From: Cloudwalk Date: Sun, 30 May 2021 15:42:04 +0000 (-0400) Subject: Add .md extension to README so it actually parses the markdown X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=1f7645e73c1f099c486c716dbd21dda6d55297ea;hp=e2e22c8380e0e9e6be93a25ebf201ca932a8b7bc Add .md extension to README so it actually parses the markdown --- diff --git a/README b/README deleted file mode 100644 index f29527e6..00000000 --- a/README +++ /dev/null @@ -1,44 +0,0 @@ -# DarkPlaces Engine - -DarkPlaces is a game engine based on the Quake 1 engine by id Software. It -improves and builds upon the original 1996 engine by adding modern rendering -features, and expanding upon the engine's native game code language QuakeC, as -well as supporting additional map and model formats. - -Developed by LadyHavoc. See CREDITS.md for a list of contributors. - -## Help/support - -### IRC: -#darkplaces on irc.anynet.org - -### Discord: -https://discord.gg/ZHT9QeW - -## Build instructions (WIP) - -You will need the following packages regardless of platform: -* SDL2 -* libjpeg -* libpng -* libvorbis -* libogg - -### Windows (MSYS2): - -1. Install MSYS2, found [here](https://www.msys2.org/). -2. Once you've installed MSYS2 and have fully updated it, open a MinGW64 terminal (***not an MSYS2 terminal***) and input the following command: - -``` -pacman -S --needed gcc make mingw-w64-x86_64-{toolchain,libjpeg-turbo,libpng,libogg,libvorbis,SDL2} -``` - -3. See [Unix instructions](#unix-(general)). - -### Unix (General) - -In the engine's root directory, run `make`. See `make help` for options. - -### Windows (Visual Studio) - -Instructions coming soon. \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 00000000..da83a123 --- /dev/null +++ b/README.md @@ -0,0 +1,44 @@ +# DarkPlaces Engine + +DarkPlaces is a game engine based on the Quake 1 engine by id Software. It +improves and builds upon the original 1996 engine by adding modern rendering +features, and expanding upon the engine's native game code language QuakeC, as +well as supporting additional map and model formats. + +Developed by LadyHavoc. See CREDITS.md for a list of contributors. + +## Help/support + +### IRC: +#darkplaces on irc.anynet.org + +### Discord: +https://discord.gg/ZHT9QeW + +## Build instructions (WIP) + +You will need the following packages regardless of platform: +* SDL2 +* libjpeg +* libpng +* libvorbis +* libogg + +### Windows (MSYS2): + +1. Install MSYS2, found [here](https://www.msys2.org/). +2. Once you've installed MSYS2 and have fully updated it, open a MinGW64 terminal (***not an MSYS2 terminal***) and input the following command: + +``` +pacman -S --needed gcc make mingw-w64-x86_64-{toolchain,libjpeg-turbo,libpng,libogg,libvorbis,SDL2} +``` + +3. See [Unix instructions](#unix-(general)). + +### Unix (General) + +In the engine's root directory, run `make`. See `make help` for options. + +### Windows (Visual Studio) + +Instructions coming soon.