From: Cloudwalk Date: Fri, 20 Aug 2021 14:22:20 +0000 (-0400) Subject: sv_main: Add campaign cvar. Set 1 if not coop or deathmatch (Quake rerelease compatib... X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=727c2cbec73fbd199cef8e78c5403ae607f56347 sv_main: Add campaign cvar. Set 1 if not coop or deathmatch (Quake rerelease compatibility) --- diff --git a/sv_main.c b/sv_main.c index 4479a30e..ba0c5d52 100644 --- a/sv_main.c +++ b/sv_main.c @@ -50,6 +50,7 @@ cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (ot cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"}; cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"}; cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"}; +cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"}; cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"}; cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"}; @@ -524,6 +525,7 @@ void SV_Init (void) Cvar_RegisterVariable (&pr_checkextension); Cvar_RegisterVariable (&samelevel); Cvar_RegisterVariable (&skill); + Cvar_RegisterVariable (&campaign); Cvar_RegisterVariable (&host_timescale); Cvar_RegisterCallback (&host_timescale, Host_Timescale_c); Cvar_RegisterVirtual (&host_timescale, "slowmo"); @@ -1863,8 +1865,16 @@ void SV_SpawnServer (const char *map) // // make cvars consistant // + if (coop.integer) + { Cvar_SetValueQuick(&deathmatch, 0); + Cvar_SetValueQuick(&campaign, 0); + } + else if(!deathmatch.integer) + Cvar_SetValueQuick(&campaign, 1); + else + Cvar_SetValueQuick(&campaign, 0); // LadyHavoc: it can be useful to have skills outside the range 0-3... //current_skill = bound(0, (int)(skill.value + 0.5), 3); //Cvar_SetValue ("skill", (float)current_skill);