait","0"}; +cvar_t vid_nopageflip = {"vid_nopageflip","0", true}; +cvar_t _vid_wait_override = {"_vid_wait_override", "0", true}; +cvar_t vid_config_x = {"vid_config_x","800", true}; +cvar_t vid_config_y = {"vid_config_y","600", true}; +cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true}; +cvar_t _windowed_mouse = {"_windowed_mouse","1", true}; + +int window_center_x, window_center_y, window_x, window_y, window_width, window_height; +RECT window_rect; + +// direct draw software compatability stuff + +void VID_HandlePause (qboolean pause) +{ +} + +void VID_ForceLockState (int lk) +{ +} + +void VID_LockBuffer (void) +{ +} + +void VID_UnlockBuffer (void) +{ +} + +int VID_ForceUnlockedAndReturnState (void) +{ + return 0; +} + +void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify) +{ + int CenterX, CenterY; + + CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2; + CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2; + if (CenterX > CenterY*2) + CenterX >>= 1; // dual screens + CenterX = (CenterX < 0) ? 0: CenterX; + CenterY = (CenterY < 0) ? 0: CenterY; + SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0, + SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); +} + +qboolean VID_SetWindowedMode (int modenum) +{ + int lastmodestate, width, height; + RECT rect; + + lastmodestate = modestate; + + WindowRect.top = WindowRect.left = 0; + + WindowRect.right = modelist[modenum].width; + WindowRect.bottom = modelist[modenum].height; + + DIBWidth = modelist[modenum].width; + DIBHeight = modelist[modenum].height; + + WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | + WS_MINIMIZEBOX; + ExWindowStyle = 0; + + rect = WindowRect; + AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0); + + width = rect.right - rect.left; + height = rect.bottom - rect.top; + + // Create the DIB window + dibwindow = CreateWindowEx ( + ExWindowStyle, +#ifdef NEHAHRA + "DPNehahraQuake", + "DPNehahraGLQuake", +#else + "DarkPlacesQuake", + "DarkPlacesGLQuake", +#endif + WindowStyle, + rect.left, rect.top, + width, + height, + NULL, + NULL, + global_hInstance, + NULL); + + if (!dibwindow) + Sys_Error ("Couldn't create DIB window"); + + // Center and show the DIB window + CenterWindow(dibwindow, WindowRect.right - WindowRect.left, + WindowRect.bottom - WindowRect.top, false); + + ShowWindow (dibwindow, SW_SHOWDEFAULT); + UpdateWindow (dibwindow); + + modestate = MS_WINDOWED; + + // LordHavoc: using GDI functions on an OpenGL window? bad idea + /* +// because we have set the background brush for the window to NULL +// (to avoid flickering when re-sizing the window on the desktop), +// we clear the window to black when created, otherwise it will be +// empty while Quake starts up. + hdc = GetDC(dibwindow); + PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS); + ReleaseDC(dibwindow, hdc); + */ + + if (vid.conheight > modelist[modenum].height) + vid.conheight = modelist[modenum].height; + if (vid.conwidth > modelist[modenum].width) + vid.conwidth = modelist[modenum].width; + vid.width = vid.conwidth; + vid.height = vid.conheight; + + vid.numpages = 2; + + mainwindow = dibwindow; + + SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon); + SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon); + + return true; +} + + +qboolean VID_SetFullDIBMode (int modenum) +{ + int lastmodestate, width, height; + RECT rect; + + if (!leavecurrentmode) + { + gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + gdevmode.dmBitsPerPel = modelist[modenum].bpp; + gdevmode.dmPelsWidth = modelist[modenum].width << + modelist[modenum].halfscreen; + gdevmode.dmPelsHeight = modelist[modenum].height; + gdevmode.dmSize = sizeof (gdevmode); + + if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) + Sys_Error ("Couldn't set fullscreen DIB mode"); + } + + lastmodestate = modestate; + modestate = MS_FULLDIB; + + WindowRect.top = WindowRect.left = 0; + + WindowRect.right = modelist[modenum].width; + WindowRect.bottom = modelist[modenum].height; + + DIBWidth = modelist[modenum].width; + DIBHeight = modelist[modenum].height; + + WindowStyle = WS_POPUP; + ExWindowStyle = 0; + + rect = WindowRect; + AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0); + + width = rect.right - rect.left; + height = rect.bottom - rect.top; + + // Create the DIB window + dibwindow = CreateWindowEx ( + ExWindowStyle, +#ifdef NEHAHRA + "DPNehahraQuake", + "DPNehahraGLQuake", +#else + "DarkPlacesQuake", + "DarkPlacesGLQuake", +#endif + WindowStyle, + rect.left, rect.top, + width, + height, + NULL, + NULL, + global_hInstance, + NULL); + + if (!dibwindow) + Sys_Error ("Couldn't create DIB window"); + + ShowWindow (dibwindow, SW_SHOWDEFAULT); + UpdateWindow (dibwindow); + + // LordHavoc: using GDI functions on an OpenGL window? bad idea + /* + // Because we have set the background brush for the window to NULL + // (to avoid flickering when re-sizing the window on the desktop), we + // clear the window to black when created, otherwise it will be + // empty while Quake starts up. + hdc = GetDC(dibwindow); + PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS); + ReleaseDC(dibwindow, hdc); + */ + + if (vid.conheight > modelist[modenum].height) + vid.conheight = modelist[modenum].height; + if (vid.conwidth > modelist[modenum].width) + vid.conwidth = modelist[modenum].width; + vid.width = vid.conwidth; + vid.height = vid.conheight; + + vid.numpages = 2; + +// needed because we're not getting WM_MOVE messages fullscreen on NT + window_x = 0; + window_y = 0; + + mainwindow = dibwindow; + + SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon); + SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon); + + return true; +} + + +int VID_SetMode (int modenum, unsigned char *palette) +{ + int original_mode, temp; + qboolean stat; + MSG msg; + + if ((windowed && (modenum != 0)) || + (!windowed && (modenum < 1)) || + (!windowed && (modenum >= nummodes))) + { + Sys_Error ("Bad video mode\n"); + } + +// so Con_Printfs don't mess us up by forcing vid and snd updates + temp = scr_disabled_for_loading; + scr_disabled_for_loading = true; + + CDAudio_Pause (); + + if (vid_modenum == NO_MODE) + original_mode = windowed_default; + else + original_mode = vid_modenum; + + // Set either the fullscreen or windowed mode + if (modelist[modenum].type == MS_WINDOWED) + { + if (_windowed_mouse.value && key_dest == key_game) + { + stat = VID_SetWindowedMode(modenum); + IN_ActivateMouse (); + IN_HideMouse (); + } + else + { + IN_DeactivateMouse (); + IN_ShowMouse (); + stat = VID_SetWindowedMode(modenum); + } + } + else if (modelist[modenum].type == MS_FULLDIB) + { + stat = VID_SetFullDIBMode(modenum); + IN_ActivateMouse (); + IN_HideMouse (); + } + else + { + Sys_Error ("VID_SetMode: Bad mode type in modelist"); + } + + window_width = DIBWidth; + window_height = DIBHeight; + VID_UpdateWindowStatus (); + + CDAudio_Resume (); + scr_disabled_for_loading = temp; + + if (!stat) + { + Sys_Error ("Couldn't set video mode"); + } + +// now we try to make sure we get the focus on the mode switch, because +// sometimes in some systems we don't. We grab the foreground, then +// finish setting up, pump all our messages, and sleep for a little while +// to let messages finish bouncing around the system, then we put +// ourselves at the top of the z order, then grab the foreground again, +// Who knows if it helps, but it probably doesn't hurt + SetForegroundWindow (mainwindow); + VID_SetPalette (palette); + vid_modenum = modenum; + Cvar_SetValue ("vid_mode", (float)vid_modenum); + + while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) + { + TranslateMessage (&msg); + DispatchMessage (&msg); + } + + Sleep (100); + + SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, + SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | + SWP_NOCOPYBITS); + + SetForegroundWindow (mainwindow); + +// fix the leftover Alt from any Alt-Tab or the like that switched us away + ClearAllStates (); + + if (!msg_suppress_1) + Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum)); + + VID_SetPalette (palette); + + vid.recalc_refdef = 1; + + return true; +} + + +/* +================ +VID_UpdateWindowStatus +================ +*/ +void VID_UpdateWindowStatus (void) +{ + + window_rect.left = window_x; + window_rect.top = window_y; + window_rect.right = window_x + window_width; + window_rect.bottom = window_y + window_height; + window_center_x = (window_rect.left + window_rect.right) / 2; + window_center_y = (window_rect.top + window_rect.bottom) / 2; + + IN_UpdateClipCursor (); +} + + +//==================================== + +void CheckVertexArrays (void) +{ + if (COM_CheckParm("-novertex")) + { + Con_Printf("...vertex array support disabled\n"); + return; + } + if ((qglArrayElement = (void *) wglGetProcAddress("glArrayElement")) + && (qglColorPointer = (void *) wglGetProcAddress("glColorPointer")) +// && (qglDrawArrays = (void *) wglGetProcAddress("glDrawArrays")) + && (qglDrawElements = (void *) wglGetProcAddress("glDrawElements")) +// && (qglInterleavedArrays = (void *) wglGetProcAddress("glInterleavedArrays")) + && (qglTexCoordPointer = (void *) wglGetProcAddress("glTexCoordPointer")) + && (qglVertexPointer = (void *) wglGetProcAddress("glVertexPointer")) + ) + { + Con_Printf("...vertex array support detected\n"); + gl_arrays = true; + return; + } + + Con_Printf("...vertex array support disabled (not detected - get a better driver)\n"); +} + +int texture_extension_number = 1; + +void CheckMultiTexture(void) +{ + qglMTexCoord2f = NULL; + qglSelectTexture = NULL; + // Check to see if multitexture is disabled + if (COM_CheckParm("-nomtex")) + { + Con_Printf("...multitexture disabled\n"); + return; + } + // Test for ARB_multitexture + if (!COM_CheckParm("-SGISmtex") && strstr(gl_extensions, "GL_ARB_multitexture ")) + { + Con_Printf("...using GL_ARB_multitexture\n"); + qglMTexCoord2f = (void *) wglGetProcAddress("glMultiTexCoord2fARB"); + qglSelectTexture = (void *) wglGetProcAddress("glActiveTextureARB"); + gl_mtexable = true; + gl_mtex_enum = GL_TEXTURE0_ARB; + } + else if (strstr(gl_extensions, "GL_SGIS_multitexture ")) // Test for SGIS_multitexture (if ARB_multitexture not found) + { + Con_Printf("...using GL_SGIS_multitexture\n"); + qglMTexCoord2f = (void *) wglGetProcAddress("glMTexCoord2fSGIS"); + qglSelectTexture = (void *) wglGetProcAddress("glSelectTextureSGIS"); + gl_mtexable = true; + gl_mtex_enum = TEXTURE0_SGIS; + } + if (!gl_mtexable) + Con_Printf("...multitexture disabled (not detected)\n"); +} + +/* +=============== +GL_Init +=============== +*/ +extern char *QSG_EXTENSIONS; +void GL_Init (void) +{ + gl_vendor = glGetString (GL_VENDOR); + Con_Printf ("GL_VENDOR: %s\n", gl_vendor); + gl_renderer = glGetString (GL_RENDERER); + Con_Printf ("GL_RENDERER: %s\n", gl_renderer); + + gl_version = glGetString (GL_VERSION); + Con_Printf ("GL_VERSION: %s\n", gl_version); + gl_extensions = glGetString (GL_EXTENSIONS); + Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); + +// Con_Printf ("%s %s\n", gl_renderer, gl_version); + + if (strnicmp(gl_renderer,"Permedia",8)==0) + isPermedia = true; + + // LordHavoc: special differences for ATI (broken 8bit color when also using 32bit? weird!) + if (strnicmp(gl_vendor,"ATI",3)==0) + { + isATI = true; + if (strnicmp(gl_renderer,"Rage Pro",8)==0) + isRagePro = true; + } + if (strnicmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh... + isG200 = true; + + CheckMultiTexture (); + CheckVertexArrays (); + + // LordHavoc: report supported extensions + Con_Printf ("\nQSG extensions: %s\n", QSG_EXTENSIONS); + + // LordHavoc: set up state +// glEnable(GL_DEPTH_TEST); +// glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); +// glShadeModel(GL_SMOOTH); +// glEnable(GL_TEXTURE_2D); + glAlphaFunc(GL_GREATER, 0.5); +// if (isRagePro || isG200) +// { +// glEnable(GL_ALPHA_TEST); +// glAlphaFunc(GL_GREATER, 0.5); +// } +// else +// glDisable(GL_ALPHA_TEST); +// glDepthMask(1); +// glDisable(GL_DITHER); // LordHavoc: disable dithering +// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +// glEnable(GL_BLEND); + +// glClearColor (0,0,0,0); // LordHavoc: changed from red to black + glCullFace(GL_FRONT); + +// glAlphaFunc(GL_GREATER, 0.666); +} + +/* +================= +GL_BeginRendering + +================= +*/ +void GL_BeginRendering (int *x, int *y, int *width, int *height) +{ +// extern cvar_t gl_clear; + + *x = *y = 0; + *width = WindowRect.right - WindowRect.left; + *height = WindowRect.bottom - WindowRect.top; + +// if (!wglMakeCurrent( maindc, baseRC )) +// Sys_Error ("wglMakeCurrent failed"); + +// glViewport (*x, *y, *width, *height); +} + + +void GL_EndRendering (void) +{ + if (!scr_skipupdate) + SwapBuffers(maindc); + +// handle the mouse state when windowed if that's changed + if (modestate == MS_WINDOWED) + { + if (!_windowed_mouse.value) + { + if (windowed_mouse) + { + IN_DeactivateMouse (); + IN_ShowMouse (); + windowed_mouse = false; + } + } + else + { + windowed_mouse = true; + if (key_dest == key_game && !mouseactive && ActiveApp) + { + IN_ActivateMouse (); + IN_HideMouse (); + } + else if (mouseactive && key_dest != key_game) + { + IN_DeactivateMouse (); + IN_ShowMouse (); + } + } + } +} + +void VID_SetDefaultMode (void) +{ + IN_DeactivateMouse (); +} + + +void VID_Shutdown (void) +{ + HGLRC hRC; + HDC hDC; + int i; + GLuint temp[8192]; + + if (vid_initialized) + { + vid_canalttab = false; + hRC = wglGetCurrentContext(); + hDC = wglGetCurrentDC(); + + wglMakeCurrent(NULL, NULL); + + // LordHavoc: free textures before closing (may help NVIDIA) + for (i = 0;i < 8192;i++) temp[i] = i; + glDeleteTextures(8192, temp); + + if (hRC) + wglDeleteContext(hRC); + + if (hDC && dibwindow) + ReleaseDC(dibwindow, hDC); + + if (modestate == MS_FULLDIB) + ChangeDisplaySettings (NULL, 0); + + if (maindc && dibwindow) + ReleaseDC (dibwindow, maindc); + + AppActivate(false, false); + } +} + + +//========================================================================== + + +BOOL bSetupPixelFormat(HDC hDC) +{ + static PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd + 1, // version number + PFD_DRAW_TO_WINDOW // support window + | PFD_SUPPORT_OPENGL // support OpenGL + | PFD_DOUBLEBUFFER , // double buffered + PFD_TYPE_RGBA, // RGBA type + 24, // 24-bit color depth + 0, 0, 0, 0, 0, 0, // color bits ignored + 0, // no alpha buffer + 0, // shift bit ignored + 0, // no accumulation buffer + 0, 0, 0, 0, // accum bits ignored + 32, // 32-bit z-buffer + 0, // no stencil buffer + 0, // no auxiliary buffer + PFD_MAIN_PLANE, // main layer + 0, // reserved + 0, 0, 0 // layer masks ignored + }; + int pixelformat; + + if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 ) + { + MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK); + return FALSE; + } + + if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE) + { + MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK); + return FALSE; + } + + return TRUE; +} + + + +byte scantokey[128] = + { +// 0 1 2 3 4 5 6 7 +// 8 9 A B C D E F + 0 , 27, '1', '2', '3', '4', '5', '6', + '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 + 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', + 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1 + 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', + '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2 + 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*', + K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 + K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME, + K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4 + K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, + K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 + }; + +byte shiftscantokey[128] = + { +// 0 1 2 3 4 5 6 7 +// 8 9 A B C D E F + 0 , 27, '!', '@', '#', '$', '%', '^', + '&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0 + 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', + 'O', 'P', '{', '}', 13 , K_CTRL,'A', 'S', // 1 + 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', + '"' , '~', K_SHIFT,'|', 'Z', 'X', 'C', 'V', // 2 + 'B', 'N', 'M', '<', '>', '?', K_SHIFT,'*', + K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 + K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME, + K_UPARROW,K_PGUP,'_',K_LEFTARROW,'%',K_RIGHTARROW,'+',K_END, //4 + K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, + K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 + }; + + +/* +======= +MapKey + +Map from windows to quake keynums +======= +*/ +int MapKey (int key) +{ + key = (key>>16)&255; + if (key > 127) + return 0; + if (scantokey[key] == 0) + Con_DPrintf("key 0x%02x has no translation\n", key); + return scantokey[key]; +} + +/* +=================================================================== + +MAIN WINDOW + +=================================================================== +*/ + +/* +================ +ClearAllStates +================ +*/ +void ClearAllStates (void) +{ + int i; + +// send an up event for each key, to make sure the server clears them all + for (i=0 ; i<256 ; i++) + { + Key_Event (i, false); + } + + Key_ClearStates (); + IN_ClearStates (); +} + +void AppActivate(BOOL fActive, BOOL minimize) +/**************************************************************************** +* +* Function: AppActivate +* Parameters: fActive - True if app is activating +* +* Description: If the application is activating, then swap the system +* into SYSPAL_NOSTATIC mode so that our palettes will display +* correctly. +* +****************************************************************************/ +{ + static BOOL sound_active; + + ActiveApp = fActive; + Minimized = minimize; + +// enable/disable sound on focus gain/loss + if (!ActiveApp && sound_active) + { + S_BlockSound (); + sound_active = false; + } + else if (ActiveApp && !sound_active) + { + S_UnblockSound (); + sound_active = true; + } + + if (fActive) + { + if (modestate == MS_FULLDIB) + { + IN_ActivateMouse (); + IN_HideMouse (); + if (vid_canalttab && vid_wassuspended) { + vid_wassuspended = false; + ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN); + ShowWindow(mainwindow, SW_SHOWNORMAL); + } + } + else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) + { + IN_ActivateMouse (); + IN_HideMouse (); + } + } + + if (!fActive) + { + if (modestate == MS_FULLDIB) + { + IN_DeactivateMouse (); + IN_ShowMouse (); + if (vid_canalttab) { + ChangeDisplaySettings (NULL, 0); + vid_wassuspended = true; + } + } + else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) + { + IN_DeactivateMouse (); + IN_ShowMouse (); + } + } +} + +LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + +/* main window procedure */ +LONG WINAPI MainWndProc ( + HWND hWnd, + UINT uMsg, + WPARAM wParam, + LPARAM lParam) +{ + LONG lRet = 1; + int fActive, fMinimized, temp; + extern unsigned int uiWheelMessage; + + if ( uMsg == uiWheelMessage ) + uMsg = WM_MOUSEWHEEL; + + switch (uMsg) + { + case WM_KILLFOCUS: + if (modestate == MS_FULLDIB) + ShowWindow(mainwindow, SW_SHOWMINNOACTIVE); + break; + + case WM_CREATE: + break; + + case WM_MOVE: + window_x = (int) LOWORD(lParam); + window_y = (int) HIWORD(lParam); + VID_UpdateWindowStatus (); + break; + + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + Key_Event (MapKey(lParam), true); + break; + + case WM_KEYUP: + case WM_SYSKEYUP: + Key_Event (MapKey(lParam), false); + break; + + case WM_SYSCHAR: + // keep Alt-Space from happening + break; + + // this is complicated because Win32 seems to pack multiple mouse events into + // one update sometimes, so we always check all states and look for events + case WM_LBUTTONDOWN: + case WM_LBUTTONUP: + case WM_RBUTTONDOWN: + case WM_RBUTTONUP: + case WM_MBUTTONDOWN: + case WM_MBUTTONUP: + case WM_MOUSEMOVE: + temp = 0; + + if (wParam & MK_LBUTTON) + temp |= 1; + + if (wParam & MK_RBUTTON) + temp |= 2; + + if (wParam & MK_MBUTTON) + temp |= 4; + + IN_MouseEvent (temp); + + break; + + // JACK: This is the mouse wheel with the Intellimouse + // Its delta is either positive or neg, and we generate the proper + // Event. + case WM_MOUSEWHEEL: + if ((short) HIWORD(wParam) > 0) { + Key_Event(K_MWHEELUP, true); + Key_Event(K_MWHEELUP, false); + } else { + Key_Event(K_MWHEELDOWN, true); + Key_Event(K_MWHEELDOWN, false); + } + break; + + case WM_SIZE: + break; + + case WM_CLOSE: + if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", + MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) + { + Sys_Quit (); + } + + break; + + case WM_ACTIVATE: + fActive = LOWORD(wParam); + fMinimized = (BOOL) HIWORD(wParam); + AppActivate(!(fActive == WA_INACTIVE), fMinimized); + + // fix the leftover Alt from any Alt-Tab or the like that switched us away + ClearAllStates (); + + break; + + case WM_DESTROY: + { + if (dibwindow) + DestroyWindow (dibwindow); + + PostQuitMessage (0); + } + break; + + case MM_MCINOTIFY: + lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); + break; + + default: + /* pass all unhandled messages to DefWindowProc */ + lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); + break; + } + + /* return 1 if handled message, 0 if not */ + return lRet; +} + + +/* +================= +VID_NumModes +================= +*/ +int VID_NumModes (void) +{ + return nummodes; +} + + +/* +================= +VID_GetModePtr +================= +*/ +vmode_t *VID_GetModePtr (int modenum) +{ + + if ((modenum >= 0) && (modenum < nummodes)) + return &modelist[modenum]; + else + return &badmode; +} + + +/* +================= +VID_GetModeDescription +================= +*/ +char *VID_GetModeDescription (int mode) +{ + char *pinfo; + vmode_t *pv; + static char temp[100]; + + if ((mode < 0) || (mode >= nummodes)) + return NULL; + + if (!leavecurrentmode) + { + pv = VID_GetModePtr (mode); + pinfo = pv->modedesc; + } + else + { + sprintf (temp, "Desktop resolution (%dx%d)", + modelist[MODE_FULLSCREEN_DEFAULT].width, + modelist[MODE_FULLSCREEN_DEFAULT].height); + pinfo = temp; + } + + return pinfo; +} + + +// KJB: Added this to return the mode driver name in description for console + +char *VID_GetExtModeDescription (int mode) +{ + static char pinfo[40]; + vmode_t *pv; + + if ((mode < 0) || (mode >= nummodes)) + return NULL; + + pv = VID_GetModePtr (mode); + if (modelist[mode].type == MS_FULLDIB) + { + if (!leavecurrentmode) + { + sprintf(pinfo,"%s fullscreen", pv->modedesc); + } + else + { + sprintf (pinfo, "Desktop resolution (%dx%d)", + modelist[MODE_FULLSCREEN_DEFAULT].width, + modelist[MODE_FULLSCREEN_DEFAULT].height); + } + } + else + { + if (modestate == MS_WINDOWED) + sprintf(pinfo, "%s windowed", pv->modedesc); + else + sprintf(pinfo, "windowed"); + } + + return pinfo; +} + + +/* +================= +VID_DescribeCurrentMode_f +================= +*/ +void VID_DescribeCurrentMode_f (void) +{ + Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum)); +} + + +/* +================= +VID_NumModes_f +================= +*/ +void VID_NumModes_f (void) +{ + + if (nummodes == 1) + Con_Printf ("%d video mode is available\n", nummodes); + else + Con_Printf ("%d video modes are available\n", nummodes); +} + + +/* +================= +VID_DescribeMode_f +================= +*/ +void VID_DescribeMode_f (void) +{ + int t, modenum; + + modenum = atoi (Cmd_Argv(1)); + + t = leavecurrentmode; + leavecurrentmode = 0; + + Con_Printf ("%s\n", VID_GetExtModeDescription (modenum)); + + leavecurrentmode = t; +} + + +/* +================= +VID_DescribeModes_f +================= +*/ +void VID_DescribeModes_f (void) +{ + int i, lnummodes, t; + char *pinfo; + vmode_t *pv; + + lnummodes = VID_NumModes (); + + t = leavecurrentmode; + leavecurrentmode = 0; + + for (i=1 ; i8 bpp modes + originalnummodes = nummodes; + modenum = 0; + + do + { + stat = EnumDisplaySettings (NULL, modenum, &devmode); + + if ((devmode.dmBitsPerPel >= 15) && + (devmode.dmPelsWidth <= MAXWIDTH) && + (devmode.dmPelsHeight <= MAXHEIGHT) && + (nummodes < MAX_MODE_LIST)) + { + devmode.dmFields = DM_BITSPERPEL | + DM_PELSWIDTH | + DM_PELSHEIGHT; + + if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == + DISP_CHANGE_SUCCESSFUL) + { + modelist[nummodes].type = MS_FULLDIB; + modelist[nummodes].width = devmode.dmPelsWidth; + modelist[nummodes].height = devmode.dmPelsHeight; + modelist[nummodes].modenum = 0; + modelist[nummodes].halfscreen = 0; + modelist[nummodes].dib = 1; + modelist[nummodes].fullscreen = 1; + modelist[nummodes].bpp = devmode.dmBitsPerPel; + sprintf (modelist[nummodes].modedesc, "%dx%dx%d", + devmode.dmPelsWidth, devmode.dmPelsHeight, + devmode.dmBitsPerPel); + + // if the width is more than twice the height, reduce it by half because this + // is probably a dual-screen monitor + if (!COM_CheckParm("-noadjustaspect")) + { + if (modelist[nummodes].width > (modelist[nummodes].height << 1)) + { + modelist[nummodes].width >>= 1; + modelist[nummodes].halfscreen = 1; + sprintf (modelist[nummodes].modedesc, "%dx%dx%d", + modelist[nummodes].width, + modelist[nummodes].height, + modelist[nummodes].bpp); + } + } + + for (i=originalnummodes, existingmode = 0 ; iwidth)/2, 4, p); + + vid_wmodes = 0; + lnummodes = VID_NumModes (); + + for (i=1 ; (i 0) + { + M_Print (2*8, 36+0*8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)"); + + column = 8; + row = 36+2*8; + + for (i=0 ; i"); + M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4, + "and -bpp "); + M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, + "Select windowed mode with -window"); +} + + +/* +================ +VID_MenuKey +================ +*/ +void VID_MenuKey (int key) +{ + switch (key) + { + case K_ESCAPE: + S_LocalSound ("misc/menu1.wav"); + M_Menu_Options_f (); + break; + + default: + break; + } +} diff --git a/view.c b/view.c new file mode 100644 index 00000000..1780fef8 --- /dev/null +++ b/view.c @@ -0,0 +1,916 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// view.c -- player eye positioning + +#include "quakedef.h" + +/* + +The view is allowed to move slightly from it's true position for bobbing, +but if it exceeds 8 pixels linear distance (spherical, not box), the list of +entities sent from the server may not include everything in the pvs, especially +when crossing a water boudnary. + +*/ + +cvar_t scr_ofsx = {"scr_ofsx","0", false}; +cvar_t scr_ofsy = {"scr_ofsy","0", false}; +cvar_t scr_ofsz = {"scr_ofsz","0", false}; + +cvar_t cl_rollspeed = {"cl_rollspeed", "200"}; +cvar_t cl_rollangle = {"cl_rollangle", "2.0"}; + +cvar_t cl_bob = {"cl_bob","0.02", false}; +cvar_t cl_bobcycle = {"cl_bobcycle","0.6", false}; +cvar_t cl_bobup = {"cl_bobup","0.5", false}; + +cvar_t v_kicktime = {"v_kicktime", "0.5", false}; +cvar_t v_kickroll = {"v_kickroll", "0.6", false}; +cvar_t v_kickpitch = {"v_kickpitch", "0.6", false}; + +cvar_t v_iyaw_cycle = {"v_iyaw_cycle", "2", false}; +cvar_t v_iroll_cycle = {"v_iroll_cycle", "0.5", false}; +cvar_t v_ipitch_cycle = {"v_ipitch_cycle", "1", false}; +cvar_t v_iyaw_level = {"v_iyaw_level", "0.3", false}; +cvar_t v_iroll_level = {"v_iroll_level", "0.1", false}; +cvar_t v_ipitch_level = {"v_ipitch_level", "0.3", false}; + +cvar_t v_idlescale = {"v_idlescale", "0", false}; + +cvar_t crosshair = {"crosshair", "0", true}; +cvar_t cl_crossx = {"cl_crossx", "0", false}; +cvar_t cl_crossy = {"cl_crossy", "0", false}; + +cvar_t gl_cshiftpercent = {"gl_cshiftpercent", "100", false}; + +float v_dmg_time, v_dmg_roll, v_dmg_pitch; + +extern int in_forward, in_forward2, in_back; + + +/* +=============== +V_CalcRoll + +Used by view and sv_user +=============== +*/ +vec3_t forward, right, up; + +float V_CalcRoll (vec3_t angles, vec3_t velocity) +{ + float sign; + float side; + float value; + + AngleVectors (angles, forward, right, up); + side = DotProduct (velocity, right); + sign = side < 0 ? -1 : 1; + side = fabs(side); + + value = cl_rollangle.value; +// if (cl.inwater) +// value *= 6; + + if (side < cl_rollspeed.value) + side = side * value / cl_rollspeed.value; + else + side = value; + + return side*sign; + +} + + +/* +=============== +V_CalcBob + +=============== +*/ +float V_CalcBob (void) +{ + float bob; + float cycle; + + cycle = cl.time - (int)(cl.time/cl_bobcycle.value)*cl_bobcycle.value; + cycle /= cl_bobcycle.value; + if (cycle < cl_bobup.value) + cycle = M_PI * cycle / cl_bobup.value; + else + cycle = M_PI + M_PI*(cycle-cl_bobup.value)/(1.0 - cl_bobup.value); + +// bob is proportional to velocity in the xy plane +// (don't count Z, or jumping messes it up) + + bob = sqrt(cl.velocity[0]*cl.velocity[0] + cl.velocity[1]*cl.velocity[1]) * cl_bob.value; +//Con_Printf ("speed: %5.1f\n", Length(cl.velocity)); + bob = bob*0.3 + bob*0.7*sin(cycle); + if (bob > 4) + bob = 4; + else if (bob < -7) + bob = -7; + return bob; + +} + + +//============================================================================= + + +cvar_t v_centermove = {"v_centermove", "0.15", false}; +cvar_t v_centerspeed = {"v_centerspeed","500"}; + + +void V_StartPitchDrift (void) +{ +#if 1 + if (cl.laststop == cl.time) + { + return; // something else is keeping it from drifting + } +#endif + if (cl.nodrift || !cl.pitchvel) + { + cl.pitchvel = v_centerspeed.value; + cl.nodrift = false; + cl.driftmove = 0; + } +} + +void V_StopPitchDrift (void) +{ + cl.laststop = cl.time; + cl.nodrift = true; + cl.pitchvel = 0; +} + +/* +=============== +V_DriftPitch + +Moves the client pitch angle towards cl.idealpitch sent by the server. + +If the user is adjusting pitch manually, either with lookup/lookdown, +mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped. + +Drifting is enabled when the center view key is hit, mlook is released and +lookspring is non 0, or when +=============== +*/ +void V_DriftPitch (void) +{ + float delta, move; + + if (noclip_anglehack || !cl.onground || cls.demoplayback ) + { + cl.driftmove = 0; + cl.pitchvel = 0; + return; + } + +// don't count small mouse motion + if (cl.nodrift) + { + if ( fabs(cl.cmd.forwardmove) < cl_forwardspeed.value) + cl.driftmove = 0; + else + cl.driftmove += host_frametime; + + if ( cl.driftmove > v_centermove.value) + { + V_StartPitchDrift (); + } + return; + } + + delta = cl.idealpitch - cl.viewangles[PITCH]; + + if (!delta) + { + cl.pitchvel = 0; + return; + } + + move = host_frametime * cl.pitchvel; + cl.pitchvel += host_frametime * v_centerspeed.value; + +//Con_Printf ("move: %f (%f)\n", move, host_frametime); + + if (delta > 0) + { + if (move > delta) + { + cl.pitchvel = 0; + move = delta; + } + cl.viewangles[PITCH] += move; + } + else if (delta < 0) + { + if (move > -delta) + { + cl.pitchvel = 0; + move = -delta; + } + cl.viewangles[PITCH] -= move; + } +} + + + + + +/* +============================================================================== + + PALETTE FLASHES + +============================================================================== +*/ + + +cshift_t cshift_empty = { {130,80,50}, 0 }; +cshift_t cshift_water = { {130,80,50}, 128 }; +cshift_t cshift_slime = { {0,25,5}, 150 }; +cshift_t cshift_lava = { {255,80,0}, 150 }; + +byte ramps[3][256]; +float v_blend[4]; // rgba 0.0 - 1.0 + +/* +=============== +V_ParseDamage +=============== +*/ +void V_ParseDamage (void) +{ + int armor, blood; + vec3_t from; + int i; + vec3_t forward, right, up; + entity_t *ent; + float side; + float count; + + armor = MSG_ReadByte (); + blood = MSG_ReadByte (); + for (i=0 ; i<3 ; i++) + from[i] = MSG_ReadCoord (); + + count = blood*0.5 + armor*0.5; + if (count < 10) + count = 10; + + cl.faceanimtime = cl.time + 0.2; // but sbar face into pain frame + + cl.cshifts[CSHIFT_DAMAGE].percent += 3*count; + if (cl.cshifts[CSHIFT_DAMAGE].percent < 0) + cl.cshifts[CSHIFT_DAMAGE].percent = 0; + if (cl.cshifts[CSHIFT_DAMAGE].percent > 150) + cl.cshifts[CSHIFT_DAMAGE].percent = 150; + + if (armor > blood) + { + cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 200; + cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 100; + cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 100; + } + else if (armor) + { + cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 220; + cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 50; + cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 50; + } + else + { + cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 255; + cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 0; + cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 0; + } + +// +// calculate view angle kicks +// + ent = &cl_entities[cl.viewentity]; + + VectorSubtract (from, ent->origin, from); + VectorNormalize (from); + + AngleVectors (ent->angles, forward, right, up); + + side = DotProduct (from, right); + v_dmg_roll = count*side*v_kickroll.value; + + side = DotProduct (from, forward); + v_dmg_pitch = count*side*v_kickpitch.value; + + v_dmg_time = v_kicktime.value; +} + + +/* +================== +V_cshift_f +================== +*/ +void V_cshift_f (void) +{ + cshift_empty.destcolor[0] = atoi(Cmd_Argv(1)); + cshift_empty.destcolor[1] = atoi(Cmd_Argv(2)); + cshift_empty.destcolor[2] = atoi(Cmd_Argv(3)); + cshift_empty.percent = atoi(Cmd_Argv(4)); +} + + +/* +================== +V_BonusFlash_f + +When you run over an item, the server sends this command +================== +*/ +void V_BonusFlash_f (void) +{ + cl.cshifts[CSHIFT_BONUS].destcolor[0] = 215; + cl.cshifts[CSHIFT_BONUS].destcolor[1] = 186; + cl.cshifts[CSHIFT_BONUS].destcolor[2] = 69; + cl.cshifts[CSHIFT_BONUS].percent = 50; +} + +/* +============= +V_SetContentsColor + +Underwater, lava, etc each has a color shift +============= +*/ +void V_SetContentsColor (int contents) +{ + cshift_t* c; + c = &cl.cshifts[CSHIFT_CONTENTS]; // just to shorten the code below + switch (contents) + { + case CONTENTS_EMPTY: + case CONTENTS_SOLID: + //cl.cshifts[CSHIFT_CONTENTS] = cshift_empty; + c->destcolor[0] = cshift_empty.destcolor[0]; + c->destcolor[1] = cshift_empty.destcolor[1]; + c->destcolor[2] = cshift_empty.destcolor[2]; + c->percent = cshift_empty.percent; + break; + case CONTENTS_LAVA: + //cl.cshifts[CSHIFT_CONTENTS] = cshift_lava; + c->destcolor[0] = cshift_lava.destcolor[0]; + c->destcolor[1] = cshift_lava.destcolor[1]; + c->destcolor[2] = cshift_lava.destcolor[2]; + c->percent = cshift_lava.percent; + break; + case CONTENTS_SLIME: + //cl.cshifts[CSHIFT_CONTENTS] = cshift_slime; + c->destcolor[0] = cshift_slime.destcolor[0]; + c->destcolor[1] = cshift_slime.destcolor[1]; + c->destcolor[2] = cshift_slime.destcolor[2]; + c->percent = cshift_slime.percent; + break; + default: + //cl.cshifts[CSHIFT_CONTENTS] = cshift_water; + c->destcolor[0] = cshift_water.destcolor[0]; + c->destcolor[1] = cshift_water.destcolor[1]; + c->destcolor[2] = cshift_water.destcolor[2]; + c->percent = cshift_water.percent; + } +} + +/* +============= +V_CalcPowerupCshift +============= +*/ +void V_CalcPowerupCshift (void) +{ + if (cl.items & IT_QUAD) + { + cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0; + cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 0; + cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 255; + cl.cshifts[CSHIFT_POWERUP].percent = 30; + } + else if (cl.items & IT_SUIT) + { + cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0; + cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255; + cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0; + cl.cshifts[CSHIFT_POWERUP].percent = 20; + } + else if (cl.items & IT_INVISIBILITY) + { + cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 100; + cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 100; + cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 100; + cl.cshifts[CSHIFT_POWERUP].percent = 100; + } + else if (cl.items & IT_INVULNERABILITY) + { + cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 255; + cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255; + cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0; + cl.cshifts[CSHIFT_POWERUP].percent = 30; + } + else + cl.cshifts[CSHIFT_POWERUP].percent = 0; +} + +/* +============= +V_CalcBlend +============= +*/ +// LordHavoc: fixed V_CalcBlend +void V_CalcBlend (void) +{ + float r, g, b, a, a2; + int j; + + r = 0; + g = 0; + b = 0; + a = 0; + + if (gl_cshiftpercent.value) + { + for (j=0 ; j 1) + a2 = 1; + r += (cl.cshifts[j].destcolor[0]-r) * a2; + g += (cl.cshifts[j].destcolor[1]-g) * a2; + b += (cl.cshifts[j].destcolor[2]-b) * a2; + a = 1 - (1 - a) * (1 - a2); // correct alpha multiply... took a while to find it on the web + } + // saturate color (to avoid blending in black) + if (a) + { + a2 = 1 / a; + r *= a2; + g *= a2; + b *= a2; + } + } + + v_blend[0] = bound(0, r * (1.0/255.0), 1); + v_blend[1] = bound(0, g * (1.0/255.0), 1); + v_blend[2] = bound(0, b * (1.0/255.0), 1); + v_blend[3] = bound(0, a , 1); +} + +/* +============= +V_UpdatePalette +============= +*/ +void V_UpdatePalette (void) +{ + int i, j; + qboolean new; + + V_CalcPowerupCshift (); + + new = false; + + for (i=0 ; i 180) + a -= 360; + return a; +} + +/* +================== +CalcGunAngle +================== +*/ +void CalcGunAngle (void) +{ + float yaw, pitch, move; + static float oldyaw = 0; + static float oldpitch = 0; + + yaw = r_refdef.viewangles[YAW]; + pitch = -r_refdef.viewangles[PITCH]; + + yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; + if (yaw > 10) + yaw = 10; + if (yaw < -10) + yaw = -10; + pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4; + if (pitch > 10) + pitch = 10; + if (pitch < -10) + pitch = -10; + move = host_frametime*20; + if (yaw > oldyaw) + { + if (oldyaw + move < yaw) + yaw = oldyaw + move; + } + else + { + if (oldyaw - move > yaw) + yaw = oldyaw - move; + } + + if (pitch > oldpitch) + { + if (oldpitch + move < pitch) + pitch = oldpitch + move; + } + else + { + if (oldpitch - move > pitch) + pitch = oldpitch - move; + } + + oldyaw = yaw; + oldpitch = pitch; + + cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; + cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); + + cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value; + cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value; + cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value; +} + +/* +============== +V_BoundOffsets +============== +*/ +void V_BoundOffsets (void) +{ + entity_t *ent; + + ent = &cl_entities[cl.viewentity]; + +// absolutely bound refresh reletive to entity clipping hull +// so the view can never be inside a solid wall + + if (r_refdef.vieworg[0] < ent->origin[0] - 14) + r_refdef.vieworg[0] = ent->origin[0] - 14; + else if (r_refdef.vieworg[0] > ent->origin[0] + 14) + r_refdef.vieworg[0] = ent->origin[0] + 14; + if (r_refdef.vieworg[1] < ent->origin[1] - 14) + r_refdef.vieworg[1] = ent->origin[1] - 14; + else if (r_refdef.vieworg[1] > ent->origin[1] + 14) + r_refdef.vieworg[1] = ent->origin[1] + 14; + if (r_refdef.vieworg[2] < ent->origin[2] - 22) + r_refdef.vieworg[2] = ent->origin[2] - 22; + else if (r_refdef.vieworg[2] > ent->origin[2] + 30) + r_refdef.vieworg[2] = ent->origin[2] + 30; +} + +/* +============== +V_AddIdle + +Idle swaying +============== +*/ +void V_AddIdle (void) +{ + r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value; + r_refdef.viewangles[PITCH] += v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value; + r_refdef.viewangles[YAW] += v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value; +} + + +/* +============== +V_CalcViewRoll + +Roll is induced by movement and damage +============== +*/ +void V_CalcViewRoll (void) +{ + float side; + + side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity); + r_refdef.viewangles[ROLL] += side; + + if (v_dmg_time > 0) + { + r_refdef.viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll; + r_refdef.viewangles[PITCH] += v_dmg_time/v_kicktime.value*v_dmg_pitch; + v_dmg_time -= host_frametime; + } + + if (cl.stats[STAT_HEALTH] <= 0) + { + r_refdef.viewangles[ROLL] = 80; // dead view angle + return; + } + +} + + +/* +================== +V_CalcIntermissionRefdef + +================== +*/ +void V_CalcIntermissionRefdef (void) +{ + entity_t *ent, *view; + float old; + +// ent is the player model (visible when out of body) + ent = &cl_entities[cl.viewentity]; +// view is the weapon model (only visible from inside body) + view = &cl.viewent; + + VectorCopy (ent->origin, r_refdef.vieworg); + VectorCopy (ent->angles, r_refdef.viewangles); + view->model = NULL; + +// allways idle in intermission + old = v_idlescale.value; + v_idlescale.value = 1; + V_AddIdle (); + v_idlescale.value = old; +} + +/* +================== +V_CalcRefdef + +================== +*/ +void V_CalcRefdef (void) +{ + entity_t *ent, *view; + int i; + vec3_t forward, right, up; + vec3_t angles; + float bob; + static float oldz = 0; + + V_DriftPitch (); + +// ent is the player model (visible when out of body) + ent = &cl_entities[cl.viewentity]; +// view is the weapon model (only visible from inside body) + view = &cl.viewent; + + +// transform the view offset by the model's matrix to get the offset from +// model origin for the view + ent->angles[YAW] = cl.viewangles[YAW]; // the model should face the view dir + ent->angles[PITCH] = -cl.viewangles[PITCH]; // the model should face the view dir + + + bob = V_CalcBob (); + +// refresh position + VectorCopy (ent->origin, r_refdef.vieworg); + r_refdef.vieworg[2] += cl.viewheight + bob; + +// never let it sit exactly on a node line, because a water plane can +// dissapear when viewed with the eye exactly on it. +// the server protocol only specifies to 1/16 pixel, so add 1/32 in each axis + r_refdef.vieworg[0] += 1.0/32; + r_refdef.vieworg[1] += 1.0/32; + r_refdef.vieworg[2] += 1.0/32; + + VectorCopy (cl.viewangles, r_refdef.viewangles); + V_CalcViewRoll (); + V_AddIdle (); + +// offsets + angles[PITCH] = -ent->angles[PITCH]; // because entity pitches are + // actually backward + angles[YAW] = ent->angles[YAW]; + angles[ROLL] = ent->angles[ROLL]; + + AngleVectors (angles, forward, right, up); + + for (i=0 ; i<3 ; i++) + r_refdef.vieworg[i] += scr_ofsx.value*forward[i] + + scr_ofsy.value*right[i] + + scr_ofsz.value*up[i]; + + + V_BoundOffsets (); + +// set up gun position + VectorCopy (cl.viewangles, view->angles); + + CalcGunAngle (); + + VectorCopy (ent->origin, view->origin); + view->origin[2] += cl.viewheight; + + for (i=0 ; i<3 ; i++) + { + view->origin[i] += forward[i]*bob*0.4; +// view->origin[i] += right[i]*bob*0.4; +// view->origin[i] += up[i]*bob*0.8; + } + view->origin[2] += bob; + +// fudge position around to keep amount of weapon visible +// roughly equal with different FOV + +#if 0 + if (cl.model_precache[cl.stats[STAT_WEAPON]] && strcmp (cl.model_precache[cl.stats[STAT_WEAPON]]->name, "progs/v_shot2.mdl")) +#endif +// LordHavoc: everyone hates the gun moving around +/* + if (scr_viewsize.value == 110) + view->origin[2] += 1; + else if (scr_viewsize.value == 100) + view->origin[2] += 2; + else if (scr_viewsize.value == 90) + view->origin[2] += 1; + else if (scr_viewsize.value == 80) + view->origin[2] += 0.5; +*/ + + view->model = cl.model_precache[cl.stats[STAT_WEAPON]]; + view->frame = cl.stats[STAT_WEAPONFRAME]; + view->colormap = vid.colormap; + +// set up the refresh position + VectorAdd (r_refdef.viewangles, cl.punchangle, r_refdef.viewangles); + +// smooth out stair step ups +if (cl.onground && ent->origin[2] - oldz > 0) +{ + float steptime; + + steptime = cl.time - cl.oldtime; + if (steptime < 0) +//FIXME I_Error ("steptime < 0"); + steptime = 0; + + oldz += steptime * 80; + if (oldz > ent->origin[2]) + oldz = ent->origin[2]; + if (ent->origin[2] - oldz > 12) + oldz = ent->origin[2] - 12; + r_refdef.vieworg[2] += oldz - ent->origin[2]; + view->origin[2] += oldz - ent->origin[2]; +} +else + oldz = ent->origin[2]; + + if (chase_active.value) + Chase_Update (); +} + +/* +================== +V_RenderView + +The player's clipping box goes from (-16 -16 -24) to (16 16 32) from +the entity origin, so any view position inside that will be valid +================== +*/ +extern vrect_t scr_vrect; + +void V_RenderView (void) +{ + if (con_forcedup) + return; + +// don't allow cheats in multiplayer + if (cl.maxclients > 1) + { + Cvar_Set ("scr_ofsx", "0"); + Cvar_Set ("scr_ofsy", "0"); + Cvar_Set ("scr_ofsz", "0"); + } + + if (cl.intermission) + { // intermission / finale rendering + V_CalcIntermissionRefdef (); + } + else + { + if (!cl.paused /* && (sv.maxclients > 1 || key_dest == key_game) */ ) + V_CalcRefdef (); + } + + R_PushDlights (); + + R_RenderView (); +} + +//============================================================================ + +/* +============= +V_Init +============= +*/ +void V_Init (void) +{ + Cmd_AddCommand ("v_cshift", V_cshift_f); + Cmd_AddCommand ("bf", V_BonusFlash_f); + Cmd_AddCommand ("centerview", V_StartPitchDrift); + + Cvar_RegisterVariable (&v_centermove); + Cvar_RegisterVariable (&v_centerspeed); + + Cvar_RegisterVariable (&v_iyaw_cycle); + Cvar_RegisterVariable (&v_iroll_cycle); + Cvar_RegisterVariable (&v_ipitch_cycle); + Cvar_RegisterVariable (&v_iyaw_level); + Cvar_RegisterVariable (&v_iroll_level); + Cvar_RegisterVariable (&v_ipitch_level); + + Cvar_RegisterVariable (&v_idlescale); + Cvar_RegisterVariable (&crosshair); + Cvar_RegisterVariable (&cl_crossx); + Cvar_RegisterVariable (&cl_crossy); + Cvar_RegisterVariable (&gl_cshiftpercent); + + Cvar_RegisterVariable (&scr_ofsx); + Cvar_RegisterVariable (&scr_ofsy); + Cvar_RegisterVariable (&scr_ofsz); + Cvar_RegisterVariable (&cl_rollspeed); + Cvar_RegisterVariable (&cl_rollangle); + Cvar_RegisterVariable (&cl_bob); + Cvar_RegisterVariable (&cl_bobcycle); + Cvar_RegisterVariable (&cl_bobup); + + Cvar_RegisterVariable (&v_kicktime); + Cvar_RegisterVariable (&v_kickroll); + Cvar_RegisterVariable (&v_kickpitch); +} + + diff --git a/view.h b/view.h new file mode 100644 index 00000000..985bc5f6 --- /dev/null +++ b/view.h @@ -0,0 +1,31 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// view.h + +extern float v_blend[4]; + +extern cvar_t brightness; + + +void V_Init (void); +void V_RenderView (void); +float V_CalcRoll (vec3_t angles, vec3_t velocity); +void V_UpdatePalette (void); + diff --git a/wad.c b/wad.c new file mode 100644 index 00000000..48c58114 --- /dev/null +++ b/wad.c @@ -0,0 +1,380 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// wad.c + +#include "quakedef.h" + +int wad_numlumps; +lumpinfo_t *wad_lumps; +byte *wad_base; + +void SwapPic (qpic_t *pic); + +/* +================== +W_CleanupName + +Lowercases name and pads with spaces and a terminating 0 to the length of +lumpinfo_t->name. +Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time +Space padding is so names can be printed nicely in tables. +Can safely be performed in place. +================== +*/ +void W_CleanupName (char *in, char *out) +{ + int i; + int c; + + for (i=0 ; i<16 ; i++ ) + { + c = in[i]; + if (!c) + break; + + if (c >= 'A' && c <= 'Z') + c += ('a' - 'A'); + out[i] = c; + } + + for ( ; i< 16 ; i++ ) + out[i] = 0; +} + + + +/* +==================== +W_LoadWadFile +==================== +*/ +void W_LoadWadFile (char *filename) +{ + lumpinfo_t *lump_p; + wadinfo_t *header; + unsigned i; + int infotableofs; + + wad_base = COM_LoadHunkFile (filename, false); + if (!wad_base) + Sys_Error ("W_LoadWadFile: couldn't load %s", filename); + + header = (wadinfo_t *)wad_base; + + if (header->identification[0] != 'W' + || header->identification[1] != 'A' + || header->identification[2] != 'D' + || header->identification[3] != '2') + Sys_Error ("Wad file %s doesn't have WAD2 id\n",filename); + + wad_numlumps = LittleLong(header->numlumps); + infotableofs = LittleLong(header->infotableofs); + wad_lumps = (lumpinfo_t *)(wad_base + infotableofs); + + for (i=0, lump_p = wad_lumps ; ifilepos = LittleLong(lump_p->filepos); + lump_p->size = LittleLong(lump_p->size); + W_CleanupName (lump_p->name, lump_p->name); + if (lump_p->type == TYP_QPIC) + SwapPic ( (qpic_t *)(wad_base + lump_p->filepos)); + } +} + + +/* +============= +W_GetLumpinfo +============= +*/ +lumpinfo_t *W_GetLumpinfo (char *name) +{ + int i; + lumpinfo_t *lump_p; + char clean[16]; + + W_CleanupName (name, clean); + + for (lump_p=wad_lumps, i=0 ; iname)) + return lump_p; + } + + Sys_Error ("W_GetLumpinfo: %s not found", name); + return NULL; +} + +void *W_GetLumpName (char *name) +{ + lumpinfo_t *lump; + + lump = W_GetLumpinfo (name); + + return (void *)(wad_base + lump->filepos); +} + +void *W_GetLumpNum (int num) +{ + lumpinfo_t *lump; + + if (num < 0 || num > wad_numlumps) + Sys_Error ("W_GetLumpNum: bad number: %i", num); + + lump = wad_lumps + num; + + return (void *)(wad_base + lump->filepos); +} + +/* +============================================================================= + +automatic byte swapping + +============================================================================= +*/ + +void SwapPic (qpic_t *pic) +{ + pic->width = LittleLong(pic->width); + pic->height = LittleLong(pic->height); +} + +// LordHavoc: added alternate WAD2/WAD3 system for HalfLife texture wads +#define TEXWAD_MAXIMAGES 8192 +typedef struct +{ + char name[16]; + FILE *file; + int position; + int size; +} texwadlump_t; + +texwadlump_t texwadlump[TEXWAD_MAXIMAGES]; + +/* +==================== +W_LoadTextureWadFile +==================== +*/ +void W_LoadTextureWadFile (char *filename, int complain) +{ + lumpinfo_t *lumps, *lump_p; + wadinfo_t header; + unsigned i, j; + int infotableofs; + FILE *file; + int numlumps; + + COM_FOpenFile (filename, &file, false); + if (!file) + { + if (complain) + Con_Printf ("W_LoadTextureWadFile: couldn't find %s", filename); + return; + } + + if (fread(&header, sizeof(wadinfo_t), 1, file) != 1) + {Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;} + + if(header.identification[0] != 'W' + || header.identification[1] != 'A' + || header.identification[2] != 'D' + || header.identification[3] != '3') + {Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;} + + numlumps = LittleLong(header.numlumps); + if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES) + {Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;} + infotableofs = LittleLong(header.infotableofs); + if (fseek(file, infotableofs, SEEK_SET)) + {Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;} + if (!(lumps = malloc(sizeof(lumpinfo_t)*numlumps))) + {Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;} + + if (fread(lumps, sizeof(lumpinfo_t), numlumps, file) != numlumps) + {Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;} + + for (i=0, lump_p = lumps ; iname, lump_p->name); + for (j = 0;j < TEXWAD_MAXIMAGES;j++) + { + if (texwadlump[j].name[0]) // occupied slot, check the name + { + if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one + break; + } + else // empty slot + break; + } + if (j >= TEXWAD_MAXIMAGES) + break; // abort loading + W_CleanupName (lump_p->name, texwadlump[j].name); + texwadlump[j].file = file; + texwadlump[j].position = LittleLong(lump_p->filepos); + texwadlump[j].size = LittleLong(lump_p->disksize); + } + free(lumps); + // leaves the file open +} + + +byte hlpalette[768] = +{ + 0x00,0x00,0x00,0x0F,0x0F,0x0F,0x1F,0x1F,0x1F,0x2F,0x2F,0x2F,0x3F,0x3F,0x3F,0x4B, + 0x4B,0x4B,0x5B,0x5B,0x5B,0x6B,0x6B,0x6B,0x7B,0x7B,0x7B,0x8B,0x8B,0x8B,0x9B,0x9B, + 0x9B,0xAB,0xAB,0xAB,0xBB,0xBB,0xBB,0xCB,0xCB,0xCB,0xDB,0xDB,0xDB,0xEB,0xEB,0xEB, + 0x0F,0x0B,0x07,0x17,0x0F,0x0B,0x1F,0x17,0x0B,0x27,0x1B,0x0F,0x2F,0x23,0x13,0x37, + 0x2B,0x17,0x3F,0x2F,0x17,0x4B,0x37,0x1B,0x53,0x3B,0x1B,0x5B,0x43,0x1F,0x63,0x4B, + 0x1F,0x6B,0x53,0x1F,0x73,0x57,0x1F,0x7B,0x5F,0x23,0x83,0x67,0x23,0x8F,0x6F,0x23, + 0x0B,0x0B,0x0F,0x13,0x13,0x1B,0x1B,0x1B,0x27,0x27,0x27,0x33,0x2F,0x2F,0x3F,0x37, + 0x37,0x4B,0x3F,0x3F,0x57,0x47,0x47,0x67,0x4F,0x4F,0x73,0x5B,0x5B,0x7F,0x63,0x63, + 0x8B,0x6B,0x6B,0x97,0x73,0x73,0xA3,0x7B,0x7B,0xAF,0x83,0x83,0xBB,0x8B,0x8B,0xCB, + 0x00,0x00,0x00,0x07,0x07,0x00,0x0B,0x0B,0x00,0x13,0x13,0x00,0x1B,0x1B,0x00,0x23, + 0x23,0x00,0x2B,0x2B,0x07,0x2F,0x2F,0x07,0x37,0x37,0x07,0x3F,0x3F,0x07,0x47,0x47, + 0x07,0x4B,0x4B,0x0B,0x53,0x53,0x0B,0x5B,0x5B,0x0B,0x63,0x63,0x0B,0x6B,0x6B,0x0F, + 0x07,0x00,0x00,0x0F,0x00,0x00,0x17,0x00,0x00,0x1F,0x00,0x00,0x27,0x00,0x00,0x2F, + 0x00,0x00,0x37,0x00,0x00,0x3F,0x00,0x00,0x47,0x00,0x00,0x4F,0x00,0x00,0x57,0x00, + 0x00,0x5F,0x00,0x00,0x67,0x00,0x00,0x6F,0x00,0x00,0x77,0x00,0x00,0x7F,0x00,0x00, + 0x13,0x13,0x00,0x1B,0x1B,0x00,0x23,0x23,0x00,0x2F,0x2B,0x00,0x37,0x2F,0x00,0x43, + 0x37,0x00,0x4B,0x3B,0x07,0x57,0x43,0x07,0x5F,0x47,0x07,0x6B,0x4B,0x0B,0x77,0x53, + 0x0F,0x83,0x57,0x13,0x8B,0x5B,0x13,0x97,0x5F,0x1B,0xA3,0x63,0x1F,0xAF,0x67,0x23, + 0x23,0x13,0x07,0x2F,0x17,0x0B,0x3B,0x1F,0x0F,0x4B,0x23,0x13,0x57,0x2B,0x17,0x63, + 0x2F,0x1F,0x73,0x37,0x23,0x7F,0x3B,0x2B,0x8F,0x43,0x33,0x9F,0x4F,0x33,0xAF,0x63, + 0x2F,0xBF,0x77,0x2F,0xCF,0x8F,0x2B,0xDF,0xAB,0x27,0xEF,0xCB,0x1F,0xFF,0xF3,0x1B, + 0x0B,0x07,0x00,0x1B,0x13,0x00,0x2B,0x23,0x0F,0x37,0x2B,0x13,0x47,0x33,0x1B,0x53, + 0x37,0x23,0x63,0x3F,0x2B,0x6F,0x47,0x33,0x7F,0x53,0x3F,0x8B,0x5F,0x47,0x9B,0x6B, + 0x53,0xA7,0x7B,0x5F,0xB7,0x87,0x6B,0xC3,0x93,0x7B,0xD3,0xA3,0x8B,0xE3,0xB3,0x97, + 0xAB,0x8B,0xA3,0x9F,0x7F,0x97,0x93,0x73,0x87,0x8B,0x67,0x7B,0x7F,0x5B,0x6F,0x77, + 0x53,0x63,0x6B,0x4B,0x57,0x5F,0x3F,0x4B,0x57,0x37,0x43,0x4B,0x2F,0x37,0x43,0x27, + 0x2F,0x37,0x1F,0x23,0x2B,0x17,0x1B,0x23,0x13,0x13,0x17,0x0B,0x0B,0x0F,0x07,0x07, + 0xBB,0x73,0x9F,0xAF,0x6B,0x8F,0xA3,0x5F,0x83,0x97,0x57,0x77,0x8B,0x4F,0x6B,0x7F, + 0x4B,0x5F,0x73,0x43,0x53,0x6B,0x3B,0x4B,0x5F,0x33,0x3F,0x53,0x2B,0x37,0x47,0x23, + 0x2B,0x3B,0x1F,0x23,0x2F,0x17,0x1B,0x23,0x13,0x13,0x17,0x0B,0x0B,0x0F,0x07,0x07, + 0xDB,0xC3,0xBB,0xCB,0xB3,0xA7,0xBF,0xA3,0x9B,0xAF,0x97,0x8B,0xA3,0x87,0x7B,0x97, + 0x7B,0x6F,0x87,0x6F,0x5F,0x7B,0x63,0x53,0x6B,0x57,0x47,0x5F,0x4B,0x3B,0x53,0x3F, + 0x33,0x43,0x33,0x27,0x37,0x2B,0x1F,0x27,0x1F,0x17,0x1B,0x13,0x0F,0x0F,0x0B,0x07, + 0x6F,0x83,0x7B,0x67,0x7B,0x6F,0x5F,0x73,0x67,0x57,0x6B,0x5F,0x4F,0x63,0x57,0x47, + 0x5B,0x4F,0x3F,0x53,0x47,0x37,0x4B,0x3F,0x2F,0x43,0x37,0x2B,0x3B,0x2F,0x23,0x33, + 0x27,0x1F,0x2B,0x1F,0x17,0x23,0x17,0x0F,0x1B,0x13,0x0B,0x13,0x0B,0x07,0x0B,0x07, + 0xFF,0xF3,0x1B,0xEF,0xDF,0x17,0xDB,0xCB,0x13,0xCB,0xB7,0x0F,0xBB,0xA7,0x0F,0xAB, + 0x97,0x0B,0x9B,0x83,0x07,0x8B,0x73,0x07,0x7B,0x63,0x07,0x6B,0x53,0x00,0x5B,0x47, + 0x00,0x4B,0x37,0x00,0x3B,0x2B,0x00,0x2B,0x1F,0x00,0x1B,0x0F,0x00,0x0B,0x07,0x00, + 0x00,0x00,0xFF,0x0B,0x0B,0xEF,0x13,0x13,0xDF,0x1B,0x1B,0xCF,0x23,0x23,0xBF,0x2B, + 0x2B,0xAF,0x2F,0x2F,0x9F,0x2F,0x2F,0x8F,0x2F,0x2F,0x7F,0x2F,0x2F,0x6F,0x2F,0x2F, + 0x5F,0x2B,0x2B,0x4F,0x23,0x23,0x3F,0x1B,0x1B,0x2F,0x13,0x13,0x1F,0x0B,0x0B,0x0F, + 0x2B,0x00,0x00,0x3B,0x00,0x00,0x4B,0x07,0x00,0x5F,0x07,0x00,0x6F,0x0F,0x00,0x7F, + 0x17,0x07,0x93,0x1F,0x07,0xA3,0x27,0x0B,0xB7,0x33,0x0F,0xC3,0x4B,0x1B,0xCF,0x63, + 0x2B,0xDB,0x7F,0x3B,0xE3,0x97,0x4F,0xE7,0xAB,0x5F,0xEF,0xBF,0x77,0xF7,0xD3,0x8B, + 0xA7,0x7B,0x3B,0xB7,0x9B,0x37,0xC7,0xC3,0x37,0xE7,0xE3,0x57,0x00,0xFF,0x00,0xAB, + 0xE7,0xFF,0xD7,0xFF,0xFF,0x67,0x00,0x00,0x8B,0x00,0x00,0xB3,0x00,0x00,0xD7,0x00, + 0x00,0xFF,0x00,0x00,0xFF,0xF3,0x93,0xFF,0xF7,0xC7,0xFF,0xFF,0xFF,0x9F,0x5B,0x53, +}; + +byte *W_GetTexture(char *name, int matchwidth, int matchheight) +{ + int i, c, datasize; + short colorcount; + FILE *file; + struct + { + char name[16]; + int width; + int height; + int ofs[4]; + } t; + byte pal[256][3], *indata, *outdata, *data; + for (i = 0;i < TEXWAD_MAXIMAGES;i++) + { + if (texwadlump[i].name[0]) + { + if (!strcmp(name, texwadlump[i].name)) // found it + { + file = texwadlump[i].file; + if (fseek(file, texwadlump[i].position, SEEK_SET)) + {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;} + if (fread(&t, sizeof(t), 1, file) != 1) + {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;} + image_width = LittleLong(t.width); + image_height = LittleLong(t.height); + if (matchwidth && image_width != matchwidth) + continue; + if (matchheight && image_height != matchheight) + continue; + if (image_width & 15 || image_height & 15) + {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;} + // allocate space for expanded image, + // and load incoming image into upper area (overwritten as it expands) + if (!(data = outdata = malloc(image_width*image_height*4))) + {Con_Printf("W_GetTexture: out of memory");return FALSE;} + indata = outdata + image_width*image_height*3; + datasize = image_width*image_height*85/64; + // read the image data + if (fseek(file, texwadlump[i].position + sizeof(t), SEEK_SET)) + {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;} + if (fread(indata, 1, image_width*image_height, file) != image_width*image_height) + {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;} + // read the number of colors used (always 256) + if (fseek(file, texwadlump[i].position + sizeof(t) + datasize, SEEK_SET)) + {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;} + if (fread(&colorcount, 2, 1, file) != 1) + {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;} + if (texwadlump[i].size > (datasize + sizeof(t))) + { + colorcount = LittleShort(colorcount); + // sanity checking + if (colorcount < 0) colorcount = 0; + if (colorcount > 256) colorcount = 256; + // read the palette + // fseek(file, texwadlump[i].position + sizeof(t) + datasize + 2, SEEK_SET); + if (fread(&pal, 3, colorcount, file) != colorcount) + {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;} + } + else + memcpy(&pal, hlpalette, 768); + // expand the image to 32bit RGBA + for (i = 0;i < image_width*image_height;i++) + { + c = *indata++; + if (c == 255) // transparent color + { + *outdata++ = 0; + *outdata++ = 0; + *outdata++ = 0; + *outdata++ = 0; + } + else + { + *outdata++ = pal[c][0]; + *outdata++ = pal[c][1]; + *outdata++ = pal[c][2]; + *outdata++ = 255; + } + } + return data; + } + } + else + break; + } + image_width = image_height = 0; + return NULL; +} diff --git a/wad.h b/wad.h new file mode 100644 index 00000000..51e6dec3 --- /dev/null +++ b/wad.h @@ -0,0 +1,80 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// wad.h + +//=============== +// TYPES +//=============== + +#define CMP_NONE 0 +#define CMP_LZSS 1 + +#define TYP_NONE 0 +#define TYP_LABEL 1 + +#define TYP_LUMPY 64 // 64 + grab command number +#define TYP_PALETTE 64 +#define TYP_QTEX 65 +#define TYP_QPIC 66 +#define TYP_SOUND 67 +#define TYP_MIPTEX 68 + +typedef struct +{ + int width, height; + byte data[4]; // variably sized +} qpic_t; + + + +typedef struct +{ + char identification[4]; // should be WAD2 or 2DAW + int numlumps; + int infotableofs; +} wadinfo_t; + +typedef struct +{ + int filepos; + int disksize; + int size; // uncompressed + char type; + char compression; + char pad1, pad2; + char name[16]; // must be null terminated +} lumpinfo_t; + +extern int wad_numlumps; +extern lumpinfo_t *wad_lumps; +extern byte *wad_base; + +void W_LoadWadFile (char *filename); +void W_CleanupName (char *in, char *out); +lumpinfo_t *W_GetLumpinfo (char *name); +void *W_GetLumpName (char *name); +void *W_GetLumpNum (int num); + +void SwapPic (qpic_t *pic); + +// LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads +extern image_width, image_height; +void W_LoadTextureWadFile (char *filename, int complain); +byte *W_GetTexture (char *name, int matchwidth, int matchheight); // returns malloc'd image data, width and height are in image_width and image_height (yeah yeah so I'm lazy...) diff --git a/winquake.h b/winquake.h new file mode 100644 index 00000000..81ceeab9 --- /dev/null +++ b/winquake.h @@ -0,0 +1,111 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// winquake.h: Win32-specific Quake header file + +#pragma warning( disable : 4229 ) // mgraph gets this + +#include +#define WM_MOUSEWHEEL 0x020A + +#ifndef SERVERONLY +#include +#include +#endif + +extern HINSTANCE global_hInstance; +extern int global_nCmdShow; + +#ifndef SERVERONLY + +extern LPDIRECTDRAW lpDD; +extern qboolean DDActive; +extern LPDIRECTDRAWSURFACE lpPrimary; +extern LPDIRECTDRAWSURFACE lpFrontBuffer; +extern LPDIRECTDRAWSURFACE lpBackBuffer; +extern LPDIRECTDRAWPALETTE lpDDPal; +extern LPDIRECTSOUND pDS; +extern LPDIRECTSOUNDBUFFER pDSBuf; + +extern DWORD gSndBufSize; +//#define SNDBUFSIZE 65536 + +void VID_LockBuffer (void); +void VID_UnlockBuffer (void); + +#endif + +typedef enum {MS_WINDOWED, MS_FULLSCREEN, MS_FULLDIB, MS_UNINIT} modestate_t; + +extern modestate_t modestate; + +extern HWND mainwindow; +extern qboolean ActiveApp, Minimized; + +extern qboolean WinNT; + +int VID_ForceUnlockedAndReturnState (void); +void VID_ForceLockState (int lk); + +void IN_ShowMouse (void); +void IN_DeactivateMouse (void); +void IN_HideMouse (void); +void IN_ActivateMouse (void); +void IN_RestoreOriginalMouseState (void); +void IN_SetQuakeMouseState (void); +void IN_MouseEvent (int mstate); + +extern qboolean winsock_lib_initialized; + +extern cvar_t _windowed_mouse; + +extern int window_center_x, window_center_y; +extern RECT window_rect; + +extern qboolean mouseinitialized; +extern HWND hwnd_dialog; + +extern HANDLE hinput, houtput; + +void IN_UpdateClipCursor (void); +void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify); + +void S_BlockSound (void); +void S_UnblockSound (void); + +void VID_SetDefaultMode (void); + +int (PASCAL FAR *pWSAStartup)(WORD wVersionRequired, LPWSADATA lpWSAData); +int (PASCAL FAR *pWSACleanup)(void); +int (PASCAL FAR *pWSAGetLastError)(void); +SOCKET (PASCAL FAR *psocket)(int af, int type, int protocol); +int (PASCAL FAR *pioctlsocket)(SOCKET s, long cmd, u_long FAR *argp); +int (PASCAL FAR *psetsockopt)(SOCKET s, int level, int optname, + const char FAR * optval, int optlen); +int (PASCAL FAR *precvfrom)(SOCKET s, char FAR * buf, int len, int flags, + struct sockaddr FAR *from, int FAR * fromlen); +int (PASCAL FAR *psendto)(SOCKET s, const char FAR * buf, int len, int flags, + const struct sockaddr FAR *to, int tolen); +int (PASCAL FAR *pclosesocket)(SOCKET s); +int (PASCAL FAR *pgethostname)(char FAR * name, int namelen); +struct hostent FAR * (PASCAL FAR *pgethostbyname)(const char FAR * name); +struct hostent FAR * (PASCAL FAR *pgethostbyaddr)(const char FAR * addr, + int len, int type); +int (PASCAL FAR *pgetsockname)(SOCKET s, struct sockaddr FAR *name, + int FAR * namelen); diff --git a/world.c b/world.c new file mode 100644 index 00000000..3e2298cb --- /dev/null +++ b/world.c @@ -0,0 +1,998 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// world.c -- world query functions + +#include "quakedef.h" + +/* + +entities never clip against themselves, or their owner + +line of sight checks trace->crosscontent, but bullets don't + +*/ + + +typedef struct +{ + vec3_t boxmins, boxmaxs;// enclose the test object along entire move + float *mins, *maxs; // size of the moving object + vec3_t mins2, maxs2; // size when clipping against mosnters + float *start, *end; + trace_t trace; + int type; + edict_t *passedict; +} moveclip_t; + + +/* +=============================================================================== + +HULL BOXES + +=============================================================================== +*/ + + +static hull_t box_hull; +static dclipnode_t box_clipnodes[6]; +static mplane_t box_planes[6]; + +/* +=================== +SV_InitBoxHull + +Set up the planes and clipnodes so that the six floats of a bounding box +can just be stored out and get a proper hull_t structure. +=================== +*/ +void SV_InitBoxHull (void) +{ + int i; + int side; + + box_hull.clipnodes = box_clipnodes; + box_hull.planes = box_planes; + box_hull.firstclipnode = 0; + box_hull.lastclipnode = 5; + + for (i=0 ; i<6 ; i++) + { + box_clipnodes[i].planenum = i; + + side = i&1; + + box_clipnodes[i].children[side] = CONTENTS_EMPTY; + if (i != 5) + box_clipnodes[i].children[side^1] = i + 1; + else + box_clipnodes[i].children[side^1] = CONTENTS_SOLID; + + box_planes[i].type = i>>1; + box_planes[i].normal[i>>1] = 1; + } + +} + + +/* +=================== +SV_HullForBox + +To keep everything totally uniform, bounding boxes are turned into small +BSP trees instead of being compared directly. +=================== +*/ +hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) +{ + box_planes[0].dist = maxs[0]; + box_planes[1].dist = mins[0]; + box_planes[2].dist = maxs[1]; + box_planes[3].dist = mins[1]; + box_planes[4].dist = maxs[2]; + box_planes[5].dist = mins[2]; + + return &box_hull; +} + + + +/* +================ +SV_HullForEntity + +Returns a hull that can be used for testing or clipping an object of mins/maxs +size. +Offset is filled in to contain the adjustment that must be added to the +testing object's origin to get a point to use with the returned hull. +================ +*/ +hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) +{ + model_t *model; + vec3_t size; + vec3_t hullmins, hullmaxs; + hull_t *hull; + +// decide which clipping hull to use, based on the size + if (ent->v.solid == SOLID_BSP) + { // explicit hulls in the BSP model + if (ent->v.movetype != MOVETYPE_PUSH) + Host_Error ("SOLID_BSP without MOVETYPE_PUSH"); + + model = sv.models[ (int)ent->v.modelindex ]; + + // LordHavoc: fixed SOLID_BSP error message + if (!model || model->type != mod_brush) + { + Con_Printf ("SOLID_BSP with a non bsp model, entity dump:\n"); + ED_Print (ent); + Host_Error ("SOLID_BSP with a non bsp model\n"); + } + + VectorSubtract (maxs, mins, size); + // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + if (size[0] < 3) + hull = &model->hulls[0]; + else if (size[0] <= 32) + hull = &model->hulls[1]; + else + hull = &model->hulls[2]; + +// calculate an offset value to center the origin + VectorSubtract (hull->clip_mins, mins, offset); + VectorAdd (offset, ent->v.origin, offset); + } + else + { // create a temp hull from bounding box sizes + + VectorSubtract (ent->v.mins, maxs, hullmins); + VectorSubtract (ent->v.maxs, mins, hullmaxs); + hull = SV_HullForBox (hullmins, hullmaxs); + + VectorCopy (ent->v.origin, offset); + } + + + return hull; +} + +/* +=============================================================================== + +ENTITY AREA CHECKING + +=============================================================================== +*/ + +typedef struct areanode_s +{ + int axis; // -1 = leaf node + float dist; + struct areanode_s *children[2]; + link_t trigger_edicts; + link_t solid_edicts; +} areanode_t; + +#define AREA_DEPTH 4 +#define AREA_NODES 32 + +static areanode_t sv_areanodes[AREA_NODES]; +static int sv_numareanodes; + +/* +=============== +SV_CreateAreaNode + +=============== +*/ +areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) +{ + areanode_t *anode; + vec3_t size; + vec3_t mins1, maxs1, mins2, maxs2; + + anode = &sv_areanodes[sv_numareanodes]; + sv_numareanodes++; + + ClearLink (&anode->trigger_edicts); + ClearLink (&anode->solid_edicts); + + if (depth == AREA_DEPTH) + { + anode->axis = -1; + anode->children[0] = anode->children[1] = NULL; + return anode; + } + + VectorSubtract (maxs, mins, size); + if (size[0] > size[1]) + anode->axis = 0; + else + anode->axis = 1; + + anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); + VectorCopy (mins, mins1); + VectorCopy (mins, mins2); + VectorCopy (maxs, maxs1); + VectorCopy (maxs, maxs2); + + maxs1[anode->axis] = mins2[anode->axis] = anode->dist; + + anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); + anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); + + return anode; +} + +/* +=============== +SV_ClearWorld + +=============== +*/ +void SV_ClearWorld (void) +{ + SV_InitBoxHull (); + + memset (sv_areanodes, 0, sizeof(sv_areanodes)); + sv_numareanodes = 0; + SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs); +} + + +/* +=============== +SV_UnlinkEdict + +=============== +*/ +void SV_UnlinkEdict (edict_t *ent) +{ + if (!ent->area.prev) + return; // not linked in anywhere + RemoveLink (&ent->area); + ent->area.prev = ent->area.next = NULL; +} + + +/* +==================== +SV_TouchLinks +==================== +*/ +void SV_TouchLinks ( edict_t *ent, areanode_t *node ) +{ + link_t *l, *next; + edict_t *touch; + int old_self, old_other; + +loc0: +// touch linked edicts + for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next) + { + next = l->next; + touch = EDICT_FROM_AREA(l); + if (touch == ent) + continue; + if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) + continue; + if (ent->v.absmin[0] > touch->v.absmax[0] + || ent->v.absmin[1] > touch->v.absmax[1] + || ent->v.absmin[2] > touch->v.absmax[2] + || ent->v.absmax[0] < touch->v.absmin[0] + || ent->v.absmax[1] < touch->v.absmin[1] + || ent->v.absmax[2] < touch->v.absmin[2] ) + continue; + old_self = pr_global_struct->self; + old_other = pr_global_struct->other; + + pr_global_struct->self = EDICT_TO_PROG(touch); + pr_global_struct->other = EDICT_TO_PROG(ent); + pr_global_struct->time = sv.time; + PR_ExecuteProgram (touch->v.touch); + + pr_global_struct->self = old_self; + pr_global_struct->other = old_other; + } + +// recurse down both sides + if (node->axis == -1) + return; + + // LordHavoc: optimized recursion +// if (ent->v.absmax[node->axis] > node->dist) SV_TouchLinks (ent, node->children[0]); +// if (ent->v.absmin[node->axis] < node->dist) SV_TouchLinks (ent, node->children[1]); + if (ent->v.absmax[node->axis] > node->dist) + { + if (ent->v.absmin[node->axis] < node->dist) + SV_TouchLinks(ent, node->children[1]); // order reversed to reduce code + node = node->children[0]; + goto loc0; + } + else + { + if (ent->v.absmin[node->axis] < node->dist) + { + node = node->children[1]; + goto loc0; + } + } +} + + +/* +=============== +SV_FindTouchedLeafs + +=============== +*/ +void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node) +{ + mplane_t *splitplane; + mleaf_t *leaf; + int sides; + int leafnum; + +loc0: + if (node->contents == CONTENTS_SOLID) + return; + +// add an efrag if the node is a leaf + + if ( node->contents < 0) + { + if (ent->num_leafs == MAX_ENT_LEAFS) + return; + + leaf = (mleaf_t *)node; + leafnum = leaf - sv.worldmodel->leafs - 1; + + ent->leafnums[ent->num_leafs] = leafnum; + ent->num_leafs++; + return; + } + +// NODE_MIXED + + splitplane = node->plane; + sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane); + +// recurse down the contacted sides + // LordHavoc: optimized recursion +// if (sides & 1) SV_FindTouchedLeafs (ent, node->children[0]); +// if (sides & 2) SV_FindTouchedLeafs (ent, node->children[1]); + switch (sides) + { + case 1: + node = node->children[0]; + goto loc0; + case 2: + node = node->children[1]; + goto loc0; + default: // 3 + if (node->children[0]->contents != CONTENTS_SOLID) + SV_FindTouchedLeafs (ent, node->children[0]); + node = node->children[1]; + goto loc0; + } +} + +/* +=============== +SV_LinkEdict + +=============== +*/ +void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) +{ + areanode_t *node; + + if (ent->area.prev) + SV_UnlinkEdict (ent); // unlink from old position + + if (ent == sv.edicts) + return; // don't add the world + + if (ent->free) + return; + +// set the abs box + +// LordHavoc: enabling rotating bmodels + if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) + { // expand for rotation + float max, v; + int i; + + max = 0; + for (i=0 ; i<3 ; i++) + { + v =fabs( ent->v.mins[i]); + if (v > max) + max = v; + v =fabs( ent->v.maxs[i]); + if (v > max) + max = v; + } + for (i=0 ; i<3 ; i++) + { + ent->v.absmin[i] = ent->v.origin[i] - max; + ent->v.absmax[i] = ent->v.origin[i] + max; + } + } + else + { + VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); + VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + } + +// +// to make items easier to pick up and allow them to be grabbed off +// of shelves, the abs sizes are expanded +// + if ((int)ent->v.flags & FL_ITEM) + { + ent->v.absmin[0] -= 15; + ent->v.absmin[1] -= 15; + ent->v.absmax[0] += 15; + ent->v.absmax[1] += 15; + } + else + { // because movement is clipped an epsilon away from an actual edge, + // we must fully check even when bounding boxes don't quite touch + ent->v.absmin[0] -= 1; + ent->v.absmin[1] -= 1; + ent->v.absmin[2] -= 1; + ent->v.absmax[0] += 1; + ent->v.absmax[1] += 1; + ent->v.absmax[2] += 1; + } + +// link to PVS leafs + ent->num_leafs = 0; + if (ent->v.modelindex) + SV_FindTouchedLeafs (ent, sv.worldmodel->nodes); + + if (ent->v.solid == SOLID_NOT) + return; + +// find the first node that the ent's box crosses + node = sv_areanodes; + while (1) + { + if (node->axis == -1) + break; + if (ent->v.absmin[node->axis] > node->dist) + node = node->children[0]; + else if (ent->v.absmax[node->axis] < node->dist) + node = node->children[1]; + else + break; // crosses the node + } + +// link it in + + if (ent->v.solid == SOLID_TRIGGER) + InsertLinkBefore (&ent->area, &node->trigger_edicts); + else + InsertLinkBefore (&ent->area, &node->solid_edicts); + +// if touch_triggers, touch all entities at this node and descend for more + if (touch_triggers) + SV_TouchLinks ( ent, sv_areanodes ); +} + + + +/* +=============================================================================== + +POINT TESTING IN HULLS + +=============================================================================== +*/ + +#if !id386 + +/* +================== +SV_HullPointContents + +================== +*/ +int SV_HullPointContents (hull_t *hull, int num, vec3_t p) +{ + dclipnode_t *node; + mplane_t *plane; + + while (num >= 0) + { + if (num < hull->firstclipnode || num > hull->lastclipnode) + Sys_Error ("SV_HullPointContents: bad node number"); + + node = hull->clipnodes + num; + plane = hull->planes + node->planenum; + +// LordHavoc: optimized this slightly (probably no actual impact due to compiler optimization) + if (plane->type < 3) + num = node->children[p[plane->type] < plane->dist]; + else + num = node->children[DotProduct (plane->normal, p) < plane->dist]; + } + + return num; +} + +#endif // !id386 + + +/* +============ +SV_TestEntityPosition + +This could be a lot more efficient... +============ +*/ +edict_t *SV_TestEntityPosition (edict_t *ent) +{ + trace_t trace; + + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent); + + if (trace.startsolid) + return sv.edicts; + + return NULL; +} + + +/* +=============================================================================== + +LINE TESTING IN HULLS + +=============================================================================== +*/ + +// 1/32 epsilon to keep floating point happy +#define DIST_EPSILON (0.03125) + +/* +================== +SV_RecursiveHullCheck + +================== +*/ +qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) +{ + dclipnode_t *node; + mplane_t *plane; + float t1, t2; + float frac; + int i; + vec3_t mid; + int side; + float midf; + +loc0: +// check for empty + if (num < 0) + { + if (num != CONTENTS_SOLID) + { + trace->allsolid = false; + if (num == CONTENTS_EMPTY) + trace->inopen = true; + else + trace->inwater = true; + } + else + trace->startsolid = true; + return true; // empty + } + + if (num < hull->firstclipnode || num > hull->lastclipnode) + Sys_Error ("SV_RecursiveHullCheck: bad node number"); + +// +// find the point distances +// + node = hull->clipnodes + num; + plane = hull->planes + node->planenum; + + if (plane->type < 3) + { + t1 = p1[plane->type] - plane->dist; + t2 = p2[plane->type] - plane->dist; + } + else + { + t1 = DotProduct (plane->normal, p1) - plane->dist; + t2 = DotProduct (plane->normal, p2) - plane->dist; + } + +#if 1 + if (t1 >= 0 && t2 >= 0) + // LordHavoc: optimized recursion +// return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); + { + num = node->children[0]; + goto loc0; + } + if (t1 < 0 && t2 < 0) +// return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); + { + num = node->children[1]; + goto loc0; + } +#else + if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) ) + return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); + if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) ) + return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); +#endif + +// put the crosspoint DIST_EPSILON pixels on the near side + if (t1 < 0) + frac = (t1 + DIST_EPSILON)/(t1-t2); + else + frac = (t1 - DIST_EPSILON)/(t1-t2); + if (frac < 0) + frac = 0; + if (frac > 1) + frac = 1; + + midf = p1f + (p2f - p1f)*frac; + for (i=0 ; i<3 ; i++) + mid[i] = p1[i] + frac*(p2[i] - p1[i]); + + side = (t1 < 0); + +// move up to the node + if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) ) + return false; + +#ifdef PARANOID + if (SV_HullPointContents (hull, node->children[side], mid) == CONTENTS_SOLID) + { + Con_Printf ("mid PointInHullSolid\n"); + return false; + } +#endif + + if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID) +// go past the node + return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace); + // mid would need to be duplicated during recursion... + /* + { + p1f = midf; + p1 = mid; + num = node->children[side^1]; + goto loc0; + } + */ + + if (trace->allsolid) + return false; // never got out of the solid area + +//================== +// the other side of the node is solid, this is the impact point +//================== + if (!side) + { + VectorCopy (plane->normal, trace->plane.normal); + trace->plane.dist = plane->dist; + } + else + { + // LordHavoc: unrolled vector operation because the compiler can't be sure vec3_origin is 0 +// VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); + trace->plane.normal[0] = -plane->normal[0]; + trace->plane.normal[1] = -plane->normal[1]; + trace->plane.normal[2] = -plane->normal[2]; + trace->plane.dist = -plane->dist; + } + + while (SV_HullPointContents (hull, hull->firstclipnode, mid) == CONTENTS_SOLID) + { // shouldn't really happen, but does occasionally + frac -= 0.1; + if (frac < 0) + { + trace->fraction = midf; + VectorCopy (mid, trace->endpos); + Con_DPrintf ("backup past 0\n"); + return false; + } + midf = p1f + (p2f - p1f)*frac; + for (i=0 ; i<3 ; i++) + mid[i] = p1[i] + frac*(p2[i] - p1[i]); + } + + trace->fraction = midf; + VectorCopy (mid, trace->endpos); + + return false; +} + + +/* +================== +SV_ClipMoveToEntity + +Handles selection or creation of a clipping hull, and offseting (and +eventually rotation) of the end points +================== +*/ +trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) +{ + trace_t trace; + vec3_t offset; + vec3_t start_l, end_l; + hull_t *hull; + +// fill in a default trace + memset (&trace, 0, sizeof(trace_t)); + trace.fraction = 1; + trace.allsolid = true; + VectorCopy (end, trace.endpos); + +// get the clipping hull + hull = SV_HullForEntity (ent, mins, maxs, offset); + + VectorSubtract (start, offset, start_l); + VectorSubtract (end, offset, end_l); + +// LordHavoc: enabling rotating bmodels + // rotate start and end into the models frame of reference + if (ent->v.solid == SOLID_BSP && + (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) + { + vec3_t forward, right, up; + vec3_t temp; + + AngleVectors (ent->v.angles, forward, right, up); + + VectorCopy (start_l, temp); + start_l[0] = DotProduct (temp, forward); + start_l[1] = -DotProduct (temp, right); + start_l[2] = DotProduct (temp, up); + + VectorCopy (end_l, temp); + end_l[0] = DotProduct (temp, forward); + end_l[1] = -DotProduct (temp, right); + end_l[2] = DotProduct (temp, up); + } + +// trace a line through the apropriate clipping hull + SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace); + +// LordHavoc: enabling rotating bmodels + // rotate endpos back to world frame of reference + if (ent->v.solid == SOLID_BSP && + (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) + { + vec3_t a; + vec3_t forward, right, up; + vec3_t temp; + + if (trace.fraction != 1) + { + VectorSubtract (vec3_origin, ent->v.angles, a); + AngleVectors (a, forward, right, up); + + VectorCopy (trace.endpos, temp); + trace.endpos[0] = DotProduct (temp, forward); + trace.endpos[1] = -DotProduct (temp, right); + trace.endpos[2] = DotProduct (temp, up); + + VectorCopy (trace.plane.normal, temp); + trace.plane.normal[0] = DotProduct (temp, forward); + trace.plane.normal[1] = -DotProduct (temp, right); + trace.plane.normal[2] = DotProduct (temp, up); + } + } + +// fix trace up by the offset + if (trace.fraction != 1) + VectorAdd (trace.endpos, offset, trace.endpos); + +// did we clip the move? + if (trace.fraction < 1 || trace.startsolid ) + trace.ent = ent; + + return trace; +} + +//=========================================================================== + +/* +==================== +SV_ClipToLinks + +Mins and maxs enclose the entire area swept by the move +==================== +*/ +void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) +{ + link_t *l, *next; + edict_t *touch; + trace_t trace; + +loc0: +// touch linked edicts + for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next) + { + next = l->next; + touch = EDICT_FROM_AREA(l); + if (touch->v.solid == SOLID_NOT) + continue; + if (touch == clip->passedict) + continue; + if (touch->v.solid == SOLID_TRIGGER) + Sys_Error ("Trigger in clipping list"); + + if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) + continue; + + if (clip->boxmins[0] > touch->v.absmax[0] + || clip->boxmins[1] > touch->v.absmax[1] + || clip->boxmins[2] > touch->v.absmax[2] + || clip->boxmaxs[0] < touch->v.absmin[0] + || clip->boxmaxs[1] < touch->v.absmin[1] + || clip->boxmaxs[2] < touch->v.absmin[2] ) + continue; + + if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0]) + continue; // points never interact + + // might intersect, so do an exact clip + if (clip->trace.allsolid) + return; + if (clip->passedict) + { + if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) + continue; // don't clip against own missiles + if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) + continue; // don't clip against owner + // LordHavoc: corpse code + if (clip->passedict->v.solid == SOLID_CORPSE && touch->v.solid == SOLID_SLIDEBOX) + continue; + if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE) + continue; + } + + if ((int)touch->v.flags & FL_MONSTER) + trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); + else + trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); + if (trace.allsolid || trace.startsolid || + trace.fraction < clip->trace.fraction) + { + trace.ent = touch; + if (clip->trace.startsolid) + { + clip->trace = trace; + clip->trace.startsolid = true; + } + else + clip->trace = trace; + } + else if (trace.startsolid) + clip->trace.startsolid = true; + } + +// recurse down both sides + if (node->axis == -1) + return; + + // LordHavoc: optimized recursion +// if (clip->boxmaxs[node->axis] > node->dist) SV_ClipToLinks(node->children[0], clip); +// if (clip->boxmins[node->axis] < node->dist) SV_ClipToLinks(node->children[1], clip); + if (clip->boxmaxs[node->axis] > node->dist) + { + if (clip->boxmins[node->axis] < node->dist) + SV_ClipToLinks(node->children[1], clip); + node = node->children[0]; + goto loc0; + } + else if (clip->boxmins[node->axis] < node->dist) + { + node = node->children[1]; + goto loc0; + } +} + + +/* +================== +SV_MoveBounds +================== +*/ +void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) +{ +#if 0 +// debug to test against everything +boxmins[0] = boxmins[1] = boxmins[2] = -9999; +boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; +#else + int i; + + for (i=0 ; i<3 ; i++) + { + if (end[i] > start[i]) + { + boxmins[i] = start[i] + mins[i] - 1; + boxmaxs[i] = end[i] + maxs[i] + 1; + } + else + { + boxmins[i] = end[i] + mins[i] - 1; + boxmaxs[i] = start[i] + maxs[i] + 1; + } + } +#endif +} + +/* +================== +SV_Move +================== +*/ +trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) +{ + moveclip_t clip; + int i; + + memset ( &clip, 0, sizeof ( moveclip_t ) ); + +// clip to world + clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end ); + + clip.start = start; + clip.end = end; + clip.mins = mins; + clip.maxs = maxs; + clip.type = type; + clip.passedict = passedict; + + if (type == MOVE_MISSILE) + { + for (i=0 ; i<3 ; i++) + { + clip.mins2[i] = -15; + clip.maxs2[i] = 15; + } + } + else + { + VectorCopy (mins, clip.mins2); + VectorCopy (maxs, clip.maxs2); + } + +// create the bounding box of the entire move + SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs ); + +// clip to entities + SV_ClipToLinks ( sv_areanodes, &clip ); + + return clip.trace; +} diff --git a/world.h b/world.h new file mode 100644 index 00000000..bf9507cc --- /dev/null +++ b/world.h @@ -0,0 +1,83 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// world.h + +typedef struct +{ + vec3_t normal; + float dist; +} plane_t; + +typedef struct +{ + qboolean allsolid; // if true, plane is not valid + qboolean startsolid; // if true, the initial point was in a solid area + qboolean inopen, inwater; + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + plane_t plane; // surface normal at impact + edict_t *ent; // entity the surface is on + // LordHavoc: added texture and lighting to traceline + char *texturename; + vec3_t light; +} trace_t; + + +#define MOVE_NORMAL 0 +#define MOVE_NOMONSTERS 1 +#define MOVE_MISSILE 2 + + +void SV_ClearWorld (void); +// called after the world model has been loaded, before linking any entities + +void SV_UnlinkEdict (edict_t *ent); +// call before removing an entity, and before trying to move one, +// so it doesn't clip against itself +// flags ent->v.modified + +void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); +// Needs to be called any time an entity changes origin, mins, maxs, or solid +// flags ent->v.modified +// sets ent->v.absmin and ent->v.absmax +// if touchtriggers, calls prog functions for the intersected triggers + +extern int SV_HullPointContents (hull_t *hull, int num, vec3_t p); +// LordHavoc: waste of time to wrap it +//int SV_PointContents (vec3_t p); +#define SV_PointContents(testpoint) SV_HullPointContents(&sv.worldmodel->hulls[0], 0, (testpoint)) +// returns the CONTENTS_* value from the world at the given point. +// does not check any entities at all +// the non-true version remaps the water current contents to content_water + +edict_t *SV_TestEntityPosition (edict_t *ent); + +trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); +// mins and maxs are reletive + +// if the entire move stays in a solid volume, trace.allsolid will be set + +// if the starting point is in a solid, it will be allowed to move out +// to an open area + +// nomonsters is used for line of sight or edge testing, where mosnters +// shouldn't be considered solid objects + +// passedict is explicitly excluded from clipping checks (normally NULL) diff --git a/zone.c b/zone.c new file mode 100644 index 00000000..77b95324 --- /dev/null +++ b/zone.c @@ -0,0 +1,949 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// Z_zone.c + +#include "quakedef.h" + +// LordHavoc: everyone used a -zone 512 anyway, so... +#define DYNAMIC_SIZE 0x80000 +//#define DYNAMIC_SIZE 0xc000 + +#define ZONEID 0x1d4a11 +#define MINFRAGMENT 64 + +typedef struct memblock_s +{ + int size; // including the header and possibly tiny fragments + int tag; // a tag of 0 is a free block + int id; // should be ZONEID + struct memblock_s *next, *prev; + int pad; // pad to 64 bit boundary +} memblock_t; + +typedef struct +{ + int size; // total bytes malloced, including header + memblock_t blocklist; // start / end cap for linked list + memblock_t *rover; +} memzone_t; + +void Cache_FreeLow (int new_low_hunk); +void Cache_FreeHigh (int new_high_hunk); + + +/* +============================================================================== + + ZONE MEMORY ALLOCATION + +There is never any space between memblocks, and there will never be two +contiguous free memblocks. + +The rover can be left pointing at a non-empty block + +The zone calls are pretty much only used for small strings and structures, +all big things are allocated on the hunk. +============================================================================== +*/ + +memzone_t *mainzone; + +void Z_ClearZone (memzone_t *zone, int size); + + +/* +======================== +Z_ClearZone +======================== +*/ +void Z_ClearZone (memzone_t *zone, int size) +{ + memblock_t *block; + +// set the entire zone to one free block + + zone->blocklist.next = zone->blocklist.prev = block = + (memblock_t *)( (byte *)zone + sizeof(memzone_t) ); + zone->blocklist.tag = 1; // in use block + zone->blocklist.id = 0; + zone->blocklist.size = 0; + zone->rover = block; + + block->prev = block->next = &zone->blocklist; + block->tag = 0; // free block + block->id = ZONEID; + block->size = size - sizeof(memzone_t); +} + + +/* +======================== +Z_Free +======================== +*/ +void Z_Free (void *ptr) +{ + memblock_t *block, *other; + + if (!ptr) + Sys_Error ("Z_Free: NULL pointer"); + + block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t)); + if (block->id != ZONEID) + Sys_Error ("Z_Free: freed a pointer without ZONEID"); + if (block->tag == 0) + Sys_Error ("Z_Free: freed a freed pointer"); + + block->tag = 0; // mark as free + + other = block->prev; + if (!other->tag) + { // merge with previous free block + other->size += block->size; + other->next = block->next; + other->next->prev = other; + if (block == mainzone->rover) + mainzone->rover = other; + block = other; + } + + other = block->next; + if (!other->tag) + { // merge the next free block onto the end + block->size += other->size; + block->next = other->next; + block->next->prev = block; + if (other == mainzone->rover) + mainzone->rover = block; + } +} + + +/* +======================== +Z_Malloc +======================== +*/ +void *Z_Malloc (int size) +{ + void *buf; + +Z_CheckHeap (); // DEBUG + buf = Z_TagMalloc (size, 1); + if (!buf) + Sys_Error ("Z_Malloc: failed on allocation of %i bytes",size); + memset (buf, 0, size); + + return buf; +} + +void *Z_TagMalloc (int size, int tag) +{ + int extra; + memblock_t *start, *rover, *new, *base; + + if (!tag) + Sys_Error ("Z_TagMalloc: tried to use a 0 tag"); + +// +// scan through the block list looking for the first free block +// of sufficient size +// + size += sizeof(memblock_t); // account for size of block header + size += 4; // space for memory trash tester + size = (size + 7) & ~7; // align to 8-byte boundary + + base = rover = mainzone->rover; + start = base->prev; + + do + { + if (rover == start) // scaned all the way around the list + return NULL; + if (rover->tag) + base = rover = rover->next; + else + rover = rover->next; + } while (base->tag || base->size < size); + +// +// found a block big enough +// + extra = base->size - size; + if (extra > MINFRAGMENT) + { // there will be a free fragment after the allocated block + new = (memblock_t *) ((byte *)base + size ); + new->size = extra; + new->tag = 0; // free block + new->prev = base; + new->id = ZONEID; + new->next = base->next; + new->next->prev = new; + base->next = new; + base->size = size; + } + + base->tag = tag; // no longer a free block + + mainzone->rover = base->next; // next allocation will start looking here + + base->id = ZONEID; + +// marker for memory trash testing + *(int *)((byte *)base + base->size - 4) = ZONEID; + + return (void *) ((byte *)base + sizeof(memblock_t)); +} + + +/* +======================== +Z_Print +======================== +*/ +void Z_Print (memzone_t *zone) +{ + memblock_t *block; + + Con_Printf ("zone size: %i location: %p\n",mainzone->size,mainzone); + + for (block = zone->blocklist.next ; ; block = block->next) + { + Con_Printf ("block:%p size:%7i tag:%3i\n", + block, block->size, block->tag); + + if (block->next == &zone->blocklist) + break; // all blocks have been hit + if ( (byte *)block + block->size != (byte *)block->next) + Con_Printf ("ERROR: block size does not touch the next block\n"); + if ( block->next->prev != block) + Con_Printf ("ERROR: next block doesn't have proper back link\n"); + if (!block->tag && !block->next->tag) + Con_Printf ("ERROR: two consecutive free blocks\n"); + } +} + + +/* +======================== +Z_CheckHeap +======================== +*/ +void Z_CheckHeap (void) +{ + memblock_t *block; + + for (block = mainzone->blocklist.next ; ; block = block->next) + { + if (block->next == &mainzone->blocklist) + break; // all blocks have been hit + if ( (byte *)block + block->size != (byte *)block->next) + Sys_Error ("Z_CheckHeap: block size does not touch the next block\n"); + if ( block->next->prev != block) + Sys_Error ("Z_CheckHeap: next block doesn't have proper back link\n"); + if (!block->tag && !block->next->tag) + Sys_Error ("Z_CheckHeap: two consecutive free blocks\n"); + } +} + +//============================================================================ + +#define HUNK_SENTINAL 0x1df001ed + +typedef struct +{ + int sentinal; + int size; // including sizeof(hunk_t), -1 = not allocated + char name[8]; +} hunk_t; + +byte *hunk_base; +int hunk_size; + +int hunk_low_used; +int hunk_high_used; + +qboolean hunk_tempactive; +int hunk_tempmark; + +void R_FreeTextures (void); + +/* +============== +Hunk_Check + +Run consistancy and sentinal trahing checks +============== +*/ +void Hunk_Check (void) +{ + hunk_t *h; + + for (h = (hunk_t *)hunk_base ; (byte *)h != hunk_base + hunk_low_used ; ) + { + if (h->sentinal != HUNK_SENTINAL) + Sys_Error ("Hunk_Check: trahsed sentinal"); + if (h->size < 16 || h->size + (byte *)h - hunk_base > hunk_size) + Sys_Error ("Hunk_Check: bad size"); + h = (hunk_t *)((byte *)h+h->size); + } +} + +/* +============== +Hunk_Print + +If "all" is specified, every single allocation is printed. +Otherwise, allocations with the same name will be totaled up before printing. +============== +*/ +void Hunk_Print (qboolean all) +{ + hunk_t *h, *next, *endlow, *starthigh, *endhigh; + int count, sum; + int totalblocks; + char name[9]; + + name[8] = 0; + count = 0; + sum = 0; + totalblocks = 0; + + h = (hunk_t *)hunk_base; + endlow = (hunk_t *)(hunk_base + hunk_low_used); + starthigh = (hunk_t *)(hunk_base + hunk_size - hunk_high_used); + endhigh = (hunk_t *)(hunk_base + hunk_size); + + Con_Printf (" :%8i total hunk size\n", hunk_size); + Con_Printf ("-------------------------\n"); + + while (1) + { + // + // skip to the high hunk if done with low hunk + // + if ( h == endlow ) + { + Con_Printf ("-------------------------\n"); + Con_Printf (" :%8i REMAINING\n", hunk_size - hunk_low_used - hunk_high_used); + Con_Printf ("-------------------------\n"); + h = starthigh; + } + + // + // if totally done, break + // + if ( h == endhigh ) + break; + + // + // run consistancy checks + // + if (h->sentinal != HUNK_SENTINAL) + Sys_Error ("Hunk_Check: trashed sentinal"); + if (h->size < 16 || h->size + (byte *)h - hunk_base > hunk_size) + Sys_Error ("Hunk_Check: bad size"); + + next = (hunk_t *)((byte *)h+h->size); + count++; + totalblocks++; + sum += h->size; + + // + // print the single block + // + memcpy (name, h->name, 8); + if (all) + Con_Printf ("%8p :%8i %8s\n",h, h->size, name); + + // + // print the total + // + if (next == endlow || next == endhigh || + strncmp (h->name, next->name, 8) ) + { + if (!all) + Con_Printf (" :%8i %8s (TOTAL)\n",sum, name); + count = 0; + sum = 0; + } + + h = next; + } + + Con_Printf ("-------------------------\n"); + Con_Printf ("%8i total blocks\n", totalblocks); + +} + +/* +=================== +Hunk_AllocName +=================== +*/ +void *Hunk_AllocName (int size, char *name) +{ + hunk_t *h; + +#ifdef PARANOID + Hunk_Check (); +#endif + + if (size < 0) + Sys_Error ("Hunk_Alloc: bad size: %i", size); + + size = sizeof(hunk_t) + ((size+15)&~15); + + if (hunk_size - hunk_low_used - hunk_high_used < size) + Sys_Error ("Hunk_Alloc: failed on %i bytes",size); + + h = (hunk_t *)(hunk_base + hunk_low_used); + hunk_low_used += size; + + Cache_FreeLow (hunk_low_used); + + memset (h, 0, size); + + h->size = size; + h->sentinal = HUNK_SENTINAL; + strncpy (h->name, name, 8); + + return (void *)(h+1); +} + +/* +=================== +Hunk_Alloc +=================== +*/ +void *Hunk_Alloc (int size) +{ + return Hunk_AllocName (size, "unknown"); +} + +int Hunk_LowMark (void) +{ + return hunk_low_used; +} + +void Hunk_FreeToLowMark (int mark) +{ + if (mark < 0 || mark > hunk_low_used) + Sys_Error ("Hunk_FreeToLowMark: bad mark %i", mark); + memset (hunk_base + mark, 0, hunk_low_used - mark); + hunk_low_used = mark; +} + +int Hunk_HighMark (void) +{ + if (hunk_tempactive) + { + hunk_tempactive = false; + Hunk_FreeToHighMark (hunk_tempmark); + } + + return hunk_high_used; +} + +void Hunk_FreeToHighMark (int mark) +{ + if (hunk_tempactive) + { + hunk_tempactive = false; + Hunk_FreeToHighMark (hunk_tempmark); + } + if (mark < 0 || mark > hunk_high_used) + Sys_Error ("Hunk_FreeToHighMark: bad mark %i", mark); + memset (hunk_base + hunk_size - hunk_high_used, 0, hunk_high_used - mark); + hunk_high_used = mark; +} + + +/* +=================== +Hunk_HighAllocName +=================== +*/ +void *Hunk_HighAllocName (int size, char *name) +{ + hunk_t *h; + + if (size < 0) + Sys_Error ("Hunk_HighAllocName: bad size: %i", size); + + if (hunk_tempactive) + { + Hunk_FreeToHighMark (hunk_tempmark); + hunk_tempactive = false; + } + +#ifdef PARANOID + Hunk_Check (); +#endif + + size = sizeof(hunk_t) + ((size+15)&~15); + + if (hunk_size - hunk_low_used - hunk_high_used < size) + { + Con_Printf ("Hunk_HighAlloc: failed on %i bytes\n",size); + return NULL; + } + + hunk_high_used += size; + Cache_FreeHigh (hunk_high_used); + + h = (hunk_t *)(hunk_base + hunk_size - hunk_high_used); + + memset (h, 0, size); + h->size = size; + h->sentinal = HUNK_SENTINAL; + strncpy (h->name, name, 8); + + return (void *)(h+1); +} + + +/* +================= +Hunk_TempAlloc + +Return space from the top of the hunk +================= +*/ +void *Hunk_TempAlloc (int size) +{ + void *buf; + + size = (size+15)&~15; + + if (hunk_tempactive) + { + Hunk_FreeToHighMark (hunk_tempmark); + hunk_tempactive = false; + } + + hunk_tempmark = Hunk_HighMark (); + + buf = Hunk_HighAllocName (size, "temp"); + + hunk_tempactive = true; + + return buf; +} + +/* +=============================================================================== + +CACHE MEMORY + +=============================================================================== +*/ + +typedef struct cache_system_s +{ + int size; // including this header + cache_user_t *user; + char name[16]; + struct cache_system_s *prev, *next; + struct cache_system_s *lru_prev, *lru_next; // for LRU flushing +} cache_system_t; + +cache_system_t *Cache_TryAlloc (int size, qboolean nobottom); + +cache_system_t cache_head; + +/* +=========== +Cache_Move +=========== +*/ +void Cache_Move ( cache_system_t *c) +{ + cache_system_t *new; + +// we are clearing up space at the bottom, so only allocate it late + new = Cache_TryAlloc (c->size, true); + if (new) + { +// Con_Printf ("cache_move ok\n"); + + memcpy ( new+1, c+1, c->size - sizeof(cache_system_t) ); + new->user = c->user; + memcpy (new->name, c->name, sizeof(new->name)); + Cache_Free (c->user); + new->user->data = (void *)(new+1); + } + else + { +// Con_Printf ("cache_move failed\n"); + + Cache_Free (c->user); // tough luck... + } +} + +/* +============ +Cache_FreeLow + +Throw things out until the hunk can be expanded to the given point +============ +*/ +void Cache_FreeLow (int new_low_hunk) +{ + cache_system_t *c; + + while (1) + { + c = cache_head.next; + if (c == &cache_head) + return; // nothing in cache at all + if ((byte *)c >= hunk_base + new_low_hunk) + return; // there is space to grow the hunk + Cache_Move ( c ); // reclaim the space + } +} + +/* +============ +Cache_FreeHigh + +Throw things out until the hunk can be expanded to the given point +============ +*/ +void Cache_FreeHigh (int new_high_hunk) +{ + cache_system_t *c, *prev; + + prev = NULL; + while (1) + { + c = cache_head.prev; + if (c == &cache_head) + return; // nothing in cache at all + if ( (byte *)c + c->size <= hunk_base + hunk_size - new_high_hunk) + return; // there is space to grow the hunk + if (c == prev) + Cache_Free (c->user); // didn't move out of the way + else + { + Cache_Move (c); // try to move it + prev = c; + } + } +} + +void Cache_UnlinkLRU (cache_system_t *cs) +{ + if (!cs->lru_next || !cs->lru_prev) + Sys_Error ("Cache_UnlinkLRU: NULL link"); + + cs->lru_next->lru_prev = cs->lru_prev; + cs->lru_prev->lru_next = cs->lru_next; + + cs->lru_prev = cs->lru_next = NULL; +} + +void Cache_MakeLRU (cache_system_t *cs) +{ + if (cs->lru_next || cs->lru_prev) + Sys_Error ("Cache_MakeLRU: active link"); + + cache_head.lru_next->lru_prev = cs; + cs->lru_next = cache_head.lru_next; + cs->lru_prev = &cache_head; + cache_head.lru_next = cs; +} + +/* +============ +Cache_TryAlloc + +Looks for a free block of memory between the high and low hunk marks +Size should already include the header and padding +============ +*/ +cache_system_t *Cache_TryAlloc (int size, qboolean nobottom) +{ + cache_system_t *cs, *new; + +// is the cache completely empty? + + if (!nobottom && cache_head.prev == &cache_head) + { + if (hunk_size - hunk_high_used - hunk_low_used < size) + Sys_Error ("Cache_TryAlloc: %i is greater then free hunk", size); + + new = (cache_system_t *) (hunk_base + hunk_low_used); + memset (new, 0, sizeof(*new)); + new->size = size; + + cache_head.prev = cache_head.next = new; + new->prev = new->next = &cache_head; + + Cache_MakeLRU (new); + return new; + } + +// search from the bottom up for space + + new = (cache_system_t *) (hunk_base + hunk_low_used); + cs = cache_head.next; + + do + { + if (!nobottom || cs != cache_head.next) + { + if ( (byte *)cs - (byte *)new >= size) + { // found space + memset (new, 0, sizeof(*new)); + new->size = size; + + new->next = cs; + new->prev = cs->prev; + cs->prev->next = new; + cs->prev = new; + + Cache_MakeLRU (new); + + return new; + } + } + + // continue looking + new = (cache_system_t *)((byte *)cs + cs->size); + cs = cs->next; + + } while (cs != &cache_head); + +// try to allocate one at the very end + if ( hunk_base + hunk_size - hunk_high_used - (byte *)new >= size) + { + memset (new, 0, sizeof(*new)); + new->size = size; + + new->next = &cache_head; + new->prev = cache_head.prev; + cache_head.prev->next = new; + cache_head.prev = new; + + Cache_MakeLRU (new); + + return new; + } + + return NULL; // couldn't allocate +} + +/* +============ +Cache_Flush + +Throw everything out, so new data will be demand cached +============ +*/ +void Cache_Flush (void) +{ + while (cache_head.next != &cache_head) + Cache_Free ( cache_head.next->user ); // reclaim the space +} + + +/* +============ +Cache_Print + +============ +*/ +void Cache_Print (void) +{ + cache_system_t *cd; + + for (cd = cache_head.next ; cd != &cache_head ; cd = cd->next) + { + Con_Printf ("%8i : %s\n", cd->size, cd->name); + } +} + +/* +============ +Cache_Report + +============ +*/ +void Cache_Report (void) +{ + Con_DPrintf ("%4.1f megabyte data cache\n", (hunk_size - hunk_high_used - hunk_low_used) / (float)(1024*1024) ); +} + +/* +============ +Cache_Compact + +============ +*/ +void Cache_Compact (void) +{ +} + +/* +============ +Cache_Init + +============ +*/ +void Cache_Init (void) +{ + cache_head.next = cache_head.prev = &cache_head; + cache_head.lru_next = cache_head.lru_prev = &cache_head; + + Cmd_AddCommand ("flush", Cache_Flush); +} + +/* +============== +Cache_Free + +Frees the memory and removes it from the LRU list +============== +*/ +void Cache_Free (cache_user_t *c) +{ + cache_system_t *cs; + + if (!c->data) + Sys_Error ("Cache_Free: not allocated"); + + cs = ((cache_system_t *)c->data) - 1; + + cs->prev->next = cs->next; + cs->next->prev = cs->prev; + cs->next = cs->prev = NULL; + + c->data = NULL; + + Cache_UnlinkLRU (cs); +} + + + +/* +============== +Cache_Check +============== +*/ +void *Cache_Check (cache_user_t *c) +{ + cache_system_t *cs; + + if (!c->data) + return NULL; + + cs = ((cache_system_t *)c->data) - 1; + +// move to head of LRU + Cache_UnlinkLRU (cs); + Cache_MakeLRU (cs); + + return c->data; +} + + +/* +============== +Cache_Alloc +============== +*/ +void *Cache_Alloc (cache_user_t *c, int size, char *name) +{ + cache_system_t *cs; + + if (c->data) + Sys_Error ("Cache_Alloc: allready allocated"); + + if (size <= 0) + Sys_Error ("Cache_Alloc: size %i", size); + + size = (size + sizeof(cache_system_t) + 15) & ~15; + +// find memory for it + while (1) + { + cs = Cache_TryAlloc (size, false); + if (cs) + { + strncpy (cs->name, name, sizeof(cs->name)-1); + c->data = (void *)(cs+1); + cs->user = c; + break; + } + + // free the least recently used cahedat + if (cache_head.lru_prev == &cache_head) + Sys_Error ("Cache_Alloc: out of memory"); + // not enough memory at all + Cache_Free ( cache_head.lru_prev->user ); + } + + return Cache_Check (c); +} + +//============================================================================ + + +void HunkList_f(void) +{ + if (Cmd_Argc() == 2) + if (strcmp(Cmd_Argv(1), "all")) + Con_Printf("usage: hunklist [all]\n"); + else + Hunk_Print(true); + else + Hunk_Print(false); +} + +/* +======================== +Memory_Init +======================== +*/ +void Memory_Init (void *buf, int size) +{ + int p; + int zonesize = DYNAMIC_SIZE; + + hunk_base = buf; + hunk_size = size; + hunk_low_used = 0; + hunk_high_used = 0; + + Cache_Init (); + p = COM_CheckParm ("-zone"); + if (p) + { + if (p < com_argc-1) + zonesize = atoi (com_argv[p+1]) * 1024; + else + Sys_Error ("Memory_Init: you must specify a size in KB after -zone"); + } + mainzone = Hunk_AllocName (zonesize, "zone" ); + Z_ClearZone (mainzone, zonesize); + Cmd_AddCommand ("hunklist", HunkList_f); +} + diff --git a/zone.h b/zone.h new file mode 100644 index 00000000..7655ad9c --- /dev/null +++ b/zone.h @@ -0,0 +1,131 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +/* + memory allocation + + +H_??? The hunk manages the entire memory block given to quake. It must be +contiguous. Memory can be allocated from either the low or high end in a +stack fashion. The only way memory is released is by resetting one of the +pointers. + +Hunk allocations should be given a name, so the Hunk_Print () function +can display usage. + +Hunk allocations are guaranteed to be 16 byte aligned. + +The video buffers are allocated high to avoid leaving a hole underneath +server allocations when changing to a higher video mode. + + +Z_??? Zone memory functions used for small, dynamic allocations like text +strings from command input. There is only about 48K for it, allocated at +the very bottom of the hunk. + +Cache_??? Cache memory is for objects that can be dynamically loaded and +can usefully stay persistant between levels. The size of the cache +fluctuates from level to level. + +To allocate a cachable object + + +Temp_??? Temp memory is used for file loading and surface caching. The size +of the cache memory is adjusted so that there is a minimum of 512k remaining +for temp memory. + + +------ Top of Memory ------- + +high hunk allocations + +<--- high hunk reset point held by vid + +video buffer + +z buffer + +surface cache + +<--- high hunk used + +cachable memory + +<--- low hunk used + +client and server low hunk allocations + +<-- low hunk reset point held by host + +startup hunk allocations + +Zone block + +----- Bottom of Memory ----- + + + +*/ + +void Memory_Init (void *buf, int size); + +void Z_Free (void *ptr); +void *Z_Malloc (int size); // returns 0 filled memory +void *Z_TagMalloc (int size, int tag); + +void Z_DumpHeap (void); +void Z_CheckHeap (void); +int Z_FreeMemory (void); + +void *Hunk_Alloc (int size); // returns 0 filled memory +void *Hunk_AllocName (int size, char *name); + +void *Hunk_HighAllocName (int size, char *name); + +int Hunk_LowMark (void); +void Hunk_FreeToLowMark (int mark); + +int Hunk_HighMark (void); +void Hunk_FreeToHighMark (int mark); + +void *Hunk_TempAlloc (int size); + +void Hunk_Check (void); + +typedef struct cache_user_s +{ + void *data; +} cache_user_t; + +void Cache_Flush (void); + +void *Cache_Check (cache_user_t *c); +// returns the cached data, and moves to the head of the LRU list +// if present, otherwise returns NULL + +void Cache_Free (cache_user_t *c); + +void *Cache_Alloc (cache_user_t *c, int size, char *name); +// Returns NULL if all purgable data was tossed and there still +// wasn't enough room. + +void Cache_Report (void); + + +